Stellaris Ecumenopolis - Empire's Beating Heart

Ойындар

An ecumenopolis is the economic heart of any empire in Stellaris.
In this video I break down how build an ecumenopolis, how they work and what to do with them in Stellaris. Lets dive in!
Chapters:
0:00 Intro
0:41 Ascension perk
2:09 Relic worlds
3:27 Former relic world
4:14 Origin
5:03 Specialization
5:36 Your new bonuses
6:31 Arcologies
7:24 Alloy powerhouse
Stellaris Mechanics Explored Playlist: • Stellaris Mechanics Ex...
Stellaris Version 3.1.2
If you enjoyed this video please leave a like & SUBSCRIBE!
If you would like to support this channel please head over to check out my Patreon: / montuplays
And please comment with any feedback, any ideas or if you disagree!

Пікірлер: 285

  • @logancarrick5650
    @logancarrick56502 жыл бұрын

    I swear, the only feeling better than building an ecumenopolis, is filling it up to the brim by by sending all your unemployed pops there.

  • @CS_Mango

    @CS_Mango

    2 жыл бұрын

    Happened to me. But then I found unemployment on my ecumenopolis

  • @blairclarkjr.4791

    @blairclarkjr.4791

    2 жыл бұрын

    @@CS_Mango that’s when you build another one

  • @CS_Mango

    @CS_Mango

    2 жыл бұрын

    @@blairclarkjr.4791 Already happened. But I'm feeling that this thing is going to be full any time soon.

  • @ballerbalgruuf

    @ballerbalgruuf

    2 жыл бұрын

    Even better is using Barbaric Despoilers to fill up multiple ecumenopolises in a single war.

  • @CS_Mango

    @CS_Mango

    2 жыл бұрын

    @@ballerbalgruuf now that you mention it. I may try this once.

  • @FUBBA
    @FUBBA2 жыл бұрын

    Relic World Gang

  • @neithermonk6024
    @neithermonk60242 жыл бұрын

    I'm playing as a Celestial Empire, and took Agrarian Idyll as my third civic, not realizing it would lock me out of Ecumenopoli. Who could have imagined the people who idolize the countryside would hate the idea of a planet-spanning city?

  • @janehrahan5116

    @janehrahan5116

    2 жыл бұрын

    Pro tip, you can do both, actually using arcologies isn't banned, just swap out of agrarian, make your mega city worlds, then embrace farming again after.

  • @GusMortis

    @GusMortis

    2 жыл бұрын

    @@janehrahan5116 that's some good cheese. 👏

  • @ItsMe-rz3lu

    @ItsMe-rz3lu

    2 жыл бұрын

    For better roleplay you could take planetary diversity more archologies and make eco-ecumenopoli. It also adds Capitol/Imperial archologies for your capitol allowing them to be specialized in administration aka admin cap, naval cap, etc

  • @ergcironus.vernan

    @ergcironus.vernan

    2 жыл бұрын

    I can't understand why Paradox didn't fix this. I mean, they could edit the perk's tip "DOES NOT have Agrarian Idyll civic", so as not to confuse players.

  • @limonka3713

    @limonka3713

    2 жыл бұрын

    @@ItsMe-rz3lu In this game there is a gaia world so why eco-ecumenopolis?

  • @ganymedemlem6119
    @ganymedemlem61192 жыл бұрын

    "Choose archology project" Finds 3 relic worlds on new playthrough.

  • @MontuPlays

    @MontuPlays

    2 жыл бұрын

    Every damn time!

  • @NalyKalZul

    @NalyKalZul

    2 жыл бұрын

    sorry but you can get 5 baseline a game, just pray harder to rng jezus and play the one true origin.

  • @ganymedemlem6119

    @ganymedemlem6119

    2 жыл бұрын

    @@NalyKalZul I was in a small galaxy and not counting the one I got from another empire with the remnant origin. I decided to leave that as a relic world.

  • @yongdrup1062

    @yongdrup1062

    2 жыл бұрын

    @@NalyKalZul hey I think I managed to get all 5 if it also includes the remnants start and the rubricator thingy in my last playthrough! I didn't know you could get only 5

  • @Zweistein001

    @Zweistein001

    2 жыл бұрын

    I've had a game where I found 2... as a hive mind.

  • @AsbestosMuffins
    @AsbestosMuffins2 жыл бұрын

    I wish the arcology project was a terraforming thing because its not modified by either megastructure build time modifiers or terraforming modifiers

  • @mezarisage6055

    @mezarisage6055

    2 жыл бұрын

    yea, that always bugged me

  • @mbos14

    @mbos14

    2 жыл бұрын

    I dont mind it not beeing terraforming. I do find it weird that machine and hiveworlds are tough. Seeing as both fall in the same line of tought.

