The Modern Yu-Gi-Oh Balance Dilemma

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Пікірлер: 507

  • @bigcarrot3863
    @bigcarrot38633 жыл бұрын

    Mudkip in the bottom left corner staring into your soul

  • @Realblack_m0nster

    @Realblack_m0nster

    3 жыл бұрын

    After reading your comment I just can't unsee it.

  • @soextra13ls83

    @soextra13ls83

    3 жыл бұрын

    Didn’t even notice until this comment lol

  • @crustycrumpetkaiser6734

    @crustycrumpetkaiser6734

    3 жыл бұрын

    Mudkip is the best Pokémon ever made the strongest and the coolest

  • @bobbym1799
    @bobbym17993 жыл бұрын

    I can't feel sorry for combo players their defense is also thier offense so if they don't want to get ruler no more or sphere mode then stop trying to stop me from playing everything with 3+ monsters that also stop me from doing anything.

  • @Protocurity
    @Protocurity3 жыл бұрын

    I've written about this for years now: For any turn-based game there is a line that shall not be crossed; a Pandora's box that, if opened, effectively changes or ruins the game forever. That rule is this: Never make a turn-based game where both players do not get a turn. If given the choice, opportunity consumption and instant-kill mechanics will always be the superior tactic, as well as the least fun one. Yugioh opened that box when they started introducing +1 disruptions, attached to monsters that either freely negate effects, or who search out the cards that do it for them. Savage Dragon, Crystal Wing, Hope Harbinger, Red-Eyes Dark Dragoon, AA Zeus, etc and so on. Because these kinds of cards don't have a counter-balancing feature to them, it means that it is always in your best interest to play them haphazardly. You only stand to gain by freely negating your opponents cards, and your only fear is that your opponent might have more cards than you can negate. Your advantage grows from activating their effects, so if your opponent cannot break your turn one board, then they are forced into a position where recovery is impossible. Introducing premium removal helped... somewhat. It only seems rational that, if you have cards that can negate everything that there should also be cards that cannot be negated. However, this doesn't "fix" a format. It just makes the forma inconsistent and sacky. Opportunity consumption will still rule the day, for two reasons. First, you cannot take the chance that you will be bowled over if you don't build a strong turn-1 board. Second, you also gain access to premium removal, so ultimately the game becomes about who draws their removal vs. who doesn't. It doesn't help that Konami's response to fix this problem was, initially, to introduce opportunity explosion. Making archetypes that can explode off of a singles card just made the turn 1 game worse. Turns out, all of those explosive plays can be used to make a board just as well as they can break them. The solution to this problem would be... bloody. We would essentially have to ban all +1 disruption cards, and then ban all of the high damage cards to curb the resulting OTK meta.

  • @Protocurity

    @Protocurity

    3 жыл бұрын

    @@pranavsriram4794 Not gonna lie, I just skimmed over the thing once you said "FTKs are seldom ever good." All I saw after that was nit-picking and passive-aggressiveness, as I expected. You aren't here to be reasonable. You're just here to pick a fight. About the only thing insulting in your comment is the sincere thought that you thought I'd fall for it.

  • @thebelmont1995

    @thebelmont1995

    3 жыл бұрын

    @@pranavsriram4794 while I agree that you definitely came off as passive aggresive you did infact provide good arguments. I agree with everything you said. People who complain about combos decks rarely ever know how to even play them. They want a slow, boring, and no interaction game state where they can use a deck they played 15 years ago and then complain when it doesnt do as good as someone who has actually mid maxed, thought more, knows more about the game and built a competent strategy. Honestly if you want a game that is really easy, requires less thought, and requires less time to think about plays, and is slowed down just go play magic. Or play goats. Or get good. You absolutely right that there are so many outs to almost every card he complained about and he brought up bad examples. But when you have a debate or an honest discussion dont be so aggressive. It serves no one. I can understand why the other person felt you weren't trying to have a discussion. You did come off as a someone who wants a fight rather than a discussion. But regardless your points were all solid.

  • @chrismiller3548

    @chrismiller3548

    3 жыл бұрын

    Negates should be more akin to Invoked Mechaba's negate effect where you have to discard a specific resource to negate rather than something easy like any 1 card or detaching material and also only being able to negate once per turn

  • @zoeydemarco3454

    @zoeydemarco3454

    2 жыл бұрын

    @@thebelmont1995 if Magic is so easy you should probably start playing that game full time and make a career out of it.

  • @thebelmont1995

    @thebelmont1995

    2 жыл бұрын

    @@zoeydemarco3454 I have. It's very easy to top tournaments because the game has such a low ceiling and is so slow. I was even able to win several tournaments with a make shift black white exalted deck I threw together in an hour and was able to come in 2nd. The game is so simple and slow I topped several star city games events and all my locals (comic shops and card shop events) with decks I made that weren't meta and wasn't control or mono cored rush or swarm. I've done it several times. You can win with almost any deck and any color you want regardless because the game state is just play a mana play 1 card pass turn usually. Maybe you'll see someone play 4 or more cards in a turn only if your playing a format like vintage or modern. Games usually end in 6 or more turns which gives you so much time to react and a lot of forgiveness if your deck is bad or not optimal.

  • @NOLOAF-AR
    @NOLOAF-AR3 жыл бұрын

    I don’t even play Yugioh (I’m a Pokémon player), but I love hearing Paul rant about it haha. Pokémon standard format isn’t in the best right now either, so I love hearing ways games can be improved.

  • @chaocobojun2098

    @chaocobojun2098

    3 жыл бұрын

    I haven’t played since Cosmic Eclipse. What is bad about standard pokeymanz right now? I’ve seen some cards from Shining Fates and even the regular nonV Pokémon seem like they can compete compared to NonV and nonGX cards previously. What’s wrong with the format right now?

  • @NOLOAF-AR

    @NOLOAF-AR

    3 жыл бұрын

    @@chaocobojun2098 Stage 1 Decks are completely invalidated by Altered Creation. Evolution is no longer at the forefront. Because of Boss’s Orders and current damage output in general, matches can be finished in as soon as 5 turns. Three prize Pokémon shouldn’t exist. VMax cards are too entirely too simple and only ever possess two or less attributes, unlike GX’s before them (GX’s had either three attacks, or two attacks and an ability). I could go on.

  • @chaocobojun2098

    @chaocobojun2098

    3 жыл бұрын

    @@NOLOAF-AR I agree about 3 prize Pokemon and Boss’s orders seems a bit OP, but why couldn’t you use stage 1 Pokémon if they are a lot better now? I saw a Jolteon with decent HP that can do 120 damage for only 2 energy cost. That’s what I’m judging my expectations of other stage 1 and 2 Pokémon on. If they keep upping the power on stage 1 and 2 Pokémon in future sets like this then wouldn’t they be able to at least do something? I mean it’s no match compared to a Vmax but it seems like they could challenge at least GX Pokémon now, at least a little bit, which is more than they could do in Sun and Moon sets. :/

  • @chaocobojun2098

    @chaocobojun2098

    3 жыл бұрын

    @@NOLOAF-AR oh sorry I didn’t see you said altered creation. But can’t you only use that if you run a steel deck? I mean you could put a single time space trio and a single steel energy in every deck but I think that’s kinda distracting and weird to do. Do many people try doing it? Plus next format we’re probably losing Cosmic Eclipse cards so then we won’t have Altered Creation and the Stage 1 Pokémon will still get stronger. What do you think?

  • @NOLOAF-AR

    @NOLOAF-AR

    3 жыл бұрын

    @Ramon Lopez Can you please explain how

  • @TheRJB0
    @TheRJB03 жыл бұрын

    My impression as an out of the loop Yugi boomer. I think what makes me like older formats like Dragon Rulers, Zoo and Plant Synchro is that the game is about a climb for resources. Going first gets you an uninterrupted opportunity to get new resources or to establish field presence, but not the opportunity to stop the opponent from playing Yugioh entirely. Then, going second gives you the opportunity to do damage, and gives you the extra card to start your plays. Make-board-break-board situations were pretty rare. I feel like the way to balance the going second vs going first dynamic isn't making or limiting the number of hand traps and equalizers, but buffing and nerfing the amount any given deck can accomplish on turn 1.

  • @elijahdavila3684
    @elijahdavila36843 жыл бұрын

    I don't think this issue can be avoided anymore. At this point, YuGiOh is just like that and it would take fundamental changes to the game to take it off this course imo.

  • @jarrellspencer9014

    @jarrellspencer9014

    3 жыл бұрын

    I'm not sure, see my comment

  • @supersaiyandrawing8153

    @supersaiyandrawing8153

    3 жыл бұрын

    Changes like a new master rule?

