Niagara Fluids Tutorial: Character on Fire Simulation (Skeletal Mesh) VFX in Unreal Engine 5.3

Фильм және анимация

Continue learning Niagara Fluids with the new (and completely FREE) Niagara Fluids Crash Course (featured by 80 Level & now updated) Grab it here: redefinefx.com/blast/
In this unreal engine 5.3 Niagara Fluids tutorial we emit smoke and fire out of an animated character. This works for Mixamo animations too.
Niagara Fluids comes bundled with unreal engine 5.3, download it here: www.unrealengine.com/en-US/do...
Are you interested in more Niagara Fluids VFX tutorials? Please let me know in the comments.
Subscribe & don't miss upcoming unreal engine VFX tutorials: goo.gl/TjY9Fr
0:00 Get animated character
0:40 Niagara Fluids
1:11 Emitting particles from skeletal mesh
2:30 Link Niagara system to moving character
3:06 Improving fire simulation
4:52 Get the FREE Niagara Fluids Crash Course
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Пікірлер: 92

  • @RedefineFX
    @RedefineFX9 ай бұрын

    Want to learn Niagara Fluids? Join thousands of VFX artists who have taken my new (and completely FREE!) Niagara Fluids Crash Course (12 videos): redefinefx.com/blast/

  • @scobelverse
    @scobelverse5 ай бұрын

    this was really well done

  • @azrhyga
    @azrhyga9 ай бұрын

    Really great tutorial!!

  • @HyperGalaxyEntertainment
    @HyperGalaxyEntertainment9 ай бұрын

    so cool!

  • @IamSH1VA
    @IamSH1VA9 ай бұрын

    Great video. Thanks.

  • @CotoFury
    @CotoFury7 ай бұрын

    Hi, thanks for the tutorial!. It would be interesting and quite helpful to see these effects already exported and seeing a resource consumption test, since as a newbie I have no idea

  • @TheSephiroth3517
    @TheSephiroth35179 ай бұрын

    I need to see this on a colossal titan!!

  • @kevindimitch5852
    @kevindimitch58529 ай бұрын

    Love it!! Can we paint only arms for exemple?

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    Yes but requires slightly different setup

  • @emperorscotty
    @emperorscotty6 ай бұрын

    Omgosh i been looking for this. Does this work on a green screen video subject? If so what changes do i need to make.

  • @hanson251985
    @hanson2519858 ай бұрын

    Question how to have better resolution for smoke/fire in render?

  • @val81leal
    @val81leal8 ай бұрын

    im on 5.3 and have the same issue of the FX moving as well

  • @NipponAnimationNet
    @NipponAnimationNet9 ай бұрын

    That is great

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    noted

  • @mathewfuller25

    @mathewfuller25

    8 ай бұрын

    Ultra Dynamic Sky / Weather - in Unreal Marketplace... done.

  • @jmv1
    @jmv18 ай бұрын

    any chance you cover on how to do liquids using the new niagara fluids? I'd be really interested in that.

  • @RedefineFX

    @RedefineFX

    8 ай бұрын

    I’m covering that in my new course launching tomorrow

  • @jmv1

    @jmv1

    8 ай бұрын

    @@RedefineFX oh man! I’m excited for that!

  • @UnchartedWorlds

    @UnchartedWorlds

    7 ай бұрын

    @@RedefineFX Can Niagra fluids do good looking majestic Waterfalls?

  • @RedefineFX

    @RedefineFX

    7 ай бұрын

    no not yet @@UnchartedWorlds

  • @Deliel
    @Deliel9 ай бұрын

    Very good, I guess any mesh can be used as an emitter.🙃

  • @J4ME5_

    @J4ME5_

    5 ай бұрын

    but how with the third person model, it spawns in, isnt just in the scene.. is that possible? It must be

  • @RtxRob
    @RtxRob6 ай бұрын

    @RedefineFX Thanks for the nice tutorial, however it seems to be not working in the viewport when the NS is added as child of mesh via character blueprint. I have already enabled plugins niagara fluid, cache, etc. Set the NS to auto activate in blueprint, it shows there within the blueprint but not in viewport. Any help would be great. Thanks again.

  • @guerrerourbano7

    @guerrerourbano7

    5 ай бұрын

    I've got the same problem. Did you find a solution?

  • @BenjaminGutheil

    @BenjaminGutheil

    2 күн бұрын

    @@guerrerourbano7 Same problem here, did you guys get it to work?

  • @weistudios
    @weistudios6 ай бұрын

    Where did u get the niagara templates?

  • @fabfov6064

    @fabfov6064

    3 ай бұрын

    you need to activate niagara fluid in plugin project setting

  • @mr.bonnieb.5782

    @mr.bonnieb.5782

    2 ай бұрын

    @@fabfov6064 Second time i need this comment, i'm replying and liking to move this up

  • @nigussusolomon643
    @nigussusolomon6434 ай бұрын

    Great tutorial. one question, How would this work on a metahuman?