  • @dodojesus4529

    @dodojesus4529

    2 жыл бұрын

    @@mbos14 well they are weaker than excuses so I'm fine with their creation being less intrusive to planetary management

  • @mbos14

    @mbos14

    2 жыл бұрын

    @@dodojesus4529 i mainly would like to see them cost something else then energy. So they csn be more immersive

  • @sephikong8323

    @sephikong8323

    2 жыл бұрын

    @@mbos14 Machine Worlds should cost Minerals/Alloys, Hiveworld should cost a gargantuan amount of food

  • @mezarisage6055
    @mezarisage60552 жыл бұрын

    amusing you think I'd settle for only a single ecumonopolis world

  • @unfortunatelybritish

    @unfortunatelybritish

    2 жыл бұрын

    *Laughs in synthetic ascendency megacorp with every planet a trade or alloy ecumenopolis except a Savannah resort world called “Safari Park”*

  • @Belegor
    @Belegor2 жыл бұрын

    I once received an ecumenopolis as a machine empire that I used to store all my -slaves- batteries. It produced around 4K Energy per month … well until the end game lag took its toll that is.

  • @Tetragramix

    @Tetragramix

    2 жыл бұрын

    And the lag made it produce less??

  • @Belegor

    @Belegor

    2 жыл бұрын

    @@Tetragramix Yes, in a way. You see I had to part with a lot of my precious batteries in order to keep the game from running at real time speed.

  • @gekko434

    @gekko434

    2 жыл бұрын

    @@Belegor When a machine empire hits 3k energy surplus, it starts running its own ancestor simulations. That means your PC ends up rendering a few billion simulated universes inside the Stellaris engine. I think a bit of lag can be excused.

  • @anonguy772

    @anonguy772

    2 жыл бұрын

    That's... That's the energy output of a Dyson Sphere. Welp, we just found the robots from the Matrix but in Stellaris and more effective :V

  • @DeltaPi314
    @DeltaPi3142 жыл бұрын

    Montu: "it's expensive: 1-2k per block..." Me: "So spare change."

  • @NewPaulActs17

    @NewPaulActs17

    2 жыл бұрын

    even cheaper with mastery of nature perk

  • @user-fz6tk1uz1g
    @user-fz6tk1uz1g2 жыл бұрын

    0:33 "What we should do once we have one." Proceeds to show how colossus destroys the planet.

  • @TimoRutanen

    @TimoRutanen

    Жыл бұрын

    "Step 1: Avoid this"

  • @N1ghthavvk
    @N1ghthavvk2 жыл бұрын

    You can also get an Ecumenopolis by finishing the "First League" Precursor event chain. Alternatively two of the Fallen Empire types also have an Ecumenopolis which you can conquer. That is the Materialists and one of the other ones.

  • @TheRealWormbo

    @TheRealWormbo

    2 жыл бұрын

    The Rubicator event chain also is a good source for a relic world, although you may need to fight for it if you want the actual Rubicator relic as well.

  • @marciusnhasty

    @marciusnhasty

    2 жыл бұрын

    @@TheRealWormbo That relic is one of the best in the game. And the thing you fight does leave you unlock for the best armor in the game. Even if you go for no armor meta, it doesn't hurt to unlock it.

  • @exantiuse497

    @exantiuse497

    2 жыл бұрын

    @TheRealWormbo You only need to fight once you complete the archeology site, if you find the planet in the early game you can colonize it and leave the site for when you're ready

  • @mezarisage6055

    @mezarisage6055

    2 жыл бұрын

    @@marciusnhasty Shard doesn't give you the tech for tier 6 armour, that's the ether drake which is a completely different boss.

  • @jacksons9546

    @jacksons9546

    2 жыл бұрын

    @@mezarisage6055 Nice starcrawlers pfp, haven't thought about that game in years. But yeah shard doesn't give you the armor.

  • @NalyKalZul
    @NalyKalZul2 жыл бұрын

    i like how servitors can now convert relic worlds. nothing like turning out 20~25 alloys per worker, by year 80 if your slightly aggressive in farming pops.

  • @TheGrouch91

    @TheGrouch91

    2 жыл бұрын

    I do enjoy my 2k+ alloys from one planet yes.

  • @Razgriz032
    @Razgriz0322 жыл бұрын

    "Ecumonopolis should be used as your main foundry" Me who use Ecumonopolis as campus-planet: guess I play this game wrong then

  • @mfenix88

    @mfenix88

    2 жыл бұрын

    RP how you want bro it's half the fun

  • @sabotabby3372

    @sabotabby3372

    2 жыл бұрын

    Neutronium gigaforge or the planetary shipyard are better for that Choose modded, embrace the insanity

  • @DingleDobber

    @DingleDobber

    2 жыл бұрын

    Im mad late but that's much more aimed at minmaxers

  • @sirensoulegaming4158

    @sirensoulegaming4158

    Жыл бұрын

    I is late, but I don't think there's any reason why the ecu can't be both an alloy world and a research world. You're still getting 20% bonus resources and 10% to research if a former relic world. You might be using a build slot on alloy foundries, but given leisure arcologies are buildable, that leaves a build slot open where you might put down an amenities building later, so it evens out. Fill the planet up, get both the tech and the alloys, all with a research institute and fully upgraded foundry. Those researchers will be doing more on your ecu than anything that's not a research ring world district. Even the empire capital designation if you have remnants isn't so much of a drawback as Montu makes out. You're getting extea resources from jobs! No reduced Metallurgist upkeep, but more alloys coming out! More alloys and more tech per pop, just the upkeeps aren't reduced by being a tech/foundry world. Tbh though, if you've managed to build an ecumenopolis, your economy should be fine without that upkeep reduction anyway.

