The most UNIQUE fighting game ever
Ойындар
Fighters Destiny is what happens when Virtua Fighter and Kung Pow have a baby.
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Fighters Destiny: the Declassified Guide made by IM_Amazon (TDR_Zunga):
archive.supercombo.gg/t/fight...
Music: All music are from the OST of Fighters Destiny (In order)
Character Select Theme
Pierre Theme (Highlands)
Ushi Theme (Pasture)
Joker Theme (Observation/Joker's Room)
Tomahawk Theme (Suspension Bridge)
Bob Theme (Desert)
Leon Theme (Colesium)
Ryuji Theme (Fire Mountain)
#fightinggames #fightersdestiny
Пікірлер: 813
Hi! IM_Amazon here (though I usually go by TDR_Zunga these days). If it's not too much to ask, might it be possible to link "Fighter's Destiny: the Declassified Guide" in the description? I dont think doing so in YT comments works and I'd love for anyone interested to be able to make the same deep dive you did! Cheers
@Hollowshy
Ай бұрын
Absolutely! I thought I had did that already. Anyways, thanks again for your extensive research on this hidden gem!
@HeadmasterAutobot
Ай бұрын
Thanks! And for those interested, there exists a skeletal Mizuumi Wiki entry for this game (if you know where to look); I worked out the hitstun-cancelling mechanics (and a few other things in the intervening 8+ years since I wrote the guide), so check it out!
@dragonballzmanish
29 күн бұрын
You can actually do it in tekken
@SantaAzulCTZN
29 күн бұрын
How come the guide doesn't show how much Health each fighter has?
@HeadmasterAutobot
28 күн бұрын
@@SantaAzulCTZN it was written in 2015, before I made use of better tools! More information can be found on the Mizuumi Wiki.
I love discovering obscure old game with personality.
@itsteej5304
Ай бұрын
Same same
@El_Chuchuca
Ай бұрын
And gameplay. 20 years later I still think that this game has better gameplay than Tekken.
@yetal1t
26 күн бұрын
If you guys know other games like this, let me know! Any obscure or bizarre games you played that left you in awe. For me it was Sega's Wiz and Liz, and Gex for ps1.
@balrogdemorgoth4741
26 күн бұрын
@@yetal1t Personally, I'd say Arm Joe, it literally has a barely disguised Yujiro Hanma as the final boss and it's themed around Les Misérables.
@cyprianmierzejewski2965
25 күн бұрын
you should check out gothic 1 and 2
Fighter's Destiny is one of my all time favorite N64 games. I played it so much that my siblings and I still randomly spout out character quotes to this day.
@CylenX6
Ай бұрын
"I feel so guud!"
@BobbyOverHere
Ай бұрын
"Now, I am fame osss!"
@RestlessWandererOriginal
Ай бұрын
Flying fish in hell
@2thre3
Ай бұрын
"I'M THE HERO!"
@kylehiller9181
Ай бұрын
“Let’s Fight!”
The only game with an actual low guard . Imagine trying do block a low kick crouching in real life like in other fighting games
@punishedwhispers1218
Ай бұрын
Absolver and Mordhau have actual low guards, not exactly fighting games though. I'd count Tekken's low parry too.
@yoshi9538
Ай бұрын
Tekken can so too block lows, hold back whilst crouching😂
@dziewiaty
Ай бұрын
@@yoshi9538 he means low block without crouching
@yoshi9538
Ай бұрын
@@dziewiaty just seent after commenting haha, the lil hop kick auto dodge system, which locks upper and high blocks manually
@Crazimo
Ай бұрын
The UFC games are the only other ones I can think of. But are they truly fighting games?
Wow, this is the only game i have ever seen where the characters block low attacks in a realistic way
@jestfullgremblim8002
28 күн бұрын
Trueee! You don't see Muay Thai fighters crouching to block leg kicks hahaha
@redd9318
26 күн бұрын
Absolver
@Mecha_Hitler
23 күн бұрын
@@redd9318 Nobody has seen absolver
@Shyuthrosnaevin
18 күн бұрын
ironically there are some moves in tekken that have like highs/mids and lows at the same time and when you block it the low is automatically blocked as well and when that happens it's a more realistic animation.
