Niagara Fluids Beginner Tutorial: Cryogenic Smoke VFX in Unreal Engine 5.3 | RedefineFX

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This Niagara Fluids VFX tutorial is just one of 12 total videos inside the new (and completely FREE) Niagara Fluids Crash Course. Get it here: redefinefx.com/blast/
In this unreal engine 5.3 tutorial we're using Niagara Fluids to create a volumetric, real-time simulation of smoke.
Niagara Fluids comes bundled with unreal engine 5.3, download it here: www.unrealengine.com/en-US/do...
Are you interested in more Niagara Fluids VFX tutorials? Please let me know in the comments.
Subscribe & don't miss upcoming unreal engine tutorials: goo.gl/TjY9Fr
0:00 Welcome to RedefineFX
0:24 Enable Niagara Fluids Plugin
0:43 Create Niagara System
1:55 Add smoke collisions
2:30 Fluids settings overview
4:48 Improving simulation quality
6:52 Activating VFX with Sequencer
8:00 Improve the lighting
9:20 Grab my FREE Niagara Crash Course!
9:50 Thumbs up and thank you for watching. - Jesse
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#niagarafluids #vfxtutorial #unrealenginetutorial

Пікірлер: 141

  • @RedefineFX
    @RedefineFX9 ай бұрын

    Want to learn Niagara Fluids? Join thousands of VFX artists who have taken my new (and completely FREE!) Niagara Fluids Crash Course (12 videos): redefinefx.com/blast/

  • @terramidia3d
    @terramidia3d9 ай бұрын

    I received this tutorial from you a few days ago and it came at just the right time. I was finishing my first music video for Universal Music, I couldn't be happier, and I used this Cryogenic effect in one of the final scenes. The final touch, you raised the bar on my work, thank you very much.

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    That’s great, thanks for letting me know!

  • @MMM-nc2pn
    @MMM-nc2pn9 ай бұрын

    man your tuts are next level simple and effective

  • @GsChandra
    @GsChandra9 ай бұрын

    Yes keep posting about Niagra simulations... Its really helpful. Thank you so much bro

  • @Donovann09
    @Donovann099 ай бұрын

    I've always been afraid of getting into niagara tutorials, but when I see this one, it really makes me want to learn more! Thank you so much!

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    The first few videos in the free course are ultra-beginner friendly, nothing to fear 😄🙌🏻

  • @MrKoktus
    @MrKoktus9 ай бұрын

    Best tutorials on KZread!!!!!!

  • @ajm1898
    @ajm18989 ай бұрын

    I WISH I COULD LIKE THE VIDEO MORE THAN ONCE!! GRATE JOB MAN!!!

  • @exhilex
    @exhilex3 ай бұрын

    Nice short informative tutorial

  • @kyle-landon
    @kyle-landon2 ай бұрын

    This was easy to follow and helped me create some really cool effects for a shot. Thank you!

  • @nu-beings
    @nu-beings9 ай бұрын

    Clear and concise teaching. Exceptional work sir. Thank you!

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    Thanks a lot!

  • @seankale5116
    @seankale51165 ай бұрын

    great video! and well done, thank you for realy breaking down everything

  • @alexshavel1400
    @alexshavel14009 ай бұрын

    As always super relevant

  • @motiondesignberlin10243
    @motiondesignberlin102434 ай бұрын

    Amazing Intro, thank you for that great introduction. Make more please.

  • @user-vl9fs1gu2s
    @user-vl9fs1gu2s7 күн бұрын

    thank you for your tutorials

  • @pratyushraut9120
    @pratyushraut91209 ай бұрын

    yes please make more! Would love to see how we can animate these fluids , like starting or stopping the smoke from emitting from a pipe! great tutorial

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    Good idea, noted, thank you 🙏🏻

  • @84giampiero
    @84giampiero4 ай бұрын

    yes we like your content , dont give up

  • @madghost999
    @madghost9999 ай бұрын

    Awesome!

  • @FPChris
    @FPChris2 ай бұрын

    Really good. Thanks.

  • @KevRyanCG
    @KevRyanCG8 ай бұрын

    My VFX job was canned thanks to the ongoing strikes and overall downsizing, so I decided to have a go of getting into some real-time effects. So finding your videos has been immensely helpful, thank you. If I can spare a few dollars I'll grab a course from you sometime.