  • @Galactic_Emperor9000

    @Galactic_Emperor9000

    9 ай бұрын

    I once turned an Ecumonopolis into a City Fortress world, basically a bunch of fortresses.

  • @litchgath
    @litchgath2 жыл бұрын

    Ecumenopolis is my absolutely favorite ascension perk for a biological empire. I love having a Coruscant planet!

  • @Galactic_Emperor9000

    @Galactic_Emperor9000

    9 ай бұрын

    Fr, I pick the remnents origin so I could turn it into Coruscant. and believe me, more then one Coruscant planet is just enough to beat the game completely. youll have all the alloys you need to make a real Imperial Armada/GDF.

  • @ElysiumCreator
    @ElysiumCreator2 жыл бұрын

    Can’t you get a completed Ecumenopolis from the Keepers of Knowledge if you conquer them?

  • @RobBCactive

    @RobBCactive

    2 жыл бұрын

    Correct!

  • @noneofyourbusiness4133

    @noneofyourbusiness4133

    2 жыл бұрын

    Yes

  • @GusMortis

    @GusMortis

    2 жыл бұрын

    TO WAR!!!

  • @Galactic_Emperor9000

    @Galactic_Emperor9000

    9 ай бұрын

    Yes my Imperial comrade.

  • @exantiuse497
    @exantiuse4972 жыл бұрын

    It doesn't really matter that the Remnants origin world is your capital since you can move your capital for a little influence

  • @Trixx343

    @Trixx343

    2 жыл бұрын

    this exactly. I think this makes the origin way the best one.

  • @nullbok3036

    @nullbok3036

    Жыл бұрын

    Wait what? Why would you want to move it?

  • @SalvLav

    @SalvLav

    Жыл бұрын

    @@nullbok3036 Because you can't give your capital a planetary designation

  • @Galactic_Emperor9000

    @Galactic_Emperor9000

    9 ай бұрын

    I just choose it so i could have a city planet very early on.

  • @1Maklak
    @1Maklak2 жыл бұрын

    I recommend getting two Ekumenopolis: one for Allys and one for Consumer Goods. When using size 20+ planets, they will likely be enough throughout the entire game.

  • @faressdiri9857

    @faressdiri9857

    2 жыл бұрын

    Nah, how about 10?

  • @1Maklak

    @1Maklak

    2 жыл бұрын

    @@faressdiri9857 You'd need a Matter Decompressor and 50+ mining colonies to feed ten Ekumenopolises. Oh and something like 3-5k pops. At this point, you might as well consider it a victory and start a new game.

  • @aza7866

    @aza7866

    2 жыл бұрын

    @@1Maklak 25x crisis: allow me to introduce myself

  • @1Maklak

    @1Maklak

    2 жыл бұрын

    @@aza7866 Don't change the subject.

  • @aza7866

    @aza7866

    2 жыл бұрын

    @@1Maklak I will.

  • @AsbestosMuffins
    @AsbestosMuffins2 жыл бұрын

    "What you should do when you have one" Go shopping for pops

  • @Zweistein001
    @Zweistein0012 жыл бұрын

    Here's somehting I havent tried yet but will probably work: Take remnant, move your capital and then Rebuild ecumenopolis. That way you get a guaranteed ecumenopolis and you still get to specialise it.

  • @thecypher7607
    @thecypher76072 жыл бұрын

    I swear it always brings a smile to the face when you create a new race/empire. Throw it into the galaxy then have them survive long enough to actually build one of these things. The unveiling at the start of the vid is surprisingly fitting..

  • @Crypteddd
    @Crypteddd2 жыл бұрын

    Absolutley top tier content; a nice voice, understandable explanations, and not too long. How could i not subscribe?!

