UEFN Control Rig 1 - Introduction and Smooth Movement in Verse (Beginner Tutorial)
Today, this video will go over the basics of setting up a control rig for any skeletal mesh of you choice, as well as how to attach this control rig to an actor to control the position of your mesh!
Shameless plugs:
Twitter: / piequalsthreevp
Chapters:
00:00 - Intro
00:21 - Creating a Control Rig
02:05 - Importing Bone Hierarcy / Mesh
03:26 - Creating a Control
04:31 - Controlling Bones with Controls
06:01 - Creating a Control at a Bone Position
08:31 - Creating a Blueprint with Mesh and Control Rig
09:56 - Adding User Defined Elements to Control Rig Component
12:02 - Attaching Control to Other Actor in Editor
13:11 - Choosing Transform Values
13:48 - Adding Spring Interpolation to Control Rig
14:55 - Final Result (???)
Пікірлер: 55
Gotta throw you $5 for every other tutorial as well. You came through so clutch on this. I really appreciate you taking the time to make it 🙌
@piequalsthree3
3 ай бұрын
Geez that’s insane Lion 🤯 I really appreciate that, although it’s not necessary at all 😅 it’s free material, and it’s an excuse for me to learn and play with UEFN features myself haha. Huge thanks tho 🙏
@LionUnchained
3 ай бұрын
For me it has rather large implications in the broader sense of the patch, you're effectively learning and teaching the content thoroughly with attention to detail, then highlighting and demoing a way to apply that which is both tangible yet broad in its application. This means I don't have to do it 😅. There's a limited amount of hours in the day and not having to parse information from docs to a video tutorial means I can absorb this information and apply it, and so can other people I'm working with on projects. The value cannot be overstated. 🙏 @@piequalsthree3
@vslash0
2 ай бұрын
LION IM YOUR BIGGEST FAN
You're such a gangster for this, ty Pi.
Pi this is the greatest control rig intro I could find, ur literally the best
Best channel about uefn in all youtube
nice one!
nice! great explanation 🔥
@piequalsthree3
3 ай бұрын
Appreciate it. I had to reference your videos a lot when learning control rig 😂
You are the goat
Thanks😃
Will you eventually please make a tutorial on how to make a knocback weapon? I'll use it for my map I'm making.
@piequalsthree3
3 ай бұрын
Yeah, although Graem Bull made a video maybe it’s exactly what you need! kzread.info/dash/bejne/ZKOA0pihnLOagdY.htmlsi=OcHUmYJDXhlW8nUs
Thanks
would love a vid on listenable events
Man I really appreciate the effort you are putting in your tutorials! I would really like to know how to make a button that changes the border visual, like in 1v1 maps.
@piequalsthree3
3 ай бұрын
What do you mean border visuals 🧐
@gusocheto8548
3 ай бұрын
@@piequalsthree3 The background on the border device. Nebula, Cloud sky, Brick and So on.
Very helpful tutorial!! How can I get the rotation to also spring interpolate? I tried using quaternion interpolate but it doesnt validate
@TaiKoo
2 ай бұрын
me too
🙏👑
Great video mate, could you teach us how to make games like those popular box fight pvp maps, where each loadout spawns you with a different uefn power up such as a gun that when hit changes players models reckon this will do well thanks🎉
You're the best! Can you please do a video on the IK Rig and IK Retargeter?
@piequalsthree3
3 ай бұрын
I’ll look into it, although I haven’t played much with it haha
@despicableglee
3 ай бұрын
Another quick question. I know how to remove items from a player's inventory but how could I remove something they're currently using, like say a balloon they currently have on them? Do you have an idea? I appreciate all and any input 😁
Hey Pi! I love your videos, I just wanted to ask you something, where do you learn all this things? You read docs? Watch videos? You did a course or something? I would really love to be at your level someday.
