Stellaris Empire Capital - How Should We Use It?

Ойындар

The capital of your empire is your first planet in Stellaris. It is the first home of your species and will remain their spiritual heartland forever. But what should we do with our capital planet in Stellaris?
In this video I am going to take a in depth look at the role of your capital in the wider context of your empire. Lets dive in!
Chapters:
0:00 Intro
0:24 Capital designation
0:46 Moving the capital
1:14 General planets
1:46 Possibilities
3:49 Montu recommends
4:34 A moment on agriculture
4:50 Extra bonuses
5:22 A legimate change
Stellaris Mechanics Explored Playlist: • Stellaris Mechanics Ex...
Stellaris Version 3.1.2
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And please comment with any feedback, any ideas or if you disagree!

Пікірлер: 274

  • @potatoman6556
    @potatoman65562 жыл бұрын

    I just balance the sectors and fill it with the most luxurious buildings. Embassy complexes, trading centers, paradise domes (even when they're unnecessary), research institutes, the most important buildings, all fully upgraded so that it can be a borderline paradise, where everyone is happy and lives in absolute excess. And even though it's just a fancy way to flex on my enemies, it's pretty useful, because thanks to all that luxury, the stability will be crazy high and it will produce a crazy amount of resources.

  • @SuperThest

    @SuperThest

    2 жыл бұрын

    Excessive amenities caps out an extra 12 stability which translates to 7.2% output, assuming you’re over 50% happiness and stability in the first place.

  • @av4693

    @av4693

    2 жыл бұрын

    And adds a bit of role playing element considering how the rest of the universe has been enslaved

  • @molybdaen11

    @molybdaen11

    2 жыл бұрын

    And the embassy complexes can only be build on your capital world but can give you 2 free dipomats.

  • @City-Hunter

    @City-Hunter

    2 жыл бұрын

    Bacchus faved

  • @heinzguderian628

    @heinzguderian628

    2 жыл бұрын

    the colonies get these too, right? ...right?

  • @MatthewChenault
    @MatthewChenault2 жыл бұрын

    What I tend to do with my capital is to make it into a general production world. I make the planet “self-sufficient” in most resources (energy, food, minerals, alloys, consumer goods, etc) while having a pretty strong research bonus and unity production. You also want to keep in mind that some structures, such as the embassy complex, can only be constructed on your capital planet.

  • @Doubleagentaron

    @Doubleagentaron

    2 жыл бұрын

    That’s why you upgrade your science buildings so you have the same amount of science jobs but you can add your embassy

  • @MatthewChenault

    @MatthewChenault

    2 жыл бұрын

    @@Doubleagentaron, which is why I only ever need three science labs on the capital. Three is the magic number.

  • @blitzkrieg8776

    @blitzkrieg8776

    2 жыл бұрын

    @@MatthewChenault I retrofit my capital to be a research world after a certain amount of time.

  • @MatthewChenault

    @MatthewChenault

    2 жыл бұрын

    @@blitzkrieg8776, I usually find that, by the time everything is said and done, I don’t need to retrofit my capital at all. By the time you get to that point, you might already have a smaller planet dedicated solely to research production, maybe two.

  • @helium-379

    @helium-379

    Жыл бұрын

    Research is better on habitats and certain worlds with research bonuses if you have them. Usually I migrate my research buildings to other places and replace them with unity production or other things.

  • @daddyjeff8269
    @daddyjeff82692 жыл бұрын

    I just turn my capital into an ecumenopolis and have lots of research labs and bureaucratic centres along with special buildings. Not the most effective but I like it and feels right from a role play perspective

  • @cvwp2157

    @cvwp2157

    2 жыл бұрын

    I tend to do the same. But I use 2 or 3 ecumenopolis a game🤣

  • @cosmictreason2242

    @cosmictreason2242

    Жыл бұрын

    lol not first ecu was hidden away in the L cluster

  • @Chestyfriend
    @Chestyfriend2 жыл бұрын

    Building slots: science. Only place you can build those labs from the start, and it will be a while until your other resources are in order, that you can dedicate another world to science. Besides, science is king and probably the most important resource in game. District slots: I usually start with a mineral or two to get my expansion going, then later in the game I replace them with whatever I need, depending on what kind of colonies I got.

  • @TrentLayell

    @TrentLayell

    2 жыл бұрын

    It is actually more efficient to build generator districts and buy up to 50 minerals from the market

  • @Chestyfriend

    @Chestyfriend

    2 жыл бұрын

    @@TrentLayell That comes down to personal preference I think, I like to get some extra energy at the start to clear blockers and increase planet capacity.

  • @gabescrazy5504

    @gabescrazy5504

    2 жыл бұрын

    Well, the capital bonuses affect everything but science, so you should switch after you get a planet, the bonus makes the capital good at production, i like to have a little of everything by the midgame, so my other planets have science (capital doesn't get -10% researcher upkeep)

  • @max1muslegend772

    @max1muslegend772

    2 жыл бұрын

    @@gabescrazy5504 It does though? Science counts as a resource, so it will get that bonus no matter what.

