The great equalizer of fighting games.
Ойындар
Do you like throws in fighting games? Comment down below!
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Tags:
#guiltygear #streetfighter #fgc
This video talks about throws in fighting games and how they can shift the momentum of a match.
00:00 Intro
00:21 What is a throw?
00:46 Types of throws
02:30 Strike/Throw playstyle
03:09 Throws back then (SF2)
05:01 "Take the throw"
06:20 Grapplers are hard to play
07:09 Outro
Guilty Gear Strive is a fighting video game developed and published by Arc System Works. It is the seventh mainline installment of the Guilty Gear series and the 25th overall. The game was released worldwide on June 11, 2021. It uses Unreal Engine 4. Intended as a "complete reconstruction of the franchise", Guilty Gear Strive retains the core essence of the series but revamps many features and mechanics, except for the removal of the series’ signature mechanic, the Instant Kill. It introduces the "Wall Break" feature, which allows for stage transitions when a combo is initiated in the corner of the arena. Guilty Gear Strive was released for the PlayStation 4, PlayStation 5, and Microsoft Windows on June 11, 2021. It was also distributed via Sega to Japanese arcades on July 29, 2021. "Limited Edition" and "Ultimate Edition" editions were made available for pre-order; console players who get the latter received early access to the full game on June 8, 2021.
Street Fighter V is a fighting game developed by Capcom and Dimps and published by Capcom for the PlayStation 4 and Microsoft Windows in 2016. Similar to the previous games in the Street Fighter series, Street Fighter V features a side-scrolling fighting gameplay system. The game also introduces the "V-Gauge", which builds as the player receives attacks and adds three new skills. The game features 16 characters at launch, with four of them being new to the series. A story mode and 30 additional characters were added through updates and downloadable content.
Street Fighter III: 3rd Strike (ストリートファイターⅢ サードストライク Sutorīto Faitā Ⅲ Sādo Sutoraiku?) is the third installment of the Street Fighter III series, released in 1999. A sequel to Street Fighter III: 2nd Impact, it continues the series' use of the parry system, command grabs, and overhead attacks. At Comic Con 2010, a new downloadable online version entitled Street Fighter III: Third Strike Online Edition was announced.[1] It was released on the PlayStation Network and Xbox Live Arcade in August 2011. The arcade version of the game was also re-released in the Street Fighter 30th Anniversary Collection in 2018.
Street Fighter II: The World Warrior (ストリートファイターⅡ Sutorīto Faitā Tsū?) is a 1991 fighting game produced by Capcom, originally released as an arcade game. A sequel to Street Fighter, Street Fighter II improved upon many of the concepts introduced in the first game, including the use of command-based special moves and a six-button control configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves.
Street Fighter II is credited with starting a fighting game boom during the 1990s. Its popularity led to the production of several updated versions, each offering additional features and characters over previous versions, as well as many home versions; the game itself also established many of the core concepts of the fighting game genre. Some of the home versions of the Street Fighter II games have sold millions of copies, with the SNES port of the first Street Fighter II being Capcom's best-selling consumer game of all-time as of 2008.
Пікірлер: 484
That grab transition at 1:34 was really clean
@typhoonbh
Жыл бұрын
Thanks!
@99loolill
Жыл бұрын
Seconded. That was gorgeous
@chickrepelant
Жыл бұрын
yah it was
@bobatea4732
Жыл бұрын
fr
i laughed so hard at ryu throwing bison non stop
@typhoonbh
Жыл бұрын
He took "take the throw" too seriously
@bigbone_99
Жыл бұрын
The empty jump lmao
@goroland6904
Жыл бұрын
It's a bison so you know what...deserved
@rasaska8701
Жыл бұрын
dude that sequence is pure fucking gold what the fuck was that
@EliTheGleason
Жыл бұрын
Died honorably
This is top tier editing and production. Nice job sir💥
@typhoonbh
Жыл бұрын
Much appreciated!
