The Most Misunderstood Mechanic in SSBM

Ойындар

In SSBM, pro players constantly abuse a physics exploit to their advantage. While they are subconsciously aware of this exploit, very few players know about its inner workings.
b0xx.com
/ ssbmhax
/ evenmatchup
discord community: / discord
edited by: / theconnorrentz
audio edited by: / truckjitsu

Пікірлер: 346

  • @zenithSSBM
    @zenithSSBM4 жыл бұрын

    This is amazing, I feel like Im watching Khan Academy but for Melee

  • @Riolupai

    @Riolupai

    4 жыл бұрын

    *Juan

  • @nezuko0429

    @nezuko0429

    4 жыл бұрын

    Off topic but ily zenith 😳

  • @shinobiwannabe

    @shinobiwannabe

    4 жыл бұрын

    Khan is lit!

  • @ThatGuyBasher

    @ThatGuyBasher

    4 жыл бұрын

    Ayyyye zenith

  • @rented1102

    @rented1102

    4 жыл бұрын

    I like Hax's voice more than Khan's though

  • @flutterdashie64
    @flutterdashie642 жыл бұрын

    11:24 "Fox ends up winning this situation because shine has invincibility" story of my life

  • @NewSkater3000

    @NewSkater3000

    Жыл бұрын

    i agree fluttershy my little pony

  • @kilroy89
    @kilroy894 жыл бұрын

    It feels weird procrastinating studying for finals to study for melee

  • @EthansQuest

    @EthansQuest

    4 жыл бұрын

    lol I started a 6 page paper, wrote the title, then immediately came here

  • @zacedx

    @zacedx

    4 жыл бұрын

    I feel you man. I feel you.

  • @MrSlowpez10

    @MrSlowpez10

    4 жыл бұрын

    I know this is kind of a joke, but it's not worth it man. Please study for your final

  • @classicpinball9873

    @classicpinball9873

    4 жыл бұрын

    Mr. Slowpez I'm fully aware it's not worth it but I continue to push it off anyways

  • @__Poindexter__

    @__Poindexter__

    4 жыл бұрын

    Skipping Electromagnetism II for this lmao

  • @somenamethatisopen
    @somenamethatisopen4 жыл бұрын

    "So I'll continue to use fox as an example."

  • @jaredbowers9503

    @jaredbowers9503

    4 жыл бұрын

    Sadly you're on the ban list 😢

  • @somenamethatisopen

    @somenamethatisopen

    4 жыл бұрын

    😭 true. No matter what i say they'll never bring me back. But at least we're all on the banlist currently.

  • @alexhamamoto3685

    @alexhamamoto3685

    4 жыл бұрын

    I miss you so much ;(

  • @IAm-zo1bo

    @IAm-zo1bo

    4 жыл бұрын

    Who are yoy

  • @requiom3361

    @requiom3361

    4 жыл бұрын

    I still have hope of snows return

  • @vapedragon983
    @vapedragon9834 жыл бұрын

    t h e v i c t i m s

  • @ripmeep

    @ripmeep

    4 жыл бұрын

    ‏‏ʇ‏ ‏ɥ‏ ‏ǝ‏ ‏ʌ‏ ‏ᴉ‏ ‏ɔ‏ ‏ʇ‏ ‏ᴉ‏ ‏ɯ‏ ‏s‏

  • @shady8045

    @shady8045

    4 жыл бұрын

    i mean, you can you look at a guy getting kicked in the face with a bionic leg and not call them a victim

  • @somenamethatisopen
    @somenamethatisopen4 жыл бұрын

    Some of the best ssbm content is right here. On this channel.

  • @Ayyem93

    @Ayyem93

    4 жыл бұрын

    I wouldn't expect less from one of the best in the game

  • @dmoc7546

    @dmoc7546

    4 жыл бұрын

    How has brilliant fusion been doing? I miss her so much

  • @radreviewz9482

    @radreviewz9482

    4 жыл бұрын

    Absolutely.

  • @radreviewz9482

    @radreviewz9482

    4 жыл бұрын

    @@Ayyem93 I'm surprised just at how deep the knowledge goes. But I guess that's always the case. Every year, something blows my mind about this game.

