Why is Barkskin Meta? - Warhammer: Vermintide 2

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Пікірлер: 158

  • @leptir1
    @leptir12 жыл бұрын

    barkskin*

  • @jtcLIVE

    @jtcLIVE

    2 жыл бұрын

    Listen I live in the south we sometimes drop consonants from words and they just stick LOL

  • @Hatouken

    @Hatouken

    2 жыл бұрын

    ​@@jtcLIVE love you and your videos but my nigga, you even said Barskin a couple of times haha. ill shut the fuck up now haha.

  • @leptir1

    @leptir1

    2 жыл бұрын

    @@jtcLIVE Ionno whatya mean tsay, I cant possibly relate ;) Cheers, you make really good content, any other game community would be blessed to have you.

  • @nickstart2299

    @nickstart2299

    2 жыл бұрын

    B a r s k i n

  • @sl5945

    @sl5945

    Жыл бұрын

    I'm losing my mind watching this video, it's even spelled without the K in the example video they made but the tooltip they show clearly shows the K. Pls

  • @AttackLobster
    @AttackLobster2 жыл бұрын

    The value of barkskin is that it triggers when it is most direly needed. All other traits lose functionality in critical situations. Natural bond won't do much when you're seeing gray and greeding healing to avoid wasting it on just getting THP (or when you are downed). Boon of shallya will not help when you are disabled or otherwise unable to generate THP. Healer's touch and hand of shallya won't help if you don't have healing. All of these situations are when you will critically need something to help you along. Meanwhile, barkskin is only useless if your not taking damage. And if you aren't taking damage, things are going well enough to not need the others. An added benefit of barkskin is that it doesn't require any conscious effort to use. While there are advanced techs, like forcibly taking small tics of damage to proc it, it will generally function without a care for its existence. The same cannot be said for the other traits (except boon of shallya which you don't have to worry about) which require you to take some conscious effort to get real value out of them. Overall, it is hard to describe the value of barkskin since its effect seems so marginal on paper. Despite this, you have done an incredible job portraying the purpose of barkskin. Thanks for the great video!

  • @Tespri

    @Tespri

    2 жыл бұрын

    Only time I found barkskin as good was when I were beginner player and got hit often. Barkskin is useless on higher difficulties and in hands of experienced players who don't get hit by barrages of attacks. Barkskin is also useless against the first hit you get. There is no way you can maintain it up with small ticks all the time and even in such case you're losing HP just to get pointless reduction that only helps you if you are so bad that you get hit.

  • @AttackLobster

    @AttackLobster

    2 жыл бұрын

    @@Tespri I get the value of barkskin falling off if you get hit less, but nobody is perfect. You can still get disabled or guard broken even if you are very good. As a side not, the value of ALL the healing traits falls off with higher skill. After all, if you aren't getting hit you won't ever need to heal.

  • @Tespri

    @Tespri

    2 жыл бұрын

    @@AttackLobster in both of those cases barkskin is already useless since player is going to die anyway. Barkskin only works for players who get hit often

  • @AttackLobster

    @AttackLobster

    2 жыл бұрын

    @@Tespri Are we going by true solo logic? Just because you are disabled or guard broken doesn't mean you will immediately die. As this video describes, barkskin buys you the extra couple seconds which could mean life or death.

  • @Tespri

    @Tespri

    2 жыл бұрын

    @@AttackLobster extra seconds barely matter and other options cover better recovery from that

  • @jackruby6696
    @jackruby66962 жыл бұрын

    Every time I run Barkskin and I’m not getting hit I would rather be running natural bond or boom of shallya. And when I get hit that’s because I’m playing bad.

  • @Sceptis
    @Sceptis2 жыл бұрын

    It also procs while downed, allowing your teammates that much longer to revive you.

  • @jeremytan739
    @jeremytan7392 жыл бұрын

    The largest downside of every other trait is not having barkskin

  • @test-ml9wr
    @test-ml9wr2 жыл бұрын

    Barkskin Robbins

  • @MrPicatoste90
    @MrPicatoste902 жыл бұрын

    Omg, thanks for this video! I'm sending it to all my V2 friends, so they finally understand why I always use it. Could you make one explaining the other item perks maybe? Cheers!

  • @rayj745
    @rayj7452 жыл бұрын

    I like natural bond for careers that don’t take much dmg anyway like IB and FK, and others if you’re good. It’s not uncommon to regenerate the health you lost from one hit before you take the next, and you start fights with fullish health more often.

  • @onskrieg

    @onskrieg

    2 жыл бұрын

    Same here. My FK playstyle is very aggressive and bc of natural bond I don't mind taking couple of extra hits while swinging my big ass hammer trough trash

  • @jtcLIVE

    @jtcLIVE

    2 жыл бұрын

    NatB is redundant on tanky careers like that since they can gain THP super easily with a shield and stagger THP talent. Barkskin is better on them since it just makes them even more tanky which allows them to shove themselves into a bad situation and survive with ease. I never mentioned it in the video but the only use natB has is for it’s one shot protection, which is why it’s meta in weaves but that’s about it.

  • @lukasb510

    @lukasb510

    2 жыл бұрын

    @@jtcLIVE As a tanky career that does not take damage alot, the little damage you will take will be regenerated by the time you suffer your next blow when you have NaB. NaB awards you for not taking damage and being a skilled player as well as letting other teamates use heals.

