Hey!
I am a 3D Live Performance Artist with a strong emphasis on AR/VR/MR and Web3.
I have created and published over 120 Metaverse-Environments on all the major platforms such as: Spatial.io, Mozilla Hubs, Somnium Space, Decentralland, W3rlds, Meta Horizon Worlds.
Strong passion for Digital Theater. Unreal Engine 5 for VR and Interactive Experiences using Pixelstreaming.
I am always trying to improve my skills in creating web3 VR Environments as well as creating interactive experiences that combine the real world with the digital world.
For the past three years, I´ve also been working as a leading member with the artist collective: Minus.Eins Together, we create online events and festivals of various sizes. With projects such as the Ars Electronica Festival 2020, Berliner Festspiele/ Theatertreffen 2021 we have positioned ourselves at the forefront when it comes to successfully setting up interactive online events.
Пікірлер
I have the first suit. I've used it a few times. Pure hell honestly.
Anyone find a good way to randomize the initial position of the animation using this method?
Finally.
Hi , I have an issue when I'm doing a render, the pictures are blurred . It seems that UE doesn't take time to wait for a good resolution to record the still. Is there a solution to slow down the process of rendering ?
without further ado
what a phenomenal in depth tutorial, thank you so much!!
What if most of my assets show as 'Undefined', like not coloured at all (in Required Texture Res mode)?
I still get a cast failed :( trying to cast to a BP containing a static mesh.
well done ! did you know i have to pause the video to find where you click
Can you make more optimizing videos?
Very useful!!
I spent the past hour clicking into UE videos and leaving because they were full of filler or just bad. finally stopped on yours and watched it all. Thank you!
We appreciate your feedback and wanted to clarify a few points: The performance shown here is definitely not what you should expect - characters should of course be firmly on the ground (did you open the take in Rokoko Studio? - I wonder if it looked better there where you can also edit the footlocks). The sun lines on the floor are our best bet (based on this video) of why it is looking off. We hope you’ll consider trying the dual-cam solution again in a different setting, as the data quality is actually mostly really solid. If you get a good result, try also seeing how it looks in Studio with the locomotion filter turned off. Sometimes that adds even more fluidity to the data. But it can be a trade-off with contact with the floor. Just to make one thing clear - we are doing some R&D around Vision solutions because we see a future there, and we are sharing what we are creating with all of you. That said, this isn’t a core investment area of ours (which is also why one solution is free (single-cam) and the other one (dual-cam) is only $20/month along with a bunch of other features. What we are hearing from our users is still that Vision solutions are great for learning and exploring, but that they opt for wearables when they actually have a production with higher stakes. That is also why we are still investing mostly in our hardware and are pushing some very exciting things on that front (hardware AND software) soon ☺ Hope you give it another go and see the quality that’s achievable under the right circumstances.
How can I make this work in Sequencer??
Love the tutorial, its exactly what I was looking for! Question, though: How can I make the texture not rotate based on world position? Maybe I messed something up, but basically I want my lines to always run horizontal, but right now when I turn something (like a default cube) the texture rotates and streches out of scale. Thanks in advance! Btw, super, super new to game dev so it may be a really obvious solution, I'm trying my best! 😅
Is there a maximum length of video filming with this app ? Yesterday, while filming the app turned itself off, after 25 minutes 8 seconds, which was annoying. Lucilky I noticed it and started recording again almost immediately.
2 huge minors for this "crowd": synced animation and same characters. So it's not a crowd of characters literally, but only 2 of them.
Too hard
Very Good
yup needed this tut thank you
You go too fast.
Excellent introduction!
Thank you, this is super helpful! How do I put this into a sequencer and render the animation?
Can you please make a Update on this video for UE5.4 & MD workflow?
Wow Thank you
Amazing tutorial! Thanks a lot
have you contacted the support because im sure you can do it better on their videos the quality is reallly great....
I was looking for the latest and reliable reviews. Thank you for sharing your experience. Rokoko vision's dual cam is still a long way to trust. I also think the Move's Multi cam price is crazy! I also looked at iPi soft which is old one, and Freemocap from github which is newer and open source. Markerless multi camera Mocap seems to have a long way to go.
dang that suit😂!! i want to be able to hire a few actors for a short i'm working on now and they are not the same size lol. slowly crawling through dual cam workflow🥴. great video! keep creating
I have one idea. Move AI gives free coins to create animations. What if you make 10-20 accounts using the anti-detect browser, cut the video into pieces, put each piece into the accounts and get an fbx as a result, which can be glued together in the program. Can you do this?
Wow! Thank you for sharing, that was amazing.
thank you 🙏🙏🙏
I can’t wait for them to improve the quality. Even with two cameras the results are pretty bad compared to their competitors, so far.
