The great equalizer of fighting games.

Ойындар

Do you like throws in fighting games? Comment down below!
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Tags:
#guiltygear #streetfighter #fgc
This video talks about throws in fighting games and how they can shift the momentum of a match.
00:00 Intro
00:21 What is a throw?
00:46 Types of throws
02:30 Strike/Throw playstyle
03:09 Throws back then (SF2)
05:01 "Take the throw"
06:20 Grapplers are hard to play
07:09 Outro
Guilty Gear Strive is a fighting video game developed and published by Arc System Works. It is the seventh mainline installment of the Guilty Gear series and the 25th overall. The game was released worldwide on June 11, 2021. It uses Unreal Engine 4. Intended as a "complete reconstruction of the franchise", Guilty Gear Strive retains the core essence of the series but revamps many features and mechanics, except for the removal of the series’ signature mechanic, the Instant Kill. It introduces the "Wall Break" feature, which allows for stage transitions when a combo is initiated in the corner of the arena. Guilty Gear Strive was released for the PlayStation 4, PlayStation 5, and Microsoft Windows on June 11, 2021. It was also distributed via Sega to Japanese arcades on July 29, 2021. "Limited Edition" and "Ultimate Edition" editions were made available for pre-order; console players who get the latter received early access to the full game on June 8, 2021.
Street Fighter V is a fighting game developed by Capcom and Dimps and published by Capcom for the PlayStation 4 and Microsoft Windows in 2016. Similar to the previous games in the Street Fighter series, Street Fighter V features a side-scrolling fighting gameplay system. The game also introduces the "V-Gauge", which builds as the player receives attacks and adds three new skills. The game features 16 characters at launch, with four of them being new to the series. A story mode and 30 additional characters were added through updates and downloadable content.
Street Fighter III: 3rd Strike (ストリートファイターⅢ サードストライク Sutorīto Faitā Ⅲ Sādo Sutoraiku?) is the third installment of the Street Fighter III series, released in 1999. A sequel to Street Fighter III: 2nd Impact, it continues the series' use of the parry system, command grabs, and overhead attacks. At Comic Con 2010, a new downloadable online version entitled Street Fighter III: Third Strike Online Edition was announced.[1] It was released on the PlayStation Network and Xbox Live Arcade in August 2011. The arcade version of the game was also re-released in the Street Fighter 30th Anniversary Collection in 2018.
Street Fighter II: The World Warrior (ストリートファイターⅡ Sutorīto Faitā Tsū?) is a 1991 fighting game produced by Capcom, originally released as an arcade game. A sequel to Street Fighter, Street Fighter II improved upon many of the concepts introduced in the first game, including the use of command-based special moves and a six-button control configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves.
Street Fighter II is credited with starting a fighting game boom during the 1990s. Its popularity led to the production of several updated versions, each offering additional features and characters over previous versions, as well as many home versions; the game itself also established many of the core concepts of the fighting game genre. Some of the home versions of the Street Fighter II games have sold millions of copies, with the SNES port of the first Street Fighter II being Capcom's best-selling consumer game of all-time as of 2008.

Пікірлер: 484

  • @fleepity
    @fleepity Жыл бұрын

    That grab transition at 1:34 was really clean

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Thanks!

  • @99loolill

    @99loolill

    Жыл бұрын

    Seconded. That was gorgeous

  • @chickrepelant

    @chickrepelant

    Жыл бұрын

    yah it was

  • @bobatea4732

    @bobatea4732

    Жыл бұрын

    fr

  • @lucasamorimamorim
    @lucasamorimamorim Жыл бұрын

    i laughed so hard at ryu throwing bison non stop

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    He took "take the throw" too seriously

  • @bigbone_99

    @bigbone_99

    Жыл бұрын

    The empty jump lmao

  • @goroland6904

    @goroland6904

    Жыл бұрын

    It's a bison so you know what...deserved

  • @rasaska8701

    @rasaska8701

    Жыл бұрын

    dude that sequence is pure fucking gold what the fuck was that

  • @EliTheGleason

    @EliTheGleason

    Жыл бұрын

    Died honorably

  • @NEH85
    @NEH85 Жыл бұрын

    This is top tier editing and production. Nice job sir💥

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Much appreciated!