@videoclunk4731
Жыл бұрын
ooh top tier hardcore gaming refernce
@NEH85
Жыл бұрын
@@videoclunk4731 You are painfully stupid. Your ignorance is the sorrow of Mankind.
Makoto is my favorite fighting game character because of how she tips the strike/throw dynamic on its head. Giving her the opportunity to get an attack's worth of follow up off her command throw means "take the throw" is actually really bad advice against her, and opponents are always forced to play the 50/50 as though both outcomes are the same. In that way, she's kinda the truest half-grappler in fighting games, because she gets identical reward off of a command grab vs off of a strong hit, and is equally incentivized to go for either option
@typhoonbh
Жыл бұрын
She’s a hybrid that gets the best of both worlds
@sakarain
Жыл бұрын
getting to the point where i kinda understood how makoto worked was euphoric. she's so fun to play
@SimoneBellomonte
Жыл бұрын
I wish most grapplers had that playstyle, since most grapplers always get big chunky moves anyway.
@videoclunk4731
Жыл бұрын
lmao yeah man ur not even remotely a paedophile. look at the lengthy justification
@yikes6758
Жыл бұрын
@@videoclunk4731 what???? dude I was literally her age (in SF4) when I first started playing her and fell in love with her, and she's an adult in third strike anyways
I don't play grapplers, but one time I was messing around with Jack-O against my buddy in Strive, and upon stealing a round with Forever Elysion Driver I felt a strange rush I had never experienced in a fighting game before
@typhoonbh
Жыл бұрын
It feels great
@MirrorSurfer
Жыл бұрын
"Yet." You don't play grapplers "yet."
@Y2kRito
Ай бұрын
Checking in a year later. Have you started playing grapplers yet?
@samfivedot
Ай бұрын
@@Y2kRito Mostly I just play ABA, but I did pick up Manon in SF6 lol
Even though I don't really play him anymore, Potemkin will always have my heart for being the character that got me into fighting games. Seeing videos of people getting rolled by multiple busters, or heat knuckle wall breaks really hyped me up and was the final push for me to start playing. He was the character i won my first few celestial challenges with in the early months of ggst and I doubt I would be playing these games at all without him. He also opened up the gateway into heavyweights in general which i stay true to maining Goldlewis, learning Bedman?, robot in yomi, and undecided between starting with Marissa or Zangeif when sf6 drops.
@typhoonbh
Жыл бұрын
Potemkin was also my gateway into Goldlews after seeing how unfavourable it is for Potemkin. It’s also funny how you can put amor on every thing when playing the robot in yomi
@videoclunk4731
Жыл бұрын
jesus is this how bad things have got. people are being inspired by a move doing too much damage. no wonder everyone just uses macros now
@typhoonbh
Жыл бұрын
@@videoclunk4731 are you mad that people like Potemkin?
@videoclunk4731
Жыл бұрын
@@typhoonbh im mad that people like guilty gear its fucking ugly half made and all the players have deep seated mental issues. are you mad one person doesnt like potemkin?
@videoclunk4731
Жыл бұрын
its like you will put up with anything as long as you dont have to put your own work in and can just suck dick in discord and get the op tech on day 1, (0 intention of playing in tournament), 1 so u can exclusively use it on new players because you fucking dodge everyone your level or higher
I think Tekken really diversified the simple rock paper scissors of attack,block or throw with throw breaks and chickens basically making it so every action has a possible counter but there's still benefit to performing the action even if it's just to gain a positional advantage. Tekken seems to have introduced comboing FROM a throw instead of always used having been comboing into a throw as well. Although sometimes they take it too far with things like Marduk's tackle which is basically a just frame 50/50 that will kill you if used in the right combo
@typhoonbh
Жыл бұрын
Yeah Tekken throws are a whole different world, its cool that some throws have multiple throw breaks so that it isn't over if you miss once. Also the takedown mechanic is cool too.