  • @grahamturner2640
    @grahamturner26402 жыл бұрын

    This is one of the few good parts of the MegaCorp DLC. Also, if you have a sub mod for Planetary Diversity, there are even more types of ecumenopolae you can turn a planet into, which have different effects. On a different note, I find it funny that you use a clip of a Colossus cracking a planet when you tell people to click the like button. Edit: With the Void Dwellers Expanded mod, there’s also a way to turn orbital habitats into ecumenopolae, though you need to choose the districts you want on it first and fully upgrade the size of the habitat. The normal habitat arcology gives 6 extra building slots, but no extra districts, and you can only build one type of habitat arcology district. However, if you build a Grand Arcology, you get 12 extra building slots and 2 extra district slots, and you can build 4 types of habitat arcology districts of your choosing, though it costs 15000 minerals instead of 10000. It also only costs 100 influence. However, you will need 2 ascension perks (Voidborn and Elysian Isles) instead of the one you need for normal ecumenopolae, and you need to research the district types. The other funny thing is that you can still build normal habitat districts on habitat arcologies (I just refer to them as habitat ecumenopolae).

  • @smokinggnu6584

    @smokinggnu6584

    2 жыл бұрын

    nother mod you can get easier Ecumenopoli on is Zer0's Infinity Stone mod. If you get the reality stone in whatever manner and have Anti-matter generators, you can take any planet, build an anti-matter pylon on it, engage the reality stone and then go in planetary decisions to turn the planet into one. One of my Must-Have mods i always run.

  • @wrydfell3932
    @wrydfell39322 жыл бұрын

    7:34, you can also increase metallurgist output with the minestry of production, unless I've been understanding that building wrong for 2 years. Edit: i think the gestalt version of the building is called the resource processing centre

  • @basedimperialism

    @basedimperialism

    2 жыл бұрын

    No, you're correct. It increases metallurgist and artisan output by +15%

  • @Fish_Priest
    @Fish_Priest2 жыл бұрын

    Well, 5% stability fron capital is fine enough, especially when you using some lithoids as fuel for foundries. Catalytic processing makes it even better

  • @Brotrooper360
    @Brotrooper3602 жыл бұрын

    Why didn't I find this channel until now? Everything I didn't know about Stellaris, I now know. Awesome!

  • @danielbalder
    @danielbalder2 жыл бұрын

    Great video as always. You are the SotL for Stellaris.

  • @sirgaz8699
    @sirgaz86992 жыл бұрын

    Well if you start with remnants you can just move your capital.

  • @voidempire2174

    @voidempire2174

    2 жыл бұрын

    Was just gonna say that - given how long it’ll take to get what you need to start the conversion of the planet, you can easily have moved your capital by then. Unless we’re missing something here but I’m almost sure I’ve done this with my spiritual authoritarian militarists :)

  • @bigbenhgy
    @bigbenhgy2 жыл бұрын

    Wouldn't the normal ecumenopolis specialization better? It gives -25% upkeep for districts and buildings meaning you will need 25% less rare resources.

  • @johnygotapseudonym
    @johnygotapseudonym2 жыл бұрын

    I nearly always keep the relic world, it doesn't even make sense that you lose the relic world bonuses when changing, I need that research AND the rare resources

  • @warbrain1053

    @warbrain1053

    2 жыл бұрын

    Research bonuses are kept as he says it

  • @RobBCactive

    @RobBCactive

    2 жыл бұрын

    But you can't set Tech World, losing discount on upkeep, also loose the resources. Often the research world has good researchers, wasted on foundry jobs which can be done by other species elsewhere. Finally the production buildings are needed on the foundry, they conflict with research jobs. Taking the perk is well worth it, multiple ecus give a lot of flexibility and growth.

  • @superdark336

    @superdark336

    2 жыл бұрын

    Remnents capital Ecumenopolis should have an option to restore the Spire and the other blockers, even as just buildings

  • @TheGrouch91

    @TheGrouch91

    2 жыл бұрын

    Bruh, you seem to underestimate how insane a fully juiced up Ecumonopolis is in terms of efficiency. You can just get rare resource through refining anyway.

  • @xenoplayz4524
    @xenoplayz45242 жыл бұрын

    You can also find relic worlds with some events, i found two in one playthrough plus one with my origin. With cyberex ring world. You can move your capital if you wanted too.

  • @mortache

    @mortache

    2 жыл бұрын

    Two relic worlds are guaranteed spawns. The omnicodex world and the shielded "moon base" one.

  • @Nomadic_Gaming

    @Nomadic_Gaming

    2 жыл бұрын

    ive found like 4 before and it just makes you busted

  • @xenoplayz4524

    @xenoplayz4524

    2 жыл бұрын

    @@Nomadic_Gaming yeah you can find some in fallen empires or the Rubicator event, sheild world plus first league gives you one too.

  • @aliteralmoth2243

    @aliteralmoth2243

    2 жыл бұрын

    Man I found 3 relic worlds when I had a remnant start once and then my save became unplayable due to a mod load order issue.

  • @Kongo_mark_1
    @Kongo_mark_12 жыл бұрын

    1:53 What psychopath would transform a gaia world into an ecumenopolis?

  • @MontuPlays

    @MontuPlays

    2 жыл бұрын

    Hi there!