@Burn_Angel
17 күн бұрын
Rival Schools have that, as well as a more realistic crouch for fighting purposes (flexing the knees rather than going fully down to the ground).
Pierre was an absolute menace on this game. Dude could grow his clown nose to the size of a basketball for extra damage.
@MiTEpona
Ай бұрын
He would also lag the crap out of the game with so many of his moves.
@lcb6130
28 күн бұрын
that sounds so sick
@therealmanguyman
25 күн бұрын
This is why games benefit from having at least 1-2 clowns.
@princeCustos324
24 күн бұрын
@@therealmanguyman Clowns always make games better
@diablo.the.cheater
21 күн бұрын
@@princeCustos324 So, the best game would be one were all characters are clowns and there are an unlimited number of characters?
I love games that try to break the mould with unique systems and mechanics. Obviously, like Smash Bros. Where most fighting games are about depleting HP, Smash is about ringing out your opponents with accumulating damage as your advantage rather than the sole-deciding factor.
@Emerich_Noctia
27 күн бұрын
One of the reason I loved the bravery system in Dissidia(the PSP ones)
@tasoganedude
27 күн бұрын
@@Emerich_Noctia Oh yeah, I love the Bravery system too
I honestly think it's time we revisit the "Tournament Fighter" style of fighting games. It captured more of what a real competition fight can be like. Point system, point win conditions, multiple defenses that were just as important as your attacks... More importantly INSTANT gratification for the correct read, no combo strings or messing around - they over step, you knock them on their ass and the judge calls it. You reset and go again.
@Iam-zs9cn
Ай бұрын
Seriously, I wish all the focus on input-execution was toned down in fighting games. Command inputs were a nessecity when we had a grand total of 2-4 buttons and a d-pad. But those days are long past, and the only reason we still have command inputs is because of community gatekeeping.
@2thre3
29 күн бұрын
@@Iam-zs9cn - There were 8 accessible buttons on an N64 controller and a D-pad. The choices mad in Fighters Destiny were clearly to accommodate the vision of the game. Strict input in fighting games is par for the course and I'm far from a "Community gatekeeper" when I tell you that I think you're wrong about this. Each game has it's tropes. Fighters Destiny defined itself round multiple win conditions, timing and a near rock paper scissors approach to fighting - as I said similar to actual martial arts tourneys. KOF or Street Fighter have their tropes, Anime fighters have theirs... It's not about gatekeeping it's about stylistic choices and keeping brand identity. Another thing I'd like to add is landing difficult to master combos and special moves feels great and rewards time put in to the practice needed. Equally no one forces anyone to learn or master these things, they are but a tool in a much larger tool box - neutral, timing, choice of attacks within context, Yomi... the list goes on - and more often than not there are characters in rosters that accommodate for people with less input skill. I don't think you realise this, but when you call people gatekeepers, you are doing what you think they are doing to you - you are discrediting their experience and opinion by putting them in a box. I'm not discrediting your take btw here, just advising you that neither answer is right IMO. Not all games are made for everybody and more often than not, your character isn't always the one you immediately liked the look of. And if you're of the camp of "I paid my money the game should be what I want" Then I'm gonna have to say you're wrong. Games are built around creator vision and if they weren't we would never have got games like Fighters Destiny. No hate my guy, but your take isn't one I subscribe to.