  • @klutzmtg2310

    @klutzmtg2310

    3 жыл бұрын

    Changing the game entirely is probably a good idea at this point. Limit number of ED summons, SS, etc. Make the game vastly slower and more interactive. It'll push the people who like the hyper fast nature away but we don't want them here anyways.

  • @easyygo3008

    @easyygo3008

    3 жыл бұрын

    Wtf are you talking about? Game is very interactive atm. Taht you refuse to play competitive cards is a different story, this format is quite grindy.

  • @Wasertaser

    @Wasertaser

    3 жыл бұрын

    @@easyygo3008 the car The cost needed to play competitive is at least 150.

  • @svyatorovenchuk4968
    @svyatorovenchuk49683 жыл бұрын

    I love these uncut 2nd channel vids so much. Almost as much as I love playing Eldlich floodgate and just being a menace to people that wanna have their 20 minute turns.

  • @wraith.ferron
    @wraith.ferron3 жыл бұрын

    I think the issue is that Konami seems to believe in action or reaction rather than interaction on the cards.

  • @helixier6629
    @helixier66293 жыл бұрын

    what sucks is that you can spam negates turn 1, turn 2 rolls around, and turn 3 if they fail to break your board turn 2 you can just attack and win, theres no restrictions to protect your opponent from insta dying to your board of negates

  • @antipathy1234
    @antipathy12343 жыл бұрын

    I like the speed of decks in Modern yugioh but it is hindered by two things in my opinion, firstly that equalizer cards and new staples tend to be expensive so not everyone has outs. Secondly that there are not many places that would do non competitive tournaments so then people would be able to play lower powered decks

  • @TheJmack90
    @TheJmack903 жыл бұрын

    I think the issue stems from the meta being dominated by combo decks for years. People now have the perception that THATS how yugioh is played. It’s gotten to the point where people believe that if you play any other strategy OR if you play cards to combat that strategy then it’s degenerate...and I think that’s damaging to the game. There are more strategies to yugioh than combo. There is no solution. It’s called balance.

  • @josephcourtright8071

    @josephcourtright8071

    2 жыл бұрын

    I think yugioh has slowly filtered out anyone who doesn't like combo/OTK gameplay.

  • @TheJmack90

    @TheJmack90

    2 жыл бұрын

    @@josephcourtright8071 I think the game has balanced itself out from a year ago. There’s plenty of cards that punish combo spam

  • @Darkstar9513
    @Darkstar95133 жыл бұрын

    This issue has been increasing in the last few years. Yes the game has seen broken decks in the past but this is the normal way the game is played now which is scary. The banlist is not enough to resolve this issue as we have seen time and time again. There needs to be new rules implemented in the game that restricts special summoning in some way. It's the only way to put and end to the 15 minute combo huge board mentality. And promote more back and forth gameplay over multiple turns. Right now yugioh is a game of extremes. One person isn't going to get to play. Either the first player combos off and wins off the negates or they get blown out by Nibiru, Droplets, or Dark Ruler.

  • @nathanielvea2963
    @nathanielvea29633 жыл бұрын

    I try to have fun playing yugioh but I constantly get negated to the point that I can't do anything and its really pushing me to quit the game konami should really do a better job at making the game fair.

  • @brandonkick6142

    @brandonkick6142

    3 жыл бұрын

    It’s no fun tbh

  • @Dakki_

    @Dakki_

    3 жыл бұрын

    @@brandonkick6142 yes it is, but not everywhere, every time. I feel like Konami is trying to balance things a little bit more but you'll aways have negation heavy formats and grind game centric formats. And to be fair, even if it's scary, you rarely have broken formats.

  • @personb9034

    @personb9034

    3 жыл бұрын

    Quit. The sooner this game dies, the better.

  • @thomaskey9688

    @thomaskey9688

    3 жыл бұрын

    Ye but what deck are you playing and do you own staples? If your playing blue eyes with no staples into a dragon link board what do you expect?

  • @josepharmstrong6852

    @josepharmstrong6852

    3 жыл бұрын

    @@thomaskey9688 yup everyone is out here blaming everything but them selfs it's the game's fault that's why I keep losing try and play at the highest levels and if it's not fun then din't play but trying to make some bad rogue deck win if ash can end all your turns is probably not the best

  • @Altigue
    @Altigue3 жыл бұрын

    The problem is that busted going second cards HAVE to exist... and in turn going first is great but it’s like “what’s the point of going first and even attempting to make a board if all my monsters are just going to be vanillas on turn 2?” On the flip side it’s like if you don’t open one of your side deck sacks like Dark Ruler, you’re at a super disadvantage playing into a board. TL;DR: the game is basically a sack fest. You win the die roll and you basically sack your opponent off that. You go second and you basically have to sack your opponent to have a shot at victory. There’s very little back and forth gameplay... This isn’t a very great game experience.

  • @MTGDuelist8870

    @MTGDuelist8870

    3 жыл бұрын

    couldn't agree with you more. i keep seeing people saying "the game has always been a sack fest" when that's blatantly untrue. going first has always been strong in yugioh but at least back then you had more then just 1 turn, there was back and fourth. the way the game plays out now a days basically looks like this: P1's turn, P2's turn, game over. and its not fun. it's deterring as all hell and that's coming from someone who played all the way up until firewall FTK. imagine what a new player is gonna think if that's their first experience with the game. they get 1 turn and that's it the game ends. they won't wanna play and this is what's ultimately gonna kill yugioh, old veterans leaving and no one wanting to join and if they do join and criticize the game they get shamed by the rest of the community. . this game is not a fun experience anymore.

  • @goncaloferreira6429

    @goncaloferreira6429

    3 жыл бұрын

    @@MTGDuelist8870 well spoken

  • @goncaloferreira6429

    @goncaloferreira6429

    3 жыл бұрын

    well spoken

  • @sakabato24
    @sakabato243 жыл бұрын

    As a recent MtG player-turned YGO player, I can feel this on multiple levels. I LOVE grindy decks (as of right now, I built Burning Abyss, Sky Strikers, and Trap Shaddolls), but I do feel like if I don't have any actions playing second, I get watch my opponent combo off for 10+ mins and I just don't get to play at all. I do not find this fun at all, and breaking boards isn't something I don't really find enjoyable. But, when I do get to play and play "war of attrition" games, they feel a lot more interactable and a lot more fun to play. At this point in time though, I'm more considering playing the new Digimon TCG instead, since games feel relatively more balanced, but I do want to continue playing YGO since I do like some aspects of how high-octane it can be compared to any other TCGs. I'm unsure how to fix the balancing issue since I'm still new to YGO, but I do feel like there should be a limit on something. Other TCGs have resources to manage compared YGO, and I do feel like there should be a restriction on something to balance it out considering that YGO has no resource management. Not sure about this, but this is my perspective coming from MtG coming into YGO. Thank you for the video! I'm looking forward to hearing more rants like this!

  • @sawderf741

    @sawderf741

    2 жыл бұрын

    I played a lot of Yugioh and some of MTG. I found there are much smaller games out there that are really fun (downside is it has a smaller player base). I really like this game called "Chaos Galaxy" and I think you would like it. It has resource management and simpler board states. It has a lot of charm with cards such as "Floating rock with non floating rock on top" and "Tonononon"

  • @TheSpunYarn
    @TheSpunYarn3 жыл бұрын

    Yugiohs whole meta has been centered around negation for years now. Its the strongest form of interaction, and they keep making them. So long as negation is completely unhinged, Yugioh will be this way, I think.

  • @KevinTangYT

    @KevinTangYT

    3 жыл бұрын

    Unfortunately a thing since Shien/Dino Xyz days

  • @SSA-X002

    @SSA-X002

    3 жыл бұрын

    Agreed , and the worst part , they are all in generic monster forms. I don’t care how many special summons you can make in a single turn, if the endboard is breakable and lets me play I’m happy, the problem with that is that almost every deck nowadays can break any non negation board and otk. The only way I have fun with the deck is by playing decks at the same power level, meta va meta , casual vs causal.

  • @spyro2002

    @spyro2002

    3 жыл бұрын

    @@SSA-X002 yeah that kind of my issue. It's not as easy as it used to to win with less good decks by merely by sheer better mechanical knowledge and kinda like it when i can outsmart the oppoenent. The fact that i can make really smart and mechanically complicated plays with a deck like triamids and lose to player that doesnt really have to think much besides negating whatever seems kinda threatening and possibly have no idea how those intricate mechanics work is just frustrating to me

  • @mushroom_pi

    @mushroom_pi

    3 жыл бұрын

    idm negation as a concept but negation with something u cant do anything abt or cards u just cant respond to shouldnt exist the game should be built on interaction not dragoon vanitys ruler pass so agreed

  • @mushroom_pi

    @mushroom_pi

    3 жыл бұрын

    @@SSA-X002 at this point i only have fun with casual v casual bc of the negate boards like can we have some fun round here?