  • @RedefineFX

    @RedefineFX

    8 ай бұрын

    Thank you. Hope my stuff will help you

  • @SuperTitank
    @SuperTitank3 ай бұрын

    Thanks a lot for your time ! I'm implementing this on a drone crashed on a distant planet, it looks so well :)

  • @RedefineFX

    @RedefineFX

    3 ай бұрын

    Awesome, would love to see it

  • @oviantales805
    @oviantales8059 ай бұрын

    Thanks a lot !

  • @gargoula4814
    @gargoula48148 ай бұрын

    Fantastic tutorial, really easy to understand and follow! Thank you I wonder if fluid simulation is usable in real time games or is it way too heavy? Is exporting a multi-frame texture into flipbook in EmberGen is the best way to have fluid vfx into real time game?

  • @yuanzeng902
    @yuanzeng9029 ай бұрын

    thank you

  • @blast2000
    @blast20009 ай бұрын

    and more unreal 5 tutorial from you would be awsome

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    This is only the beginning ✌️

  • @user-iv6pt7nv6u
    @user-iv6pt7nv6u5 ай бұрын

    good

  • @patricljung3710
    @patricljung37102 ай бұрын

    Very nice tutorial, easy to flollow, concise and to the point. However, I tried in 5.4 which looks different. Would be great to see it remade in 5.4

  • @RedefineFX

    @RedefineFX

    Ай бұрын

    No major changes in 5.4 and sims about the same for me. What looks different for you?

  • @kevindimitch5852
    @kevindimitch58529 ай бұрын

    I really like to watch your channel. Can you make a tuto for doing realistic fire on skeletal mesh like you did for this one? thanks :D

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    👀

  • @PSA04
    @PSA043 ай бұрын

    Keep an eye on the simulation resolution for older RTX cards. This sim crashes my 6 year old RTX 2080, keep the resolution no higher than 300. Great excuse for an upgrade and great tutorial!

  • @lalogarcia8069
    @lalogarcia80696 ай бұрын

    Hey man ! thank you so much for this quick and well explained tutorial ! Been playing with this Niagara System this last couple of days and i been wanting to find a way to make the emiiter spawn the smoke by intervals, is there a way to do it ?? Eg. The Sphere Emitter "emits" smoke for 2 seconds, then stops for 4 seconds, and spawns smoke again for 2 seconds, looping it that way without killing the system or the emitter completely , hopefully i made my self clear lol ! Thanks in advance anyways !

  • @velebrz
    @velebrz7 ай бұрын

    awesome tutorial sir. I tried to make the monster a geometry collection (to destroy it with chaos) and suddenly none of the collisions worked ? I ticked the geo collections box in "collide against" but nothing worked...

  • @shigiharakazuhiro7762
    @shigiharakazuhiro77627 ай бұрын

    Your tutorial helped me a lot. Could you please tell me how to make smoke appear after 10 seconds when rendering with sequencer?

  • @RedefineFX

    @RedefineFX

    7 ай бұрын

    Thanks! This is covered in my Niagara Fluids Immersion course

  • @BzoneLord
    @BzoneLord8 ай бұрын

    Awesome tutorial, was exactly what i needed, except for one small thing. Do you know how to make it burst out the smoke rather than having it spawn as a stream, or at least stop it from spawning after some time? Tried cancelling deactivating it in sequencer but the whole smoke disappears.

  • @RedefineFX

    @RedefineFX

    8 ай бұрын

    All covered here: RedefineFX.com/blast

  • @SnoopThePunk
    @SnoopThePunk8 ай бұрын

    Great work man,awesome.We re just about doing our old sci fi game a remaster,and we have a cryochamber.I really wanted the free lessons.but i applied several times,but didnt get it in my mail.was it limited offer?

  • @RedefineFX

    @RedefineFX

    8 ай бұрын

    Very rarely there’s an issue where it doesn’t send. Please check your spam & if it’s not there email me and I’ll send it manually

  • @SnoopThePunk

    @SnoopThePunk

    8 ай бұрын

    Thanx you so much😀

  • @flipkostic
    @flipkostic8 ай бұрын

    wonderfully informative tutorial. I am wondering if theres anything you suggest when getting gpu crashes in doing a cinematic render. I've set the max axis to 1000 and get a gpu crash when doing a sequence render on my rtx 3090. Is 1000 just too much?

  • @RedefineFX

    @RedefineFX

    8 ай бұрын

    Try caching the simulation first before rendering

  • @flipkostic

    @flipkostic

    8 ай бұрын

    @@RedefineFX awesome thank you for the tip!!