  • @sirdiesalot2975

    @sirdiesalot2975

    2 жыл бұрын

    I feel that the idea tanky careers 'don't take a lot of damage' is a total misnomer. If you're shielding as an FK, you're playing best if you're stuck in to the fight taking the occasional hit from the odd slave rat in order to better control the rest of the horde or an elite. You're not playing well if you're daintily dancing around the fight trying your utmost to preserve your health above doing everything else, which is the only instance where nat bond will be superior to barkskin outside of weaves. Bark also lets you really dive into a fight and take some hits to, say, revive someone and create a corridor for them to escape. Nat bond does not. Taking damage also causes your ability to charge faster. It sounds like nat bond 'tanks' are being far too conservative with their health, and thus aren't really tanking anything.

  • @rayj745

    @rayj745

    2 жыл бұрын

    @@jtcLIVE I find that, depending on the build, they’re capable of surviving those bad situations anyway. FK with invulnerability on ult + hero time, IB by default, HM with ladrielle, etc. With barkskin, you are better at surviving a fight you started missing some health, but with NB you usually start fights at or near full health without the need to use items. The shield and stagger thp is one way to do it, but then you surrender the utility of the nonshield weapons. Yeah an IB with a hammer and shield and barkskin is unlikely to die, but so is an IB with a coghammer and NB. The latter will kill more, taunt just as much, and use fewer items.

  • @PeteyPablo2770
    @PeteyPablo2770 Жыл бұрын

    legit video bro... good job... i didnt think about all the little details where barkskin works.... like a repeater gun 10/10

  • @SmGTwist
    @SmGTwist2 жыл бұрын

    I would say I agree with some, but not all of your points, as each necklace can be utilized on certain classes to better effect than others. Natural Bond on a Parry-Rapier Bounty Hunter is a great choice because he makes garbage temp health anyways, and if you have a parry rapier you can avoid a lot of dangerous, high-damage enemies (such a Zerkers and Monks) simply by shooting the pistol in his offhand. I would rather take Boon on certain classes, like Zealot, just to maximize his temp health generation. Hand of Shallya can be really good if you're running healshare on a tank class (like IB), because healing someone else will give you a good chunk of your health back *and* proc healshare for the team at the same time, maximizing the value of a health kit. The only one I super agree with you on is Healer's Touch; it's just bad. You're giving up everything else genuinely good for a chance that something good *might* happen, and only a 1/4 chance at that. I also kind of hate it because I used to play with an extremely toxic handmaiden (literally wouldn't play anything else in the game, just Handmaiden) who ran HT on Legend. Even if I was running my HoS Healshare IB, he would *still* make me pick up a tome so he could carry wraps, because in his stupid mind, the 25% chance to dupe the healing kit was more valuable than a guarantee of clearing all wounds on the team and healing everyone on the team that was close to me, even *if* I promised I would only use the health kit on him if he went down to preserve the grim, and even then if there were multiple wounds up, him included, he would still use the wraps on himself instead of me because "I'm a grim carrier, so I can't die, hurrdurr". I don't even talk to the guy anymore. Total control freak. Anyway, just my two cents :3.

  • @thebenvz.

    @thebenvz.

    2 жыл бұрын

    I know this is not an appropriate length response to what you've posted, but this is simply just wrong. On all the careers you've mentioned bark skin will be the better choice. It's not even close.

  • @dylogysminter

    @dylogysminter

    2 жыл бұрын

    @@thebenvz. wow such wisdom in your words...you should become a philosophical writer (obvious Sarcasm) ... StormymodeGaming is completely right that on some careers the other traits bring so much to the table Barkskin just cannot. Also some players struggle more with getting a small hit in here and there then failing completely and getting downed instantly. And Barkskin does not help at all against that kind of problem. And don't tell me: "well just build THP faster", because then I can say: "well don't get into a position where you get downed instantly".

  • @AttackLobster

    @AttackLobster

    2 жыл бұрын

    You are right than other talents can still be valuable on specific careers, but not the ones you mentioned. BH w/ Nat Bond: Benefits from barkskin because of how squishy he is, especially if you aren't running job well done due to his low health pool. If you are running job well done, he can get very tanky with barkskin. A better career for nat bond would be IB, as he can neutralize the threat of disablers with gromril curse. Zeolot w/ boon: IMO, Boon is a trap. It seems like it compliments zealot really well, but its benefits are limited. With maximum stacks of holy fortitude, you will have an additional 90% of healing received. Boon provides you with only 1/3 of that. Since the benefits of boon are so heavily marginalized by fortitude being 3x better, and zeolot's playstyle promoting taking damage which barkskin negates, barkskin is usually a better choice. A career that is good with boon is merc, who receives a lot of THP but no extra healing received. IB w/ hand: I have to give you this one. IB gets so much defense that putting barkskin on top of it is unnecessary. I prefer bond on IB, but that is just preference. BTW, sorry about your experience with that HM. Seems like an incompetent player to begin, and probably healed himself so that he had a better chance to clutch up and look good when things inevitably went south.