  • @videoclunk4731

    @videoclunk4731

    Жыл бұрын

    ooh top tier hardcore gaming refernce

  • @NEH85

    @NEH85

    Жыл бұрын

    @@videoclunk4731 You are painfully stupid. Your ignorance is the sorrow of Mankind.

  • @yikes6758
    @yikes6758 Жыл бұрын

    Makoto is my favorite fighting game character because of how she tips the strike/throw dynamic on its head. Giving her the opportunity to get an attack's worth of follow up off her command throw means "take the throw" is actually really bad advice against her, and opponents are always forced to play the 50/50 as though both outcomes are the same. In that way, she's kinda the truest half-grappler in fighting games, because she gets identical reward off of a command grab vs off of a strong hit, and is equally incentivized to go for either option

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    She’s a hybrid that gets the best of both worlds

  • @sakarain

    @sakarain

    Жыл бұрын

    getting to the point where i kinda understood how makoto worked was euphoric. she's so fun to play

  • @SimoneBellomonte

    @SimoneBellomonte

    Жыл бұрын

    I wish most grapplers had that playstyle, since most grapplers always get big chunky moves anyway.

  • @videoclunk4731

    @videoclunk4731

    Жыл бұрын

    lmao yeah man ur not even remotely a paedophile. look at the lengthy justification

  • @yikes6758

    @yikes6758

    Жыл бұрын

    @@videoclunk4731 what???? dude I was literally her age (in SF4) when I first started playing her and fell in love with her, and she's an adult in third strike anyways

  • @samfivedot
    @samfivedot Жыл бұрын

    I don't play grapplers, but one time I was messing around with Jack-O against my buddy in Strive, and upon stealing a round with Forever Elysion Driver I felt a strange rush I had never experienced in a fighting game before

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    It feels great

  • @MirrorSurfer

    @MirrorSurfer

    Жыл бұрын

    "Yet." You don't play grapplers "yet."

  • @Y2kRito

    @Y2kRito

    Ай бұрын

    Checking in a year later. Have you started playing grapplers yet?

  • @samfivedot

    @samfivedot

    Ай бұрын

    @@Y2kRito Mostly I just play ABA, but I did pick up Manon in SF6 lol

  • @stealthcaveman9586
    @stealthcaveman9586 Жыл бұрын

    Even though I don't really play him anymore, Potemkin will always have my heart for being the character that got me into fighting games. Seeing videos of people getting rolled by multiple busters, or heat knuckle wall breaks really hyped me up and was the final push for me to start playing. He was the character i won my first few celestial challenges with in the early months of ggst and I doubt I would be playing these games at all without him. He also opened up the gateway into heavyweights in general which i stay true to maining Goldlewis, learning Bedman?, robot in yomi, and undecided between starting with Marissa or Zangeif when sf6 drops.

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Potemkin was also my gateway into Goldlews after seeing how unfavourable it is for Potemkin. It’s also funny how you can put amor on every thing when playing the robot in yomi

  • @videoclunk4731

    @videoclunk4731

    Жыл бұрын

    jesus is this how bad things have got. people are being inspired by a move doing too much damage. no wonder everyone just uses macros now

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    @@videoclunk4731 are you mad that people like Potemkin?

  • @videoclunk4731

    @videoclunk4731

    Жыл бұрын

    @@typhoonbh im mad that people like guilty gear its fucking ugly half made and all the players have deep seated mental issues. are you mad one person doesnt like potemkin?

  • @videoclunk4731

    @videoclunk4731

    Жыл бұрын

    its like you will put up with anything as long as you dont have to put your own work in and can just suck dick in discord and get the op tech on day 1, (0 intention of playing in tournament), 1 so u can exclusively use it on new players because you fucking dodge everyone your level or higher

  • @shaghilathar3588
    @shaghilathar3588 Жыл бұрын

    I think Tekken really diversified the simple rock paper scissors of attack,block or throw with throw breaks and chickens basically making it so every action has a possible counter but there's still benefit to performing the action even if it's just to gain a positional advantage. Tekken seems to have introduced comboing FROM a throw instead of always used having been comboing into a throw as well. Although sometimes they take it too far with things like Marduk's tackle which is basically a just frame 50/50 that will kill you if used in the right combo

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Yeah Tekken throws are a whole different world, its cool that some throws have multiple throw breaks so that it isn't over if you miss once. Also the takedown mechanic is cool too.