  • @ninjacell2999

    @ninjacell2999

    4 жыл бұрын

    Make sure to watch AsumSaus as well

  • @iEnjoyApplesauceVeryMuch
    @iEnjoyApplesauceVeryMuch4 жыл бұрын

    7:03 i was genuinely so ready for him to say L+R+A+START for some reason

  • @GimR
    @GimR4 жыл бұрын

    SDI down baby Edit: * COUGH * ASDI down baby

  • @passtheyaoi

    @passtheyaoi

    4 жыл бұрын

    @Saatvik Palli lasdi, klasdi, jklasdi,

  • @vanillafella4893

    @vanillafella4893

    4 жыл бұрын

    get up attack

  • @ConnorRentz
    @ConnorRentz4 жыл бұрын

    Fun fact about editing this one: the tournament videos at the beginning were almost not in the video. They were in the original script, then taken out before editing, and after editing the rest of the video, we added them back in. I highly suggest going back and listening to the commentators again after finishing the video. Once you learn these mechanics, it's kind of hilarious.

  • @AbatedToast77

    @AbatedToast77

    4 жыл бұрын

    The other thing that was hilarious to me was that no weak Sakurai angle moves were recommended at 15:51 for use against Ice Climbers besides neutral B, as in its best to just laser camp them to avoid wobbling. Great video, I'm sure I speak for everyone when I say these videos are amazing and informative, and much needed in the pandemic when there is almost no Melee content.

  • @samerfaizi2914

    @samerfaizi2914

    4 жыл бұрын

    AbatedToast77 those are moves that the ice climbers can use to do the sakurai angle, not moves that fox can use against them. Icies hit hard so the only move they can use that does less than 32KB is ice block.

  • @shadenym5094

    @shadenym5094

    4 жыл бұрын

    AbatedToast77 I’d refer you to the comment above, but also add if you’ve seen the Hax Nintendude set from Pound you know you sure as heck don’t need to laser camp the ICs lol

  • @Acryte
    @Acryte4 жыл бұрын

    Also: If you use a shallower angle on the C-stick (i.e. a down diagonal) then instead of translating your character the full 3.0 units in the downward direction, the downward component of your character shift is reduced (as some of the translation is in the horizontal component now). This is partial ASDI (PASDI). Reducing the strength of the downward component means with moves where you would get knocked down, you would instead receive normal knockback, but with other moves where you would not get knocked down, you still get the ASDI down 4 frame landing transition. As long as the magnitude of the vector (how far you tilt the stick) is > .7 you will activate ASDI... i.e. sqrt(.5^2 + .5^2) = .707 > .7 therefore with an X and Y tilt of .5 and .5 respectively you can still trigger ASDI down even though a tilt of .5 in a single direction would not normally be far enough to activate ASDI. What does this mean? On a platform you can use PASDI to option select between slideoff DI and ASDI down. To do this hold the C-stick at diagonally inward not outward.

  • @andrew9133

    @andrew9133

    4 жыл бұрын

    wow wtf melee is sick

  • @pozkodeth

    @pozkodeth

    4 жыл бұрын

    i cant read

  • @timoijas5316

    @timoijas5316

    4 жыл бұрын

    There's so much more Melee to play

  • @seanb3226

    @seanb3226

    4 жыл бұрын

    It's amazing how complex Melee is

  • @MaZe741

    @MaZe741

    4 жыл бұрын

    Ima go 3-1 odds for this being a trollpost, any takers?

  • @XxRaceRCxX
    @XxRaceRCxX4 жыл бұрын

    "Melee is sick" phrase has a deeper meaning now

  • @oh_gosh
    @oh_gosh4 жыл бұрын

    15:51 He really included Falcon just to say "None, Falcon sucks." Lmaooooooooooooooo

  • @DeathMetal179

    @DeathMetal179

    4 жыл бұрын

    There's none for Marth either, I guess he must suck too right?

  • @oh_gosh

    @oh_gosh

    4 жыл бұрын

    @@DeathMetal179 (It was a joke)

  • @DonPiantissimo

    @DonPiantissimo

    4 жыл бұрын

    @@DeathMetal179 Unless I'm very wrong, C.Falcon does have some accessible 361 options at 0 like Bair and late Uair, alongside some other options like Ftilt and dash attack, so either it's a joke or it's implying you should instead rely on dair spam which sends down and some fast grabs in neutral to get out of asdi down range. I suspect it's the former. By the same token though Marth should have Fair and Bair among others available, so maybe there's just something I'm missing.