  • @romainfusilier8806
    @romainfusilier88069 ай бұрын

    Hello there! I have a question for you: When we do a render in the MRQ, how can we get the simulation working directly from the beginning of the sequence, and not waiting for the smoke to fall on the ground? (its taking to much time for my scene...) Is there a setting to adjust? Thank you for your help! :)

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    Gotta cache it first

  • @RairAffair
    @RairAffair6 ай бұрын

    Hi there, Why Niagara sim, exactly from Your tutorial, I mean I don't mix nothing more. Only is flowing as it should while I point viewport at it? When I'm not totally looking at the emitter, the system isn't behaving as should at all. Also I can't render because it can't follow it... What is wrong?

  • @bruscopa
    @bruscopa7 ай бұрын

    Is there a way to animate the emitter in secuencer so it stops blowing smoke in a certain frame?

  • @RedefineFX

    @RedefineFX

    7 ай бұрын

    Yes, using the sequencer

  • @rohitnair7140
    @rohitnair71405 ай бұрын

    how to render this smoke in path tracer ?

  • @RUSOBPK
    @RUSOBPK9 ай бұрын

    Does this dynamic smoke works with alembics or just skeleton meshes

  • @RedefineFX

    @RedefineFX

    8 ай бұрын

    works with any imported mesh also

  • @naytbreeze
    @naytbreeze5 ай бұрын

    When i try to add the niagra system it says Compilations failed. Not sure why. Any ideas?

  • @KirillKovalevskiy
    @KirillKovalevskiy2 ай бұрын

    What hardware are you running it on?

  • @anapiyeva4876
    @anapiyeva48769 ай бұрын

    😎😎😎

  • @cameronspameron
    @cameronspameronАй бұрын

    Thank you - how do you clip/remove the spherical smoke source from the scene?

  • @RedefineFX

    @RedefineFX

    Ай бұрын

    You can disable the sphere source but then you’ll have no smoke unless you emit it from something else (eg particles)

  • @cameronspameron

    @cameronspameron

    Ай бұрын

    Yes, I know. I have a similar problem in Houdini sometimes. In Houdini, I ramp up the opacity of the smoke so you don’t see the spherical smoke source, but I was wondering how to do it in unreal…

  • @orphanRTG
    @orphanRTG9 ай бұрын

    I just can't believe what I am seeing. 🙀

  • @yorelsenih5054
    @yorelsenih50546 ай бұрын

    it looks great, but could i use this in an actual pipe line in dev though?

  • @RedefineFX

    @RedefineFX

    6 ай бұрын

    Who knows? A lot of people use unreal who are not in game dev

  • @hytalegermany1095
    @hytalegermany10957 ай бұрын

    Is there a way to turn the animation into a svt (sparse volumetric) so that I have better performance?

  • @RedefineFX

    @RedefineFX

    7 ай бұрын

    Yes you can cache it

  • @NERFNERDify
    @NERFNERDify3 ай бұрын

    I am wondering if VR can handle this type of sim yet

  • @M_Lopez_3D_Artist
    @M_Lopez_3D_Artist9 ай бұрын

    my 3D gas master emitter works in the design area but not in the level scene when i drop it in its empty doesnt show anything? im using 5.3 too

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    If the Gas Simulation is not visible, or not updating as expected, force a Full Rebuild of the system. You can do this by selecting the option under the '3 dot' menu next to the Compile button.

  • @user-tu4ec8sm7l
    @user-tu4ec8sm7l9 ай бұрын

    Make a vehicle hotbox scene where smoke billows out the window! :)

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    Lol yes please

  • @user-tu4ec8sm7l

    @user-tu4ec8sm7l

    9 ай бұрын

    Thank you sir for the free course! I'm taking it now :)

  • @Sam-we7zj
    @Sam-we7zj4 ай бұрын

    hi how how can i change the emitter shape from a sphere to a box?

  • @RedefineFX

    @RedefineFX

    4 ай бұрын

    Not straightforward to do. I have another tut on how to emit from objects

  • @cser2453
    @cser24533 күн бұрын

    I just finished this video and the effects looks great, however when trying to render it out as video the render get significantly more smoke than in view port.

  • @RedefineFX

    @RedefineFX

    Күн бұрын

    You may have a scalability override turned on just for rendering

  • @borrowedtruths6955
    @borrowedtruths69557 ай бұрын

    Are there any modifications necessary to make it work in 5.2?