  • @LouisTheRavenheart
    @LouisTheRavenheart3 жыл бұрын

    This is how out of the meta game loop I am...I still think going 2nd is better because you can draw and attack right away. XD

  • @drstrangejove637

    @drstrangejove637

    3 жыл бұрын

    Blind-Second based decks are basically the new Anti-meta.

  • @u.a.perfectace7786

    @u.a.perfectace7786

    3 жыл бұрын

    You can still blind second so you're not entirely out of the loop. Dark Ruler No More, Evenly Matched, Kaijus, Board Wipes, Hand Traps, Nibiru..... Unchained is a deck that can go second that can hold its own thats pretty cheap and easy to play.

  • @paulolucero9864

    @paulolucero9864

    3 жыл бұрын

    If you can make space in your deck for 7 cards (3 kaijus, 1 Pankratops, and 3 of any HT you want or ST removal) you can try to go 2nd any day.

  • @finnianfanning3136

    @finnianfanning3136

    3 жыл бұрын

    Dino is definitely a deck for you then. That deck blinds second and has very little issues smashing through boards.

  • @u.a.perfectace7786

    @u.a.perfectace7786

    3 жыл бұрын

    @@finnianfanning3136 Once Ultimate Conductor Tyranno's effect goes off, it's usually game with the right game state. If somehow you survive that turn, you might as well scoop because now your field is gone. Which Dinos can set up with ease with the greatest of ease *yeah thats right*

  • @gameramaproductions
    @gameramaproductions3 жыл бұрын

    I've been getting more and more into mtg and pokemon tcg, yes all games have their problems too, but just the fact that the foundation of the game uses resources in the deck means that the games go longer than 1-2 turns and you have that feeling that you have a chance with some back and forth. an mtg first turn is a land, and if they're lucky play a sol ring or some other 1 cmc card. pokemon is attach 1 energy, play some trainer cards, maybe put some other basics on their back bench. they both give the feeling of a slower resource management game that yugioh has lost now.

  • @blazeseraz8330
    @blazeseraz83303 жыл бұрын

    Honestly this have made me going form "Maxx C should never come back" to "it may be a necessity from it to come back". Now don't yell at me just yet, I think there are a good reason: card design. Some guys where arguing why pendulum monsters where so bad right now in the TCG while in the OCG they did not. Obviously, electrumite is the reason right? Well yes but it may not be exactly why you think. While it's true that Electrumite is a really good card, its possible that when in the OCG a new pendulum card is designed with that link monster in mind, how it would interact with it and wether the interaction would be broken or balanced. Sadly when the card gets in the TCG, that card no longer has those interactions that could have been taken into consideration on its very own construction. That same reasoning could be applied to MAXX "C" and the design of combo decks in general, this situation would explain why in the OCG Adamancipator never got to the same level that in the TCG and why decks as CodeTalkers (OCG) are played with so many traps instead of just being full combo.

  • @ivohoying7995
    @ivohoying79953 жыл бұрын

    I think a big problem is that too many powerful negates and floodgates are generic. Since most of the super crazy cards aren't archetype restricted, they are seen everywhere and make going first boards even better. Since a lot of decks can access Apollousa, they can get a 3 negate board with a single monster, not to mention anything else they can make. If things weren't so generic, they wouldn't be abused by everyone and their mom.

  • @KevinTangYT

    @KevinTangYT

    3 жыл бұрын

    This is kinda true, but then it just becomes the archetype/subtype that has easiest access to negation/floodgates that dominates. I would say it's moreso an issue where negation doesn't have "real" costs anymore and basically inhibited only by hard OPT.

  • @ivohoying7995

    @ivohoying7995

    3 жыл бұрын

    @@KevinTangYT I guess I mean that a lot of generic cards lead to the pretty much cost less negates, and generic extenders are pretty crazy. You are right though

  • @qw-uz9ig
    @qw-uz9ig3 жыл бұрын

    I swear, people talk about limits in the number of special summons to balance the game but who’s going to keep on playing yugioh with suddenly a shackle to you knees

  • @jonboselly739

    @jonboselly739

    3 жыл бұрын

    90% would still play that is the only way to balance the game. either that or combo players should shut up when they get beat by a mystic mine player.

  • @FakeHeroFang

    @FakeHeroFang

    3 жыл бұрын

    They kinda tried to do that with master rule 4, and I don't think it went so well.

  • @mushroom_pi

    @mushroom_pi

    3 жыл бұрын

    yeah mr4 tried that and look how many ppl left since then if u wanted to play that slow then this isnt the card game for u i swear half the ppl saying that are all just set 5 pass players lol

  • @mushroom_pi

    @mushroom_pi

    3 жыл бұрын

    @@jonboselly739 i get where ur coming from but at the same time why piss off half the player base comboing off is fun id say if u want to have a better idea just either make boss monsters easier to get over with effort being put into it or just yk let them have their fun and u have urs? like if ur playing ur altergiest deck for example just let him play his madolches or something snd try and get along?

  • @defectivesickle5643

    @defectivesickle5643

    3 жыл бұрын

    @@jonboselly739 A Special Summon limit will literally never work. That would make so many cards and archetypes simply unplayable, since they were not made with that in mind. Playing every duel with Summon Limit active isn't really what the game was designed for. Not only that, but it wouldn't balance the game very much either. The best decks would just be decks that solely rely on backrow. AKA: Vanity Stun

  • @TheFormidibleDan
    @TheFormidibleDan3 жыл бұрын

    I'm heavily biased (I'm a firm believer that negates should be reserved for spell speed 3), but I still support a sweeping ban on generic easy quick effect negate monsters. Trimming the toolbox would certainly help things a little.

  • @pugness
    @pugness3 жыл бұрын

    It's a debate of how many turns should an ideal duel last. I think each player should have a chance to bring out their best monsters and see whoever comes out on top

  • @sawderf741

    @sawderf741

    2 жыл бұрын

    I would like them to las 4-9 turns. Any longer it would be too long.

  • @goncaloferreira6429
    @goncaloferreira64293 жыл бұрын

    The whole balance of the game is wrong, so is the aproach to the discussion. Yugioh needs a new way of thinking about things. 1- What does konami think the game is about? 2- what does konami want the players to FEEL? 3- Good games are designed to make players FEEL something. and it is not "feel bad" as 6:00 implies. 4- why doesnt konami make surveys to help players CLEARLY express their wishes for and problems with the game? 5- All turned based games have the go first issue but yugioh took things to the extreme ( like usual) with their design philosophy. 6- games need variety. if players feel the game is all about making a board( as soon as turn 1) or breaking a board( going second) where does that leave the game variety wise? 7- one point i believe it is is too expensive with the latest must have card being in every deck and that raising the price. 8- returning to variety: arent all decks combo decks? the way i see the game taught and talked about, terms like starter and combo extender are the basis of both deckbulding and card design. The idea is to combo by chaining cards until the end point. 9- what is a good defination of the traditional agrro/combo/control archtypes in yugioh? does it even make sense aplying them here? those 3 things are one of the axis of a good game: balance( and variety also). 10- should games be decided on turn 1 or 2? 11- how long should a game of yugioh be?

  • @crackpointfivelive9418

    @crackpointfivelive9418

    3 жыл бұрын

    And most importantly: 12- How will Konami increase their profits by making these changes?

  • @goncaloferreira6429

    @goncaloferreira6429

    3 жыл бұрын

    @@crackpointfivelive9418 ?

  • @crackpointfivelive9418

    @crackpointfivelive9418

    3 жыл бұрын

    @@goncaloferreira6429 At the end of the day, Konami is going to need an incentive to implement any changes. That's what I meant by my original comment.

  • @goncaloferreira6429

    @goncaloferreira6429

    3 жыл бұрын

    @@crackpointfivelive9418 yes, and? otherwisw it is not really a comment on what i wrote. to answer your idea, of course all decisions are based on profit. what bothers me with yugioh is that much of the community complains about things but 1) they dont make any sugestion or push for change 2) they dont believe anything can be changed 3) they see konami and konami wanting money as the source of all problems while disregarding the players role in the game and while keeping giving money to konami for the cards and products they complain about. so, has konami any incentive to change things? no.the game is profitable to an extent they are satisfied with. are people unhappy with some parts of the game? yes. could the game be much better? yes. does konami care? no. does the community care? not enough to bring change.

  • @crackpointfivelive9418

    @crackpointfivelive9418

    3 жыл бұрын

    @@goncaloferreira6429 This kind of attitude everywhere online. People are gonna complain because they like complaining, regardless of what it is or why, and youtube gives them a platform to do so. No point in complaining about that 🤷.

