How To Design a 3D Printed Mystery Box using Plasticity

Тәжірибелік нұсқаулар және стиль

In this video we are going to model the iconic Question Mark Block using Plasticity, but with a twist. We are going to design it hollow for 3d printing and use 2 of the dots as snap features to lock it in place.
If you are looking to Purchase Plasticity you can use the code LEAD10 at checkout and save 10% off an Indie or Studio license and help out the channel. www.Plasticity.xyz
Some general things to keep in mind. 3D printing, especially desktop FDM/FFF machines will vary wildly in their tolerances. The generally accepted number is +- 0.2mm. I am using a Creality K1 Max in this video which prints slightly undersized by 0.1mm. For you to print your own parts you will need to have an understanding of the accuracy and tolerance for your own printer. The good news is that printing both parts of the block generally avoids any major size tolerance issues.
The printer in this video is currently undergoing a rebuild for some extrusion issues which are unrelated to the 3D model from Plasticity.

Пікірлер: 10

  • @jyoshiki
    @jyoshiki21 күн бұрын

    Thanks bro

  • @mehrdad2685
    @mehrdad268521 күн бұрын

    that's interesting ! . just one question , why would you use plasticity instead of fusion ? because it is free or just personal preferences ? anyways i always appreciate your tutorials , specially the ones in Fusion360. thank you . edit: i didn't know plasticity is not free

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    21 күн бұрын

    Good question! The short answer is that someone asked me to :) I have loads of software that I use so picking a program for a specific task isn't always clear. Personally my go to is Fusion. But why do I pick Fusion over say Solidworks or Inventor that I also use? again subjective. Sometimes its the client that picks, other times its the functionality like Forms in fusion. and other times it may be quicker to do concept models in say Plasticity before committing to a final design path. If I were modeling this for myself I would probably default to Fusion, but I think there is a large user base looking to use Plasticity because of the license structure and workflow. Because it isn't super clear how to deal with fit/tolerance/dimensional accuracy, that is the reason this video was done with Plasticity. There are certain things Plasticity does better/faster and others that Fusion does better. For example I made a Mario Brick with a thread on cap. Threads are easier in Fusion because you can just use the Thread tool and then mess around with fit/tolerance by trimming/offsetting faces. In plasticity I need to manually draw threads (which I have done and is possible), but it takes a bit more finesse. Fusion has section views so working inside of an object is a bit easier. In plasticity I find myself copying and cutting bodies to see inside of them or changing the opacity. So sadly its not a clear/straight forward answer.

  • @mehrdad2685

    @mehrdad2685

    21 күн бұрын

    @@LearnEverythingAboutDesign thanks for the complete response, I'm all in for fusion and your videos are so informative . every time i think I'm done learning fusion your videos show up with a new technique. thanks again.

  • @2danshepherd

    @2danshepherd

    20 күн бұрын

    Fusion is awesome and powerful and I learned quite a lot about it from Matt's videos. But since I come from a Vfx background using Maya I find Plasticity a better fit. I'm just glad he's making content for both. Who knows maybe I'll jump back on the Fusion bandwagon down the road.

  • @danielbautistafernandez5331

    @danielbautistafernandez5331

    10 күн бұрын

    @@LearnEverythingAboutDesign Really helpful video. I like your approach to 3D printing using plasticity. Any changes that you made a video of the threads that you mention?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    10 күн бұрын

    @@danielbautistafernandez5331 Thanks! I do plan on making a video on 3d printed threads, but at the moment i am working through some 3d printer tweaks. This part highlighted some issues that need sorted before printing a few more threaded pieces, but I will make that in the near future!

Келесі