The ONLY 5 Modeling Tools You Need To Make ANYTHING in Blender

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Chris Bailey ( ‪@CBaileyFilm‬ ) takes us through the top 5 Blender beginner modeling tools you need to model ANYTHING in Blender! Start with nothing but a cube and use these tools to take your model in any direction. If you want to start 3D modeling or want to sharpen your existing skills as a CG artist this tutorial is for you! What do you think are the top 5 modeling tools shown in this tutorial? Let us know in the comments!
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This video covers the five modeling tools to make anything in Blender
- Beginner Modeling Tutorial In Blender
- Getting started with 3D Modelling
- Advanced Modelling Tips
- Best tools to use to create 3D models
- How to make a whiteboard marker :-)
Chapters
0:00 - Getting started with modeling tools
0:30 - The Bevel Tool
1:08 - Merge Tool
1:46 - Extrude Tool
3:23 - Loop Cut Bevel
4:50 - Grid Fill
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Пікірлер: 1 200

  • @cg_cookie
    @cg_cookie Жыл бұрын

    🍪 If you love what we do, consider enrolling to cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions.

  • @calvinlyngdoh851

    @calvinlyngdoh851

    Жыл бұрын

    I felt like an ape that just saw a human do basic magic!

  • @wiseprince7674

    @wiseprince7674

    Жыл бұрын

    Please help me I'm stocked at 2:53. I selected 5faces then clicked S and clicked X then 0.. the outcome is rough not like yours

  • @MaTeJgamma

    @MaTeJgamma

    Жыл бұрын

    @@wiseprince7674 Look well, he marked 8 faces, including the ones on top...the video is cut. In the newest version of Blender after pressing ENTER, you should select the option "Dissolve Orthogonal Edges" from the menu "Extrude Region and Move", hope it helps you.

  • @Infofacts3

    @Infofacts3

    Жыл бұрын

    @@wiseprince7674 first select all your mesh go to to view rutate it . When you see your faces I'd front of x axis than do this scale x and press 0. I will helpful for you..

  • @kingturtleoverlordiv5931
    @kingturtleoverlordiv59313 жыл бұрын

    You don't need the subsurf and bevel to get the smooth shade, just activate "auto smooth" under normals in the mesh data properties tab.

  • @marcelosantos5683

    @marcelosantos5683

    3 жыл бұрын

    Right? I thought he would do that

  • @KaranSingh-yd2ls

    @KaranSingh-yd2ls

    3 жыл бұрын

    that's what I thought.

  • @kefukefu5781

    @kefukefu5781

    3 жыл бұрын

    Me too

  • @marcelosantos5683

    @marcelosantos5683

    3 жыл бұрын

    @Sharul Basalamah the thing is that it is easier and better for performance if you use auto smooth

  • @omeizasanni

    @omeizasanni

    3 жыл бұрын

    Exactly what i thought hed do

  • @bantharadio8960
    @bantharadio89603 жыл бұрын

    The animation made me feel like I was watching the ESPN HIGHLIGHTS of Blender modeling

  • @kevin71127

    @kevin71127

    3 жыл бұрын

    perfect description

  • @tgg766

    @tgg766

    3 жыл бұрын

    Lol this is my first time here and I hope I don't return here with that same comment in mind.

  • @armellebiampamba4257

    @armellebiampamba4257

    3 жыл бұрын

    Yes! The music also fits so well!

  • @magma5267

    @magma5267

    2 жыл бұрын

    Lmao dude this is a legendary comment

  • @francescagreetham1804

    @francescagreetham1804

    2 жыл бұрын

    It totally feels like that 😂

  • @ecksluss
    @ecksluss Жыл бұрын

    I like how at around 2:08 you went from "step by step" to "timelapse hope you can keep up and didn't have any weird issues when you try to copy this part."

  • 3 жыл бұрын

    I've been modelling for some years, and I've always wondered how to fill gaps so they could look good. That grid fill is a complete level up! Thx a lot!

  • @ssharma26

    @ssharma26

    3 жыл бұрын

    Yes totally 🤘

  • @PanewsONE

    @PanewsONE

    3 жыл бұрын

    I can't believe I haven't heard of that before. I asked Google so many times how to do this properly and no other person introduced that feature to me ever

  • @trorid3842

    @trorid3842

    3 жыл бұрын

    I normally just press F to fill in faces and connect vertexes. ALT+F also fills in faces with triangles.

  • @slimshady2408

    @slimshady2408

    3 жыл бұрын

    @@PanewsONE If you want to start learning blender, you can check out Crossmind's tutorial series on blender. It's really good, and one of the best on KZread. And he told almost all features including gridfill and many more. He also told his tricks. Check it out. I am just advising you. I am not doing any advertisement here!