  • @SmGTwist

    @SmGTwist

    2 жыл бұрын

    @@thebenvz. You know what, you're right. I'm wrong. Why run Natural Bond on a Tunnel Fighter Iron Breaker running a Shield weapon with 60% BCR when he also already has 30% damage reduction? I mean, clearly taking even *less* damage is more powerful than being able to heal back that small amount of damage you take and getting back up to full health, no problem. I've never been more wrong in my life. I would also add that my comment applies to legend and champion, not just cataclysm. Lower difficulties allows you to play around with necklace charms and do some beneficial things for the party, not just you. So when I say Hand of Shallya on a Healshare IB makes sense, it applies to only one medkit being carried on the team because 3 tomes are being carried. Barkskin is the meta, but that doesn't mean there's no reason to run other necklaces on other difficulties. :3

  • @mrnonapplicable

    @mrnonapplicable

    2 жыл бұрын

    It never ceaes to confuse me when people say bh is shit at thp gen. I vehemently disagree.

  • @bladnasternaster8607
    @bladnasternaster86072 жыл бұрын

    Loved that Burning Head at the Rattling Gunner at the 2:50 mark. Sums it up nicely.

  • @LeinadCigam92
    @LeinadCigam922 жыл бұрын

    You take 100% damage from the first hit Then for 2 seconds you take 40% less damage So you always take 100% damage to proc the bonus for 2 seconds, it is only good against special units

  • @Beaushaman

    @Beaushaman

    2 жыл бұрын

    It synergizes well with Gromril Armor on IB though.

  • @XSniper74184

    @XSniper74184

    2 жыл бұрын

    @@Beaushaman ooh, I'll have to keep that in mind.

  • @SmGTwist

    @SmGTwist

    2 жыл бұрын

    Well, not only special units. Barkskin procs when you get hit by a monk's or bezerker's flurry attacks, and those do a ton of damage on higher difficulties already. But Barkskin doesn't do a damn thing when you eat an overhead from a stormvermin or chaos warrior. At least if you're running Natural Bond, you can survive the overhead with 1hp. Not a lot, and someone else needs to hit you, but it's better than going down.

  • @barrywise7185
    @barrywise71852 жыл бұрын

    I really enjoy running Hand of Shallya as Mercenary Kruber. I have a couple of friends who like to place aggressive and take a lot of damage, so I almost always end up using my medpack on them.

  • @BiggDickman
    @BiggDickman Жыл бұрын

    I usually use barkskin on dmg dealers and 50% heal for healing teammates on tanks. As a tank you have a large health pool so it’s easy to compensate for lack of dmg reduction. Also I think that one of the duties of a tank is to reserve healing items for the dmg dealers. So by healing my teammate and myself, I’m making the most out of that med kit and making sure we never lack healing.

  • @XSniper74184
    @XSniper741842 жыл бұрын

    I'mma let you finish, but when I play I hardly ever take multiple ticks of damage in 2 seconds. Far more often it's just one here and there or completely boned, damage resistance or not. Mind you, I play on legend, not cata but still. I always find natural bond or hand of Shalya useful. I'm experimenting with boon as well but barkskin has always seemed awful to me.

  • @georgejeffery109

    @georgejeffery109

    2 жыл бұрын

    "barkskin has always seemed awful to me" - has his video changed you opinion? You know how there are hardcore Vermintide II competitions for cash prizes. What does anybody who takes them seriously run? You guessed it, it's Barkskin

  • @XSniper74184

    @XSniper74184

    2 жыл бұрын

    @@georgejeffery109 honestly, it hasn't too much. The abusing friendly fire thing is pretty cool but like I said, maybe it's because I play on Legend but I'm still not really a fan.

  • @Straddock

    @Straddock

    2 жыл бұрын

    @@XSniper74184 the beauty of this game is you can make anything work if if it feels natural to you.

  • @phoenixshadow380
    @phoenixshadow380 Жыл бұрын

    In my opinion its time to get good! I solo cataclysm with natural bond, so no excuses! All of the traits play a great role in the game and yes every second counts but if u not killin stuff in the first place you not going to be able to kill those disablers that murder you

  • @KukoDane
    @KukoDane2 жыл бұрын

    Picking Barkskin is like setting yourself up to "I have to take damage" in a run. Instead I usually go with Hand of Shallya, as any wounds my teammates gets, will be healed, me included and usually I run support Horde clear builds, which means I heal the entire team, clear wounds and the others (Whom usually run Natural Bond anyway) gets to survive. I dont see any real play with Barkskin on Legend and above difficulty.

  • @jtcLIVE

    @jtcLIVE

    2 жыл бұрын

    In a game like vermintide you *will* be taking damage, which is why its so good. Usually pessimism is bad in games and building yourself around the idea of the game not going well is also bad, but its expected in vermintide since you will always be taking damage in runs and you will always be getting disabled.

  • @carsonnesbit1178
    @carsonnesbit1178 Жыл бұрын

    You can stack homebrew for 50% chance, I’ve gotten 4 or 5 uses out of one healing potion before. Not saying it’s the best one, but it can be pretty clutch when the RNG favors you

  • @waltzleafington363
    @waltzleafington3632 жыл бұрын

    Thanks for explaining it!

