Star Citizen's Server Meshing is Going in Testing!!!!!

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Пікірлер: 171

  • @psychokevv
    @psychokevv4 ай бұрын

    FUCK IT WE'LL DO IT LIVE

  • @charliemcawesome5012

    @charliemcawesome5012

    4 ай бұрын

    YEAAAAH BABY!!!!! 😂

  • @setaindustries
    @setaindustries4 ай бұрын

    My guess is this will _not go very well_ but a lot of important data will be gathered

  • @captainf3ared802

    @captainf3ared802

    4 ай бұрын

    I'd rather test it and have the hope it will be better when it releases than 3.18 again

  • @el3ctr1csix22

    @el3ctr1csix22

    4 ай бұрын

    I demand important data

  • @ChristoffRevan

    @ChristoffRevan

    4 ай бұрын

    Except...it DID go well, and in fact Mike himself found that the only 30k he got the new server tech allowed for only a two minute wait before the server was back up. Not only is the tech stable, but it works

  • @fffx2

    @fffx2

    4 ай бұрын

    It went extraordinarily well according to Mike.

  • @TheComander5
    @TheComander54 ай бұрын

    There's a thing I've not been seeing anyone say that I think people need to understand: The first version of server meshing we get will only split Pyro and Stanton. This will likely have minimal, if any, impact on performance if population in each system is anywhere near even. We'll only start to see the true benefits of it once they start to split the systems themselves

  • @XxXnonameAsDXxX

    @XxXnonameAsDXxX

    4 ай бұрын

    Which is much much much later. They want to get this out so when pyro goes live we can wormhole over with minimal load times, but dynamic meshing per planet or per shard will be rolled out gradually over years. Lets hope for the best

  • @TheComander5

    @TheComander5

    4 ай бұрын

    @@XxXnonameAsDXxX to be fair, we could still get static meshing that divides each system into halves or quarters in the relatively short term if this initial version works. Even that would help tremendously.

  • @VincenzoThePinguinos

    @VincenzoThePinguinos

    4 ай бұрын

    I mean, it still means we are getting Pyro, that's not too bad

  • @nosir5596

    @nosir5596

    4 ай бұрын

    This is probably true, but can by -no- means be stated authoritatively. They have given indications that the first version of SSM will be one per system, and they have given indications that the first version will be 2 per system. We don't really know what their actual live rollout target is now, we only know that they've given conflicting framings in the past.

  • @ChristoffRevan

    @ChristoffRevan

    4 ай бұрын

    Why is no one mentioning the replication layer split allowing for massively quick server recovery? Mike for the test literally had a 30k and the server was back up in TWO minutes with zero progress lost and he was in the same location when it crashed (it basically just freezes you in place). This is a MASSIVE improvement to how things are now

  • @saosaoldian6742
    @saosaoldian67424 ай бұрын

    Let's just celebrate progress.

  • @epiclittleman90
    @epiclittleman904 ай бұрын

    Excited for all the things we will learn with this new generation of server technology. The newest problems we'll see and hopefully overcome as a community. Excellent news

  • @charliemcawesome5012
    @charliemcawesome50124 ай бұрын

    Also, I’m gonna say this because I’m awful impressed. Mike, in the last while you seem like a much more chill and happy excited type guy. You were going down the “Grumpy” road there for a while. I’m impressed. I have resubscribed!

  • @yous2244

    @yous2244

    4 ай бұрын

    True, I never watched his videos before, I don't mind constructive criticism or some skeptism but he was just being hella whiny

  • @nathanz7205

    @nathanz7205

    4 ай бұрын

    @@yous2244 "I never watched his videos before" "but he was just being hella whiny" You need to elaborate. This makes no sense... Unless was that the point? to just pull words out of your ass?

  • @yous2244

    @yous2244

    4 ай бұрын

    @@nathanz7205 what doesn't make sense? I watched some videos, didn't like his personality so ignored him. Watched a video a while later, liked it, subscribed so I'm now watching his videos. How can your tiny brain not understand?