  • @NeinFeline

    @NeinFeline

    Жыл бұрын

    #Investigate311

  • @aa_gg
    @aa_gg3 жыл бұрын

    He protects, he attacks But the most important he doesn't delete the default cube !!

  • @andytrox

    @andytrox

    3 жыл бұрын

    He protecc, he extrude*

  • @slimshady2408

    @slimshady2408

    3 жыл бұрын

    Oooooooooooooooomg. I have seen everyone deleting that nice little cute cube

  • @mayureshkonda5639

    @mayureshkonda5639

    3 жыл бұрын

    @@slimshady2408 Yeah I delete the default cube and add it again. Idk why I even do that!

  • @mobarakjama5570

    @mobarakjama5570

    3 жыл бұрын

    @@mayureshkonda5639 xD

  • @adamthomas7542

    @adamthomas7542

    3 жыл бұрын

    @@mayureshkonda5639 Because we have big brain hooman and new design equals new coob

  • @ilovedoge
    @ilovedoge3 жыл бұрын

    Me: already knows these 5 modelling tools Also me: can't make anything

  • @DevAnimate

    @DevAnimate

    3 жыл бұрын

    just use reference

  • @mubeenthegamer99

    @mubeenthegamer99

    3 жыл бұрын

    @@DevAnimate yeah

  • @ilovedoge

    @ilovedoge

    3 жыл бұрын

    @@kidmosey i made an icosphere

  • @lost-mau5

    @lost-mau5

    3 жыл бұрын

    Me who just uses Extrude and scale: huh bevel, neat.

  • @youneskasdi

    @youneskasdi

    3 жыл бұрын

    I learnt the hard way that creativity doesn't just come down from the sky you have to look up a reference or something you got inspired from and try to make it with your own style

  • @FarQuZeDesigns
    @FarQuZeDesigns2 жыл бұрын

    5:31 No, it is not the missing geometry, it is the normals. Go to the Mesh properties (green triangle pointing downwards ) Under „Normals“ you will find „Auto Smooth“ turn that on. Normals are bit more intricate but when you shade smooth the normals will be averaged between adjacent faces. Auto smooth will prevent that averaging for adjacent faces when the angle between the two is higher than the value next to „auto smooth“ (hard to explain in text)

  • @MAY-bm3lh

    @MAY-bm3lh

    Жыл бұрын

    wow saved me so much time thanks!

  • @akkihole_

    @akkihole_

    Жыл бұрын

    when he says there's not enough geometry it's because he wanted a high poly hardsurface look, and the only way you can get that is by making the topology super dense and adding bevels everywhere with no sharp edges, of course your explanation is still right but that's not what he wanted to do lmao

  • @frelonthetrue5620

    @frelonthetrue5620

    Жыл бұрын

    LEGEND

  • @issglass

    @issglass

    Жыл бұрын

    Learning this really helped me out in making smooth objects in blender that don't look like a hellspawns

  • @sGabrielJ
    @sGabrielJ3 жыл бұрын

    the shortcut for grid fill is ctrl+F, another tip is after apply shader smooth you can go to Object Data Propeties (green triangle) > Normals > Auto Smooth, this will normalize automatically the normals withou need of the subdivision modifier

  • @DarkSwordsman

    @DarkSwordsman

    Жыл бұрын

    Specifically "Ctrl + F > G". Also with Blender 3.3, they added "Shade Auto-Smooth" under the same right click menu which automatically enables the Normal auto smoothing for you.

  • @davidrozier1126

    @davidrozier1126

    Жыл бұрын

    @@DarkSwordsman CTRL F is for the Face menu, not Grid Fill. Grid Fill has no official hotkey, alhough I just added it to my keymap as Shift CTRL F.

  • @DenisTrebushnikov
    @DenisTrebushnikov2 жыл бұрын

    Recently I found out that I use these most of all in addition to your's 5: 6) alt+e - to Extrude along normals 7) i - to Inset Faces 8) Symmetrize (mesh-> Symmetrize rather than or in addition to mirror modifier) 9) Bridge Edge Loop (always in a quickmenu as well as grid fill tool) 10) Solidify modifier 11) j - to Connect Vertex Path 12) k - to Knife tool. and less or completely don't use subdivision modifier. barely or limited use spin and shear tools

  • @zhulikkulik
    @zhulikkulik3 жыл бұрын

    I'd say there are actually 11 of them. Move, rotate, scale, spin, extrude, inset, bevel, loop cut, knife, snap... to..., merge. And two great addons you get directly with Blender itself - pie menu to speed everything up and loop tools.