  • @morgensheeeern

    @morgensheeeern

    Жыл бұрын

    Not every action has counter. Generic df1 into sidestep is i13 mid and -1 on block, makes enemy's jab whiff and too fast to be countered with homing move, you can just block homing and take the turn. Only possible option is mirror-sidestep on hard read and hope enemy whiffs. And it counters only df1 -> df1, there is unlimited options with df1 -> highcrush low CH launcher or df1 -> sidestep -> df1 -> sidestep loop that just bullies Kazuya, or df1 -> homing. And you are afraid of challenging enemy on -1 because those filthy frauds with generic df1 also has low CH hit confirmable launchers. Brainded stupid womans like Kazumi, Josie, Nina, Anna, Julia, Lidia, Miguel, Feng, Claudio, Lars, Lee.

  • @HELLRAISER02

    @HELLRAISER02

    Жыл бұрын

    ​@@typhoonbhit is, i love tekken throws and especially king, prolly the most grappler grappler to ever grappler As for tackles, maybe theyd be funny ton use at some point in other games

  • @Maver1ck101

    @Maver1ck101

    Жыл бұрын

    But do throws in Tekken even work? I watched a Rooflemonger video on Virtua Fighter and in one of the comments, he said that he prefers VF and DoA over Tekken because throws are actually useful in the former two.

  • @HELLRAISER02

    @HELLRAISER02

    Жыл бұрын

    @@Maver1ck101 throws in tekken work depending on game, if its any game before 7, then its a really harsh execution check, in 7, they work fairly well online unless youre fighting very experienced players Otherwise, king and armor king have throws with different breaks but with the some animation, so with certain set ups its literally a guess into a lot of dmg n oki I never played VF or DoA so i dont know how they work

  • @lfg4762
    @lfg4762 Жыл бұрын

    Holy shit this is really well edited, the script flows well and the topic is interesting af, amazing job glad I just stumbled onto this

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    The algorithm made a good choice today

  • @brocksteele7475
    @brocksteele7475 Жыл бұрын

    Sol from +R is the best grappler. "Command grab leads into flashy, dynamic, high-damage combo" is way cooler than "command grab = high damage".

  • @tabkg5802
    @tabkg5802 Жыл бұрын

    Author most likely already know this but for those who don't, only Strive grabs are 2 frame. Older GG games had frame 0-1 grabs (so like SF2), meaning that being in close range to oponent at any time was dangerous. Pressure and oki had to be altered to avoid this. Grabs also had built in OS's with buttons like 6P but this was usually character specific

  • @gengarisnotinsmash...
    @gengarisnotinsmash... Жыл бұрын

    I distinctly remember one day I had a bunch of extra time in class, so I downloaded Fantasy Strike on the computer. The game where you tech throws by doing nothing. I throw looped like 5 people.

  • @dj_koen1265

    @dj_koen1265

    Жыл бұрын

    As much as I don’t like fantasy strike The yomi counter system is absolutely genius and hilarious

  • @CaroFDoom
    @CaroFDoom Жыл бұрын

    i actually picked up ggst sol as a pure gimmick instead of actually learning a full toolkit i almost exclusively use dp and command grab which uses the same input so it's by far the fastest i've ever picked up any character extremely entertaining character to whip out against your friends because as soon as you win an interaction with it you just put them in hardcore rps; truly the ultimate strike/throw

  • @DestroyForX
    @DestroyForX Жыл бұрын

    Wow dude the YT algo is working overtime! Awesome quality video, very well explained and eloquent. The throw is gonna be even more hype when SF6 comes out. Now the throw is a real neutral reset with all the distance it makes between the characters. A real reward for teching a throw. The shimmy meta is gonna be crazy. Liked and subbed.

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    I used to hate throws but after taking time to understand them they're really fun.

  • @ToddSnap3
    @ToddSnap3Ай бұрын

    The street fighter 2 example is interesting because the original version had no throw teching whatsoever. They added it in later because the mechanic caused so much salt.

