Welcome! This channel is primarily dedicated to the games Warhammer Vermintide 2 and Warhammer 40,000: Darktide, but there might be some occasional other videos on co-op horde games as well!
From gameplay guides, to tutorials, to discussion videos to some lore, this is your one stop shop for tide content!
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for creature spawner mod - the keep is set to recruit difficulty, for testing specific difficulties i recommend loading into fortunes of war. as long as you dont start the event no enemies will spawn on their own. you can spawn loot rats for consumables
Oof I disagree that it is hard to find tier 1 blessings. I have been collecting them for many months now just for completion sake and you just need to keep an eye on the 1h rollover shop. They rarely to never have blues with blessings above tier2. I collected many many tier 1 and 2 blessings this way. Just keep an eye out between missions
This is a really good rundown of the majority of mods that most people should honestly have. The only one that I noticed was missing is Spawn Tweaks. Would have liked for that one to have a mention due to the control it gives you over the game director and it's ability to tailor games to your tastes. Regardless, this was a very good video JTC!
Did you stream baldur's gate?
Weave trainer - if you want to someday finish this mad gameregime, then insall this mod, take bw and go look for out of bounds spots on maps
We did the same thing and collected every single explosive barrel in the game as well ! Game nearly never recovered from it haha
hammer and shield automatically s tier since it allows you to stunlock elite hordes of stormvermin on push attack comboes.
Ngl. I'm tired of them nerfing shit to avoid power creep everytime they update systems. Talent trees made us too strong so nerf. New weapon system makes more people able to have some higher tier blessings..soo...nerf. This is just punishing most of the playerbase because a smaller portion plays ball crushing difficulties and would get whiny if it got easier for other people. Cause the nutjobs at the top of the skill ceiling are always gonna be up there.
tip 3 for ogryn: using a shield and blocking ranged fire if you got the blocking/pushing enemie taunt talent causes them to go melee mode to run up to hit you, super useful
Death by Fireworks.... no longer just an American Sport or Holiday tradition.😂
Funny looking fireball
Yip! :(
The real jtcLIVE?
Once I have reach full expertise on my main character: I want to be ability to spend large amounts of Diamantini to have perfect control over a weapons modifiers. For example, 200 Diamantine exchanged 1% sway allowing you to subtract percentile from one modifier put it to another with a minimum of zero maximum of 100. This would allow people with over 1000 hours like myself to be able to GODCRAFT their favorite weapon with 10s if thounpsands in EARNED material to eventually mold the stat line to exactly fit their style Examples 100,+100,+100+80+0 80+80+80+80+60 76+76+76+76+76 This rewards are hard work with giving us perfect control of what we want but it would still take a very long time I expect us to take months of playing to GODCRAFT 1 weapon if you were just playing casually on weekends. for hard for players, it’s going to take them months to do this for Assuming they have 10 favorite weapons
2/10. on such easy difficulty EVERYONE looks "overpowered". how i know? ive seen your damage taken. thats everything but no cataclysm. dun get fooled. i smell mod in the air. on cata u get SERIOUS damage when hit, no matter WHAT hits you. first minute of clip would be a down for ya. thanks, clickbait, disliked
i just wish VT2 modders were more active i want my replicant bots mod but glad other ones get updates so i can do some C3 D3 giga
I just wish modding was more supported by fatshark. Sadly they stopped approving mods
hate to be the party pooper but the revo does that with less ammo and less recoil and quicker execution. fatshark pls
Always wanted to try modded realm, thank you for the guide!
I have a problem to find a peoples even to play twitch cata
There are a bunch of Discord servers you can join (Official Vermintide Discord, Red Moon Inn, Official Modded Discord, Squirrel Squad Discord, My Own Discord) to find other people willing to play various modes, twitch mode being one of them! My own discord server is in the description and here is the link to the official VT2 server discord.gg/FnwhbzcbGx , but to find the other links to the servers i mentioned you'll have to check out the Vermintide Subreddit.
The crafting system was why I stopped playing this game after 500 hours, it does not respect you as a player at all. When there are so many different variations of weapons I want to tinker with and enjoy it's up to god to give me the rolls I want. I think I'll just go play a different game before I sink another 100 hours into trying to get 3 builds up and running. If this update is good it will be playtime rebooting for me, however fatshark hasn't shown much to any understanding or reasonable strategies when it comes to weapon crafting in this game.
Wow.