  • @HAWXLEADER

    @HAWXLEADER

    3 жыл бұрын

    And select flat linked faces

  • @jaromor8808

    @jaromor8808

    3 жыл бұрын

    Too bad the snapping in Blender is probably the worst one I have seen since Junior CAD and 3ds R4

  • @HAWXLEADER

    @HAWXLEADER

    3 жыл бұрын

    @@jaromor8808 Download CAD transforms addon. (free/pay what you want)

  • @swipe87

    @swipe87

    3 жыл бұрын

    Shear

  • @user-sn1hi7my7x

    @user-sn1hi7my7x

    2 жыл бұрын

    Never used the pied menu or loop tools. Does it make a huge difference?

  • @ganapathym3664
    @ganapathym36643 жыл бұрын

    Most entertaining tutorial from CGCookie with Superb Graphics and Music.

  • @cg_cookie

    @cg_cookie

    3 жыл бұрын

    Woot, thanks! Chris really took the time to bake this video in the CGC kitchen. 🍪

  • @ganapathym3664

    @ganapathym3664

    3 жыл бұрын

    @@cg_cookie Yummy and Healthy

  • @FabioSalvidotcom

    @FabioSalvidotcom

    3 жыл бұрын

    Walter White would tell you "You are damn right!"

  • @MarkSiegemund

    @MarkSiegemund

    3 жыл бұрын

    damn sick! With that music, reminds me of when those crazy skater- and snowboard-tutorial videos came out on youtube: U really have just 5 moves you need to master before landing that back-flip-360 perfectly. (but tbh: blender is a tad easier)

  • @klaatu-barada-nikto

    @klaatu-barada-nikto

    3 жыл бұрын

    Completely agree, this is definitely a new level of tutorial production. Great job CG Cookie!

  • @remtromol
    @remtromol3 жыл бұрын

    my favorite tool would be the double G key, move the vertices by line.

  • @Jmvars

    @Jmvars

    2 жыл бұрын

    Yes! Keeps everything neat and tidy, very useful if your mesh is complex.

  • @TheSunlithEarth
    @TheSunlithEarth2 жыл бұрын

    Really nice guide, precise, fast, engaging, keeps the attention and never feels boring with the music in background. Amazing work!

  • @isaiaskaung8856
    @isaiaskaung88562 жыл бұрын

    the background music makes it more exciting

  • @streetrashorgold
    @streetrashorgold Жыл бұрын

    Regardless of your technique, the video is awesome and very easy to follow. All these negative comments are trash as your way of doing tutorials is genius. Definitely the best tutorial for modeling on blender by far.

  • @Telekdays
    @Telekdays3 жыл бұрын

    Thank you man, You might have changed my life for real. I'm tired of looking everywhere to learn and relearn blender everytime I stop using it. this will make me stick to it and probably achive my first game in unity

  • @Revy8
    @Revy83 жыл бұрын

    ive been using blender for 5 months and I learned so much. This might be the best blender video I have ever watched. its up there with the donut

  • @user-yw7jf7jw9e
    @user-yw7jf7jw9e Жыл бұрын

    Bevel, merge,extrude, loop cutting. Very useful tools.

  • @humanexe5451
    @humanexe54512 жыл бұрын

    This is the best tutorial ever made for beginners.

  • @MidnightSt4r
    @MidnightSt4r3 жыл бұрын

    Why waste polys on Bevelling everything? Just use Edge Crease + the Subsurf "Use Crease" toggle and boom, clean edges, no extra geometry.

  • @ak_fx

    @ak_fx

    3 жыл бұрын

    or just use auto smooth

  • @Insertnamehere58

    @Insertnamehere58

    3 жыл бұрын

    In this case auto-smooth would probably be fine, but in general sub-surf gives better looking results

  • @Awertnex

    @Awertnex

    3 жыл бұрын

    That is also true, but won't work if you still want a soft bevel (crease between 0 & 1), except if you have enough subdivisions to cover that.

  • @metrion1723

    @metrion1723

    3 жыл бұрын

    I'm not sure if that works if you need to create models that are used in other applications.

  • @Cheesepuff8

    @Cheesepuff8

    3 жыл бұрын

    Side bevelling all the edges adds a ton of realism, dunno why he didn’t say that

  • @superviewer
    @superviewer3 жыл бұрын

    I'm a graphics and model designer in a variety of artistic fields and really trying to get my foot in with 3D/Blender. Voice and narration is so crucial, and compared to others I tried to learn from, you nailed it. Thank you so much.

  • @secret-name
    @secret-name3 жыл бұрын

    Been getting back into Blender recently and you just blew my mind with the L-Shift + X/Y/Z tip. You legend!

