The Most Obscure Secret in Street Fighter! feat. GuileWinQuote

Ойындар

Make sure to subscribe to ‪@GuileWinQuote‬ here: / @guilewinquote
Join our Discord server! / discord
Patreon: / jmcrofts
Twitter: / crofts
#streetfighter6 #jmcrofts #sf6cammy
0:00 intro
0:56 SF1 Secret Ending
3:41 Alpha 1 Jump Infinite
5:01 Dan Dance
7:25 ST code cheating
9:30 the magic rock
11:53 "take no prisoners"
15:49 sf4 overpass
17:41 dizzy differences
19:50 the hidden cat
25:02 sonic boom with no charge

Пікірлер: 561

  • @nickvitale
    @nickvitale6 күн бұрын

    Must have been terrifying for JMCrofts when he waged an obscure FGC facts competition and his opponent started off on Fighting Street for TurboGrafx16

  • @hee-ho-kun9106

    @hee-ho-kun9106

    6 күн бұрын

    Bro thought he had a chance when his opponent was Mr Win Quote himself

  • @Hotobu

    @Hotobu

    6 күн бұрын

    When I saw GWQ on camera I knew he'd be the winner.

  • @jyokage

    @jyokage

    4 күн бұрын

    Two of the best doing what they do best. You love to see it.

  • @third-ratedude4234

    @third-ratedude4234

    4 күн бұрын

    Its like when he challenged Justin Wong in Street Fighter 1 and see that Justin can do the special move consistently

  • @beezy1919

    @beezy1919

    Күн бұрын

    @@jyokagei

  • @hngdman
    @hngdman6 күн бұрын

    I'm not gonna lie, it's the first time I've seen GuileWinQuote on camera and I'm disappointed about him not being a living Guile sprite.

  • @coffeebro287

    @coffeebro287

    6 күн бұрын

    He'll still tell us to go home and be family men

  • @abyssvoyeur

    @abyssvoyeur

    6 күн бұрын

    hes cute

  • @aaronko3480

    @aaronko3480

    6 күн бұрын

    My life is a lie.

  • @SlickRick4EVER

    @SlickRick4EVER

    6 күн бұрын

    I met him a couple of years ago at Texas Showdown and “GuileWinQuote” is an awesome dude!

  • @deadfr0g

    @deadfr0g

    6 күн бұрын

    I actually think he looks a lot like Jean Pierre, the bootleg Guile clone from Karnov’s Revenge a.k.a. Fighter’s History Dynamite, which feels strangely very on-brand for him in a way. 😅

  • @GuileWinQuote
    @GuileWinQuote6 күн бұрын

    I took out any and all applicable knowledge out of my brain so I could store esoteric Street Fighter knowledge and it finally paid off. Thanks for having me!!!

  • @GamePlayMetal

    @GamePlayMetal

    6 күн бұрын

    I discovered your channel a few weeks ago and I've gone through a rabbit hole of fighting game content and that's how I subbed to JM shortly after! I'm a hyper casual but I find this content relaxing for some reason.

  • @CapcomSwagg

    @CapcomSwagg

    6 күн бұрын

    MR WIN QUOTE, how can I play BURIKI ONE in this modern world without the crazy set up you have?

  • @Erokingu

    @Erokingu

    5 күн бұрын

    I know the 4 different youtuber. all great ^^ also last one is not a glitch

  • @Tungdil_01

    @Tungdil_01

    4 күн бұрын

    ​​​​​​@@GamePlayMetal If you want some recommendations, here we go: Core-A Gaming, Frumious Gaming, Goh Low, Mougli, Qmanchu, rooflemonger, ThatDoubleT, TheoryFighter, Thorgui's Arcade. I particularly recommend Thorgui's FG history documentaries. Qmanchu and Mogli are spiritual successors of Core-A. Frumious, Goh Low, and ThatDoubleT are good beginner's channels. On the other hand, TheoryFighter is probably the most hardcore channel of them all in terms of FG mechanics knowledge.

  • @SaltyRamen.

    @SaltyRamen.

    3 күн бұрын

    Already a big fan of

  • @DotoDoya
    @DotoDoya6 күн бұрын

    This is the cyclops ryu handshake of fighting game KZread videos

  • @RadikAlice

    @RadikAlice

    3 күн бұрын

    Honestly, now I wish I could see them cosplay that

  • @ClumsyTrout

    @ClumsyTrout

    3 күн бұрын

    That right there, is a great comment ❤

  • @slimballs9650

    @slimballs9650

    Күн бұрын

    @@RadikAlice GuileWinQuote should be Ryu and JM should be Cyclops.

  • @MrTheMasterX
    @MrTheMasterX6 күн бұрын

    The Doreamon sprite reveal blew my fucking mind.

  • @KetsubanSolo

    @KetsubanSolo

    2 күн бұрын

    It's right up there with Hard Gay in Ingrid's sprites

  • @mangkokwangkok1840

    @mangkokwangkok1840

    Күн бұрын

    I wasn't exactly expecting that.