@4llg00dth1ng5
27 күн бұрын
@@2thre3 We have the technology now to do seamless input layering where you can option select, the timing and precision required to be successful along with complicated strings can still be quite present without the need for 720 inputs or 4264 inputs and the like. These longer command inputs served specifically and only the purpose of increasing the number of moves possible with a character despite limited button real-estate. 8 buttons isn't enough for any "standard" 2d-fighter, but the use of input layering wasn't really feasible at the time. Tekken 7 introduced the first input layering technique in a fighting game, and it was universally helpful for allowing new players the ability to have some level of consistency in their play. Imagine if we could make that system complex enough to actually allow the use of an entire moveset with simple one-direction command inputs on a layered control scheme. I don't think it's that much of a stretch to say that it would increase the accessibility greatly and still allow for the full complexity desired for a fighting game. That being said, I'm a perpetual F8 in GGST and I'm certainly never going to be a top player in any fighting game. However, there are plenty of high-level players who make misinput mistakes in both ladder and competition matches. These mistakes are most often because certain tech is made ASTRONOMICALLY difficult to perform because of directional input. This is unequivocally a sign that the gameplay is actively limited by this industry standard which doesn't need to be present. Simple one-direction inputs with two or three layers of input could be enough for even a tekken character's entire moveset if you factor in 2-button inputs. There's not really a good reason why it has to be like this except to add a layer of difficulty and complication to being able to use the moves you want to in a match.
@2thre3
27 күн бұрын
@4llg00dth1ng5 - missinput is part of the game. I'd say it's a very important part of the game. It highlights the ability to perform under pressure. I'd also argue that specific inputs - KBD in Tekkens case, long strings in other games or any input - really, if you want to be technically minded about it, are always optional. Optimal, perhaps not - again, like a real fight optimal may come at a cost. Now, I agree and subscribe to the idea games should be fun and with all fighting games there is unranked online modes and you can always play against CPU and friends. The reality is that ranked and competitive play is a fight of sorts, its a battle of will power, a show of skill and shows the fruits of training. A simple argument would be say in Street fighter. There will be time where something as simple as down fierce uppercut will be more optimal than Shoryuken - but learning to time that Shoryu may lead to it being your turn for longer. The risk in taking longer for that input is a risk you take but are rewarded with a launcher. Now if both players have their last pip of health and one responds to the other with the opener for a 14 hit combo and drops it or a complex input that's on them - is this likely? Perhaps not but we both know we've seen stuff like that. Winning and styling on people are two different things in the same way choosing to reset neutral and hitting a launcher and comboing them to half health the start of a round on a jump in are. Even in that small interaction, there were other options - guarding and being in frame disadvantage was possibly one. Crossing under with forward dash is another. Back dash to make them whiff another. Down fierce AA? Standing jab AA?... the list is endless. It needs to be too. Hermogenising input takes away expression as over simplification turns the game it almost binary interactions as the "the answer" is always available. The answer isn't about availability it should be about context. When everything becomes about optimal flow charts, then even that thing of being optimal should have cost. You should have to remember 20 inputs in single case because the 19th could be contextual and leads to a different combo route for niche situation and is optimal - that requires dedication, knowledge, and skill. That isn't needed for casual play, but you might need it to show knowledge gaps in competitive. A player that studies the game has time to remember most of the roster, but to remember everything on every character is insane it shows commitment to training as does knowing every contextual use of an input. As does the execution to achieve it. It should have rewards. Hermogenisation leads to less interactions, meaning less chance of risk/reward. Less room for error only shows an unwillingness to take risks and there should also always be a risk. Comp should always have larger chances for errors. As a competitive player you are putting yourself out there showcasing your dedication to being the best. Can being the best require less inputs? Sure. But there's games for that and their player bases ain't massive. "Dive kick" was a brilliant example of hype in fighting games with minimal input - but I don't remember Dive kick making main stage Sunday finals at Evo. Sure that's extreme as examples go, I get that but surely you can see what I'm saying. You have options. Taking away other people's because you dont like theirs shouldnt be one. If you don't like what they do, counter it. If you can't do what they do, that's on you. Asking for a crutch in removal of things to allow you to circumvent knowledge or execution gaps is not okay. It's the metric we are measured on and we are all built differently- players like BrolyLegs showed that if you can't do something, you should do what you can instead. God rest that man. Now if its sheer complaint or unwillingness- then maybe you just aren't cut out to be the best in that particular game. But that's okay, number one is number one for a reason and we aren't all meant to be number one. Where you think you SHOULD be is always higher but where you are is always a representation of your ability to work for it.