  • @gabescrazy5504

    @gabescrazy5504

    2 жыл бұрын

    @Tech Priestess Micaela egalitarian affects all complex jobs, including science. Xenophobe fanatic egalitarian is the true tech rush method, just lacks unity production

  • @DarkSector6247
    @DarkSector62472 жыл бұрын

    The only time I've ever moved my capital is when there was a world located in the L-cluster that was a ruined ecunomopolis(sp). Made things so much safer with 300k fleets guarding Terminal Egress.

  • @grahamturner2640
    @grahamturner26402 жыл бұрын

    As a Void Dweller, I always set my capital to producing research, as it’s the only habitat that can support research districts. I know I’ll be missing out on the +20% output, but having 23 researchers without the increased output is better than having 14 with the increased output (I can usually only build 7 research complexes). Plus, having more researchers makes science ships that are set to assisting research more effective, as the modifier applies to more researchers.

  • @lordlard2833

    @lordlard2833

    2 жыл бұрын

    I don't know the criteria, but I do see other habitats that have research districts on them. Not just capital ones.

  • @grahamturner2640

    @grahamturner2640

    2 жыл бұрын

    @@lordlard2833 the criteria is having a deposit on the planet that produces some form of research. However, at the start, the only habitat you have that meets that criteria is your capital.

  • @marshie5169
    @marshie51692 жыл бұрын

    I always make my starter/capital planet a science world.

  • @TheDrexxus
    @TheDrexxus2 жыл бұрын

    I mean, in the early game you just gotta use the space you got for whatever you need. Later when you can actually truly specialize planets, I set the homeworld over to unity production. It also gets all those weird little unique buildings that can only be built on the homeworld like embassies. Unless you are murder robots or something and the only embassies you need are extermination camps.

  • @Rg-fp2vg
    @Rg-fp2vg2 жыл бұрын

    Honestly when I first played I felt annoyed that I had to use my homeworld to help empire sprawl and felt like it was hindering my ability. Only recently in the mid game was I able to replace them because of research and upgrades

  • @SuperThest

    @SuperThest

    2 жыл бұрын

    I reserve my admin offices and bureaucrats for the the most inhospitable planets in my borders. Those guys really don't mind if their lives are miserable

  • @Rg-fp2vg

    @Rg-fp2vg

    2 жыл бұрын

    @@SuperThest lmao

  • @Snoogen11

    @Snoogen11

    2 жыл бұрын

    @@Rg-fp2vg They already dying with choking amounts of paperwork, what's a little lava here and there?!

  • @-JustHuman-

    @-JustHuman-

    2 жыл бұрын

    @@SuperThest Same, and it's always a small rock with nothing else of worth.

  • @Jablecznik
    @Jablecznik2 жыл бұрын

    Bureaucratic Center is a really strong designation - it is effectively a 20% increase in efficiency and 10% reduction on upkeep. Very much worth it to have 1 world like this in your empire.

  • @wolacouska3698

    @wolacouska3698

    2 жыл бұрын

    I always turn Mars into a Bureaucrat world

  • @sabotabby3372

    @sabotabby3372

    2 жыл бұрын

    can I have get comment stamped in triplicate for my next playthrough?

  • @SniperDizzyJohny

    @SniperDizzyJohny

    2 жыл бұрын

    I find burocrátic, tech and cultural designation World a thing more middle-late game

  • @anamarvelo

    @anamarvelo

    2 жыл бұрын

    @@wolacouska3698 Mars is always my allowate forge

  • @RabbiHerschel

    @RabbiHerschel

    2 жыл бұрын

    I absolutely love using habitat stations for that (and just in general, really). I have at least one Orbital Filing Cabinet in every campaign. It might be inefficient, but I don't care.

  • @TheMeatMan
    @TheMeatMan2 жыл бұрын

    I personally use my empire capital for slaves primarily, the +5 stability paired with police state and a few other bonuses such as the slave processing center, Information Quarantine, deep space black site and eventually nerve stapling (if I take the ascension perk) eventually allow me to have 500 pops on my capital, 0 crime 0 unemployment and 90%+ stability all while supplying my entire empire with enough food from livestock and having an immense trade value from the overflow of remaining slaves that are set to Domestic servitude who take up clerk positions or servants (that both add to amenities). Having that planet be my capital just makes sense. Using my capital planet in this way allows me to (with the addition of a trade habitat or two, and eventually a dyson sphere) not have to build ANY generator districts or farming districts throughout my entire empire! I can extract the maximum amount of minerals that is possible from my territory (which makes playing tall a lot easier) and that allows me to comfortably spam consumer goods, research and alloys until the cows come home. Having *one* planet (and a couple of habitats before "mercantile" came out) take care of 2/3 of your empires base required resources makes the game so much easier, you can even put research on your capital too if you don't have a designated research planet as you only really need a slave processing center, a food processing center and two halls of judgement (4 buildings) to achieve what I'm talking about, leaving you with 8 to build research labs or extra trade value, whatever you need.