  • @JuwanBuchanan
    @JuwanBuchanan3 жыл бұрын

    Yugioh was never balanced to begin with. The game was degenerate back then. Just more slower and when the game was all about one for one trades and tempo. Any players here that played when the game first came out and remember when degenerate Hand Control was a thing back in 2002 and 2003?

  • @plzcme434

    @plzcme434

    3 жыл бұрын

    Yeah, magic ruler format was just on another level.

  • @dansen2292

    @dansen2292

    3 жыл бұрын

    Bro, Don Zaloog and Spirit Reaper were nightmare fuel and people wanted them to be banned lol.

  • @simonpetrikov3992

    @simonpetrikov3992

    3 жыл бұрын

    Then what would make it more balanced

  • @goncaloferreira6429

    @goncaloferreira6429

    3 жыл бұрын

    but the video and the complains are exactely about powerfull cards. mostly being 1 or 2 turns game with needing specific cards going second. it is the diference between siting down and having a game with another person or sitting down and feeling that you didnt get to play a game.

  • @JustSpag

    @JustSpag

    3 жыл бұрын

    Now the question is....are one-for-one trades worse than sitting there for ten minutes while someone fondles themselves and either scoops because they screwed up their combo or you scoop because you can't really do anything?

  • @TrevorAllenMD
    @TrevorAllenMD3 жыл бұрын

    The Kozmo / Monarch / BA format was (IMO) the last really interactive format. Yes OTKes existed and we had some cancer. But it wasn’t as extreme, however it strongly foreshadowed what was to come. And the current state of the game.

  • @djfrankymix
    @djfrankymix3 жыл бұрын

    Regardless, equalizers or combo cards are very high priced and makes it even more unfair

  • @goncaloferreira6429

    @goncaloferreira6429

    3 жыл бұрын

    and leave little room for everything else.

  • @aaronmolly4332

    @aaronmolly4332

    3 жыл бұрын

    Yeah. I wanted to get back into yugioh. Haven't played since 2014. The decks are like 97% all new cards and the decks are like +800-1000 bucks.

  • @SunyshineP
    @SunyshineP3 жыл бұрын

    Honestly even as a combo player, I'm fine with powerful going second cards. It's important that every board has some conceivable out or the game just feels unfair Also, people don't seem to consider how fair some of these going second cards are to the opponent. Super poly only works if you end on certain monsters. Nibiru waits for 5 summons and gives you a huge token. Dark ruler no more doesn't remove the monsters from the field, doesn't affect hand traps, and, probably most important of all, it stops battle damage for the turn. That means if you get DRNM'd, you cannot be OTK'd so you are 100% guaranteed another turn to come back and break your opponents board

  • @goncaloferreira6429

    @goncaloferreira6429

    3 жыл бұрын

    so in your opinion the game is balanced? like if getting a turn is a prize and not part of playing a game?

  • @maidenless_tarnished
    @maidenless_tarnished3 жыл бұрын

    Set rotation or non-archetype based gameplay would fix it, but those are both big changes. Set rotation wouldn't be as bad to implement because you already have psuedo-rotation in the fact that new decks come out that are strictly better than old decks, so why play the old stuff?

  • @RinaShinomiyaVal

    @RinaShinomiyaVal

    3 жыл бұрын

    Bc old stuff gets support or becomes viable due to new cards. Zoo of all things became revelvant recently.

  • @Dexwin09
    @Dexwin093 жыл бұрын

    Something my local cardshop did was do an interesting type of tournament. So what the shopkeeper did was design a tournament kinda like a magic format, where you could only use cards from X set to X set.. For example he would make tournaments where you could only use cards up to "Photon Shockwave" and could not use any cards newer than that expansion. It was all up to the players choice and he even made a lot more money organizing the tournament than selling yugioh because everybody was into it. It was a lot more fun, cheaper in a way to buy singles and really gave live to yugioh. and yes, we also used the ban list of that time.

  • @teamkaboozles4910
    @teamkaboozles49103 жыл бұрын

    This is why Maxx C type cards should be introduced in the game. Maxx C doesn’t stop anything doesn’t stun the board. It gives the player an option you wanna build your big board it’ll cost you if not that’s cool. It’s not a can’t respond stun everything. It’s here is resources because your opponent over extended

  • @davidagosta

    @davidagosta

    3 жыл бұрын

    Agreed, Maxx C being legal is part of the reason control decks can succeed in the OCG.

  • @Yurio9001

    @Yurio9001

    2 жыл бұрын

    Hard agree, banning Maxx "C" is one of the TCG's biggest mistakes

  • @youcefbekhti
    @youcefbekhti3 жыл бұрын

    I really really like these kind of discussions/videos, please keep it up! Thanks!

  • @lukasr1166
    @lukasr11663 жыл бұрын

    The game is broken and has been since the beginning.

  • @elijahdavila3684

    @elijahdavila3684

    3 жыл бұрын

    This, basically.

  • @lukasr1166

    @lukasr1166

    3 жыл бұрын

    @@elijahdavila3684 The game is so fundametally flawed in how it was designed that you can't balance it. You litterally can't. The only way to balance it is so rework the entire game.

  • @ghostanbu1099
    @ghostanbu10993 жыл бұрын

    I've really been enjoying these discussion videos. Keep up the great work

  • @JakeTheJay
    @JakeTheJay3 жыл бұрын

    I really want to see Halq banned so that all the poor tuners that were slain in its place can come back

  • @dansen2292
    @dansen22923 жыл бұрын

    People who say going first is too good should realize that this is a reality since day 1. Set Order. Set Oppression. Set Solemn Judgement. Normal Summon D.D. Warrior Lady. Normal Summon Raioh. Set Marshmallon. Those were unbreakable boards for their time. It always has been like this. Going first had always great advantage, it is just that the game was slower with very few tools to kill faster. Now that we have those tools, the advantage of going first became more apparent. It didnt come out of nowhere.

  • @Apocralyph

    @Apocralyph

    3 жыл бұрын

    You are right, that has been the case for 95% of Yugiohs history. I just want to point out that after Konami rebalanced going first with Master Rule 3 taking away the first players Draw Phase there was a period of about a year where going first was balanced and multiple meta decks actually prefered to go second, Nekroz being the biggest one, but even some Pendulum and Kozmo variants chose to play second in 2015. So it is possible, but rare and hard to achieve.

  • @dansen2292

    @dansen2292

    3 жыл бұрын

    @@Apocralyph the problem is that Konami cant take a stance on whether they hate or love going 1st combo decks, cause they keep printing outs to them and then double down on said outs with newer, more ridiculous combo decks. No deck from 2019 and before had an out to Nibiru. Now he is not even the most feared handtrap. This is how bad Konami R&D is at assessing what they want their cards to be and do.

  • @spyro2002

    @spyro2002

    3 жыл бұрын

    honestly that "kill faster" part is approximetely what i dont like

  • @dansen2292

    @dansen2292

    3 жыл бұрын

    @@spyro2002 when you have cards like D-Rulers, Or in the modern era Borrelsword or Accescode, it is clear how broken drawing your starter is. You'll just murder your opponent with your ED beatsticks

  • @spyro2002

    @spyro2002

    3 жыл бұрын

    @@dansen2292 yeah i know, but thinkign about it a lot for me that is what i really cant stand more than the "unbreakable boards" themselves. Meaning the fact that you either break them now and otk or you lose cause they'll otk after. there is no wiggle room to grind it out until you can comeback as much anymore

  • @theswampexpert7679
    @theswampexpert76793 жыл бұрын

    The hard thing about finding actual criticism for Yugioh these days is that you either find rose-tinted Yugi-boomers that whine about everything or hardcore Dzeef fanboys that defend everything about the game. You are one out of two peoples that does this that doesn't make me want to roll my eye out.

  • @WavemasterAshi
    @WavemasterAshi3 жыл бұрын

    It's an inevitable consequence of "You don't have costs" and "Your card pool never shrinks."

  • @anblueboot5364

    @anblueboot5364

    3 жыл бұрын

    I think the fact that cards don't rotate Out is a good thing, Look at Commander and stuff having nearly every Card available allows you to be super creative and random cards suddenly get powerfull. No resources being a Problem, can't disagree with that.

  • @WavemasterAshi

    @WavemasterAshi

    3 жыл бұрын

    @@anblueboot5364 And maybe it is. But it ALSO results in the sort of situations that are being described here. Maybe it wouldn't be a problem if costs were a thing. But when the two are combined...well, you get into a scenario where you are shown "You can have no costs, no rotation, and reasonable balance...pick two."