@morgensheeeern
Жыл бұрын
Not every action has counter. Generic df1 into sidestep is i13 mid and -1 on block, makes enemy's jab whiff and too fast to be countered with homing move, you can just block homing and take the turn. Only possible option is mirror-sidestep on hard read and hope enemy whiffs. And it counters only df1 -> df1, there is unlimited options with df1 -> highcrush low CH launcher or df1 -> sidestep -> df1 -> sidestep loop that just bullies Kazuya, or df1 -> homing. And you are afraid of challenging enemy on -1 because those filthy frauds with generic df1 also has low CH hit confirmable launchers. Brainded stupid womans like Kazumi, Josie, Nina, Anna, Julia, Lidia, Miguel, Feng, Claudio, Lars, Lee.
@HELLRAISER02
Жыл бұрын
@@typhoonbhit is, i love tekken throws and especially king, prolly the most grappler grappler to ever grappler As for tackles, maybe theyd be funny ton use at some point in other games
@Maver1ck101
Жыл бұрын
But do throws in Tekken even work? I watched a Rooflemonger video on Virtua Fighter and in one of the comments, he said that he prefers VF and DoA over Tekken because throws are actually useful in the former two.
@HELLRAISER02
Жыл бұрын
@@Maver1ck101 throws in tekken work depending on game, if its any game before 7, then its a really harsh execution check, in 7, they work fairly well online unless youre fighting very experienced players Otherwise, king and armor king have throws with different breaks but with the some animation, so with certain set ups its literally a guess into a lot of dmg n oki I never played VF or DoA so i dont know how they work
Holy shit this is really well edited, the script flows well and the topic is interesting af, amazing job glad I just stumbled onto this
@typhoonbh
Жыл бұрын
The algorithm made a good choice today
Sol from +R is the best grappler. "Command grab leads into flashy, dynamic, high-damage combo" is way cooler than "command grab = high damage".
Author most likely already know this but for those who don't, only Strive grabs are 2 frame. Older GG games had frame 0-1 grabs (so like SF2), meaning that being in close range to oponent at any time was dangerous. Pressure and oki had to be altered to avoid this. Grabs also had built in OS's with buttons like 6P but this was usually character specific
I distinctly remember one day I had a bunch of extra time in class, so I downloaded Fantasy Strike on the computer. The game where you tech throws by doing nothing. I throw looped like 5 people.
@dj_koen1265
Жыл бұрын
As much as I don’t like fantasy strike The yomi counter system is absolutely genius and hilarious
i actually picked up ggst sol as a pure gimmick instead of actually learning a full toolkit i almost exclusively use dp and command grab which uses the same input so it's by far the fastest i've ever picked up any character extremely entertaining character to whip out against your friends because as soon as you win an interaction with it you just put them in hardcore rps; truly the ultimate strike/throw
Wow dude the YT algo is working overtime! Awesome quality video, very well explained and eloquent. The throw is gonna be even more hype when SF6 comes out. Now the throw is a real neutral reset with all the distance it makes between the characters. A real reward for teching a throw. The shimmy meta is gonna be crazy. Liked and subbed.
@typhoonbh
Жыл бұрын
I used to hate throws but after taking time to understand them they're really fun.
The street fighter 2 example is interesting because the original version had no throw teching whatsoever. They added it in later because the mechanic caused so much salt.
Seeing that intro (featuring my favorite grappler) reminds me of perhaps the most horrifying hard read RPS I seen. Cowboy: Jumps to avoid Bounds Check Robot with 7 bars: *hippity hoppity your win is my property.* For the non hustlers, Robot’s “KILL PROCESS” command grab hits only aerial and eats all your super, but when used in neutral deals 400 damage per bar… (You can also Whiff Cancel into it, which can make it ungodly levels of satisfying if you manage to catch a foe with it when they think they’re gonna get ya)
this is very well edited!
@typhoonbh
Жыл бұрын
Glad you liked it!