  • @capt_howdy
    @capt_howdy6 күн бұрын

    "Mysterious Rock" is an emote in SF6, attainable from the SF2 sticker pack.

  • @FloydianHate
    @FloydianHate6 күн бұрын

    uncovering that Doraemon sprite is like the SF3 equivalent of people figuring out you really CAN get General Leo in your party

  • @davidpineda9160

    @davidpineda9160

    4 күн бұрын

    That's just unholy and fucked

  • @SlimeKingK

    @SlimeKingK

    2 күн бұрын

    Doraemon in SF3 is the One Piece (treasure) of fighting games.

  • @SporePunch

    @SporePunch

    Күн бұрын

    You're not gonna fucking believe this

  • @jasonelbow3807
    @jasonelbow38076 күн бұрын

    The rocks on Sagat stage moved because in the previous versions of SF2 skilled players would use them as a guide for frame traps and positioning. The devs felt that gave an unfair advantage. So they programmed it to move every round.

  • @ghostblues2691

    @ghostblues2691

    5 күн бұрын

    why is that rock there tho it looks really weird

  • @jasonelbow3807

    @jasonelbow3807

    5 күн бұрын

    @@ghostblues2691 It is. Stage Design choice my guess.

  • @pastorofmuppets9346

    @pastorofmuppets9346

    4 күн бұрын

    ​@@ghostblues2691yeah they stand out for some reason on both stages they appear in. Always thought you could do smth with em as a kid

  • @ghostblues2691

    @ghostblues2691

    4 күн бұрын

    @@pastorofmuppets9346 maybe that was the plan in world warrior and then they scrapped it and left the rock there

  • @tjkelley2046
    @tjkelley20466 күн бұрын

    The reason for the rocks movement is because a dev while testing the game found that the rocks could help setup combos for Ryu, so they implemented the random rock movement for it, the full fact in is 30th anniversary collection

  • @FieraDevilWings

    @FieraDevilWings

    6 күн бұрын

    All about spacing and awareness, huh...

  • @MisterTwit

    @MisterTwit

    5 күн бұрын

    And yet nowadays they'll just let people select the training stage over and over

  • @xyz39808

    @xyz39808

    4 күн бұрын

    it's specifically the exact placement to spam hadoukens

  • @Superabound2

    @Superabound2

    3 күн бұрын

    Why not just remove the rock?

  • @FieraDevilWings

    @FieraDevilWings

    3 сағат бұрын

    ​@@Superabound2 Perhaps the background may have been a little too plain without such details?

  • @mast3rharo
    @mast3rharo6 күн бұрын

    The 1/256 chance of getting a special move while pressing normals is not a glitch. That was put in SF2 specifically so people could potentially see the cool moves without actually knowing how to do them. Because inputs were basically a secret at the time. The figured if you saw it happen you might experiment trying to figure out how it was done.

  • @mindwarp42

    @mindwarp42

    6 күн бұрын

    And here I thought Capcom had just stealth used some Game Freak programmers to help with SF 2, since the 1/256 glitch is a signature Gen 1 Pokemon glitch. 😂

  • @KesHaph

    @KesHaph

    6 күн бұрын

    @@mindwarp42the 1/256 just comes from how binary numbers and programming work. 2^8 is 256, and there are 8 bits in a byte. So if you set something to only happen when one exact byte is randomly created, it will happen at a rate of 1/256.

  • @_Majunior

    @_Majunior

    6 күн бұрын

    That's immediately what I thought of

  • @r1konTheAutomator

    @r1konTheAutomator

    6 күн бұрын

    ​@@KesHaphone byte, yep - 0x00 and 0xFF is 256 possible values including the zero, so they either have a hard coded hex value for the number and randomize the lottery byte (I would have done 0x69 why not lol), or they maybe randomize both. And it's exponential, so a 2 byte value is 1 in 65535

  • @justsignmeup911

    @justsignmeup911

    5 күн бұрын

    It's 1/512 for blocking because it only works as intended half of the time. I think the game flips which player's action comes out first on every frame -- if the defending player goes first it won't happen.

  • @baberuthless
    @baberuthless6 күн бұрын

    A crossover that’s long overdue! Also 17:18 you can change the sign to a red one, over the shop in the crowded downtown stage with the same input 😉

  • @Greenmeanie123

    @Greenmeanie123

    6 күн бұрын

    Stage episode when?!

  • @GuileWinQuote

    @GuileWinQuote

    6 күн бұрын

    I didn't know that!!!

  • @Peony_tree

    @Peony_tree

    6 күн бұрын

    @@GuileWinQuote Gotta run it back with the 3 of yall

  • @lenin17301560
    @lenin173015606 күн бұрын

    Who needs MvC 4, the true crossover we needed is right here, JMcrofts and GuileWinQuote.