  • @anblueboot5364

    @anblueboot5364

    3 жыл бұрын

    @@WavemasterAshi nah this is the result of Powercreep and we shouldn't act that Powercreep isn't a Problem in Card Games with a Set Rotation. It can be slowed down but never Stopps. The Main reason Powercreep feels so accelerated in Yu-Gi-Oh is because of the Lack of a resource System and every single in archetype Card is some Sort of Tutor which immediatly does Something.

  • @WavemasterAshi

    @WavemasterAshi

    3 жыл бұрын

    @@anblueboot5364 Of course it's inevitable to some extent - the only way you can actively stop it is if your set rotation is rotating EVERYTHING at once such that you have a full reset. But it's certainly lessened by set rotation because there's less you have to one-up and you can naturally design a weaker set and know that it will still sell.

  • @anblueboot5364

    @anblueboot5364

    3 жыл бұрын

    @@WavemasterAshi tbh it would make Yu-Gi-Oh Set releases a complete mess, as it would kill Off Tons of Decks. Like how many Sets is Sky Striker old? I don't think you could make a Striker Deck with the Last 4 Main Sets. Let's Not even start with salaman great or Zombies. Unlike Magic or Hearthstone for Yu-Gi-Oh to Work it's heavily bound on archetypes and the cores of so many decks are so Freaking old and might never get a serious Reprint Set or maybe even a structure Deck??? Like we would need shaddoll- blackwing- zombie- burning abyss- Dinos -blue eyes - dark magician - add every single beloved archetype; Deck core releases every 2 years Minimum. And the list would only get bigger with every new beloved archetype. Unlike Magic you can't Just Reprint a Variance of color core Card Like let's say the 20 different ways Magic Print a "give all creatures -4/-4" spell

  • @sammydray5919
    @sammydray59193 жыл бұрын

    Seeing so many ridiculous combo decks is the reason I want Maxx C to come back lol

  • @dk2853

    @dk2853

    3 жыл бұрын

    Maxx C is at 3 in the OCG, and it's the most balanced card in the game.

  • @sammydray5919

    @sammydray5919

    3 жыл бұрын

    @@dk2853 pretty sure there are other factors involved as well. Maxx C ain't the only difference but yeah I do like the ocg format a bit more

  • @D0nGyK0nG
    @D0nGyK0nG3 жыл бұрын

    one option would be to play multiple formats. if you like slower gameplay maybe goat format is the format for you. make more than one format official and i think a lot more people would be intersted

  • @chestnutmouse6823
    @chestnutmouse68233 жыл бұрын

    My local card store owner said he believes in the future he can see Nibiru being banned because it hurts rogue decks to the point where they just can’t do anything about it

  • @dansen2292

    @dansen2292

    3 жыл бұрын

    Not just rogue decks. It forces any combo deck to have a negation before 5th summon or else they shouldnt bother. I personally like Nibiru, but I feel Konami will powercreep through him, like they powercrept Ash.

  • @Deingel12

    @Deingel12

    3 жыл бұрын

    Being forced to have a negate before the 5th summon is a pretty decent trade off in fear of being Nebiru'd. Imagine how dumb the combos would be if you didn't have to spend 3-4 monsters for an Appollousa

  • @dansen2292

    @dansen2292

    3 жыл бұрын

    @@Deingel12 appolousa existing already is a problem, since she is an ED out to Nibiru if you can extend her within your combo.

  • @Deingel12

    @Deingel12

    3 жыл бұрын

    @@dansen2292 yes but having to spend 4 monsters for an Appollousa instead of a better monster/combo is too much of an investment for most decks that it leads to weaker end boards

  • @Lummine

    @Lummine

    3 жыл бұрын

    @@dansen2292 wait they power creeped Ash? How

  • @geoffcalleeney8403
    @geoffcalleeney84033 жыл бұрын

    The first episode of the anime has 2 OTK decks facing off. Win or bust is the game.

  • @SelfProclaimedEmperor

    @SelfProclaimedEmperor

    3 жыл бұрын

    Most of the Anime had long duels. No one wants to go through all the trouble to set up a match just to lose on their enemies first turn and you don't even get to play a single card.

  • @user-ni8cu3bj6y
    @user-ni8cu3bj6y3 жыл бұрын

    That there. . . Is true, and is the reason why few players nowadays are slowly leaving and quitting. If this keeps up, who knows what the future of Yugioh could fall.

  • @KevinTangYT
    @KevinTangYT3 жыл бұрын

    It really comes down to the "Why not extend my board the furthest possible on Turn 1". Previously it was fear of going all out only to get nuked and having no resources left over. Now you basically need to otherwise they'll do the same and wreck you instead. The rules of the game itself needs to address this, there's nothing you can do card balance-wise anymore. There needs to be a restriction on Special summons as a whole, or restrict Special Summons through effects, and have that restriction unable to be circumvented through card effects, or have it tied intrinsically to a resource of some sort. For example, during Standby Phase, gain 5 Special Summon counters. You can pay 1000LP to gain 1 Special Summon counter. Normal Summon > SS thru effect (1) SS Extra Deck monster (2) Extra Deck monster effect to SS another monster (3) SS Extra Deck monster (4) Secondary Special Summon through effect like Monster Reborn (5) Those are pretty standard setups that won't leave the board overly OP. If player wants to go ham and spend like 5000 LP for additional summons then easily counterplayed because they only have 3000 LP left so crashing a boss into a monster reduce to 0 ATK is game, or eat a random Ring of Destruction. This would take some playtesting to determine the sweet spot, but something like this was necessary since the Pendulum era when turns became more than consistently 5+ summons a turn.

  • @JohnnyCProduction
    @JohnnyCProduction3 жыл бұрын

    I’ve been playing Yugioh 7 days to glory on gba and I’m having a lot more fun playing that than playing the current card game.

  • @guillermollamas7899
    @guillermollamas78993 жыл бұрын

    these videos can be made 10 years into the future and will still make sense because yugioh sucks at balancing anything

  • @Avarn388
    @Avarn3883 жыл бұрын

    Speaking as someone who has stopped playing(I still love your channel, Paul. :) ) I will add some two cents to this. The issue with combo and equalizer cards at the end of the day I argue comes down to how the overall speed of the game has increased. I was playing GOAT format a few weeks ago and it was a while and I was shocked at how slow the game was back then. Note, I played during that format all the way up to TeleDad competitvely. So really, Konami is in a catch-twenty-two. Because at this point, the speed of the game is what I expect a lot of newer players want but also how can they make matches in such a way to which they won't end quickly/ be decided by a single card/ combo. The other issue I've noticed is the increased number of cards with Quick effect. I remember when a monster having a Quick effect was something really dope/ unique. But now, that's the norm. And that fine until we just keep getting monster/ST negates with monsters. And it hasn't helped that Konami has kept creating more generic cards with these elements which have pushed power creep to its max. In short, I'm not saying that the game is bad. Far from it. I just think that Konami is in a bind with regards to this format which has been built up over years and years of increasing the power creep of cards in order to keep players invested in the game.

  • @thenightingale5578
    @thenightingale55783 жыл бұрын

    So they way I see it this is their method to promote product purchase, create combo deck that excels at going first-create cards/remove cards to tone down combo deck. And power creep plays a big part in this as well.

  • @sbsvpereira
    @sbsvpereira3 жыл бұрын

    Great content, Paul. Been catching up on a lot of these and offer a lot of perspective on different aspects of the game. Thanks.

  • @QWERTY-du4hc
    @QWERTY-du4hc3 жыл бұрын

    lockout shouldn't be allowed. in mtg i run big mana, one of the alternate win-cons a couple years ago was a lockout card that you could easily fish out of your sideboard. wizards banned the card. It wasn't super oppressive but I can understand despite that the ban hurt my deck, why the card was banned. it wasn't the core win strategy but lockout in general can be super oppressive and giving the opportunity to not allow your opponent to do anything isn't fair and just forces players to prepare their decks to play around that specific meta. I think konami should take a note from this, and maybe it could open up new avenues for non-combo decks to flourish as well.

  • @armbar4863
    @armbar48633 жыл бұрын

    I started playing going blind second a while ago and I couldn’t be happier. Taking advantage of all these new powerful going second cards that are being printed, it makes for a very interesting dynamic. I’ve had some of best games with this new style.

  • @digitalstatictv
    @digitalstatictv3 жыл бұрын

    This is the best channel. Have wondered why every other card game has these types of videos, YGO is the best for this.

  • @chompyzilla
    @chompyzilla3 жыл бұрын

    One kinda of crazy idea I’ve had I’ll call turn 0. Whoever goes first doesn’t get their draw or battle, and they also don’t get to activate cards or effects, so they just set some cards and pass. The second player gets the current first turn, where they don’t get their draw or battle, but can still do everything else. After that, turns are as normal. This means that super crazy combos are less likely to happen. The first player just can’t, and the second player has to fight past player one’s set cards. Now like any rule change, some cards might have to move around on the banlist, like all the token generators when master rule 4 happened, but that’s fine. You might see even the combo decks start playing trap cards and flip effect monsters again.