@TheEloheim
26 күн бұрын
@@Iam-zs9cn I'm guessing you probably know this but Street Fighter 6 added a modern mode for each character that replaces motion inputs for special moves with single button presses. I think most would say it's not quite as powerful as classic mode but especially at lower skill levels it's very viable (in fact even the highest level tournaments usually have a few modern players in the mix).
It used to go down at my Auntie Joanne house in this. It was in heavy rotation with golden eye and mario kart, ooooh we had BATTLES
@MerkhVision
27 күн бұрын
Those old times of great gaming sessions with cousins back in the day are some of the best gaming memories!
@MrDmoney156
13 күн бұрын
@@MerkhVision yo same! my mother's friend's sons had this game and they played it all the time every time i came over to their crib
It's about damn time someone gave this game the love it deserves. This is like Battle K-Road but 3D
@H8erfisternator
Ай бұрын
I wish Battle-K-Road got more recognition. It's so unique in its own way, closest thing to a 2d fighters destiny
That joker laugh still haunts me. Thanks for covering a game I thought was a fever dream
This game needs to make a return. 😊
Boro was my jam. Lady had a one handed backbreaker. You just don't fuck with that.
@El_Chuchuca
Ай бұрын
Piyori condition to ➡️➡️ + ⬇️↙️⬅️AB and 4 points won.
@UltimateCerberus
Ай бұрын
I remember playing the arcade mode for the first time. I had yet to see a four-point special when I finally made it to Boro, only to see her send my spine to Brazil.
Growing up in the 90's fighters destiny was my only fighting game and i remember always having a good time with it.
The point system seems cool. I might check this or Toy Fighter out.
Fighter's Destiny Remaster on PS5.
@bashirjohnson4120
24 күн бұрын
That would be awesome 👌 👏 👍
@MEGASTRIX
15 күн бұрын
Impossible but it would be cool ifit did happen.
@bashirjohnson4120
15 күн бұрын
@MEGASTRIX Well I know but it would be nice a familiar game on a new console 🤔 😅 that all.
Also has a pretty legit ost
I hope to see this title on fightcade 2 eventually, theres a ton of hidden gems that just wouldn't be playable otherwise
@gliath888
22 күн бұрын
is there a good alternative to play this at the moment? Might have to just get the rom and play on RetroArch if nothing else...
@butnuster354
22 күн бұрын
@@gliath888 for games that dont have netplay the answer is parsec but if youre talking about just emulating it that should be fine
I remember playing this and the sequel with an old friend back in the day. It would be cool to see a modern take on them.
damn i'd love to see some of these mechanics come back into the modern day
Rented this game and the sequel back when I was a kid. It was super difficult. I wouldn’t say it was anywhere near my best fighting games ever list, but the atmosphere of the game and that Joker character really stuck with me over the years.
This game inspired some of my OCs in my original fiction stories (one being a direct shout-out to Meiling, my fave character, another basically being a rework of Ryuji that used flame powers like his home stage was depicted here), and I still revisit this game to this day. It's the very definition of a diamond in the rough for those that actually gave it the time of day. Sure the designs are generic even from back in the 90s but to me they still had a tiny bit of charm to them, and the game will forever be unique for playing like a fighting competition rather than an anime brawl like most fighters. And, most of all, it's a fun game. Sure it wasn't going to be getting any tournament spots but who cares? I just admire unique ideas especially nowadays. Will always play and love Fighters Destiny. Also found out about Toy Fighter eons later and also enjoy the heck out of that game too now that I have the rom for it.
You're editing in this video is so on point, amazing job.
I love all things underrated/niche and also fighting games. Yet. Never ever heard of this until tonight. That's impressive.
As a longtime fan of the declassified guide, it's cool to see this game get a nod. Wish I had put more hours into it as a kid!
Wow, amazing editing my man, that mortal kombat audio example was one of the funniest things ive seen in a while, keep it up!