  • @nathanz7205

    @nathanz7205

    4 ай бұрын

    @@yous2244 I understand now that you made corrections and added context that was void from your original comment however you must not have not thought about it if you dont think anyone would get confused when you put "I never watched his videos before" "but he was just being hella whiny" in the same response. Im just simply being logical here. You can put insults in your response but it wont help the fact that your comment was self-conflicting in your first comment. You were wrong and you made the correction, no issue. Have a good day.

  • @yous2244

    @yous2244

    4 ай бұрын

    @@nathanz7205 sorry for being rude

  • @Velthus
    @Velthus4 ай бұрын

    Definitely exciting news but I'm keeping my expectations at a minimum.. just in case we don't end up seeing a full release of SSM until next year.

  • @038alpha

    @038alpha

    4 ай бұрын

    i'm expecting SM live or public PTU at cit con

  • @romain13100

    @romain13100

    4 ай бұрын

    @@038alpha 2019

  • @ChristoffRevan

    @ChristoffRevan

    4 ай бұрын

    This year...there's nothing stopping it, which means Pyro. Anyone that thinks otherwise are just plain doomers tbh

  • @chrisgroves5175

    @chrisgroves5175

    4 ай бұрын

    @@ChristoffRevanlol

  • @citizenoftheverse4653
    @citizenoftheverse46534 ай бұрын

    Awesome to be part of that first semi-public test!

  • @TheMNWolf
    @TheMNWolf4 ай бұрын

    My understanding of the NDA is that you are allowed to tell us. They do not want images or video, or one would assume code, to leak out but they said all discussion is permitted as far as I'm aware. If it's something you would like to talk about, I would suggest looking over the agreement again.

  • @TheMNWolf
    @TheMNWolf4 ай бұрын

    This is not necessarily related to all of the issues, but the reason it would take so long for a server to spin up after a crash is because they were collecting the full crash dump before they reset the server code. I expect the same thing to happen with this test, so a 30k is going to freeze the game for a while. But it's still big to hear they're starting the mesh test.

  • @vairoalexnder

    @vairoalexnder

    4 ай бұрын

    so how thy gonna fix the long duration of the server recover and reduce it from avg10 minute to couple of second ?

  • @ChristoffRevan

    @ChristoffRevan

    4 ай бұрын

    It literally only took Mike 2 minutes or so for the crash recovery...it is MUCH better now, CIG proved all the doomers wrong

  • @angepano8591
    @angepano85914 ай бұрын

    Test went really well. I guess we'll know more when the connector is in. The shard cluster that I was on didn't have an RL failover.

  • @SPAMMAN123456789
    @SPAMMAN1234567894 ай бұрын

    I just wanna say, I called it. I have said in multiple comments over the last year that I bet by spring/march, that server meshing would be in our hands, even if it was just evo. Now im not saying this is gonna be a walk in the park nor that it will be fully integrated into the main build even by quarter 3. But its being tested now. which is very exciting

  • @aguy446

    @aguy446

    4 ай бұрын

    When will the bmm be done?

  • @SPAMMAN123456789

    @SPAMMAN123456789

    4 ай бұрын

    @@aguy446 wish i could give you an informed answer, as the whole debacle around that ship has been painful. but here, assuming ive been blessed with ethereal power, ill say summer next year.

  • @aguy446

    @aguy446

    4 ай бұрын

    @@SPAMMAN123456789 Sweet

  • @wb2463
    @wb24634 ай бұрын

    This is MASSIVE!!! Yeah, this first test probably won't be super interesting and probably won't go very well, but just the fact that we've reached the stage where CIG are starting to roll out server meshing testing to players is huge; I think this really shows they mean business this time and they're genuinely expecting to bring server meshing into the PU within the next year (doesn't mean they will obviously, lol, but actually letting players interact with it now is the first tiny step on the road to PU rollout)

  • @ZaneDragonBorn
    @ZaneDragonBorn4 ай бұрын

    "inTesting" can tell Mike is hyped just by the title lol

  • @SaltEMike

    @SaltEMike

    4 ай бұрын

    Fixed lol

  • @davedevun3050
    @davedevun30504 ай бұрын

    so exciting!