Coming from DBFZ, where the universal throw is 26 frames iirc to Strive where it's 2 was pretty crazy. It went to a pretty useless mechanic without heavy conditioning to one that's important in most matchups, always an option on defense or offense.
Ty has some of the best FGC type content out. His video ideas are super unique. I wish he dropped content every hour lol there’s no enoughhhhhh
Ah i waited for our videos i love the way u analyze every video games and not only focus on a single fighting game!
@typhoonbh
Жыл бұрын
Thank you so much!
I have seen a heavy increase in Grappler content, and I am pleased because I foresee a good future for the grappler archetype with these new installments
@typhoonbh
Жыл бұрын
2023 is the year of the grappler
@E_Fig05
Жыл бұрын
We found the grappler player. Get 'em boys.
@tengudwn57
Жыл бұрын
@@E_Fig05 Bet, Third Strike, Fightcade, look for TenguManDWN57
@E_Fig05
Жыл бұрын
@@tengudwn57 Woah. I just watched one of your tournaments. My respect goes to anyone who can competitively play street fighter.
@tengudwn57
Жыл бұрын
@@E_Fig05 Never competed in a tournament my friend, hell I'm too afraid to play ranked. But one day, I would surely like to.
One of your funniest videos while being informative as always! Keep up the great content man always look forward to seeing your new stuff ❤
@typhoonbh
Жыл бұрын
Thanks for sticking around!
Love how you isolated the sprites, honestly a stroke of production genius 🔥
Nice video and amazing editing, specially at 2:30
@typhoonbh
Жыл бұрын
Thanks!
the editing is on point👌 really good video
@typhoonbh
Жыл бұрын
Thank you!
First video I'm watching of your channel, subscribed and liked midway haha, excellent work ! Q best grappler no cap
Thank you for this video!
Really good video essay good mix of personality and video essay also really good editing and transitions
@typhoonbh
Ай бұрын
Thank you!
Love your videos keep up the hard work
@typhoonbh
Жыл бұрын
Glad you like them!
love the intro, underrated gem :)
0:35 made me break out in a cold sweat. Been in that exact position more times than I'd care to admit...
@jhinpotion9230
Жыл бұрын
GLUE GANG ACTIVATE
On top of the excellence theory description, you have really awesome editing as well.
@typhoonbh
Жыл бұрын
Thank you!
My new favourite FG video essay channel ❤
@typhoonbh
Жыл бұрын
I'm glad you're enjoying the content!
goddamn that editing is smooth
My favorite trick is playing characters with minus-on-block jump-ins, spamming the move at the start of the match, and then just forward jumping into throw once the opponent is conditioned to hold block.
INCREDIBLE VIDEO!
@typhoonbh
Жыл бұрын
Thanks!
Yomi hustle intro is so great man
Very solid video dude My Favorite Grapplers are Armor King/King and Pot due to the massive amount of emotional damage i deal to my irl mates on offline matches
Nice video! Lol this was fantastic. As far as grapplers go for me as far as favorites, the One and Only, King From Tekken 🐆
This editing is so fucking good and the content is great. Subscribe time
@typhoonbh
Жыл бұрын
Thank you!
Very good video, loved the editing, as a grappler player tho maybe zangief in usf4. Luv me glue
@typhoonbh
Жыл бұрын
Glad you enjoyed!
that triple command grab sent him to oblivion bro had a spot in his head rent free
Yoo idk why I didn't get notified for this one, it's gotta be one of my favorite video from you, great editing! Also when I look up "typhoon Brawlhalla" I find your channel soon, we'll be able to just search for "typhoon" and get the same results, keep going.