  • @duncanharrell5009

    @duncanharrell5009

    2 жыл бұрын

    The factory must expand to meet the needs of the factory.

  • @Karma92008
    @Karma920082 жыл бұрын

    Oh yeah, its all coming together

  • @brycedolishny4138
    @brycedolishny41382 жыл бұрын

    Something i just tested in my last campaign, Agrarian Idyll civs can have an eccumenoplis if they have the first league precursor. It's worth rerolling for it.

  • @popepisspot1675
    @popepisspot16752 жыл бұрын

    Ecumenopolis for me was like the pinacle for my empire , now with the gigastructural engineering mod its more like another stepping stone i need to start the real fun times

  • @BorlyBorelstein
    @BorlyBorelstein2 жыл бұрын

    helpful vid. the first time i build an ecumenolpolis it sent my economy into total disarray and I was unable to recover, it was my first game.

  • @margidda
    @margidda2 жыл бұрын

    honestly this is a great video, but if it was made to give information to new players, this video is then missing a lot of points that should've really been covered, like agrarian idyll and gestalt consciousness empires not being able to unlock the ascension perk, and gestalts not being able to even restore the ecumenopolis

  • @AdimasCrow
    @AdimasCrow2 жыл бұрын

    If you build the crystal/mote/gas mines on the relic world before converting it do you get to keep them after it strips the planetary features?

  • @Cyrum7
    @Cyrum72 жыл бұрын

    My thing about the remnants origin: by have the relic world as your homeworld, any guaranteed habitat worlds around you will also be relic worlds, my first time playing in remnants I got two relic worlds right next to me

  • @deni6524
    @deni65242 жыл бұрын

    Thanks a lot

  • @asterisk3281
    @asterisk32812 жыл бұрын

    Environmental Engineer / Bulldozer + Volatile Land Clearance + Domination Tradition (Starting Perk). Add "Remnants" origin for ecu rush if you want. You may need a resource silo to rush it (20k minerals)

  • @Joshua-yf5mh
    @Joshua-yf5mh2 жыл бұрын

    Even if i have to wait for the tech requirement, i always have my 3rd perk be the arcology (or hive/machine world) project.

  • @BigChap117
    @BigChap1172 жыл бұрын

    That's why I always turn one of my worlds into a thrall world, especially if it has primitives. As I get to the point where I've gotten the perk and finished converting the ecumenopolis, I've got a planet's full of pops ready to be transferred.

  • @jaybee8862

    @jaybee8862

    Жыл бұрын

    Lol... I get weird with gigastructures... I use smaller star clusters like (4-6 systems) to set up thrall sectors... All planets in the systems get turned into pop farms, asteroids into kugelblitzes for energy and storage, and gas giants into those yggdrasil complexes for massive amounts of food to cover em all It can take a while to set up but... endless pops for that eventual birchworld

  • @shadowmaster335
    @shadowmaster3352 жыл бұрын

    wouuld it be beneficial to add a ministry of production building on an ecumonopolis, or is it not worth the upkeep?, seem to recall a 15% increase in artisan & metalurgist output for it

  • @Crypteddd
    @Crypteddd2 жыл бұрын

    Could you do a guide on boosting mineral/energy production? 👉🏻👈🏻

  • @zeehero7280
    @zeehero72802 жыл бұрын

    I find ecumenopolis best for commercial worlds on a trade focused empire, and for mass alloy production.

  • @pathfinderwotr747
    @pathfinderwotr7472 жыл бұрын

    I love converting all my planets to machine worlds and then conquering a few enemy Ecumenopolis for my main alloy production. In my current save I have about 90 machine worlds and 3 Ecumenopilis, I hope its enough to build a fleet large enough for 25x crisis, my previous playthrough was 1x crisis which was really wack so I pumped it up by a bit maybe a little too much.

  • @redtsun67
    @redtsun67 Жыл бұрын

    By the way, for anyone who does NOT have the DLC but wants to get an Ecumenopolis anyway, you can create one via console commands by selecting a celestial body, opening console commands, and typing planet_class pc_relic. This will turn the planet into a relic world, which can then be legitimately turned into an ecu through the decision. You can also create one directly by typing planet_class pc_city instead, but this can create issues.

  • @jn5898
    @jn58982 жыл бұрын

    I would add ministry of production for 15% extra alloy/consumer good.