  • @treesaregreen

    @treesaregreen

    4 жыл бұрын

    @@DonPiantissimo maybe coz 0 is less lenient than 5-10, although i don't see 0 being much worse than single-digit percent. factoring invincibility? nah

  • @oh_gosh

    @oh_gosh

    4 жыл бұрын

    @@DonPiantissimo Falcon bair, even weak hit, isn't 361, and I don't think Falcon upair is, even late. I believe late Falcon uair is horizontal

  • @brunodiaz1820
    @brunodiaz18204 жыл бұрын

    This is like watching 3Blue1Brown for Melee, I love it

  • @nahor88

    @nahor88

    4 жыл бұрын

    Sakurai continues to spit on the players who take this level of time and dedication to study the game by not sponsoring Melee tournaments and removing all these subtle mechanics from the sequels.

  • @jackawaka

    @jackawaka

    4 жыл бұрын

    @@nahor88 or he just wants to eliminate any mechanics that may seem overly complicated and may intimidate new players. And wants to support tournaments for his most recent game instead of one made 19 years ago

  • @nahor88

    @nahor88

    4 жыл бұрын

    @@jackawaka Except that none of those mechanics are REQUIRED to play Melee... you can play Melee like the party game it's meant to be, or as a competitive game. That's what really makes it so great, which Sakurai completely missed. Maybe he should focus on creating decent online play instead of nerfing gameplay mechanics? How is it the Melee community has devised a tenable netplay system with little to no budget and a multi-million dollar company like Nintendo hasn't....

  • @jackawaka

    @jackawaka

    4 жыл бұрын

    @@nahor88 It's completely understandable that a multi million dollar company don't spend time working on a game that now has sequels which have a much larger and less niche fanbase. Yes its an excellent game but they are a company, its not a case of whether they can its a case of would it be worth it to them.

  • @nahor88

    @nahor88

    4 жыл бұрын

    ​@@jackawaka Except that those "fanbases" dissolve awfully quickly. A LOT of people have already quit playing Ultimate cuz the netplay sucks ass. Many of those players are switching to Melee, which as I stated, now has reliable netplay. It really wouldn't require many resources or much time at all to do an HD remake of Melee with netplay, if unpaid fans working on it during free time can do it. Anyone that's in game design or programming would tell you that.

  • @mapleoruby8159
    @mapleoruby81594 жыл бұрын

    I swear to god you could hold a whole PhD on SSBM mechanics.

  • @Fyreswing
    @Fyreswing4 жыл бұрын

    These are the best melee deep dive videos on the internet, hands down. Like, it's not even close.

  • @normalrachael
    @normalrachael4 жыл бұрын

    This is like a more accessible version of kadano's mechanics videos for the next generation of smashers and I really appreciate it. It's going to help a lot of people. Also, air🅱orne

  • @dovesr0478
    @dovesr04784 жыл бұрын

    Hax is now the Pannenkoek2012 of Melee.

  • @Alienrun

    @Alienrun

    4 жыл бұрын

    This video doesn't have meme music or calling out commenters for no reason (Plus no insane explanations that lack self awareness) Honestly "Watch for rolling rocks in 0.5 A presses" is such a fonominal video. If anyone were to try to recreate something like that it would come off as fake, that video is so good BECAUSE its not self-aware of how rediculous the whole situation is! In other words it was a true "meme" in all sense of the word, a moment of time that just so happened to be uncovered on a viral scale! (inb4 this turns into a copypasta or some crap like that...)

  • @tatoshawty
    @tatoshawty4 жыл бұрын

    it's actually so cool how DEEP this game goes. Great video my dude.

  • @TheBiomedZed
    @TheBiomedZed4 жыл бұрын

    This is one of my favourite things about Melee; since the game has a limited cast of characters and therefore matchups and the fact it has been played for over a decade means the game has become very theory and optimisation based to a degree. For example people realised it can be better for Fox players to take a Falco laser hit rather than shielding it to keep frame advantage. It’s super interesting, technical and in-depth and this video alone shows that.

  • @weebs1051

    @weebs1051

    2 жыл бұрын

    yeah, its pretty simple in that example but i think its good to show off the idea your expressing. +3 on shield bare minimum vs potentially negative on hit bare minimum

  • @itssnakemeat4971
    @itssnakemeat49714 жыл бұрын

    Hax$ - "What's the most you ever lost on a coin toss?"