  • @Guanjyn
    @Guanjyn Жыл бұрын

    I use it on all my guys but I’m going back to boon for zealot because I have trouble building temp health with billhook.

  • @Gorgonzolanudeln
    @Gorgonzolanudeln2 жыл бұрын

    Can anybody please tell me the title of the background song

  • @Finppa
    @Finppa Жыл бұрын

    I've personally chosen to live and die by Natural Bond. My teammates can fight over meds all they want.

  • @willywonka7932
    @willywonka79322 жыл бұрын

    30% healing is just objectively better when you are a good player

  • @wundsaltz1114

    @wundsaltz1114

    2 жыл бұрын

    Yet almost all players runs bark skin on (almost?) all builds when they play modded difficulties.

  • @willywonka7932

    @willywonka7932

    2 жыл бұрын

    @@wundsaltz1114 you'd think these players would die getting hit 2-3 times in a row considering you take 50 dmg from a trash minion on cata

  • @wundsaltz1114

    @wundsaltz1114

    2 жыл бұрын

    @@willywonka7932 you'll rarely get hit 2-3 times by trashmobs. It's more likely you'll get hit by a trashmob when a disabler gets you or gas/ratling forces you to relocate. Barkskin shines whenever shit hits the fan.

  • @j.d.4697
    @j.d.46972 жыл бұрын

    Since I mastered staying alive even on the squishiest characters I run Natural Bond to deal with friendly fire, it really adds up on cata. The only situations where barkskin actually does anything is when you get hit at least twice within 2 seconds or so, so in other words when you either mess up hard, run out of stamina (doesn't happen to me cause of parry) or are dealing with DoT.

  • @georgejeffery109

    @georgejeffery109

    2 жыл бұрын

    Barkskin saves you when the game spikes in difficulty, e.g. when two bosses + a hoard + specials + elites are all coming for you. Natural Bond does not help you in this situation . What ends runs usually is not a battle of attrition, which natural bond would help with, but sudden spikes in difficulty, which Barkskin does help with. Barkskin helps: - When you are the target of literally any of the specials. For instance: when disabled you live %40 longer allowing your team to save you. - When you are hit by multiple attacks almost simultaneously. Even with parry I'm sure this has happened to you before. - When you frequently receive friendly fire e.g. beam staff, hagbane, flamestorm etc To conclude: Barkskin helps not only when you "mess up hard" as you mentioned, but also when the game spikes in difficulty. This happens frequently, and is usually the cause of defeat. Thanks for coming to my Ted Talk.

  • @lollolz909
    @lollolz9092 жыл бұрын

    Hey, zealot has I think a level 20-25 talent that allows him to get damage reduction at lower HP? I believe that its better than barkskin while 10% less DR and then boon of shalia is the healing you need. i think overall its just more effective? makes you health that you actually do have worth more

  • @torm0

    @torm0

    2 жыл бұрын

    The most consistent healing talent for zealot is healing on hit/cleave, taking that into account the 30% healing from boon of shallya is fairly low value. Hit 1 enemy and you get 1.3 temp hp, hit 5 you get 6.5 thp. It's much better imo to take the temp hp talent instead of the reduced damage talent at level 20. On max stacks of fiery faith you get a 90% increase in temp hp generation which enables you to keep up your green health really low and keep max stacks from the start of the game. Running that with barkskin makes you way more survivable than boon of shallya as the 120% temp hp generation is overkill.

  • @darkranger116
    @darkranger116 Жыл бұрын

    Does Barksin stack with Job Well Done? Cause if so thats kinda insane

  • @tamleo69
    @tamleo692 жыл бұрын

    Add new trait or can be upgrade to next lever to has 2nd trait will be better, more play styles

  • @chiphand
    @chiphand2 жыл бұрын

    if we have sienna dlc career i would like for her THP has dmg reduction perk or talents that's make natural bond least useful pair with healing daught..

  • @scootyang2311
    @scootyang23112 жыл бұрын

    The thing is, if you run natural bond, you should be confident that you are not gonna go down; therwise just run Barkskin.

  • @saintpres4ge533
    @saintpres4ge5332 жыл бұрын

    I run healers touch when I know I'm not going to be holding the tome. 25% chance to not use the singular medkit is massive when it works

  • @prich0382

    @prich0382

    2 жыл бұрын

    Super unreliable, not worth it over almost always guaranteed value to save you from a Special

