How to Cast in Unreal Engine 5

Ойындар

Figuring out what Unreal wants from us in this Object Blob is very confusing. I hope that this short overview can shed some light on this issue!
This workflow is suitable for UE4 and UE5
LinkedIn: / nilsgallist
Webseite: ngallist.com/
#UnrealEngine #UnrealEngine5 #ue5 # ue4 #metahuman #blender #blender3.1 # blender3 # marvelousdesigner #custom #clothing #turoeial # short #casting

Пікірлер: 117

  • @XxKherxX
    @XxKherxX Жыл бұрын

    This tutorial totally made me understand such a crucial element of the Blueprints in Unreal -- Thank you!

  • @12XFactor
    @12XFactor4 ай бұрын

    I spent two days on researching about how casting in Unreal works and this is by far the only video who explains it on a holistic approach. German excellence. :) Thank you for the video.

  • @treizexinclaire8258
    @treizexinclaire825823 сағат бұрын

    Man thank you! Someone finally answered my question in a way that is more complete. most of the video about casting is just to cast the player character to object without out explaining it

  • @beep_frog
    @beep_frog Жыл бұрын

    This was the most clear explanation of Casting Ive seen. Thank you! I finally get it :D

  • @MrShak0r
    @MrShak0r2 жыл бұрын

    Es ist wirklich beeindruckend wie gefühlt ganz KZread bislang daran scheiterte das mal sinnvoll zu erklären und man es unnötig schmerzhaft selbst lernen musste. Danke für das Video^^

  • @NilsGallist

    @NilsGallist

    2 жыл бұрын

    Ich versteh's halt auch nicht, warum jeder denkt ein "Cast To Third Person Character" wird schon genügen... Hatte auch den gleichen Frust mit Blueprint Interfaces. Hab dazu jetzt auch ein Video oben, falls du da mal Probleme haben solltest. Cheers!

  • @Dire-Locke
    @Dire-Locke2 жыл бұрын

    Just what I needed thank you! Literally watched 3 videos before yours that all used the cast to character example.

  • @ThatTechGuy123
    @ThatTechGuy123 Жыл бұрын

    this was so short but so helpful. i understand calling objects so much more now

  • @SolidHns
    @SolidHns2 жыл бұрын

    You’re a life saver. Been struggling with this for years. Sub

  • @Taifun20
    @Taifun202 жыл бұрын

    Thank you very much, I have been looking for this for a long time

  • @gamerknott8791
    @gamerknott87915 ай бұрын

    I've been struggling with this for so long, thanks a lot!

  • @JoakimMoesgaard
    @JoakimMoesgaard10 ай бұрын

    omfg i love your style of teaching

  • @nome.archvis
    @nome.archvis10 ай бұрын

    Need more tutorials presented this way. Thank you !

  • @glormond
    @glormond Жыл бұрын

    Wow, finally someone explained it! And did it perfectly! Thanks :)

  • @finlaywatson9319
    @finlaywatson9319 Жыл бұрын

    I was looking for hours you are a blessing tysm

  • @jawsomeproductions
    @jawsomeproductions4 ай бұрын

    Man this was so helpful, thank you!

  • @xKarmaYT
    @xKarmaYT2 жыл бұрын

    What a way to explain. Amazing video!

  • @S0KL0
    @S0KL09 ай бұрын

    THANK YOU SO MUCH I COULD NOT HAVE FIGURED IT OUT WITHOUT YOU

  • @oasane
    @oasane4 ай бұрын

    This was most helpful about the case, thank you.

  • @aneckdope
    @aneckdope Жыл бұрын

    this info was extremely helpful, thank you very much

  • @kiriljakimov4016
    @kiriljakimov40167 ай бұрын

    Just a genuine thank YOU!!!! in 5m I learn more than in the past month....

  • @monoreika3804
    @monoreika3804 Жыл бұрын

    O M G MAN! Thank you A LOT! Thet was THE BEST video on this topic on whole youtube.

  • @user-nu5zx3ej7u
    @user-nu5zx3ej7u4 ай бұрын

    Underrated tutorial I recommend this to anyone trying to learn about Unreal Engine! Thank you for this.

  • @kamilabianchi
    @kamilabianchi11 ай бұрын

    Perfect Tutorial! Thank you

  • @gourabsutradhar29
    @gourabsutradhar29 Жыл бұрын

    Thank you so much for this video ❤️❤️

  • @BiZkiDD2
    @BiZkiDD2 Жыл бұрын

    You're a great teacher dude!