  • @Khinouille
    @Khinouille Жыл бұрын

    Note how awesome this video is, he explain correctly, fast, but not too much useless informations to avoid overload. The Music keep the brain stimulated during the whole process wich is just S tier for brains like me who fade away at MACH 20 He kept showing the " long " part to help us get some references of process, but timelaps'ed it so it does not become annoying, just enought for us to get the usefull informations. I rarely comment, but videos like that just deserve to be complimented pardon my english, too lazy to use translator.

  • @MegaHamour

    @MegaHamour

    Жыл бұрын

    what is the music name?

  • @entredeuxbouchees
    @entredeuxbouchees3 жыл бұрын

    This is so concise content, thanks a lot, haven't been playing in Blender for like 12 years and this sums up/refresh so much.

  • @cg_cookie

    @cg_cookie

    3 жыл бұрын

    That's encouraging to hear! That's just about when we first got started as well. Happy Blending - Wes

  • @RealCubeMelonClock
    @RealCubeMelonClock3 жыл бұрын

    Booleans are pretty important as well. I also use auto smooth in the object data properties menu, instead of sub-surf/beveling edges -- unless I really need the extra geometry, or the auto smooth doesn't do exactly what I want. I enjoy videos like this because it never hurts to go over the fundamentals, and I like bite-sized tutorials.

  • @The_Superior_Self
    @The_Superior_Self Жыл бұрын

    This is the most epic and exciting tutorial on: "How to make a pen" ive ever seen.

  • @Mario040
    @Mario0402 жыл бұрын

    BRO UR THE BEST GUY I HAVE EVER SEEN THANK YOU SO MUCH

  • @Awertnex
    @Awertnex3 жыл бұрын

    Oh by the way, you don't need to hit ESC after extruding, you can just do "E" "S" right away, it'll work the same, and same with rotation and location

  • @Phoenix-gz9xb

    @Phoenix-gz9xb

    3 жыл бұрын

    Or just left click the mouse. Everyone has their own way though

  • @Kinorian1212

    @Kinorian1212

    3 жыл бұрын

    @@Phoenix-gz9xb Left click applies any transforms tho, right click does the same function as Esc, but still easier to just skip the step if thats what youre doing. tho i guess that also differs with what control scheme you use

  • @4KProductionsFilms
    @4KProductionsFilms3 жыл бұрын

    For complete beginners, very well explained on the basics!

  • @Rickdocaminho
    @Rickdocaminho2 жыл бұрын

    The coolest Blender video I've seen in youtube.

  • @themysteriousunknownrevealed
    @themysteriousunknownrevealed2 жыл бұрын

    Where has this been my whole life?! Thank YOU

  • @ladyessays
    @ladyessays2 жыл бұрын

    The most useful blender modelling tutorial EVER! Thank you!!

  • @TheAngelArrow

    @TheAngelArrow

    2 жыл бұрын

    biggest fucking cap on youtube

  • @KTHKUHNKK

    @KTHKUHNKK

    2 жыл бұрын

    It would take me 20 years to learn that. Holy moly Keith

  • @Handelsbilanzdefizit
    @Handelsbilanzdefizit3 жыл бұрын

    Best modelling function (my opinion). Go to edit mode, and ... -> press "ctrl + right mouse button" to put verticies everywhere. -> And press 'F'-key to connect them for edges, polygons, etc. So, theoretically, if you have a lot of time, you can model everything "point by point". Just with that two functions.

  • @tobiaskiddle2245
    @tobiaskiddle22452 жыл бұрын

    I’ve been using blender for some time now mostly self taught, and this video really helped me out, thank you

  • @bl3nd3rfan
    @bl3nd3rfan11 күн бұрын

    *_0:40_**_ Bevel_* - Shape = convex - Clamp Overlap = fix giới hạn *3:28** Combomix: Bevel x Extrude x Scale đầu viết* #submesh *_1:19_**_ Fix trùng lặp vertex_* - Select all > Merge by Distance *_5:01_**_ Grid Fill hàn weld cap_* *_2:49_**_ Trans faces căn chỉnh các điểm cùng 1 hàng thành mặt phẳng_* *_5:41_**_ SSF cây viết_* *_6:25_**_ Order Mod khi apply_* - 6:27 Limit Method khi Bevel mod tự động.

  • @kalaherty
    @kalaherty3 жыл бұрын

    I've literally never seen the grid fill before. Awesome!

  • @wgalloPT
    @wgalloPT3 жыл бұрын

    I love the colorful in between effects showing the type of tool you were using in yellow and the pen close up...curiosity, what did you use to do that? spectacular!