  • @whysnice4768
    @whysnice47682 жыл бұрын

    For me on sott specifically natural bond is the best one. On other characters boon or barkskin is probably always the better choice, but for the way I play sister, I believe nothing else could work better than bond and it’s a pretty interesting case. I don’t play any other character in such a way that I play her. With sott I basically see health as nothing more but a big charge meter for my staff. It’s been a really long time since I’ve been downed on her by something little like a missed hit in a horde, or rattling gunner, or an elite. If I go down - it’s always a thing that would put me on the ground even if I had full HP - unlucky situations like getting caught by a monsters or a sneaky special in a crowded little space with no teammate around to help immediately. All in all - situations where enemies deal so much damage in a flash that no amount of barkskin could have saved me. And so everytime I play her, I just cast non-stop, cooling down whenever I need to and don’t worry about health unless it’s already at minimum around 5-6 units where I stop just to not go down by cooling further. Due to her and her teammates getting 25% more HP plus her ability to gain their THP after they reach the limit she gets a much better value from passive healing of natural bond and on top of that she gets an incredible amount of THP by not even participating in melee combat. In particular - as I’m not afraid to lose a big part of the health bar for me to cool down - I can very quickly completely disarm and control a big number of different enemies for a long time. That makes almost any troublesome situation for teammates much easier and less riskier, allowing them to deal with hordes, elites and specials during the big fights in a less chaotic and safer way, which leads to them also getting much less unfortunate hits taken and gaining THP much quicker. That again allows me to get the THP after they reach the limit, providing me with an opportunity to continue casting now using only THP I keep getting during the fight while the natural bond also keeps getting me more green health. By the time the fight’s over - I’m usually already healed enough to at least not be afraid of getting downed by a couple of hits. And now when there are few enemies left, if I want to heal more, I can use staff normally to not waste the bar (or still cool down but not waste green health - disarming elites and melee killing them to cool immediately on THP) and heal for a good amount of green health with 25% better natural bond until the new big fight arrives. Since half of the time I waste a big chunk of my green health before I start getting the THP and using that (or sometimes I need to waste all of my green health on certain fights to save the day like holding of an entire patrol while the team’s clearing the horde and can’t start wiping it immediately to restore my health), I believe that this playstyle of mine would not work at all if there was no natural bond, which is providing me with an infinite guaranteed source of health/ammo even when enemies are not around. Also I noticed that by playing like this I sometimes go 4-5 games in a row without using a healing item once, which is also very sweet.

  • @spanner5940
    @spanner59402 жыл бұрын

    Barkskin is definitely the best for a vanilla character with no traits e.g merc. However, there is very many situations where other traits can be better. Grail Knight's hp return talent is affected by boon of shallya, so you can end up having 80% hp return making you much more durable. Stacking regen buffs with waystalker will keep you above the threshold of being one shot by hits, which unfortunately barskin cannot consistently do with squishy classes. The main point of barkskin is help vs specials, so ironbreaker gets diminishing returns with it compared to nb or boon which can help him hold back patrol level stuff for longer periods. Final note is natural bond's biggest downside is countered by saying/typing in chat "heal me pls", so it can end up effectively becoming free regen

  • @lolilol3396
    @lolilol33962 жыл бұрын

    i prefer boon for the same reason as you say for heal bond, boon of shallya perfect feat with an agressiv gameplay by giving you more THP if you attack more barkskin is really good versus special but versus elite and monster its another story :D but i understand if you are really good at this game the only damage you will take is from special ! and barkskin work perfectly to prevent this

  • @michaeljcaboose1152
    @michaeljcaboose1152 Жыл бұрын

    This video is flawed is the way you describe how it functions. It is NOT constantly active while taking tick damage. Every 2 seconds it deactivates and the next hit you take will have NO DR. Causing it to activate again. However because it is only active for 2 seconds at a time it’s really only a 50% uptime on its effectiveness.

  • @jackruby6696
    @jackruby66962 жыл бұрын

    I’m a boon of shallya fan

  • @arrynchaos9912
    @arrynchaos99122 жыл бұрын

    Natural bond doesn't require you to play passively. It requires you to play well. I know, small difference to barkskin addicts.

  • @insomniac6136
    @insomniac61362 жыл бұрын

    Even if you get assassinated and go down, barkskin will continue to perlong the timewindow for you to be saved because instead of around 150 HP, you have 360 HP in the downed state. Barkskin will keep you alive for so much longer even when sourrounded by a patrol where as you'd die instantly without it.

  • @michaeljcaboose1152

    @michaeljcaboose1152

    Жыл бұрын

    You will definitely not get 360HP in the downed state. It would be more like a 20% increase because Barkskin is not constantly active. Or even worse if you’re downed and there is only a single enemy attacking you, Barkskin will have 0 effect because the enemy will only hit you about once every 2 seconds.

  • @insomniac6136

    @insomniac6136

    Жыл бұрын

    @@michaeljcaboose1152 so you entirely missed the point where you *HAVE* more HP when downed than "on your feet" and more HP means more usage of Barkskin because rather than having the HP to tank 3 to 5 hits with it, now it can be more than 20... and barkskin is the only thing you can equip that can perlong the time your team can save you.

  • @insomniac6136

    @insomniac6136

    Жыл бұрын

    @@michaeljcaboose1152 and the "You will definitely not get 360HP in the downed state" comment, im assuming you dont play with "numeric UI" or have never seen the HP number someone has while downed with 20% extra HP property.

  • @insomniac6136

    @insomniac6136

    Жыл бұрын

    @@michaeljcaboose1152 besids you outlining the actual "worst/weekest scenario" for Barkskin (only 1 enemie attacking) it both still helps there and needs to do the least in that scenario. Once youre good enough, the only thing that will kill you is getting completely swarmed and thats when barkskin changes your bleedout time from less than 2 seconds to a much larger amount. Any second it provides makes a huge difference. Also outlining the worst case scenario and then saving smth along the lines of "its bad / not that useful" isnt very accurate :) The most realistic case is: you got swarmed by a patrol and a horde started and instead of being killed in a fraction of a second by 4 overheads, now it takes all 15 to kill you that quickly. Sure in that case youre still dead in seconds but 0.1sec vs 5 is a factor of 50... or how about 30 damage hits from 20 slaves, those would all kill you instantly ut with barkskin you can tank that twice and then the 3rd round of attacks will kill you. Giving you 5X the time (since they pause between attacks)

  • @michaeljcaboose1152

    @michaeljcaboose1152

    Жыл бұрын

    @@insomniac6136 No I didn't miss anything. I know you have 2x your normal HP while in the downed state. I'm just saying barkskin won't give you 40% more HP while downed it will only be about 20% and only if you are getting hit more than once every 2 seconds. It is the most useful trait while downed? Yes of course, it's just ideal to not go down in the first place.