  • @christopheraponte306
    @christopheraponte3062 жыл бұрын

    Towards mid game my capital generally becomes my tech and economic heart, plus the market tends to be there so upping trade value there helps

  • @dutchuncle2716
    @dutchuncle27162 жыл бұрын

    I once moved my capital and made my old capital in a resort world. My homeworld was on the very edge of the galaxy in the end of galactic arm. It made sense to me to make a new capital more central in my empire, were I found this great size 25 relic world. I liked the idea of having the pops of my empire visiting the old capital as a culteral vacation.

  • @DCdabest
    @DCdabest2 жыл бұрын

    I don't know if it's still the case but the Empire Capital used to be the only place you could build certain unique buildings. Maybe they could make those buildings more desirable and powerful to compensate for the fact that Empire Capital planet designation itself is rather average

  • @lotllady

    @lotllady

    2 жыл бұрын

    The Embassy Complex (and its Grand upgrade) which gives 1(2) additional envoy(s) and the Omega building from the Worm-In-Waiting chain are the only ones.

  • @DCdabest

    @DCdabest

    2 жыл бұрын

    @@lotllady They ought to change it up a bit and add some more. That way it actually feels like your capital is a really hub of your civilisation instead of just a planet with a few extra amenities and stability percentages

  • @PowerStar004

    @PowerStar004

    Жыл бұрын

    @@lotllady If you're the emperor you can upgrade the leadership building into the imperial palace.

  • @insight1428
    @insight14282 жыл бұрын

    I make mine into a “jack of all trades” world. Usually 2 science, 2 alloy, and 2 consumer buildings, 2 commercial zones, and different buildings like Military academy, Planetary shield, stock exchange, luxury residence etc. With about 5 Energy and 5 Mining Districts. I usually make about 3 other “jack of all trade worlds” just in case I lose one of my specialized worlds in a war.

  • @dylanroemmele906

    @dylanroemmele906

    2 жыл бұрын

    Jack of all trades, master of none

  • @henryplumb7459

    @henryplumb7459

    2 жыл бұрын

    @@dylanroemmele906 There's more to that quote which is "though its better than being a master of one" or something, paraphrased

  • @Channeldyhb

    @Channeldyhb

    2 жыл бұрын

    Lawful evil

  • @waterking1013

    @waterking1013

    Жыл бұрын

    @@henryplumb7459 think it was added later on though

  • @DW-zg2oy
    @DW-zg2oy Жыл бұрын

    Thank you so much for breaking this down properly, how to most effectively use sectors and designations has been a bit of a challenge for me... until now. :)

  • @mortache
    @mortache2 жыл бұрын

    Capital designation is horrible. Capitals end up being backwaters instead of the center of your galactic empire. In late game I move capital to Wenkwort Artem and fill it with culture workers working at massive bonuses

  • @southeasternnews
    @southeasternnews2 жыл бұрын

    Very practical piece! (Specialised videos are awesomely useful - and promote revisits to your archive)

  • @flitzsdomingos
    @flitzsdomingos Жыл бұрын

    Since 3.7 update, capitals can now have a specialization

  • @Belegor
    @Belegor2 жыл бұрын

    Damn I am early, will prob watch it later though.

  • @The_CrusaderKing
    @The_CrusaderKing2 жыл бұрын

    A very informative video bro! Some of these things I didn't know. Once I get the Arcogoly Project I shift my capital to my Ecumenopolis planet.

  • @chidy9699
    @chidy969911 ай бұрын

    Great video! Keep in mind everyone that you can always changes buildings and districts later. Personally I like using my capitol for unity via admin buildings and the like. I think it makes sense thematically as well as practically.

  • @ignitenighty
    @ignitenighty2 жыл бұрын

    You've got a soothing voice, keep up the good work! 🇲🇽

  • @troybrice4531
    @troybrice45312 жыл бұрын

    Solid points.

  • @cameronpearl2323
    @cameronpearl23232 жыл бұрын

    I was watching your video yesterday and thought about this and was think “man I hope he talks about moving empire capital” amazing

  • @kingtuts915
    @kingtuts9152 жыл бұрын

    great video! i came to the same conclusion as i kept playing over time; i agree that the empire capital is best for stacking research and unity jobs (especially now after the libra update) and then filling in the gaps for energy or minerals

  • @lolmanmagee2785
    @lolmanmagee27852 жыл бұрын

    the planet layouts you are showing are spooky close to my current empires planet layouts

  • @dyne313
    @dyne3132 жыл бұрын

    My capital always becomes a research world.

  • @ryanwilson5834
    @ryanwilson58342 жыл бұрын

    Once I get all my resource, tech, and unity production going on my colonies, I usually change most of the buildings on my capital to trade buildings (and the embassy), and then just rebalance my districts to make sure there's as close as possible to an equal amount of jobs and housing once I eventually replace my cloning vats and/or robot factory with more trade buildings

  • @G26_10
    @G26_102 жыл бұрын

    Even though it’s not efficient I like turning my capital into a ecumenopolis in the mid to late game. I just like the idea of the capital being a huge urban area. I also like to put a galactic stock exchange’s and A psi Corp.