  • @sonnytapman

    @sonnytapman

    6 күн бұрын

    No, I still need MvC 4. Please

  • @YouSoSpice

    @YouSoSpice

    6 күн бұрын

    real

  • @Ratigast99

    @Ratigast99

    6 күн бұрын

    y not both

  • @dericksonloss

    @dericksonloss

    6 күн бұрын

    Both crossovers at the same time would be cool

  • @androgynousaardvark7415

    @androgynousaardvark7415

    6 күн бұрын

    It's even fitting in that JM is a Marvel guy and GuileWinQuotes is a Capcom guy. (I know neither of them focuses exclusively on one brand, but still.)

  • @Kaitos11
    @Kaitos116 күн бұрын

    Christ, that Chun-Li SF3 glitch was incredible. I was wondering where it was all going and it turned out to be a hilarious payoff!

  • @JeremyGilbrech
    @JeremyGilbrech6 күн бұрын

    I remember reading that the rocks move so they couldn’t be used to gauge your zone distance n the corner.

  • @foursix32

    @foursix32

    6 күн бұрын

    I remember reading this in a dev interview somewhere as well

  • @EMdemo

    @EMdemo

    6 күн бұрын

    It's mentioned in the 30th anniversary collection as well.

  • @Zetact_
    @Zetact_6 күн бұрын

    One of my off the cuff obscure pieces of SF2 trivia is that in the GBA port of Super Turbo, Bison, Vega and Balrog have their win quotes mixed up which indicates that the localizer was not aware of their names being shuffled in the Western versions and the script was sent over to the team with the JP names. Claw has Boxer's line, Boxer has Dictator's line - which for "My fists have your blood on them" and "You can't compare to my powers" are a bit odd coming from them but not entirely out of left field but then you have Dictator saying "Handsome fighters never lose battles."

  • @ActionGamerAaron
    @ActionGamerAaron5 күн бұрын

    Uncovering the hidden Doraemon without hacking is one of the most epic things I've ever seen. He won on that alone.

  • @lostapostle76
    @lostapostle766 күн бұрын

    HU Air is a nod to Hudson Soft who were the main software peeps behind the NEC systems.

  • @joelevy3042
    @joelevy30426 күн бұрын

    Make this a series. Two of the absolute best in the FGC.

  • @SamaelSamael-fy4jz

    @SamaelSamael-fy4jz

    6 күн бұрын

    Two of the most humble/down to earth FGC creators as well.

  • @BeardedNerdSE
    @BeardedNerdSE5 күн бұрын

    Here's my favourite obscure trivia. I contributed this to the Street Fighter Plot Guide back in the Shoryuken days. In the Japanese version of SFA3, Juni notes "BP" and "SP" numbers about most opponents in her win quotes. In her Guile win quote for example (pun fully intended), she says "BP8200/SP8600. The target's highest output of SP was recorded at 10420." Now, I made this list back then: Ryu BP 125500 - 178 cm - 65 kg Ken: BP 7500 SP8400 - 176 cm - 76 kg Chun-Li: BP 6900 SP 6800 - 170 cm - ? kg Sagat: BP 12600 SP 10900 - 226 cm - 109 kg Adon: BP 8200 SP 7300 - 182 cm - 73 kg Birdie: BP 11600 SP 11000 - 216 cm - 111 kg Sodom: BP 10800 SP 10800 - 208 cm - 108 kg Charlie: BP 8600 SP 8400 - 186 cm - 84 kg Rose: BP 7800 SP 5400 - 178 cm - 54 kg Akuma: BP 7800 SP 120000 - 178 cm - 80 kg Dan: BP 3700 SP 7400 - 177 cm - 74 kg Dhalsim: BP 8600 SP 4800 - 176 cm - 48 kg Zangief: BP 11400 SP 12100 - 214 cm - 121 kg Rolento: BP 8000 SP 8100 - 180 cm - 91 kg Blanka: BP 9200 SP 9800 - 192 cm - 98 kg Vega: BP 8600 SP 7200 - 186 cm - 72 kg Cody: BP 8500 SP 8800 - 185 cm - 80 kg Balrog: BP 9800 SP 10200 - 198 cm - 102 kg Juli: BP 12800 SP 8600 - 164 cm - 49 kg Juni: BP 12400 SP 8200 - 162 cm - 46 kg THawk: BP 13000 SP 16200 - 230 cm - 162 kg Guile: BP 8200 SP 8600 - 182 cm - 86 kg As you can see, in most cases the numbers correlate exactly to their physical stats. SP = weight in kg x 100. BP = (height in cm - 100) x 100. Juli and Juni's BP numbers are doubled from what they should be, and Ryu and Akuma are just off the charts for probably Satsui no Hadou reasons. This also seems to indicate Chun-Li's official weight, at least by Alpha 3, as 68 kg. Famously, Chun-Li's weight has always publically been listed as "secret".

  • @KiraSlith

    @KiraSlith

    4 күн бұрын

    68kg, and it's all bust and thigh. Can't believe Juni knew the answer all along.