  • @iliketea9122
    @iliketea91222 жыл бұрын

    I'm a bit surprised you didn't mention Rogue Servitors with an Ecumenopolis. With stability bonuses and cramming as many bio-trophies into it as possible I've gotten each alloy job producing about 25 alloys which i completely absurd and i'm sure it could get higher

  • @aaronjordan-webb8984
    @aaronjordan-webb89842 жыл бұрын

    I just wish machine empires could make ecumenopolis out of relic worlds on console, but for some reason the option just isn't there, its so frustrating, since they recently changed first leage from instant ecu to relic world the only way of getting one now is to steal one either from a fallen or in the rare case a regular ai makes one

  • @maartenrombaut6423
    @maartenrombaut64232 жыл бұрын

    personaly, i like option 4 the most: steal... i mean borrow (for an indefinite time) an ecumenopolis from your neighbours

  • @Davey_Does
    @Davey_Does2 жыл бұрын

    Machine worlds as a machine intelligence are awesome too

  • @justinparkinson1240
    @justinparkinson12403 ай бұрын

    I have 39 districts on my ecu and it can fit 402 pops but I only have a max of 285 jobs how can I get the jobs to match up with the capacity

  • @nathanlang1640
    @nathanlang16402 жыл бұрын

    I actually had no idea that restoring an ecu gives you the same bonus then if you leave it. I feel bad for all the relic worlds I left alone during all my playthroughs XD XD XD

  • @seltin1988
    @seltin19882 жыл бұрын

    are these the best planet types then? better than ring world and gaia also?

  • @eax2010EA
    @eax2010EA2 жыл бұрын

    I want civic that make some species bigger or smaller, having different upkeep and hoursing needs. Imagine an ecumenopolis for ant like species!

  • @JoshSweetvale

    @JoshSweetvale

    2 жыл бұрын

    Or Giant species: REALLY good at war and mining, but only average at everything else, with enormous food and housing needs.

  • @shadowmaster335

    @shadowmaster335

    2 жыл бұрын

    not much, but there are traits that "mimic" those effects, i.e 10% increase/decrease in housing usage, but yeah i get what you mean, like for instance, the planetary feature of "increased gravity", where they would expend more energy i.e need more food, but anything that can fall under physical labour, like mining, or assault army's, would be higher due to that they had to train to withstand the increased gravity

  • @mattjk5299
    @mattjk52992 жыл бұрын

    I don't care if it's inefficient, I always make my capital a city world. Of course you *could* go for a relic origin.

  • @communisttoast4622
    @communisttoast462211 ай бұрын

    As a remnant Main the best thing to do is get anti grav engeniering asap and leave the other relics like rubiracator or Frist league as a tech world because of the res Boni

  • @MrFunkhouser
    @MrFunkhouser2 жыл бұрын

    Not that I'm an expert, but I tend to roll the rubicator event chain a lot. And I just choose not to pursue it until I have a larger fleet that can do with the dragon. But I always use that to get a relic world.

  • @mcgarbageproductions588
    @mcgarbageproductions5882 жыл бұрын

    I'd get an Ecumenopolis to make more alloys for my navy, alongside the obvious economic bonuses.

  • @Lazbotable
    @Lazbotable2 жыл бұрын

    What about the ministry of production?

  • @dalken_isthun
    @dalken_isthun2 жыл бұрын

    I've cleared all the blockers on my relic world but the decision to restore it doesn't show up. What am I missing? Is it because it's my capital?

  • @TheEquineConnoisseur
    @TheEquineConnoisseur Жыл бұрын

    opinion on using chattled slaves to fill out metallurgist jobs on an ecumanopolis? I have a leader that also adds 10% production from slaves and the ability to genetically modify species to have +10% alloy output. It would be +30% production but -30% happiness

  • @darkgem57productions8
    @darkgem57productions82 жыл бұрын

    You actually forgot one which is take it from a fallen empire which I think is the holy empire or the forerunners that have it

  • @blitzkrieg8776
    @blitzkrieg87762 жыл бұрын

    Honestly, I keep forgetting the resources from job bonus includes research.

  • @gruebles1481
    @gruebles14812 жыл бұрын

    Looking on this now the Relic start is going to tank in viability as planet ascenscions make your empire capital terrible compared to an alloy focus

  • @BigLucs
    @BigLucs2 жыл бұрын

    Which DLC allows,you to do this?

  • @procrastinatinggamer
    @procrastinatinggamer2 жыл бұрын

    Hang on; in the bit about Relic Worlds, what’s the name of that empire in the tooltip? “United Kingdom of Gr - cut off by the edge of the screen - Northern Kegg”? Are you just playing Space UK? :D EDIT: And I just saw what you named the planet too. Please tell me you named one of your leaders something like Sir Humphrey.

  • @MontuPlays

    @MontuPlays

    2 жыл бұрын

    If you liked that... I have two long streams with the glorius nation of the United Kingdom of Great Zuma & Northern Kegg... With Prime Minister Yoris Bohnson.... kzread.info/dash/bejne/ZWGIu7WxiKbahZs.html

  • @euengelion
    @euengelion Жыл бұрын

    Priscilla Tucker looks lovely in this video

  • @Nomadic_Gaming
    @Nomadic_Gaming2 жыл бұрын

    the only time an ecumenopolis is a sorts iffy choice is on your home world since you cant change the designation to really push its output even more and this is the same for starting relic world via origin or using arcology on it the one exception id say to doing that is if you get the cybrex precursor since that gives you a ring world u can eventually get one section or 2 running for your food if you need it and research and then u can change your home world and use it for alloy/consumer goods output to fuel your ring worlds with maybe one or two other worlds to fuel minerals its a similar scenario if you have a machine/hive home world u cant specialize them so they become sorta jack of all trades setups or u can use them for stuff like unity admin or a fortress world whatever you need in a spare planet w good extra output but not as good as a specialized world im surprised you havent made a vid (no one had) addressing the fact u cant specialize your home world and how to utilize it best as a game goes on

  • @danielh4836
    @danielh48362 жыл бұрын

    I wish there was a trade arcology we could put on them.

