Niagara Fluids Smoke Portal VFX Tutorial in Unreal Engine 5.3 | Real-Time Simulation | RedefineFX

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This Niagara Fluids tutorial is just one of 15 videos inside the free Niagara Fluids Crash Course. Grab it here: redefinefx.com/blast/
In this unreal engine 5.3 tutorial we're using Niagara Fluids to create a volumetric, real-time simulation of a magical smoke portal. I go over creating particles, placing them on a torus shape, spinning them with a vortex force, and then using them as a source for smoke. We also add some wind and tweak the overall niagara simulation settings to get a quickly dissipating smoke. Some nice blue lighting and a few rocks from Quixel bridge complete the effect.
Enrollment in Niagara Fluids Immersion is closing in a few days redefinefx.com/epic/
Niagara Fluids comes bundled with unreal engine 5.3, download it here: www.unrealengine.com/en-US/do...
Are you interested in more Niagara Fluids VFX tutorials? Please let me know in the comments.
Subscribe & don't miss upcoming unreal engine VFX tutorials: goo.gl/TjY9Fr
0:00 Welcome to RedefineFX
0:15 Grab my FREE Niagara Fluids Crash Course
0:39 Niagara Particles Setup Starts
3:59 Niagara Fluids Smoke
8:08 Improving the volumetric simulation
8:51 Lighting setup in Unreal Engine
10:13 Adding Extra Particles
11:40 Thumbs up and thank you for watching!
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#niagaratutorial #vfxtutorial #unrealenginetutorial #vfxtutorial #cgi #vfxartist #visualeffects #computergraphics #3danimation #3dartist

Пікірлер: 138

  • @RedefineFX
    @RedefineFX4 ай бұрын

    Want to learn Niagara Fluids? Join thousands of VFX artists who have taken my new (and completely FREE!) Niagara Fluids Crash Course (15 videos): redefinefx.com/blast/

  • @UnrealEngineLearn
    @UnrealEngineLearn2 ай бұрын

    This single tutorial has sold me on buying your course. So impressive.

  • @victoralexandersilva5212
    @victoralexandersilva52124 ай бұрын

    Exactly what i needed, you're amazing!

  • @betraid
    @betraid5 күн бұрын

    Looks beautiful, thanks for tutorial👍

  • @deygus
    @deygus10 күн бұрын

    Now that is absolutely cool as hell!

  • @TallSilhouette
    @TallSilhouette4 ай бұрын

    I like how relatively simple/compact this node system is! So many other programs end up with this massive web that can be so intimidating!

  • @RedefineFX

    @RedefineFX

    4 ай бұрын

    100% agree

  • @mdesignanimationsricardomo513
    @mdesignanimationsricardomo5134 ай бұрын

    Awesome Jesse, your famous portal 💥💥 ...As always an excellent tutorial my friend!

  • @RedefineFX

    @RedefineFX

    4 ай бұрын

    😄 now Phoenix, EmberGen and Niagara all get their blue portal tut

  • @mdesignanimationsricardomo513

    @mdesignanimationsricardomo513

    4 ай бұрын

    You r the best@@RedefineFX

  • @ARTISTICALATION
    @ARTISTICALATION4 ай бұрын

    you are the best 👍

  • @user-ps6ds5ov2l
    @user-ps6ds5ov2l3 ай бұрын

    Thank You!🎉

  • @mooiijloup
    @mooiijloup2 ай бұрын

    thank's duuude

  • @rodericdarkwell
    @rodericdarkwellАй бұрын

    Hi there! AMAZING TUTORIAL!! Makes me happy to see there´s people willing to teach so much about Unreal out there specially in this platform. Quick question if you don´t mind. What are the specs of your pc? I don´t have that good of a pc but it´s quite reasonable, and I dont know why but every time I use niagara my GPU goes nuts going to 90% to even 100% crashing my Unreal. I have a RTX 3060 TI btw. My regards from Portugal!!😄

  • @kazioo2

    @kazioo2

    Ай бұрын

    Standard Niagara with sprites and particles shouldn't be a problem but Niagara FLUIDS is a whole different beast and can crash even better GPUs if used more than just for small things. This is cutting edge stuff, not really meant yet for games on a larger scale.

