The Stellaris Iceberg Explained

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The Stellaris Iceberg Explained
The Stellaris Iceberg Explained will answer many Stellaris Mysteries that got buried throughout the years, the Depth of the Stellaris Iceberg however holds untold power not many have seen...
My Patreon: / strategiser
Edited by @harinion and Me
Credits and Links to Videos talked about in The Stellaris Iceberg Explained down below
Epic Tall Meme: • [Stellaris] After-effe...
@MontuPlays's Exploits Series:
INFINITE ALLOYS: • Stellaris Infinite All...
INFINITE ENERGY: • Stellaris Overlord Mer...
@thespiffingbrit's Exploits Series:
Money Printer(overflow error exploit): • Stellaris Printing Inf...
Insider Trading: • STELLARIS IS A PERFECT...
@A_Spec's MASSIVE Fumble: • Stellaris Nemesis - Co...
short version(with both @A_Spec and @Classypax): • That time ASpec got tr...
long version(with everyone else): • Stellaris Nemesis Cold...
and then...the GRAND FINALE...
The Ridicolous Ship Component Order Exploit: / ovyqcuzgcc
#stellaris

Пікірлер: 333

  • @Strategiser2
    @Strategiser2Ай бұрын

    will try to upload more this year Song List(in used order): 1. Dashing and Bashing - Ori and the Will of the Wisps 2. Meeting Kwolok - Ori and the Will of the Wisps 3. Trouble Within - Ori and the Will of the Wisps 4. Turn, Turn, Turn Again - Ori and the Will of the Wisps 5. Escaping a Foul Presence - Ori and the Will of the Wisps 6. Ash and Bone - Ori and the Will of the Wisps 7. Fading of the Light - Ori and the Will of the Wisps 8. Kwolok's Malaise - Ori and the Will of the Wisps 9. In Wonderment of Winter - Ori and the Will of the Wisps 10. Baur's Reach - Ori and the Will of the Wisps 11. Howl - Ori and the Will of the Wisps 12. Shriek and Ori - Ori and the Will of the Wisps 13. New Worlds, New Adventures - Minecraft Legends - Remix: Hendric Buenck. Original: Crispin Hands

  • @R0mario

    @R0mario

    Ай бұрын

    🌳😢

  • @MisterManTheBestMan

    @MisterManTheBestMan

    Ай бұрын

    My man, I'm not trying to be rude or mean, but why in the world do you elongate almost every word at the end of your sentences?

  • @sveinhongset4725

    @sveinhongset4725

    Ай бұрын

    ca 21minute in it wos good times:)

  • @h_youtube

    @h_youtube

    Ай бұрын

    @@MisterManTheBestMan he said its just his accent

  • @MisterManTheBestMan

    @MisterManTheBestMan

    Ай бұрын

    @@h_youtube Then why doesn't he do it in his earlier videos? That doesn't add up.

  • @akari9900
    @akari9900Ай бұрын

    learning how stellaris been gaslighting about ship computers this whole time was truly eldritch horror

  • @chack321

    @chack321

    Ай бұрын

    It explains so much though!

  • @thaeus01matthaeus86

    @thaeus01matthaeus86

    Ай бұрын

    agree

  • @itsmegoodbye9227

    @itsmegoodbye9227

    Ай бұрын

    This is why NSC3 is so good. You get to yell at the ships to actualy do what you want them to.

  • @janmantsch6675

    @janmantsch6675

    Ай бұрын

    help

  • @MontuPlays
    @MontuPlaysАй бұрын

    The way that the ship design system working out which weapon is 'median' revolts me. I am utterly revolted.

  • @kitten-inside

    @kitten-inside

    Ай бұрын

    That's not a gun cocking in the background. Don't mind me.

  • @jinnsaint1358

    @jinnsaint1358

    Ай бұрын

    I vomited a little and a taste of it was a better feeling than this system of median determination.

  • @markthompson6139

    @markthompson6139

    Ай бұрын

    Time to go remake all your tier lists based on which weapon was placed where and in which order… More content!

  • @NovaBugDrayosix

    @NovaBugDrayosix

    Ай бұрын

    Yah I agree, what the f*** is up with that? I shouldn't have to care the order i put guns in, especially when i'm putting in dozens of different weapons on a ship (in the case of gigastructures ships which i love to use), this is absurdly stupid x.x Edit: Also HOW does this interact with the "fill slots" button? do all of those count as 1 placement? is there an order the game fills slots in? What is the order? how would I know? x__X

  • @yeiji4315

    @yeiji4315

    Ай бұрын

    the moment you realize your whole life was a lie

  • @darkbeetlebot
    @darkbeetlebotАй бұрын

    I was NOT prepared to learn how ship computers actually work. I will now never use vanilla computers again.

  • @janmantsch6675

    @janmantsch6675

    Ай бұрын

    help

  • @hambourje
    @hambourjeАй бұрын

    average stellaris experience: WE WON A WAR ... which one?

  • @nautilusshell2089
    @nautilusshell2089Ай бұрын

    What form of hell have you brought upon our wretched land by exposing the ship design bug?

  • @janmantsch6675

    @janmantsch6675

    Ай бұрын

    help

  • @truenorth1997
    @truenorth1997Ай бұрын

    I've received unbelievable amounts of psychic damage from the ship computer segment

  • @SidorovichGaming
    @SidorovichGamingАй бұрын

    My entire understanding of stellaris shipbuilding has been shattered.