  • @planetbob6703
    @planetbob67032 жыл бұрын

    Good to know I’ve been doing it right

  • @skeltaldelegate5408
    @skeltaldelegate54082 жыл бұрын

    I'm honestly surprised there aren't more videos on this topic

  • @ryanleung521
    @ryanleung521 Жыл бұрын

    the music of dalaran is just so good lol, 3.0 and the 7.0 is the only expansion I rly enjoy in wow, and the capital of the expansion is the Beautiful Dalaran.... Just love it

  • @HitandRyan
    @HitandRyan2 жыл бұрын

    I’ve been doing most of this all along (research + early game resources). One other thing though, my homeworld almost always has the most pops in my empire and its districts maxed out first. That usually makes it the first candidate for ecumenopolis. I know it’s not ideal because you should build them on the biggest planets, but you might not have any and a size 24 colony takes a while to grow.

  • @grizzlednerd4521
    @grizzlednerd45212 жыл бұрын

    With how trade protection around capitals works, I think specialising in it on your capital is a viable option (especially with the Capital Stability bump). You should also consider your origin, as your homeworld may have the ecumenopolis option in mid-game.

  • @AdimasCrow
    @AdimasCrow2 жыл бұрын

    My capital usually ends up being a bit of a jack of all trades planet early on, it can take some time for your colonies to become useful in the early game so using your home world to keep you out of deficit on resources and admin cap is pretty crucial to not crippling your economy or falling behind on research. After you've got your colonies up and running, providing useful production and you've got some minerals to spare you can pivot your Homeworld to be more research focused as the video suggests, along side some alloy and consumer good production once you've unlocked all your building slots. If losing your colonies to war become a particular problem for you in a game, leaving your Homeworld in a more balanced state can be beneficial to keep you economy going when your say energy production planet gets taken from you.

  • @rogerreger9631
    @rogerreger96312 жыл бұрын

    I always treat my capital worlds as a all purpose research/forge world and the first future eucomenopilis construction world. since it would all ready have the needed districts to start its construction.

  • @martinrwolfe

    @martinrwolfe

    2 жыл бұрын

    Works very well with the master crafter route as when you are you building your capitle up just slap down industrial districts to unlock the building slots neaded for the research labs.

  • @joeltrekwars2162
    @joeltrekwars21622 жыл бұрын

    Eh, for my Necrophage Terravore empire, it's always a science world and is my chief science world even after I get ringworlds. I haven't yet reached the point where I eat the planet itself because I'm moving everything to a ringworld. For my Rogue Servitors, it's always a world for my bio-trophies, no specializations involved. I haven't tried out the new Ecumenopolis AP that Rogue Servitors get. I'm an RP player, I don't (usually) minmax to an obsessive degree like a lot of folk do, but I appreciate your videos, they give me new ideas on how to better RP my games.

  • @igncom1
    @igncom12 жыл бұрын

    I've always been making it into an admin world, but yeah science or culture is a good shout. I always feel bad for not taking advantage of basic resource districts like food/minerals/energy however as many worlds have terrible amounts of districts.

  • @joshuacruz3073
    @joshuacruz30732 жыл бұрын

    The capital is a very 'jack of all trades, master of none' world since it dosen't have designations like any other world. I went out of my way to turn my capital into an administrative hub to really emphasize the 'heart of the empire' of it.

  • @Barl3000
    @Barl30002 жыл бұрын

    Pretty much my way of doing it too. Tech for building slots and besides the city districts, I use the other districts to fill holes in my economy until I have proper alternate methods. So a few farms, mining or generators, whatever is needed in the moment. The only thing I almost never use on the capital is industrial districts, since that is usually what I do with my first colony, unless it has some bonuses that would make it a waste to not do tech or something else there. Also a alloy/consumer goods focused world is the easiest specialised world to set up, since you only need a large world, eliminating some of the RNG.

  • @crageth
    @crageth2 жыл бұрын

    That is pretty much what I do as soon as I get some more planets to specialize. At the beginning it is an all rounder, after that it is research baby.

  • @bibby659
    @bibby6592 жыл бұрын

    This is basically my way of setting up my capital, well, sort of, while I main research on it I do sometimes have to build other things but yeah, primarily research is best for your capital

  • @randalledwards6974
    @randalledwards69742 жыл бұрын

    If you have a relic world, you should obviously prioritize turning it into your research hub since you can get a maximum of 30% bonus research from it. Turning it into an ecumenopolis can also help since you can do that without the ascension perk and that allows you to also have the research world supply it's own consumer goods or just boost alloy production. This basically means that the capital is best used as something that can start with a ton of researchers, but pivot to something else later like unity production. Of course depending on how quick the shift happens, you may not need much unity anymore so it really depends on how good of a start you get. If you have multiple relic worlds, you are pretty much set and can skip the ascension perk for ecumenopolis and do whatever you feel like with other planets.