  • @RedefineFX

    @RedefineFX

    Ай бұрын

    This was recorded on a 4090 and yes these sims will use 100% of your GPU

  • @rodericdarkwell

    @rodericdarkwell

    Ай бұрын

    @@kazioo2 Oh ok... is there an alternative to have something similar more optimized for games? Thank you so much for the input

  • @RedefineFX

    @RedefineFX

    Ай бұрын

    For games just use regular Niagara flipbooks

  • @Celestetinepte
    @Celestetinepte3 ай бұрын

    Awesome work ! Thanks a lot. Tho once packaged, the smoke isn't working anymore. Any idea why ? The built game is only displaying the "additionnal" particles.

  • @jgracekritzinger7187
    @jgracekritzinger71873 ай бұрын

    Hello, love this tutorial, I have an issue when scaling up the system, the glowing particles don’t seem the scale up with the rest of the gas particles. Is there any way to fix this? Thank you!

  • @CraigCapture
    @CraigCapture4 ай бұрын

    Interesting, I'm in 5.3 and don't have a set "Fluid Source Attributes" as an option to continue the tutorial past the 4 minute mark.

  • @RedefineFX

    @RedefineFX

    4 ай бұрын

    Enable the plugin

  • @CraigCapture

    @CraigCapture

    4 ай бұрын

    Thank you. Didn't realize there were any they weren't indexing when I typed Niagra...cause I was spelling it wrong.

  • @dahaniffer
    @dahaniffer4 ай бұрын

    time for the tyflow prisim tutorials

  • @Raitan2008
    @Raitan20084 ай бұрын

    Great tut...can you do one on how to make Marvel style super hero energy balls and blasts? Or magic balls and blast that follow the body or the hands?

  • @RedefineFX

    @RedefineFX

    4 ай бұрын

    Noted. Thanks for the great suggestion

  • @Merengil
    @Merengil3 ай бұрын

    I couldn't see the smoke at 5:27 . After some digging, I had to switch the simtarget of emitter_particles to GPU and the bounds to fixed too in the emitter properties (I did it only for the Grid3D_Gas emitter). I hope this helped!

  • @theun45ak3n6

    @theun45ak3n6

    19 күн бұрын

    Thank you!

  • @steveherridge8965
    @steveherridge89654 ай бұрын

    Ace tut. Can you emit smoke along a curve and up the level of detail, for say, a high res print?

  • @RedefineFX

    @RedefineFX

    4 ай бұрын

    You can emit particles along a curve, but there's currently no path follow force for the smoke. The detail can be raised when you cache the sim.

  • @francescoadamo5448
    @francescoadamo54484 ай бұрын

    fantastic! this effect can be used for games?

  • @RedefineFX

    @RedefineFX

    4 ай бұрын

    Yes, but you’ll probably need to lower the resolution

  • @briankranevitter3114

    @briankranevitter3114

    4 ай бұрын

    Lowering the bounds size also helps a lot! If you don't need the trail to cover a large area, make the volume smaller and it'll improve the performance a lot.

  • @soggymcfries8072
    @soggymcfries80724 ай бұрын

    Which GPU are you using?

  • @WolfGuy1
    @WolfGuy114 күн бұрын

    Hi! thanks for awesome tutorial, Is there a way for changing torus large radius so it looks portal is opening?

  • @RedefineFX

    @RedefineFX

    14 күн бұрын

    Thanks. Yes this can be done by animating a user parameter. This is covered in my Niagara immersion course.

  • @maruserum2649
    @maruserum26494 ай бұрын

    Hi Jesse, I love your work, but i only know 3ds Max. Will you ever do a 3ds Max tutorial for any Effects or whatever again ? (I also would buy it btw 😅) thanks and best regards

  • @RedefineFX

    @RedefineFX

    4 ай бұрын

    Yes, but Unreal is the current focus. If there's ever an exciting update to Max, I will cover it. Same with tyFlow and Phoenix, but it's been pretty quiet there for a long time.

  • @MatthewScarboro_VFX
    @MatthewScarboro_VFX2 ай бұрын

    Can you think of any reason as to why this type of particle system only shows in one lens via VR? I've tried every permutation of options that I can think of to no avail. I've searched to the end of the net and have seen people having one lens issues but nothing like this, and most of the solutions consist of workarounds that have been deprecated/fixed versions ago. Its not stereo because that's disabled, and when in first person/third person the particle system looks as it should but preview in VR it only shows in the left lens. I have a few other particle systems in the scene that show up as they should during VR. I figured through process of elimination it has to be something within the emitter settings causing this issue if the other systems are showing up as they should and this one isn't, but I can't seem to figure this out and find a workaround, its driving me crazy. Any suggestions/thoughts would be most appreciated. Great work and thank you for what you do. P.S. Im using 5.3.2