  • @the5starx
    @the5starx4 ай бұрын

    Poggers are in order

  • @meeturmaker636
    @meeturmaker6364 ай бұрын

    Let's Goooo! Test it out and let us know! Wish ya the best of luck!!

  • @MishaDark

    @MishaDark

    4 ай бұрын

    This^

  • @brucebee2525
    @brucebee25254 ай бұрын

    I tried out Pyro at Obituary with the replication layer on and I was impressed!

  • @Excalabur50
    @Excalabur504 ай бұрын

    Very Exciting!

  • @hartekunst554
    @hartekunst5544 ай бұрын

    I guess the big thing here is that this will be a first test utilizing full abstraction of Stanton and Pyro through the replication layer. Even if it is just "one server per system", still the entire game will run on full separation of simulation and state. "Serverless gaming" would be the marketing buzzword for that (which really just means "Server-independent gaming").

  • @akalaification
    @akalaification4 ай бұрын

    "I'll do it live, then. I'll do it f'king live, then..." LOL, sorry, it reminded me of something someone once said on air.

  • @r0yalew1thcheese
    @r0yalew1thcheese4 ай бұрын

    Since you won't be able to share footage can you describe taste?

  • @sinepilot
    @sinepilot4 ай бұрын

    I think it was the 2016 Citcon where CR declared (Dynamic) Server Meshing represented the final Alpha stage. Back then it was still purely hypothetical, the replication layer hadn't even been conceived yet. While there's going to be a wide gap getting from static to dynamic, this is definitely huge, especially for long time backers who have been waiting so long for this pot to get to a boil.

  • @patrikadolfsson121
    @patrikadolfsson1214 ай бұрын

    The fact that people think it should work without hiccups and only with perfection is beyond me. I don't have access to Evocati, but I'm just glad they get to gather lots of data and have lots of homework to work from it as well.

  • @Lucpol1986
    @Lucpol19864 ай бұрын

    Looking forward to ironed out server meshing circa 2030 👍🏾

  • @MaybeAnnatar
    @MaybeAnnatar4 ай бұрын

    I'm honestly starting to feel like I have egg on my face for making fun of people that claimed we'd have a "watershed" year once Squadron was further.

  • @MishaDark

    @MishaDark

    4 ай бұрын

    I hate to say I told you sooooooo. Hehe let’s hope the trend continues and we actually get some of these things delivered. 😅

  • @ChristoffRevan

    @ChristoffRevan

    4 ай бұрын

    Glad you admit it, most doomers just move the goalpost when their previous predictions failed to be true. Like, when we got the Pyro play test people were like "well where are the next star systems?" Before that for PES people thought it couldn't be done, but then CIG put it in the doomers immediately said "well who cares, we don't have server meshing yet"; now we have server meshing close and there's already people going "well, it's not the dynamic mesh so who cares, CIG bad"...I bet when we get Pyro they'll just moan again about how we "only" have two star systems, but then Nyx will come out and they'll moan that there's "only" three...so on and so forth

  • @Anachroschism
    @Anachroschism4 ай бұрын

    I'll be looking forward to meshing, even if performance is terrible, because we're working toward getting better, rather than the current method where server performance slowly gets worse with each content patch.

  • @trixer230
    @trixer2304 ай бұрын

    F It we'll do it live then! (might be kind old for that one)

  • @Citizen-Nurseman
    @Citizen-Nurseman4 ай бұрын

    I expect the first one will be on fire and awful, but great that its finally entering the phase of being something of a reality

  • @nicksantos43
    @nicksantos434 ай бұрын

    Man it's starting to look kinda bad for everyone who said they wouldn't be able to accomplish this! They still have to fix the underlying physics/collision issues because meshing will only amplify those, but there is a photon of light in this tunnel!