I do love me some fighting game essay videos . Its a guaranteed watch
love this video editing
An interesting point to add as a Potemkin player in strive, Okizeme after potbuster is almost always fake unless he has 50 meter, by the time potemkin gets into range and recovers from hammerfall break a 5 frame or faster jab will stop both potemkin buster and close slash, he could stop hammerfall sooner however this makes potemkin buster a non threat since he cannot delay it to catch backdash and far slash/2p oki is nearly completely useless, the only exception is if you kara cancel into hammerfall the first frame after pot buster's animation ends then hammerfall break on the first frame Close Slash will connect, which will counter hit 5 frame jabs but will still lose to 3 and 4 frame jabs, needless to say probably under 5% of potemkin players can do this double frame perfect input with any consistency
@rodent9523
Жыл бұрын
TL;DR unless you are playing against Snake Eyez or FAB just mash buttons after eating pot buster unless he has meter or if you are in the corner
@rodent9523
Жыл бұрын
if you want to be a total nerd for the sake of getting an advantage you can actually tell if he hit the first input by seeing if he lurches forward immediately after he puts his hands down, if his movement into hammerfall is smooth it is 100% safe to mash a 5 frame normal
@doughnutboyo6922
Жыл бұрын
I'm not a Potemkin main, but I know that garuda impact is crazy disjointed and beats short ranged buttons. Can't you call out most fast buttons with that?
@rodent9523
Жыл бұрын
@@doughnutboyo6922 Only after close ranged knockdown, after potemkin buster in full or midscreen potemkin doesn't have time to garuda, getting hit by 2d, buster in corner or slide head in close range are all very bad news because garuda is basically a very annoying guess for game situation obviously this is all assuming no meter
Nice vid. I like SFV Mika a lot and Clark from KOF. The sound of clanging sandals triggers my PTSD if you understand what that means.
let's go another typhoon video
@typhoonbh
Жыл бұрын
Indeed
2:42 the Gio/Cammy transition made me instantly subscribe 😮
@typhoonbh
Жыл бұрын
Thanks!
The editing is immaculate, holy shit.
Lmao the not gonna sugarthrow it YOMI Hustle Robot tackle threw me off guard
Pot was the best example with that rc into buster
DSbro just dropped a new potemkin combo that has 4 frame perfect inputs back-to-back-to-back-to-back. He wasnt lying, some of those combos are tough as nails
sf3 hugo is my favourite because the system mechanics just kinda favour him so hard that despite his horrible matchup chart (look it up) he's still getting tournament results fairly often
@typhoonbh
Жыл бұрын
Hugo is one of those fun low-tier characters
Great video! I think throws are in a pretty good place right now. I'm fine with throws being comboable as long as resources are spent to do it. I don't tend to play grapplers, but as a refreshing break away from my usual fast mixup nonsense I have enjoyed Potemkin in XRD/Strive; and Kanji Tatsumi in Persona 4 Arena
@z1u512
Жыл бұрын
Throws dont always need to require resources to combo, for example in blazblue throws are slow(7F) and you can still tech out during the throw but if it lands you get hit by a devastating combo
@silvera1886
Жыл бұрын
I think throws being comboable without resources have their place. Benimaru could combo off his normal throw in KOF 13, and I feel like throw combos would be appreciated in XV where the defense is pretty strong
Amazing video, cant wait to see more from you! What song is playing in the first half of the video?
@typhoonbh
Жыл бұрын
The song is from the game Beton Brutal
@moonlitwisp
Жыл бұрын
@@typhoonbh you legend thank you!
Started as a small brawlhalla content creator and now you're here. Took risks even grapplers wouldn't take keep it up man!
@typhoonbh
Жыл бұрын
Thank you! I’m glad you stuck around for the ride
@BlandBoom
Жыл бұрын
@@typhoonbh wouldn't miss your videos for anything man
Iron Tager will always be my favorite grappler. Something so satisfying about closing distance by pulling them to you.
yooo yomih at the start let’s gooo
@typhoonbh
Жыл бұрын
Goated indie game
My main in SFV, Birdie is currently my favourite fighting game character. He's a grappler, but only when he wants to be. His buttons may not be the fastest but they have considerable range for their speed and it makes his neutral very strong, being able to check fast approaches and slowly walk his opponent's down to the corner, where his buttons become REALLY scary. Suddenly, your buttons go from being annoying and disruptive, to dangerously threatening, since by the time they're in the corner, they're already close to being stunned. Combined with his command grab and tools to get around fireballs, he can be very difficult to keep out, and once he gets in, he will make it hurt.