  • @cg_cookie

    @cg_cookie

    3 жыл бұрын

    I used a wireframe modifier and an emission shader. The little text underlines were done with a curve animating the start and end extrusion. Glad you liked it! -Chris Bailey

  • @LabGecko

    @LabGecko

    2 жыл бұрын

    @@cg_cookie Just a bit of criticism - those hard flashes of light can cause seizures in people sensitive to them. Personally, I find them uselessly distracting. A softer effect or less harsh effect / not aimed at the camera would have worked just as well.

  • @mariahm2604

    @mariahm2604

    2 жыл бұрын

    @@LabGecko I know this is ancient in internet terms, but I have to back this up. I can't show this tutorial to my partner (or watch it in the same room as them) because they get seizures...

  • @thenaturechannel4942
    @thenaturechannel49423 ай бұрын

    Graphics with Music 🔥🔥

  • @michaelkjellander9370
    @michaelkjellander93702 жыл бұрын

    This video is the best. I use it as a reference and am coming back time after time.

  • @L33T_Taco
    @L33T_Taco3 жыл бұрын

    wow.. actually that makes me want to actually go make something and not feel discouraged.

  • @CADPond

    @CADPond

    3 жыл бұрын

    Me too!!

  • @designersmakitbetter
    @designersmakitbetter3 жыл бұрын

    Damn, this is a pretty action packed tutorial.

  • @harshithaeddula1737
    @harshithaeddula17372 жыл бұрын

    broooo that animated editing is so cool with the marker on the video

  • @NightSkater69
    @NightSkater692 жыл бұрын

    I'm fairly new to blender but have a fair bit of experience with paint, gimp and other image editing softwares. Honestly I consider myself a beginner but ever beginner tutorials I watch leave me bored and my questions un answered. And in 7 mins you answered many of those questions plus gave me so much more to just streamline things. Thank you for your videos, you most certainly have gained a subscriber.

  • @ace280671
    @ace2806713 жыл бұрын

    Nice! I’ve been using Blender for a while, I hadn’t considered some of the options you highlighted, many thanks!

  • @cg_cookie

    @cg_cookie

    3 жыл бұрын

    Boom! Glad that it was helpful!

  • @ak_fx
    @ak_fx3 жыл бұрын

    Dont increase the geometery just to fix shading issues. Go into object data and enabe auto smooth. DONT INCREASE VERTICES FOR NO REASON. That being said, this is still a great video.

  • @repeekyraidcero

    @repeekyraidcero

    2 жыл бұрын

    Hi Kurzges- oh.

  • @kilolojenkins8396
    @kilolojenkins83963 жыл бұрын

    Thank you for this! I've learned more in 2 videos by Chris Bailey than I have in the hours on hours of other vids I've watched. That's not to down other videos because they, too, were incredibly helpful. But I'm sitting here, mind blown.

  • @ccringee9094
    @ccringee90943 жыл бұрын

    Im still learning blender, and i gotta say this is a great video for learning the basics and simply refreshing your memory, this is awesome! It's quick, To the point, and useful, i gotta say this has been one of the most helpful videos ive seen so far, you have earned my subscription :)

  • @kyriakosmazeris5117
    @kyriakosmazeris51173 жыл бұрын

    5:38 you can just use auto smooth instead of bevel modifier and subdivision modifier. Much faster and easier.

  • @michaelsmusicinstruments9980
    @michaelsmusicinstruments99803 жыл бұрын

    my top 5: loop tools bridge - loop tools circle - mirror - vertex group - bezier curve

  • @fogboyenterprise2724
    @fogboyenterprise27243 жыл бұрын

    Man I love how quick and basic the walk throughs are, videos are incredibly useful. Thanks, papa bless 🙏

  • @sheilafrancl1423
    @sheilafrancl142324 күн бұрын

    Mirror modifier would definitely be in my top list

  • @YuraPericle
    @YuraPericle3 жыл бұрын

    Music and video fx are great!

  • @MegaHamour

    @MegaHamour

    Жыл бұрын

    what its name?

  • @tarunviegas8481
    @tarunviegas84813 жыл бұрын

    Underrated!

  • @cg_cookie

    @cg_cookie

    3 жыл бұрын

    That's better than overrated! 😅Happy Blending - Wes

  • @dido3500

    @dido3500

    3 жыл бұрын

    Really it's not good! It should be balanced and normal rated, (seriously not overrated like PewdiePie)

  • @JamirPhillips
    @JamirPhillipsАй бұрын

    Entirely too much awesomeness in this video...very much appreciated....