  • @wannabetree1912
    @wannabetree19124 жыл бұрын

    Honestly this topic in particular has been one of the things off-putting me from entering the competitive melee scene as there was too much i didn't understand about it. On the surface when I tried to look up ways to beat asdi down or crouch cancel I would basically only get the answer, "just grab." Now that I understand this this much better I can easily utilize holding down in my game with more confidence and be less one-dimensional against opponents at relatively low percents. I really appreciate this presentation for being clear and having very useful examples

  • @skiq2520

    @skiq2520

    4 жыл бұрын

    Why would you care about this stuff if u havent even started playing, there is aloooot of other stuff that is more fundamental

  • @wannabetree1912

    @wannabetree1912

    4 жыл бұрын

    @@skiq2520 Well I was a bit misleading with my wording because I already thought that comment was long enough :p I have dabbled with the game and taken the time to learn movement and go to a couple of locals, but I have been pretty on and off and never stuck with it enough to even be a familiar face at those locals. Of course I don't expect to win and there are plenty of people outplaying me and I'm losing more much than I'm winning (counting in friendlies as well) which i don't have a problem with! The main thing that really has bummed me out a majority of the time is that a lot of my losses in bracket (which is maybe only like 4/5 of 10 but still) have been with getting cc- wobbled or cc-dsmash from peach or samus over and over again until the set is over. I ask them what I can possibly do about this tactic, since I clearly had zero counterplay and it was a no brainer for them to do when they see that it's going to work every time. Literally everyone said "you just gotta grab" or some variation and I was just frustrated by this because it really wasn't the answer I was looking for. As you can imagine by now I was very often using early aerial attacks and this was their answer but I didn't realize that was the issue for a long time and learning the other options of hitting late, crossing-up, tomahawk, fading back, etc were never discussed or even just something along the lines of not being so telegraphed with my jumping. I'm not trying to blame other players here but it just seems like there are many instances like this where players know proper mixups and they perform them as well but don't understand why they do them. So when I hear this answer of "just grab" it made me think "why is everyone jumping when the opponent is at low percent still?" Like I would only get one answer, that isnt wrong, but by only having one option im being told about I think you can see why stuff like this is discouraging. Melee has many things that aren't as intuitive as other fighters that something like an in-game tutorial will tell you. Like an example of grabbing or sweeping will break an opponent's armored move, is easy to understand and utilize immediately so it's easier to find answers. It is beautiful that there are so many options and answers all the time in melee for most scenarios but I feel like explanations of options and why they work are quite rare unfortunately. Videos like these give me a lot of hope as it makes the game a lot more accessible without taking away integrity from the game and really makes me want to give this game another shot with more things to try out.

  • @skiq2520

    @skiq2520

    4 жыл бұрын

    @@wannabetree1912 yeah people are different in the ways they learn and express, in my experience locals are a mix of different types of people and you ultimately have to lay the puzzle down yourself, preferably by asking simple questions to yourself, if you lost to these players by getting ccd over and over then they probably have other mixups that they didnt have to use to beat you, so just break it down into steps of improvement and get specific with improvement, remove glaring weaknesses and work on tools and be aware of your own process

  • @skiq2520

    @skiq2520

    4 жыл бұрын

    @@wannabetree1912 some people like talking about melee and some people dont, im personally known as one of the least "strategical" players while still being good in my city. Find likeminded people and have fun with it

  • @4purs

    @4purs

    4 жыл бұрын

    Mango doesn’t know any of this stuff and he’s still a top player lol. So it’s not necessary to be good

  • @brucebarnette8631
    @brucebarnette86314 жыл бұрын

    this game really is bomkers. the level of defensive and offensive interaction melee has is amazing

  • @Alienrun

    @Alienrun

    4 жыл бұрын

    *bomkers

  • @TheTravisLambirth
    @TheTravisLambirth4 жыл бұрын

    This is by far the best integration of "technical ssbm" with "practical ssbm" I've seen in a video. Thank you for making this. Ridiculously useful.

  • @ctmc
    @ctmc4 жыл бұрын

    Im about to tape my cstick down lole

  • @dabsol9137

    @dabsol9137

    4 жыл бұрын

    BRUH

  • @ethanb12007

    @ethanb12007

    4 жыл бұрын

    You could hold the stick up when you plug it in, making it act like it's held down when you put it back to neutral.

