Whats New in Fusion May 2024 | Ground To Parent | Insert Component

Тәжірибелік нұсқаулар және стиль

In this follow up video we are going to dive into this new feature Ground to Parent for Fusion Assemblies and shed some light on how it works and what problems you may encounter.
In theory this is a great tool, but in practice it needs a little more development time. We will go over a few examples and find out how.
The rotary engine shown in this video is part of our Absolute Beginners Guide to Assemblies on our site. This course is $10 or you can bundle all the beginner content for $35. If you are just getting started in Fusion and need some foundational content be sure to check it out.
www.learneverythingaboutdesig...

Пікірлер: 15

  • @emanggitulah4319
    @emanggitulah4319Ай бұрын

    Thanks a lot Matt. Really appreciate you looking deeper into that topic. I think I will also turn off the automatic creation of the ground to parent feature for now and will use it more selective. My workflow was to either ground the first component or use a joint (like you demonstrated). Btw when I used the rigid group and I what to modify any position I move the time line just before that rigid group feature. Great explanation! The explanation from autodesk was not that clear and I thought it will work way different.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Ай бұрын

    Glad it helped :) Your question gave me the push i needed to make a video on it. Not sure how much clearer it is now than before :)

  • @David_Best
    @David_BestАй бұрын

    You are right that this is pretty obscure and illusive to figure out use cases. It's not at all obvious to me when ground to parent is going to be helpful, but it is clear that it will get in my way a lot of the time if I leave it as the default condition. So I'm going to turn it off in preferences and maybe - just maybe - it will be come obvious in the future with a "slap to the head - I could have used a ground to parent" reaction.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Ай бұрын

    Couldn't have said it better :)

  • @benmo2227

    @benmo2227

    Ай бұрын

    Agreed. But i kinda like having those things in my timeline. It helps with troubleshooting.

  • @bwilliams1815
    @bwilliams1815Ай бұрын

    I like it. Thanks Matt. Yesterday I worked on an assembly file from Creo to Fusion. Fusion asked for the main part upon importing. The problem for me was that the parts came in as bodies and not components. I could not use joints or as built joints as theynwere bodies. Also the assembly constrains disappeared once I derived two of the parts to work on just drawings for those parts. I had to do many move commands to get the relationships back together. I wonder if this new relationship would have helped in my issue? Thanks again for the explanation.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Ай бұрын

    If they came in as bodies it would not have. Usually the best thing to do on imported files like that is to turn off the history, convert all the bodies to components, then turn the history back on. Once they are components at the top/start of your assembly (assuming they are still in the right place), you can start to apply those as-built joints.

  • @javierrodriguezrodriguez5435
    @javierrodriguezrodriguez5435Ай бұрын

    Thank you Matt, there is any course on the fusion website about these new features that provide more in depth knowledge from the beginning? I’m a naïve assembly user. Thanks

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Ай бұрын

    You are welcome! Since these features are new there is not any content I am aware of officially by Autodesk other than the little clips you see on their blog post. I do have an assemblies course on my site for absolute beginners to better understand how they work, but with Fusion there are a lot of different options so it can be very hard to understand until you have a lot of practice. www.learneverythingaboutdesign.com/

  • @kalicacao
    @kalicacaoАй бұрын

    Thanks for the explanation. I'm very enthustiastic with this new feature. I mostly do static assemblies where there are no or very few moving components. Ground to parent makes things much easier as there is no need to manage dozens of "as build" joints, rigid grups of pinned components in the timeline. This becomes especially frustrating when I work on a large assembly over the course of weeks and more componets are being added consequently. In the end I get a lot of joint features scattered along the timeline that are super annoying to analyze and troubleshoot. With this new feature all those joints are time-independent and can be easily managed. This is truly a breaktrough feature for me.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Ай бұрын

    That is good to hear! With your static assemblies, are there downstream drawings or a good reason do to components vs bodies? Timeline management maybe? With components you never have to pin/ground them. Fusion will always track them so as long as you don't capture position they can be fixed in space without those things.

  • @kalicacao

    @kalicacao

    Ай бұрын

    ​@@LearnEverythingAboutDesign You're right, with single design file with static parts there is no need to use any joints at all. The problem starts when this later becomes a subassembly in another design. With larger projects I usually try to split them into multiple subassemblies and then everything needs to be properly constrained. Using multibody approach sometimes works too, but becomes problematic when there is a need to make a BOM files and drawings. This new feature makes things much easier and straightforward.

  • @Paulklampeeps
    @PaulklampeepsАй бұрын

    What happened to the normal ground?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Ай бұрын

    They renamed it Pin.. .. Same thing just got a rename, why? I have no clue.

  • @raffaelebrivio7782

    @raffaelebrivio7782

    Ай бұрын

    @@LearnEverythingAboutDesign thanks, this comment saved my day

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