  • @colla1985
    @colla19853 ай бұрын

    I was wondering if the Niagara volume could cast shadows on objects? any ideas . Anyway, fantastic tutorials seires. Love it

  • @RedefineFX

    @RedefineFX

    3 ай бұрын

    Currently you only get shadows when rendering with path tracer. Also thanks a lot

  • @colla1985

    @colla1985

    3 ай бұрын

    Great Thanks. In your experience in Niagara do u know if is possible to caching out a vdb file seq to handling it thrd part software ? @@RedefineFX

  • @RedefineFX

    @RedefineFX

    3 ай бұрын

    currently no VDB export @@colla1985

  • @MrHollt
    @MrHollt3 ай бұрын

    Anyone getting "compilation failed" the second they add the grid3d_gas_master_emitter?

  • @lucaslupo9992
    @lucaslupo999215 күн бұрын

    Thanks for the tutorial! But I followed all your steps and when I render the portal it's all really blurry and low quality. Any clue to fix this? I tried rendering without anti-aliasing and in epic mode.

  • @sarulaplays6861
    @sarulaplays6861Ай бұрын

    @RedefineFX Looking at getting one of your courses but can't decide between Niagara or Embergen, which do you feel looks better / more realistic? I would predominantly be using Unreal 5 path tracing as the render engine!

  • @RedefineFX

    @RedefineFX

    Ай бұрын

    I always tell people to learn both as they both have their advantages but if you’re primarily an unreal engine artist then learn niagar first as it lives entirely inside UE

  • @stepler74
    @stepler743 ай бұрын

    Problem ! After changing Particle Source Type (OFF on Emiter) stops displaying smoke. The portal emitter remains, but the smoke completely disappears. What could be the reason ?

  • @prajwalmohithe1977

    @prajwalmohithe1977

    2 ай бұрын

    same, got any fix ??

  • @sorphilia6447
    @sorphilia64474 ай бұрын

    Hey can you make a tutorial for the warp gate in some marvel movies that looks like hexagon? It's usually used for ships jumps like in miss Marvel and guardian of the galaxy. So much appreciated thanks

  • @RedefineFX

    @RedefineFX

    4 ай бұрын

    Noted

  • @victoralexandersilva5212
    @victoralexandersilva52124 ай бұрын

    How could we optimize this for a game, beside using cache in the sequencer and lowing the resolution? is there something else we could do to reduce drawcalls and improve the optimization? Thanks in advance!

  • @RedefineFX

    @RedefineFX

    4 ай бұрын

    Big one is how many lights illuminate the smoke - makes a huge difference I found. Turning off collisions with ground will also help.

  • @dibellagiodigital9680
    @dibellagiodigital96804 ай бұрын

    Hello Jesse, do you know why I cant find the node "Set fluid source "?

  • @RedefineFX

    @RedefineFX

    4 ай бұрын

    Enable the niagar fluids plugin

  • @dibellagiodigital9680

    @dibellagiodigital9680

    4 ай бұрын

    @@RedefineFX haha, yes, I feel myself like a fool when I realized that. Thank you!!

  • @dibellagiodigital9680

    @dibellagiodigital9680

    3 ай бұрын

    @@RedefineFX is there a way to make this effect visible on lumen reflections o pathtracing?

  • @Lime_1729
    @Lime_172919 күн бұрын

    hey my why arent my dots appearing when I put an emmiuter and set the emmiter to whatever number you said. nothing is showing up im getting a blank screen, it says its there but nothing is there how do i fix this?

  • @FPChris
    @FPChris2 ай бұрын

    Do you have a tutorial for interactive ground fog? Like a character walking through knee high fog in a grave yard for example.

  • @RedefineFX

    @RedefineFX

    2 ай бұрын

    Yes. This is covered in my Niagara course

  • @fernandoperez4403
    @fernandoperez44033 ай бұрын

    El tutorial es buenisimo, pero la imagen se ve muy mal. esto esta siendo una barrera para mi. Gracias por lo que haces, me pareces genial

  • @erdincozdemir2148
    @erdincozdemir21484 ай бұрын

    Thanks for the tutorial. Resolution max Axis is 400 and pressure Solve Iterations is 8, but the smoke does not transition smoothly as in your video and creates a flicker effect. Any idea why? I couldn't find what I did wrong.