  • @danhayes2456
    @danhayes2456 Жыл бұрын

    Bar skin or Bark skin?

  • @prich0382
    @prich03822 жыл бұрын

    Best until you play high level weaves where Natural Bond becomes defacto choice due to such high damage that Damage Reduction becomes worthless.

  • @TinyGreyOwl

    @TinyGreyOwl

    2 жыл бұрын

    Which means that you have to wait the entire weave timer to regenerate one missed hit? Did I got it right?

  • @prich0382

    @prich0382

    2 жыл бұрын

    @@TinyGreyOwl I mean that's how that works, you get very few ways to heal yourself, so Natural Bond is all you really got

  • @TinyGreyOwl

    @TinyGreyOwl

    2 жыл бұрын

    @@prich0382 I still don't see much value in such small heal. The only real reason to pick NB is not to get one-shotted by sneaky overhead from full health. Due to NB mechanics with full hp you get 1 hp the moment you get hit, so it leaves you on 1 hp instead of KO. This is sweet but very situational. BS on the other hand gives you palpable advantage when you meet any DoT special: Gunner, Flamer, Gas, Blight. I used to run no brainer NB but I actually learned about BS benefits the hard way.

  • @prich0382

    @prich0382

    2 жыл бұрын

    @@TinyGreyOwl Exactly, that's another point I forgot about, you get 1 free hit, so why wouldn't you take that? There is zero reason to take any other trait in high level weaves

  • @TinyGreyOwl

    @TinyGreyOwl

    2 жыл бұрын

    @@prich0382 Read it again: it only works while being hit with overhead while at FULL health. From my experience from over 1k hours it happened only 3 times.

  • @not.a.doctor
    @not.a.doctor2 жыл бұрын

    yes, let us compare extra health vs base health......... with other damage reduction active

  • @Straddock
    @Straddock2 жыл бұрын

    I play quickplay legend, so not exactly cata-tier. I figured barkskin and boon of shallya were the best picks, favouring barkskin a little more. I'm genuinely surprised at the support for natural bond, and I don't understand what it could possibly bring to the table that the other two don't.

  • @TaichouOwlf

    @TaichouOwlf

    2 жыл бұрын

    Well i like it very much, because u have cosntantly health regen, even if u do mistake u can play more safe for the next minutes so u get hp, Med kits aren't always guarantee and u could get stuck with 10 hp , with Natural B u get back to full hp, i like this Trait on Chaos Wastes though not normal

  • @XSniper74184

    @XSniper74184

    2 жыл бұрын

    For me, I take occasional hits all the time. Not usually more than one at once. Natural Bond makes up for my frequent but small lapses and stops me from being whittled down in a way temp hp never does enough.

  • @SmGTwist

    @SmGTwist

    2 жыл бұрын

    On classes that have inherent damage reduction (like Ironbreaker or Footknight) or damage reduction as part of their talent list (like Battle Wizard's Soot Shield), taking less damage means there's less that you need to heal back when you do take a hit. Natural Bond also does something the Barkskin does not, and that is if you take a massive hit that does a ton of damage, enough to incapacitate you (like an overhead from a chaos warrior), instead of going down you're left with 1hp. Barkskin wouldn't help with that overhead at all. This doesn't mean squat in a bad situation, like if you're surrounded by a hoard after eating the overhead, but it does mean that you don't go down. So there's value in that, too.

  • @prich0382

    @prich0382

    2 жыл бұрын

    Use Boon of Shallya of Zealot with Armour of Faith and Unchained as she has bad THP generation with Flaiming Flail while she already has 50% perminant damage reduction

  • @TaichouOwlf
    @TaichouOwlf2 жыл бұрын

    It always have been

  • @Wastelander1337
    @Wastelander13372 жыл бұрын

    The only time I'll recommend natural bond is if you're running the Sister of the Thorn trait that gives you a power bonus whenever you get healed from something The power bonus runs out after 10 seconds I think, and natural bond procs every 5 seconds, so it's a 15% power bonus for the entire match at the cost of not being able to use potions

  • @SmGTwist

    @SmGTwist

    2 жыл бұрын

    They reworked SotT. She doesn't have that talent anymore.