  • @kingofnewmombasa5736
    @kingofnewmombasa57362 жыл бұрын

    Yesss

  • @RubyNerdd
    @RubyNerdd Жыл бұрын

    I wounder if you can have an ecumenopolis as a subterranean

  • @xasanth6318
    @xasanth63182 жыл бұрын

    I always have issues with too many pops on my planets without jobs for them :/

  • @user-jy8np7zx3z
    @user-jy8np7zx3z2 жыл бұрын

    what about Machine Worlds?

  • @traveler263
    @traveler2632 жыл бұрын

    i paved all over that like button

  • @lordmalachi6
    @lordmalachi62 жыл бұрын

    But what if I want Coruscant? That was a trade/political capitol, not a forge planet.

  • @clickbaitme5247
    @clickbaitme52472 жыл бұрын

    Do you need any DLCs to build one?

  • @valhallasashes4354
    @valhallasashes4354 Жыл бұрын

    I don't know if the research is actually equal between the Relic to Ecu. Even the planet production doesn't reflect that in the before and after. Before the Ecu upgrade, that planet was pumping out about 100 research of each type. After the upgrade, only about 30-40. Plus the Central Spire prior to the upgrade actually supplied 8 researcher jobs on it's own. Those additional research jobs you are losing with no recovery unless you build more research buildings to compensate. Which 8 jobs are equivalent to 4 base research labs. You're only gaining 3 building slots as part of the upgrade, which means you're going to need to upgrade them (so 2 upgraded labs) which is going to cost you resources in maintenance you didn't originally have to spend to get that capacity back. So I don't know if I would actually call that a win from a research output perspective. So while yeah, the "bonus" percentage is the same, the output definitely isn't. You're going to take a bigger hit to research than you expect if you forget to account for those 8 lost researcher jobs.

  • @archades115
    @archades1152 жыл бұрын

    Me: Plays as the Imperium of Man. Finds the Worm-in-Waiting. Transforms the Sol system. Transforms every planet and moon into an ecumenopolis, for a grand total of 11.

  • @GlizzyGoblin757

    @GlizzyGoblin757

    2 жыл бұрын

    sounds like heresy

  • @NewPaulActs17
    @NewPaulActs172 жыл бұрын

    i only wish we could build science and hydroponic arcologies weird that strategic resources disappear after converting relic worlds- i feel like rare crystals are still in the planets crust. maybe a game update will just give a lump sum of each after restoration?

  • @StarboyXL9
    @StarboyXL92 жыл бұрын

    I once had a construction company Megacorp that used megastructures for all its base resources, and turned every last planet into an ecu for its advanced resources. I didn't have a single farmer, miner, or technician.

  • @demolition_lovers

    @demolition_lovers

    2 жыл бұрын

    Thank god they didn't turn out to be a paperclip company.

  • @syntrx8185
    @syntrx81852 жыл бұрын

    Sorry if this comment is off-topic, but is your 3.0 tutorials still good to listen to? Sorry if that sounded rude, but I just wanted to know if they're up to date, and what are the changes between 3.0 and 3.1

  • @grahamturner2640

    @grahamturner2640

    2 жыл бұрын

    They should be. Not much has changed since 3.1.

  • @cadenr7165

    @cadenr7165

    2 жыл бұрын

    In 3.0 vs 3.1, the biggest changes were the nerfing of Shattered Ring and a handful of new civics/origins/traits if you owned the Humanoids/Plantoids DLCs. Core gameplay is entirely unchanged.

  • @MontuPlays

    @MontuPlays

    2 жыл бұрын

    What everyone else said! Traditions have changed up a little as well. I haven't got a video on the new traditions but there are some out there!

  • @syntrx8185

    @syntrx8185

    2 жыл бұрын

    @@MontuPlays @Caden Roe @Graham Turner Thanks for responding so fast! And Montu, any youtubers you'd recommend for Stellaris tutorials besides yours? As you can tell I'm new to the game, just bought it probably a few weeks to a month ago.

  • @lordlard2833

    @lordlard2833

    2 жыл бұрын

    @@syntrx8185 if you’re looking for min-max kind of stuff Stefan, Steffan? (Sp?) is pretty good too.

  • @janehrahan5116
    @janehrahan51162 жыл бұрын

    5:16, y you know you can change your capital right?