  • @MrDmadness

    @MrDmadness

    4 ай бұрын

    They have so SO much work to do.. they need to work in what they have already before trying to add more stuff, the a.i. is pitifully dumb, tothe point that I don't even bother with fps missions anymore, it's not fun

  • @lights4bre890

    @lights4bre890

    4 ай бұрын

    Thats the point of developing server meshing so the load is shared and the server fps can be improved - aka: fix braindead ai along with all the other things that will be resolved having higher server fps like desync and objects falling to the ground - appearing up in the air and falling again@@MrDmadness

  • @ChristoffRevan

    @ChristoffRevan

    4 ай бұрын

    ​@@lights4bre890there's no point trying to explain things to doomers tbh lol... he's already fixed in his head that he's going to hate on CIG permanently and no one will change his mind nor others like him

  • @nicksantos43

    @nicksantos43

    4 ай бұрын

    @lights4bre890 All I'm saying is perhaps the reason the game is so cpu-intensive is due to the collisions and physics being messed up along with the fact the number of objects in the instance is constantly growing. Sure you can alleviate it a little bit with meshing but the underlying problem of the game producing overly complicated and chaotic calculations for objects will still be there. And visually those objects will still display that same level of erraticism to the player. Perhaps they are waiting til server meshing is in place to fix it, but meshing is not the solution itself. They need more refinement in the code that determines/updates position based on the mass/velocity of colliding objects.

  • @MrDmadness

    @MrDmadness

    4 ай бұрын

    @@lights4bre890 I'm aware, I'm for the game and enjoy playing it often, but yes the fpx ai is a big lacking. I understand the server meshing, and hope it works as they're intending. At present a.i is either brain dead, or laser accurate.. it breaks immersion to be able to just punch everybody that's ai to death :)

  • @Anonnymouse53
    @Anonnymouse534 ай бұрын

    Why is Pyro all about Noodles & not Gyros. Pyro's Gyros. Ohh and server meshing test sounds cool, I guess.

  • @meeturmaker636

    @meeturmaker636

    4 ай бұрын

    Eat the bugs instead!! Lol

  • @vahnn0

    @vahnn0

    4 ай бұрын

    Peero's Yeeros

  • @MishaDark

    @MishaDark

    4 ай бұрын

    Cause Pyro is not pronounced like Gyro 😂

  • @MishaDark

    @MishaDark

    4 ай бұрын

    @@vahnn0this guy knows 😂

  • @acli9704
    @acli97044 ай бұрын

    full Pyro?

  • @Dumb-Comment
    @Dumb-Comment4 ай бұрын

    It is nothing if it's not dynamic meshing, if that's still the thing and not trashed, like every single time

  • @ChristoffRevan

    @ChristoffRevan

    4 ай бұрын

    I love how you doomers move the goalpost everytime CIG accomplishes something you previously said would be impossible...😂 Like "oh no they won't be able to do server meshing"..."oh wait, they can do server meshing but it's just static so it's not the real deal"...same as the people that tried to claim PES was impossible but then later were like "well, who cares about PES because we don't have server meshing"...or even before that before they put in landable planets "oh yeah they won't be able to do it" but...then they did it so you guys changed it to "well, we don't have more star systems yet". It's literally always something else with you guys, kinda sad but hilarious at the same time...the mental gymnastics you must go through on a daily basis

  • @dimitrirouge5568

    @dimitrirouge5568

    4 ай бұрын

    true a don t understand how poeple can enjoy this test ... he look in static is already a mess ... I can t imagine in dynamic between planet ... its mean nothing for me this test.

  • @furyiv
    @furyiv4 ай бұрын

    It went great

  • @MrEsphoenix
    @MrEsphoenix4 ай бұрын

    Fingers crossed that it goes well. Both the playerbase and the devs deserve a win and it'd be great to see some real progress towards a release stage.

  • @Xcyper33
    @Xcyper334 ай бұрын

    Oh my god is this actually happening?!

  • @Sams911
    @Sams9114 ай бұрын

    If I heard the devs correctly on the topic of the Idris that just came out in their latest video... the Idris will come once they have server meshing sorted out....

  • @wildphilgaming
    @wildphilgaming4 ай бұрын

    Maybe I'm late to the game...but did you hear Todd Papy is no longer with CIG? Massive news.