  • @hdez.diMayo
    @hdez.diMayo6 күн бұрын

    Lmao, that build up of the third strike Doraemon Sprite got me laughing more than I expected

  • @TwistedSoul2002
    @TwistedSoul20026 күн бұрын

    I think Desk spent over a month trying to recreate that Blanka air block… 🐐

  • @leetuttle4251
    @leetuttle42516 күн бұрын

    The rocks move because during development they found it was easy to set up fireball traps in the corner. Therefore, random placement.

  • @aggserp4340
    @aggserp43406 күн бұрын

    Fun fact about SF4: If you look in the game's files, Abel and Gen have the animations and data for Ryu's command normals. Also, Ryu's EX fireball was originally intended to be a regular special move, performed with a HCF input like in SF2.

  • @eternal0star

    @eternal0star

    3 күн бұрын

    Oh there are a bunch of things like that. Sagat’s overhead was actually going to be his close HP. His step low was going to be far light kick and step high was far heavy kick. Cody’s OSF4/SF5 double EX Ruffian was an unfinished test idea called test_R_KICK_EX that still exists in his files. His Zonk was actually going to be an alpha counter. They experimented with the input if down to up back and with ‘back to forward’. The name of the move in files is ‘zero counter’ They also had experimented with Cody having the old input of quarter circle down for his bad spray Ken uses Ryu’s actual animations, they have the same name. There is data for an unused Short Hop for every character. There are TOOOOONS of bugs too. Dan can’t link any of his light attacks bc the chain cancel window is longer than the move so it’s impossible for him to do a 2 light attack into special confirm. Chaining Zangief’s far LP will remove 2F of recovery so far LP can actually become +8 and link to crouch MP/far MK or even LINK to LP green hand instead of cancel Other stuff too

  • @KeirnothVT

    @KeirnothVT

    3 күн бұрын

    ​@@eternal0starKOF style short hop or 3s MK+MP style short hop?

  • @meskinYT
    @meskinYT6 күн бұрын

    Legend has it that in the original SF2, you could fight a secret character named Sheng Long. Ok, ok. Everybody knows about that one.

  • @EdmondDantes224

    @EdmondDantes224

    6 күн бұрын

    Are you sure the secret character isn't actually Doraemon? Or Johnny Cage?

  • @xoukilong

    @xoukilong

    6 күн бұрын

    Ah yes

  • @DarukaEon
    @DarukaEon6 күн бұрын

    The Dan Dan is so silly. 😂

  • @jerichogm14
    @jerichogm144 күн бұрын

    "I now have all the glitches" We have the Thanos of Street Fighter right here 😂 Brilliant!

  • @Tenchigumi
    @Tenchigumi4 күн бұрын

    Simply knowing that Doraemon is watching us struggle against Gill, far from sight like a little creeper, keeps me up at night.

  • @47Jonesy
    @47Jonesy6 күн бұрын

    the logic behind take no prisoner seems to be that rolento is chaining up his opononent and Cody has chains around his wrists so he can latch on to a low block, at least to me.

  • @RadikAlice

    @RadikAlice

    3 күн бұрын

    If that was the intent, it'd be twice as cooler

  • @silentscope88
    @silentscope886 күн бұрын

    So for the ST picking old characters. It is even easier. For any character you can just mash 2 opposite corners. Example: Up left, and bottom right. The game doesn't care what order or extra inputs were done in between, as long as the inputs were done at some point.

  • @supervoltekka593
    @supervoltekka5936 күн бұрын

    Another obscure fun fact about 3rd Strike: Q's winquotes are completely absent from the Anniversary Collection on PS2/Xbox. Usually, when he wins, he speaks in nothing but elipses (.........) but if you played it on said version, it's just completely blank. Don't know if this makes Q even creepier than he already is or not...

  • @patriciacarreon2192
    @patriciacarreon21926 күн бұрын

    I knew that if you pick the bubblegum that EDDIE throws in FINAL FIGHT, your character regains some life

  • @Fishman465

    @Fishman465

    6 күн бұрын

    A decent chunk all things considered

  • @Anomaly188

    @Anomaly188

    6 күн бұрын

    It's 64% life regain for a piece of pre-chewed gum according to the data.

  • @captainmidnightgaming

    @captainmidnightgaming

    6 күн бұрын

    Another fun Final Fight Easter egg is that you can stand in a very specific spot where there’s dogs barking which makes the dogs bark faster and gives you absurd amounts of points

  • @iamfiefo
    @iamfiefo6 күн бұрын

    Haven't seen the video but, for me, the most obscure thing I know is the Konami code works in the arcade version of Street Fighter II and Champion Edition. You enter the code but end with Jab and Strong during the Attract mode. The cabinet will show the usage data for all characters so far. It's dumb and it only shows numbers (no names). But it is my super oscure thing.

