Optimization Made EASY || UE5 || Increase FPS and Reduze Filesize
Ойындар
Better Performance and smaller Filesize, what more do you want?
Website: youtube.ngallist.com
Patreon: / ngallist
LinkedIn: / nilsgallist
Timestamps:
00:00 Intro
00:30 - Editor Performance
01:15 - Optimizing Lights
03:55 - Optimize Texture Size
06:20 - Detect Huge Files
07:04 - Get Rid of Bloatware
#pixelstreaming #ue5 #mobile #dev #unrealengine5
Пікірлер: 11
This is literally the best video I have ever watched on performance optimizations. Thank you so much!
thank mate, this help me a lot
thx, it was helpful
About optimizing lights. It's easy to put several unneeded lights in center of scene and then optimize scene by removing them. I want to see tutorial on how to optimize lighting when scene already have only lights that are needed (like it would be in real life). More info missed in this tutorial: to optimize these lights you can decrease their Attenuation Radius to minimal that fits your scene and disable Cast Shadows if possible. This is what I can call optimization, not placing and removing unneeded lights.
@RiverFox_YT
17 күн бұрын
i have also noticed that objects that have emissive lights use a lot less resources that say a point light does
@NilsGallist
17 күн бұрын
Yes do not rely missive materials to light out your scene.
@RiverFox_YT
17 күн бұрын
@@NilsGallist I have some point lights inside my houses, they are really low on the brightness, and radius is also fairly small, but they all overlap and cause everything to be bright white on the view mode
@NilsGallist
17 күн бұрын
If not intended to be dynamic, set them to static and bake lighting.
@RiverFox_YT
17 күн бұрын
@@NilsGallist they are static, I haven't baked them though
how do i stop my landscape from being totally red?
@NilsGallist
17 күн бұрын
This most likely means you have a very complicated Shader on there. If this is the only red Shader, it might actually be fine tho.