I felt actual anger at that bounds check 5 seconds into the video 😂😂
@typhoonbh
Жыл бұрын
lmao
yo new vid. i like the new editing
@typhoonbh
Жыл бұрын
I appreciate it
Seeing YOMI Hustle at the beginning made me so happy
Very nice video sir!
@typhoonbh
Жыл бұрын
Thank you!
“Unless you play tekken” the shade bro I’m dying
Great video bro! Loved it. What is the song towards the end of the vid talking about pot's Kara strategy? I recognized it but don't remember what it's from. Take care!
@typhoonbh
Жыл бұрын
Ape Escape Soundtrack 19 New Freezeland Snowy Mammoth
@Baps_
Жыл бұрын
@@typhoonbh wow. Nostalgic vibes bro 🥹
great editing, subscribing just in case you become the new core A gaming
My favorite grappler is Super Broly in DBFZ. He has an aerial grab that wall bounces for combos and gets me hyped everytime.
Clark Steel... Calm, and with all the tools to stay chill, waiting for opponent to make a move (Except projectile dogde / reflect like Z "green hand"); yes, fan of big dudes doing big damage Superb editing, specially with the memes
2:10 was hilarious 😂
I play Ky Kiske so i can say i'm a grappler player. Also you forgot to mention that in BlazBlue throws open for full combo without any resources. Anyway, top tier video, the editing is just.... it's mamma mia
Very nice edits/transitions. What does Tekken have different besides normal throws and command throws though?
@typhoonbh
Жыл бұрын
command grabs can be broken and some have multiple hits where you have chances break out of them, you need to know the corresponding button though. There are also takedowns that can be reversed onto the opponent.
Great and informative video but I also wanted to add that KOF 15 (don't know about other KOF games) also doesn't have a throw whiff animation. Instead, you just get Heavy punch or heavey kick since the input is back or forward plus either of those buttons
@typhoonbh
Жыл бұрын
Interesting
Great video 🫡
@typhoonbh
Жыл бұрын
Glad you liked it
sol badguy is my favourite grappler. also, did you know in guilty gear Xrd and previous games all regular throws has no whiffing since they were on 6H. if you missed, you would get 6H or 6(any button) if you option selected. they were also frame 1
Great video
@typhoonbh
Жыл бұрын
Thanks!
Cool video, it has some real nice editing. Quick question though, what's your current thoughts on street fighter 6?
@typhoonbh
Жыл бұрын
I love that the new system focuses resource management instead of trying to build it like v trigger
Quality video! Btw i would like to know what software do you use to edit video?
@typhoonbh
Жыл бұрын
After effects and premiere pro
This reminds me of a conversation where me and my bros were arguing that fortnite doesn't have a "grab" feature to counter builds
2D fighter grabs often feel earned for the most part. Tho for some non-grappler characters i wish there was just a single grab button rather than a multi-button input.
@SimoneBellomonte
Жыл бұрын
Macro
@SunshowerWonderlab
Жыл бұрын
YOMI Hustle:
I live Incineroar from smash, super fun and rewarding but if we’re talking traditional then I have to go with Pot, high damage high reward is my type of play style so he fits me very well
Love my boy Potemkin the most. Tager is also cool. Besides huge slow grapplers, there’s a few games that have fast grapplers which is interesting
@typhoonbh
Жыл бұрын
Drive rush will be huge for grapplers in sf6
That 6 or 7 throws on Bison from Ryu Jesus he was in his That man's head
@typhoonbh
Жыл бұрын
The ultimate conditioning
I like the blue paint chips.