  • @SFJake250
    @SFJake2506 күн бұрын

    3rd Strike has variance in its stun but its not visually represented. The type of hit that hits you determines a main stun category, all of which have a range of potential values and one is randomly picked. Its random enough that mashing out of denjin setups can be impossible or possible entirely because of the number you get. But I believe the stars/reapers above the head is instead just a visual tied to the character itself. (Urien always gets reapers, for example)

  • @striderskorpion
    @striderskorpion6 күн бұрын

    HuAIR likely is a reference to Hudson Soft, the company that co-created the TurboGrafx-16 (with NEC).

  • @EmeraldLance
    @EmeraldLance6 күн бұрын

    10:23 "NO WAY!" GuileWinQuote is early 90s wholesome, so pure! Him and fighting games are a match made in heaven! I highly recommend follow him if you're into weird fighting game trivia and fighting game theory in general. Very informative, very interesting.

  • @jagtaggart936
    @jagtaggart9366 күн бұрын

    Because the rocks look so distinct from the background, I remember thinking there had to be some kind of interactivity with them. Like they could be picked up and used or something.

  • @RadikAlice

    @RadikAlice

    3 күн бұрын

    That's a rumor from back then, pick up and throw it Final Fight style. I feel like that's what inspired Cody's rock-throwing move in the Alpha games, or at least the idle when he's tossing one in his hand

  • @mrtuttle
    @mrtuttle5 күн бұрын

    Someone's probably already mentioned this, but to pick old characters in ST, just mash diagonals. press a button, mash up/back to down/forward and tap punches or whatever. the diagonals overlap with the up/down/left/right inputs so you'll get your old character 100% of the time.

  • @EronZalez
    @EronZalez4 күн бұрын

    JMCrofts at 9:50 hitting that "when will you wear wigs?" Elijah Wood laugh

  • @joemares5033
    @joemares50336 күн бұрын

    If you want another obscure and weird fact, I'm 99% sure that Guile's theme and Ken's theme in SF2 were supposed to be swapped. Guile is the "Top Gun" archetype, and if you listen to "Mighty Wings" from the Top Gun soundtrack, it actually sounds like Ken's theme. I think either the USA1.mp3 and USA2.mp3 files were switched by accident, or they made the theme and then realized they didn't want to get sued and switched them last minute.

  • @Oscar97o

    @Oscar97o

    6 күн бұрын

    I remember reading that all of the SF2 themes were made to be generic then assigned to a character, save for Sagat's for some reason. That one was specifically composed for Sagat and his stage.

  • @heksevillehero

    @heksevillehero

    6 күн бұрын

    What's funny is that the original Street Fighter 2 didn't use music files (they took up a *lot* of space), they used sequenced music, where the game's sound card plays instruments in a certain order.

  • @justingoers

    @justingoers

    6 күн бұрын

    @@heksevilleherothis is true for all CPS-1 and CPS-2 games, actually it’s true of all arcade games up until around Tekken / SF3 / etc era of games.

  • @heksevillehero

    @heksevillehero

    6 күн бұрын

    @justingoers Right, thats true. It's also true of many PS1 games (like Final Fantasy VII)

  • @joemares5033

    @joemares5033

    6 күн бұрын

    Yeah they didn't have mp3s back then, but the file could've been assigned and named something weird is what I'm trying to say.

  • @AmazingSpider-Man
    @AmazingSpider-Man6 күн бұрын

    Clearly the Doraemon easter egg confirms the Street Fighter staff members have always been his fans, because G's colors 12 and 13 in SFV pay homage to him, as said by them themselves.

  • @DOwls
    @DOwls5 күн бұрын

    for selecting the old characters in ST, it's not 360, it's just quickly move the stick up left and down right repeatedly and quickly while mashing jab. works for every single character.

  • @MisterTwit
    @MisterTwit5 күн бұрын

    The SF2 Animated Movie poster being in SFA just reminded me of the other easter egg from that game where if you set the game to Japanese region, then enter the code for the 2-player Dramatic Battle Ryu/Ken vs. Bison, the stage music changes to the song from the SF2 Animated Movie.

  • @Knightimex
    @Knightimex6 күн бұрын

    The rocks were programmed to move randomly because they were used as a marker for fireball stunlocks. Since they're moved randomly, it throws off the exact location to stand to commence fireball lock mayhem.

  • @dmgeno
    @dmgeno6 күн бұрын

    Like some Mario 64 Pannen lore with that forbidden sprite

  • @realverse
    @realverse6 күн бұрын

    When it starts with a Turbografx secret you know it's gonna be an epic crossover ! Great vid

  • @ShoRyuBarbie
    @ShoRyuBarbie6 күн бұрын

    Small correction: When you wanna do Ken's post-K.O. funky kicks, you don't link them, you _cancel_ them. This is(or 'they are,' because all 3 versions work) the only special move in the entire game that can cancel into itself. That is why it works, because you don't return to neutral, which would lock you in place after a K.O./Time Over.

  • @gengarisnotinsmash...
    @gengarisnotinsmash...6 күн бұрын

    Crystal cube collecting third strike glitches like the infinity stones so he could snap a cat into existence.