  • @RedefineFX

    @RedefineFX

    4 ай бұрын

    Could be because your GPU can’t keep up. Try actually lowering the resolution instead see if it stops flickering

  • @user-sx9pb4zz3i
    @user-sx9pb4zz3i3 ай бұрын

    Since my Macbook M1 Max is failing me completely with Niagara Fluids - what windows laptop models / graphic cards can you recommend for Unreal Engine (and maybe also Houdini)? I want to use its full potential but since I travel a lot, it needs to be a laptop solution. What aspects should I look out for to make it as powerful as possible?

  • @RedefineFX

    @RedefineFX

    3 ай бұрын

    I guess MSI gaming with a 4080

  • @user-sx9pb4zz3i

    @user-sx9pb4zz3i

    3 ай бұрын

    @@RedefineFX thanks! that's a graphics card for a desktop PC though, right? I'm looking for a laptop solution.

  • @Blazer8496
    @Blazer8496Ай бұрын

    Hi, Jesse! I was trying to import these Niagara systems into other unreal projects but Unreal doesn't recognize them due to some reason. Was there some special method to it?

  • @RedefineFX

    @RedefineFX

    22 күн бұрын

    The Niagara fluids plugin needs to be enabled again in a new project

  • @enesterov
    @enesterov3 ай бұрын

    A very useful and entertaining lesson! Thank you for your contribution to teaching this wonderful instrument! Tell me please, is it possible to stop, freeze a certain frame of the Niagara Fluid simulation?

  • @RedefineFX

    @RedefineFX

    3 ай бұрын

    Thanks! Yes, you need to cache it first

  • @enesterov

    @enesterov

    3 ай бұрын

    @@RedefineFX thank you, but unfortunately the cache only helps to increase performance, but does not stop the simulation playing

  • @RedefineFX

    @RedefineFX

    3 ай бұрын

    @enesterov oh I see what you mean. Yeah perhaps with blueprints. Not something I can cover inside a KZread comment

  • @enesterov

    @enesterov

    3 ай бұрын

    @@RedefineFX Of course, in any case, thank you very much!

  • @user-gl1tg8ou8x
    @user-gl1tg8ou8x2 ай бұрын

    Jesse, hi, I'm a beginner at ue5 and I have a problem. When I create a grid 3d gas master emitter and want to move the pivot point of the emitter, I also have a red box moving, and in your video it stands still. What could be my problem? Thanks

  • @RedefineFX

    @RedefineFX

    2 ай бұрын

    This is done inside the grid emitter summary settings

  • @GregCorson
    @GregCorson3 күн бұрын

    Great tutorial, but on my 4090 I can't even get it to do a fixed 30fps doing a scene similar to yours. I had to turn the resolution down from 500 to 400 and the GPU is over 70%. Is this normal? Seems like a lot.

  • @RedefineFX

    @RedefineFX

    3 күн бұрын

    That's normal

  • @rasaidtsang4456
    @rasaidtsang44564 ай бұрын

    Hi Sir, is it possible to make snow globe effect (flowing snow inside glass ball) by niagara?

  • @RedefineFX

    @RedefineFX

    4 ай бұрын

    Yes, falling snow is pretty easy to make with Niagara

  • @rasaidtsang4456

    @rasaidtsang4456

    4 ай бұрын

    @@RedefineFX kzread.info/dash/bejne/fWFsvNqyYK6wdaw.html but im not sure that is niagara abled to flow inside a glass ball up and down with collision?

  • @RedefineFX

    @RedefineFX

    4 ай бұрын

    make sure the sphere is a shell, make the particles a gpu sim, add collision module, some vortex force, drag, gravity, wind@@rasaidtsang4456

  • @rasaidtsang4456

    @rasaidtsang4456

    4 ай бұрын

    @@RedefineFX Thanks so much!!

  • @lntredits9486
    @lntredits94862 ай бұрын

    is there a way to appear and dissapear the portal like to make it look like its opening and closing ( to get a better understand of what i mean...lets say thanos appears in a scene...there is no portal..then the portal appears...he walks out and then the portal closed again...i wanna make the portal open and close..is there any way ?