  • @ctmc

    @ctmc

    4 жыл бұрын

    @@ethanb12007 200 iq

  • @abrown903

    @abrown903

    4 жыл бұрын

    Claw grip

  • @ninjacell2999

    @ninjacell2999

    4 жыл бұрын

    @@ethanb12007 Biggest Brain

  • @kyleimrie698
    @kyleimrie6984 жыл бұрын

    Incredible video, I look forward to watching these whenever they release! Keep it up :)

  • @AussieMoron
    @AussieMoron4 жыл бұрын

    I don’t even play smash, but as a fighting game player, this stuff is amAZING to learn

  • @wtfgetaname
    @wtfgetaname4 жыл бұрын

    holy crap i feel like im learning melee for the first time again i finally understand the terms i read on smashwiki so long ago thanks man

  • @Fattyb00batty
    @Fattyb00batty4 жыл бұрын

    Yall are so lucky to have videos like this. When I was playing melee back in the day the best videos on the web where DBR combo video's.

  • @beatsbyxdrumzzx4485
    @beatsbyxdrumzzx44854 жыл бұрын

    10/10 video, i appreciate all the numbers and professionalism. Probably the most thorough smash tech video ive seen after all these years. I dont even play fox yet the examples give me enough data to understand my own characters. cheers.

  • @__Poindexter__
    @__Poindexter__4 жыл бұрын

    You're telling me that Falco shoots "Sakurai lasers" most of the time?

  • @ravecake7095
    @ravecake70954 жыл бұрын

    Incredible. What sets these videos apart from essentially every other channel on this platform is that their meticulous analytical framework is entirely oriented around a competitive context - justifiably so given Hax's career as a top player - and offers a specific functional approach to frame data geared towards 'actually getting better at the game' that the average melee youtuber with much less competitive experience would not fully understand, let alone educate on its nuances. And to deliver it in a minimalist, tightly written and easily digestible format despite the complexity of the game's mechanics? It is seriously difficult to overstate the value of this kind of content for a culture as grassroots as melee's. Much appreciated Aziz.

  • @EthansQuest
    @EthansQuest4 жыл бұрын

    Yes, teach us everything. These videos are great! I am learning so much about the basic mechanics that I never knew. So useful. Can't wait to try and incorporate some of this.

  • @braxtonjames6766
    @braxtonjames67664 жыл бұрын

    This content is absolutely freaking amazing. I subbed on the first video you uploaded of this "series", but I will never stop commenting about how awesome this is.

  • @alexben04
    @alexben044 жыл бұрын

    Leffen when he sees 15:50 : Marth 70 - 30 Fox

  • @WildlandsGG
    @WildlandsGG4 жыл бұрын

    Watching this made me picture a timeline where Melee is played as a turn-based game via TAS. The game would be one stock, but every interaction would be a pause window for players to program TAS to play their "turn". The casting would be similar to how Hax is talking in this video.

  • @williamx77official
    @williamx77official4 жыл бұрын

    These videos always make me feel like I’m bad at the game, but also kinda excited to know there’s still so much more to learn. Ty bro

  • @joeschmoe4376
    @joeschmoe43764 жыл бұрын

    Also, you can input tech on the last or second to last frame of hitlag, which imo makes it consistent enough to go for in matches. If you're sick you can do crazy shit, my favorite example is ASDI down teching Fox's upsmash on reaction

  • @hgt_sr7034

    @hgt_sr7034

    4 жыл бұрын

    Joe Schmoe if you tech in place is it possible to whiff punish the upsmash?

  • @joeschmoe4376

    @joeschmoe4376

    4 жыл бұрын

    @@hgt_sr7034 yeah you can fuckin grab it if you time it properly, it's sick

  • @Jayy5
    @Jayy54 жыл бұрын

    I didn't know literally 99% of what he was talking about in this video and yet I was mesmerized and entertained. You have gained a subscriber.

  • @TheRealFigLizard
    @TheRealFigLizard4 жыл бұрын

    Is "driveby Nair" the same thing as an "overshoot Nair"?

  • @GoodieM8

    @GoodieM8

    4 жыл бұрын

    Yes

  • @indigo5577

    @indigo5577

    4 жыл бұрын

    It's the New York way to say it

  • @garo7839

    @garo7839

    4 жыл бұрын

    Yeah, but more gangster

  • @noahc6804

    @noahc6804

    4 жыл бұрын

    It's the same action but I think Hax distinguished a difference because of the different intent. A driveby nair is essentially a cross-up nair, intended to get behind the opponent. An overshoot nair is intended to catch people moving backwards It's just semantics. They are basically the same thing.

  • @Paul-od9zd

    @Paul-od9zd

    4 жыл бұрын

    Actually, no. To "overshoot" an aerial is to account for an enemy's backwards movement aka chasing down a back dash or wavedash back. When he says drive-by he means cross up. By landing on the opposite side of captain falcon, not only does he make it more difficult to punish, but falcon also has to waste frames turning around.