  • @janmantsch6675

    @janmantsch6675

    Ай бұрын

    help

  • @HenrikEbert

    @HenrikEbert

    Ай бұрын

    This explains sooooo much. So many battleships lost. AAAAAAHHHHHHH

  • @yeiji4315
    @yeiji4315Ай бұрын

    i guess another reason why swarmer missiles spam is op, you basically only build that weapon on your ship so there won't be any issues regarding the median.

  • @thaeus01matthaeus86

    @thaeus01matthaeus86

    Ай бұрын

    wow true

  • @Fish_Priest

    @Fish_Priest

    Ай бұрын

    This aplies to carriers too, because usually you put hangar section as middle one in build order

  • @Omnomface
    @OmnomfaceАй бұрын

    I was there, Strat...when the first meta evolved. When the laser'vettes ruled the skies and only the bravest of endgame crises had the gall to spawn before being unceremoniously cut down. Seriously, did you know that the tileset came with bonuses? You built the buildings seperately and if you built the right ones next to eachother on the tile map, you'd get adjacency bonuses.

  • @Destructaconn

    @Destructaconn

    Ай бұрын

    I do. I remember I got the game right before the update that nixed planet tiles, and I remember using the tile system and thinking it was weird as hell 😂 Adjacency bonuses were cool though, kept it fresh even if i prefer the modern district system.

  • @commandoepsilon4664
    @commandoepsilon4664Ай бұрын

    So the real secret to getting your ships to behave in combat how you wanted was effectively pray to the Omnissiah. 'Cause no way was anybody going to guess that's how you had to do it based on what the combat computer said!

  • @yeiji4315

    @yeiji4315

    Ай бұрын

    for fucking real

  • @irend1163

    @irend1163

    Ай бұрын

    humanity struggle on understanding their own technology is very real

  • @MadamLava094
    @MadamLava094Ай бұрын

    Its me, Im the one traumatized by the Missing Model Cube. I've created custom shipset work both on my own and for Gigastructures and whatnot before and believe me you'll be seeing it a lot if you tread that horrendous path Fun fact! If a model has no textures, it just steals them from whatever's nearby in memory! This usually results in an asteroid texture, but it can also just cause a straight up crash

  • @melfice999
    @melfice999Ай бұрын

    Back when Paragons released, you could get -100% Sprawl reduction as Feudal Empire at the cost of -1000% XP gain. By mixing Feudal Civic and aptitude tradition, whereby each governor hired would give flat -2% empire Sprawl. This meant that once you hit the magical number of 50 governors, you would loose all your Empire Sprawl. Sure, it took few years to get going in game, but once it did, it was glorious. and for a short amount of time, meant that Space Feudalism completely removed Empire Sprawl.

  • @alexandrearagao6050

    @alexandrearagao6050

    Ай бұрын

    You could get the XP penalty to overflow too, by adding more and more governors (114+). Tested that when they changed the -2% to -2*level reduction. Wildly unpredictable though.

  • @DavidHughey-xu2ce

    @DavidHughey-xu2ce

    Ай бұрын

    You could also stack admirals to reduce ship cost to -90%, this became so op ship cost reduction is hardily around anymore and was nerfed into the ground, additionally, you can still have -100% sprawl from pops if you are egalitarian militarist and have both psionic theory, certain civics also and traditions, and most core to this sovereign guardianship

  • @swapertxking
    @swapertxkingАй бұрын

    Hehehehehehhehe, time to apply the black magicks and learning of how ship computers work against my friends since they NEVER watch this sort of content.

  • @Nomadic_Gaming

    @Nomadic_Gaming

    Ай бұрын

    hehehehehe those who do not embrace the intel and ops know not of its power and of their own weaknesses

  • @chickenhunt5163
    @chickenhunt5163Ай бұрын

    30:57 So true. As a mod dev myself updating my mod so much after all these game-changing updates so many times just gets you burned out. Especially if you have a large mod that needs a hundred hours work to update and addapt for a single patch, only for it to be broken again the next patch. Its the unfortunate effect of paradox shifting the game back and forth so much.

  • @hristsunstrider7817

    @hristsunstrider7817

    Ай бұрын

    You sir, have an awesome mod btw! Im wondering though, how your mod interacts with the median ship computer mess.

  • @chickenhunt5163

    @chickenhunt5163

    Ай бұрын

    @@hristsunstrider7817 my mod restores the original fixed range computers, where YOU have the control over the range at wich your ships engage. This also fixes the glaring problem of battleships running away to try and stay at range, causing the XL weapons to not fire because of their firing arc

  • @iluvpandas2755

    @iluvpandas2755

    Ай бұрын

    What mod did you make?

  • @chickenhunt5163

    @chickenhunt5163

    Ай бұрын

    @@iluvpandas2755 Amazing Space Battles

  • @Sorain1

    @Sorain1

    Ай бұрын

    @@chickenhunt5163 Then let me officially thank you for making the game a vastly better experience for myself and my friends.

  • @philippobitz2592
    @philippobitz2592Ай бұрын

    I'm surprised the pre-Heinlein meta of Tachyon Destroyers wasn't mentioned. The one that existed before people figured out that Naked Corvette Spam was feasible. Because yes, Tachyon Lances used to be L-Slot weapons and the energy equivalent of Kinetic Artillery. Bit expensive to run on such a small ship, but it wasn't like you needed any other weapon on your DDs anyway once you got them. ... This makes me feel old.

