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The KEY to every GREAT fighting game.

What do you think is key to a great fighting game? Comment down below!
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Tags:
#tekken7 #streetfighter #fgc
This video talks about motion in fighting games.
Guilty Gear Strive is a fighting video game developed and published by Arc System Works. It is the seventh mainline installment of the Guilty Gear series and the 25th overall. The game was released worldwide on June 11, 2021. It uses Unreal Engine 4. Intended as a "complete reconstruction of the franchise", Guilty Gear Strive retains the core essence of the series but revamps many features and mechanics, except for the removal of the series’ signature mechanic, the Instant Kill. It introduces the "Wall Break" feature, which allows for stage transitions when a combo is initiated in the corner of the arena. Guilty Gear Strive was released for the PlayStation 4, PlayStation 5, and Microsoft Windows on June 11, 2021. It was also distributed via Sega to Japanese arcades on July 29, 2021. "Limited Edition" and "Ultimate Edition" editions were made available for pre-order; console players who get the latter received early access to the full game on June 8, 2021. The cross-platform play was only supported between the PlayStation 4 and PlayStation 5 versions at launch. Cross-play with the Windows version is set to be added as an update alongside Season Pass 2. Ver. 1.05 added Korean voices, marking the 3rd game in the franchise to have a Korean dub, alongside Guilty Gear X Plus and Guilty Gear X2 #Reload.
Street Fighter V is a fighting game developed by Capcom and Dimps and published by Capcom for the PlayStation 4 and Microsoft Windows in 2016. Similar to the previous games in the Street Fighter series, Street Fighter V features a side-scrolling fighting gameplay system. The game also introduces the "V-Gauge", which builds as the player receives attacks and adds three new skills. The game features 16 characters at launch, with four of them being new to the series. A story mode and 30 additional characters were added through updates and downloadable content.
Skullgirls is a 2D fighting game developed by Reverge Labs and published by Autumn Games. In Skullgirls, players fight each other with teams of one, two, or three characters, attempting to knock out their opponents or have the most cumulative health when time runs out. The setting of the game revolves around the "Skull Heart", an artifact which grants wishes for women. If a wisher with an impure soul uses the Skull Heart, she is transformed into a monster known as the "Skullgirl". The game was first released through the PlayStation Network and Xbox Live Arcade in April 2012, and received generally positive reviews from critics, who praised the animation and gameplay mechanics, while criticizing its initial roster size and online multiplayer features.
Mortal Kombat is a popular series of fighting games created by Midway Games, which in turn spawned a number of related media. It is especially noted for its digitized sprites (which differentiated it from its contemporaries' hand-drawn sprites), and its mix of bloody and brutal action; its graphic Fatality killing moves contributed to the founding of the ESRB. The original Mortal Kombat was developed as a reaction to the popular Capcom fighting game Street Fighter II, with simpler controls and digitized graphics. The original idea of Mortal Kombat was thought up in 1989 along with storyline and game content, but not put to arcades until 1991 (and game systems). Some say the game's graphic violence was gratuitous, and was only included in order to generate a public outcry and controversy that would garner publicity for the game. Although highly controversial, the mix of realism and violence propelled Mortal Kombat to widespread and historic renown.
Tekken 7 (鉄拳7) is a fighting game developed and published by Bandai Namco Entertainment. It is the seventh main and ninth overall installment in the Tekken series. Tekken 7 was released to arcades in March 2015. An updated arcade version, Tekken 7: Fated Retribution, was released in July 2016, and features expanded content including new stages, costumes, items and characters. The home versions released for PlayStation 4, Xbox One and Microsoft Windows in June 2017 were based on Fated Retribution. Set shortly after the events of Tekken 6, the plot focuses on the events leading up to the final battle between martial artist Heihachi Mishima and his son, Kazuya. Tekken 7 introduces several new elements to the fighting system such as Rage Arts and the Power Crush mechanic, making the game more beginner friendly than previous iterations in the series. Tekken 7 was a critical and commercial success, selling over 9 million copies as of June 2022. A sequel, Tekken 8, is in development.

