Top 10 Weird Card Sub Types
Ойындар
In Magic the Gathering each card has a card type, be it land, creature, planeswalker, or so on. Sometimes a card will also have a subtype to help denote some flavor or mechanical function. While some subtypes like equipments and auras are mainstays in the game, other subtypes are far more obscure in their application. Today we’re going over ten of the weirdest subtypes Magic has to offer.
Script by Uncrowned Jules
Editing by Vince
├ The List
Intro: (0:00)
10. Arcane: (0:19)
9. Siege: (2:24)
8. Lair: (4:24)
7. Gold: (7:07)
6. Cartouche: (9:06)
5. Urza’s: (10:59)
4. Trap: (12:52)
3. Attraction: (14:26)
2. Fortification: (16:10)
1. Contraption: (17:38)
#mtg #tcg #magicthegathering
(Just a note, we have people who actually know the game very well making the scripts for this channel. As the owner of the channel (Theduellogs/hirumaredx) is a total newbie to the game.)
Пікірлер: 112
Still waiting for top 11 basic lands
@israeldavila27
5 ай бұрын
1-5: Forrest 6-11: Mountain
@professionalhater3929
5 ай бұрын
@@israeldavila27nah number 6 is plains
@BeyondEcstasy
5 ай бұрын
Waste of a list
@Bezoldz
5 ай бұрын
@@israeldavila27forest 1-5? Not anymore. Green by far the weakest mono color
@israeldavila27
5 ай бұрын
@@Bezoldz Gruul is best combo
Mark Rosewater in interviews has mentioned that contraptions were explicitly not planned to exist. With some of Future Sight’s unique mechanics being meant to be just that a weird one off. It was not until a magic designer publicly stated that there was no contraptions that he felt that there would need to be some in an unset
@user-ou6ps7qd1g
2 ай бұрын
Also there has now been another fortification printed in the fallout commander precons.
For weird card types I personally would've mentioned "world." It was a subtype of enchantments that always had boardwide effects, and similarly to how Field Spells worked in Yugioh originally, if another World enchantment was played it would remove the other (though it was state based so it did not count as being destroyed). It was retired because the world subtype would only cause more rules confusions, and there was nothing stopping enchantments from having boardwide effects anyways within the rules if it didn't have the world subtype.
@danielwhite1890
5 ай бұрын
It's not gone though, "world" enchantments have been printed recently with the reprint of concordant crossroads. Which still has the supertype
@yummines
5 ай бұрын
@@danielwhite1890 the only ones they can actually reprint though are Concordant Crossroads and Arboria. Every other world enchant is on the reserve list. They haven't made a new world enchant since Visions in 1997 so I highly doubt they're going to revisit it outside of maybe unsets or commander sets.
@pyrotempestwing
5 ай бұрын
IIRC, World Enchantment flavor was transferred to Planes from Planechase.
@christopherb501
5 ай бұрын
No, it was a SUPERtype. And nothing said it _had_ to be enchantments; they just only ever printed it on such.
@danielwhite1890
5 ай бұрын
@@christopherb501 💀world creatures, just bringin back the old legend rule real quick
Fun fact, you can stack the cartouches for a unique art
The only downside with Most Dangerous Gamer in commander is the fact that only 1 legal attraction has a prize to claim
Treasure's downside actually are somewhat relevant: treasure needing to be tapped also means it can be slowed down by stax pieces that make artifacts enter tapped. There are also more cards that let you tap artifacts for effects that would work with gold but not treasures. While these aren't common occurrences, these still are limitations that make treasures easier to control, which in turn allowed wizards to be more generous in producing them and made cards require less future-proof, leading to current game design which has treasure production as a reasonably common effect (and, in general, having many cards that produce artifact tokens of different kinds).