Rokoko always seems to lack behind in Software and rather focus on selling more hardware. Radical would be a great live-alternative.
@@NilsGallist What is the best markerless mockup system right now??
@@billalorra890 this is very Hard question sir, last some day i am finding to many Software nothing happen right now, if you find someone software please tell me
I agree
This is literally the best video I have ever watched on performance optimizations. Thank you so much!
Great tutorial!, Is there any way to offset the Actors Animations ?
thx
is it work on 5.4?
I am having some issues. I used a halftone texture insted of line texture. The dots of my halftone textures are getting stretched on the surface of my objects in the z axis. Also, is there a way to retain the textures( base colour, roughness, etc) instead of the black and white stuff?
Were you able to fix the stretching issue? I am facing the same issue.
how do i stop my landscape from being totally red?
This most likely means you have a very complicated Shader on there. If this is the only red Shader, it might actually be fine tho.
What about spawned objects?
Thanks! You make it look so easy to set up. Did you use their project template or blueprints? Certainly not straight forward to prep a project for deployment, at least not to me.
Hi, I get this "PackagingResults: Error: Launch failed! Unknown Error" when launching. I got the Samsung s23 ultra, but i can't build an apk. I followed the tutorial step by step. Pls help
About optimizing lights. It's easy to put several unneeded lights in center of scene and then optimize scene by removing them. I want to see tutorial on how to optimize lighting when scene already have only lights that are needed (like it would be in real life). More info missed in this tutorial: to optimize these lights you can decrease their Attenuation Radius to minimal that fits your scene and disable Cast Shadows if possible. This is what I can call optimization, not placing and removing unneeded lights.
i have also noticed that objects that have emissive lights use a lot less resources that say a point light does
Yes do not rely missive materials to light out your scene.
@@NilsGallist I have some point lights inside my houses, they are really low on the brightness, and radius is also fairly small, but they all overlap and cause everything to be bright white on the view mode
If not intended to be dynamic, set them to static and bake lighting.
@@NilsGallist they are static, I haven't baked them though
Yeah, they are selling this for a scam. Do not purchase this if you're not a large studio with tons of money.
How so? This seems pretty solidly in the 'pro-sumer' price range. It's not cheap but compared to XSens ($12k + 2k a year subscription if you want full body and a gloves), and Optix systems are even more expensive it's a pretty good deal.
I wouldnt say its a scam. ive had it for 3 months. theres things rokoko does well and things it does not do well AT ALL. for basic mocab its great. if youre looking to dance/action/fast pace scenes then forget it. but for what you pay for it works depending on the project youre working on. I would say stay away if youre looking to anything with complicated movements. The leg issues are simply too great.
If possible, can you please tell me if this is the alternative to unity render streaming?
I don´t know anything about Unity Render Streaming
@@NilsGallist Thanks
hmmm for the price im going with move ai multi cam setup and gotta try cascadeur ai mocap
Good point! I´ll give that a go as well!
Multi cam setup is very expensive and their 3 month subscription is almost like at a price of whole smartsuit
@@AlexiosLair I actually cannot find pricing on their multicam plan. You know anything?
@@NilsGallist It's 1500 USD for 3 months and $3000 for a year. You also need to buy at-least 3 GoPro 10s+(Or Iphones 11+ you want wide angle lens) to get the best capture quality out of the system, the more the better up to 8 I think depending on how big of a capture volume you want. That's at-least another 1k for the cameras and stands. Overall, it ends up being about as much as a Rokoko suit and Gloves and you can't actually see the output until you've processed it on their online service making it really dicey to use without actually seeing the quality of the captures until after the session is over. That in itself is a dealbreaker for me. I just picked up a Rokoko suit after winning the gloves for free and man the magnetitic interference makes the legs completely unusable in my apartment. unfortunate. I think in an environment with less metal it would be a better investment.
@@daveweinstock Thank you for the information. No wonder they don´t list that pricing anywhere. Outrageous. The magnetic interference stuff is only bad for the Rokoko. Xsense handles it very well, Perception Neuron too. What is Rokoko´s Solution? Release another Product for 1500Bucks (Coil Pro), instead of fixing their software. It´s always the same...
subbed to patreon and got it, how would you go about adding more hatching layers (lines texture) the deeper shadows
Hey, thank you very much! So the shader is built do distinguish between... I belive 3 layrs of "Lightness". You could add a fourth one that is taking care of the REALLY dark areas and display a very tight mesh of crosshatches. This you could create by just up-ing the tiling on the crosshatch pattern.
thx, it was helpful
Hello, There are problems on the UE side of my character and I wanted to weight paint in blender, but I can't, I can't paint at all. Why could it be? I would be very happy if you could help me.
explanation which even idiots understand. Exactly what i want :-)