Пікірлер: 266

  • @typhoonbh
    @typhoonbh Жыл бұрын

    Hey! We just hit over 600 members on discord and I wanna get to 1k hopefully. If you wanna hang out with us join here: discord.gg/B6uWue8

  • @frankaxe6700

    @frankaxe6700

    Жыл бұрын

    You got a dis?, alright

  • @jimmyjohnjingles6266
    @jimmyjohnjingles6266 Жыл бұрын

    Bro that intro is so clean

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    I appreciate it

  • @noob7t5

    @noob7t5

    Жыл бұрын

    Fr

  • @thefgcsensei4482

    @thefgcsensei4482

    Жыл бұрын

    *says motion with an emphasis on "Otion" sounding like "Ocean" as "aquatic ambiance" starts playing in the background.* chef's kiss

  • @radifire

    @radifire

    Жыл бұрын

    Legitimately. Just looking at that in the preview was enough to get me to click

  • @AlanJonesu

    @AlanJonesu

    Жыл бұрын

    Like your shape up? ;)

  • @truffeltroll6668
    @truffeltroll6668 Жыл бұрын

    I love that MK is always in the realism corner when it has the most unrealistic jabs and upercuts. No hip movement or general leg twisting when striking someone. And a lot of sliding instead of pushing yourself with your legs from the ground.

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    When I'm referring to it's realism, I'm mostly talking about the animation process, like how Elena's idle animation is rotoscoped, of course some of her other moves might not be realistic but the concept of it is based on real life material.

  • @truffeltroll6668

    @truffeltroll6668

    Жыл бұрын

    @Typhoon I know, it's just a little bit of a pet peeve I have. I'd argue that a SF punch follows a real punch closer than most MK punches.

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    @@truffeltroll6668 Yeah I understand what you mean

  • @xSnowdrift

    @xSnowdrift

    Жыл бұрын

    Never forget Kitana's crouching kick in MKX

  • @megakookat5677

    @megakookat5677

    Жыл бұрын

    I would say specifically MKX animations were a lot more dramatic and unrealistic but it really helped emphasize the impact of certain attacks which personally i think was much better than mk11 animations.

  • @m.o.s.4742
    @m.o.s.4742 Жыл бұрын

    I think that the Skullgirls team have done an incredibile Job with the animations

  • @arandomguyontheinternet2308

    @arandomguyontheinternet2308

    Жыл бұрын

    That’s not a think that’s a fact

  • @devoutmordexfollower5289

    @devoutmordexfollower5289

    Жыл бұрын

    Why is that huh? 🤨🤨🤨

  • @miwiarts

    @miwiarts

    Жыл бұрын

    Coldest take in the universe.

  • @ObiAlmighty

    @ObiAlmighty

    Жыл бұрын

    Fanservice jokes aside, the Skullgirls team has ASTOUNDING animation. Their team is insanely skilled at what they do.

  • @LJ_973

    @LJ_973

    Жыл бұрын

    @@devoutmordexfollower5289saw this conversation on discord lol

  • @jaywalmoose9623
    @jaywalmoose96236 ай бұрын

    6:26 It's funny that GGST footage was used when talking about how every single move should have startup, active and recovery frames. I urge you to go to dustloop and check Sol's jumping heavy

  • @UncleHamsBasedOpinions
    @UncleHamsBasedOpinions Жыл бұрын

    As a guy who is making his own fighting game, these videos are a godsend. Hopefully you’ll end up talking about my game!

  • @bambangjoko4098

    @bambangjoko4098

    Жыл бұрын

    What's the name of your game ?

  • @UncleHamsBasedOpinions

    @UncleHamsBasedOpinions

    Жыл бұрын

    @@bambangjoko4098 Hey, thanks for commenting! The name of the game will be Rabblerousers, but the game is super far from a playable state. I appreciate the interest tho.