  • @magmakojote1663
    @magmakojote16632 жыл бұрын

    I disagree with you on Natural Bond. With certain careers I really don't want to waste any healing items, like with Ironbreaker or Shade. Ironbreaker has a lot of health and doesn't lose it very often, so Nat Bond can slowly heal him up. Shade on the other hand has not a lot of health and therefore doesn't take ages to get back to full strenght. I personally hate to make a single mistake with her and lose a lot of health, forcing me to use some healing. Also doesn't it save you from an overhead attack and leave you on 1 hp instead of death? Or am I misremembering this? But I'm not a meta player and only play quickplay legend, so I guess my experience isn't worth too much :D

  • @test-ml9wr

    @test-ml9wr

    2 жыл бұрын

    "With certain careers I really don't want to waste any healing items," why is using healing = wasting healing? " Ironbreaker has a lot of health and doesn't lose it very often" so natural bond will be doing nothing most of the time. That's not good. Barkskin comes it effect when you need it. " Shade on the other hand has not a lot of health and therefore doesn't take ages to get back to full strenght" the healing speed is the same on everyone. Its bad for the same reason as everyone else. "I personally hate to make a single mistake with her and lose a lot of health, forcing me to use some healing." then dont get hit. You can use what you like but theres nothing to disagree with. Its bad.

  • @Tespri

    @Tespri

    2 жыл бұрын

    I play on cata, barskin is for noobs who don't know how to weave

  • @test-ml9wr

    @test-ml9wr

    2 жыл бұрын

    @@Tespri you calling JTC a noob XDDDD

  • @magmakojote1663

    @magmakojote1663

    2 жыл бұрын

    @@test-ml9wr guess I expressed my opinion wrong, sorry. Ironbreaker does not get hit a lot, so in the rare cases he does, he has no real pressure and can just let nat bond do its thing. Also I obviously know that nat bond works at the same rate for everyone. What I meant is, that Shade doesnt take long to get back to full health, because she doesnt has a lot of it in the first place. So nat bond works pretty good in this case as well. I'm not an expert Shade player, so I do get hit occasionally. If I would then heal myself constantly, that would be "wasting healing". Especially if other teammates need healing more.

  • @sirdiesalot2975

    @sirdiesalot2975

    2 жыл бұрын

    @@magmakojote1663 Ironbreaker is tanky, sure, but I've yet to see one of these mythical IBs who 'don't get hit a lot.' In my experince an IB takes just as many if not more hits than the rest of the party in a truly difficult situation, which is where I want my gear to be really helping me. Barkskin keeps you in the fight longer when the odds are truly against you, whereas nat bond is a nice boost at best. It simply doesn't seem worth using on IB imo, when you could take the tankiness and crank it up from 11 to 20.

  • @prich0382
    @prich03822 жыл бұрын

    Barkskin is best on all characters EXCEPT: 1. Zealot as Armour of Faith + Boon of Shallya is better than Holy Fortitude + Barkskin (AoF+BoS = +~86% THP generation and +~43% Max Health equivalent) Going the smol brain route of Barkskin + Holy Fortitude is +90% THP and +0% Effective health, you gain a whole ~4% more THP over the other route and NO extra effective health, woopty doo. And 2. Unchained as Unchained has really bad THP generation with her best weapon which is the Flaiming Flail so and as she already has 50% Damage Reduction as a base stat, given her Boon of Shallya helps her generate more THP which equates to effective THP generation of +160% and +100% Health or 360 effective health (with Necklace +20% Health).

  • @TheCompdept
    @TheCompdept2 жыл бұрын

    Wow! I don't think you meant to, but you made a video that proves bark skin is pretty much useless. That little sliver of time is absolutely freaking useless. Between the lines what you really said without saying it was if people just play better and use natural bond. They'll have them best opportunity

  • @georgejeffery109
    @georgejeffery1092 жыл бұрын

    It's such a meme in the VT2 community that even when the most experienced players explain thoroughly why Barkskin is the top pick people will still repeat this argument: "I never get hit twice in a row". Funny that it is so often these same people who use natrual bond, possibly the worst in slot choice. You always hear the same ill considered arguments but I've never managed to convince somebody who uses these arguments to change their mind. I care a little too much about this hahaha

  • @georgejeffery109

    @georgejeffery109

    2 жыл бұрын

    Barkskin saves you when the game spikes in difficulty, e.g. when two bosses + a hoard + specials + elites are all coming for you. Natural Bond does not help you in this situation . What ends runs usually is not a battle of attrition, which natural bond might help with, but sudden spikes in difficulty, which Barkskin does help with. Barkskin helps: - When you are the target of literally any of the specials. For instance: when disabled you live %40 longer allowing your team to save you. - When you are hit by multiple attacks almost simultaneously. - When your guard is broken / when you are overwhelmed. - When you frequently receive friendly fire e.g. beam staff, hagbane, flamestorm etc. To conclude: Barkskin helps not only when you mess up, but also when the game spikes in difficulty. This happens frequently, and is usually the cause of defeat. Runs end when you are overwhelmed far more often than "because you ran out of healing items". P.S. There are serious, hardcore, Vermintide II competitions, often on insanely hard modded difficulties, for cash prizes. What does anybody who takes them seriously run? You guessed it, it's Barkskin.