  • @jdirksen
    @jdirksen Жыл бұрын

    Seeing that intro (featuring my favorite grappler) reminds me of perhaps the most horrifying hard read RPS I seen. Cowboy: Jumps to avoid Bounds Check Robot with 7 bars: *hippity hoppity your win is my property.* For the non hustlers, Robot’s “KILL PROCESS” command grab hits only aerial and eats all your super, but when used in neutral deals 400 damage per bar… (You can also Whiff Cancel into it, which can make it ungodly levels of satisfying if you manage to catch a foe with it when they think they’re gonna get ya)

  • @veryloudcat8839
    @veryloudcat8839 Жыл бұрын

    this is very well edited!

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Glad you liked it!

  • @Mythicalmage
    @Mythicalmage Жыл бұрын

    Coming from DBFZ, where the universal throw is 26 frames iirc to Strive where it's 2 was pretty crazy. It went to a pretty useless mechanic without heavy conditioning to one that's important in most matchups, always an option on defense or offense.

  • @watoworld
    @watoworld Жыл бұрын

    Ty has some of the best FGC type content out. His video ideas are super unique. I wish he dropped content every hour lol there’s no enoughhhhhh

  • @Storm250
    @Storm250 Жыл бұрын

    Ah i waited for our videos i love the way u analyze every video games and not only focus on a single fighting game!

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Thank you so much!

  • @tengudwn57
    @tengudwn57 Жыл бұрын

    I have seen a heavy increase in Grappler content, and I am pleased because I foresee a good future for the grappler archetype with these new installments

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    2023 is the year of the grappler

  • @E_Fig05

    @E_Fig05

    Жыл бұрын

    We found the grappler player. Get 'em boys.

  • @tengudwn57

    @tengudwn57

    Жыл бұрын

    @@E_Fig05 Bet, Third Strike, Fightcade, look for TenguManDWN57

  • @E_Fig05

    @E_Fig05

    Жыл бұрын

    @@tengudwn57 Woah. I just watched one of your tournaments. My respect goes to anyone who can competitively play street fighter.

  • @tengudwn57

    @tengudwn57

    Жыл бұрын

    @@E_Fig05 Never competed in a tournament my friend, hell I'm too afraid to play ranked. But one day, I would surely like to.

  • @anthonyqcn
    @anthonyqcn Жыл бұрын

    One of your funniest videos while being informative as always! Keep up the great content man always look forward to seeing your new stuff ❤

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Thanks for sticking around!

  • @hamzafasih
    @hamzafasih Жыл бұрын

    Love how you isolated the sprites, honestly a stroke of production genius 🔥

  • @fntp1390
    @fntp1390 Жыл бұрын

    Nice video and amazing editing, specially at 2:30

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Thanks!

  • @venro2776
    @venro2776 Жыл бұрын

    the editing is on point👌 really good video

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Thank you!

  • @bluechaman9576
    @bluechaman9576 Жыл бұрын

    First video I'm watching of your channel, subscribed and liked midway haha, excellent work ! Q best grappler no cap

  • @jasomega2446
    @jasomega2446 Жыл бұрын

    Thank you for this video!

  • @cappycubing8609
    @cappycubing8609Ай бұрын

    Really good video essay good mix of personality and video essay also really good editing and transitions

  • @typhoonbh

    @typhoonbh

    Ай бұрын

    Thank you!

  • @ameerhi2571
    @ameerhi2571 Жыл бұрын

    Love your videos keep up the hard work

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Glad you like them!

  • @therealgunksucker
    @therealgunksucker Жыл бұрын

    love the intro, underrated gem :)

  • @brodika
    @brodika Жыл бұрын

    0:35 made me break out in a cold sweat. Been in that exact position more times than I'd care to admit...

  • @jhinpotion9230

    @jhinpotion9230

    Жыл бұрын

    GLUE GANG ACTIVATE

  • @noxwei
    @noxwei Жыл бұрын

    On top of the excellence theory description, you have really awesome editing as well.

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Thank you!

  • @rexalavosier
    @rexalavosier Жыл бұрын

    My new favourite FG video essay channel ❤

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    I'm glad you're enjoying the content!

  • @midflight_art
    @midflight_art Жыл бұрын

    goddamn that editing is smooth

  • @Anticlimaxers
    @Anticlimaxers Жыл бұрын

    My favorite trick is playing characters with minus-on-block jump-ins, spamming the move at the start of the match, and then just forward jumping into throw once the opponent is conditioned to hold block.

  • @Yakuo
    @Yakuo Жыл бұрын

    INCREDIBLE VIDEO!

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Thanks!