  • @RedefineFX

    @RedefineFX

    4 ай бұрын

    Haven’t tried

  • @nigussusolomon643

    @nigussusolomon643

    4 ай бұрын

    @@RedefineFX I tried it and it works on the skeleton but i can't figure out a way to make the particles appear on the metahuman's face or their clothing.

  • @Raitan2008
    @Raitan20083 ай бұрын

    Thanks for another great tute. I am using Iclone 8 to import characters, and this works fine as long as the character stays at the origin point. Is there a way to get the flames to move with the character in sync past the origin point?

  • @RedefineFX

    @RedefineFX

    3 ай бұрын

    Yes - I can’t explain it here but it’s covered inside the Immmersion course

  • @Raitan2008

    @Raitan2008

    3 ай бұрын

    @@RedefineFX how do I sign up for the immersion course?

  • @RedefineFX

    @RedefineFX

    3 ай бұрын

    It’ll open for enrollment on march 20

  • @Raitan2008

    @Raitan2008

    3 ай бұрын

    @@RedefineFX how much is it?

  • @TMC_
    @TMC_8 ай бұрын

    Is there really no way to get shadows going with this? Really cool tutoria, but the feature in UE is pretty useless for VFX if you cant have any kind of shadows.

  • @RedefineFX

    @RedefineFX

    8 ай бұрын

    The shadows will currently only show up when you render it out with path tracer

  • @TMC_

    @TMC_

    8 ай бұрын

    @@RedefineFX thanks. Yea just to clarify, your Tut is great, but it find it really weird of epic to release such a half baked feature?

  • @24vencedores11
    @24vencedores119 ай бұрын

    Hello I love your tutorials indeed. Can you just show how to get character body and clothe wet? How about tear 😂 effects?0

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    Thank you. Currently I’m only focused on Niagara fluids.

  • @Dannylewis27
    @Dannylewis272 ай бұрын

    Hey bud. I love your tutorials they're so straight forward and clear but I have problems with this one. Everything looks fine in the editor window but will not appear on the map, even if I start the game no niagra appears. Other niagra effects pop up straight away so it's something within this blueprint. I've triple checked everything. I'm dumbfounded. Any advice. Greatly appreciated. Also I signed up to your course 🎉

  • @ThinkingUkranian

    @ThinkingUkranian

    Ай бұрын

    Hi man! Have you solve that issue? same shit, trying to combine flamethrower with burning man, thrower is working well, but burning man dont want to burn at all in the level and sqcer...

  • @Dannylewis27

    @Dannylewis27

    Ай бұрын

    @@ThinkingUkranian hey dude. Nope! It works until you add the reproduction sprite on the character. After that nothing shows up in the sequencer or anywhere. Shows up in the viewport while making the effects fine though.

  • @Synkhan
    @Synkhan9 ай бұрын

    Couldnt save your vid to my watch later or favourites, any reason as to why that is?

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    I can’t upload anything to twitter. Nothing is working today.

  • @srinibasmondal1773
    @srinibasmondal17739 ай бұрын

    Ya we want exact same thing in embergen

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    Heard loud and clear 🫡

  • @Levi-samaa
    @Levi-samaa9 ай бұрын

    we need something like this in embergen

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    Easily doable in embergen. You want a tutorial for this exact thing in EG?

  • @TroubleShotVFX

    @TroubleShotVFX

    9 ай бұрын

    @@RedefineFX If you can find the time to make an embergen tutorial it would be a huge help.

  • @Levi-samaa

    @Levi-samaa

    9 ай бұрын

    @@RedefineFX yes, if you can then it would be very helpful🙌🏽

  • @lntredits9486
    @lntredits94862 ай бұрын

    is there a way to get something like this on static meshes ? like i have a metor in my scene ( animated in sequencer location and rotation ) and i want fire on the meteor and a smoke trail..is this possible ?

  • @kickheavy8982

    @kickheavy8982

    2 ай бұрын

    Have you figured out how to do this on a static mesh yet? It's exactly what I'm trying to do now. Most tutorials only show how to set it up on a skeletal mesh. That doesn't really help if you have a static mesh already animated in your scene that you simply want to attach your particle system to.

  • @lntredits9486

    @lntredits9486

    2 ай бұрын

    @@kickheavy8982 sadly no :/

  • @goazu
    @goazu2 ай бұрын

    would this technique work with any object instead of a mocap MM?

  • @RedefineFX

    @RedefineFX

    Ай бұрын

    It should yes

  • @RosBroz3D
    @RosBroz3D8 ай бұрын

    So anybody run into "compiler errors" with Niagara systems. the Plugin is enabled and mesh distance fields is on.

  • @Sandbananas

    @Sandbananas

    7 ай бұрын

    You find a solve for this? Started playing around with 5.3.2 update and getting compile issues.