  • @DrApylon
    @DrApylon2 жыл бұрын

    Capital Planets are very very good for a specialist heavy world, governing ethics attraction is very good for stability and +100% is like 5-10 stability (as it affects happiness). Preferably an ecumenopolis is the best use of the capital bonuses as it lets you better determine how many consumer goods you are producing and 2-4 leisure districts is a huge amount of unity/amenities production which is easy enough to manage if CGs become an issue. Oddly, the capital bonus isnt very good for a trade focused planet, stability does add to trade, but its never more than a trade/urban world designation. I usually start shifting towards pure industrial/city districts as I get more colonies up and running to eventually produce an ecumenopolis, the overall +10-15 stability is very very much worth it, even if its more of a generalist planet and I cant utilize all the districts quite yet.

  • @leonardobovo269
    @leonardobovo2692 жыл бұрын

    i use my capital as jolly specially in the endgame with all the special buildings, plus always turn it to ecumonopolis

  • @elkudos6262
    @elkudos62622 жыл бұрын

    Early - for everything, gradually outsourcing farming, energy and mineral production, then consumer goods, then alloys, untill only the culture and science remain.

  • @1Animeculture
    @1Animeculture2 жыл бұрын

    I dont remember wich of my mods that does this but i think it either planetary diversity (one of the extra sets of that mod set) or extra civics and ethics, but there is a mod that goves you choices of ecomonopoli. Ecumonopolis. Eco-arcology. Corpo-Ecumonopolis(reserved for merchant guilds, megacorp etc). Fortress-ecumonopolis. Palace-Ecomonopolis(reserved for spiritualists, monarchs and imperialistic empires) or Capital-ecology. Each of these provide veery interesting bonuses and district types accordingly. I really suggest the planetary diversity mod and all the packs for it.

  • @eax2010EA
    @eax2010EA2 жыл бұрын

    I use building slots for science or unity buildings after I put output buildings and robot/clone buildings. Otherwise, the districts get gradually filled or replaced with industrial districts, eventually becoming an ecumenopolis if I am ambitious.

  • @lazylonewolf
    @lazylonewolf2 жыл бұрын

    I usually use it as a mix of beaurucratic and research. Makes sense to me from a role playing standpoint. Alternatively, a mix of everything just in case important border worlds get taken from me.

  • @Sarum9nich
    @Sarum9nich2 жыл бұрын

    Unity world? Interesting idea, i never ever considered doing that.

  • @AndragonLea
    @AndragonLea2 жыл бұрын

    My capital usually produces raw resources or whatever I need at the time while I expand. Then I produce specialized stuff everywhere else because I actually get to specialize those colonies to be better at any one thing than the capital will. I. e. my capital will hold farms, mines, generators, a few admin buildings, some foundries (to be phased out as I gain actual foundry planets, switched to one of the primary resources so the support building for that resource will make more sense). I used to do science on it from the start, but on higher difficulty I really needed alloys early, random resource spawns in systems means I couldn't always guarantee to get the minerals/energy I needed from space and if I didn't find a foundry planet early, I'd often get starved out of user goods to the point where it made little sense to "specialize" in science. So now I just use it as a dumping ground for all manner of early game needs and transition it to produce a specific type of basic resource later. I'll always end up transferring my capital to a ring world system in the L-Sector anyways.

  • @davey2487
    @davey24872 жыл бұрын

    I usually start with science and other stuff I need and later on, when I get lots of specialized planets, I just use it for special buildings and unity production.

  • @gray7352
    @gray73522 жыл бұрын

    I have simple system, Capital world is the center of Trade in my Empire, most of my planets are Rural worlds, if a planet as a low size and I can’t build on all 3 resource type then it will be a bureaucratic world, I only ever specialize a planet to Generator, Mining, or Agri, if that planet has the specific world trait that gives that bonus, such as Lush. All 25 size worlds are my Industrial and Urban worlds. And Finally I usually use the Relic world you find in the Rubicator quest to use as my center of Research, and any planet that has a bonus to research I tend to build at least one lab there. Simple system but highly op, I’m always maxed out on resource.

  • @MrFreePoint
    @MrFreePoint2 жыл бұрын

    In the early game the capital is the center of everything but especially of research, because you have a high amount of pops and therefore the ability to build many high level buildings. But for my playstyle I change it in the mid to late game to unity and energy production. Why? There is no planet designation for unity, so all my other worlds can be focused and my unity is produced at home.

  • @don8659
    @don8659 Жыл бұрын

    As soon as I get my energy upkeep where it needs to be I put all research complexes on my capital

  • @molybdaen11
    @molybdaen112 жыл бұрын

    Most of the time I use my starting world to produce some mining districts and later energy and food. Once I have enough minerals, i can start building science labs until i ran our of slots or consumer goods surplus. Only exception is the "death world" start where you have no food at all - in this case i go full on trader and research on another world.

  • @grilledchicken2881
    @grilledchicken28812 жыл бұрын

    Imo there are two different factors that you have to consider with planetary specialization: 1) Efficiency as a consequences of planet modifiers, etc. 2) Strategic necessity Even if a planet is more efficient at doing something (for example a food output modifier) you only need so much of your ressources. Don't let perfect be the enemey of good, though. Personally i feel like i am way too hestitant about building research labs on not research designated planets or focusing ressources that i need at the moment (like energy credits) on worlds that have a modifier that boost output of a ressource i am already producing enough of. Personally, i use my capital as a research world with industrial districts, i try to get rid of the worker jobs and put those on other colonies as they can't build research labs right away.