  • @Strategiser2

    @Strategiser2

    Ай бұрын

    ooooh yeah this one, i wanted to put it in but when i got wind of this fact the video was already on the finalization stage lol, so it was too late by then

  • @Sukharno2121
    @Sukharno2121Ай бұрын

    Early stellaris was a nightmare. The planet slots still appear in dreams during stormy nights.

  • @Lowilru
    @LowilruАй бұрын

    I can explain why information for the minefields was hard to find. The minefield would vanish as soon as the station was destroyed, and they'd typically vaporize durring the alpha strike. The old defense platforms became very useless very quickly.

  • @Nomadic_Gaming

    @Nomadic_Gaming

    Ай бұрын

    ngl its a cool idea tho they could bring back in some form

  • @rodahtnov
    @rodahtnovАй бұрын

    I'm bamboozled by the ship component thing, like WTF did not knew it xDDD Thanks for putting evolved there at the end

  • @chack321

    @chack321

    Ай бұрын

    Evolved is must have mod for me now. Couldn't even imagine playing without it.

  • @charliechow2010
    @charliechow2010Ай бұрын

    To me, two of the funniest things in the early version of Stellaris: 1. AI empires can somehow have 4 ethics 2. After capturing Prethoryn Scourge Queen, she can be elected as the leader of your empire I still have the screenshots from the old games and they are amazing.

  • @Nomadic_Gaming

    @Nomadic_Gaming

    Ай бұрын

    console is fun ive seen fanatic religion empires have cyborg or synth leaders traits and all when they as a species are psionic ascendant and get both traits on some pops and leaders somehow migration between ai just ignores some stuff mid game i swear

  • @Exakan
    @ExakanАй бұрын

    28:00 how is that still in the game? I was suspicious about weird behavior but this is insane, this can cost entire wars! You forgot the catalytic robots exploit which could print free alloys forever, just because the appearing deficit modifier only affected organic pops :P

  • @pieterfaes6263
    @pieterfaes6263Ай бұрын

    26:41 - onwards: ...what? WHAT? WHAAAT? *Existential dread intensifies*

  • @nickh2146
    @nickh2146Ай бұрын

    I haven't thought about a lot of the old mechanics in ages! There used to be victory conditions that ended the game early too like owning 40% of the galaxy or being allied to people and collectively owning 60% or something like that.

  • @Strategiser2

    @Strategiser2

    Ай бұрын

    ooooooh yeah, damn why didn't i mention that

  • @David-bf2cg

    @David-bf2cg

    17 күн бұрын

    @@Strategiser2 Part 2 coming soon?

  • @Strategiser2

    @Strategiser2

    16 күн бұрын

    @@David-bf2cg maybe one day yeah

  • @MsGreenlamp
    @MsGreenlampАй бұрын

    I was there all along, bro. You can treat this game as an exercise in mental flexibility. One of the more "fun" periods of strict admin cap was when it penalized mostly systems, and didn't care about population, so you would roll big trinary system, spam science ships and rush the Worm to get ~15 tomb world system with a bunch of species shenanigans and play "tall".

  • @christophebedouret9813

    @christophebedouret9813

    Ай бұрын

    The worm is love, the worm is life...

  • @PLScypion
    @PLScypionАй бұрын

    A game of broken paradoxes of stellar proportions.

  • @kinngrimm
    @kinngrimmАй бұрын

    The weapon order exploit just blew my mind. Also yeah, modders get freaking burnt out from this game and many just stopped at some point, not because they disliked modding or the game, but they want to keep their sanity.

  • @marzo21
    @marzo21Ай бұрын

    another gem, stellaris community rests on your shoulders

  • @Blundabus1337
    @Blundabus1337Ай бұрын

    I think the hyperdrives were better than wormhole, because with wormhole, the time it takes for a fleet to enter the wormhole was dependant on the size on the fleet. Sometimes it took months for your fleet to make a wormhole big enough. Hyperdrives advantages was... not having that, not being able to have their stations destroyed, but one you forgot: They were really fast within your own territory, which helped with quick responses to attacks and allowed you to defend more areas with less fleets. But yeah I just used warp.

  • @Iroks

    @Iroks

    13 сағат бұрын

    There was also another neat feature. Any other jump drive require you to go out of the gravity well. Basically to the outskirts of the system. Hyperdrive bypassed that completely. You charge the drive and landed near the sun. You charge again. No downtime during movement. You could jump in, snipe inside of the system and retreat before enemy fleet move from the outside of the system to the inside. I loved that feature.

  • @haefoc9387
    @haefoc9387Ай бұрын

    in the good old days, Fallen Empires would awaken the moment an empire got around 90k fleetpower and instantly vassalize both the empire which grew in power with several 100k fleets, as well as all other nearby AI empires. ah, good times...

  • @Blundabus1337
    @Blundabus1337Ай бұрын

    I actually liked the tech change they did originally, including the "breakthrough" technology. Felt like in the late game you still had things to learn, like how you needed to wait until year 2500 to get Megastructures.

  • @septimus5729
    @septimus5729Ай бұрын

    At least carrier combat computers seem to work as advertised. I'll gladly take slightly lower stats over worrying about ordering ship sections or other arcane BS like that.

  • @jezusbloodie

    @jezusbloodie

    Ай бұрын

    Thank you for showing us the light under these dark revelations

  • @Nomadic_Gaming

    @Nomadic_Gaming

    Ай бұрын

    w carrier adding so much range to engagement and most using long range weps on them its a no brainer but im betting u use closer range and order it like shown itll bork up and have u way too close to be comfortable

  • @KraNisOG
    @KraNisOGАй бұрын

    The second bro started talking about the start of stellaris I went "Ah yes, the red laser meta, planet tiles. I remember" and the immediately getting fucking roasted for having crippling game addiction... Yes, I buy every DLC on launch.