  • @RedefineFX

    @RedefineFX

    2 ай бұрын

    Yes but I can’t explain it in a KZread comment. Maybe I’ll make another tutorial

  • @lntredits9486

    @lntredits9486

    2 ай бұрын

    @@RedefineFX this would be really great because im working on a very big project right now and this portal is excatly what i have left to do...i just need it to appear and issapear in a good looking way..this would finish the project pretty much so hopefully you can make a tutorial pretty soon

  • @Sxyza_0
    @Sxyza_04 ай бұрын

    I dont have the Details screen

  • @nicolasalarcon5538
    @nicolasalarcon5538Ай бұрын

    Hello sir and thank you so much for your work ! 4.38 seems like black magic to me, I know this is not the very point of your video but I really don't understand how you collapse the settings of the smoke emitter, can you or someone please help me ?

  • @RedefineFX

    @RedefineFX

    22 күн бұрын

    There’s an arrow in the top left corner

  • @amankumarsingh2903
    @amankumarsingh29034 ай бұрын

    Make a tutorial on Niagara waterfall pleaseee

  • @RedefineFX

    @RedefineFX

    4 ай бұрын

    Already covered in my Niagara course

  • @amankumarsingh2903

    @amankumarsingh2903

    4 ай бұрын

    Ill check it out, thanks @@RedefineFX

  • @amankumarsingh2903

    @amankumarsingh2903

    4 ай бұрын

    the smoke isnt visible after I change the name of emitter @@RedefineFX

  • @aakburns
    @aakburns4 ай бұрын

    'set fluid source attributes' is missing. I'm on version 5.3. What am I missing?

  • @RedefineFX

    @RedefineFX

    4 ай бұрын

    Enable the Niagara fluids plugin

  • @rxyce98
    @rxyce9827 күн бұрын

    Hey there my set fluid source attribute module is missing under particle update in Niagara @ 4:10

  • @RedefineFX

    @RedefineFX

    22 күн бұрын

    Enable the Niagara fluids plugin

  • @victoralexandersilva5212
    @victoralexandersilva52124 ай бұрын

    How to make it bigger without breaking all the parameters? when i scale it or change the Torus radius it looks completely different

  • @RedefineFX

    @RedefineFX

    4 ай бұрын

    cache it first

  • @victoralexandersilva5212

    @victoralexandersilva5212

    3 ай бұрын

    How could you make it loop without havin the glitch in between? is there a way to blend the start and the end of the sequencer? thanks@@RedefineFX

  • @RedefineFX

    @RedefineFX

    3 ай бұрын

    @victoralexandersilva5212 it will keep on spinning forever but it’s not loopable in a traditional sense

  • @victoralexandersilva5212

    @victoralexandersilva5212

    3 ай бұрын

    i know what you mean, but my idea is to use the sequencer to do the cache of the simulation in a low resolution, so i could use it on a game without habing too much impact on the drawcalls. that works... but when the sequence loop, it has this glitch, so the way i imagine solving this issue would be to blend the start and the end of the sequence so you don't notice the glitch, in the same way you would do a crossfade when you're mixing music so you won't notice the change. how can i blend the start and the end on the sequencer itself? there is sadly not enought info about it online, everyone talks about blending animations of a character, but not so much about how to blend the sequencer itself for other purposes. Thanks i hope the idea is clear@@RedefineFX

  • @nigussusolomon643
    @nigussusolomon6434 ай бұрын

    The smoke is black on my side for some reason. Any idea? I tried changing the smoke color but no luck

  • @RedefineFX

    @RedefineFX

    4 ай бұрын

    you on a mac by any chance?

  • @nigussusolomon643

    @nigussusolomon643

    4 ай бұрын

    Yeah :( @@RedefineFX

  • @RedefineFX

    @RedefineFX

    4 ай бұрын

    not supported yet@@nigussusolomon643

  • @CreativeDen007
    @CreativeDen0076 күн бұрын

    Vortex forces is not working for me

  • @vikingsound1811
    @vikingsound18114 ай бұрын

    I can't see the 3d gas emitter when I add it to the nodes, any help?

  • @RedefineFX

    @RedefineFX

    4 ай бұрын

    enable the niagara fluids plugin

  • @vikingsound1811

    @vikingsound1811

    4 ай бұрын

    its enabled, I can see the circular particle but not the gas@@RedefineFX

  • @victoralexandersilva5212

    @victoralexandersilva5212

    4 ай бұрын

    @@vikingsound1811 is weird, it was working for me, but after it crashed never could see the gas again :/

  • @victoralexandersilva5212

    @victoralexandersilva5212

    4 ай бұрын

    i've just started from the beginning and is working again, it might be some bug

  • @cmdrhersin592

    @cmdrhersin592

    4 ай бұрын

    @@RedefineFX thank you.

