Tutorial: Quick Stitches In Blender 3.0

I will quickly cover a way of making stitches in Blender. This is a workaround and there are probably better ways around this, but for now, I hope you guys might find it useful.
Links:
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Thank You for Watching, and enjoy your day.
#Blender #3D #CGI

Пікірлер: 136

  • @3dsmileCG
    @3dsmileCG2 жыл бұрын

    Great tutorial! You can also change the array type to "fit curve" and pick the same curve. That way stictches will always fill up the whole curve no matter of the offset.

  • @TheDevian

    @TheDevian

    Жыл бұрын

    When I tried that, it only filled one segment... 🤔

  • @Trollface01

    @Trollface01

    4 ай бұрын

    @@TheDevian i had 3 segments )

  • @entorix4763

    @entorix4763

    3 ай бұрын

    @@TheDevian I know this is a year old but you have to select the curve in the array modifier

  • @TheDevian

    @TheDevian

    3 ай бұрын

    @@entorix4763 Thanks, I might have to try this again one of these days.

  • @thehoundofhorror5120
    @thehoundofhorror51207 ай бұрын

    Thank you. As a noob to Blender, I found this tutorial to be the most comprehensive out of all the others I’ve watched, to create this effect.

  • @AdamJanz3D
    @AdamJanz3D Жыл бұрын

    Brilliant technique! Thank you so much for posting this! I prefer the non-destructive nature of this method over sculpting or painting stitches and adjusting the stroke method / dash ratio.

  • @joe_fabricator
    @joe_fabricator2 жыл бұрын

    This was sew cool! Thanks for sharing. Saving this one to my library.

  • @John_Krone
    @John_Krone2 жыл бұрын

    So well explained and not leaving anything out. Thanks for also including us macOS users.

  • @Geordiecrafts
    @Geordiecrafts2 жыл бұрын

    i wish I had found this video 6 months ago, it took a week of me messing around and watching videos to figure this out on my own lol. You definitely earned a subscription out of me!!

  • @dimphonkoalo1740
    @dimphonkoalo17406 ай бұрын

    Best tutorial on making stitches, I do not know how many times I revisit this but its the best

  • @krissosful
    @krissosful Жыл бұрын

    Amazing tutorial and the material looks so realistic!! Thank you so much:)

  • @magdat4631
    @magdat46313 ай бұрын

    Simply great! Thanks!

  • @dimitrilalushi4693
    @dimitrilalushi4693 Жыл бұрын

    Excellent tutorial! Thanks for offering it!

  • @zillaquazar
    @zillaquazar2 жыл бұрын

    Super simple but very effective well done

  • @sarahm2005
    @sarahm20052 жыл бұрын

    I started watching thinking I would never need this but it looks cool but now I know I want to go back to learning blender!

  • @RC-Heli835
    @RC-Heli835 Жыл бұрын

    Wow lots of good tricks in this one. I've never thought about using Ctl B to get edge loops in places where Ctr R would usually refuse.

  • @ClaudioMalagrino
    @ClaudioMalagrino Жыл бұрын

    Much better than using normal maps. Thank you!

  • @SanOcelotl
    @SanOcelotl2 жыл бұрын

    I love this tutorials, even if i don't need to create this, the process teach me a lot of stuff

  • @samhein321
    @samhein3212 жыл бұрын

    Great simple tutorial with clear instructions

  • @andredantasilvapb
    @andredantasilvapb Жыл бұрын

    Hory fuuuuk. AMAZING! Congratz, dude!

  • @alainbuschenrieder6024
    @alainbuschenrieder602411 ай бұрын

    Exactly what I was looking for. Thanks a lot for sharing that tip.

  • @sidhadhbinu560
    @sidhadhbinu5602 жыл бұрын

    this is frickin master brain !!!! awesome trick. good thinking.

  • @dominosims7276
    @dominosims72766 күн бұрын

    this was so helpful thank you!🙏

  • @muhammadfarooqi
    @muhammadfarooqi Жыл бұрын

    pretty ok? seriously?.. THIS IS DAMMM AWESOME!!! .. I'm alraedy thinking to make a couple of stitching patterns. this is amaazing man. I knew this all but never thought to array like this.