  • @TatsuMakiEd

    @TatsuMakiEd

    11 ай бұрын

    @@UncleHamsBasedOpinions keep us updated

  • @pokekingdomthehedgehog99

    @pokekingdomthehedgehog99

    2 ай бұрын

    ​@@UncleHamsBasedOpinions I hope it all works well mate good luck 🎉

  • @evilded2
    @evilded2 Жыл бұрын

    An animator in FG player being able to understand the principles behind both really helps with appreciating the work. Important side effect as you can't play modern Mortal Kombat without vomiting...

  • @Sheepyshere
    @Sheepyshere Жыл бұрын

    5:19 squidward is hitting with the beat

  • @evilded2
    @evilded2 Жыл бұрын

    The editing in this one is phenomenal.

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Thanks, I’m starting to learn blender so hopefully I’ll be able to incorporate more 3D stuff depending on the topic.

  • @HELLRAISER02
    @HELLRAISER02 Жыл бұрын

    Something you mentioned that i like in animation, is the reaction, its for me, why tekken moves feel so strong (well also cuz tekken chars hit like trucks) The opponents get yeeted in one direction or another, crumple in agony, start rolling like a ball, etc. (But in SF5 for example, i feel like im barely hurting the enemy sometimes cuz of their underwhelming reaction, or if they are recoiling in pain im only like +2, so i did that big attack with with a big reaction but im barely plus and only did like 8% on a stray hit, feels really weak)

  • @fisherOD
    @fisherOD8 ай бұрын

    I gotta say your channel is so amazing for fighting game lovers and for starters How didn’t I know this channel earlier😭

  • @vaiyt
    @vaiyt3 ай бұрын

    The UFC games suffer from one detail of reality that differs from fighting games. In fighting games you want moves to be readable and distinct, while for actual fighting it's the opposite.

  • @madmanawesome
    @madmanawesome Жыл бұрын

    That’s what I like about guilty gear strive’s camera. Scoring a counter hit combo that the camera dynamically angles at the corner makes it so dramatic. And the particle effects are icing on the cake

  • @RBAidan
    @RBAidan Жыл бұрын

    Just curious. What inspired you to go from a Brawlhalla analysis videos to full on fighting game analysis videos? Also great video btw.

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    I knew that Brawlhalla had limits in terms of how many people I could reach and I've always wanted to learn more fighting games

  • @deathrising6420
    @deathrising6420 Жыл бұрын

    I have been planning on making a fighting game for a while and thiss has helped me realize what i should try to add to the game for the movement to feel smooth

  • @dae_vinity
    @dae_vinity Жыл бұрын

    why is every song in this video something i listen to daily

  • @SHINBAXTER
    @SHINBAXTER Жыл бұрын

    AS A KID BACK IN THE SF3 DAYS I WAS ALWAYS LIKE "SOMETHINGS ANNOYING ME ABOUT ELENA'S HEAD AND NECK DURING THAT WIN ANIMATION". NOW WE KNOW XD =)

  • @vaiyt
    @vaiyt3 ай бұрын

    I love how capcom during the 1990s were simultaneously the best and laziest animators 😂 They'd draw these absurdly cool sprites for Darkstalkers and MSH and then reuse them for 6 other games 😅

  • @aaronsound
    @aaronsound Жыл бұрын

    Wow. The editing is getting crazy, i never thought about it like that, and it's a pretty niche topic from what i've seen. I can tell you made a looooot of research. So if you care, i care. Thanks a lot. Banger video!

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Wow, thanks!

  • @frankaxe6700
    @frankaxe6700 Жыл бұрын

    Bro why is the Transitions so clean?!

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    A lot of practice

  • @shadethedon8351
    @shadethedon8351 Жыл бұрын

    Found this video while looking for an explanation about MK 1 background or pretty much every combat game actually, i didn’t get what i was looking for which is how they make the background but get a lot of other stuff instead so thank you for this one mate ! Nice job.