  • @darkner2390
    @darkner2390Ай бұрын

    There is one thing the old hyperdrives had before they became the standard method of FTL travel: Ships didn't have to travel through the system in order to enter the hyperlanes. They could just stay at the edge of the system and keep jumping. Also the old warpdrives made ships stay on cooldown temporarily that made them safe to avoid for a little while, after warping. Interesting times back then where my friend would just keep hyperlaning back and forth with my warpdrive ships constantly trying to catch him.

  • @mangobear3028
    @mangobear3028Ай бұрын

    Fucking amazing video strat. Well worth the wait. You should do more fleet composition videos this year. There’s so few recent ones out there. Happy Easter buddy! ❤

  • @etiennebruere1922
    @etiennebruere1922Ай бұрын

    I own the game since launch day. The most fun exploit I remember was from 1.* versions. You could take over Fallen empire planets without fighting for it. Back then planets and space outposts (not space stations, those were different then) exerted a zone of influence, but outpost far greater than planets. In other words you could push back FE zone of influence with your outposts and double that with tech that enlarge it too and you could effectively take over any FE system that has no outpost in the system. This gave you the very juicy FE planets and the defending FE’s stations. Only the Xenophobe FE would actually get mad and declare war at you if you tried it. The 1.* versions were a wild ride.

  • @Andy_9200
    @Andy_9200Ай бұрын

    One thing that I remember from the 1.0 version was a bug where you could build robots on uncolonized planets, although if I remember right, it got patched pretty quickly.

  • @enriquegarcia7207
    @enriquegarcia7207Ай бұрын

    Amazing video as always!!!!!!

  • @adventureblender9523
    @adventureblender9523Ай бұрын

    Ive been playing Stellaris since release and have 1000+ hours, i forgot how clunky and rough the game was on release. Its been a crazy journey and this video is an insane throwback❤

  • @elgato1721
    @elgato1721Ай бұрын

    IMO a fun thing you missed about the old, more complex wargoals is that "vassalize" was mega overpowered, at least against AI. Firstly, assuming your enemy was a decently sized empire, it was the only way to completely subdue them within a single war - otherwise, the 100 wargoal points you get simply wouldn't be enough to take all their planets, regardless of how successful your war is. Better yet, until the Utopia update or so, AI was completely incapable of revolting against an overlord - you could lose your entire fleet next month (remember, disengagement doesn't exist yet!) and they wouldn't use that window to try and free themselves. And secondly, it did not take things like size and economy into account - you could vassalize an empire twenty times your size, provided you manage to gain 60 warscore. While vassals weren't actually great back then (no resource tax cheese or naval cap contribution), you could always integrate them, which in the end was much faster than the "intended" way of having them cede planets across multiple wars.

  • @bennyboyo9008
    @bennyboyo9008Ай бұрын

    ive been playing since 2017 and, my god, the nostalgia this video brought. i always remembered tiles and the weird outposts, but the CHILLS i got at the food helping pop growth fact, like damn, I had completely forgot..

  • @lordzendikar
    @lordzendikarАй бұрын

    amazing Video Strat

  • @Cyanischill
    @CyanischillАй бұрын

    Uncommon Console W 🥳

  • @Teyloune
    @TeylouneАй бұрын

    It was all fun and games until we reached the insanity that is ship sections.

  • @stellatedbaton7906
    @stellatedbaton7906Ай бұрын

    If the worm isn't in here, I'm going to break into paradoxes office and buff disruptors.

  • @l.a.3680

    @l.a.3680

    Ай бұрын

    The worm does not need to be in here. Because the worm always has been part of us.

  • @joehearts1850
    @joehearts1850Ай бұрын

    Hey, half way though and I appreciate all the editing and memes. Well done. Going to watch the rest.

  • @Terrible_Content
    @Terrible_ContentАй бұрын

    How the hell does the navy work? I'm 300 hours in i have no idea what to do

  • @lorenzoluppi1159

    @lorenzoluppi1159

    Ай бұрын

    You can copy designs from the internet and start picking up things from there, it's pretty much a pain in the ass and I barely understand how it works

  • @avnblaa7283

    @avnblaa7283

    Ай бұрын

    You have to be a bit more specific lol. more ships = good

  • @yeiji4315

    @yeiji4315

    Ай бұрын

    @@lorenzoluppi1159 this most of the time. like learning how to ride a bike. also you can start with the basics like actually reading how they work, lasers deal 50% more dmg to armor and less to shield, and vice versa for kinetics. and since most ships have both armor and shield, you'd want 50/50 kinetics and energy weapons, except there are weapons like missiles that ignore shields, or disrupters that ignore both armor and shield, and so you can either just spam either one of those if you want. theyre the most meta ship comps rn, disruptors are very good defensively and early, while swarmer missiles are better in the mid to late game because you can actually destroy ships with it, since disrupters just causes the enemy navy to teleport away the nano second they go half hp under (due to disengagement system shenanigans). in the end the more you play the game, the better you get at it. i remember when i didn't know what the fuck to do when i first got stellaris

  • @benoithudson7235

    @benoithudson7235

    Ай бұрын

    Corvettes with three disruptors, and then you have no worries about anything. If you build more complicated ships you’re likely to end up with them rushing in to die, running away and never actually firing their guns.