Thanks for captions
*THANK YOU* for talking about this game. I played this a lot back in the day and it's sad that it never got the recognition it deserved, because no other game that I know of played even remotely similar to it. 9:13 Ayo...you can *COUNTER* the Counters?! I never knew that!
@FloatingAmongTheCosmos
4 күн бұрын
You see it often fighting Joker in the Master Challenge. He legit is like "Damn, nice counter. Anyways HOLD THIS!" and just destroys you with his own counter.
Great vid! really great editing and awesome explaining of FG mechanics, also what a mysterious jogo...
bro your editing with the comedy and timing is amazing
Man the memories are definitely coming through right now. Thanks for shining some light on this game again
I had the most amazing time with this game. Me and one of my school friends had an intense rivalry that pinnacle in our final year of school. Summer was approaching and exams were done so we had a few weeks playing N64 in our form room and by the end. The matches felt really intense because of how quickly a round could end and also because of the risks you could take to get more points. Punishing a high risk gambit was sooo satisfying. I went to watch Sumo in Japan a couple years back, and the intensity of the short rounds on those matches kind of reminded me of the adrenaline I felt in Fighters Destiny. This game was severely underrated. Possibly because of it's non-conventional scoring and win system, but in the end its part of what made the game so special.
Wow I clicked on this video expecting a game Iv never heard of, seeing the gameplay I instantly remembered playing this game when I was little on the N64, this video is awesome, thank you for bringing back some memories!
I just got randomly recommended this and planned on pulling out at The halfway point but it was so well done research and presented that I immediately liked and subbed after a full watch
TOP tier editing more of this please
OH WOW! I was born in December of 1986, so I was introduced to fighting games before fighters destiny. However, I was really far too young to truly enjoy Street Fighter 2 on the Super Famicom and the Mortal Kombat games, while very fun, I really just enjoyed the naughty gore and to act like the cooler older kids. However, When Fighters Destiny came out, I was old enough to really start appreciating fighting games. Fighters Destiny is thus my first truly joyous fighting game experience. Perfect as an entry to the genre and I hope another fighting like it comes soon. Thank you for the video!
SUCH A GOOD GAME! I loved it! Thank you for reviewing it.
It definitely was a unique fighting game. Me and my bros played the hell out of it- especially me. I actually still occasionally listen to some of the game's and its sequel's soundtracks when i feel like drawing for couple of hours or when i'm cleaning my place. Always makes me nostalgic while listening.
seeing joker's shadow made me think he was kakyoin
Thanks for reminding me of this game. Bringing back some great memories!
Really nice production on this video, honestly
I'm such a big fan of this game and it's surreal to still see people talk about it! Very underrated!
Great editing! Interesting vid man
Ok this video confirmed it, gotta subscribe your content is goated
My cousin had this game when i was 9 , brother you just unlocked some memorie in me for real , thank YT for the reco
beautiful, i have been using this game and bloodyroar2 as reference from childhood for my roblox game dev stuff.. thank u for covering so properly wnd indepth!! i lof u!!
That's some great editing skills with quality narrating and script! Great job! I will definitely check out the channel from time to time! Cheers!
RIP Genki. Miss your awesome games 😢
great content, very informative and well searched with good editing, you got yourself a new subscriber .
I STILL listen to this game's music. Great vid
this is my favorite content on this platform. random channels with a couple thousand subscribers talking about something they're really passionate about
the editing is hilarious good shit man LMAO
I've been waiting ages for someone to make a Fighter's Destiny YT!
You’re editing is amazing
Thank you for introducing Fighters Destiny to us!😆 I loved the point-based system of this game and the unique special moves of each character!😍 2:37 2:53 3:16 3:35 3:54 I'm glad you introduced me to these hidden characters too😉👍️
Love finding out about new fighting games i never heard of, this sure would be a cool game to make a tournament of
This seems cool. Thanks for the vid
Lmao this game looks hilarious. Great video. Keep ‘em coming!
Happy to see a video about one of my favorite games! Bought it back in the day. Too bad we didn’t get the sequel in Europe.