  • @KillerHatDude
    @KillerHatDude Жыл бұрын

    Yomi hustle intro is so great man

  • @zell189
    @zell189 Жыл бұрын

    Very solid video dude My Favorite Grapplers are Armor King/King and Pot due to the massive amount of emotional damage i deal to my irl mates on offline matches

  • @thejuryofwolves
    @thejuryofwolves Жыл бұрын

    Nice video! Lol this was fantastic. As far as grapplers go for me as far as favorites, the One and Only, King From Tekken 🐆

  • @gregbridge
    @gregbridge Жыл бұрын

    This editing is so fucking good and the content is great. Subscribe time

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Thank you!

  • @rooster3752
    @rooster3752 Жыл бұрын

    Very good video, loved the editing, as a grappler player tho maybe zangief in usf4. Luv me glue

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Glad you enjoyed!

  • @chancegarvey7296
    @chancegarvey7296 Жыл бұрын

    that triple command grab sent him to oblivion bro had a spot in his head rent free

  • @forbiddenbox
    @forbiddenbox Жыл бұрын

    Yoo idk why I didn't get notified for this one, it's gotta be one of my favorite video from you, great editing! Also when I look up "typhoon Brawlhalla" I find your channel soon, we'll be able to just search for "typhoon" and get the same results, keep going.

  • @Ramxenoc
    @Ramxenoc Жыл бұрын

    I do love me some fighting game essay videos . Its a guaranteed watch

  • @ibrok2967
    @ibrok2967 Жыл бұрын

    love this video editing

  • @rodent9523
    @rodent9523 Жыл бұрын

    An interesting point to add as a Potemkin player in strive, Okizeme after potbuster is almost always fake unless he has 50 meter, by the time potemkin gets into range and recovers from hammerfall break a 5 frame or faster jab will stop both potemkin buster and close slash, he could stop hammerfall sooner however this makes potemkin buster a non threat since he cannot delay it to catch backdash and far slash/2p oki is nearly completely useless, the only exception is if you kara cancel into hammerfall the first frame after pot buster's animation ends then hammerfall break on the first frame Close Slash will connect, which will counter hit 5 frame jabs but will still lose to 3 and 4 frame jabs, needless to say probably under 5% of potemkin players can do this double frame perfect input with any consistency

  • @rodent9523

    @rodent9523

    Жыл бұрын

    TL;DR unless you are playing against Snake Eyez or FAB just mash buttons after eating pot buster unless he has meter or if you are in the corner

  • @rodent9523

    @rodent9523

    Жыл бұрын

    if you want to be a total nerd for the sake of getting an advantage you can actually tell if he hit the first input by seeing if he lurches forward immediately after he puts his hands down, if his movement into hammerfall is smooth it is 100% safe to mash a 5 frame normal

  • @doughnutboyo6922

    @doughnutboyo6922

    Жыл бұрын

    I'm not a Potemkin main, but I know that garuda impact is crazy disjointed and beats short ranged buttons. Can't you call out most fast buttons with that?

  • @rodent9523

    @rodent9523

    Жыл бұрын

    @@doughnutboyo6922 Only after close ranged knockdown, after potemkin buster in full or midscreen potemkin doesn't have time to garuda, getting hit by 2d, buster in corner or slide head in close range are all very bad news because garuda is basically a very annoying guess for game situation obviously this is all assuming no meter

  • @KoopaKoot
    @KoopaKoot Жыл бұрын

    Nice vid. I like SFV Mika a lot and Clark from KOF. The sound of clanging sandals triggers my PTSD if you understand what that means.

  • @CubeOrSomething
    @CubeOrSomething Жыл бұрын

    let's go another typhoon video

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Indeed

  • @massterwushu9699
    @massterwushu9699 Жыл бұрын

    2:42 the Gio/Cammy transition made me instantly subscribe 😮

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Thanks!

  • @L251125
    @L251125 Жыл бұрын

    The editing is immaculate, holy shit.