  • @RadikAlice

    @RadikAlice

    3 күн бұрын

    Maybe that's how Gill got his God-like status, asked Doraemon for something to make it happen

  • @YouGuessIGuess
    @YouGuessIGuess6 күн бұрын

    For me, Desk, GuileWinQuote, JMcrofts and Rooflemonger are the 4 kings of FG KZread right now

  • @JJW410

    @JJW410

    6 күн бұрын

    I really like rooflemonger as a creator but the voice he does at the start of each video annoys the ever loving hell out of me.

  • @YouGuessIGuess

    @YouGuessIGuess

    6 күн бұрын

    @@JJW410 Fair enough. I think he could benefit from mixing up the video intros.

  • @Felipera_

    @Felipera_

    6 күн бұрын

    Add TheoryFighter there too, man.

  • @jkreincarnation
    @jkreincarnation6 күн бұрын

    omfg the doraemon sprite got me good lmao

  • @BigBangBlitz
    @BigBangBlitz6 күн бұрын

    Another way to do a sonic boom with no charge in World Warrior that works every time - do a medium punch throw in either direction, continue holding that direction, then press some punch button.

  • @theedwardian
    @theedwardian4 күн бұрын

    Gill's meteors are actually just Doraemon emptying his magic pocket

  • @astralguardian5930
    @astralguardian59303 күн бұрын

    Honestly hearing the description of how CrystalCube found that Doreamon Sprite, and GuileQuote saying "He collected all the glitches" it just makes me think of him like Thanos, collecting the glitches like the Infinity Stones to finally "snap" him into existence.

  • @SansToast1
    @SansToast15 күн бұрын

    A fun fact/easter egg similar to the sf1 one is that in most versions of SF2, like SSF2 or SF2T, if you beat arcade mode on the hardest difficulty without losing a single round you get a special ending. It sounds like a playground rumor but its true lol Like in turbo itll say at the end "You are [your character] master" with them doing their win pose Kinda underwhelming considering you have to beat SF2 Akuma without losing a single round lol

  • @lordjimbo2
    @lordjimbo25 күн бұрын

    I was not expecting that Doraemon reveal. Talk about a plot twist.

  • @_cammy_white_
    @_cammy_white_13 сағат бұрын

    In World Warrior (arcade): - during the demo fight, if you enter up up down down left right left right MP LP on the second controller; numbers will appear on the screen showing data like coins inserted and numbers of time a character was played. - sometimes the hadouken comes out in red color. This is intentional and seems to have a chance of 1-in-256 to happen. In World Warrior (SNES): - Enter and leave "Options" twenty seven times in a row, play as normal and you'll get stuck in the fight against the AI. There won't be music, no HUD, and the AI will be invincible so you can't win. After losing, the game softlocks. In SFA (arcade): - in the Rose's stage (colosseum) there are two cats, each one following each character around. In SFA2 (arcade): - In Sakura's stage, her brother is in the background playing on his console. If Sakura wins, he will celebrate, if she loses, he rages.

  • @ryandavis4936
    @ryandavis49366 күн бұрын

    i think the sonic boom thing is intentional if i recall WW had random chances for special moves so people who didnt know about super moves could experience them then would ideally try to figure out what happened

  • @Davethe3rd

    @Davethe3rd

    6 күн бұрын

    Yeah, that sounds right. Being an arcade rat or a gamer back in the 80s and 90s had an air of mystery and mysticism about it. A level of "Whoa! Did you see that?!" with a hearty helping of "My uncle works at Nintendo..."

  • @parkerlewis4991

    @parkerlewis4991

    6 күн бұрын

    Its called the 512 rule. There is a 512 / 1 chance if you press a button a random special move will occur Also a 512 / 1 chance your character will randomly block. Easy to do, just press the same button repeatedly and you'll see it. The random block is very rare to see tho Easter egg - the '512' on the tail of the fighter on Guile stage refers to the 512 rule.

  • @Bigsecksie99
    @Bigsecksie994 күн бұрын

    1:30 that ending looks like the ending to Bloodsport.

  • @Jaguar2kicks
    @Jaguar2kicks4 күн бұрын

    These kinds of videos are what the internet/youtube meant to be about. Just shenanigans about things you love and going over them like when you were a kid and showing these things to your friends at home during summer lol

  • @TyeNee
    @TyeNee6 күн бұрын

    When i was a kid there was a rumor that you could throw the rocks on Sagat & Chun Li's stage somehow

  • @sangan3202
    @sangan32024 күн бұрын

    that Doraemon sprite being high up in Gills stage and then a set of weird ass glitches actually letting you see it ingame its the most insane shit ive seen about a SF game

  • @Bluechief6
    @Bluechief66 күн бұрын

    jmcroft being a da vinci resolve editor makes this video even better

  • @unrooolie
    @unrooolie6 күн бұрын

    That jump over glitch still works in Alpha 2, I would do it back in the day at Family Fun

  • @biohazard724

    @biohazard724

    6 күн бұрын

    YO!