  • @adarheim1013

    @adarheim1013

    Ай бұрын

    watch montu's recent guides, they still hold true altho disruptor destroyers spam are currently the meta

  • @chaosinsurgentpublicrepres5242
    @chaosinsurgentpublicrepres5242Ай бұрын

    Should’ve named it “the BIGGEST stellaris iceberg explanation”

  • @doktorernst5864
    @doktorernst5864Ай бұрын

    This is definitely the most stellaris video since jan 2200

  • @nathanharvey8570
    @nathanharvey8570Ай бұрын

    Forbidden Knowledge is a scar that can be wielded as a sword, now that I know what I know about ship computers my strength will be all the greater, but oh does it hurt my soul.

  • @SaintsROB
    @SaintsROBАй бұрын

    Why do i feel like spongebob is explaining this to me?

  • @Noluckman
    @NoluckmanАй бұрын

    I have to know if the DEVs actually KNOW if this is how the ship building system works, or have they forgotten how it works?! Do they even remember making it this way?! Was it MEANT to work this way or was this just some, old place holder code?! Was this code forgotten as the updates came around? Did they understand that this was how it worked or did they forget?! It sounds so crazy and everything makes sense now, why the combat computers never seemed to work half the time.... WHAT'S REAL ANYMORE, WHAT IS REALITY?! WHY DID I HAVE TO WATCH THIS VIDEO, I WANT TO GO BACK TO MY IGNORANCE AND BLISS, I WANT MY BLUE PILL! I DON'T WANT TO SEE THE TRUTH OF IT! IT'S LIKE I WAS FORCABLY GIVEN THE RED PILL AND I SEE THE WORLD FOR WHAT IT IS AND I DON'T LIKE IT NOR UNDERSTAND IT WHAT IF I REMOVE A SHIP SECTION?! DOES IT RESET THE MODULE ORDER OR SWITCH IT OR DOES IT CONFUSE THE WHOLE THING?!

  • @anthrillienmorningstar797
    @anthrillienmorningstar797Ай бұрын

    I was barely getting a grip on how the current meta for maintaining engagement range worked, but now you're telling me that it's all just... wrong? I hate you. I would have preferred to be blissfully unaware.

  • @Tipy1802
    @Tipy1802Ай бұрын

    A few things that contradict my memories The old planetary cap system didn't favour tall as much as you said it does. Yes, you recieved massive penalties for going over it, but they went away as soon as you gave those extra planets to a sector, which worked as the current planet automation system but on a sector level and you couldn't build anything yourself. Sure, the automation AI was dogshit but it was still preferable than not having a planet and the one planet challange was always more of a meme than a serious meta strategy Hyperlanes did not "have no benefits" and warp wasn't even the best from what I remember. You sort of implied that warp worked like a jump drive and could snipe systems from far away but no, it could only go to the neigbouring systems. The difference between the two is that warp drives did not care for hyperlanes but were extremely slow. Yes, hyper drives could get unlucky and have a very long detour but that wasn't that common. From what I recall, the general consensus was that warp drives was the easiest for new players but less efficient option and it was wormholes that was the best optioned for experienced players Also expansion happened primarily through colonising a planet. not building stations. You could only have a few stations as they costed 1 influence a month to upkeep each! And influence was both harder to get and used in way more things back then That being said, I could be wrong as I was nowhere near a meta player and had no clue what I was doing and this was a highly entertaining video! Probably one of the best stellaris videos I have ever seen

  • @ctrlaltdebug
    @ctrlaltdebugАй бұрын

    I haven't played since last year, and techs are now painfully slow in my wide empire...

  • @zhinfim9909
    @zhinfim99092 күн бұрын

    This video have changed the way I build my ships. Holy cow, I'm in this rabbit hole since Apocalypse DLC and this is first time I hear about this module order bullshit. Thanks, Strat

  • @kinexxona06
    @kinexxona06Ай бұрын

    Crucify me having xeno compatability ENABLED.

  • @therealspeedwagon1451
    @therealspeedwagon1451Ай бұрын

    The reason why they got rid of individualism vs collectivism is because of debates over capitalism vs communism. Back then (and still today) people wanted to roleplay as the Soviet Union and wanted to pick the most accurate ethics and civics. This led to a lot of heated debates about whether or not the Soviet Union was a true democracy or just an autocratic dictatorship. There is actually an event you can get on a planet where you can find out that there was a civilization on it that wiped themselves out over the debate of individualism vs collectivism.

  • @Zanzibawrr
    @ZanzibawrrАй бұрын

    watching this video was like peering into the abyss. there's no going back now

  • @liamferguson4145
    @liamferguson4145Ай бұрын

    6 minutes and 72 views bro is popping off

  • @TF2enjoyer2008
    @TF2enjoyer2008Ай бұрын

    thank for the iceberg mate

  • @Strategiser2

    @Strategiser2

    Ай бұрын

    YOOOOOO thank you so much

  • @GhostCreativeStudio
    @GhostCreativeStudioАй бұрын

    The build with 0 expansion of empire was the best bug

  • @suvetum6763
    @suvetum6763Ай бұрын

    There was a bug with mega shipyards where you could build ships on others mega shipyards and their bonuses would apply to the ships making it stupidly strong because they would insta go into teleportation phase to reach your territory. It was very interesting when awakened empires got mega shipyards and you could spam fleets on theirs.