  • @breadifies2800
    @breadifies2800 Жыл бұрын

    Lmao the not gonna sugarthrow it YOMI Hustle Robot tackle threw me off guard

  • @era_GG
    @era_GG Жыл бұрын

    Pot was the best example with that rc into buster

  • @sp4de5
    @sp4de5 Жыл бұрын

    DSbro just dropped a new potemkin combo that has 4 frame perfect inputs back-to-back-to-back-to-back. He wasnt lying, some of those combos are tough as nails

  • @shatterthineekey
    @shatterthineekey Жыл бұрын

    sf3 hugo is my favourite because the system mechanics just kinda favour him so hard that despite his horrible matchup chart (look it up) he's still getting tournament results fairly often

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Hugo is one of those fun low-tier characters

  • @natethebad
    @natethebad Жыл бұрын

    Great video! I think throws are in a pretty good place right now. I'm fine with throws being comboable as long as resources are spent to do it. I don't tend to play grapplers, but as a refreshing break away from my usual fast mixup nonsense I have enjoyed Potemkin in XRD/Strive; and Kanji Tatsumi in Persona 4 Arena

  • @z1u512

    @z1u512

    Жыл бұрын

    Throws dont always need to require resources to combo, for example in blazblue throws are slow(7F) and you can still tech out during the throw but if it lands you get hit by a devastating combo

  • @silvera1886

    @silvera1886

    Жыл бұрын

    I think throws being comboable without resources have their place. Benimaru could combo off his normal throw in KOF 13, and I feel like throw combos would be appreciated in XV where the defense is pretty strong

  • @moonlitwisp
    @moonlitwisp Жыл бұрын

    Amazing video, cant wait to see more from you! What song is playing in the first half of the video?

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    The song is from the game Beton Brutal

  • @moonlitwisp

    @moonlitwisp

    Жыл бұрын

    @@typhoonbh you legend thank you!

  • @BlandBoom
    @BlandBoom Жыл бұрын

    Started as a small brawlhalla content creator and now you're here. Took risks even grapplers wouldn't take keep it up man!

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Thank you! I’m glad you stuck around for the ride

  • @BlandBoom

    @BlandBoom

    Жыл бұрын

    @@typhoonbh wouldn't miss your videos for anything man

  • @djephalpha
    @djephalpha Жыл бұрын

    Iron Tager will always be my favorite grappler. Something so satisfying about closing distance by pulling them to you.

  • @Sentinel_of_the_GFI
    @Sentinel_of_the_GFI Жыл бұрын

    yooo yomih at the start let’s gooo

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Goated indie game

  • @Hh-oj3bx
    @Hh-oj3bx Жыл бұрын

    My main in SFV, Birdie is currently my favourite fighting game character. He's a grappler, but only when he wants to be. His buttons may not be the fastest but they have considerable range for their speed and it makes his neutral very strong, being able to check fast approaches and slowly walk his opponent's down to the corner, where his buttons become REALLY scary. Suddenly, your buttons go from being annoying and disruptive, to dangerously threatening, since by the time they're in the corner, they're already close to being stunned. Combined with his command grab and tools to get around fireballs, he can be very difficult to keep out, and once he gets in, he will make it hurt.

  • @LexLoTUStheGawd
    @LexLoTUStheGawd Жыл бұрын

    I felt actual anger at that bounds check 5 seconds into the video 😂😂

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    lmao

  • @seansagley6103
    @seansagley6103 Жыл бұрын

    yo new vid. i like the new editing

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    I appreciate it

  • @campfire9760
    @campfire9760 Жыл бұрын

    Seeing YOMI Hustle at the beginning made me so happy

  • @weslleym.1030
    @weslleym.1030 Жыл бұрын

    Very nice video sir!

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Thank you!

  • @elmatasesues3630
    @elmatasesues3630 Жыл бұрын

    “Unless you play tekken” the shade bro I’m dying

  • @Baps_
    @Baps_ Жыл бұрын

    Great video bro! Loved it. What is the song towards the end of the vid talking about pot's Kara strategy? I recognized it but don't remember what it's from. Take care!

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Ape Escape Soundtrack 19 New Freezeland Snowy Mammoth

  • @Baps_

    @Baps_

    Жыл бұрын

    @@typhoonbh wow. Nostalgic vibes bro 🥹

  • @adrianopairetti3417
    @adrianopairetti3417 Жыл бұрын

    great editing, subscribing just in case you become the new core A gaming

  • @boblederp7111
    @boblederp7111 Жыл бұрын

    My favorite grappler is Super Broly in DBFZ. He has an aerial grab that wall bounces for combos and gets me hyped everytime.