  • @silverseer573
    @silverseer5736 ай бұрын

    This makes a lot of sense. Also explains why I don't quite like 3D fighting games, much like I prefer 2D animation: effects like smearing trick your eye better than simply speeding things up. Not helping that games like SF6 are LOADED with bright neon effects.

  • @andrei201086
    @andrei201086 Жыл бұрын

    Tekken animations has some elasticity. For example, Kazuya's iconic hellsweep. When he's performing it, his torso twists unrealistically, but it makes the attack feel more swingy and powerful. There plenty of examples in Tekken. Watch how characters twist and wirl when they are hit by screw attacks.

  • @Gridscape
    @Gridscape Жыл бұрын

    Tekken while has no cartoonic elasticity a lot of the moves can break the models and their limbs/spine to make the animations look more impactful. It's over the top, but it still stays in the bounds of percieved realism. It's great. The problem with MK is there are many punch and kick animations where the character almost only moves it's attacking limb. There are also many badly placed keyframes. I don't understand why, they can make the cutscenes look nice, but not the in-game animations? Strange. Btw: Isn't SF3's anims were all based on 3D models? (other then those few based on rotoscoped footage) The same way KOFXIII, doing pixel art over simple 3D models.

  • @TetsuDeinonychus

    @TetsuDeinonychus

    5 ай бұрын

    No, SF3 was all hand-drawn and a bit of rotoscope. Traced 3D was used for objects, but not characters. A lot of current 2D fighters do the KOFXIII/Blazblue thing you're talking about, though. (It's how I'm doing the sprites for mine).

  • @SaturnnsStash
    @SaturnnsStash Жыл бұрын

    I've been watching through all your videos and HUGE props for your editing. It really ties everything together super well =]

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Thank you!

  • @TheUncutAngel
    @TheUncutAngel Жыл бұрын

    I've redone the animations in my game so many times lol. Iterative approaches are fun but just not immediately satisfying like motion capture. But most humans suck at moving, soooo...no love lost lol

  • @shaghilathar3588
    @shaghilathar3588 Жыл бұрын

    Sakurai made a video about this , about the elasticity of the Mishima hellsweep ironically enough

  • @gabgrillahk3563
    @gabgrillahk3563 Жыл бұрын

    good production, visuals helped convey info

  • @winterz-ace7593
    @winterz-ace7593 Жыл бұрын

    The editing was so clean, your channel is gonna blow up soon, Im calling it.

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Hopefully

  • @ddreamlezz
    @ddreamlezz Жыл бұрын

    Hey man love the work that went into this video, reminds me of Core-A-Gaming from editing to how the video is structured. Keep up the good work 🤠

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Thanks, will do!

  • @forbiddenbox
    @forbiddenbox Жыл бұрын

    Haven't watched the whole video yet but you should definitely make a chatgpt video! Also why Elena head like that 😭

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    It could be interesting but I'm not sure if people would want to see it, i've made ai lore videos in the past and they didn't do that well. Also yeah Elena's head doesn't move sometimes lol

  • @forbiddenbox

    @forbiddenbox

    Жыл бұрын

    @@typhoonbh Got it

  • @MJPDesigns
    @MJPDesigns Жыл бұрын

    I would love to see a 3d fighting game like tekken and virtua fighter but with more stylized animations. I would love to see how a more cartoony anim style translates to a 3d game.

  • @LJ_973
    @LJ_973 Жыл бұрын

    Felt like this video was An animation class (which don’t get me wrong is amazing). I always thought about doing real life acting takes to make movements in games, and now I feel stupid knowing it has already been done, I find it really cool that Tekken and Mortal Combat decided to do that. 0:52 (insert Pokémon scarlet and violet clip here)

  • @ShahiydF
    @ShahiydF Жыл бұрын

    Just nitpicking here but Tekken uses very little or subtle elasticity in their animations, one example being the Mishima Hell Sweep. If you ever slow down a video of them doing it without a shirt, you can see their torso and hips contorting to near unnatural amounts. Otherwise, great video and keep up the good work!