  • @ChristoffRevan

    @ChristoffRevan

    4 ай бұрын

    It's sad, but not necessarily "massive"...while he was instrumental in the beginning, he basically transitioned to being a hands-off sort of manager where honestly him leaving won't affect the project at all. Not saying he wasn't valuable, but nothing changes for the alpha

  • @wildphilgaming

    @wildphilgaming

    4 ай бұрын

    @ChristoffRevan hands off management is the worst, and I'm sure fatigue had set in by that time. Here's to hoping for new beginnings.

  • @Bongus75
    @Bongus754 ай бұрын

    Thx Mike. Clever, swift and informative. Your reports having some german precise touch more and more 🙂

  • @RosscoAW
    @RosscoAW4 ай бұрын

    Frankly, if the normal game features mostly work during this test, its a success. The goal of this test isnt to see if Server Meshing is perfect, it's to see how well the rest of the engines tech and features interact with the new networking and persistency tech. Its to figure out what game systems need more iteration to work with the new tech, not to refine the new tech itself. The horse comes before the cart.

  • @scuggjr.8436
    @scuggjr.84364 ай бұрын

    I hope it works well and im excited it's getting announced, imo nothing else in sc matters if server meshing doesn't work.

  • @baronvonschnellenstein2811
    @baronvonschnellenstein28114 ай бұрын

    Good that CIG are trying out static server meshing in a semi-public context. Given where replication layer appears to be at, I'd expect this to be treated by CIG as a larger scale* Proof-of-Concept of static server meshing + replication layer -> checking the integrations at scale; checking traffic and volumes to replication layer 'master' db; checking how well both Stanton and Pyro server manager keep synch with the replication layer. *"larger scale" as in larger scale than in-house testing with more variance in player activity

  • @lights4bre890

    @lights4bre890

    4 ай бұрын

    After these Evocati tests, the new Pyro Playground will be coming to a much wider audience than the initial Pyro Playground that was opened to some backers right after CitCon. This new Pyro Playground will include Static Server Meshing and travelling between Stanton / Pyro via the jump gates. This 1st Evocati test was the 1st step down that road.

  • @RN1441
    @RN14414 ай бұрын

    So if this works perfectly it will be like having two really big zones with no way to jump between them at the moment?

  • @yous2244

    @yous2244

    4 ай бұрын

    Yes, both server with be connented as one shard into the replication layer so they just want data now an will open jumpgates in a later test

  • @ChristoffRevan

    @ChristoffRevan

    4 ай бұрын

    That's just for the test, on actual release in the PU we will have jump gate functionality....please understand that evo/PTU testing usually do it in iterations, they don't usually put in everything at once because they want to focus on certain aspects

  • @richardmaccotta4341
    @richardmaccotta43414 ай бұрын

    SaltyMike trade mark "you will have the opportunity to see not a lot" 😂😂😂😂

  • @KinjiLeslie
    @KinjiLeslie4 ай бұрын

    Good luck, Mike. We're all counting on you.

  • @marduk1138
    @marduk11384 ай бұрын

    ❤❤❤

  • @JonnyTheKidd.
    @JonnyTheKidd.4 ай бұрын

    how do you know you wont be jumping from system to system

  • @SaltEMike

    @SaltEMike

    4 ай бұрын

    I don’t but apparently they said

  • @JonnyTheKidd.

    @JonnyTheKidd.

    4 ай бұрын

    @@SaltEMike dang!

  • @ChristoffRevan

    @ChristoffRevan

    4 ай бұрын

    ​@@JonnyTheKidd.it's just for the test, their priority is to see if it works with the higher load before adding in the jump gate functionality...so chill lol

  • @JonnyTheKidd.

    @JonnyTheKidd.