  • @obiwankenobi4252
    @obiwankenobi4252Ай бұрын

    26:41 “heh, what’s so bad about it, if the combat computer can’t decide what to prioritise it will look at the order in which the weapons were placed? Pft, it’s not like the combat computer system is a lie and we’ve all been lied to for almost a decade” 27:41 “nothing is real. The world does not exist. Reality is a simulation. We have all been lied to.” Also, the old “strategic resources” were axed in 2.2 I believe. And, in truth, I think the separation between “old” and “new” stellaris is when 2.0 and 2.2 dropped, with a weird in-between of 2.0 and 2.1 where we had the new starbase system and hyperdrives only but at the same time had the old-style planets

  • @remire2322
    @remire2322Ай бұрын

    yay new strat vid

  • @yers7638
    @yers7638Ай бұрын

    Suara lu kocak bang Btw video lu juga kocak juga, auto like like. Sayang channelnya terlalu sepi

  • @jcpkill1175
    @jcpkill1175Ай бұрын

    Hey I love your content, for the mods thing, if stellaris is to ever go the route of being a good modbase, it needs to go the route that minecraft of all things did. Minecraft's modding community basically went, aight, new MC version is too intense gonna just sit here until it cools down & it took years for them to finally move on from their preferred version. This is only doable because of the highly flushed out 3rd party mod solutions that steam just cant compare to in the slightest. If stellaris is going to have the modding scene grow it needs to pick a version and stick to it, chasing the current version is nice but too intense for the community's size. Im on 3.10.4 with it and will likely not make another pack for a year given the current updates have crushed the current mods it will need time for the community to recover.

  • @mrkostya008
    @mrkostya008Ай бұрын

    Actually, the last thingy with ordering how you slot weapons into the ship kinda makes sense. If you inspect enemy ships, the weapons are showed (as it seemed to me before watching this) randomly, but apparently, what seems to be happening under the hood is that weapons are added in a 2 dimensional vector, that is iterated from the first subsector (the section) and its elements, so a function that finds median literally searches the middle-most weapon. Wow

  • @urgo224
    @urgo224Ай бұрын

    I do miss warp drives but the switch to hyperlanes did make the combat more strategic than random. It's honestly crazy remembering how much this game has changed over the years. I started playing a day after launch.

  • @piglastname2449
    @piglastname2449Ай бұрын

    Weird comment I suppose but I really like your accent. It is pleasant to listen to.

  • @LyingLychee
    @LyingLycheeАй бұрын

    The ship computer part broke me. My artillery battleships were fighting in PD range this whole time...

  • @toxiq5295
    @toxiq5295Ай бұрын

    The weapon median thing is actually insane

  • @Hopesedge
    @HopesedgeАй бұрын

    My favourite one was the eldritch horror one where you could simply not click the popup to let it out, and then move your science ship to a different system and then nuke that system by letting it out there. There was also a lag thing where you could spawn multiple rubricator systems by clicking the popup multiple times before it actually went through (was likely to do with some delay), not sure when they patched that but that was a funny one.

  • @bencesipos1142
    @bencesipos1142Ай бұрын

    brilliant. just brilliant.

  • @IAmTanker
    @IAmTankerАй бұрын

    Hm, I guess I count as an old Stellaris Player since I got it just between Utopia and Synthetic Dawn. Save crossover between before and after Megacorp actually worked surprisingly well, it wasn't even impossible to restart your economy with a handful of completely barren planets with only half a dozen to a dozen pops on them as long as you had around a thousand minerals saved up. Also, the old launcher was terrible. You can still revert to an old version in the beta options to see what I mean. I still prefer the look of it, but the actual utility was terrible so mods weren't really a thing I or my friends used often. Another neat feature, if you use a mod shipset for an empire and then load without the mod, you also get the box. If you wanted to colonise a planet or make a fleet you had to manually create each ship, no colonise button or fleet designer. If you wanted to make a fleet, you had to either merge new ships with fleets or keep your fleet orbiting the star base. And for colony ships you needed to make them with a selected species and then manually send them to the planet. Those weird icons for food, minerals, and energy were for the trade tab. The alloy one is actually the "strategic resources" tab which included many of the strategic resources. They actually acted similarly to luxuries in Civ where you only had to be exploiting a deposit to get their bonuses. Like +25% terraform speed from terraforming liquids or +10% food from Pitharan dust. These modifiers were empire wide with basically no cost. (The bonuses may be wrong as I am pulling them from two saves from different versions and an old forum post) There was mineral pop upkeep for consumer goods as well as a mineral upkeep for ships. Betharian power plants are old as hell and were legendary to plenty of us, if there was a batharian deposit on a world then it was an immediate target for colonisation or war, as they could produce ludicrous amounts of energy for the time. You could also have multiple deposits spawn on a single planet, as there were no planetary features, just tiles with deposits and blockers. Alien zoos and alien pets are also ancient. The zoos you could make produced unity and society research. Your leaders also had mandates that you had to fulfill which normally gave you influence for completing them. If you had an imperial government type you could recruit a special army call the Elite Guard. Orbital bombardment was not the only way to actually take planets, as building hundreds of armies could get you the planet faster since there was no surrendering and militia armies only got raised once a battle began therefore you had to build a dozen or so armies anyway.