  • @mushroom_pi

    @mushroom_pi

    3 жыл бұрын

    set 5 pass activate metaverse activating mystic mine dont think that would go too well and that would just make combo players go second then make an unbreakable board for turn 3

  • @chompyzilla

    @chompyzilla

    3 жыл бұрын

    This is what I meant when I mentioned some cards designed for the old rules might have to move around on the banlist. Some of them like mystic mine might become a bit too powerful and might need a ban.

  • @mushroom_pi

    @mushroom_pi

    3 жыл бұрын

    @@chompyzilla i was already thinking that it should be banned tbh i mean it just shuts ur opponent down for no good reason and no cost if ur playing something slow like altergiest or wait 20 turns to win

  • @chompyzilla

    @chompyzilla

    3 жыл бұрын

    I’ll agree on that. Whether or not it’s too powerful, I think it should be banned just for creating the most boring games ever.

  • @brandonbaggaley2317
    @brandonbaggaley23173 жыл бұрын

    There is a simple counter to Sphere Mode: the true form of The Winged Dragon of Ra through Sphere Mode’s Effect.

  • @TheNewblade1
    @TheNewblade13 жыл бұрын

    I think dedicated going second decks have the advantage. The thing is no one wants to spend 10 min watching there opponent combo just to activate Dark ruler and the opp scoop.

  • @dansen2292

    @dansen2292

    3 жыл бұрын

    The amount of go second breaking board cards puts even more pressure on Combo decks to be even more insane. Konami countered broken with broken and it will lead into a catastrophe. We live in an era where even 2 Omni Negates is not a good board. That should tell you how much pressure is on combo decks,

  • @TheNewblade1

    @TheNewblade1

    3 жыл бұрын

    @@dansen2292 I honestly believe the solution is there should be no combo decks. Not having a resource system means you can theoretically combo forever.

  • @dansen2292

    @dansen2292

    3 жыл бұрын

    @@TheNewblade1 you will then hear people complain about monkey decks and floodgates. The most hated deck in Yugioh is True Draco, and that is not a combo deck.

  • @supersaiyandrawing8153
    @supersaiyandrawing81533 жыл бұрын

    I liked it more when the games were slower and longer. I am not talking about the really old stuff, but like 5Ds and Beginning if the Xyz era was were the game was fine for me. Fast enough to combo, slow enough to not just win or loose in the first 2 turns.

  • @MatthewHWise
    @MatthewHWise3 жыл бұрын

    If it's impossible to find common ground for both players who play casually or competitively than you know there's a problem and if this solution can't be solved by banning or limiting cards than create a new format from scratch. Create new cards that old and new players can understand, bullet the effects while being one sentence long and find new ways to create powerful monsters without multiple negates or special summons. Have new rules in the duels for example: special summoning can only be used thrice per turn, hand traps can only be used once per turn, Ritual monsters are in the extra deck, etc. Konami create new cards every time, they don't need to change the format of the game just add new rules so that new players will join and bring back old players who use to love the game but hated it due to one of the many Yugioh problems whilst adding something different to the format to make it interesting for everyone alike.

  • @sammydray5919
    @sammydray59193 жыл бұрын

    Yugioh has always been a game where the best way to play is "don't let the opponent play" even during the old days. The difference is that back then the game was slow enough (aside from a couple of exceptions) that the other player could still come back and make a play to overcome that disruption. However as the game has evolved and grown faster over the years, that kind of disruption has only gotten more impactful and now it has reached a point that that not letting the opponent play is literally the only way to play Yugioh optimally. Like if you are going first and not setting up any negates and disruption board, then you are either playing a deck that is designed to specifically go second or are just playing a garbage deck. This has always been a fundamental issue with yugioh. Its just that over the years the game has sped up and powercrept to a point where it can't be ignored or played around anymore.

  • @shadowofthemoon8766
    @shadowofthemoon87663 жыл бұрын

    I remember hearing this argument 8 to 10 years ago too XD. The game has always been like this. And I think in another 10 years it's going to be just like this too.

  • @NewtBannner

    @NewtBannner

    3 жыл бұрын

    Yugioh is closer to the end than it was to the beginning. I’ll be surprised if it lasts another 20 years.

  • @Dakki_

    @Dakki_

    3 жыл бұрын

    @@NewtBannner who knows...

  • @dansen2292

    @dansen2292

    3 жыл бұрын

    @@NewtBannner heard this sentence when Pendulums were the one running shit.

  • @NewtBannner

    @NewtBannner

    3 жыл бұрын

    @@dansen2292 yeah well you’re not a bright guy if you don’t think so either unless 50 year olds are the ones buying yugioh. Konami is failing at bringing in a younger audience, so unless some major changes happen to bring a younger crowd then it will die

  • @MTGDuelist8870

    @MTGDuelist8870

    3 жыл бұрын

    yea, but 8 to 10 years ago people had more then just 1 turn to hopefully play the game. yugioh has always had powerful decks in the past, no one is denying that. but the problem here isn't power level, it's the fact that 1 turn is all you get and if you can't break the opponents board stockpiled with negates or can't stockpile your own board with negates you lose and these combos can go on for upwards of 15+ minutes. it turns every game of yugioh into a mirror match of solitare and if you don't believe me just look at any tournament within the last 2 years. imagine being a new player and being subjected to this. i can assure you that 20 out of 100 people would enjoy it and with more people reaching their breaking point when it comes to this style of play, well i can't say yugioh's future looks brighter.

  • @sammydray5919
    @sammydray59193 жыл бұрын

    One thing that'll make the game a little better is to NOT have disgustingly powerful boss monsters so easy to summon and NOT SO GODDAMN GENERIC!!!!

  • @hohocacho31
    @hohocacho313 жыл бұрын

    I've been thinking of an "Anime Start" game where both players are allowed to choose their opening hand, and then who goes first is decided by coin toss. This adds in the extra mind game of balancing the pieces needed for your first turn with the chance of you going second and needing disruptors, and preventing bricks and garnets from making bad games. I've only played a few games and no competitive decks, but it was fun when I tried it also its anime because it seems everyone in the show has the perfect hand for each duel (like Zane's three cyber dragons and polymerization in GX?)

  • @defectivesickle5643

    @defectivesickle5643

    3 жыл бұрын

    Ah, of course! Make the game even MORE reliant on the first turn and a coin toss!

  • @crackpointfivelive9418

    @crackpointfivelive9418

    3 жыл бұрын

    I don't think that'll work in tournaments, but it does sound like a fun way to mess around with friends.

  • @dk2853

    @dk2853

    3 жыл бұрын

    I choose all 5 Exodia pieces. Broken.

  • @Urbrainongaming
    @Urbrainongaming2 жыл бұрын

    I played master duel heavily for 6 months to get familiar, have been going to locals for 3 months, finally topped a 5 round tourney. And I'm getting tired of the nature of the game. Combo decks specifically , so much waiting, so little fun. And the lack of balance in whoever goes first twice, wins

  • @leeeyles1864
    @leeeyles18643 жыл бұрын

    I vehemently agree Paul, yugioh was/should be about taking turns whittling each other down with occasional big plays every 2-4 turns. I miss casually playing with school friends, we bought a couple of decks a year and traded and we didn't have 3 copies of everything.

  • @trytoo5167
    @trytoo51673 жыл бұрын

    Just had a thought that would be interesting to implement. Haven't thought of possible toxic shit that could occur from it but what if quick effects could only be activated after the second turn. That way both players could potentially build their board and on turn 3 both fields would have quick effs at their disposal. Granted ignition effs would still be possible so if turn 2 player uses something like judgment dragon to break the board and then build their board it could be just a power shift to favour turn 2 players. But imperm is a card and it might make deck builders focus on adding more traps again like divine wrath.

  • @det06f006
    @det06f0063 жыл бұрын

    Imho if card effects can't balance the game, then we need to resolve to change/restrict the mechanic of the game like "no special summon allow until turn 4" & "player can only negate X time opponent card per duel". Kind a work like duel link skill but apply to both player.

  • @goncaloferreira6429

    @goncaloferreira6429

    3 жыл бұрын

    i like that you put ideas forward and dont simply complain or state the problem. Both your sugestions are good for starting but more important is that they both are base rules and they are both limitations. Yugioh need both of them.