  • @theepicgamehead7728
    @theepicgamehead77282 ай бұрын

    Pleasant surprise seeing Small arms show up Played that game a LOT as a kid

  • @ZzigZaG00NIN
    @ZzigZaG00NIN10 ай бұрын

    Always interesting seeing the rotoscoping videos. The twitching around after falling for Mk and you can easily tell how it'll be translate into the game lol

  • @meswil
    @meswil Жыл бұрын

    Snk, Kim's glorious pants

  • @pvpsushi
    @pvpsushi Жыл бұрын

    this guy always manages to sneak in brawlhalla. Now i always search for a brawlhalla clip

  • @sahirsoomro2350
    @sahirsoomro2350 Жыл бұрын

    Yo awsome video really really informative and educational about fighting games fr man 💯🔥 btw whats that fighting game on 1:35?

  • @gamefreakDX
    @gamefreakDX Жыл бұрын

    I notice whenever modern Mortal Kombat animation is of discussion, it's not the in-game* animation that's talked about. It's the cinematics and supers. *In-game, as in when you're actually playing the game and not watching the game being played for you, which cinematic super moves do.

  • @bogdj8099
    @bogdj8099 Жыл бұрын

    Tf is that one game at 1:35?Looks beautiful

  • @trashman1605

    @trashman1605

    Жыл бұрын

    It's called punch planet

  • @15_subhajitghosh19
    @15_subhajitghosh19 Жыл бұрын

    This dude amazes me everytime he drops a video. This is the definition of peak content. Great job man, great job

  • @bigyetee2592

    @bigyetee2592

    Жыл бұрын

    Indeed

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    It’s always nice to see comments like this, it’s why I always learn new techniques to at least try to make the videos better, thank you

  • @yomamagaming6736
    @yomamagaming67368 ай бұрын

    Ok, Ready to build my fighting game. I really want to back to good old brawling...maybe with a super or two...

  • @PomadaGaming
    @PomadaGaming Жыл бұрын

    Putting the water level donkey kong country music at the start very nice

  • @losky159
    @losky159 Жыл бұрын

    What is this game at 1:34 - 1:42?? I've never seen it before but the visuals are really smooth Also the whole video is really nice, your editing is very nice.

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Its called punch planet

  • @LuchArcade
    @LuchArcade Жыл бұрын

    6:02 when you said this you reminded me of smash bros

  • @bahaalfararjeh626
    @bahaalfararjeh626 Жыл бұрын

    Such a good vid, thought this was gonna be another boring motion inputs video, but this is fucking amazing

  • @hylianfelldragon1308
    @hylianfelldragon13084 ай бұрын

    Is why when I play an anime fighter or a platform fighter to a Mortal Kombat player in local matches, their playstyle is almost always grounded rushdown (even if they're playing a zoner heavy fighter like Link in Smash Bros or Nu in BlazBlue) while completely ignoring their defense options and aerial mobility?

  • @Ruckus790
    @Ruckus790Ай бұрын

    Ohhh my God someone remembers small arms!

  • @zidane429
    @zidane429 Жыл бұрын

    Just discovered this video + this channel. Firstly want to say this video was really well edited and I shared it to my small group of friends! Secondly, I want to advise that you take longer breaks between thoughts - those gaps will allow viewers to refocus once you start talking again. Feel free to ignore that thought as I am just a rando but you get a sub from me!

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    I appreciate the feedback, pauses could definitely help with the pacing so I'll keep that in mind next time

  • @matthiasjones
    @matthiasjones Жыл бұрын

    Wonderfully done. Between this and SugarPunch's A.B.I.Tutorials I'll never look at fighting games the same again. XD

  • @tdcorgi9862
    @tdcorgi9862 Жыл бұрын

    Your videos are always interesting and nice to watch thanks

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Glad you like them!