    4 ай бұрын

    @@ChristoffRevan i understand that, was just curious how he knew, thats all. cause i didnt hear anything or read anything. been chill for 10 years lol. no worries

  • @hawkzulu5671

    @hawkzulu5671

    4 ай бұрын

    @@JonnyTheKidd. The next server meshing test is for Friday and this one will have the jump gates enabled so players will be doing the jump between Stanton and Pyro

  • @geronimo5537
    @geronimo55374 ай бұрын

    server meshing in testing since circa 2018

  • @lights4bre890

    @lights4bre890

    4 ай бұрын

    Back in 2018 it was still just something that existed in old research papers and tech proposals. It was theorized as possible, but hadnt been invented yet.

  • @AngelRivera-wp9bg
    @AngelRivera-wp9bg4 ай бұрын

    Oh no lol

  • @tristan4491
    @tristan44914 ай бұрын

    theoretically, server mesh should improve the server framerate and allow the AI to actually work.... if it works, then QOL of missions will improve a lot

  • @pontifexinferno
    @pontifexinferno4 ай бұрын

    They haven't added anything to Pyro, for those wondering.

  • @integrav2862
    @integrav28624 ай бұрын

    So I'm assuming they're done, or mostly done, with how the jump points work...

  • @BillyAngelTV
    @BillyAngelTV4 ай бұрын

    So what exactly is server meshing supposed to solve or add to the game.?

  • @Ultrajamz

    @Ultrajamz

    4 ай бұрын

    The empty feeling of the verse which prevents real testing of expansions to economy, combat, law etc.

  • @poposterous236

    @poposterous236

    4 ай бұрын

    It's kind of the biggest deal in the game. Remember when your dad told you how babies are made?

  • @creatorstormer7273

    @creatorstormer7273

    4 ай бұрын

    imagine ai working properly, 1000 entities on one server another on a different server. Instead of 2000 on one server, don't you think that would run smoother? Now SC has 100,000s of entities.

  • @yous2244

    @yous2244

    4 ай бұрын

    Basically now onsserver is doing all the work so AI are literally sh*T, with server meshing you mesh servers(mix), so 2 or 3 servers will run the game, for example every planet would be it's own server and hopefully with dynamic server meshing we can have thousands of players on one shard.

  • @jasonhannah7483

    @jasonhannah7483

    4 ай бұрын

    @@yous2244 thank you

  • @Captain-Comedy
    @Captain-Comedy4 ай бұрын

    Then you read me hear!!

  • @KaryudoDS
    @KaryudoDS4 ай бұрын

    I was wondering after what they've shown us if they'd even be doing meshing at this level, but that's still exciting that they're at least trying it.

  • @JukkaPalme100
    @JukkaPalme1004 ай бұрын

    Yeah, love the news!!!!!

  • @sionbarzad5371
    @sionbarzad53714 ай бұрын

    And only 5 years late too 😆

  • @ProximusRegent
    @ProximusRegent4 ай бұрын

    Cult vibes

  • @ChristoffRevan

    @ChristoffRevan

    4 ай бұрын

    Ok doomer 😢

  • @NotAFoe
    @NotAFoe4 ай бұрын

    Hell yeah

  • @captainglume
    @captainglume4 ай бұрын

    Woot!

  • @MrDmadness
    @MrDmadness4 ай бұрын

    Hopefully they make the a.i. not potato brain, fix the stsrmap, fix the lack of anything meaningful on any planet, no black holes, cargo issues, no mini map, no custom markers, random exploding ships.. etc etc etc... they keep saying they're going to add more but they have not fixed anything they have in game presently, just move on with stuff and leave everything else 50% done . Priorities cig.

  • @ChristoffRevan

    @ChristoffRevan

    4 ай бұрын

    The priority is literally server meshing, which this video goes over. They can't put in significant content and mechanics until they have it, and AI are only bad because of server issues...which server meshing will lead the way to those improvements. Chill

  • @MrDmadness

    @MrDmadness

    4 ай бұрын

    @@ChristoffRevan I'm not saying it aggressive, I'm stating from my own experiences what the game needs to be more immersive. The In space stuff is fun, the fps very lacking. There are still piles of In game glitches, the mustang alpha being unable to carry cargo, falling through the floor of the vanguard bathroom, npc clustering.. im hoping for the best for the game, which is why I mention starmap.. its literally the easiest thing ever to make a working map in a game. These are not related in any way to meshing and are persistent. Mentioning these things is literally exactly what the early development asks people to do. So I'm doing it. Respectfully intended

  • @artlife9563
    @artlife95634 ай бұрын

    I wish they would try in stanton static server meshing first.