  • @lordshmee13
    @lordshmee133 жыл бұрын

    Recently got back into force of will(only played half way thru Lapis cluster) and i like the aspect of it being a tad slower than yugioh in the regards of good cards you have to wait to play since no easy way to gain resources to play a search or destroy cards, just build an army slowy or whatever

  • @Chris_Tootoo
    @Chris_Tootoo3 жыл бұрын

    Duelist alliance/secret forces feels like the perfect format considering the amount of meta and rogue decks capable of playing through the boards of then. Fire Fist’s And Gladiator Beasts getting cards back allowed fun interactions with Nekroz, Shaddoll, Burning Abyss, Yosenju’s, Volcanics, and Ritual Beasts.

  • @ralman88
    @ralman883 жыл бұрын

    They should probably experiment with Maxx "C" and Called by the Grave to semi-limit just to see how the format would slow down. I mean going by OCG standards aren't they more control based while we're more aggro based? I guess to bring back the "grind" game, they would have to powercreep negations but as well have "cannot be repsonded" effects with medium to big drawbacks. Iunno, with how these cards are printed nowadays the game would need a massive overhaul while still playing with the current card pool.

  • @drago939393
    @drago9393933 жыл бұрын

    Very astute point and analysis that, IMO, points towards the issue of the power-creep that has steadily developed in YGO: on one hand, it is possible to make ridiculous boards in a single turn (the first one for that matter) - and on the other hand, it is possible to negate pretty much anything. Negate cards (which, as you've spoken, should be more specialized and have trade-offs) are extremely anti-fun, but they're sadly required due to the ridiculous combos, floods and board-building available. This ties into another topic you often touch upon and gravitate towards: this game would (IMO, "objectively") be better if the duels were longer, slower and with more back-and-forth; with more room for expression of skill and strategy; with more room for legitimate interaction; with more room for cool monsters, ya know, actually engaging in battle. How to achieve that? There is no simple answer; there would have to be nuanced but sweeping rule changes. There would have to be growing pains. But, IMO, it is simply a must for long term "sanity". One direction that would be required is, I think, a retrain of several problematic cards combined with a single monumental change: limiting the amount of (special) summons per turn. That rule would have to go to great lengths; as in, "make Tribute Summons viable and important" type of lengths.

  • @josephtate5315
    @josephtate53153 жыл бұрын

    As I said in the other video about the limited cards, there is always someone who is going to get angry about some new card depending on which type of player you are and whom the new card benefits. I to like the going 2nd decks primarily because the combos have way to many steps now so I used to be an aggro player now I am more about control and going 2nd can allow me to break boards but I also like to set up a control style board like Salads and Solemns in the end it is about having fun and, that is what the real issue is, there are to many players who take this card game way to seriously and get mad and complain when it doesn't go their way. There really isn't a solution Konami makes alot of money on this game and they have to keep upping the card design if they want this game to survive. Not having a Limited list will go a long way to that. I feel right now that all the cards that can overcome that 8 negate board are limited like Mind Control, Pankratops. The only cards we have that can stop those types of boards are the Dark Ruker No More, and Super Poly if those get limited we are screwed, so get rid of Limited keep Mali on semi only card that should be there and that is just because of its attribute and typing, and have the rest either banned or untouched. That is my opinion on how to keep the balance between going second or first.

  • @sodeep0791
    @sodeep07913 жыл бұрын

    Like you said before you need a standard format that drops the power level that allows back and forth

  • @Vrory77
    @Vrory773 жыл бұрын

    I still play GOAT-Frormat. April 2005 Ban List was most balanced game ever.

  • @sofaking9404

    @sofaking9404

    3 жыл бұрын

    Lol

  • @blackjudgmentable
    @blackjudgmentable3 жыл бұрын

    As a combo player, im not pissed about ash or other hand traps because i remember getting wind up looped and there needs to be counterplay to going first. My problem is when dark ruler no more/ super poly wont let me respond to the card. Maybe if I had the option to pay a cost to dark ruler like sacrificing a monster or two to not have all my stuff negated or having to banish X number of cards from my hand instead of having my whole field negated. Magic has cards like mystical dispute and jwari disruption which negate cards unless your opponent pays a certian amount of mana so maybe yugioh could try cards like that.

  • @february7438
    @february74383 жыл бұрын

    Ok, random crazy suggestion: What if after deciding who goes first/second, the player that goes second calls a number which limits the amount of cards that both players can activate in the first two turns. That way there can be no unfair turn 1 boards if the second player calls something like say 5, however the second player can also not break the board and otk that easily. Ideally this would entail that both players can make some sort of setup and then they try to either keep they're opponent in control or get out of their opponents control and combo off. Also there is an inherent advantage to going second because you can make the call.

  • @TheQuilava96
    @TheQuilava963 жыл бұрын

    Good way to look at it, I think going first is more advantageous in comparison to going second because you’ll have to hope you draw the cards you need to counter the mega board with a bunch of negates and BIG NAUHMBER!!! Unless your deck is built around going second.

  • @DanielFlrenss
    @DanielFlrenss3 жыл бұрын

    In the first duel of the manga they would have no cards in hand and play the first card they drew, the player who lost the first battle went second. There was also some rule that you can't attack the turn you draw or "the attacker" cant draw. So maybe have a small addition to the rules that say something like this. I recently watched some zexal episodes with kite where he uses about all the cards in his hand to play a combo and just top decks cards that can protect it. This reminds me of how yugioh has always been a hard to summon and play cool boss monsters and easy to counter them. It would be nice to see the opposite for a change. Something similar to a Slifer ability or other floodgates where you kind of have to play around them and set up a counter strategy or focus on your own.

  • @darklordnoodlez9863
    @darklordnoodlez98633 жыл бұрын

    Yugioh is like Pokemon... In the sense that they have both been getting worse over the years

  • @acduck2813
    @acduck28133 жыл бұрын

    1. Everything Hard opt ruling 2. Release rota for all types 3. Highlander rule except for search spell and deck masters monster which u must and can only play 3 of. 4. Deck master for tournament play. Each player chooses one monster to be their boss mon. They will list it, be refered to it. Their deck must have it / be built around it.

  • @ikillyomama
    @ikillyomama3 жыл бұрын

    I think there's a number of ways to approach the situation. Inherently negate & destroy is the strongest form of interaction. So if you're going to make a bunch of generic omninegaters in the extra deck you need to dial them back a bit. To me, a big part of the problem is that, generally, the big negate monsters are well big. There's nothing I can normal summon to beat over your savage dragon or 4 mat apolousa. Its also hard when you can put out a bunch of negates that cost nothing to use. Mechaba for instance feels fairly well balanced in that regard, and that aspect of dragoon needing to discard should be on more omninegaters. It wouldn't matter as much if you can summon 5 negates if they all cost a card or specific types of cards to use. Its not fun to not be able to play, going first or second. The constant escalation is closing in on just having a bunch of spell speed 4 cards, which isn't fun for either player tbh.

  • @xDman383
    @xDman3833 жыл бұрын

    I think the issue is more with the meta and power of the cards nowadays rather than who goes first or second. In older formats, going 1st sometimes was an advantage, but NEVER determined game wins like it does nowadays

  • @mushroom_pi

    @mushroom_pi

    3 жыл бұрын

    its the speed of the game evolving most card games arent like this so this kinda thing seemed natural but if konami slowed the game down so otks were a lot harder then the matches would last longer and if u did get otked it felt like u either messed up or ur opponent outplayed u

  • @xDman383

    @xDman383

    3 жыл бұрын

    @@mushroom_pi Exactly. Now every deck just OTKs extremely easily. I remember OTKs being a rare occurrence before Links.

  • @Juan-zs6jt

    @Juan-zs6jt

    3 жыл бұрын

    @@xDman383 Then you matched in a cave. Consistent OTKs have been a thing for a while. There were OTK focused decks all the way back in 2005.

  • @reeeeeee7820

    @reeeeeee7820

    2 жыл бұрын

    @@xDman383 not sure bc they may not otk but lock u but yeah it’s just gotten easier over the years

  • @cosmicbluevox1001
    @cosmicbluevox10013 жыл бұрын

    Simple solution. Create a card called, "Forbidden Storm". Make it a quick play spell card. Effect: Discard up to two cards and pay half your lifepoints, and you choose between either spell/trap effects or monster effects, whichever you choose, your opponent cannot activate those effects for the rest of the turn. Card type (monster/spell/trap) that you discard, your opponent cannot use those in response to your activation of Forbidden Storm. Card can only be used at end of battle phase.