  • @Jyxero
    @Jyxero Жыл бұрын

    Clark Steel... Calm, and with all the tools to stay chill, waiting for opponent to make a move (Except projectile dogde / reflect like Z "green hand"); yes, fan of big dudes doing big damage Superb editing, specially with the memes

  • @firestorm_7567
    @firestorm_7567 Жыл бұрын

    2:10 was hilarious 😂

  • @simoneguadagnucci1515
    @simoneguadagnucci1515 Жыл бұрын

    I play Ky Kiske so i can say i'm a grappler player. Also you forgot to mention that in BlazBlue throws open for full combo without any resources. Anyway, top tier video, the editing is just.... it's mamma mia

  • @MundoSD
    @MundoSD Жыл бұрын

    Very nice edits/transitions. What does Tekken have different besides normal throws and command throws though?

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    command grabs can be broken and some have multiple hits where you have chances break out of them, you need to know the corresponding button though. There are also takedowns that can be reversed onto the opponent.

  • @Malacai087
    @Malacai087 Жыл бұрын

    Great and informative video but I also wanted to add that KOF 15 (don't know about other KOF games) also doesn't have a throw whiff animation. Instead, you just get Heavy punch or heavey kick since the input is back or forward plus either of those buttons

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Interesting

  • @Dinero3174
    @Dinero3174 Жыл бұрын

    Great video 🫡

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Glad you liked it

  • @a_shrxydud
    @a_shrxydud Жыл бұрын

    sol badguy is my favourite grappler. also, did you know in guilty gear Xrd and previous games all regular throws has no whiffing since they were on 6H. if you missed, you would get 6H or 6(any button) if you option selected. they were also frame 1

  • @cleverw4lrus293
    @cleverw4lrus293 Жыл бұрын

    Great video

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Thanks!

  • @-imdeadinside-
    @-imdeadinside- Жыл бұрын

    Cool video, it has some real nice editing. Quick question though, what's your current thoughts on street fighter 6?

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    I love that the new system focuses resource management instead of trying to build it like v trigger

  • @chut9160
    @chut9160 Жыл бұрын

    Quality video! Btw i would like to know what software do you use to edit video?

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    After effects and premiere pro

  • @naerolf09
    @naerolf09 Жыл бұрын

    This reminds me of a conversation where me and my bros were arguing that fortnite doesn't have a "grab" feature to counter builds

  • @Officialencode
    @Officialencode Жыл бұрын

    2D fighter grabs often feel earned for the most part. Tho for some non-grappler characters i wish there was just a single grab button rather than a multi-button input.

  • @SimoneBellomonte

    @SimoneBellomonte

    Жыл бұрын

    Macro

  • @SunshowerWonderlab

    @SunshowerWonderlab

    Жыл бұрын

    YOMI Hustle:

  • @octane3346
    @octane3346 Жыл бұрын

    I live Incineroar from smash, super fun and rewarding but if we’re talking traditional then I have to go with Pot, high damage high reward is my type of play style so he fits me very well

  • @LPgamedev
    @LPgamedev Жыл бұрын

    Love my boy Potemkin the most. Tager is also cool. Besides huge slow grapplers, there’s a few games that have fast grapplers which is interesting

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Drive rush will be huge for grapplers in sf6

  • @theholydragoon5475
    @theholydragoon5475 Жыл бұрын

    That 6 or 7 throws on Bison from Ryu Jesus he was in his That man's head

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    The ultimate conditioning

  • @Zant5976
    @Zant5976 Жыл бұрын

    I like the blue paint chips.

  • @JJSquirtle
    @JJSquirtle Жыл бұрын

    My brother's fav grappler is Yang from BBTag, and mine is either zangief, Darun Meister, or Under Night In-Birth's Waldstein (he got them big hands)

  • @kelbym3710
    @kelbym3710 Жыл бұрын

    My favorite grappler is Ky, popping dragon install to throw 3 times is great

  • @RHP-Board
    @RHP-Board Жыл бұрын

    My favourite grappler is Ky Kiske. Run up grab is our most powerful weapon!

  • @Unit27
    @Unit27 Жыл бұрын

    The Grappler lobby got to him!

