Tutorial: Quick Stitches In Blender 3.0
I will quickly cover a way of making stitches in Blender. This is a workaround and there are probably better ways around this, but for now, I hope you guys might find it useful.
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#Blender #3D #CGI
Пікірлер: 136
Great tutorial! You can also change the array type to "fit curve" and pick the same curve. That way stictches will always fill up the whole curve no matter of the offset.
@TheDevian
Жыл бұрын
When I tried that, it only filled one segment... 🤔
@Trollface01
4 ай бұрын
@@TheDevian i had 3 segments )
@entorix4763
3 ай бұрын
@@TheDevian I know this is a year old but you have to select the curve in the array modifier
@TheDevian
3 ай бұрын
@@entorix4763 Thanks, I might have to try this again one of these days.
Thank you. As a noob to Blender, I found this tutorial to be the most comprehensive out of all the others I’ve watched, to create this effect.
Brilliant technique! Thank you so much for posting this! I prefer the non-destructive nature of this method over sculpting or painting stitches and adjusting the stroke method / dash ratio.
This was sew cool! Thanks for sharing. Saving this one to my library.
So well explained and not leaving anything out. Thanks for also including us macOS users.
i wish I had found this video 6 months ago, it took a week of me messing around and watching videos to figure this out on my own lol. You definitely earned a subscription out of me!!
Best tutorial on making stitches, I do not know how many times I revisit this but its the best
Amazing tutorial and the material looks so realistic!! Thank you so much:)
Simply great! Thanks!
Excellent tutorial! Thanks for offering it!
Super simple but very effective well done
I started watching thinking I would never need this but it looks cool but now I know I want to go back to learning blender!
Wow lots of good tricks in this one. I've never thought about using Ctl B to get edge loops in places where Ctr R would usually refuse.
Much better than using normal maps. Thank you!
I love this tutorials, even if i don't need to create this, the process teach me a lot of stuff
Great simple tutorial with clear instructions
Hory fuuuuk. AMAZING! Congratz, dude!
Exactly what I was looking for. Thanks a lot for sharing that tip.
this is frickin master brain !!!! awesome trick. good thinking.
this was so helpful thank you!🙏
pretty ok? seriously?.. THIS IS DAMMM AWESOME!!! .. I'm alraedy thinking to make a couple of stitching patterns. this is amaazing man. I knew this all but never thought to array like this.
Really cool! I've been making some boots, this is going to be a great detail to add
❤❤❤❤❤ this methode is bussing bussing
Fantastic. I would have sub-d'd the head before making the curve so the stitches hugged the head more once it was sub-d'd. Thanks for the excellent tute :)
Nicely explained. Thank you! :-)
I just imagine some grandma somewhere looking up how to stitch something quickly and finding this video and being really confused like "how am I supposed to do that with my blender??"
Looks great
Good video man, fast and simple expalination.
alt-s ?! omg thankyou
Perfect video
Very helpful, thank you.
this is what im looking for.... Thank you so much!!!
Thanks for sharing
Awesome Intermediate Level Tutorials im Looking for more people that do these type of Tutorials.
@best_f1ghters
2 жыл бұрын
So am I
@thenock7848
2 жыл бұрын
Id recommend checking out john Dickinson's channel, he has some really good modeling tuts
Nice one.... thankyou for your support
You'll get a more symmetrical divot (less diagonal in relation to the normal) if you bevel the line with 0 before alt-s. Ctrl-1 is a quick way to add the subdiv. Also, you might try "Curve Length" instead of "Fixed Count" in your array modifier.
Thanks! Good tutorial
Great video!
Amazing.
thank you bro really great tutorial 😍❤
Awesome!!!
Thank you for sharing
fantastic
you are a blender god
So Usefull, Thanks
Very nice!
This is helpful. Thank you!
Thanks! Good solution:)
great!
Amazing
Bellissimo! Really cool effect, and super easy explanation. Bravo, you just earned a new adept...😎👍
@camilasmithson5410
2 жыл бұрын
Finalmente, un Italiano.
Very nice, though I came here to learn the leather texture, this was cool too.
To select the edge loop around the face you say "so let's go, Shift A" although it's Shift+Alt. I know you have screencast keys on where it's showing correct, I just know that sometimes people watch what you're doing and listen to it and maybe not notice the screencast keys showing something different. By the way, since it is the only selection you make at this time and don't want to add to an existing selection, it's only Alt, the Shift key is not necessary. But a great tutorial, I don't mean to be nitpicking, I simply wanted to point that out if some beginner is confused and looking in the comments for an answer.
thi s leather shader amazing, i will try to recreate it
Thank you so much
perfect
Nice toot!
