RedefineFX

RedefineFX

Helping you learn VFX in Unreal Engine with Niagara, Chaos & more. Subscribe for upcoming tutorials.

Our tutorials & courses are watched by world's top CGI artists in Film, TV, & Commercials and known VFX studios, including FuseFX, Crafty Apes, The Boundary, and many others. RedefineFX has been featured by every major CG website, including 80 Level.

Autodesk Excellence Award Winner. Chaos Training Center. Judge for The Rookie Awards 2023. Founded by Jesse Pitela.

Jesse Pitela is an award-winning VFX artist & filmmaker, instructor, and founder of RedefineFX. He has worked with over 120+ clients worldwide, including recent projects for global brands such as Dell and Hershey. He has created 100+ free tutorials and 10 premium courses.

Пікірлер

  • @sufiyans8221
    @sufiyans822116 сағат бұрын

    3:59 Set Fluid Source Attributes not available in my unreal engine. Is it because I'm using 5.4 or do I have to install a plugin?

  • @RedefineFX
    @RedefineFX16 сағат бұрын

    Enable Niagara fluids plugin

  • @bangbilly738
    @bangbilly7382 күн бұрын

    what unit setup did you used sir ?

  • @RedefineFX
    @RedefineFXКүн бұрын

    I don’t remember but probably same as all my other tuts which is metric and 1cm

  • @bangbilly738
    @bangbilly738Күн бұрын

    @@RedefineFX thank you sir, yur tuts awesome :)

  • @cser2453
    @cser24533 күн бұрын

    I just finished this video and the effects looks great, however when trying to render it out as video the render get significantly more smoke than in view port.

  • @RedefineFX
    @RedefineFXКүн бұрын

    You may have a scalability override turned on just for rendering

  • @MartinEnglund-g8f
    @MartinEnglund-g8f3 күн бұрын

    Thanks, this have been an real problem for me. Thanks alot from Sweden.

  • @roidavidsen7602
    @roidavidsen76025 күн бұрын

    my object not interacting with the fluid. even if i follow the tutorial? plz help

  • @RedefineFX
    @RedefineFX5 күн бұрын

    What fluid

  • @roidavidsen7602
    @roidavidsen76025 күн бұрын

    ​@@RedefineFX wups wrong tutorial i commented on. but anyway. i learned alot from this one

  • @mohammedfazilabuvadakkedat540
    @mohammedfazilabuvadakkedat5405 күн бұрын

    Wow...!! no words (y)

  • @omri1324
    @omri13246 күн бұрын

    Looks great! How expensive is this for real time games and VR?

  • @user-vl9fs1gu2s
    @user-vl9fs1gu2s7 күн бұрын

    thank you for your tutorials

  • @GregCorson
    @GregCorson10 күн бұрын

    Great tutorial, but on my 4090 I can't even get it to do a fixed 30fps doing a scene similar to yours. I had to turn the resolution down from 500 to 400 and the GPU is over 70%. Is this normal? Seems like a lot.

  • @RedefineFX
    @RedefineFX10 күн бұрын

    That's normal

  • @gatocuriso
    @gatocuriso12 күн бұрын

    I tried to do it but I stayed trying to place the lights because when I tried everything it looks dark, where you see it illuminated, the model looks total darkness to me, I couldn't continue, I have the V-Ray 6 no I know what happens!

  • @betraid
    @betraid13 күн бұрын

    Looks beautiful, thanks for tutorial👍

  • @Abofarouk789
    @Abofarouk78913 күн бұрын

    Question: I like to do 3d product visualization for electronics and cgi automotive commercials what should I write in my linkedin? Or Its better to focus on one only?

  • @CreativeDen007
    @CreativeDen00714 күн бұрын

    Vortex forces is not working for me

  • @drew.benge.
    @drew.benge.15 күн бұрын

    No master node on my end. did they change this

  • @drew.benge.
    @drew.benge.3 күн бұрын

    @@deasmeofficiel2960 you 100% have to use 5.3. I was trying to follow this in 5.4 and that node doesn’t exist in 5.4.

  • @RedefineFX
    @RedefineFX3 күн бұрын

    Incorrect. Just search “master” in the template window or scroll down through the template emitters till you find it.