  • @malakifraize4792
    @malakifraize4792Ай бұрын

    The missing texture shipset can actually be easily accessed by making a custom empire with a modded shipset and then deleting the mod

  • @IamSolon
    @IamSolonАй бұрын

    I played a lot Stellaris back when the "tall vs wide" debate was ongoing and I always thought that there is actually a somewhat realistic solution to this problem, that being a systen I like to call "Centralization". Basically, it brings more penalties the more pops live further away from your capital. So basically, pops that live on your capital would give no penalties at all no matter how high it goes, because they live at the very hearth of the Empire. Pops that live on other planets within your home system would each give a 0.1(fill in the blank) penalty each, pops living on other planets just one system away from your home system would have a 0.2(fill in the blank)penalty each, pops living two systems away would have a 0.3 penalty and so on. This would mean that having a 20 pop world 2 systems away would give as many penalties as a 60 pop planet in your home system(that's not your homeworld(as previously stated)). In such a system, Empires would naturally form a core region where most of the pops live, with larger more sparsely regions inbetween them. Over time, you could use various technologies and techniques to mitigate this penalty in the early game, such as specialising districts and releasing vassals, while in the late game you could reduce them far more drastically(if not remove it alltogether) by building Hyper Relays and later Gateways. In theory, this would result in players going wide in the early game, tall in the mid game, and wide again in the late-game. But alas, it never came to pass, so we'll never know.

  • @sagittariusa7662
    @sagittariusa7662Ай бұрын

    How to do hyperspace, wormholes, and warp drives correctly? 1) Warp Drives are slower and continual use can cause space storms to exist which you don't want to use a warp drive to go through as your ship could get destroyed. You can upgrade the warp drive to make it more reliable, but you will have more likelihood of space storms happening as a result. Therefore like in Star Trek, you will have to cap off your technology at a certain point and this can lead to you being outpaced by other technologies. You can develop technology to deal with space storm occurrences but this will cause a drain on your economy and scientific progress as you will need to use your physics science growth to deal with that problem and even use policies that reduce other areas of science to make it more effective in draining the swamp (science storm activity) before you can progress with travel, effectively similar but not as permanent or problematic as being cut off while using hyperspace. Normally you would just progress from Warp Drives to Jump Drives which is why you have a higher chance of developing the technology if you are using Warp Drives. 2) Hyper Space. How about the ability to build your own lanes. You need to have two areas already under your control and you need to build something that needs to remain protected like for wormholes but this would make it so Hyper Space isn't so problematic. Plus you can also further develop hyper space technology to be continuous as you can just bypass each system so long as they are all connected by the same hyper space lanes allowing you to quickly transverse them all or at least all you need to bypass to reach your destination. However, space storms can effect you just as much here as they would with warp drives. This prevents it from being broken. Not as fast as Warm Holes or Jump Drives, but just about as effective. 3) Worm holes. I don't think there is much of a problem here so long as you can protect your wormholes effectively or have some sort of better means to utilize them. This in turn could cause its own crisis situation. Sort of like the Mass Relays seen in Mass Effect in which you build something like a Relay around a wormhole and now you can use that worm hole to open breeches around other areas. Albeit it is a one way travel. 4) Jump Drives. Besides using them can cause a certain crisis, there are sub-crisis, not as big of a problem but still an issue in which you see more monsters appear as a sort of hint that something is coming. These sub-crisis issues can be dealt with but it makes Jump Drives more problematic and less of this "Oh I have a crisis that might happen." Especially since the Unbidden isn't really much of a crisis when you compare it to the other three.

  • @anteep4900
    @anteep4900Ай бұрын

    that is one unusual voice. as a Stellaris boomer, this is such a good video

  • @kinngrimm
    @kinngrimmАй бұрын

    The idear of having asymetric travel types i find highly appealing, but the way it was implemented was lacking. The new system though ... arbitary choke points(as if space has boders ^^) due to hyperlines being the only type of travel till much later on you research jump drives or build gates with a huge prize tag.

  • @theswarmsquad3606
    @theswarmsquad3606Ай бұрын

    Back when the habitable worlds event gave influence my friend with moon internet would spam it to get morbillion influence in the early game to spam starbases.

  • @jezusbloodie
    @jezusbloodieАй бұрын

    Minefields were glorious and i want them back too! Especially now I've witnessed WTF is going on with the ship disntance computer 🙃

  • @grandparagnar6709
    @grandparagnar670916 күн бұрын

    Dang, the old peace treaty options sound awesome. Now that I'm thinking about it the war system could use a rework

  • @aza7866
    @aza786624 күн бұрын

    Oh god what horror have thou released upon this world??? Amazing video

  • @hewhowandersthevoid
    @hewhowandersthevoidАй бұрын

    I remember way back in the day when we still had the different ftl drives, a friend and I were dealing with a massive fleet over a million strong with an awakened empire as part of it. We had less than a third their strength between us, but we stomped them because they doomstacked so hard their fleet stretched from one end of a system to another, and I jumped a fleet in on their side while they were busy with my friend's fleet. My tiny battleship fleet literally plowed through that million strong fleet bit-by-bit until the enemy fleet evac'd. All because their fleet was too big to be able to turn all their ships to deal with my one tiny fleet.

  • @viengua8561
    @viengua8561Ай бұрын

    I guess for the ship combat computers, it's got a list of the weapon components that's meant to get sorted by range for the combat computer's purposes, but it just isn't getting sorted? So it's expecting a sorted list and is picking the index based on that? IDK that's just appalling regardless

  • @ecogreen123
    @ecogreen123Ай бұрын

    completely accurate and entertaining iceberg.

  • @SAVikingSA
    @SAVikingSAАй бұрын

    breaking down the early game corvettes to afford another science ship was so broken

  • @r30413
    @r304135 күн бұрын

    Brotha... It just keeps getting bigger, u cant keep explaining it forever, it never ends.