  • @Alex-vm6ef
    @Alex-vm6ef4 жыл бұрын

    great vid, using quarantine to study up and this style of video really helps increase my knowledge of the game even tho my execution still pretty bad.

  • @avibi
    @avibi4 жыл бұрын

    These videos of yours are truly fantastic. Keep up the great work!

  • @houserspeed
    @houserspeed4 жыл бұрын

    Hax, you're a legend for figuring out all of this crazy stuff in this crazy game and sharing it with the community. Also, who the heck even created this insane game!?

  • @equinox3861

    @equinox3861

    4 жыл бұрын

    What did he figure out in this video?

  • @blazemkds
    @blazemkds4 жыл бұрын

    Really well articulated, and trust me there's many more of these sub-frame or blurry animation nuances that aren't fully understood.

  • @jamesdongvideos
    @jamesdongvideos4 жыл бұрын

    Over the last few years, I've always wondered if there is an easier way to hold down on the C stick before and acting out of dash dance. Like imagine if you could use a foot pedal to press down the C stick, I could see that being a huge advantage. What would be the limits of controller legality? I feel like unless you are using the Javi claw or boxx, you may be at a disadvantage since Javi claw frees your thumb.

  • @GetOffMyLog

    @GetOffMyLog

    4 жыл бұрын

    I've found you can use the thumb joint to hold down the c stick. Then you can more quickly move the tip of your thumb to the button cluster, allowing quick action. I do have abnormally large hands though (to the point where the gamecube controller is a bit too small for me)

  • @alexanderespinoza
    @alexanderespinoza4 жыл бұрын

    Glad to see Hax is handling quarantine well.

  • @drakebogataj
    @drakebogataj4 жыл бұрын

    Amazing content, I hope the ending clip means a video on slide-offs is coming!

  • @Aio-Project
    @Aio-Project4 жыл бұрын

    this solidifies a lot of the high level nuance thats been going over my head. thanks hax!

  • @sagacious03
    @sagacious034 жыл бұрын

    Very engaging & informative. I love the tranquil feel of this video!

  • @jonasrivers3675
    @jonasrivers36754 жыл бұрын

    jesus melee is so good

  • @GetOffMyLog

    @GetOffMyLog

    4 жыл бұрын

    How was a game so complex developed so quickly? HAL labs hires wizards

  • @T3RD5ify
    @T3RD5ify3 жыл бұрын

    wow ive been playing melee for a couple months now, ive heard pros say asdi down but never knew what it meant. cant wait for my b0xx, coming in about two weeks. subbed!

  • @Berlinwood27
    @Berlinwood274 жыл бұрын

    I think wizzy uses cc more than any other player. he mixes up neutral sometimes by just staying in crouch

  • @Alienrun

    @Alienrun

    4 жыл бұрын

    Wizzy uses SO many techs that most people don't even know about. Like he's the only top player I know who regularly uses V-Canceling, a technique discovered in 2015 (it might have been later) and was quickly dismissed as "not being that useful" yet I remember at least 1 game where it saved his life and helped him win the set! Melee is "sick" indeed! :P

  • @ArthDragon14

    @ArthDragon14

    4 жыл бұрын

    Wizzy is ahead of his time

  • @Berlinwood27

    @Berlinwood27

    4 жыл бұрын

    @Base Bass Forte has to do with a certain animation and pressing your L or R button for example with falcon wizzy and I've seen S2J do it, do a high up-b before they land on stage to get into that specific fall animation and right before you get hit you press one of those buttons with good di of course, it takes off I believe 5 or 10% of the hit?

  • @archivalstorage
    @archivalstorage4 жыл бұрын

    These videos are so fucking good Hax. Super excited to see what's next.

  • @yalebass
    @yalebass4 жыл бұрын

    SO excited for the videos to come!! ur a beast dude

  • @JacobErrington
    @JacobErrington4 жыл бұрын

    I really enjoy these videos. The super technical melee content is interesting even though I only play ultimate. Have you thought about including music in the videos? The videos are already very engaging, but I think that music would make them even more so.

  • @RoastyisToasty
    @RoastyisToasty4 жыл бұрын

    Wavedash + Cstick ASDI Down = Buffered Tech during WD and 10 frames after Start doing it people, the year is 2020.