In most of the case wr have the locks gone, yet instead of locks, there are the limits to how powerful the stats will be and it gives the "potential" as the forecast of possibilities it can have in a final iteration. With what they show, it tells those numbers that appear in weapon breakdown screen in a chart form. Since most of us know what is the dump stat is for most of the weapons, I am sure that we will be fine. It comes down to where instead of the RNG lottery of discovering Blessings, we get a Progress Path, bringing us closer to Master Crafting weapons (Mastery) and if we really like certain weapons, we get the perks via Expertise (so to say, still needing to see more) I wonder if they will show an Alpha WIP test "live" or like a video post
Based
They do seem committed to having at least some rng, but if i understand correctly, we won't need to roll a dozen weapons for good stats, thats huge in my book.
Comment for the algorithm. Also, surprised you didn't shout out any of the discord servers for modded difficulties!
I've already done that in my previous modded video!
Quick thing to note regarding UI Tweaks and Numeric UI: When using either of these two mods, be aware that using the base game's detailed UI will cause the ammo counter to break when you have a mod's Natural Bond Icon on (They both have a Natural bond icon option) - The only ways around this is to either disable the Natural Bond Icon, or disable the base game's detailed UI and only use the detailed UI found within Numeric UI. Also, when using both of these mods together the natural bond icon from Numeric UI will not work, only the icon from UI Tweaks will.
FS needs to already add weapon customization, it’s insane how we have customization in the data files, to add scopes/etc but not in the base game. And as a console player it sucks..
Been playing this game for easily 400hrs and still until now I still don't have the blessing that has a chance to double your void strike... Honestly I love this game but with the recent problems I'm kinda getting tired... With the new weapon came out, it pretty much ate all my gold just to get a subpar 370+ item. They should definitely change this system... Also playing random auric maelstrom mission is such a pain now a days, people are quitting mid game maybe because of that penance, I honestly don't want them to change it like how they made other penance private mission, they should probably just make it to 3 no death and get it over with... Etherway everyone is cheesing it by quitting, eventually you'll get it.
I'd rather run a whole series of missions to find a cool weapon at the end then get a lame weapon from the emperor every mission
As an Ogryn main. not sure if I should be happy or mad. On the one hand. Fewer Ogryns means more rations for me. On the other hand, that also means more Zealots playing with the intelligence of an actual Ogryn.
they better no f up all the work i put in no use adjusting the weapons i already done all my load outs
Can you do a updated character weapon tierlist for vermintide 2 and perks/ talent tierlist plz
There’s nothing wrong with learning with some of the best players Mabie I’ll get the courage too
I’m gonna rely on the best players champion is too toxic btw cause when it comes time to legend people rage quit the game I rather do legend with the best players so I get the feel too
Opening the stores and not seeing a single staff for psyker really sucks too.
Why can't Fat Shark just stop trying to fix what isn't broken and just used Vermintide 2's itemization system?
I see fatshark giving it their all, all of their 80% that is. Can't wait for darktide to finally have the 1.0 release comapred to the beta it is now.
What will Plasteel and Diamantine be used for?
Why even have a crafting system if you just want every weapon to be spat out at the same effectiveness...
putting Vermentide clip to maintain viewers to hear about Darktide content update. Nough said! case closed!
they implemented new system on old foundation, without putting extra effort. Basic rotation shop, Melk's shop, and gifts of the emperror are now near-obsolete, but they still here. Rng is still here because of rng weapon potential system which is plain stupid. Alas, this is going to be another half-backed system. Love this game, but man... I played over 1k hours and trying not to interact with the current system. It seems it will continue this way
Just increase the chance of getting 375+, don't let us have the chance of rolling a 300 weapon (assuming you already have max rated weapons or close to), spend recourses to reroll Hadtons random blessings and a way to slightly change the base stats of the weapon instead of that dogshit rng fest we got now. Spend 2m dockets to get 3-5 potential good weapons just to get shafted by Hadron. So sickening and lame. No need to reword it just tweak it.
Literally not a shred of new information
you voiced everything i was thinking, if they themselves are admiting it will need a "grind" to unlock tiers before you can start getting to their 3 and 4 blessings, then they failed with the design, no game should REQUIRE a grind to interact with all their content
I think the easiest fix for the Oygrin weapon thing is to put their weapons into the same weapon families of the smaller agents based on weapon type, if say the Oygrin heavy stubber was in the same family as say the revolver and the battle rifle, and if they have a heavy flamer obviously that goes into a box with all the other sizes of flamer, then the Ogryin's maul could get grouped in with any other blunt melee weapons and their knives could be grouped with all the non chain bladed weapons.
I'm going to assume it'll actually be something similar to that with weapon families for mastery. I think the community is actually over thinking this one. It'll be 'Shotgun type weapons" Which includes Ogryns. Granades/explosives Which includes Ogryns. Blunt, Slash, Peirce, Automatic, Semi-Automatic..that sort of grouping for the shared mastery points. It won't be Lazrifles. It'll be "Energy Weapons." which covers all classes.