  • @prich0382

    @prich0382

    2 жыл бұрын

    Worst inslot till high level Weaves*

  • @georgejeffery109

    @georgejeffery109

    2 жыл бұрын

    @@prich0382 Oh cool. I've barely scratched weaves

  • @KRIMZONMEKANISM
    @KRIMZONMEKANISM2 жыл бұрын

    How to fix it (imo): .Hand of Shallya - healing an ally with medical supplies, also heals you for 30% of your total hp .Healer's Touch - healing or being fully healed by a medkit or healing draught (having your hp to max) adds a temporary buff of +20% hp. Once your hp drops below that value, you lose it. .Natural Bond - the same thing, except that TMP HP takes 50% as much time to tick down. .Boon of Shallya - the same thing, except that TMP HP takes 50% as much time to tick down.

  • @TheCompdept
    @TheCompdept Жыл бұрын

    The absolute worst thing on console is barskin. Not trying to sound pompous, trying to point out the difference between PC and console. I beat every map on cataclysm difficulty on console and every time I try barkskin instead of passive regeneration it does not go well. Cataclysm on console is way more HP for the enemies. So much so that PC needs to play cataclysm 3 before they barely exceed the damage point of console enemies.

  • @vid2ification
    @vid2ification2 жыл бұрын

    stop getting hit

  • @lunaestrada8536
    @lunaestrada85362 жыл бұрын

    Honestly, as a Zealot main, having Natural Bond allows me to keep my attack speed up for ridiculous amounts of time. I will say it is not beginners-friendly tho

  • @SmGTwist

    @SmGTwist

    2 жыл бұрын

    Natural Bond... with Zealot... I can't tell if you're trolling or not O_o

  • @starbellygeek5408

    @starbellygeek5408

    2 жыл бұрын

    There's actually a solidly performing build for Zealot built around Natural Bond and a couple of talents, most important of which is Feel Nothing. You basically Ult into the middle of massed enemies and lay about you, carefully watching your Feel Nothing icon, then ult again immediately (because taking loads of damage but not going down gets you your ult back in a handful of seconds), over and over and over. Natural bond works with it by giving you one extra tick of avoiding damage that would down you. It's gimmicky and requires constant monitoring of that Feel Nothing timer, but it legitimately works.

  • @Sceptis

    @Sceptis

    2 жыл бұрын

    @@starbellygeek5408 Going to have to try that. Thanks.

  • @SmGTwist

    @SmGTwist

    2 жыл бұрын

    @@starbellygeek5408 This doesn't really make sense to me. The Nat Bond safety net allows you to get down to 1hp so long as you aren't already on 1hp. I know of the "Feel Nothing" gimmick where you can just charge into a patrol, do and take a ton of damage, then block in the last second of your ult and ult again after it ends because of the damage you took... however, in most cases, when you're ready to charge again, you're most likely already going to be at 1hp because of purposefully taking a ton of damage to get that ult back, in which case the Nat Bond safety net won't activate. All NatB would do, in quieter times, is tick slowly back up and remove the Zealot's stacks. I kind of get the theory behind running NatB on the Zealot, for that safety net, but it also means you have to constantly be at low health without temp health to ensure you keep your stacks and play the class as effectively as possible. NatB on Zealot is the antithesis of what that class is supposed to be, and honestly the absolute worst possible choice to run on that class. Especially if you're running Feel Nothing; you don't need a NatB safety net, you just need to block and ult at the right time.

  • @wundsaltz1114

    @wundsaltz1114

    2 жыл бұрын

    I'm pretty sure that's nonsense. The only way Natural Bond can prevent damage is when it procs in the same tick you'd die. NB procs whenever your health isn't full. Therefore NB can only prevent a killing blow from full health to zero. E.g. Overheads on Cata or about any damage source in high ranked weaves. With a Feel Nothing build your health is basically never full and therefore NB can't prevent a killing blow.

  • @BiomechanicalBrick
    @BiomechanicalBrick Жыл бұрын

    Cringeskin

  • @user-rd3ou5ev6o
    @user-rd3ou5ev6o2 жыл бұрын

    Why do you talk like that

  • @Tespri
    @Tespri2 жыл бұрын

    Barkskin is a noobtrap

  • @sirdiesalot2975

    @sirdiesalot2975

    2 жыл бұрын

    Nat bond is a bigger noob trap though. Can only qualify this from what I've personally seen in my games, but nat bond is mostly either used by people who are very good OR people who think they are incredible and get utterly demolished as soon as things go remotely badly.

  • @starbellygeek5408

    @starbellygeek5408

    2 жыл бұрын

    What you mean is that at C3+ weaves and modded content, natural bond can out-perform barkskin, because damage reduction is so much less valuable at the damage numbers those enemies can cause, while NB's ability to save you from a killing blow combined with the amount of temporary health you're going to generate continually at those horde densities makes for more survivability. It's pretty obvious that jtcLIVE's advice here is for cataclysm play in the Official realm campaign or chaos wastes modes, and there Natural Bond needs much more effort to make its case than "U R N00B delet gam hurr hurr hurr."

  • @Tespri

    @Tespri

    2 жыл бұрын

    @@starbellygeek5408 thats why barkskin is for noobs. Being good player takes more effort

  • @wundsaltz1114

    @wundsaltz1114

    2 жыл бұрын

    @@starbellygeek5408 Bark Skin absolutely dominates the meta on modded difficulties. In High ranked weaves NB is more useful because it allows you to mitigate a killing blow from full health. Since most damage sources one-shot you in those weaves, NB basically allows you to survive one hit isntead of zero.

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