  • @3dmockingbird
    @3dmockingbird Жыл бұрын

    another good skill to acquire is the recalculate normals.. cleans up any mesh problems

  • @Charly_Chive
    @Charly_Chive3 жыл бұрын

    The music makes this way more epic than it looks! - Thanks for the grid fill tip!

  • @MegaHamour

    @MegaHamour

    Жыл бұрын

    what is the music name?

  • @behrooz8393
    @behrooz83933 жыл бұрын

    00:54 why not just adding a cylinder instead?

  • @cg_cookie

    @cg_cookie

    3 жыл бұрын

    Primarily to show off the capabilities of the tools vs the best workflow for the particular item. Though it is a way. :) Happy Blending - Wes

  • @cofucan

    @cofucan

    3 жыл бұрын

    Don't want to offend default cube.

  • @Salsuero

    @Salsuero

    3 жыл бұрын

    @@cg_cookie So your very first step is to teach people how to waste time doing something they don't need to do? That seems a bit backwards, but ok. Maybe if you would've said... "now you could just start with a cylinder, but what fun would that be?" -- at least it would something.

  • @davidzobeck3874
    @davidzobeck38742 жыл бұрын

    I tried to get into Blender a number of years but gave up. Now I am back and going through intro to Blender videos. I found this was simple and easy to follow. Tomorrow I will begin to practice doing the same thing. Thank you Chris. One day I hope to make a video

  • @BillHendricksShadowmason
    @BillHendricksShadowmason2 жыл бұрын

    So short, so thorough. Thanks.

  • @trailofscarlet3518
    @trailofscarlet35182 жыл бұрын

    "The ONLY tools you need are bevel, merge, extrude, loop, and grid ... right so the first thing you wanna do is hit S to scale and G to move"

  • @soboliucho

    @soboliucho

    2 жыл бұрын

    @Angel Navarrete I thing that is call non-destructive editing

  • @N1ghtR1der666
    @N1ghtR1der6662 жыл бұрын

    when making the lid clip , with the "scale locked on x then hit 0" he didnt mention that the faces need to be selected from right othographic (num 3) for them not to just smoosh together

  • @GalaxySheep

    @GalaxySheep

    Жыл бұрын

    Much thanks, I was stuck at that part lul

  • @Kholaslittlespot1
    @Kholaslittlespot12 жыл бұрын

    Perfect video to link to friends who want to start out in blender

  • @FreshSakuya
    @FreshSakuya3 жыл бұрын

    That's really handy! I definitely had to fiddle around with Blender to find out how to do some of these things. Having them all compiled to a nice, concise video is really helpful.

  • @magni319
    @magni3193 жыл бұрын

    You can't go far without the knife, booleans and inset faces. Sometimes you can scale instead of insetting, but not with more complex geometry.

  • @eddieandersson5570

    @eddieandersson5570

    3 жыл бұрын

    @IDRXP SIPHXN on the default cube press tab to go to edit mode, press 3 to go to face select mode and just click a face and press X or delete to delete it.

  • @steprockmedia

    @steprockmedia

    3 жыл бұрын

    BOOLEANS!!!!!!!!!!!!!!! Top Tip, right up there with Subsurf. Booleans FTW

  • @Fox2-Videos
    @Fox2-Videos3 жыл бұрын

    "We're basically going to be cutting our faces with this tool," _Imma just.. leave.._

  • @Kholaslittlespot1
    @Kholaslittlespot12 жыл бұрын

    I love when you get used to blender and you can't even describe the short cut keys anymore. It's just muscle memory. Was fun watching this back after a couple of years. Thanks Mr Bailey!

  • @user-og1dw7hn1i
    @user-og1dw7hn1i2 жыл бұрын

    i like everything about this video .. practical , fast , clear , straight to point .. and the cherry on the top is showing the pressed buttons . thank you for this .

  • @Igoreshkin
    @Igoreshkin3 жыл бұрын

    This is new level of quality there. I love it

  • @cg_cookie

    @cg_cookie

    3 жыл бұрын

    Awe thanks! We've got some plans... ;)

  • @zev8970
    @zev89703 жыл бұрын

    Why not put "Auto Smooth' after "Shade Smooth" wouldn't it give it the same look without subdividing and then just Bevel Modifier. Actually asking here not trying to sound like a jerk. In other words, is that a better workflow?

  • @mattdickun

    @mattdickun

    3 жыл бұрын

    It does work, but I think the subdivided method looks better in the end.

  • @dopeytjen

    @dopeytjen

    3 жыл бұрын

    Or just mark edges as sharp..?

  • @mattdickun

    @mattdickun

    3 жыл бұрын

    @@dopeytjen It depends if you are doing a game asset lower poly is better, but for a still image sudb is fine. It's case-specific you could say.