Nice tutorial thx
Thank you
Great video! I have been using your method for stitching and with some tweaks it works great. Is there any way that you would be able to share your leather texture you are using or where to get similar ones? I have been making my own from leather sample scans and I am not having the best results.
it's great
2:31 The restroom is up the stairs and to your right.
Thanks❤
GOAT
Step 1 for this Tutorial is to have good topology... nice vid BTW
I was having issues, it turned out to be the origin points not in the same spot. Thanks for clearing that up.
Super tutek dzięki
Can't you also use the bevel profile for that groove?
Realy usefull but guys, u all have to know that had a HUGE amount of polygons to ur mesh
Another easier method is, duplicate the edge loop, subdivide it like 5 times, subdivision surface modifier, skin modifier, ctrl A to scale it down, select all verts in the edge, checker deselect, 6 deselect 1 selected, scale inward, done.
Tried following this to get the back one, but it will not follow the curve.
Great video, thanks! Fyi DecalMachine can fake this pretty well and has a very deep and quick workflow which sort of ignores geometry (or not, depends how you do it). "Panel decals" are pretty amazing for this, though tbh I've struggled to get them to work lately. I'm probably just rusty...
@ArielTavori
2 жыл бұрын
... FWIW, "panel decals" can also act as a dividing line between two materials; can incorporate metallic/second material "subset" items; can be applied in a couple of seconds, using three or four different techniques; and as you wishfully asked for in the video, you can effectively paint on an object with them using the grease pencil workflow...
how do I make the stitch texture? Do I just add color to it? Or do I have to add a texture to make it more realistic?
I'm thinking geometry nodes could speed up this workflow? What do you recon?
could you do a tutorial on the amazing leather material? thanks
Can I use the same technique for rivets too?
hi can someone explain the alt+s i dont get it, it looks same with scale
I follow step by step but when I add the curve modifier the plane doesn't follow the curve. I have tried dozen of times and still the same result. Can anyone help with that?
Why my objects are not exactly fitting exactely on the curve?
thans
Use right mouse button. Faster than f3 in most cases)
What? Thats crazy realistic leather! Do you have a tutorial for the procedural leather too? Great channel as always Pixxo3D!
@4.0.4
2 жыл бұрын
Who said it was procedural? Looks like a normal PBR texture.
@gerdsfargen6687
2 жыл бұрын
@@4.0.4 noted thanks 👌🏻
bom dia. nas partes curvas o meu não fica certo fica com as costuras maiores e esticadas.
wow
when I select the curve it doesn't automatically follow the path. Instead I have to change the deform axis to -Y in order for it to follow. But it distorts the shape of my object, the stitch in this case. Ant suggestions?
Thanks a Lot Dude 👁️👃👁️🙏
Why did you delete the vertex at 3:50-4:00? There are missing stitches then at 7:00.
add leather?
Dear Pixxo, is it possible to get the leather material you're using on this video somewhere ? thanks in advance ;)
Now this made me wanna attempt a little teddy bear
There is a procedural one using geometry nodes by Keiner Sau
can Show Us How to Do Zipper thankyou
Me gusto mucho vídeo xd parece bola de esos de juego americano xd
👏👏👏👍👌✊
i just modified a velder addon to make it more simple.
Well I dont get it. Like ehy the origin down there?
but my object never follows the curve
Good technic but I think it could be heavy in term of optimisation unless the cameras is really focus on this in foreground, but for background object it could have been made with texture
@antoniomarchante457
Жыл бұрын
Yeah, I think you can use this geometry to bake the normals and then use it as a brush for texturing other models that need less detail
@PowerWildMetal
Жыл бұрын
@@antoniomarchante457 Exact
my only question is why you just didnt put a displacememnt modifyer with wave texture. wouldve been easier than curve modifier right?
@veiss8801
2 жыл бұрын
I'd be interested in seeing that method. I'd imagine it'd get a bit more involved and take longer to get it looking as good.
@sidhadhbinu560
2 жыл бұрын
@@veiss8801 nahh, if the uv s are placed properly, i think itll work better than curve modier.
@baril3d
2 жыл бұрын
Would need crazy high polycount for it to look good, it would also take as long to unwrap it separately and make the UVs straight as it took for the curve which is a few clicks.
@sidhadhbinu560
2 жыл бұрын
@@baril3d how would it need more polycount than that of the curve modifier
@baril3d
2 жыл бұрын
@@sidhadhbinu560 because displacement requires a ton of geometry to work well. Can’t subdivide only some parts of the mesh without getting shading errors.
Guys I need help. I can't make the step ''set origin to 3D cursor'' and also ''Convert to Curve''. Can someone tell me what can I do about it?
@tasoskostas972
Жыл бұрын
i have the same problem
@niklaswerthner1349
Жыл бұрын
F3 to search. "set origin to 3D cursor" will only work in object mode. same with ''Convert to Curve''