  • @IriaChannel
    @IriaChannel Жыл бұрын

    3:07 yeah, thanks

  • @prachetasnayse9709
    @prachetasnayse9709 Жыл бұрын

    That thumbnail legit looks like Gouken was in 3rd strike or alpha 2 xD

  • @trabomb
    @trabomb Жыл бұрын

    This video gave me good emotions

  • @nova2669
    @nova2669 Жыл бұрын

    brooo i need an editing tutorial i love your style

  • @atab6555
    @atab6555 Жыл бұрын

    I love it when my fighting game video has movie quality editing

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    I try lol

  • @raball
    @raball Жыл бұрын

    what game is that @ 6:04? originally found you for the BH, stuck around for good analysis & quality content. well done

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    its called small arms

  • @Mirell289
    @Mirell289 Жыл бұрын

    Please make a video about legendary moments in fighting game tournaments

  • @zxkzel3057
    @zxkzel3057 Жыл бұрын

    holy crap ur at 20k already?????? i remember when you were saying thanks to us about 10k

  • @casey_alexander
    @casey_alexander Жыл бұрын

    I agreed with just about everything in this video, except for your point at 6:45. You say it's not a good idea for special attacks to have minimal start up and recovery. For a lot of moves this is fair, but not for DPs. I think DPs (dragon punches, or SHORYUKENs for those who don't know) should have minimal startup because they're harder to input then a normal anti-air. Let's look at Ken in 3rd strike. He has CrHP, which is basically just a DP without the jumping and flaming fist, but it's one button. It's startup frames are minimal (7) and it does essentially the same thing as a DP. The DP however only has 1, 2, or 3 frames depending on the button you press with. This is to balance the motion input, because newer players struggle with a DP motion, they can just use the CrHP to anti-air. It has more startup but it does the same job. I think there's a Leon Massey video about it that explains it way better than I could, but please go watch that. Overall, you made a great video and earned a new subscriber.

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    You're right I didn't take into account how hard the could be, and yeah Leon Massey's videos are great.

  • @Phoenixman3105
    @Phoenixman31052 ай бұрын

    I've had an idea of making a RWBY game. So far, its just on paper but i wanna learn how to do any form of Game Development

  • @KO23_EX
    @KO23_EX Жыл бұрын

    😭😭😭noway your vid 8mins exactly for fumbled the extra ads how did you sell 1 sec

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    On my screen it says 8:01, either way it let me put midrolls lmao

  • @joshswenson8390
    @joshswenson83908 ай бұрын

    So according to your video, animation directly affects gameplay. I don't really understand that, but it's interesting. I'm here wondering why the combat in Xenoverse 2 stands out compared with Kakarot. The visuals in Kakarot are beautiful, but the game relies on button-mashing, whereas Xenoverse 2 seems to be more balanced. What makes a game button-mashy? Another question: there was a game in the video that you didn't mention in the description. It had a cartoon-like art style?

  • @swiftrems
    @swiftrems9 ай бұрын

    yo can someone please inform me of the name of the game at 1:35 ????? looks absolutely beautiful

  • @typhoonbh

    @typhoonbh

    9 ай бұрын

    punch planet

  • @152mmapfsds
    @152mmapfsds Жыл бұрын

    Hitstop is one the mechanics of all time

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    it really is

  • @152mmapfsds

    @152mmapfsds

    Жыл бұрын

    @@typhoonbh I love it

  • @chuchu4559
    @chuchu4559 Жыл бұрын

    BABE NEW TYPHOON VIDEO DROPPED

  • @dasnac69
    @dasnac69 Жыл бұрын

    Great video man :)

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Glad you enjoyed it

  • @beaver_eater2447
    @beaver_eater2447 Жыл бұрын

    3:40 i mean more realistic doesn't always mean good thing, MK has one of the worst animation i've ever seen in FGs, i suspect they just tracing the motions capture instead of using its as preference, their animation aren't dynamic like Tekken because they are afraid to use others animation's principles like strech and pull with their model

  • @zmaster3982
    @zmaster3982 Жыл бұрын

    Again the thumbnail is really good

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Thank you!

