Ascent Combat Framework - ACFMeleeWeapon & Collision Comp

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Пікірлер: 11

  • @RomanTimm
    @RomanTimm21 күн бұрын

    I genuinely laughed at the horse example hahaha

  • @CodeWithRo

    @CodeWithRo

    21 күн бұрын

    glad you liked it!! hahaha

  • @FairoGameStudios
    @FairoGameStudios2 ай бұрын

    Another Great one ... I am making a mage game would love to see a tut on adding new magic spells

  • @toran6588
    @toran65882 ай бұрын

    Wowwwwwww amazing 😮😮😮😮

  • @CodeWithRo

    @CodeWithRo

    2 ай бұрын

    Thank you!!!

  • @RomanTimm
    @RomanTimm21 күн бұрын

    Hey Ro, have you been able to test the ranged combat for bows and/or weapons? I didn't really liked the way the bow combat looks like but I wonder how much adjusting can be made there to make feel like I want? How flexible is the system to changing animations, timings, effect and sounds without completely redoing it? Thanks!

  • @CodeWithRo

    @CodeWithRo

    21 күн бұрын

    Hey! Haven't tested changing the bows yet, but the animations REALLY make an impact and it would be pretty easy to do so using the current animset! You can really adjust to whatever feel you're going for with the animations, blends, default slot body (upper vs fullbody) etc!

  • @YndarX
    @YndarX2 ай бұрын

    Hilarious.. Well done sir

  • @CodeWithRo

    @CodeWithRo

    2 ай бұрын

    Thank youu! 😅🥹

  • @whatisahandle42
    @whatisahandle42Ай бұрын

    Very nice tutorials, I have not yet purchased ACF but rather trying to get more information pre-purchase. Do you know of a way to get a copy of the player's inventory and reload it later (both at runtime)?

  • @CodeWithRo

    @CodeWithRo

    Ай бұрын

    It's possible to do that in ACF and I will do a tutorial on that once the new big release comes out! (planned to release shortly after 5.4 release)