  • @RedefineFX

    @RedefineFX

    7 ай бұрын

    I’ve been told a bunch of stuff doesn’t work the same in 5.2

  • @borrowedtruths6955

    @borrowedtruths6955

    7 ай бұрын

    @@RedefineFX Thanks for the reply. I generally use Reallusion for my characters and they don't have a live link for 5.3 yet, but I'll still be studying your course. (Just signed up for it yesterday) Looks great, your talent and tutorials are greatly appreciated.

  • @RedefineFX

    @RedefineFX

    7 ай бұрын

    Cool! Thanks a lot@@borrowedtruths6955

  • @lucvw1975
    @lucvw19759 ай бұрын

    It seems my smoke isn't colliding like it should with the monster. I added the tag to the monster just as you showed in the video, but I can't get the results you have. It looks like the smoke is colliding with the monster in it's beginning pose, but the smoke doesn't move when the monster moves its arms through it. Any idea what this might cause ? I have an RTX 3090 and Ryzen 5950X, so I don't think it's a hardware problem.

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    try cranking up the pressure solve iterations higher. also try enabling distance filed collisions under the gas emitter collision tab

  • @lucvw1975

    @lucvw1975

    9 ай бұрын

    @@RedefineFX That doesn't make a difference. I tried importing a simple Megascans mesh and when I move that manually through the smoke, the smoke isn't following. In the Particles lesson this worked (particles inherited the velocity of the object that was interacting with them), but there's no effect of the monster animation on the smoke...

  • @lucvw1975

    @lucvw1975

    9 ай бұрын

    @@RedefineFXI can't get it working. Would it be possible to share your UE 5.3 file please ? Thanks ! :)

  • @andreasfaltin960

    @andreasfaltin960

    9 ай бұрын

    @@lucvw1975 I tend to foget saving and/or compiling in Unreal... maybe you do, too?

  • @lucvw1975

    @lucvw1975

    9 ай бұрын

    @@andreasfaltin960 Thanks, but that's not the case 😕

  • @HyperGalaxyEntertainment
    @HyperGalaxyEntertainment9 ай бұрын

    please make more UE5 tut videos

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    they're coming

  • @orphanRTG
    @orphanRTG9 ай бұрын

    Hmm, just testing it on 5.3 according to your setup, but the smoke seems to be pitch black. Trying it in my custom scene, but also in UE default archviz scene. Any idea? Thank you!

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    Are you on a mac?

  • @orphanRTG

    @orphanRTG

    9 ай бұрын

    ​@@RedefineFX Hey! No, PC Windows, I am running it on rtx 4090 so I really can't blame the HW. Looks like some lighting issue.

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    @@orphanRTGIn that case I have no idea. I've only had that issue reported from a Mac user.

  • @orphanRTG

    @orphanRTG

    9 ай бұрын

    @@RedefineFX Hmm, interesting, no worries, at least I know this issue occurs. It is not necessary for my current project, just testing it. I guess it´ll be fixed later somehow anyway. Thanks for your reply and keep working on your amazing things!

  • @orphanRTG

    @orphanRTG

    9 ай бұрын

    small update from my side, not fully resolved tho. I realized the error might be caused by light/shadows. When I have the smoke in the scene it is pitch black only when it is affected by shadows coming from another object in the scene. When I move it up so it is basically in the thin air where no shadows from the environment/ other objects occur, it seems to have correct colors. Not sure if this is the same error that is happening on Mac.

  • @xavierf2229
    @xavierf22299 ай бұрын

    Hi mate,i am trying this on my mac m1 and the smoke is completely black, its not grey like yours...any ideas why and how to fix it?

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    known issue on macs, no fix yet

  • @xavierf2229

    @xavierf2229

    9 ай бұрын

    Thanks for answering, and for the free course too,thats awesome@@RedefineFX

  • @albanl8979
    @albanl89798 ай бұрын

    I'm trying to drag and drop my niagara asset in my scene but it doesn't display. It does display on the test opening level tho. I don't know what's going on do you have an idea ?

  • @RedefineFX

    @RedefineFX

    8 ай бұрын

    No clue I’m afraid

  • @albanl8979

    @albanl8979

    8 ай бұрын

    @@RedefineFX Could there be anything like in a post process volume or volmetric height fog that prevent the niagara system to show up ?

  • @satishparupalli9955
    @satishparupalli99559 ай бұрын

    bro i tried what you wrote but it didn't come grid3d_gasmaster_emitter option i didn't get bro anything to do

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    uncheck library only in the emitter selection window.