  • @zethicalyt2406
    @zethicalyt24062 жыл бұрын

    The real question is, how do we rush anti grav engineering?

  • @rofltehcat

    @rofltehcat

    2 жыл бұрын

    This, I tried rushing to restore an ecumenopolis and just got unlucky on the tech to restore it. I ended up just filling the planet with nihilistic acquisition "rescues" and transformed it later, but originally I wanted that pop bonus.

  • @staryimoze

    @staryimoze

    2 жыл бұрын

    I think you need 6 techs from tier 1 before tier 2 techs start to show up, and first +1 housing tech is Tier2. Next one is Tier3, so you also need 6x Tier2 techs, before you have chance for Anti-grav tech to show up. You get +25% chance for industry techs if your research leader is an expert in industry. You can also increase your chances of getting this tech by not reasearching techs that are prerequsite for other things that will clutter your tech tree, especially Destroyers, Starholds, Robots and missiles.

  • @zethicalyt2406

    @zethicalyt2406

    2 жыл бұрын

    @@staryimoze ah, i see, yeah 6 techs from each before going to the next one

  • @Trashlord88

    @Trashlord88

    2 жыл бұрын

    I think Stefan Anon has a good guide for rushing these.

  • @zethicalyt2406

    @zethicalyt2406

    2 жыл бұрын

    @@Trashlord88 yeah, he has a servitor ecu rush build

  • @alexandritezhafran5898
    @alexandritezhafran58982 жыл бұрын

    Video Thumbnail download link pls?

  • @letsplaysvonaja1714
    @letsplaysvonaja17142 жыл бұрын

    I picked the perk once, but it didn't fit my economy to have a pure city/factory world, so I didn't end up building one

  • @iRedEarth
    @iRedEarth2 жыл бұрын

    Gaia world to ecumenlopolis: Ya know, when Joni Mitchell sang "pave paradise, put up a parking lot" that was meant as a criticism, not a suggestion.

  • @GOLANX
    @GOLANX2 жыл бұрын

    I encased my Like button, in fact I encased my whole phone, I funny thing is I can't tell where the like button is anymore, or the play button...

  • @aceace3418
    @aceace34182 жыл бұрын

    I have 800 pops can this fox their havoc on my research?

  • @goodtime4345
    @goodtime43452 жыл бұрын

    i was always keeping the relic worlds as small science worlds i didn't know they kept the bonuses even if you rebuild it fuck

  • @Lax5001
    @Lax50012 жыл бұрын

    How do Voiddwellers fair on Ecumenopolis planets? Do they get the negative modifiers?

  • @Tetragramix

    @Tetragramix

    2 жыл бұрын

    Yes. You have to colonize a regular planet to convert it into an Ecumenopolis anyways. It is flagged as non-artificial.

  • @rolypoly4920

    @rolypoly4920

    2 жыл бұрын

    Being on a planet gives VDs a -15 output penalty. So I assume on an ecumenopolis they would still have a +5 bonus? But then you have to deal with the -30% happiness they have too which would reduce stability I believe. I don't know if it would be worth it for them.

  • @coldday6169
    @coldday61692 жыл бұрын

    Foundry ! Foundr ! Foundry !

  • @GuyWhoWatchesStuff
    @GuyWhoWatchesStuff2 жыл бұрын

    You forgot getting one from taking the materialists FE capital

  • @googlehatesblackpeople8876
    @googlehatesblackpeople88762 жыл бұрын

    You can start with the remnant origin, rush tech to habitats, move your capital to a habitat and boom you get that starting relic world free to specialize however you want. Make the capital habitat a fortress and you are set my guy

  • @limonka3713
    @limonka37132 жыл бұрын

    Ecumenos as Bio-tropies is OP

  • @gryphonsandspears1632
    @gryphonsandspears16322 жыл бұрын

    Alternatively, you take the Remenant origin, nab the First League precursor, and luck your way into the Omnicodex and Rubricator relic worlds. That's four ecumonopli for free essentially which is disgusting by the late game. Gets even more broken if you luck your way into a ruined matter decompressor

  • @julianciuro9340
    @julianciuro9340 Жыл бұрын

    i play with an ia empire and i cant make it why is it? :c

  • @colinburd6409
    @colinburd6409 Жыл бұрын

    I’m not sure whats preferable, seeing my empires homeworld become a ecumenoplis, or save hundreds of minerals

  • @leelambert1559
    @leelambert15592 жыл бұрын

    Might I also suggest a fourth way to get it FUCKING YOINK IT

  • @basstomouth8635
    @basstomouth8635 Жыл бұрын

    So I know this comment is gonna be super old compared to the date of this video. But just booted up a Stellaris single player run with remnants origin. I’m 70 years in rn with an EQ at 90 pops with 2 other relic worlds in my empire that I can eventually convert. Gonna dominate simply through economic strength.

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