  • @granolapancake
    @granolapancake2 жыл бұрын

    I always designate my capital as a unity generation world.

  • @OGSaltBreaker
    @OGSaltBreaker2 жыл бұрын

    i either focus it on research or trade value depending on whether i'm play gestalt or not.

  • @Erika_Redmark
    @Erika_Redmark2 жыл бұрын

    I always 50:50 unity:research, then switch to full research once I finish all tradition trees

  • @jamesbuchanan1913
    @jamesbuchanan19132 жыл бұрын

    I feel like I always discover a planet or three with an inherent research bonus and thereby end up moving most of my science off the homeworld by midgame.

  • @AmariFukui
    @AmariFukui2 жыл бұрын

    Looks like I had the roughly right idea without knowing it I made my home world and capital an industrial and research juggernaut/ecumenopolis making enough consumer goods to sustain its needs and then everything else on Alloys, sometimes a tiny bit of luxury districts sprinkled in to cap out stability from happiness

  • @gkagara
    @gkagara2 жыл бұрын

    I wish Stellaris is more intuitive than just meta gaming, need more unique tech from exploration and anomaly probably species unique tech as well, isn't it weird that birdman, fishmen, apemen, grassmen all using same technological template? I wish they are more unique than that. It's not funny when everyone goes neutron launcher need more variety of species unique weapon or maybe specialization.

  • @justinjakob3954
    @justinjakob39542 жыл бұрын

    Just as a note: Machine Intelligences do have the Machine Nexus designation which gives a planet +5% complex drone output. And Hive Minds have the Nest Planet designation which is basically the same. So, gestalts can specialize unity with a world of Simulation Sites or Synaptic Nodes and an Alpha Hub or Auto-Curating Vault. it's not as strong as other designations numerically. But narratively, it is kickass that certain empires can build a planet of computers/hive minds which control your bots/drones. ^_^

  • @hammerhand9449
    @hammerhand94492 жыл бұрын

    I usually make my capital world into a science world because in the early game thats the only place I can build reaserch labs and then later turn an ecomnopolis or ring world into a specalized capital world

  • @Megan-ii4gf
    @Megan-ii4gf Жыл бұрын

    On my capital I've been transitioning from the start to full mining districts to maximize my mineral production, rushing hydroponics bays, and a few generator districts, so that I can turn the remaining district slots into industrial slots, then transition into the second half of the early game after I've settled my first few worlds (Which I abuse the market to rush within 2 to 3 years) and then into having a tech capital. It sets my tech explosion back a bit but heavily kickstarts my economy which is honestly the thing I struggle with, tech is easy, but economic scaling is hard. Into the midgame as I've got a developed economy and settled a tech world or two, I'll retrofit my capital again into my diplomatic hub by replacing a few of the research labs with advanced buildings like ministry of production, ministru of culture, embassy complex, etc. In 3.6 the autochthon monument is something I keep as a mandatory build on every world that isn't my capital because of the governing ethics attraction and amenities helping stabilize worlds, and directly (and indirectly) boosting my unity output, that also generally comes in the second half of the early game, once I've established a factory world. Really, the one thing I struggle with is minerals, they always bottleneck your development. If I can't find a good mining world, I'm stuck for a while, since I can't go beyond a full mining capital plus 50-a-month from the market. Recently I've tried going for a military rush to subjugate my neighbours into prospectora and taxing their basic resources so I can use their output as the basis for my advanced economy. As benevolent a subjugation as I can manage too, with an envoy at all times improving relations, because your economy is so screwed if they revolt.

  • @kotzpenner
    @kotzpenner2 жыл бұрын

    I usually build my special buildings on it, the remaining slots with science and the districts with industry until I upgrade to ecumenopolis

  • @mr.admr1016
    @mr.admr10162 жыл бұрын

    In my games I usually use it for research until I have 2-3 other research planets when I transform my capital into a giant leisure complex and later into an Ecumenopolis

  • @romanboi3115
    @romanboi31152 жыл бұрын

    I always my my capital the heart of my empire, I have it so that in the case Totaler Kreig I can always have a system that will be self-sustaining

  • @SkeIIum
    @SkeIIum2 жыл бұрын

    Early game it's a generalized world, late game it's unity because you get 1 building from the culture station and 1 building to boost culture. Mix it in with those embassy buildings and whatnot. Everything else can be done better on specialized planets elsewhere.