  • @dyrr836
    @dyrr8366 күн бұрын

    I can name another fighting game with a quirk similar to the Rolento/Cody one. In the Blazblue games, Terumi's throw animation has him sweep his opponent's ankles then flip kick them to the ground. In Chronophantasma, for some reason if he fought Litchi it would behave differently, he'd feint the sweep and just flip over and kick her, it would even do one less hit on the combo counter. I think it was changed in future versions of the game and to this day I still don't know if it's intentional or a weird easter egg because there's a couple others in the BB games, like Rachel not having a reflection on any stage with glass or water.

  • @handartgarfunkal

    @handartgarfunkal

    6 күн бұрын

    Wait so she sees the sweep coming of something and the vampire thing is really funny

  • @dyrr836

    @dyrr836

    6 күн бұрын

    @@handartgarfunkal I don't actually know what the deal is, it could have just been an oversight or a glitch. As for Rachel, yeah it's because she's a vampire. Unfortunately they forgot to do it again in Cross Tag when they brought those stages back.

  • @MCTAP
    @MCTAP5 күн бұрын

    10:31 the rocks could be used as a landmark for ryus corner traps in earlier versions, so they made it random to prevent it from being overly easy to space

  • @officialretroshell
    @officialretroshell2 күн бұрын

    Love anything related to SF2 - quality content! Have subscribed and we will feature this in our newsletter.

  • @pixelpastiche
    @pixelpastiche5 күн бұрын

    5:22 M. Bizarro out here making what we thought we saw as kids into REALITY.

  • @fgcneko2850
    @fgcneko28506 күн бұрын

    Another piece of trivia for you guys is if you super im not sure of the specifics but in 3s arcade version you can pause on certain frames and some odd out of place stage pops up during it ive had it on multiple stages it looks like some older capcom game backgrounds

  • @Chtud
    @Chtud6 күн бұрын

    Most fun and entertaining video i've seen in a while , keep up the good work guys!

  • @TheRealCodeBlack
    @TheRealCodeBlack6 күн бұрын

    The Take No Prisoners thing reminds me of the Saibaman Instakills Yamcha thing from Budokai 3. One characters's super/special having special properties against another character they have history with.

  • @A-1-Sawce
    @A-1-Sawce6 күн бұрын

    There was an old gaming rag i remember reading years and years ago, can't remember which one. It was showing these "hidden secret moves" in i think vanilla SF2. I can only remember Guile doing the spinning backfist with like an uzi photoshopped in blasting someone and Dhalsim for some reason kicking someone with his head at the end of his foot. Please tell me someone else remembers this? Oh, i think Honda jumped in the tub behind him on his stage?

  • @RadikAlice

    @RadikAlice

    3 күн бұрын

    Never seen that. Wasn't EGM as they already had the Shen Long thing, but it definitely was an April Fools day issue of _something_

  • @toadsniff
    @toadsniff6 күн бұрын

    Great video! Doraemon had me rolling, so random!

  • @MrSilksoul
    @MrSilksoul5 күн бұрын

    Rolento wasn't a cop in Final Fight, he was a mercenary, so he wouldn't arrest anyone.

  • @gipgap4

    @gipgap4

    7 сағат бұрын

    I’m glad someone else pointed this out. He was working for the Mad Gear gang as a mercenary although they also had a dodgy cop who was the level 3 boss whose name slips my mind but I’m sure he also appears in Cody’s win animation in SFA3.

  • @PsychInOz
    @PsychInOz6 күн бұрын

    Great video! Can remember reading about the Doraemon one on Twitter - insane stuff!

  • @JJW410
    @JJW4106 күн бұрын

    WOAH. GuileWinQuote has a FACE!? I loved this, seems like such a cool guy and I'd love to see him more. Get him in on the next JMcup!

  • @briansilva3765
    @briansilva37656 күн бұрын

    25:20 sounds like GuileWinQuote is a SFVI 3D Edition enjoyer, that game and its touch screen no charge specials.

  • @soapsatellite

    @soapsatellite

    6 күн бұрын

    My favorite fun fact about that game is that it's a 3DS launch title. Every time I bring that up, it makes people feel old.

  • @briansilva3765

    @briansilva3765

    2 күн бұрын

    @@soapsatellite Which makes the fact that game looks so good way more impressive.

  • @noyman1988
    @noyman19886 күн бұрын

    Chun going to a parallel universe with that 3rd strike fact

  • @ness77777
    @ness777776 күн бұрын

    Please do more of these!! Really highlights some of the more hilarious aspects of fighting games

  • @ManassehElBey
    @ManassehElBey3 күн бұрын

    that was fun to watch! Great video guys!

  • @chocobo1
    @chocobo16 күн бұрын

    Man this was a great video, really enjoyed the cross over and content

  • @biddergick2890
    @biddergick28903 күн бұрын

    Thanks for all you do bud. I struggle with going online due to social troubles. But you keep my love for fighting games alive. Keep going strong and great vid.