  • @WillyMacShow
    @WillyMacShow4 жыл бұрын

    Thank you! Not enough people are uploading melee breakdown videos now a days

  • @Kidd719
    @Kidd7194 жыл бұрын

    You can tell you really worked hard for this video, thank you hax THANK YOU ❤️❤️.

  • @Tsomomma
    @Tsomomma4 жыл бұрын

    This is some useful shit, keep this up man! I never fully understood these things you're covering but now I do (a bit).

  • @oscarm6990
    @oscarm69904 жыл бұрын

    You are an amazing content creator and narrator. You could be contributing significantly in other fields, but yeah, Melee is sick.

  • @broski981
    @broski9814 жыл бұрын

    Hax is a literal messiah

  • @TheDanielradio
    @TheDanielradio4 жыл бұрын

    Showing us what the future of Melee is going to be. I would expect this to be an integral part for people getting better within the nexxt years.

  • @ThePharphis
    @ThePharphis4 жыл бұрын

    I was expecting the clip of wizzy triple kneeing absent page on yoshi's from a slide off at the end

  • @L0LoLOLoL0LOL
    @L0LoLOLoL0LOL4 жыл бұрын

    15:52 the options falcon has to conter asdi for low knockback moves... oh wait jokes aside tho great video hax this feeds so much into neutral its insane

  • @James-ek3mb
    @James-ek3mb4 жыл бұрын

    Thanks for working so hard to continue to breathe new life into melee

  • @versutus2699
    @versutus26994 жыл бұрын

    Really well explained hax thank you so much for clearing this up

  • @uno_SSBM
    @uno_SSBM4 жыл бұрын

    I'm actually so pogged to listen to hax talk (hopefully) about slide off next!

  • @MrHadoukenful
    @MrHadoukenful4 жыл бұрын

    Dude not only put falcon on the top of the list, he also put absolutely nothing in the moves list. What a slap in the face lmao

  • @duaflip
    @duaflip Жыл бұрын

    To clarify for those who run into this, the formula for knockback is more specifically 3+(%/3) rounded down. I was testing some things and when I tried the calculation I did (3+%)/3, which had me confused for a second

  • @ChannelPineappleSon
    @ChannelPineappleSon4 жыл бұрын

    This game has so much depth. We’re still talking about it all this time later.

  • @Colebankzz
    @Colebankzz4 жыл бұрын

    This man carry Melee content on his back

  • @memesupreme8987
    @memesupreme89874 жыл бұрын

    Hax is going to be on a much different level than controller players at some point.

  • @imfobk
    @imfobk4 жыл бұрын

    This technical breakdown is what i was pitching to my melee friends years ago. So much faster for new players to learn and teach some old players to be that much better. Its a lot more fun of a game when i can research learn. Then go test. As supposed to spending 1000 hours against better players. Where do i find them? Will anyone teach me? I dont understand? This makes it a level playing field for those alone. At home. Netplay is gunna boom in skill across the board because of these breakdown videos. Thank you. Soooo much. Cant wait for the follow up video. Im taking notes hahaha.

  • @acrawford01
    @acrawford014 жыл бұрын

    People often wonder why it’s hard to combo me. If I even think I’m gonna get hit, I start holding the c-stick. Usually it’s away from them, but if it’s close to stage I’m definitely holding down

  • @ramblincapuchin9075
    @ramblincapuchin90754 жыл бұрын

    And tuned I shall, straight to the point with no fluff, now we can get down to bizness

  • @anuj68
    @anuj684 жыл бұрын

    hi hix, loved the video! just wondering if there is any rason you do not show the character percents during a lot of the demonstration footage ?

  • @Clarinet69
    @Clarinet694 жыл бұрын

    Great video. It would be cool to see a collaboration with M2K

  • @Space_Lion
    @Space_Lion4 жыл бұрын

    This is incredible content, thanks for helping level up our game!

  • @noochnaggy3430
    @noochnaggy34304 жыл бұрын

    for horizontal or downward sending moves, i wonder if you can hold the c stick so that asdi down happens at the end of the hitlag and try to smash di at a shallow upward angle so that you can get an airborne frame in order to then asdi down back into the ground?

  • @joe564338
    @joe5643384 жыл бұрын

    Mechanics of melee needs to be a college course

  • @AwkwardTurtle311
    @AwkwardTurtle3114 жыл бұрын

    i loved this, super interesting! keep it goin

  • @jdog_7599
    @jdog_75992 жыл бұрын

    Can't wait for more videos!!