  • @drew.benge.
    @drew.benge.3 күн бұрын

    @@RedefineFX took you long enough lmao thanks

  • @Johnny_B_2
    @Johnny_B_216 күн бұрын

    Could you please show how you animated the helicopter

  • @user-pt5hp7if5f
    @user-pt5hp7if5f17 күн бұрын

    It's amazing to see your work for the first time today You have been an extraordinary inspiration to me in my time of need As a Chinese student, I am very fortunate to be exposed to such works and meticulous teaching But borders and languages make it difficult for me to learn you, so I guess I should give more

  • @deygus
    @deygus18 күн бұрын

    Now that is absolutely cool as hell!

  • @dstr3ss
    @dstr3ss21 күн бұрын

    It wasn't what i wanted to do, but it was so clearly explained that was super useful, tnx m8 🤘

  • @WolfGuy1
    @WolfGuy122 күн бұрын

    Hi! thanks for awesome tutorial, Is there a way for changing torus large radius so it looks portal is opening?

  • @RedefineFX
    @RedefineFX21 күн бұрын

    Thanks. Yes this can be done by animating a user parameter. This is covered in my Niagara immersion course.

  • @lucaslupo9992
    @lucaslupo999222 күн бұрын

    Thanks for the tutorial! But I followed all your steps and when I render the portal it's all really blurry and low quality. Any clue to fix this? I tried rendering without anti-aliasing and in epic mode.

  • @azzeddindouakha3403
    @azzeddindouakha340323 күн бұрын

    gpu killing video dont bother

  • @Lime_1729
    @Lime_172927 күн бұрын

    hey my why arent my dots appearing when I put an emmiuter and set the emmiter to whatever number you said. nothing is showing up im getting a blank screen, it says its there but nothing is there how do i fix this?

  • @karenpascal2155
    @karenpascal215529 күн бұрын

    help! does anyone know why my smoke is black and not grey? the color does not change with lighting also :((

  • @RedefineFX
    @RedefineFX29 күн бұрын

    Known issue on a Mac. If you’re on PC then no idea

  • @mohammadakhavan3701
    @mohammadakhavan3701Ай бұрын

    How can I use this asset in unreal engine?

  • @RedefineFX
    @RedefineFXАй бұрын

    Export it as VDB

  • @3dquicky611
    @3dquicky611Ай бұрын

    Question: Is there a way to make the smoke collide with the floor instead of on the bottom of the bounding box? I mean it wouldn't matter much if the ground was a flat plane like a frozen lake or something... but in the vast majority of cases I'd probably prefer to put the portal somewhere in the wilderness where the ground isn't flat... where's it's more rough terrain. If I do this, having the smoke terminate on a flat plane ruins the effect if it's looked @ from a low enough angle

  • @3dquicky611
    @3dquicky61129 күн бұрын

    Okay. So I figured out why the smoke was not colliding with my floor. I'm actually using a different kind of floor then landscape floor. I'm using another static mesh on top of the landscape mesh and it did not have collision enabled. Once i enabled it... problem solved 😊

  • @ashutoshrane5368
    @ashutoshrane5368Ай бұрын

    I looks like the option to acess it removed is there a way i can acess it...?

  • @RedefineFX
    @RedefineFXАй бұрын

    Still available

  • @ashutoshrane5368
    @ashutoshrane5368Ай бұрын

    @@RedefineFX Yes I got, chrome was acting a bit weird it was not showing thebox for entering email, acesssed it using Edge browser :p

  • @3dquicky611
    @3dquicky611Ай бұрын

    Hey Jesse, Are there any real games out there now that use similar effects?

  • @cameronspameron
    @cameronspameronАй бұрын

    Thank you - how do you clip/remove the spherical smoke source from the scene?

  • @RedefineFX
    @RedefineFXАй бұрын

    You can disable the sphere source but then you’ll have no smoke unless you emit it from something else (eg particles)

  • @cameronspameron
    @cameronspameronАй бұрын

    Yes, I know. I have a similar problem in Houdini sometimes. In Houdini, I ramp up the opacity of the smoke so you don’t see the spherical smoke source, but I was wondering how to do it in unreal…

  • @rxyce98
    @rxyce98Ай бұрын

    Hey there my set fluid source attribute module is missing under particle update in Niagara @ 4:10

  • @RedefineFX
    @RedefineFXАй бұрын

    Enable the Niagara fluids plugin

  • @chrisg6364
    @chrisg6364Ай бұрын

    is the lava tutorial still online?