  • @mushroom_pi

    @mushroom_pi

    3 жыл бұрын

    that seems fair more or less the only problem i have is that darkworlds could abuse that so if it said send instead of discard then id say sure why not seems good enough to me

  • @cosmicbluevox1001

    @cosmicbluevox1001

    3 жыл бұрын

    @@mushroom_pi what ever wording that makes it cost. Is what I mean

  • @mushroom_pi

    @mushroom_pi

    3 жыл бұрын

    @@cosmicbluevox1001 like discard 2 cards then halve your lp and if u do is cost just replace discard with send 2 cards from ur hand to the gy then the card wouldnt be abused as much

  • @richardmorton374
    @richardmorton3743 жыл бұрын

    To cover a small section mentioned within this video, the negate monsters. The once per turn monsters generally seem ok in my opinion, but it would be better if they had more limits to their negate, like how blue-eyes spirit dragon can only negate GY effects. Apollousa being once per chain is very oppressive, and since it can be summoned with any 4 monsters it could do with being reigned in, once per turn allows it to be a good negate and decent beater, with the option to stop plays by sacrificing strength, or run over opponents cards. Borreload Savage, to me this is fine, as it needs set up, with requiring a link monster for it to negate, so you have openings to hit either the link summon, Savages summon or the negate, high risk/high reward. Dragoon just needs an errata, a heavy one, it can keep its negate and the effects to destroy cards equal to its materials used to summon as it makes it similar to blue-eyes alternative ultimate dragon but with a negate in place of a third destruction, what it needs trimmed is the burn damage and increase from the negate, with those gone it would still be a powerful boss monster for DM and R-E without becoming a splashable one shot machine.

  • @jayoshann
    @jayoshann3 жыл бұрын

    I strongly resonate with this video. I think Konami should invent another game mode/ style in addition to the standard way of playing where certain types of cards are banned or where you are limited to a certain number of combos on your first turn or just a certain number each turn or some variation of that. That way players who like the current style can still play it and those who are tired of the endless combos or board poaching can plan on different rules that prevent that. It’s so frustrating when my opponent just keeps clearing my board or locking my board before I even get a chance to do anything so I’m just sitting there praying for anything to save me while getting my life points attacked directly or while they continue to build their board lock. If my opponent sets up a board lock or sets up a way to clear my board later in the game that’s respectable, but to set that up on turn one or two? That’s just not fun.

  • @MobiusMundUr
    @MobiusMundUr3 жыл бұрын

    I think a good solution would be to make the Combo End Board's more archetype exclusive. For example, Borrel Savage should've said "1 Rokket Tuner monster" instead of being a Generic splashable card. Archetype specific Boss monsters feel a lot more fair because they reward you for playing that specific archetype and your opponent doesn't feel like you got a Cheap win. Part of why people don't get bothered as much when a Red Eyes or Dark Magician player drops a Dragoon on them, but the same people will lose their shit when Zoodiacs or Eldlich pulls off the same summon. It also creates a more Diverse metagame because no one liked seeing all the combo decks with different main deck monsters effectively End on the exact same board as Adamancipators and Dragon Links. Locking powerful monsters into archetypes also acts a way to Future-Proof them so we don't end up with Electrumite, Bardiche and Utopic Zexal. It's fine to have __some__ generic Negate monsters like Appolousa so that Rogue decks can still compete, but Konami seriously needs to consider archetype locking, future proofing cards and ensuring hard Once per turns so they don't anger their customers with every New Banlist

  • @Kingmaster64
    @Kingmaster643 жыл бұрын

    The problem with yugioh is that they don't invent new abilities like in magic but just make the cards more powerful and make them do more. do something in hand, on the field, in the grave, have protection and and and, which leads to a powercreep that has to be kept in check with negations.

  • @eavyeavy2864

    @eavyeavy2864

    3 жыл бұрын

    What new abbilities mtg have invent? Every effect is just about movinf card from 1 place to other or changing number

  • @thaddeusrussell8919
    @thaddeusrussell89193 жыл бұрын

    I like that despite the current meta There are still ways to enjoy older eras Whether it be watching or participating in the structure deck duels like you guys have on this channel Or if you have the video games I like that with the new game you can build decks from any era any play against decks from any era I love taking new support cards for older decks and trying them out in different eras I loved when the new master ruke came out and you could have multiple fusion monsters again There's always going to be changes and balancing but atleast it gives us new things to complain about but also lets us appreciate older things In this case they give us new was to lock oponents out but they also give us new ways to break boards Old problems but new context You're still probably best to find like minded friends for casual play But it's also great because you can do casual play and you can build decks for competitive And weird inbetween stuff

  • @nintenx1235
    @nintenx12353 жыл бұрын

    So back in the day the power dynamic was if you went first you can’t attack, then it was if you went first you couldn’t draw on your first turn and you can’t attack. Nowadays the game isn’t decided by the battle phase, and the power of going first is so big that the player going second is forced to rely on luck. Now I now this sounds crazy, and I’m a combo player I like my big chungus combos; but I think the player going second should draw 2 during their first turn, but lose their battle phase. That way it’s less about luck if you have to draw a specific card and give both the combo and control players a reason to want to go second. maybe you rely on 1 or 2 key combo pieces so you play a few hand traps and go second for the extra card.

  • @girlyknight8817
    @girlyknight88173 жыл бұрын

    Konami should Just keep including more balance/ fair cards.Slow chip away at the OP, fast place, generic combo starting, oppressive, broken cards. Banned them, or make them a hop, errtra them, or limited them, or limited them to only a certain archetype. An maybe limited the popular hand traps.

  • @GoldRanger1
    @GoldRanger13 жыл бұрын

    I never really relied on going first. You build your deck for certain circumstances. And if it’s that big of an issue then people should be preparing themselves for either situation

  • @shadowmarez7457
    @shadowmarez74573 жыл бұрын

    First the problem was people were just summoning Wayyy Too much. Konami's Solution to this problem was NiBiru But NOWWW you have alot of Combos that Work WHILE still Getting around Nibiru... So now the combo players just summon one less thing negating the only solution... My Advice, Run KAIJUs, it Pops Drag00n and everything else basically.

  • @antonionieto7214
    @antonionieto72143 жыл бұрын

    it's better to go first than second whether it's combo or control, after siding then blowouts are understandable the game has to be somewhat salvageable if you are going second, board presence is a basic principle to yugioh and not something new, just sounds like people have forgotten that the game is based of of chance, random events, and luck. If I lose my opponent was just more skillful with the way he played his cards

  • @zioncommand
    @zioncommand3 жыл бұрын

    A going 2nd control deck... that is heavily supported by spell speed 3 counter traps! Counter traps cannot be responded to by Monster effects since they remain a mere spell speed 2.

  • @tyr_4941
    @tyr_49413 жыл бұрын

    I really wonder if implementing a ban list like the one from Duel Links would help reducing those ridicolous negate boards.

  • @mushroom_pi

    @mushroom_pi

    3 жыл бұрын

    i get what u mean but duel links doesnt have many negate boards so it would have to be tested in like a new format

  • @jdealz9983
    @jdealz99833 жыл бұрын

    Honestly I feel dark ruler would be fine if the restriction either limited the actions you could do or only negated a monster or two similar to droplets. I’ve been in many games where the person who activated dark ruler no more turns around and does the exact same thing making interruptions that are impossible for player 1 to overcome which feels like the game was stolen. I’m looking at you Dolkka and UCT

  • @BCmockingb1rd
    @BCmockingb1rd3 жыл бұрын

    Very good discussion, thanks Paul!

  • @shockz1715
    @shockz17153 жыл бұрын

    Just to add context, but first turn wasn't always the case, although it was a problem with sacky cards and extra advantage. 2012 started some of the 1st turn lockdowns with Dino Rabbit or Wind-Up loops (hand or Shock-Lock). Control, play through my floodgates (even though that term didnt come out til after Dragon Rulers were released) I dont play modern Yugioh so much, but it seems sacky cards are less of an issue now vs then. Dark Worlds are an interesting example that can be used for both. They had tools like Card Destruction, and Dragged Down, and the Viruses to counteract their opponent. However, games 2 and 3, Shadow-Imprisoning and Macro/D Fissure were an easy answer to stop them from playing entirely. Wouldn't recommend playing it. Things were so bad that Final Countdown was a viable rogue deck that topped a YCS

  • @envynoson
    @envynoson3 жыл бұрын

    It's really hard for me to sympathize with going first decks.

  • @spyro2002
    @spyro20023 жыл бұрын

    all i know is that many times I make it seem as if i "miscalculated" the otk just so the game can last a bit longer

  • @Voltic_Charge
    @Voltic_Charge3 жыл бұрын

    i would suggest use the duel links ban list model only for extra deck monsters so end boards can be limited that way

  • @thebigandlazyguy246
    @thebigandlazyguy2462 жыл бұрын

    I wish instead of a banlist I wish cards had a power value attached to it and you had a certain amount of power points you had to stay under when building your deck. That way you could use stronger staples on low tier decks, but if you wanted to use stronger decks you would have to make some concessions etc

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