  • @WoodyRun
    @WoodyRun4 жыл бұрын

    During that clip of falcon dash dancing while using asdi down on the fox nairs would you just dash dance while holding c stick down? If that's the case then grab seems like a perfect punish but extremely difficult to do unless you're using claw. Is there a secret to doing this grab more easily?

  • @Chrisuan
    @Chrisuan4 жыл бұрын

    Hax's Fox is QPU aligned in this video

  • @brandonnleyva100
    @brandonnleyva1004 жыл бұрын

    This is perfect for both pros and beginners who know about or don't know about SDI. Thank you Hax, just pick up your twitter game dog.

  • @FullMoonUmbreon
    @FullMoonUmbreon4 жыл бұрын

    Can you make a video on the effect where if you get shined too much in a row by falco, you get launched upwards and find yourself not in hitstun, and if you input a jump you go extremely high?

  • @timoijas5316
    @timoijas53164 жыл бұрын

    Against Peach dsmash, you could DI down with analog stick and ASDI up to bounce straight out of the multihit. I've definitely overlooked this mechanic.

  • @feelsokayman5656
    @feelsokayman56564 жыл бұрын

    i will never disrespect sakurai again, he's a high level engineer man. hax

  • @adamice2526
    @adamice25264 жыл бұрын

    I always thought it was weird that I can crouch cancel(or what I thought it was) certain moves during hitstun. This explains a lot

  • @losthuntet27
    @losthuntet274 жыл бұрын

    This is fantastic. Thanks man :)

  • @unkleism
    @unkleism4 жыл бұрын

    Great vids man keep it up

  • @ShuckleShellAnemia
    @ShuckleShellAnemia4 жыл бұрын

    Since downward into the ground is forbidden for sdi, would it be safe to suppose this technique is possibly unintended? Like what if asdi was added later in development to help out the effect of sdi but they forgot to account for the possibility to land instantly with it?

  • @shotonc1851
    @shotonc18514 жыл бұрын

    Can you use ASDI and then input SDI after the ASDI input to overall decrease hit stun/knockback?

  • @sk31k
    @sk31k4 жыл бұрын

    why am I even watching this stuff? I spent an evening trying to learn how to wavedash and failed.

  • @spongbobsquarepants3922

    @spongbobsquarepants3922

    4 жыл бұрын

    What are you having trouble with? The way to do it is by holding the control stick diagonally downwards and pressing a jump button a little before pressing one of the shield buttons.

  • @Vondo4

    @Vondo4

    4 жыл бұрын

    Try rivals of aether to learn wavedashing. It allows for a horizontal input for wavedashing and lets you buffer the airdodge during jumpsquat. Basically it's less strict on the inputs. Once you have a feeling for how wavedashing works it becomes easier to learn melee's timing. It worked for me at least

  • @sk31k

    @sk31k

    4 жыл бұрын

    ​@@spongbobsquarepants3922 hmm, I wasn't holding the stick *before* the jump. That's probably it then, thanks!

  • @spongbobsquarepants3922

    @spongbobsquarepants3922

    4 жыл бұрын

    @@sk31k it's not necessary, but it can help you do it if you are otherwise unable to.

  • @SsNoir

    @SsNoir

    4 жыл бұрын

    Dude it’s all muscle memory you’ll get it soon!! Practice makes perfect, can’t stress that enough!! Good luck man!

  • @GoodieM8
    @GoodieM84 жыл бұрын

    I learnt so much from this ty so much hax mula i love you

  • @herzogwolf7225
    @herzogwolf72254 жыл бұрын

    Ou man the Final test will be so hard so much to study

  • @Bones0
    @Bones04 жыл бұрын

    What do you mean by SDI takes effect on the same frame that it is inputted? That's not possible unless I'm misunderstanding what you mean by "takes effect".

  • @DM43
    @DM434 жыл бұрын

    If an attack would normally send an opponent greater than 3 units upward, could the victim SDI down during hitlag and ASDI down to get close enough for an Amsah tech to work?

  • @MageKirby
    @MageKirby4 жыл бұрын

    Ohhh, so is this why Zain uses so much dairs even at low percent?

  • @200_MXP

    @200_MXP

    4 жыл бұрын

    yes

  • @princediago4669
    @princediago46694 жыл бұрын

    this shit feels like a college lechure, in a good way

  • @austini0n177
    @austini0n1774 жыл бұрын

    How does this explain platform slide off DI? In most cases, the slide off happens even though victims have enough hitstun to be knocked down

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