  • @bonniedeldojo1556
    @bonniedeldojo15566 ай бұрын

    2:24 - And now you can see our character is on fire -

  • @RedefineFX

    @RedefineFX

    6 ай бұрын

    🤣 sure can

  • @guerrerourbano7
    @guerrerourbano74 ай бұрын

    its posible to hide the mesh and only keep the niagara animation?

  • @RedefineFX

    @RedefineFX

    4 ай бұрын

    Yes just uncheck Visible in render in the character settings

  • @borrowedtruths6955
    @borrowedtruths69556 ай бұрын

    Everything works perfectly, until I move my character off X0, Y0, Z0. Even after I move the Niagara fire to the same coordinates as the character, they will not match up any longer. Any help?

  • @Kenb3d1

    @Kenb3d1

    6 ай бұрын

    Having the same issue.

  • @borrowedtruths6955

    @borrowedtruths6955

    6 ай бұрын

    @@Kenb3d1 Yeah, I'm still trying to find a fix for it. If you find an answer, I would appreciate it if you would leave a comment here.

  • @psylimusic

    @psylimusic

    4 ай бұрын

    Did you have any succes with moving the object from the world origin?@@borrowedtruths6955

  • @SpeederProject

    @SpeederProject

    4 ай бұрын

    Set your particle system to local space so that when you move the actor in the scene the particle system will use the local transform

  • @borrowedtruths6955

    @borrowedtruths6955

    4 ай бұрын

    @@SpeederProject Thank You.

  • @J4ME5_
    @J4ME5_5 ай бұрын

    god I wish I could figure out how to do this to a third person character.. could you help us figure that out? Also, when I go back to the scene and drop the character Fire into the scene, the fire is not lit at all, also not there when I press play

  • @RedefineFX

    @RedefineFX

    5 ай бұрын

    emitting from a walking 3rd person character is covered inside my course

  • @J4ME5_

    @J4ME5_

    5 ай бұрын

    @RedefineFX oh wow! The free one? That's spectacular! Thanks man, I joined the fb group too, love your work

  • @mr_rokib
    @mr_rokib7 ай бұрын

    Niagara Templates Missing , how can i fix it ?

  • @Kenb3d1

    @Kenb3d1

    6 ай бұрын

    install the niagara fluids plugin also to see the templates.

  • @pva5142
    @pva51429 ай бұрын

    im running on 5.31 everything is visible in scene until i attach skeletal mesh ;/

  • @mauroariel84

    @mauroariel84

    9 ай бұрын

    the same happens to me

  • @bonniedeldojo1556

    @bonniedeldojo1556

    6 ай бұрын

    maybe try again, its working for me in latest version

  • @guerrerourbano7

    @guerrerourbano7

    5 ай бұрын

    I have the same problem

  • @sh0tiphone
    @sh0tiphoneАй бұрын

    what is your PC? My laptop with RTX 3080 can't handle it...

  • @RedefineFX

    @RedefineFX

    Ай бұрын

    Recorded on 4090 rtx

  • @flathmann
    @flathmannАй бұрын

    I don't want my Character to be on 0/0/0 coordinates.. how is it possible to change the location?

  • @RedefineFX

    @RedefineFX

    Ай бұрын

    That requires a different setup entirely and is covered in my Niagara immersion course

  • @flathmann

    @flathmann

    Ай бұрын

    Amazing news!@@RedefineFX I made it work with this setup by turning of local space in the emitter settings

  • @hugomrt6082

    @hugomrt6082

    Ай бұрын

    @@flathmann hey men, I turn on the local space butttttt still doesn't work for me ? do you have a solution ?

  • @flathmann

    @flathmann

    Ай бұрын

    Did you check if the local space in turned off in the SourceEmitter and in the Master_Emitter as well? I had the same problem, that is sometimes worked after I turned it off and sometime it didn't, but I can't tell why.. Also make sure everything is compiled. Let me know if you figured out what the problem was! @@hugomrt6082

  • @Raldazzar2
    @Raldazzar29 ай бұрын

    Is it safe to assume that this is 5.3 specific? tried to emulate on current project which is on 5.2 and was fine until I connected the Niagara system to the skeletal mesh. it attached, I clicked none. and it just refuses to render in the scene. cannot for the life of me figure out why, also, as daft as it sounds, the positioning of the FX keeps moving. if I put it to the exact same as the actor, it doesn't remain. even though its attached?

  • @RedefineFX

    @RedefineFX

    9 ай бұрын

    It's safe to assume it's 5.3 specific

  • @Raldazzar2

    @Raldazzar2

    9 ай бұрын

    Figured as much! time to migrate the project. :D @@RedefineFX

  • @ryansaper

    @ryansaper

    2 ай бұрын

    I'm in 5.3 and I have no option for sockets to set to "none" when I drag it on top of my char. I only have that option in the character blueprint, but still doesn't work

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