  • @unreal_enginemail
    @unreal_enginemail9 ай бұрын

    is that possible to take EXR render with gas emitter simulation. i tried both cache and real time its not working??

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    I haven’t tried

  • @unreal_enginemail

    @unreal_enginemail

    9 ай бұрын

    how will you take that render that shown in tutorials..legacy render? @@RedefineFX

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    it's just viewport capture, I'm not rendering anything out@@unreal_enginemail

  • @unreal_enginemail

    @unreal_enginemail

    9 ай бұрын

    is that any possible to take that volumetrics png,EXR in render? i tried its not working@@RedefineFX

  • @yogeshbhangale8996
    @yogeshbhangale89966 ай бұрын

    help please hey i have niagra fuild on but the problem is i cannot see gride 3d gas master emitter in my emitter tab

  • @deasmeofficiel2960

    @deasmeofficiel2960

    3 күн бұрын

    ive got the same pb did u find any solution ?

  • @aerick1
    @aerick12 ай бұрын

    i added collider in the tags but the smoke is not colliding to my mesh

  • @RedefineFX

    @RedefineFX

    Ай бұрын

    It should collide with everything by default in 5.4

  • @valerianarancio333
    @valerianarancio3339 ай бұрын

    my "parent emitters" section is empty :( ... any advices? thanks

  • @maaxrenn

    @maaxrenn

    8 ай бұрын

    uncheck library only

  • @P4TTT
    @P4TTT7 ай бұрын

    The tutorial says 5.3, but can it be done in 5.1 as well?

  • @RedefineFX

    @RedefineFX

    7 ай бұрын

    Negative. 5.3 recommended

  • @mohitarora1701
    @mohitarora1701Ай бұрын

    I have 4070 super 12 GB but I am facing crashing issue when I set quality to 300 so can you help me what needs to be change

  • @RedefineFX

    @RedefineFX

    Ай бұрын

    If it’s crashing it’s because you found the limit of what your GPU can handle

  • @mohitarora1701

    @mohitarora1701

    Ай бұрын

    @@RedefineFX how to resolve this issue I am using 12gb 4070 super and I set smoke resolution to 300

  • @alphamineron
    @alphamineronАй бұрын

    Is this real-time? As in, how many ms? And what’s your hardware?

  • @RedefineFX

    @RedefineFX

    Ай бұрын

    Yes it’s real time and I don’t know ms I’m not a game dev. 4090

  • @alphamineron

    @alphamineron

    Ай бұрын

    @@RedefineFX the engine gives statistics on the render times in ms… that’s what I meant but thanks for responding… 4090 seems a little too high end for my taste. This real-time would likely go to 10 fps on an average pc. Doesn’t seem game ready, I was excited watching the video 🥲 Thanks again for the tutorial though… hopefully soon Epic will come up with a way to solve volumetric simulations quickly in real-time under 5ms

  • @drew.benge.
    @drew.benge.15 күн бұрын

    No master node on my end. did they change this

  • @drew.benge.

    @drew.benge.

    3 күн бұрын

    @@deasmeofficiel2960 you 100% have to use 5.3. I was trying to follow this in 5.4 and that node doesn’t exist in 5.4.

  • @RedefineFX

    @RedefineFX

    3 күн бұрын

    Incorrect. Just search “master” in the template window or scroll down through the template emitters till you find it.

  • @drew.benge.

    @drew.benge.

    3 күн бұрын

    @@RedefineFX took you long enough lmao thanks

  • @andreasfaltin960
    @andreasfaltin9609 ай бұрын

    Great tutorial, thank you for that ! But here a nerdy comment: Why is everybody calling it "niagra" ?! It´s called "niAgara" like the Niagara falls, or am I wrong ?! Again, sorry for beeing a pain ; ) ...The tutorial IS great!

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    I'm so grateful for this comment. I kept calling it like that too, niAgara - just feels natural. But the correct way rhymes with Viagra (that's how I remember it lol, and I googled it and that's how google and people at Epic say it). It's a pain for me to have to say it like that, and I correct myself all the time when I record these tutorials...www.dictionary.com/browse/niagara

  • @DanMiller.
    @DanMiller.9 ай бұрын

    Just looking at this, I think my gpu will start producing smoke before rendering a single frame

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    😉

  • @daslolo
    @daslolo2 ай бұрын

    "save your work" sets grid to 500 on a 2060 rtx crash

  • @RedefineFX

    @RedefineFX

    Ай бұрын

    😅 I try to save you guys as much as I can

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