Creating DOUBLE JUMPING and MORE in UEFN! (The Input Trigger Device)

Ойындар

#fortnitecreative #uefn #fortnite #tutorials
In this video, we will go over everything about the INPUT TRIGGER DEVICE, and create a simple double jump ability and a drivable cube.
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TIMESTAMPS
00:00 Intro
00:20 Settings
04:36 Double Jumping setup
07:40 Double Jumping in action
08:09 Moving box input trigger setup
09:05 Moving box cinematic sequence device setup
09:25 Moving box switch setup
11:22 Creating Box
12:19 Creating level sequences
15:27 Finishing touches
16:00 Final Result
16:42 Outro

Пікірлер: 20

  • @Oleszyk
    @Oleszyk3 ай бұрын

    Making my own motorcycle in uefn. Thanks to the tutorial!

  • @FortniteCreatorMaps
    @FortniteCreatorMaps3 ай бұрын

    Dude you are killing it with these vids, keep it up :)

  • @TaeGamez
    @TaeGamez14 күн бұрын

    Thank you!

  • @parvat.r
    @parvat.r3 ай бұрын

    Very helpful, loving your vids..

  • @therodex5656
    @therodex56563 ай бұрын

    Thanks you! Its a relly good video!

  • @itscoldcoldwinter
    @itscoldcoldwinter3 ай бұрын

    cool video

  • @myster8899
    @myster88993 ай бұрын

    Thank you for the video really helped! Quick question though. Can we have a map where multiple people get this double jump? Won't the reset time of the modulator affect other people being able to use it? Is there a way we can get around this?

  • @howtwoboss

    @howtwoboss

    3 ай бұрын

    Hmm. I didn't think about multiplayer. But I have a suggestion. Instead of a trigger that needs to be triggered twice, use a tracker device that counts to 2 with sharing set to Individual. And then, instead of the movement modulator/trigger to do the countdown make a Timer device do it, you can set it up where you can make the timer only go down per player, so you can have each player have their own timer. If you just set it up correctly, it should work with multiple people. But I haven't tested that out.

  • @Nickacegr
    @Nickacegr3 ай бұрын

    multiplayer left the chat

  • @howtwoboss

    @howtwoboss

    3 ай бұрын

    Yeah, this tutorial isn't really multiplayer friendly BUT. For double jumping, If you replace the counting trigger with a tracker that counts to 2 set to individual that loops or whatever, and replace the timer trigger with a timer device set to per player which gives everyone their own timer, that should get the double jump working with a few tweaks for multiplayer. And the box should work fine in multiplayer. If you want to make more boxes, you gotta make 4 more sequences, switches, and input devices per box. That's something I can think of off the top of my head. There are probably better ways to do it.

  • @DrunkFist_
    @DrunkFist_3 ай бұрын

  • @htook126
    @htook1263 ай бұрын

    HOW ABOUT REPLACE VEHICAL SKIN?

  • @streamerclips5089
    @streamerclips50893 ай бұрын

    When I ride it and move around, it returns to the beginning after a certain point, what should I do?

  • @howtwoboss

    @howtwoboss

    3 ай бұрын

    You're not keeping state in the sequence. You probably have restore state on. Firstly, check all of the cinematic sequence devices that you are forcing to Keep State and not Restore State or none. And then for good measure do what I do HERE 15:25 in the video with the edit sections of the transform tracks. Doing that should fix it!

  • @streamerclips5089

    @streamerclips5089

    3 ай бұрын

    @@howtwobossI tried Keep and state for both the cinematic sequence and edit sections of the transform tracks, but it didn't work. I have created a UEFN team, can you join?

  • @howtwoboss

    @howtwoboss

    3 ай бұрын

    Hmm. There's only one other thing that could be going wrong here. Make sure you're using relative tracks and not the default one it gives. At 12:25 do exactly what I do where I add a new relative track and delete the old one. You might have deleted the wrong track or something like that. Since it might be resetting as that's how the default transform track it gives you works and not how a relative transform track works. And if you're still confused, I made a video all about relative tracks if you need the help kzread.info/dash/bejne/d5iezcmocpacj8o.html Other than that I can't think of anything else that could be the issue.

  • @streamerclips5089

    @streamerclips5089

    3 ай бұрын

    @@howtwoboss I've done everything you asked for in the reply, but I'm still back at the same place. Instead, I asked a friend to do the same thing, but once it got to a certain point, it returned to its original location.

  • @howtwoboss

    @howtwoboss

    3 ай бұрын

    OKAY. This is the last possible thing I can think of. I made a battle bus tutorial a while ago and there was this common issue of it resetting when it reached far away. If it's at a CERTAIN place. This will only work if what you're moving is moving FAR away from its original position. Then try doing any of these, TURN OFF streaming, build HLODS, make all the props for the thing you want to make not spatially loaded in their details OR turn on option "Level Sequence Actor Always Relevant" in all of the cinematic sequence devices. Just remember this is a shotgun of seeing what sticks, I don't know which one actually fixes it. I remember there was an issue that happened. Where when props that get too far from their original location when you move them in a sequence reset to where they begun. Above is just the ways I fixed it. I think it's a bug with how props are streaming with world partition etc. So if THAT doesn't work. I'm sorry but I got nothing.

  • @Oleszyk
    @Oleszyk3 ай бұрын

    I have questions about this device, do you have Discord server?

  • @howtwoboss

    @howtwoboss

    3 ай бұрын

    I don't, but if you got any questions, you can just comment them here

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