  • @TigreDemon

    @TigreDemon

    3 жыл бұрын

    @@dopeytjen Everytime I tried that it just looks either gross or the lighting doesn't work properly

  • @blacktemplar2207
    @blacktemplar22073 жыл бұрын

    I've been working on an AK-74 for about 15 hours. A lot of work, and when I got to texturing, I realised the topology was screwed up. This video has saved me and now I'll be able to remake one that is well built. Thank you

  • @kentjensen4504
    @kentjensen45042 жыл бұрын

    This video is 7 minutes of pure gold. Thank you so much.

  • @dido3500
    @dido35003 жыл бұрын

    They have missed one tool that's Insert/Intrude 😅

  • @gongarcia4071

    @gongarcia4071

    3 жыл бұрын

    well.. technically you can use Ctrl R or Extrude to make the same thing.. you'd only need a few more steps to do some things

  • @SkinnyBlackout
    @SkinnyBlackout3 жыл бұрын

    The fact that scene data isn't turned on by default is a damn crime against modelling community.

  • @Zeriel00

    @Zeriel00

    3 жыл бұрын

    What do you mean?

  • @SkinnyBlackout

    @SkinnyBlackout

    3 жыл бұрын

    @@Zeriel00 The info about the amount of verts/tris in the scene and selected objects, etc.

  • @eddieandersson5570

    @eddieandersson5570

    3 жыл бұрын

    @@SkinnyBlackout It's displayed at the bottom right of the screen at all times, by default.

  • @SkinnyBlackout

    @SkinnyBlackout

    3 жыл бұрын

    @@eddieandersson5570 Which version? I'm on 2.90.0 and I had to specifically go to settings and enable this feature. I believe it used to be on by default up until 2.9. Maybe they turned it on again for the latest releases. Maybe you had it turned on and the settings transitioned to your version of Blender.

  • @eddieandersson5570

    @eddieandersson5570

    3 жыл бұрын

    @@SkinnyBlackout I'm on 2.9.1 and I think it was on I don't recall turning it on. Either way once you made the start scene as you want it.You can save it as a new start up scene, so that it always open up with the options you want on. It's hard to cater for everyone.

  • @BuilderTrevin
    @BuilderTrevin2 жыл бұрын

    Ive been making simple stuff for 3d printing. This is actually a great help for starters getting into modeling. I would say the CAD toolbox. For precise measurements and placements of holes. For things such as light switch covers..

  • @macwillson4098
    @macwillson40983 жыл бұрын

    wha- a hundred people gave this cool vid a thumbs down? I often wonder what could be a motivation for clicking the thumbs down on such an informative piece. I can only assume they're moving too fast, and were so pumped, they hit it by mistake.

  • @TaylorPlace
    @TaylorPlace3 жыл бұрын

    Americans saying "zed" is the strangest thing lol

  • @cg_cookie

    @cg_cookie

    3 жыл бұрын

    lol - Yes, I'm so used to saying it now I don't even notice! Ha! -Chris Bailey

  • @Salsuero

    @Salsuero

    3 жыл бұрын

    @@cg_cookie Really wish you wouldn't.

  • @DuckyDuckington

    @DuckyDuckington

    3 жыл бұрын

    @@Salsuero He doesn't do it to spite you, lol. He just grew up saying it. Us non-zed users know what he means.

  • @Salsuero

    @Salsuero

    3 жыл бұрын

    @@DuckyDuckington Never said he did. Please don't put words in my mouth. I am fully capable of expressing my own opinions.

  • @DuckyDuckington

    @DuckyDuckington

    3 жыл бұрын

    I didn't put words in your mouth? I said it's more of a cultural thing and that we know what he means anyway. If you don't want to include yourself in the "us" portion, then don't. It's implied you don't use the zed terminology from your original statement, so I inherently believed you to not use it and included you in the "us" category. No reason to be rude, my guy.

  • @coonvault
    @coonvault3 жыл бұрын

    Stop working with subdivisions always on for god sake ! It's because of those kind of tutorials that we have scenes with 13 Million Polygons just for a simple Cup of Cofee

  • @durururururururu

    @durururururururu

    3 жыл бұрын

    team *shade smooth*

  • @admiralevan

    @admiralevan

    3 жыл бұрын

    @@durururururururu weighted normals gang

  • @AndyEngelkemier

    @AndyEngelkemier

    3 жыл бұрын

    I don't disagree that it makes a lot of polygons. But it has a lot of hidden benefits. If you make a good SubD model, you can translate it to NURBS in CAD software and make use of surfacing there. It can be a good way to have a single model driving a mult-res model for gaming, rather than relying on decimate modifiers or actually creating a new model for each version. And it can also help point out modeling mistakes as you make them, like oops, you didn't merge those two vertices, or you have overlapping duplicate edges, you missed a 5/3 sided polygon where you didn't intend one to be, etc. It's easy to be lazy with SubD, but it's a great way to use the exact same base model for a game model And for a video/rendered image model. Perhaps you can't see a good use in your workflow, but being sure your model is SubD capable is a great way to ensure you have designed a "good" low poly model.