  • @KG_Toronto
    @KG_Toronto2 жыл бұрын

    Really cool! I've been making some boots, this is going to be a great detail to add

  • @akkahoussam
    @akkahoussamАй бұрын

    ❤❤❤❤❤ this methode is bussing bussing

  • @TheUninstaller2000
    @TheUninstaller20002 жыл бұрын

    Fantastic. I would have sub-d'd the head before making the curve so the stitches hugged the head more once it was sub-d'd. Thanks for the excellent tute :)

  • @nurb2kea
    @nurb2kea2 жыл бұрын

    Nicely explained. Thank you! :-)

  • @dowottboy5889
    @dowottboy58892 жыл бұрын

    I just imagine some grandma somewhere looking up how to stitch something quickly and finding this video and being really confused like "how am I supposed to do that with my blender??"

  • @rudypieplenbosch6752
    @rudypieplenbosch67522 жыл бұрын

    Looks great

  • @sosmanoriginal7048
    @sosmanoriginal70482 жыл бұрын

    Good video man, fast and simple expalination.

  • @MrWhitenoise404
    @MrWhitenoise40422 күн бұрын

    alt-s ?! omg thankyou

  • @bardiapirouzy8654
    @bardiapirouzy86542 жыл бұрын

    Perfect video

  • @Owin0
    @Owin0 Жыл бұрын

    Very helpful, thank you.

  • @darrenalbansyah
    @darrenalbansyahАй бұрын

    this is what im looking for.... Thank you so much!!!

  • @izunauchilha334
    @izunauchilha33418 күн бұрын

    Thanks for sharing

  • @pikachufan25
    @pikachufan252 жыл бұрын

    Awesome Intermediate Level Tutorials im Looking for more people that do these type of Tutorials.

  • @best_f1ghters

    @best_f1ghters

    2 жыл бұрын

    So am I

  • @thenock7848

    @thenock7848

    2 жыл бұрын

    Id recommend checking out john Dickinson's channel, he has some really good modeling tuts

  • @ashinisam406
    @ashinisam406 Жыл бұрын

    Nice one.... thankyou for your support

  • @afjer
    @afjer2 жыл бұрын

    You'll get a more symmetrical divot (less diagonal in relation to the normal) if you bevel the line with 0 before alt-s. Ctrl-1 is a quick way to add the subdiv. Also, you might try "Curve Length" instead of "Fixed Count" in your array modifier.

  • @Aptass
    @Aptass2 жыл бұрын

    Thanks! Good tutorial

  • @stefanguiton
    @stefanguiton2 жыл бұрын

    Great video!

  • @vietdungcao8779
    @vietdungcao87792 жыл бұрын

    Amazing.

  • @mahmoud_ali_963
    @mahmoud_ali_963 Жыл бұрын

    thank you bro really great tutorial 😍❤

  • @tcheadriano
    @tcheadriano2 жыл бұрын

    Awesome!!!

  • @biggestonee
    @biggestonee Жыл бұрын

    Thank you for sharing

  • @uncleboby5952
    @uncleboby595210 ай бұрын

    fantastic

  • @mirkan1
    @mirkan12 жыл бұрын

    you are a blender god

  • @anshumanyadav24816
    @anshumanyadav248169 ай бұрын

    So Usefull, Thanks

  • @Smooth_Shading
    @Smooth_Shading2 жыл бұрын

    Very nice!

  • @GeorgeKayesi
    @GeorgeKayesi2 жыл бұрын

    This is helpful. Thank you!

  • @zapfsaeule2
    @zapfsaeule22 жыл бұрын

    Thanks! Good solution:)

  • @choochshoot6681
    @choochshoot66813 ай бұрын

    great!

  • @ar3designs
    @ar3designs Жыл бұрын

    Amazing

  • @ushubushu
    @ushubushu2 жыл бұрын

    Bellissimo! Really cool effect, and super easy explanation. Bravo, you just earned a new adept...😎👍

  • @camilasmithson5410

    @camilasmithson5410

    2 жыл бұрын

    Finalmente, un Italiano.

  • @TheDevian
    @TheDevian Жыл бұрын

    Very nice, though I came here to learn the leather texture, this was cool too.

  • @gordonbrinkmann
    @gordonbrinkmann2 жыл бұрын

    To select the edge loop around the face you say "so let's go, Shift A" although it's Shift+Alt. I know you have screencast keys on where it's showing correct, I just know that sometimes people watch what you're doing and listen to it and maybe not notice the screencast keys showing something different. By the way, since it is the only selection you make at this time and don't want to add to an existing selection, it's only Alt, the Shift key is not necessary. But a great tutorial, I don't mean to be nitpicking, I simply wanted to point that out if some beginner is confused and looking in the comments for an answer.