  • @Relics__
    @Relics__ Жыл бұрын

    The cyperpunk part lol

  • @TheTopStarz
    @TheTopStarz6 ай бұрын

    Great video

  • @typhoonbh

    @typhoonbh

    5 ай бұрын

    Thanks!

  • @riftingclones449
    @riftingclones449 Жыл бұрын

    How many people wanna see this man create a fighting game?

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    If I could I would

  • @riftingclones449

    @riftingclones449

    Жыл бұрын

    @@typhoonbh I hope in the future you can have the resources to create one because that would be amazing!

  • @jasomega2446
    @jasomega2446 Жыл бұрын

    4:03 6:26 6:52

  • @FlurryJoe
    @FlurryJoe Жыл бұрын

    Control is the key. More attacks in a character's arsenal=higher skill cap. Higher skill cap=possibility for a better player. There are pro controllers for a good reason. Pro players know peak control is vital. Games with air combos, parries, dashes, etc offer superior control. The skill cap for games like mvc2 and sf3 are through the roof for that reason.

  • @dwaffle5749
    @dwaffle5749 Жыл бұрын

    This is such a niche channel, I luv it.

  • @a_wild_Kirillian
    @a_wild_Kirillian Жыл бұрын

    It feels like this video says that the most important part about fighting games is how smooth the moves look. And I definitely not agree with that. Moreover, it has some other problems with its logic. The term "motion" is generally meaningless in terms of designing a game because it's inconcrete. And the description of "everything the characters do on screen" doesn't help much with the discussion ^^" And if we're talking about graphics. There are two parts to graphics in games: satisfaction and conveying information, readability. The impact of the first one is easy to grasp. And it's also quite easy to understand that games without any visual satisfaction can be extremely engaging for the players (look at chess). The impact of readibility is more important to fighting game genre because the speed requires the visuals to convey most of the game's information in fractions of a second. Readable animations doesn't equal smooth motion, however. Just being distinct and established. So yeah, I also don't know what the heck "the key to a game genre" means exactly. But I would without a doubt bet it's gameplay interactions between the choices of the players which aren't generally described as "smooth motion". How do you even combine "the realistic FGs have random damage and therefore inconsistent results from the same option and also no health bar" and "the other FGs have flashy moves that stray from realism which makes them (somehow) hard to balance" under the label "motion"? It's beyond me. And even with the meaning of "everything the characters do" what does it all supposed to mean exactly? Those are whole deep separate discussions on their own. And the reason fighting games have similar mechanics is that otherwise it's hard to distinguish a FG from a shooter? Well, this video isn't exactly wrong. It's just strange in the way it places emphasis and makes its examples and ties together different things.

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    My reasoning behind the title was that every "good" fighting game already has well executed gameplay interactions and I agree with you that is probably the most important part, but my point was how the smoothness in motion can turn a fighting game from good to great, like cherry on top of a cake and not the cake itself. I definitely could have done a better job getting that point across though.

  • @a_wild_Kirillian

    @a_wild_Kirillian

    Жыл бұрын

    @@typhoonbh, thank you for the kind reply! I think I'm being a little too harsh. It's just that I felt confused and had to rewatch the video several times trying to understand what's wrong. It was really easy to miss you saying "the part" in the beginning of the Street Fighter section apparently. I also edit my thoughts a lot so I don't know which version have you caught. Don't be discouraged by me, please. I hope you'll make more videos and become great at structuring the writing!

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    @@a_wild_Kirillian Don’t worry, I really appreciate it when people give criticism because they’re giving me tips to improve. I’m really new to this style of video so it really helps!

  • @mortimerwake2974
    @mortimerwake2974 Жыл бұрын

    Do we have all the hand drawn sprites used in SF3?

