How to Make a Character Aim a Weapon - Spine 2D Tutorial for Beginners

This Spine Pro tutorial will show you how to make a character aim a two-handed weapon. We'll also cover IK constraints, Transform constraints, the importance of their order, and how to fix most common issues. 🤩
Hope you'll find it useful! 👍
Here's some timestamps for your convenience:
00:00 - Introduction
00:19 - Basic Rigging
03:32 - Adding IK Constraints
07:06 - Constraints Order Explained
08:34 - Adding a Transform Constraint for the Rifle
10:13 - Changing the Center of Rotation
12:18 - Leaning Forward and Backward
14:26 - Aim Animation
15:14 - Conclusion
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Пікірлер: 55

  • @KevinTan
    @KevinTan3 жыл бұрын

    quality content like this really deserves millions of views and subscribers. keep it up! can't wait for the next tutorial

  • @tobiasrieper7328
    @tobiasrieper73283 жыл бұрын

    In fact, that's exactly what I was looking for. I have several skeleton shooting rigs now, among others, the Gunman skeleton rig from Spine itself, 2 from professionell Spine animators and one mixed with these, based on your Astrid rig, but none of these had the idea of the two additional finger IKs and especially the ellbow transform constraint bone for limited aiming control. Genius! So, thanks for that! Still waiting for that Unity implementation course on how to build a tight character controller with your rigs.

  • @suryaasmoro6670
    @suryaasmoro66702 жыл бұрын

    I might be a bit late since the video was uploaded, but this tutorial is a ream MASTERPIECE. The explanation is easy to understand even for a beginner like me.

  • @milanvracar5523
    @milanvracar55232 жыл бұрын

    the best tutorial, so simple and straight on point :)

  • @malteleifsson2699
    @malteleifsson2699 Жыл бұрын

    Perfect tutorial! Thank you so much.

  • @HA-fy8vw
    @HA-fy8vw3 жыл бұрын

    You provide absolutely amazing content! Thank you and please keep up this amazing work..

  • @ThinkCitric

    @ThinkCitric

    3 жыл бұрын

    Thank you so much! :)

  • @CL_Finger
    @CL_Finger3 жыл бұрын

    Thank you for the tutorial , It help me ALOT!! :D

  • @nekokna
    @nekokna2 жыл бұрын

    I will study this so hard! Now its the time for me to learn those transform constraints!

  • @Learnbynet
    @Learnbynet Жыл бұрын

    i love your tutorial thanks a lot ! more more !

  • @rameshgorai3144
    @rameshgorai31443 жыл бұрын

    I was waiting for it eagerly. Thank you

  • @ThinkCitric

    @ThinkCitric

    3 жыл бұрын

    Hope you like it! :)

  • @rameshgorai3144

    @rameshgorai3144

    3 жыл бұрын

    @@ThinkCitric no doubt I like it so much ... And it is the exactly that I want...

  • @carasalexandra4275
    @carasalexandra42753 жыл бұрын

    this one is extremely cool! I cannot wait to try it out on my character and see how it goes, although I'm sure it'll be piece of cake, the way you explain is so nice and calm

  • @ThinkCitric

    @ThinkCitric

    3 жыл бұрын

    I'm very excited to hear that you liked it! :)) And also, thanks for all those cool ideas for the next videos!

  • @OtroFanDelPes
    @OtroFanDelPes3 жыл бұрын

    Nice tutorial, thanks for sharing. :)

  • @ThinkCitric

    @ThinkCitric

    3 жыл бұрын

    Thanks for watching! :) Glad it was useful!

  • @noidpodcast291
    @noidpodcast291 Жыл бұрын

    BEST TUTERIAL IN THE WORLD

  • @ENZEED
    @ENZEED2 жыл бұрын

    Thank you for the wisdom maam..

  • @weslley3dezao
    @weslley3dezao8 күн бұрын

    Muito bom, obrigado. Estou fazendo o seu curso da Udemy e as aulas aqui também tem ajudado.

  • @aharutyu
    @aharutyu3 жыл бұрын

    Thank you! very hot topic.

  • @ThinkCitric

    @ThinkCitric

    3 жыл бұрын

    Glad you liked it! :)

  • @neverworld8815
    @neverworld88152 жыл бұрын

    Хороший урок, спасибо )

  • @figmarion9980
    @figmarion9980 Жыл бұрын

    You are my savior

  • @rudolfbouzek6944
    @rudolfbouzek6944 Жыл бұрын

    i have got a course, but this is so good with aim :D

  • @AnilAnimator123
    @AnilAnimator123 Жыл бұрын

    Just wow, That's called single bone control animation. Thanks a lot.

  • @kostyakapshin6363
    @kostyakapshin6363 Жыл бұрын

    Your animation is awesome! But It would be really nice if you can leave a link in description for prepared picture so new people (me) can learn to do animation according your experience. I know I can just screenshot then cut the picture in photoshop but its kinda hard for me. Also cutting pictures by my self gives not the same result if I compare it with yours. Thank you a lot ! ;)

  • @hellblazer8543
    @hellblazer85432 жыл бұрын

    subbed :) i hope you can make a version with up arrow and down arrow to aim diagonally

  • @blueberrygames321
    @blueberrygames3212 жыл бұрын

    This tutorial was incredibly helpful for me, I do have one question though: Do you know how to set up a constraint to make it so the weapon doesn't leave the hands if the cursor moves far away? I've been wondering if one could use a constraint similar to what is used to mask eyes, but I'm not certain if it will work. I'll respond to this if I find a solution myself. Thank you so much for these tutorials!

  • @TGHoly
    @TGHoly3 жыл бұрын

    Will you make any tutorial about how to prepare character to use in the game? such as how to define collisions, hitbox , bullet origin? I try to search on internet but never seen anyone do it before.