  • @GreenGuru23
    @GreenGuru2311 ай бұрын

    thi s leather shader amazing, i will try to recreate it

  • @segunajayi9575
    @segunajayi9575 Жыл бұрын

    Thank you so much

  • @fotoohifx
    @fotoohifx2 жыл бұрын

    perfect

  • @Glowbox3D
    @Glowbox3D2 жыл бұрын

    Nice toot!

  • @GalacticomCGI
    @GalacticomCGI2 жыл бұрын

    Nice tutorial thx

  • @kiwifruit3d
    @kiwifruit3d2 жыл бұрын

    Thank you

  • @matthewchandler3930
    @matthewchandler3930 Жыл бұрын

    Great video! I have been using your method for stitching and with some tweaks it works great. Is there any way that you would be able to share your leather texture you are using or where to get similar ones? I have been making my own from leather sample scans and I am not having the best results.

  • @letouristedunet3921
    @letouristedunet39212 жыл бұрын

    it's great

  • @jknMEMES
    @jknMEMES7 ай бұрын

    2:31 The restroom is up the stairs and to your right.

  • @baghibeatz9301
    @baghibeatz9301 Жыл бұрын

    Thanks❤

  • @tommaso6540
    @tommaso6540 Жыл бұрын

    GOAT

  • @k.wrennn
    @k.wrennn2 жыл бұрын

    Step 1 for this Tutorial is to have good topology... nice vid BTW

  • @seankelly5318
    @seankelly531810 күн бұрын

    I was having issues, it turned out to be the origin points not in the same spot. Thanks for clearing that up.

  • @hill271
    @hill271 Жыл бұрын

    Super tutek dzięki

  • @HAWXLEADER
    @HAWXLEADER2 жыл бұрын

    Can't you also use the bevel profile for that groove?

  • @lulup52
    @lulup52Ай бұрын

    Realy usefull but guys, u all have to know that had a HUGE amount of polygons to ur mesh

  • @digitalmc
    @digitalmc3 ай бұрын

    Another easier method is, duplicate the edge loop, subdivide it like 5 times, subdivision surface modifier, skin modifier, ctrl A to scale it down, select all verts in the edge, checker deselect, 6 deselect 1 selected, scale inward, done.

  • @TheDevian
    @TheDevian Жыл бұрын

    Tried following this to get the back one, but it will not follow the curve.

  • @ArielTavori
    @ArielTavori2 жыл бұрын

    Great video, thanks! Fyi DecalMachine can fake this pretty well and has a very deep and quick workflow which sort of ignores geometry (or not, depends how you do it). "Panel decals" are pretty amazing for this, though tbh I've struggled to get them to work lately. I'm probably just rusty...

  • @ArielTavori

    @ArielTavori

    2 жыл бұрын

    ... FWIW, "panel decals" can also act as a dividing line between two materials; can incorporate metallic/second material "subset" items; can be applied in a couple of seconds, using three or four different techniques; and as you wishfully asked for in the video, you can effectively paint on an object with them using the grease pencil workflow...

  • @tennitontennis4308
    @tennitontennis43082 жыл бұрын

    how do I make the stitch texture? Do I just add color to it? Or do I have to add a texture to make it more realistic?

  • @BlackoutGamingChannel
    @BlackoutGamingChannel2 жыл бұрын

    I'm thinking geometry nodes could speed up this workflow? What do you recon?

  • @bobbyli3880
    @bobbyli38809 ай бұрын

    could you do a tutorial on the amazing leather material? thanks

  • @cabacho
    @cabacho11 ай бұрын

    Can I use the same technique for rivets too?

  • @zonian8782
    @zonian8782 Жыл бұрын

    hi can someone explain the alt+s i dont get it, it looks same with scale

  • @bojoreal
    @bojoreal Жыл бұрын

    I follow step by step but when I add the curve modifier the plane doesn't follow the curve. I have tried dozen of times and still the same result. Can anyone help with that?

  • @Fishdonut
    @Fishdonut Жыл бұрын

    Why my objects are not exactly fitting exactely on the curve?

  • @mohitjangir1992
    @mohitjangir19925 ай бұрын

    thans

  • @asylum3324
    @asylum33242 жыл бұрын

    Use right mouse button. Faster than f3 in most cases)

  • @gerdsfargen6687
    @gerdsfargen66872 жыл бұрын

    What? Thats crazy realistic leather! Do you have a tutorial for the procedural leather too? Great channel as always Pixxo3D!