  • @rogeras5966
    @rogeras5966 Жыл бұрын

    Yeah, I really like this topic of motions to make fluid animations, I like how smooth the animations look in Third Strike, and I want to record myself moving in a video to then use rotorscope to make my own fluid animation, and there's lots of animations I want to make using this process. 2:56 And yeah, it makes me unconfortable to look at that elena's animation

  • @menacingskull740
    @menacingskull740 Жыл бұрын

    make the anticipation part of the attack exaggerated

  • @Astro-Vision
    @Astro-Vision Жыл бұрын

    Your description still mentions taunts in fighting games.

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    I copied the links from the last vid and forgot to change that part, thanks

  • @ci8387
    @ci8387 Жыл бұрын

    can someone tell me which game is: 1:24

  • @amexblack4446
    @amexblack4446 Жыл бұрын

    thanks

  • @riffz6065
    @riffz60652 ай бұрын

    This channel is sick

  • @typhoonbh

    @typhoonbh

    2 ай бұрын

    Thank you!

  • @kiarashmamaghani8017
    @kiarashmamaghani8017 Жыл бұрын

    1:34 um One simple question What the HADOUKEN is this awesome fighting game I've never seen in my life ? 💢💥

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Punch Planet

  • @thatguy8841
    @thatguy884111 ай бұрын

    What are your thoughts on the current controversy surrounding the new Mortal Kombat's animations

  • @typhoonbh

    @typhoonbh

    10 ай бұрын

    I’m not familiar with what’s going on

  • @a06death
    @a06death Жыл бұрын

    upload 😁

  • @richardmacdougall7812
    @richardmacdougall7812 Жыл бұрын

    at around 3:30, I can't place that song. Is it something by Home?

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Yep it’s flood by HOME

  • @newtonlkh
    @newtonlkh Жыл бұрын

    I am new to the channel, would you kindly point me to one or two of your videos on Luke's forward movement? 6:00 "Especially when those attack have a lot of forward movement, .... look no further than Luke, I've talked about him enough, so you guys already know."

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    4 mins in: The most HATED DLC fighting game characters. kzread.info/dash/bejne/X2yLrLxwXd3OpZc.html

  • @newtonlkh

    @newtonlkh

    Жыл бұрын

    @@typhoonbh thank you very much

  • @AIexanderthefake
    @AIexanderthefake9 ай бұрын

    Could you make a template people could use for different umm bits lol

  • @PharoahKing_-
    @PharoahKing_- Жыл бұрын

    What happened to the boiler thumbnail

  • @olegharput9988
    @olegharput99885 ай бұрын

    What is the name of the game at 6:49 ?

  • @typhoonbh

    @typhoonbh

    5 ай бұрын

    Guilty gear strive

  • @ricodontdoit2722
    @ricodontdoit2722 Жыл бұрын

    What game was that in the beginning with the ninja fighting the wolf 1:35

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Punch planet

  • @Jaiden1028
    @Jaiden1028 Жыл бұрын

    W video

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    W comment

  • @devoutmordexfollower5289
    @devoutmordexfollower5289 Жыл бұрын

    This is why i can't bring myself to play multiversus, the movement feels like no other fighting game I've ever played, in a bad way ofc. It's sluggish and slow, and it's because of that that I feel the skill and technique required to have fun take a MASSIVE blow

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    It’s hard to switch to that kind of moment when most platform fighters are really snappy

  • @zweisander7679
    @zweisander7679 Жыл бұрын

    what was that game that showed up in the opening and closing montages, the one with the dog character

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Punch planet

  • @zweisander7679

    @zweisander7679

    Жыл бұрын

    @@typhoonbh thanks great vid btw

  • @brenobarbosa3489
    @brenobarbosa3489 Жыл бұрын

    Awesome content!

  • @alexanderbillups1115
    @alexanderbillups1115 Жыл бұрын

    Excellent work and quality vid.

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Much appreciated!

  • @NightfallStation
    @NightfallStation Жыл бұрын

    What's that background music here 3:44 ?

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Flood - HOME

  • @EliTheGleason
    @EliTheGleason Жыл бұрын

    For me strive embodies this. Almost all the animation is amazing, EXCEPT for the throws!