  • @autumnsai
    @autumnsai9 ай бұрын

    oh my god you're both hillarious and awesome with that charts

  • @JesterLegend4life
    @JesterLegend4life10 ай бұрын

    Thank you so much. Life saver 🙌

  • @BerahtHrod
    @BerahtHrod Жыл бұрын

    Finally someone who can help, especially with the object matter. :)

  • @nicocoregames
    @nicocoregames8 ай бұрын

    thanks for this videooooo dude you helped me a lot

  • @jasonelliott729
    @jasonelliott729 Жыл бұрын

    Wow, the object pin was exactly my problem. I'm super new to Unreal and thought it would take forever to find the answer and this was the first video. Thanks!!

  • @swrcPATCH

    @swrcPATCH

    Жыл бұрын

    This is why programming helps. The cast node does not know what to cast to so it needs a instance of an object. Obivously, i mean you have to determine what instance should be casted to what type of class. It is not too crazy tbh. In programming language it is exactly the same.

  • @MonsterJuiced
    @MonsterJuiced Жыл бұрын

    Yes! This is perfect great work. I had so much trouble with this too and you're right everyone just says get third person character. What a cop out, they never explained why. I bet even they didn't know tbh

  • @giovanniguidoni3521
    @giovanniguidoni35216 ай бұрын

    THANK YOU!!!!

  • @derf0007
    @derf0007 Жыл бұрын

    Thank you! I was stuck for like 3 hours!

  • @codyvandal2860
    @codyvandal2860 Жыл бұрын

    Amazing

  • @susem173
    @susem1733 ай бұрын

    thanks man

  • @gameuniverse2.048
    @gameuniverse2.0488 ай бұрын

    One word. Genius!

  • @user-mp1ui3vn7q
    @user-mp1ui3vn7q5 ай бұрын

    Thank you my dude! everyone just cast to 3rd person is insane

  • @gamax1376
    @gamax1376 Жыл бұрын

    Awesome tutorial bro! Thank u so much

  • @malindurashmika8386
    @malindurashmika8386 Жыл бұрын

    Greate explain dude

  • @dreamwalking2132
    @dreamwalking21325 ай бұрын

    You save my life!

  • @McRawrzee
    @McRawrzee3 ай бұрын

    Ur a hero

  • @AnnisNaeemOfficial
    @AnnisNaeemOfficial Жыл бұрын

    you just cleared up months of confusion for me!

  • @natemorga
    @natemorga Жыл бұрын

    yeah nice job dude!

  • @AustinOConnellVideos
    @AustinOConnellVideos11 ай бұрын

    thank you so much

  • @martyr4861
    @martyr4861 Жыл бұрын

    But you forgot to mention that you had to Pick the specific Jboy Actor inside the editor, or am i wrong? I mean, if you just create the actor reference variable inside of the blueprint, the cast still wont know which exact blueprint you're talking about. You can see in the details panel what I am trying to say - at 3:35 after selecting your BP_JBoy, under "Default", there is the dropdown menu for your public actor reference variable and you had to put in "BP_Jboy2", or else it would say "none" and the cast would fail. Just trying to understand, here - im not criticising

  • @petarpehchevski3d338

    @petarpehchevski3d338

    Жыл бұрын

    Yeah I agree. As a beginner trying to figure out what my problem was, that part was confusing to me. I'm not sure why he skipped over that part.

  • @martyr4861

    @martyr4861

    Жыл бұрын

    @@petarpehchevski3d338 well probably just a mistake while editing or something

  • @villealyytikainen

    @villealyytikainen

    Жыл бұрын

    thanks for pointing this out

  • @RMC_

    @RMC_

    Жыл бұрын

    hmm so how am I meant to create the variable then? I'm still confused

  • @martyr4861

    @martyr4861

    Жыл бұрын

    ​@@RMC_yeah, dont worry - blueprint communication IS really confusing in fact. If you're trying to do replicate this tutorial, just know, that he forgot to show one step. He needs to set those variables that he exposed, inside the viewport. If you're trying to get a grip of BP Communication in general, heres a tip; it really helped me to watch those learning streams vom Unreal Engine by Zach Parrish. Search for the Topic "Blueprint Communication" and also try to understand "Blueprint Hierarchy", that helped me a lot as well

  • @gabrielzanoni9961
    @gabrielzanoni9961 Жыл бұрын

    Thankk you very much dude

  • @Nocternal774
    @Nocternal7749 ай бұрын

    Thank you SO much T_T

  • @cursedbishstudio
    @cursedbishstudio Жыл бұрын

    LEGEND..!

  • @dwiyantorissetyono7345
    @dwiyantorissetyono734511 ай бұрын

    wow thank you. can you show us example with using animation blueprint in an actor blueprint?