  • @darktetsuya
    @darktetsuya4 күн бұрын

    wow I never noticed the rock on sagat's stage moving around like that! also that 3rd strike one was freaking wild, man!

  • @KyokujiFGC
    @KyokujiFGC6 күн бұрын

    17:44 - 3rd Strike actually has does have 4 different dizzy animations: - Stars, chicks, reapers/skulls, angels

  • @plaztik767
    @plaztik7674 күн бұрын

    Talking obscure knowledge: There is a secret code for the turbo graphics cd version (Fighting street) that allows for the special moves to to be executed with the equivalent of the “select” button, along with a direction on the D-pad to make them function reliably. This makes completing this version quite a bit easier.

  • @GoofySev
    @GoofySev4 күн бұрын

    I vividly remember reading about the bunny drawing in the Overpass stage on I think gamefaqs forever ago and trying it out myself, however I also remember seeing another bizarre easter egg background change for the Crowded Downtown stage. From what I remember, the red sign on top of the shop turns green lol

  • @LeeONardo
    @LeeONardo6 күн бұрын

    I read somewhere that the magical moving rocks was to stop people from using them to gauge distance with attacks (like the lines on training stages). I have no idea if that's true but I always remembered it.

  • @navco90
    @navco906 күн бұрын

    Brooo the doraemon stuff was wild so much fun to know that random crazy stuf xd

  • @Glitch-Gremlin
    @Glitch-GremlinКүн бұрын

    DUDE! i LOVE Street Fighter, and i didn't know a LOT of these! the Street Fight Alpha, SF Anime Poster was AWESOME! i would have LOVED knowing that as a Teenager in the late 90s!

  • @blacksunshine7485
    @blacksunshine74855 күн бұрын

    Great video guys. Didnt know any of this. Be good to see you guys together again

  • @joelevy3042
    @joelevy30426 күн бұрын

    GuileWinQuote is the fucking best. 1,000%

  • @dantesparda8524
    @dantesparda85246 күн бұрын

    I knew about the mash punch thing. It was added to show that SF2 had special moves. Iirc, everyone can do it

  • @StreetFighter2010
    @StreetFighter20102 күн бұрын

    NEC did not want to pay the licensing fee to use the “Street Fighter” trademark. So they called the game Fighting Street. Also, the NEC/HudsonSoft port of the game was released in 1989, one year after the movie Bloodsport. The reason this is relevant is that the ending screen on the TG-16 version where Ryu is climbing the plane staircase is almost a direct screen grab from the Bloodsport movie ending. The original arcade version (1987) doesn’t have this ending.

  • @kentgyrorobo6607
    @kentgyrorobo66076 күн бұрын

    Such a wholesome battle of wits! Loved it! The Doraemon glitch was insane

  • @ceejendjinn
    @ceejendjinnКүн бұрын

    The "Magic Rock" is a hilarious easter egg that I did not know about prior to this video, but it bears a striking resemblance to an enemy from another legendary Super Nintendo title, Chrono Trigger! In the last quarter of Chrono Trigger's plot, our team of heroes climbs Mt. Woe, a bound mountain floating in the sky, and on it, will sometimes battle a golden rock creature simply called "Rubble". They dish out a large amount of xp and ap, but they have a really high evasion stat, they flee after a short time, they lock all of your abilities at the start of battle before anyone can make any actions, and they do not respawn, so there's a very limited number of them you can fight throughout the game. Minus the face and legs I couldn't help but think of this when I saw the rock move, as if to suggest that it just might actually have legs and a mind of its own, we just don't see it moving, only that it's moved. It's a Rubble I tell you! 😂

  • @elvistwatty
    @elvistwatty5 күн бұрын

    What a fun video. Appreciate you guys

  • @FZuloaga
    @FZuloaga18 сағат бұрын

    That Dan bug on SFA1 looks like its unintentional and the fight starts when that low kick hits.

  • @nhanhunhanhu
    @nhanhunhanhu5 күн бұрын

    We need more of these. Crazy glitches, and potential to give more life to some games. It was a great idea.

  • @TheBiomedZed
    @TheBiomedZed6 күн бұрын

    As soon as GWQ showed his camera and you could see 2 working arcade cabinets and a CRT in the background you knew JM was gonna get cooked.

  • @JizzburnGigaqueer
    @JizzburnGigaqueer3 сағат бұрын

    "Play Vampire Savior, best fighting game of all time" Absolute fucking legend.

  • @kitestar
    @kitestar3 күн бұрын

    You know what? I can live with knowing guilewinquote looks the way he does irl Edit: Overpass is a certified hood classic

  • @DangerousDaveyBoy
    @DangerousDaveyBoy4 күн бұрын

    There was a game called “Street Fighter 2010” on the NES at the time and due to licensing issues, no home console was allowed to use the Street Fighter name in the US. And also… if you get a high score in the TG-16 version and enter “ .SD “ as your initials, you can perform special moves by hitting the d-pad with select. Totally breaking the game. Making every opponent easy.

Келесі