The game devlog that brings you awesomely simple Unity and Spine 2D tutorials! 😃
Useful gamedev and 2D animation practices, Spine Unity integration, ❤️ for games.
Our goal is to share with you both the journey we are on developing our first anime style game,
and the knowledge we have on Spine 2D animation software, as well as Unity 2D gamedev engine.
Follow your dreams, and make them a reality! 🌠
Nothing is impossible with a lot of passion and persistence.
And if you’re not sure you’re ready, just watch where we we’ve started. 😋
We upload new videos 1-2 times a week. So, stay tuned, and Think Citric! 🍊
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Would love to know more about comparing the performance and memory!
Muito bom, obrigado. Estou fazendo o seu curso da Udemy e as aulas aqui também tem ajudado.
Muito bom, obrigado.
ILove you your tutorial style
Dragonbones is dead, no more new support for new version of Unity or other Engine, the website has shut down as well. Spine is your best go, or using Anima2D for Unity can be an alternative, but the user interface sucks, a painful experience.
OMG thank you so much.
2:48 what do you mean extra time and effort, don't you have to do this in spine as well? the bones aren't going to align themselves (?) the only difference is that u are doing it before u import it in spine, but u still have to do the same thing, no?
This review is so viased. And you lack lotta knowledge about Unity. Starting from unity tool is free and already embedded on Unity should add 10 points just to begin with :-/
@ThinkCitric Could we schedule a professional discussion regarding your Udemy course? Specifically, I'd like to explore strategies for increasing your sales by attracting genuine and engaged students who provide positive 5-star reviews. Are you available for a brief call @YAGI TEAM W.W
Compare cartoon animator with spine please
Thank you. The user interface is a bit different 4 years later, but I was still able to get it to work
👉aim of rockets? 🤔
Why not just not use spine and do the same exact thing in Blender for free?
look like moho animation
I like tutorial it for my games
Hello! Lovely tutorials, thank you so much! My character seems to automatically start walking to the left (and falling over) as soon as I hit Play. The falling has been solved by adding a Freeze Rotation constraint, but nothing seems to stop it from automatically walking off. What am I doing wrong here? I've applied the scale fix mentioned in the comments. public void Move() { movement = Input.GetAxis("Horizontal"); rigidbody.velocity = new Vector2(movement * speed, rigidbody.velocity.y); if (movement != 0) { SetCharacterState("Walking"); if (movement > 0) { transform.localScale = new Vector2(characterScale.x, characterScale.y); } else { transform.localScale = new Vector2(-characterScale.x, characterScale.y); }
9:26 How to make this effect? I have lots of head parts, do i need add weight for every part manually, or there already made-up feature for it? Are there tutorials for this method, and what the name of this effect? I`m using Unity*
Looking at this video and the website, Spine is even more expensive now. The non-sale price used to be $329. As of 2024, the non-sale price is now $439. 0_o; The sale price in the video was $299 and now the sale price is $369.
A-greed. That's coz they know they have no competition. If only Spriter 2 didn't abandon their roadmap. Competition is good for users.
Thank you so much. Short and informative with everything well explained. I was totally lost when I saw so many options in the Recorder window before this video🙂
Thank you for your perfect tutorials , Can you please teach me how and where to put Ik in horse character? I need it immediately
Thank u for the video it helps me a lot.Thanks a lot
really interesting, and very useful. A thousand thanks.
So in other words, the parts of the software that make using it actually worth it is hidden behind the paywall. got it.
COA Tools wasn't updated from 2019. Shame.
Please make a video focusing in unity, mixing tracks and calling events . The info provided by esoteric its very poor.
Hello ! Thnks for the good tutorial. Please can you provide the unity scripts please
Believe me, catching up the industry standard as a free and open sourced software is a big feat in itself.
I feel like Wonder Woman is teaching me Spine. Not complaining. Beautiful voice
Think citric where did you go did you die
this cover everything for basic setup. what a incredible and usefull video. thank you.
unity how about the export types? and the artifacts
Super Educator, Its clearly and detailed explanation, We need more tutorials about spine . Thank you.🙏
Is there an iPad app with the same bones and rigging?
This really helped with my eyeballs. I appreciate it. I was getting frustrated trying to see correctly.
Thank You
i didn't understand the reason why you added the orange lines on the hair, arms and legs but not on the eye,mouth parts. What is the reason? Also thank you for the video, your explanation style is very clear :)
You should narrate audio-books. Your voice is so pleasant.
hi why it doesnt work in 4.0
dragonboens is quite possibly some of the worst software i've ever seen. it's unsuable
dragonbones is quite possibly some of the worst software i've ever seen. it's completely unsuable
15:30, why i dont have pink point
after too much video i found on ytb, this is video i need
MAKE MORE VIDEOS
😊There are over a dozen other debtors on Spine2d's list. Unity is just one of them. And to each of them, he beats the penates just the same.
Amazing teacher and Tutorial!! I've struggled with other tutorials, but you managed to make a thorough tutorial in less than 20 mins while still keeping all the valuable information in! Thank you again! If I choose to buy Spine Pro, I will definitely buy your Udemy Course!
I almost died trying to solve this. When I googled it, it said to type cmd + f12, but that made the volume go up on my Mac. You saved my life and eyes. TYSM!
Gal Gadot? Is that you?
the unity skinning editor has changed a lot since 2 years ago and I can tell there are more rounds unity can win now.
Hi Im making an interactive game with mouse controls. To make explain it quickly, Lets say you have a hand controlled by the mouse and you can touch grab or hit things with the hand using the mouse like a ball or grabbing something to climb and the game is a pove. But keep in mind the hand is being controlled by the mouse so depending on what the object or the are of the object is there is a different animation for each thing such as Grab, Hold, Touch, Hit or Push. I can do the animation in spine easy but how do I register to unity that the hand is remotely controlled by the mouse? I'm new to Unity and I want to make this happen. I know its possible because I see a few games in Unity made his was but do you know how to do it by any chance. If not can you maybe look into it?