  • @4.0.4

    @4.0.4

    2 жыл бұрын

    Who said it was procedural? Looks like a normal PBR texture.

  • @gerdsfargen6687

    @gerdsfargen6687

    2 жыл бұрын

    @@4.0.4 noted thanks 👌🏻

  • @jcartegrafica6731
    @jcartegrafica67315 ай бұрын

    bom dia. nas partes curvas o meu não fica certo fica com as costuras maiores e esticadas.

  • @MichaelFlynn0
    @MichaelFlynn02 жыл бұрын

    wow

  • @colinredwood
    @colinredwood4 ай бұрын

    when I select the curve it doesn't automatically follow the path. Instead I have to change the deform axis to -Y in order for it to follow. But it distorts the shape of my object, the stitch in this case. Ant suggestions?

  • @manuel.camelo
    @manuel.camelo Жыл бұрын

    Thanks a Lot Dude 👁️👃👁️🙏

  • @cr4723
    @cr47232 жыл бұрын

    Why did you delete the vertex at 3:50-4:00? There are missing stitches then at 7:00.

  • @nontechnicalsagar3494
    @nontechnicalsagar3494 Жыл бұрын

    add leather?

  • @hugo3896
    @hugo3896 Жыл бұрын

    Dear Pixxo, is it possible to get the leather material you're using on this video somewhere ? thanks in advance ;)

  • @secretvanilla7279
    @secretvanilla72792 жыл бұрын

    Now this made me wanna attempt a little teddy bear

  • @JimmyGunawanX
    @JimmyGunawanX2 жыл бұрын

    There is a procedural one using geometry nodes by Keiner Sau

  • @user-tk2cn2iv2r
    @user-tk2cn2iv2r Жыл бұрын

    can Show Us How to Do Zipper thankyou

  • @lukdra
    @lukdra2 жыл бұрын

    Me gusto mucho vídeo xd parece bola de esos de juego americano xd

  • @best_f1ghters
    @best_f1ghters2 жыл бұрын

    👏👏👏👍👌✊

  • @zsoltoravecz1815
    @zsoltoravecz1815 Жыл бұрын

    i just modified a velder addon to make it more simple.

  • @simonw.1223
    @simonw.1223 Жыл бұрын

    Well I dont get it. Like ehy the origin down there?

  • @jawadoumar
    @jawadoumar Жыл бұрын

    but my object never follows the curve

  • @PowerWildMetal
    @PowerWildMetal Жыл бұрын

    Good technic but I think it could be heavy in term of optimisation unless the cameras is really focus on this in foreground, but for background object it could have been made with texture

  • @antoniomarchante457

    @antoniomarchante457

    Жыл бұрын

    Yeah, I think you can use this geometry to bake the normals and then use it as a brush for texturing other models that need less detail

  • @PowerWildMetal

    @PowerWildMetal

    Жыл бұрын

    @@antoniomarchante457 Exact

  • @sidhadhbinu560
    @sidhadhbinu5602 жыл бұрын

    my only question is why you just didnt put a displacememnt modifyer with wave texture. wouldve been easier than curve modifier right?

  • @veiss8801

    @veiss8801

    2 жыл бұрын

    I'd be interested in seeing that method. I'd imagine it'd get a bit more involved and take longer to get it looking as good.

  • @sidhadhbinu560

    @sidhadhbinu560

    2 жыл бұрын

    @@veiss8801 nahh, if the uv s are placed properly, i think itll work better than curve modier.

  • @baril3d

    @baril3d

    2 жыл бұрын

    Would need crazy high polycount for it to look good, it would also take as long to unwrap it separately and make the UVs straight as it took for the curve which is a few clicks.

  • @sidhadhbinu560

    @sidhadhbinu560

    2 жыл бұрын

    @@baril3d how would it need more polycount than that of the curve modifier

  • @baril3d

    @baril3d

    2 жыл бұрын

    @@sidhadhbinu560 because displacement requires a ton of geometry to work well. Can’t subdivide only some parts of the mesh without getting shading errors.

  • @anlyldrm2288
    @anlyldrm22882 жыл бұрын

    Guys I need help. I can't make the step ''set origin to 3D cursor'' and also ''Convert to Curve''. Can someone tell me what can I do about it?

  • @tasoskostas972

    @tasoskostas972

    Жыл бұрын

    i have the same problem

  • @niklaswerthner1349

    @niklaswerthner1349

    Жыл бұрын

    F3 to search. "set origin to 3D cursor" will only work in object mode. same with ''Convert to Curve''

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