Hi! I have gotten alot to learn from your videos, and thanks for teaching us all these lessons! I was wondering if you can make a tutorial on how to add custom model into consumable items, for example if you import a armor plate, and like when you click on it you get Shields. I will be really grateful of you, if you make this dream come to true! Thx.❤
@piequalsthree3
3 ай бұрын
Yeah I can do this. Not sure if you’ve seen Warforge’s video, but I think he goes over kzread.info/dash/bejne/a3x2q6VpZ5yej6g.htmlsi=kX7cLwR7mz07mYzA
@mr.playstationplayz.Official
2 ай бұрын
@@piequalsthree3 well that sounds amazing! Can you still make a video on that? Cuz your teaching is much easier and simple, not too detailed, not too explained, really awesome!. So please make a video on that. It will be such a pleasure! Thx
@mr.playstationplayz.Official
2 ай бұрын
@@piequalsthree3 and almost forgot, can you show both ways, like from pairing it with button device, and etc
Hey, can you explain how to import an animation that comes with the 3d model to control rig, because when i do control rig animation stops playing for me its basically the static pose. Thank you!
HI man i hope you doing well i want to i was trying to use the signal remote device with the explosive device using verse and I didn't know how
I was making and map where the zone is always moving and I couldn’t figure out how to make the player spawn just slightly ahead of storm, and not behind any way you could help
Hey I seen you were working on rank progress system on your twitter could do a Tutorial on it.
Yo pie can you make a tutorial on how to select a random player and give them a role with verse? Kinda like murder mystery
can you make aa video on your ranked system code?
Hello bro, is it possible to give a car a cannon? Or a shooting function? So i can fire with my car?
is it possible to use this with static meshes? the moveto is so stuttery, it makes the movement stutter
how do you make something follow you but it stops when you look at it
Yo Pi, I am doing with this with a custom character and when I type in the element name, the bp and the control rig go flying super high up, any idea what I might be doing wrong?
@piequalsthree3
Ай бұрын
That usually happens when stuff gets referenced weirdly or out of order. Check that the root is set to output and control is se to input
@S1lentIntensity
Ай бұрын
@@piequalsthree3 YO thanks for the reply, I fixed that (kinda) but now my main question is, is this possible with animations? I have a custom character going but he no longer animates with my input devices when everything is attached.
@S1lentIntensity
Ай бұрын
There must be a way right? I'm guessing it's because they are attached via the root bone which is stopping all bones from being able to move during the sequencer animations? I'm out of luck right now lol this is hard. I either get a laggy character with animations or a smooth character with no animations with my current capabilities.
@piequalsthree3
Ай бұрын
@@S1lentIntensity You can use a sequencer and reference the blueprint. Then play an animation from there
@S1lentIntensity
Ай бұрын
@@piequalsthree3 That's what I'm doing but he's stuck in t-pose..I might have to rework some thangs idk
Hey, Im building a prop hunt map atm and I have some Props I dont want players to transform into. Do you know what device or whatever can do that?
@piequalsthree3
3 ай бұрын
In the prop manager there is a disallowed transform list or something there you can select
@Fanklez
3 ай бұрын
@@piequalsthree3 thanks for answering that fast, but there is only a device called ,,prop-o-matic manager“ and there is no setting called ,,disallowed transform list“. Nothing close to that either :( Could u pls help😅
@piequalsthree3
3 ай бұрын
Sorry it's called disallowed prop list@@Fanklez
@Fanklez
3 ай бұрын
@@piequalsthree3 thanks, but i cant find it in the prop-o-matic manager
wwwwww
Great tutorial but insanely convoluted workflow. I have experience with visual scripting in 3d dccs. I cannot believe what kind of black magic effort is needed to bind 1 controller to 1 rig in uefn. Shame on epic games i could have done all this stuff in 1 minute in a common 3d app with 10 clicks
@piequalsthree3
3 ай бұрын
Haha I don’t have experience with other 3D software so I can’t speak on behalf of this, but I find it to be easy once I get used to it!