Fun fact I was at the Indianapolis children's museum and had JUST finished reading about cartouches in the Egypt exhibit when the first Cartouche was spoiled The most recent card to make Gold is actually The Iroan Games from Theros Beyond Death. As the card was representing then in-universe version of the Olympics and Gold tokens were introduced in the original Theros they used Gold over Treasure. Curse of Opulence got a more recent printing in MOC but is originally printed earlier (and even the token in that set is missing the updated Gold type they introduced in Theros Beyond Death)
@KeroTheInvincible
3 ай бұрын
Ironically, the Iroan Games were first mentioned in the original Theros card Arena Athlete, whose flavor text explicitly states that the Iroan Games does NOT award medals. And since the saga is called The First Iroan Games, it's not a tradition that was brought about later, either. In this case, Theros Beyond Death brought back an old, out-dated token type, specifically for an unintentional flavor miss.
@SirToastyToes
3 ай бұрын
@@KeroTheInvincible Maybe iroas showed up at the end of the first ones and told them to cut it out
I’m suppressed “Shard” wasn’t on this list. Another subtype of enchantments with only one card having the type. Supposedly to relate cards to the new planeswalker at the time, but never revisited since. Honorable mention to Shrine being another semi-odd appearance, but less so than the rest of the list.
I disagree with Arcane being narrow, in fact I think its one of the few things that could come back with support. We when went to Strixhaven Arcane would have been a great place for it. You can bring Arcane back using a completely different focus and have it work with new mechanics, there is nothing wrong with that. Lair is one type that could be added more often as flavor for some cards. There could be some minor interactions but its mostly a flavor thing. I'm actually surprised Maze hasn't been a sub-type in the vein of Lair. Traps were an interesting mechanic that could return if they got more support. It really was a missed opportunity when they didn't include any in the DnD set.
@BDC39
5 ай бұрын
It’s funny with arcane it’s too weak as it only works with other arcane cards. But splice onto instant or sorcery is too powerful because it can go into any deck. I too agree we could bring back arcane.
i never heard of the fortification subtype before but that seems like a really cool mechanic, that should really come back!
@stigmaoftherose
5 ай бұрын
Should have been revisited in ikoria.
@Diana-tx2iz
2 ай бұрын
Great news! As of the Fallout commander decks just recently, there are now a whole TWO!
Can't speak to the design but I DO really like Fortifications thematically. Being able to 'fortify' your lands and make them more durable & useful just tickles my strategy game enjoying brain, I love any chance to build castles and forts and I wonder what other concepts it could use.
8:52 The First Iroan Games from Theros Beyond Death also makes a Gold Token.
The casual reference to Yu-Gi-Oh had me dying
I'm surprised Host / Augment didn't make the cut. Shame Nearby Planet didn't get a mention for any of the land subtypes, especially since it turns on Urzatron by itself thanks to its Rangeling ability.
@duane6386
2 ай бұрын
Host is a supertype, not a subtype
The recent printing of C.A.M.P. in the Fallout commander precon brought another fortification to the game
Prediction: Battle - tornument (beg you pardon if i misspell) All players can attack it, then the player who deals more damage to it after a few turns wins a unfair permanent
The Tron lands were further referenced in the 'tron' assembly workers in the Brother's war set. Revisiting the urza mines, towers and power plant as minions that have a mediocre effects but when together do more.
13:56 Maybe one day we'll see a collab with Duel Logs.
I am incredibly fond of lairs in EDH. They don't deserve a spot in every three color mana base but they work well in land fall decks (to get another land to trigger landfall), decks with white based ramp (to trigger your land deficicit effects), or to those terminally addicted to MDFCs all while fixing your mana.
I actually run dromars cavern and riths grove in commander, so the lairs get at least SOME love
More commander vids 🙏. Love your content. Glad i subbed.
Shrine is also a subtype ;) that for now can be added to creature or enchantment. And shrine creature have no creature type, you cant use cavern of souls for your goshintai. Thats a second strange subtype caming from og kamigawa
@andrewbedwell8186
5 ай бұрын
Shrine can only be put on Enchantments, not on creatures. All Shrine creatures that exist are enchantment creatures.
I really wish fortifications come back
Maybe slow down the pace of production a little bit Ive neen noticing more and more small errors
@treederrpah6503
5 ай бұрын
“Who owned the territory” 😭
"broken nut" I laughed too hard at that error, more than I probably should.
17:34 turns out theres the C.A.M.P. fortification thats coming with the fallout set now
Just like Contrapitoins, the Rigger creature subtype has only one legal card : the same one that mentions Contraptions. There are also a few Riggers in Unstable-Unsanctioned.