Thanks for adding to my obscure fighting game list ✍️
thanks finally someone give this game love that it deserve
This was awesome to watch, new sub 👍
You just unlocked a core memory for me. I remember this game from back in the day on the N64!
Nice in-depth video! Absolutely loved this game. Its point system makes this one of few games that resembles an actual real martial arts competition.
good voice for these type videos, more, fighting games or not, keep em oldies tho gl
man... this game was one of the 3 games i had in my nintendo 64 (was my first game console) so this game carries huge amounts of nostalgia for me and i played it a lot, even becoming an invincible god and unlocking all of the secret characters without even knowing how to do that. This video unlocked this memory. Thank you for that
Man, KZread randomly suggest this video and I have to say: AMAZING! What a great video.
The dedication and time taken to put this video together!
I like the point system idea, closer to how irl fighting competitions work
Gonna try this game out ! Great video!!!
i love the game's logo. like the font is really nice
This game is what inspired me to get into tekken as well,survival is BRUTAL.
I HAVE BEEN TRYING TO REMEMBER THIS DAMN GAME FOR A YEAR NOW! I used to play this all the time as a kid.
I love this game because it feels so sporty
Im generally not a huge fan of interspersed clips edited into videos, but holy shit your edits were so good. The spongebob clip? S tier. That spider man clip with Boro? Literally had me laughing out loud. Subbed
finally, one of my favorite retro fighting games getting coverage
Great vid ✌🏻
the killer instinct disrespect...
I forgot this game existed but now remember I played this constantly with my brother when I was really young. Thank you for unlocking some core memories. Also yeah, Joker was crazy memorable and my older brother unlocked him after learning how to from gameFAQs printouts.
I loved this game at that time. I compeletely forgot about until I saw the thumbnail of this vídeo. It's like I've unlocked a lot of memories at the same time.
Woooooowweww this takes me BACK
Cool video. I had never heard of this game but I love unconventional scoring systems and experimental approaches to 3D space in fighting games.
This is the game that got me into fighting games, its so unique and i think has alot of potential
Love that this game's getting the attention it deserves at last. Also that announcer makes every fight crazy hype
words can hardly describe how happy I am about this video! Fighters Destiny is one of my most cherished memories and I played it for hundreds of hours in every way shape and form. Ninja has always been my guy and Joker has been engraved in my head since my childhood; I love that crazy fuck so much. The OST, the characters grunts and specials... what a wonderful little rough diamond of a game. Thank you for making this video!
Hey there, just stumbled upon your video! I hope one day you cover the game Bushido Blade! It's a forgotten gem, precious to me with its amazing soundtrack, fighting mechanics, characters, and definitely deserves a shoutout for people who also love fighting games, famous and obscure! Thanks for this cover of Fighers Destiny!
Nice vid!
I rented this a few times back in the day. It was a good time
Whats funny is that i was just watching gameplay the other day , since i used to play the sequel with my bro. Had tons of fun with it
I honestly love some of the ideas this game presents
Really took me back seeing this game again, grew up playing it not understanding anything lol
i didn't recognize anything abt this game til you showed the box at 7:20 and I immediately did the 'wolf of wall street couch point' saying "I seen that shit in blockbuster growing up!"
Loved this game, the counter attacks with the exploding blue star were so cool (always set them to 5 stars lol).
I played this game quite a lot as a kid and have only just learned today that you can tech out of the counters I had no idea that was a thing
This was one of my favorite games as a child. I actually still have my N64 copy today. Great to hear some history on it.
A version of this game with some modern polish & bugfixes/balancing could be really interesting. Love this!
I loved playing this game, its so good! Not to mention the OST is killer
Thank you so much for talking about this...I feel like far too few people have even heard if Fighter's Destiny let alone played it.
This just unlocked a core memory! Loved this on the N64 as a kid. Only fighting game I know of that had a karate scoring system, so unique, wish they continue the series
FINALLY SOMEONE TALKING ABOUT FIGHTERS DESTINY!!! I'm so sad this series (+toy fighter) are so forgotten