  • @redsnowleopard
    @redsnowleopard2 жыл бұрын

    I have not experimented with colony specializations yet. I should. Trying to make every planet self sufficient in most resources is probably not a good idea

  • @ghostleemann955
    @ghostleemann955 Жыл бұрын

    I try and make every planet self sufficient in case some get taken or occupied

  • @sharktits2043
    @sharktits20432 жыл бұрын

    Since the update with 3.3 Libra, I feel like Capital worlds designation bonuses should evolve over time either with adding or subtracting bonuses based on year or certain tech unlocks opening new capital world only designations like research boosts or unity boosts, something more important into mid and late game. They should start the game with base resource boosts, because you are wanting to expand and set up colonies to take over producing minerals, food, and energy, and you do that by importing the materials from your homeworld to said colonies to build up their districts. But the capital should 30'ish years into a game evolve to more specialist output because then your colonies should be rich in base material production districts of minerals, food, and energy, so the capital world can then import from the colonies to produce more things like research, alloys, consumer goods, motes, crystals, and gases. Eventually specialist materials would even be delegated to now well developed core worlds as you continue to expand newer colonies and conquered territory into base material production hubs, talking into year 50-75 and beyond. Those now flourishing core worlds handling the bulk of the empires needs, your capital/homeworld should look to turning into the administrative/unity/influence hub of your entire empire. As logistics and delegation across vast expanses of empty space would require a lot of minds and resources dedicated to keep it all functioning, a place of power consolidation designed to expand on a galactic scale not just neighboring systems or aggressively into a nearby neighbor. Thus again year or tech based unlocking of either different bonuses to the capital world delegation or new advanced forms of capital only designation that facilitate those end game important needs like fleet boosts, empire size issues, envoys and galactic senate modifiers.

  • @0zeroSubz
    @0zeroSubz2 жыл бұрын

    max resource silos and transit starbase module plus every pop growth or assembly bonus you can get the homeworld is a warehouse that exports pops. you might even be able to get away with no amenity buildings since you'll have a load of clerks and a base amenity bonus oh. and no migration treaties. ever

  • @sirgaz8699
    @sirgaz86992 жыл бұрын

    In my current game I moved it to a slave resource world with something like 1 city, 5 mines and 5 farms. After early game it really is a designation I just want to find a place to put where I lose the least rather than the Core of my Empire it should be. Perhaps it should scale with tech or empire size or something.

  • @dandominare
    @dandominare2 жыл бұрын

    At this point, half the reason I click on these videos is to see which verb it'll be this time.

  • @NikolayMIA
    @NikolayMIA2 жыл бұрын

    May be I ve missed that from your video, but there are at least 2 techs in mid-late game for increasing output from capital jobs. I believe that itself as good as specialisation. So yeah, tech capital is good even in late game, just as unity farming center.

  • @janehrahan5116

    @janehrahan5116

    2 жыл бұрын

    not how those work. Also those techs are bad, avoid them at all costs.

  • @ruukinen

    @ruukinen

    Жыл бұрын

    @@janehrahan5116 10% increased resources for 10% increased upkeep is pretty much always worth it. And yeah they affect every planet with a capital of tier 1 or above. (colony ship scraps is tier 0)

  • @MichaelDavis-mk4me
    @MichaelDavis-mk4me2 жыл бұрын

    My capital was always my research planet. Research is the most important thing in the game, so I centralize it in the safest place of my empire : the capital.

  • @MrAaaaazzzzz00009999
    @MrAaaaazzzzz00009999 Жыл бұрын

    so current builds gives capitals +10% resource bonus. that makes them outclass all the ecumenopolis designations, so best make it your ecumenopolis then.

  • @vic_1726
    @vic_17262 жыл бұрын

    I usually put my capital onto disposable habitat and specialise everything else.

  • @minoliontheone
    @minoliontheone10 ай бұрын

    Well, now we can)

  • @wolfschadow6399
    @wolfschadow63992 жыл бұрын

    I like to make my capital a bureaucratic center of my empire. I just like to have this idea of the 40k officio administratum on terra.

  • @dalemorgan8263
    @dalemorgan82632 жыл бұрын

    And now I know world designation actually does something

  • @1kvolt1978
    @1kvolt19782 жыл бұрын

    Unity, obviously. Everything else can be (and should be) specialized. But early one or two additional labs is a strong choice, IMHO. What is more interesting is specialization of home system habitats on empty planets. I prefer to make all of them into trade habitats. This way I don't need to deal with pirates and have a very good chance to win Galactic Trade Center for the juicy 10% discount.

  • @matthewmcneany
    @matthewmcneany2 жыл бұрын

    The RP acceptable time to move capital is to a restored relic world or Gaia world.

  • @Darlf_Sevil
    @Darlf_Sevil2 жыл бұрын

    move your capitole to ussles space habitat lvl 1 build on your homeWorld :D

  • @lordlard2833
    @lordlard28332 жыл бұрын

    I did something "optimally" for once!

  • @HC-nj3bs
    @HC-nj3bs2 жыл бұрын

    I always make it produce science and alloy/consumer goods and if possible transform it into ecumenopoly. In early game it’s more balanced tho

  • @Fredfredbug4
    @Fredfredbug42 жыл бұрын

    Nothing wrong with moving your capital if you have a good RP reason for it. Capital or not your homeworld will always be your homeworld. Sometimes its fun to “lose” your homeworld and then “rediscover” it many years later.