  • @112colonel
    @112colonel Жыл бұрын

    thank you,thank you,thank you

  • @chrisb6079
    @chrisb607910 ай бұрын

    Thanks

  • @thebugski8215
    @thebugski8215 Жыл бұрын

    OMG! FINNALY! Thank you bro. Just thank you. I wish happiness to you and your family. May the Lord keep you. You are the best person on this earth.

  • @arkalexx
    @arkalexx Жыл бұрын

    Goob very good example

  • @dutchs5
    @dutchs57 ай бұрын

    Sub'ed🎉

  • @sammypolaroid7225
    @sammypolaroid7225 Жыл бұрын

    Would this be a way to Combine two gamemodes?

  • @KazukiP
    @KazukiP Жыл бұрын

    this is super helpful but im still unsure how to do this with a widget? when exposing the varaiables at 2:50 I can't then edit them in the Outliner/Details window since they're not in the scene :(

  • @totally-a-random-guy

    @totally-a-random-guy

    3 күн бұрын

    did you find a way to do it with a widget?

  • @patrickmiller1723
    @patrickmiller17232 жыл бұрын

    So I’m made ammo current ammo and a box that’s attached to a blueprint but when I cast the box to my rifle nothing happens I hope this is helpful but if your open to helping let me know

  • @konspiracni_teorie_official
    @konspiracni_teorie_official Жыл бұрын

    OMG BEST TUTORIAL EVER MADE FOR IDIOTS LIKE ME, FINALLY UNDERSTAND :D THANK YOU SUBS AND LIKED

  • @SantaAna4
    @SantaAna410 ай бұрын

    I try with the type "character " but it doesn't work :(

  • @vancityr6485
    @vancityr648529 күн бұрын

    I still get a cast failed :( trying to cast to a BP containing a static mesh.

  • @user-cy9su1uz9x
    @user-cy9su1uz9x Жыл бұрын

    how to give a tag on objects?

  • @Alksbbch
    @Alksbbch Жыл бұрын

    fixed may problem this video

  • @clebo99
    @clebo99 Жыл бұрын

    Still didn’t work for me. Not sure what I’m doing wrong. I keep getting cast failed. I have it spawning but still didn’t work. Very frustrating.

  • @Wyslijfotkekompa
    @Wyslijfotkekompa2 ай бұрын

    What about spawned objects?

  • @herbertvollhut8949
    @herbertvollhut89492 жыл бұрын

    super witzig erklärt 🙂 grüße

  • @bh8661
    @bh8661 Жыл бұрын

    Excellent video really helps understanding the fundamentals...I am still stuck though I'm trying to reference a widget BP inside of a component BP but I cant find an object that works, "UserWidget" object doesnt work?

  • @WeirdOne19142

    @WeirdOne19142

    Жыл бұрын

    When you create the widget, save the reference as a variable - for instance creat the widget in the game mode and then promote it to a variable. Then get the game mode. Then cast to the game mode. Then access the widget variable.

  • @IoSkyBoyoI

    @IoSkyBoyoI

    Жыл бұрын

    @@WeirdOne19142 What if you dont have a game mode?

  • @WeirdOne19142

    @WeirdOne19142

    Жыл бұрын

    @@IoSkyBoyoI you have to have a game mode. If you don't make one, unreal gives you a default one.

  • @bushmaori

    @bushmaori

    3 ай бұрын

    @@WeirdOne19142 A year later but thanks for your comment dude, you helped me a lot

  • @TwiejkVR
    @TwiejkVR Жыл бұрын

    LMAAAAAAAAO, you named the exact reason why i ended up here. I KNOW I CAN CAST TO A THIRD PERSON CHARACTER! haha but not im staring at the blank void ripping slowly into the heart of my existence called "object"

  • @giannisigona5830
    @giannisigona5830 Жыл бұрын

    hi this is great but it doesn't work for me please help

  • @unrealcıadam
    @unrealcıadam2 ай бұрын

    is it work on 5.4?

  • @StarryNap
    @StarryNap Жыл бұрын

    Genial

  • @sweetdeal8951
    @sweetdeal8951 Жыл бұрын

    Hey! Auch wenn das Video schon etwas älter ist: Wenn ich eine Funktion habe, die z.B. ein ItemSet benötigt, kann ich dann auch einfach nur eine Variable erstellen, die den Typ des ItemSets hat? Ohne dafür eine Referenz zu benötigen? Also angenommen: EquipItemSet ist eine Funktion und als Input benötigt sie das ItemSet. ItemSet ist eine File, die bassierend auf einer C++ Klasse erstellt wurde (ItemSet) z.B. Test_ItemSet.uasset (ist ein ItemSet) Würde ich dann einfach eine Variable erstellen, die: Test_ItemSet.uasset als Variable Type hat? Oder muss ich noch eine Objektreferenz dafür erstellen? (Irgendwie über die Asset Registry oder so) Weil die Variable an sich, ist ja "leer"?