  • @artisanmage5378

    @artisanmage5378

    3 жыл бұрын

    And if you are going to use it don't use bevels or loopcuts to control the subdivs. Use shift E. You don't need to generate extra geometry for no reason. Atleast subdiv does something those bevels do nothing but bloat the geo.

  • @GalactusTheDestroyer

    @GalactusTheDestroyer

    3 жыл бұрын

    @@artisanmage5378 I thought he was going to touch on creased edges too. When he went SubD I was like what? lol

  • @JRock8437
    @JRock84372 жыл бұрын

    Oh my god thank you for this, I've been looking for blender tutorials that doesnt have unnecessarily long explanations behind the tools.

  • @brodyblox-robloxdev6905
    @brodyblox-robloxdev6905 Жыл бұрын

    Man I’m not even gonna lie these are all basic tools for the most part but I didn’t know you could use them in these ways so thank you

  • @xenofrost69
    @xenofrost693 жыл бұрын

    For this one, no need of subd at all.

  • @DavidBoura

    @DavidBoura

    3 жыл бұрын

    auto smooth and done

  • @inSeyven
    @inSeyven3 жыл бұрын

    I’d rather use auto smooth instead of subdiv + bevel

  • @sharadapitta5313

    @sharadapitta5313

    3 жыл бұрын

    Yah! , Adding additional faces also increases the render time a lot. Glad that someone has the same opinion as me.

  • @zexeederayark9499
    @zexeederayark9499 Жыл бұрын

    I finally found the best teacher for Blender 😭😭

  • @TheAnimeist
    @TheAnimeist3 жыл бұрын

    My favorite is the save command.

  • @giftcp82
    @giftcp823 жыл бұрын

    Respectfully asking why didn't you just start with a regular cylinder

  • @PrinceWesterburg
    @PrinceWesterburg3 жыл бұрын

    NOOOOO - That last section (facepalm) use 'Mark Hard Edges' with subdivs or simply change the max smoothing angle in the geometry tab.

  • @nileshgurav5897
    @nileshgurav58973 жыл бұрын

    The best presentation I have seen. Simple and easy. Zooming in on the part you work is great idea, really helpful.

  • @aashay
    @aashay3 жыл бұрын

    Chris is the MAN!!!

  • @PCControluz
    @PCControluz Жыл бұрын

    It was soo useful for me especially fill and merge

  • @Theodinator01
    @Theodinator013 жыл бұрын

    Knew most of this stuff already but did learn some new stuff like exclusion with scaling and grid fill, Thanks!

  • @SuccessNowBlueprints
    @SuccessNowBlueprints Жыл бұрын

    Awesome tutorial, first day using blender and was able to follow your tutorial A-Z I ended up making to many subdivision cuts at the top so it wouldn't quite render the same, some of the blocks on clip would split into two but really started to get into a flow with the axis extrusions which was really cool! Just wanted to say thanks!

  • @thenotorious8382
    @thenotorious83822 жыл бұрын

    4:48 you can simply press F to fill the empty area with a face

  • @steprockmedia
    @steprockmedia3 жыл бұрын

    Good video - I especially liked your dramatic glowing marker animation to highlight the concepts.

  • @vaishnav_mallya
    @vaishnav_mallya3 жыл бұрын

    Destructive extrude and Proportional editing are one of my favourites.

  • @imranrana7460
    @imranrana7460 Жыл бұрын

    Thank you for explaining this thoroughly!

  • @mortonuser
    @mortonuser2 жыл бұрын

    Just: Wow! - This is not only educational but very, very entertaining with these nice videoclips between the lessons! Love it from the beginning to the end.

  • @json9865
    @json98653 жыл бұрын

    That music is so epic wow

  • @Lync1111
    @Lync11113 жыл бұрын

    Ok CG Cookie Blender why not use this guy to teach new users. His teaching style rocks. This guy and the way you all have the graphics animated. Something about this method is key. So how about it Blender Have this guy to teach beginners courses. Thanks!

  • @BigManG
    @BigManG Жыл бұрын

    this has saved my life

  • @tony_T_
    @tony_T_2 жыл бұрын

    This makes creating models in Blender hundreds of times easier now. Thank you!