  • @garabic8688
    @garabic86882 жыл бұрын

    I always make my capital an ecumonopilis and treat it like it’s the crown jewel of my empire

  • @isuckatusernames4297
    @isuckatusernames4297 Жыл бұрын

    I just put every building that increase my empire wide output ir the empire unique buildings

  • @johnriggio9781
    @johnriggio97812 жыл бұрын

    My capital world is always just research on top of research. The later its moved to an arcology world that is dedicated to alloys so that I can build fleets like crazy.

  • @Mob135

    @Mob135

    2 жыл бұрын

    How do you get around the new alloy factory limit cap or is it a while since you played? I just picked it back up.

  • @deanthelis5578
    @deanthelis55782 жыл бұрын

    The only time I move my capital regularly is as part of an established strategy for Remnants Origin builds. Standard empires and, most notably, Rogue Servitors, can turn their starting Relic world into an Ecumpenopolis without needing the Ascension Perk so long as they have Anti-Gravity Engineering, the second +housing/city district T3 tech. Most especially notable is if you happen upon the Moon Bump archeology site, which directly rewards Anti-Gravity Engineering. If it isn't obvious, you don't want your Ecumenopolis to be your capitol. Instead, move your capitol to a research world, and let your Ecumenopolis take the Ecumenopolis Foundry designation, making your Metallurgists potentially as efficient as 1:1 minerals to alloys each - or MORE than that, if you're Rogue Servitors with a ton of (probably conquered) Bio-Trophies boosting the output by +100% or more.

  • @janehrahan5116

    @janehrahan5116

    2 жыл бұрын

    You don't want a research capital out of the early game.

  • @Joshua-yf5mh
    @Joshua-yf5mh2 жыл бұрын

    Once i have other planets set up, i always convert my capital to be my only Unity focused planet. I never seen a need to have more than 1 Unity planet and it's something that doesn't get anything from colony designation.

  • @bonogiamboni4830
    @bonogiamboni4830 Жыл бұрын

    Do the upkeep discounts like in tech world and the three manufacturing worlds only count for the consumer goods that the pop itself consumes or do they also count for the raw materials needed for the job itself, like minerals and motes for alloy forges?

  • @brylythhighlights4335
    @brylythhighlights43352 жыл бұрын

    I like to spam out large volumes of trade on my capital - you don't need to spend a building slot for the specialization, you can support a very very high number of jobs (particularly nice to send new slaves to the capital to come around to your ethics while working as clerks) and, most importantly, it all produces zero piracy because it's collected in-system! Later game, I push to get as many of the districts as possible into industrial with my forges and fabricators built because my main species usually has significant buffs as specialists, and less buffs, or even penalties (ahem, Decadent) as workers. A large base of main species workers and rules guarantees very high stability, allowing your enslaved (or just... less equal...) xenos to work clerk jobs effectively and learn to love their new home. If I'm running slaves or Corvee system I'll cycle out a batch of sucessfully brainwashed xenos to specialized worlds before stealing more pops, to send the new unindoctrinated pops to the happy brainwash place.

  • @Elydir
    @Elydir2 жыл бұрын

    I usually play games with two empires: First one is UNE, fairly pacifistic, diplomatic run. I usually end up turning Earth into Unity production center. One, you don't actually need that much Unity, so one world is enough. But more importantly, from RP perspective it feels like Earth would have a great culture significance as the original home of the human race. So filling it up with monuments seems right. Second one is my custom authoritarian spiritualist empire with Imperial Cult. RP-wise, the emperor is their god, everything revolved around him/her. And so the capital is the holiest of all planets, as the homeworld of the emperor and his race, and therefore it is filled with temples dedicated to the emperor. So really, it's again a Unity production center, but with a different flavor.

  • @MayaWu44
    @MayaWu442 жыл бұрын

    you can also look at your capital in different way - as a booster in the direction you want to follow. because i once stand up against this capital-must-be-researchers philosophy. instead i started to build heavy industry, and from the very beginning had no trouble with consumer goods alloys through whole game. capital is a bufer. overspecialise in technology means we are plug it, and don't get cool stream of other things. because it works this way - ahh, just another research building, for this extra sweet research points, then consumer goods drops, then you have to add heavy dudes to balance that, then amenities goes a little too low, so amenities, so now you have to farm some food, and you are losing time and pops to counter deficit. Heavy industry is really good way to go with capital. Technology, while powerful, I often overestimate it. You can shift techies into second planet. Personally, when I don't get to this (at least!) 10k research long before crisis, the job is poorly done, so, nothing bad will happen if you initially only build up only little of research to hold the pace. Then at least you have more than needed to cover costs. Those researchers eat a lot of your empires effort, I think we often forget that, because we see them as a natural-ground-texture of our lands anyway.

  • @GeneralBass
    @GeneralBass2 жыл бұрын

    If my economy is doing really well, I usually specialize the capital in unity since that has next to no specialization bonus anyway.

  • @michaeledmunds7056

    @michaeledmunds7056

    2 жыл бұрын

    Unity is a kind of underappreciated resource.

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