The Lairs are the best non-fetchable tri-lands, IMHO. Sure they bounce a land, but they do enter untapped. So you don’t lose mana tempo that turn. They’ve been showing up in some of the Commander precons lately..
@Merlewhitefire
5 ай бұрын
*"Layers"
@GellyGelbertson
5 ай бұрын
@@Merlewhitefireyou're saying crosis's catacombs is a layer?
@Merlewhitefire
5 ай бұрын
@@GellyGelbertson I'm not saying it, the guy who does the voiceovers for these videos is saying it
@deeterful
5 ай бұрын
@@Merlewhitefire , uh no, "lair" is the correct spelling in this instance. A "layer" is something in which other things of a similar type are above and/or below it. Like layers of sediment in the Earth. A "lair" is an abode for an animal.
@Merlewhitefire
5 ай бұрын
@@deeterful... It was a joke about his pronunciation, which apparently went over your head
I find it hysterical that Magic invented a new subtype largely to reduce card text...meanwhile, Yu-gi-oh exists.
We just got another fortification! C.A.M.P. was released in fallout! It was cool to see a new one
We now have a second fortification card, so that's...something. It's still awkward and only exists in a Commander precon, but it's definitely a shock for it to be returned to at all.
I think battle is going to have some kind of fortified thing where the opponent has to attack it first and then it will give you a point of boost for beating it but they're forced to attack it
8:45 No, just no. Yes, treasure has more support, however if they gave gold even half of the support it would bend and break formats like commander even more then treasures already do. Improvise is one thing, but a lot of artifact hate that either makes them enter tapped or makes you tap things down is just ignored by gold. Add to that the cards that let tokens or artifacts tap for mana and you get a lot of power treasures by design don't have. Treasures are possibly to strong for the game and to call am better version worse, because they can't print support for it is a little loopy. It's like calling Dragon Rulers worse the Genex because the later got more support.
I love traps and try to use them where I can. I WANT MORE
Wouldn't "Weird" be definitivy the weirdest subtype?
Snow-covered Wastes when
Small nitpick but battles don’t transform. You can cast the other half. So it can be countered
Amazing!!!!!🎉🎉🎉🎉
I'd like to see a Top-10 Sliver Cards list and a Top-10 Myr Cards list, please.
Unless they originally planned to make another unset with the errated version of R&D’s Secret Lair but then the set bombed n they scrapped the next one n then forgot about it by the time the next Un set came out n again when they started doing Secret Lair products
The first thing i literally thought about was arcane that was crazy
Make a video on the most interesting cards from Future Sight
7:54 when are walnuts being added to the game?
I feel like this was sort of a weird list, and not in the way it was intended. Obviously, "weird" is an entirely subjective term, but it felt like too much bias was placed towards subtypes that appeared on fewer cards, and on the design of cards with the subtype which are separate from the mechanics of the subtype itself. Even then, there were some glaring omissions, with Licids having 100% the weirdest mechanic tied to a subtype, changing permanent types and attaching to another permanent, which can then be ended as a special action that doesn't use the stack. Only thing I can think of is that the list implicitly barred mechanics centered around creature type, despite that being no different from Trap or Lair, where some convention in the card designs alone gives these subtypes a mechanical identity. If I was trying to make this list, based only on how "weird" the subtypes are in their inherent mechanics (ignoring their popularity/frequency of print), it'd probably be: 1. Attraction - cards start in the command zone, can't be cast or enter any other zone than the battlefield, die rolling turn based action 2. Adventure - two sets of castable characteristics, exile on resolution, cast from exile 3. Siege - must be TDFCs, state based action to cast for free, not controlled by protector (these are Siege-specific rules, not Battle) 4. Saga - triggered ability from lore counters, sacrifice as state based action, lore counter turn based action 5. Basic land types - grant inherent mana abilities, but remove all other abilities if prior typing is lost 6. Aura - very weird if entering without being cast, sacrifice as state based action 7. Class - unique level designation, each level text is both an activated and a static ability 8. Fortification/Equipment - work exactly the same, except which permanent type they attach to 9. Vehicle - noncreature cards that can have power and toughness 10. Role - pseudo-legend rule which only keeps the most recent Role
Can't wait for a MMO themed Universes Beyond where we get "Raid" Battles.