  • @camiloguerrero2
    @camiloguerrero2Ай бұрын

    could you please help me? The gas emitter doesn't show the smoke.

  • @ismael8926

    @ismael8926

    Ай бұрын

    i had the same problem and i was doing it in a VR template, idk where you are doing it but try it in a first person template see if it works might be the template

  • @karenpascal2155
    @karenpascal215522 күн бұрын

    help! does anyone know why my smoke is black and not grey? the color does not change with lighting also :((

  • @RedefineFX

    @RedefineFX

    22 күн бұрын

    Known issue on a Mac. If you’re on PC then no idea

  • @alfonseraffa2308
    @alfonseraffa2308Ай бұрын

    Very epic looking effect but unfortunately it is too resource intensive and slows my machine down to a crawl. I have a high end PC. I might need to fiddle with some of the settings to get better performance.

  • @RedefineFX

    @RedefineFX

    22 күн бұрын

    Yes you can lower the resolution quite a bit and it will still look decent but run much faster

  • @marialuizazettermann5217
    @marialuizazettermann521729 күн бұрын

    boa noite, pergunta de quem não sabe muito sobre UE5, como habilito o Niagara FLUIDS? tenho que comprar?

  • @skidzito

    @skidzito

    26 күн бұрын

    Edit > Plugins > Search and active NiagaraFluids

  • @RedefineFX

    @RedefineFX

    22 күн бұрын

    It comes with unreal engine. Just enable it under plugins

  • @marialuizazettermann5217

    @marialuizazettermann5217

    22 күн бұрын

    @@RedefineFX obrigada, deu certinho, valeu ❤.

  • @user-gw6eu5ry4n
    @user-gw6eu5ry4n3 ай бұрын

    hai Four minutes and ten seconds and nothing was found. set fluid source attributes

  • @xxsleepwalkerxx3585

    @xxsleepwalkerxx3585

    3 ай бұрын

    You need to turn on the Plugin "NiagaraFluids" under Edit on top left.

  • @user-gw6eu5ry4n

    @user-gw6eu5ry4n

    3 ай бұрын

    ​@@xxsleepwalkerxx3585 Thanks

  • @sethjezreelnara2807
    @sethjezreelnara2807Ай бұрын

    how do i find set fluid particle :((

  • @RedefineFX

    @RedefineFX

    Ай бұрын

    Enable the Niagara fluids plugin and watch my beginner tut

  • @ismael8926
    @ismael8926Ай бұрын

    why is my smoke so low quality? its like yours is 1080p and mine is 240p edit: i just realized that for some reason my smoke is unaffected by the density buoyancy, i put it at 1 and at -10 and there was no difference at all

  • @RedefineFX

    @RedefineFX

    Ай бұрын

    Could be your scalability settings for the engine are set very low

  • @ismael8926

    @ismael8926

    Ай бұрын

    @@RedefineFX it seems the scalability is "cinematic" in the Niagara System that has the portal, i changed the scalability of the whole project to cinematic (previously epic) but it did nothing, then i redid everything in a new NS and now it works fine but the first one is still looking awful. don't know why it is but i for sure touched something i wasn't mean to

  • @aakashvishwakarma7275

    @aakashvishwakarma7275

    Ай бұрын

    same problem vro

  • @3dquicky611
    @3dquicky61124 күн бұрын

    Question: Is there a way to make the smoke collide with the floor instead of on the bottom of the bounding box? I mean it wouldn't matter much if the ground was a flat plane like a frozen lake or something... but in the vast majority of cases I'd probably prefer to put the portal somewhere in the wilderness where the ground isn't flat... where's it's more rough terrain. If I do this, having the smoke terminate on a flat plane ruins the effect if it's looked @ from a low enough angle

  • @3dquicky611

    @3dquicky611

    22 күн бұрын

    Okay. So I figured out why the smoke was not colliding with my floor. I'm actually using a different kind of floor then landscape floor. I'm using another static mesh on top of the landscape mesh and it did not have collision enabled. Once i enabled it... problem solved 😊

  • @frellinghazmot4443
    @frellinghazmot4443Ай бұрын

    Crashing crashing crashing....

  • @azzeddindouakha3403
    @azzeddindouakha340316 күн бұрын

    gpu killing video dont bother

  • @bkyc_cmetahbl
    @bkyc_cmetahbl2 ай бұрын

    Hi. Please tell me the characteristics of your computer

  • @RedefineFX

    @RedefineFX

    22 күн бұрын

    4090 / 3990x / 128GB ram

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