  • @RedefineFX
    @RedefineFXАй бұрын

    No because it was made in the older version of Phoenix. In the new version using particle tuner is the better method to achieve hardening lava, and is described in my Phoenix liquid course 2.0

  • @marialuizazettermann5217
    @marialuizazettermann5217Ай бұрын

    boa noite, pergunta de quem não sabe muito sobre UE5, como habilito o Niagara FLUIDS? tenho que comprar?

  • @skidzito
    @skidzitoАй бұрын

    Edit > Plugins > Search and active NiagaraFluids

  • @RedefineFX
    @RedefineFXАй бұрын

    It comes with unreal engine. Just enable it under plugins

  • @marialuizazettermann5217
    @marialuizazettermann5217Ай бұрын

    @@RedefineFX obrigada, deu certinho, valeu ❤.

  • @sh0tiphone
    @sh0tiphoneАй бұрын

    what is your PC? My laptop with RTX 3080 can't handle it...

  • @RedefineFX
    @RedefineFXАй бұрын

    Recorded on 4090 rtx

  • @flathmann
    @flathmannАй бұрын

    I don't want my Character to be on 0/0/0 coordinates.. how is it possible to change the location?

  • @RedefineFX
    @RedefineFXАй бұрын

    That requires a different setup entirely and is covered in my Niagara immersion course

  • @flathmann
    @flathmannАй бұрын

    Amazing news!@@RedefineFX I made it work with this setup by turning of local space in the emitter settings

  • @hugomrt6082
    @hugomrt6082Ай бұрын

    @@flathmann hey men, I turn on the local space butttttt still doesn't work for me ? do you have a solution ?

  • @flathmann
    @flathmannАй бұрын

    Did you check if the local space in turned off in the SourceEmitter and in the Master_Emitter as well? I had the same problem, that is sometimes worked after I turned it off and sometime it didn't, but I can't tell why.. Also make sure everything is compiled. Let me know if you figured out what the problem was! @@hugomrt6082

  • @sethjezreelnara2807
    @sethjezreelnara2807Ай бұрын

    how do i find set fluid particle :((

  • @RedefineFX
    @RedefineFXАй бұрын

    Enable the Niagara fluids plugin and watch my beginner tut

  • @Mr_Septimus
    @Mr_SeptimusАй бұрын

    It looks very impressive

  • @mohitarora1701
    @mohitarora1701Ай бұрын

    I have 4070 super 12 GB but I am facing crashing issue when I set quality to 300 so can you help me what needs to be change

  • @RedefineFX
    @RedefineFXАй бұрын

    If it’s crashing it’s because you found the limit of what your GPU can handle

  • @mohitarora1701
    @mohitarora1701Ай бұрын

    @@RedefineFX how to resolve this issue I am using 12gb 4070 super and I set smoke resolution to 300

  • @sarulaplays6861
    @sarulaplays6861Ай бұрын

    @RedefineFX Looking at getting one of your courses but can't decide between Niagara or Embergen, which do you feel looks better / more realistic? I would predominantly be using Unreal 5 path tracing as the render engine!

  • @RedefineFX
    @RedefineFXАй бұрын

    I always tell people to learn both as they both have their advantages but if you’re primarily an unreal engine artist then learn niagar first as it lives entirely inside UE

  • @vencislavsiderov6050
    @vencislavsiderov6050Ай бұрын

    I can't download it, isn't it free?

  • @RedefineFX
    @RedefineFXАй бұрын

    Yes it’s free, simply put in your email and it’ll send you the download link

  • @deskreanimation
    @deskreanimationАй бұрын

    cool effect

  • @andreoliveira9607
    @andreoliveira9607Ай бұрын

    Amazing tutorial!!! But, my Max is crashing when I press render button in the "collecting TMs" step. Anyone have a tip to solve this problem?