  • @ScrodumHat
    @ScrodumHat Жыл бұрын

    man bounds check is such a funny grab

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    I love it

  • @TrentonButtVO
    @TrentonButtVO Жыл бұрын

    As someone that has played Ken since I was but a wee baby, I love throws so much. Every game, I play the Ken-esque character because of how fun it is to run strike/throw. Letting an opponent naturally open themselves up because they're scared of the throw is awesome. That being said, I don't particularly enjoy proximity throws with no dedicated whiff animation (partially why I don't play earlier Gear titles).

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Yeah a lot of older fighting games are really unforgiving in that area

  • @notimeforcreativenamesjust3034
    @notimeforcreativenamesjust3034 Жыл бұрын

    2:53 TECH THE THROW

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    He tried but was out of range every time lol

  • @ironic_ghost62
    @ironic_ghost62 Жыл бұрын

    What’s the music used at 2:57? Also great video, very interesting. I’m not much of a fighting game player but it’s cool to see the intricacies of them

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    kzread.info/dash/bejne/dX91k9x8p8a_cqg.html

  • @ErdingerLi
    @ErdingerLi Жыл бұрын

    I love playing grapplers, but I usually play some sort of semi-grappler like kof vice/shermie or gg zato

  • @Discotechque
    @Discotechque Жыл бұрын

    And then there's Tager. he's got a projectile faster than a Bugatti Chiron. 2 grounded command grabs that can link to his "no ukemi for you" button that puts you in an uncomfortable range to get grabbed again. An air command grab that's invul on start-up and a wonky hitbox. An anti-air grab that also links to his "no ukemi for you" button. And a delayable command grab super that deals damage comparable to my student loans. And did I mention that he can magnetize you so his motion inputs, drive, and command grabs pull you towards him? Yet Tager gets bodied by Jesus kick, Milf the phantom, Hakkymans, Susan, Paddle guy, The Sword sisters, Burakku rakku sutinngaaaaa, Drill guy, basically half the character select screen (no, Rachel doesn't count. And Carl, Carl dies in two grabs). BlazBlue is whack, I tell you.

  • @Wombat627
    @Wombat627 Жыл бұрын

    you are so underrated, here's my little like

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Every like counts

  • @TheDareelliltee
    @TheDareelliltee Жыл бұрын

    That bison was in HELL. I'd just cry and go to sleep bro 😂

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    That's when you know its time to log off

  • @yeeaahh8863
    @yeeaahh8863 Жыл бұрын

    My favourite grappler is Waldstein from Under Night In-Birth

  • @The4SK02
    @The4SK02 Жыл бұрын

    Honestly think you could become the next Core A Gaming channel

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    Not the first time I've heard that comparison

  • @djsharky3822
    @djsharky3822 Жыл бұрын

    Love King II/Armor King from Tekken

  • @BackOff_xd
    @BackOff_xd8 ай бұрын

    I may add to the Grappler thing: Android 16: The Fastest Grappler ever. He is an unique case because he breaks most of the standard Grappler things. His grabs are slow, at least compared to the Standard Grabs of Fighting games, and his grabs dont do as much Damage as your standard grappler, but his combos are centered around chaining Grabs mostly, he also has Ranged options in his 5S/j.5S too, unlike most grapplers, even alongside a Great Assist, and well, standard speed like the rest of the cast.

  • @z1u512
    @z1u512 Жыл бұрын

    Guilty gear always had 1 frame throws until strive Edit 2:most anime fighters allows you to combo after throws even without the RC mechanic such as blazblue and every guilty gear before strive

  • @typhoonbh

    @typhoonbh

    Жыл бұрын

    damn so they were basically unreactable (even though they kinda still are)

  • @HeirofDacia

    @HeirofDacia

    Жыл бұрын

    @@typhoonbh Not only that, but some versions of xrd didn't even have throw breaks.

  • @z1u512

    @z1u512

    Жыл бұрын

    ​@@typhoonbhnot only that but since its the same command as heavy slash whiffing throws is essentially just throwing out heavy slash so technically there is no whiff animation, characters like raven abuse the hell out of this Also new edit

  • @nathandam6415

    @nathandam6415

    Жыл бұрын

    @@HeirofDacia Honestly throw breaks in xrd were pretty non-existent to begin with because the window to tech is like 3 frames lol

  • @HeirofDacia

    @HeirofDacia

    Жыл бұрын

    @@nathandam6415 It's definitely doable. Techs not existing at all was insane.

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