My brother's fav grappler is Yang from BBTag, and mine is either zangief, Darun Meister, or Under Night In-Birth's Waldstein (he got them big hands)
My favorite grappler is Ky, popping dragon install to throw 3 times is great
My favourite grappler is Ky Kiske. Run up grab is our most powerful weapon!
The Grappler lobby got to him!
man bounds check is such a funny grab
@typhoonbh
Жыл бұрын
I love it
As someone that has played Ken since I was but a wee baby, I love throws so much. Every game, I play the Ken-esque character because of how fun it is to run strike/throw. Letting an opponent naturally open themselves up because they're scared of the throw is awesome. That being said, I don't particularly enjoy proximity throws with no dedicated whiff animation (partially why I don't play earlier Gear titles).
@typhoonbh
Жыл бұрын
Yeah a lot of older fighting games are really unforgiving in that area
2:53 TECH THE THROW
@typhoonbh
Жыл бұрын
He tried but was out of range every time lol
What’s the music used at 2:57? Also great video, very interesting. I’m not much of a fighting game player but it’s cool to see the intricacies of them
@typhoonbh
Жыл бұрын
kzread.info/dash/bejne/dX91k9x8p8a_cqg.html
I love playing grapplers, but I usually play some sort of semi-grappler like kof vice/shermie or gg zato
And then there's Tager. he's got a projectile faster than a Bugatti Chiron. 2 grounded command grabs that can link to his "no ukemi for you" button that puts you in an uncomfortable range to get grabbed again. An air command grab that's invul on start-up and a wonky hitbox. An anti-air grab that also links to his "no ukemi for you" button. And a delayable command grab super that deals damage comparable to my student loans. And did I mention that he can magnetize you so his motion inputs, drive, and command grabs pull you towards him? Yet Tager gets bodied by Jesus kick, Milf the phantom, Hakkymans, Susan, Paddle guy, The Sword sisters, Burakku rakku sutinngaaaaa, Drill guy, basically half the character select screen (no, Rachel doesn't count. And Carl, Carl dies in two grabs). BlazBlue is whack, I tell you.
you are so underrated, here's my little like
@typhoonbh
Жыл бұрын
Every like counts
That bison was in HELL. I'd just cry and go to sleep bro 😂
@typhoonbh
Жыл бұрын
That's when you know its time to log off
My favourite grappler is Waldstein from Under Night In-Birth
Honestly think you could become the next Core A Gaming channel
@typhoonbh
Жыл бұрын
Not the first time I've heard that comparison
Love King II/Armor King from Tekken
I may add to the Grappler thing: Android 16: The Fastest Grappler ever. He is an unique case because he breaks most of the standard Grappler things. His grabs are slow, at least compared to the Standard Grabs of Fighting games, and his grabs dont do as much Damage as your standard grappler, but his combos are centered around chaining Grabs mostly, he also has Ranged options in his 5S/j.5S too, unlike most grapplers, even alongside a Great Assist, and well, standard speed like the rest of the cast.
Guilty gear always had 1 frame throws until strive Edit 2:most anime fighters allows you to combo after throws even without the RC mechanic such as blazblue and every guilty gear before strive
@typhoonbh
Жыл бұрын
damn so they were basically unreactable (even though they kinda still are)
@HeirofDacia
Жыл бұрын
@@typhoonbh Not only that, but some versions of xrd didn't even have throw breaks.
@z1u512
Жыл бұрын
@@typhoonbhnot only that but since its the same command as heavy slash whiffing throws is essentially just throwing out heavy slash so technically there is no whiff animation, characters like raven abuse the hell out of this Also new edit
@nathandam6415
Жыл бұрын
@@HeirofDacia Honestly throw breaks in xrd were pretty non-existent to begin with because the window to tech is like 3 frames lol
@HeirofDacia
Жыл бұрын
@@nathandam6415 It's definitely doable. Techs not existing at all was insane.