  • @merrja
    @merrjaАй бұрын

    Here's something fun from back in 1.0, where I put most of my time. Be aware this is around a decade old going purely from memory, so I may get some names wrong. You needed to put down these stations to expand your borders, but you were limited by the number of stations and the force they exerted on other empires, so every government ended up as a Despotic Empire because they gave the most bonuses to territorial expansion. As in, when you changed government you would literally gain systems against other non Despotic Empires as your territory stations were stronger and could flip multiple systems. The major thing in wars was to kill their territory stations so that even in the event of a white peace you'd still gain systems, as losing enough stations could make any victory pyrrhic. Also if you played wormhole it was busted both ways. Unlike warp there was no cooldown when you arrived in system, or any way to see if someone was arriving. So you'd queue up all your fleets to arrive in systems on the same day and then declare war the day before for a tremendously effective first strike. But if you had to keep fighting them beyond the range of your wormhole generators then you had to run your construction ships out there and wait for them to build you more wormhole generators, which made subsequent moves take ages. Also hyperlane ships were incredibly fast in short hops compared to warp or wormhole meaning you could kite fleets really easily if the map was good. Also the real way to deal with sector management was to clear every single blocker on the planet, build the first level of each building and then just leave it to the AI, as they wouldn't replace your construction, only upgrade. That being said there was a brief period where the sector blocker ascention perk was the most broken thing in the game and you'd beeline it ASAP, as it gave you all blocker clear techs for free and made them cost basically nothing, speeding up any empire that wanted to play even a little wide. Finally the fact that buffs were limited radius actually made some of the super long range weaponry actually viable for sniping the defence stations, but you still needed your corvette spam to screen against other corvette spam, or you'd just die when they closed. However defensive buffs and corvette spam was just unbreakable, as although everyone had 12 million corvettes the per ship dps was dogshit so even mild buffs could turn the tide drastically. Yeah 1.0 was unbalanced as hell but I loved it. It's just a shame that modern Stellaris does so little for me. I've put 1200 hours into this game over the last decade and whenever they update the systems I feel like I'm starting over again from scratch. Just give me my nuclear missiles and wormholes and tiles and let me play something I once loved.

  • @NoneOne
    @NoneOneАй бұрын

    I'm surprised you didn't talk about how broken clone army origin was at the start

  • @EliteSpectre32
    @EliteSpectre32Ай бұрын

    One thing you didn't mention was building outposts (basically towers in space) and how you could attach auras to them, specifically FTL snares, you could force your opponent's fleets to all appear in the middle of your system. You could also put mines on that tower and as much armor as you could to make it a pain to deal with. Then you surround it with towers with artillery and no defense since they don't need it. You get the flower of death that could shred any fleet in the game for a fraction of the cost. They nerfed this by increasing the minimum range between towers so much that you could no longer overlap artillery ranges, truly sad. Also when Utopia came out synth ascended empires couldn't counter the ghost signal from the contingency, have fun beating the end game crisis with a -70% resources from jobs penalty. Funnily enough I did because 2/4 of the contingency's systems ended up being system with the aforementioned flower defense so they kinda died instantly and the signal went to a more managable -40%.

  • @UnusualDomenic
    @UnusualDomenicАй бұрын

    masterpiece......

  • @captainj6475
    @captainj6475Ай бұрын

    I remember when they first added unity to the game. Most of the tradition trees had modifiers that increased unity, so if you targeted them you could snowball unity production and get all of the traditions within the early game.

  • @MarlKitsune
    @MarlKitsuneАй бұрын

    Iceberg The best resource pops you can get in vanilla involves a syncratic species origin going cybernetic than "trading" pops to an overtuned genetic ascension empire. Serviles+efficient processors+The cybernetic resource trait trait(+25% of the resource) Then tack on the normal resource trait+the overtuned resource trait+juicepower(+35%) get the omnicodex and that+60% can become 62.5%! Worth it? probably not.

  • @georgem3194
    @georgem3194Ай бұрын

    I used to play when you had the different drive types, I was using warp drive (i think), fleet bugged and was there but couldn't be moved / selected. rage quit the game and came back a few years later to a different game.

  • @krzysztofmikosz
    @krzysztofmikoszАй бұрын

    So that's why my battleships with carrier computer suicided against crisis...

  • @kaitlyn9262
    @kaitlyn9262Ай бұрын

    uhhhh anyone remember empire cohesion? It was there like a patch or something, it completly broke my playstyle and made no sense. I believe it was before the empire size thing with bureaucrats jobs

  • @Strategiser2

    @Strategiser2

    Ай бұрын

    oooooh yeah, forgot to include that

  • @benoithudson7235
    @benoithudson7235Ай бұрын

    Wait, did I blink and miss the part where you explained the iceberg? Lots of great historical info, and the stuff about combat computers is mind blowing… but where’s the iceberg?

  • @VulpineCortex

    @VulpineCortex

    Ай бұрын

    it's the missing texture box

  • @OnlyDeathIsEternal

    @OnlyDeathIsEternal

    Ай бұрын

    At the end of the video.

  • @pjiuty7706
    @pjiuty7706Ай бұрын

    The Paragon exploits would need their own video

  • @Jenna-hu7mp
    @Jenna-hu7mpАй бұрын

    No they actually implimented some things from the tech nerfing beta, including scientists producing lest, and tech only staying at normal pre nerf costs if you stay on civillian difficulty.

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