  • @zapyray3371
    @zapyray33712 жыл бұрын

    now... implement in unity please ?

  • @anukasulamanidze8210
    @anukasulamanidze82102 жыл бұрын

    Great ! But I have one question, at 15:25 bones are also visible in unity, how did you do this? when I am importing spine assets into unity and than drop on unity scene, there is no root and bones. Also I want to open animations in Unity dopesheet, but not frames are shown, maybe because that there is not bones. Please help.

  • @igretrovods9189
    @igretrovods91892 жыл бұрын

    15:26 so it’s possible to make a non linear animations in Spine? Overlap two animations? Would be cool to learn about it more

  • @user-tr3ng7vm5w
    @user-tr3ng7vm5w3 жыл бұрын

    can you show how to setup the target aiming in unity please?

  • @rameshgorai3144
    @rameshgorai31443 жыл бұрын

    can you plz show me how do you cut hand parts for looking natural while animation?

  • @agathalee5378
    @agathalee53782 жыл бұрын

    Wow it's amazing tutorial. so if we did IK constraint we don't need make or wrap into mesh again? we just only put bone and adding Ik constraint,right?

  • @dippinpahwa
    @dippinpahwa2 жыл бұрын

    hi, I really like your tutorial.

  • @rameshgorai3144
    @rameshgorai31443 жыл бұрын

    do you use ps or other software for character design?.. how should the back hand look like?

  • @motion_punk
    @motion_punk2 жыл бұрын

    How to use skin placeholder with PNG sequence? I'm thinking of using individual sequences, but it will be too much on the atlas. Do you have a solution for this?

  • @mohdrashid8737
    @mohdrashid87372 жыл бұрын

    amazing how can i get these kind of files for rigging and animation practise purpose

  • @denasden
    @denasden2 жыл бұрын

    Hello! I like both 3d (blender) and 2d (after effects and spine), so it's very hard to choose what will be best for career. How much can spine animator earn? Is it well paid skill comparing to 3d animators-motion designers-modellers? Will be very grateful for help. Unfortunately it's hard to find time to learn all simultaneously (after effects, spine, blender). Future income comes to place here as a factor. Will be spine in demand in the future? Whats your thoughts? Spine is interesting to me because it is not so wide - you master in one technology in one direct way, while blender or after effects has lots of specializations to use (again hard to choose where to move here - modeling, motion graphics, character animation, vfx, post-production, game dev etc.). Want to know all of that but its not possible. Time is priceless.

  • @aravindkishore6
    @aravindkishore62 жыл бұрын

    how to export aim animation alone from spine. Because i am not getting this in unity. Can you guide me

  • @papatomicjusz
    @papatomicjusz2 жыл бұрын

    Hi there, quick question regarding using this approach in unity. Works with a little bug. When moving the target, the angle of the gun does not align with the position of the target. Moving it slightly (0.1 unit up/down) turns gun aim to sealing/ground. Any ideas what is going on?

  • @papatomicjusz

    @papatomicjusz

    2 жыл бұрын

    Solved. I removed the target SkeletonUtilityBone in Unity and added it again.

  • @DannyOnateArt
    @DannyOnateArt4 ай бұрын

    Hello ! Thnks for the good tutorial. Please can you provide the unity scripts please

  • @superfunnypranks463
    @superfunnypranks463 Жыл бұрын

    how do we use the aim constraint in unity

  • @user-tr3ng7vm5w
    @user-tr3ng7vm5w3 жыл бұрын

    What is the code of SkeletorUnitiyBone

  • @DannyOnateArt
    @DannyOnateArt4 ай бұрын

    Please make a video focusing in unity, mixing tracks and calling events . The info provided by esoteric its very poor.

  • @bexplosion
    @bexplosion3 жыл бұрын

    Why not go "all-in" and jump to 3D? Animating bones would feel very familiar and with 3D you have more game genres available.

  • @SatoKazuya
    @SatoKazuya3 жыл бұрын

    Can you make another spine pro tutorial? (on udemy)

  • @AJShiningThreads
    @AJShiningThreads3 жыл бұрын

    Help! I bought your udemy tutorial. It was fantastic, a however I do hyper real figures and the faux 3d technique you show in your spine pro course isn't working on my hyper real art! I'm absolutely devastated. I see it's being done but the the "instructors" are either bad teachers or deliberately withholding information. I'm at my wits end over this

  • @ThinkCitric

    @ThinkCitric

    2 жыл бұрын

    To be honest, I don't have much experience with hyper realistic art, but I'll try to help anyway. If I was animating very detailed or hyper realistic art, I'd need to create much more detailed meshes than cartoony art needs. Also, I probably wouldn't rely on Auto-Weights much, and use weights painting for most of the meshes. I'd use the same pseudo-3D rigging technique, but the meshes and weights will need to be adjusted in accordance with the art. I'm sure you've found the official Esoteric Software Twitch stream (Rigging the painting of an Elderly Lady - kzread.info/dash/bejne/ZGifsLOipqu8htI.html ). It might be long, but I highly recommend watching it anyway, since it shows the detailed process of creating complex meshes for realistic art. I really hope it helps!

  • @SajiSNairNair-tu9dk
    @SajiSNairNair-tu9dkАй бұрын

    👉aim of rockets? 🤔

  • @justinwhite2725
    @justinwhite27253 жыл бұрын

    Great tutorial, but this character is a pretty incompetent marksman. She's shooting from the hip. Her trigger hand should be near her ear and she should be looking down the barrel. Edit: i spoke too soon... Literally 10 seconds after I said that - 14:45

  • @ThinkCitric

    @ThinkCitric

    3 жыл бұрын

    This is how I know who didn't watch the tutorial 'till the end :)