Some of the cartouches used to be played in pauper bogles
7:59 “this interaction wasn’t broken NUT 🌰 🥜 it wasn’t very intuitive” 😂 has anyone else nuticed that spelling mistake?
What about mono/poly artifacts, mana sources and interrupts?
@jaredwonnacott9732
5 ай бұрын
Mono and Poly are supertypes. Interrupt and Mana Source are Card Types. This is a list of subtypes.
The First iroan games from theros beyond death produces gold tokens
Eh I don't think Fortication would really qualify here. On the other hand.... -Host/Augment as the silver border precursor to one of the weirdest mechanics, mutate -Hero, a subtype which mostly existed in an alternate game set or something and as promotional material for the Theros block, except that it also was given to a single silver border creature.
Might wanna check the misspelling on the gold section
Ali from Cairo is my favorite creature type
Lairs are so strange. I get that mana fixing was worse back then, but even if you played a lot of them, it would be in your best interest to bounce some other land, because that Lair that bounced to your hand would set you back AGAIN if you played it again. Literally a drawback that only screws you when you're already in a terrible spot.
@thomaspetrucka9173
5 ай бұрын
I think they realized that. It explicitly says to bounce a non-lair land.
@fernandobanda5734
5 ай бұрын
@@thomaspetrucka9173 No that's what I mean. It's already bad to bounce a Lair. You don't want to do it. But if you HAVE to do it, they don't even let you. Look at this way: if you open a tapland and two Lairs, you could at least play 2-drops on turns two and three, even if you feel about it. But as worded, they don't even give you the option.
i hope traps return because i have a commander deck built around them
There are a couple of ways to make fortifications more distinct from land auras.
@fernandobanda5734
5 ай бұрын
There just isn't much motivation to have something that attaches to different lands, given lands do very few things.
What about runes?
Cartouche is weird as hell
wait are you saying I can say "you activated my Trap card" in Magic
6:30 They suck a lot. I want my products available for cheap. 13:56 Hehehe... 14:21 Lol
I like your videos
I still rule that Contraptions are always viable.
Steamflogger Boss actually made me quit magic. I joined the game at possibly the least opportune moment, during Time Spiral etc sets, very referential to past sets I had no attachment or understanding of. I still enjoyed the game a lot, but when I pulled SB from a booster, searched for what it actually does and learned it's meant to be a joke at the people who pulled it, I quit the game. I had some minor brushes with Magic later and still enjoy learning stuff about it sometimes, but I'm never going to get into this game again.
Incantations!
14:27
Tribal isnt called tribal anymore.
@LibertyMonk
5 ай бұрын
As of the current Comprehensive Rules, Tribal is still a card type. WotC has announced that "'Kindred' will replace 'tribal' as a card type" in future sets, but they haven't actually done so yet. Until they do, it's most technically correct to use it here when referring to the "arcane" subtype. It's probably more future-proof to say kindred, but that term has no history or rules meaning as of now.
@CatManThree
5 ай бұрын
@@LibertyMonk Yeah, good point.
@algotkristoffersson15
5 ай бұрын
It also isn’t a subtype
Gold isnt even a type. Its a name.
@TheVladeha
5 ай бұрын
pls google 111.10c in mtg rulings and stop misinforming people in the comments 😊😊
@pyrotempestwing
5 ай бұрын
111.10c A Gold token is a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color.” It was functional errata, technically, but while originally it was subtypeless, Gold is an artifact subtype now.
@tefnutofhoney2832
5 ай бұрын
@@pyrotempestwing thats, dumb and pointless.
@algotkristoffersson15
5 ай бұрын
@@tefnutofhoney2832literally all tokens that don’t specifically have “named [whatever]” in the effect creating them work like that, the often created “1/1 green saporling creature token”s for example are 1/1 green tokens with the creature type “saporling” named “saporling token” And food tokens are colorless artifact tokens named “Food token” with the food subtype and “2, tap, sacrifice this artifact: you gain 2 life”