  • @YEAHSURETHINGMAN
    @YEAHSURETHINGMAN8 ай бұрын

    Tutorial is not complete. Per usual. Just read the comments....

  • @nikwalz3429
    @nikwalz34292 ай бұрын

    explanation which even idiots understand. Exactly what i want :-)

  • @jonesy_b
    @jonesy_b Жыл бұрын

    thanks, i understand now but now my cast still just fails, im trying to read a value from a child bp but casting to the parent and doin this trick fails the cast

  • @WeirdOne19142

    @WeirdOne19142

    Жыл бұрын

    If you cast to the parent object, the cast will be successful, but the reference cast will not have the child blueprint variables because of the way inheritance works. You have to cast to the child blueprint. You can't get around this.

  • @jonesy_b

    @jonesy_b

    Жыл бұрын

    @@WeirdOne19142 oh fr? the variable is created in the parent tho, its not a child only variable. Its just set in the child bps. Does that still not work? thanks for the respond btw!

  • @Broockle
    @Broockle2 жыл бұрын

    Almost made it work..... I'm trying to cast to another actor to use a boolean in it. The other actor is a trigger zone which I made switch a bool on when walked through. I then want a thing to happen when the player walks through that zone. So I cast to the trigger and then have a branch. I then connected from 'As Trigger' from the cast and the condition of the branch with the boolean of the zone. But that gives me an error saying it can't find the bool. So.... I'm at a loss once more 😅

  • @Broockle

    @Broockle

    Жыл бұрын

    @@jobenco5757 not exactly... just made my trigger zone do everything I wanted the actor to do.

  • @Broockle

    @Broockle

    Жыл бұрын

    "Get Actor of Class" can work better sometimes. Or cast to the Class instead of the Object.

  • @danrocker3855
    @danrocker3855 Жыл бұрын

    Cast on Level blueprint fail to me

  • @radvinmaaleki2100
    @radvinmaaleki2100 Жыл бұрын

    get player character makes another problem and that is multiplayer :( thanks a lot

  • @markguilard
    @markguilard2 жыл бұрын

    interesting to understand this incredible confusing cast to

  • @E36_shayne
    @E36_shayne Жыл бұрын

    you son of a bitch this was actually gold right here fuckin cheers!!!!

  • @MarquaviusDingleton
    @MarquaviusDingleton11 ай бұрын

    why is this tutorial called how to cast when in reality you're explaining the object wildcard ?

  • @endergame8267
    @endergame8267 Жыл бұрын

    Tbh i got so tired to understand this command. Just use interfaces guys

  • @shoppingforleaves3162
    @shoppingforleaves3162 Жыл бұрын

    Wow, that didn't help at all. Thanks.

  • @MintyChapstick01

    @MintyChapstick01

    5 ай бұрын

    Welcome to mfs trying to teach unreal

  • @bigpaps7696
    @bigpaps769610 күн бұрын

    watched whole vid and still fails

  • @Overdrve-mg3xu
    @Overdrve-mg3xu Жыл бұрын

    So close to being a great tutorial, but then you just skip over what to do if the actor doesn't exist before you cast to it.

  • @NilsGallist

    @NilsGallist

    Жыл бұрын

    Easy: Create it befor casting to it.

  • @mk11-rn4lw
    @mk11-rn4lw Жыл бұрын

    does not work

  • @dantegamedev
    @dantegamedev7 ай бұрын

    2:30

  • @xa447
    @xa4479 ай бұрын

    2:44 no

  • @swrcPATCH
    @swrcPATCH Жыл бұрын

    Why do you cast for this? Just use getClass, plug in the reference and there you go. For what you did in the video casting is absolutely unecessary. And usually you do have a variable that is at least the parent class of almost all acters you want to cast to. E.g. if you want have a circle, rectangle and a triangle then the parent class of all those 3 is shape so you if you'd do anything with triangle, circle, rectangle you'd cast to shape because shape has all functionality that those 3 have. If the objects have barely any similarites then don't use casting but interfaces instead. But what you did is kinda questionable to say the least. And this is not only Blueprint related btw, the concept applies for programming languages like C#, Java and even C++ as well. IK C++ has no interfaces but that doesn't mean you can not make them.

  • @gamingmitmaus6949

    @gamingmitmaus6949

    9 ай бұрын

    Thats not the point of the video.

  • @nosrepsiht
    @nosrepsiht4 ай бұрын

    Актора

  • @enterchannelname2508
    @enterchannelname25088 ай бұрын

    It doesn't work 👏

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