  • @parkerxgps8101
    @parkerxgps81014 ай бұрын

    yee olde replication layer? Thought they wanted to go right to dynamic.

  • @hawkzulu5671

    @hawkzulu5671

    4 ай бұрын

    If they were going right to Dynamic Server Meshing - how would so many people be familiar with Static Server Meshing?.. where did we get that from?

  • @parkerxgps8101

    @parkerxgps8101

    4 ай бұрын

    Seems you responded to something I didn't say.

  • @tlove21
    @tlove214 ай бұрын

    When it comes, it comes, but this is good.

  • @fandred2352
    @fandred23524 ай бұрын

    SUPERPOGGERS =)

  • @fffx2
    @fffx24 ай бұрын

    3.23 will be 4.0.

  • @Volf1916
    @Volf19164 ай бұрын

    LOL, everyone is about "Its real its a thing now." Nope, still just a load and see if an isolated server crashes stage. They don't know if it will work let alone have players attached to a server while it runs, they are now at testing to see if it actually loads or not. What was at the Con was not meshing. It was an underlying program following in the background, basically a real time copy backup. Nothing amazing in that.

  • @ChristoffRevan

    @ChristoffRevan

    4 ай бұрын

    Lol you doomers always move the goalpost, after server meshing is officially in you're going to find something else to whine about...I 100% guarantee it

  • @lights4bre890

    @lights4bre890

    4 ай бұрын

    When 4.0 gets here and we are jumping between Stanto and Pyro and Dynamic Server meshing is in the PTU - the goal posts will move again .. 'where the fck is my BMM?' @@ChristoffRevan

  • @NightNord
    @NightNord4 ай бұрын

    Server meshing Stanton + Pyro without ability to travel? That's not exactly meshing - that's not even a cluster. No interaction, no transfer. So this is mostly just an overhyped testing of RL with multiple servers connected to it. Which is a step towards SM but not SM

  • @hawkzulu5671

    @hawkzulu5671

    4 ай бұрын

    'Overhyped testing of RL with multiple servers connected to it' ...thats what Static Server Meshing IS - The Replication layer being the authority that hands off authority to the server(s) connected to it. Next Evocati will be testing the travelling between systems and when the Evo tests are done and we finally get a 'Pyro Playground 2.0' the backers will be using the jump gates to travel between Stanton and Pyro. Overhyped is still apt because anybody that could reverse engineer the entire code base of their game engine and already existing game to even be able to convert it all to a Graph Database ..that alone is a near impossible feat, much less inventing Dynamic Server Meshing so that it doesnt just exist in research papers and tech proposals. This is a step toward Dynamic Server Meshing.. not a step toward Server meshing - this IS Static Server Meshing if that Stanton and that Pyro solar system with 100 players on each are connected to the Replication Layer

  • @NightNord

    @NightNord

    4 ай бұрын

    ​@@hawkzulu5671server meshing is that + authority transfer + ability to interact across server borders. Each next step is exponentially more complicated than the previous one. Even with the transfer part between systems it won't be "static server meshing" - it will be just a cluster of connected servers hosting different maps. Which is most mmos are - when you go from a social hub to an instanced raid, or move between maps - you are transferred between servers. And multiple games have static server meshing - even if in simplified form. For example eve online has both hierarchical system where one server may handle one or more entire systems and a static mesh for several highly populated systems. Eve online is, of course, a target mmo with only high-latency interactions so its easier to them to do the last part of the process. Also dynamic server meshing exists - both BigWorld and SpatialOS server engines support it, with different set of cavests. BigWorld is a grid where servers can handle one or more chunks - so there is a limit to how much the space can be separated (you cant have one server handle interior of a Bengal and another the outside - which is the practical application of the server meshing in SC). SpatialOS is kind of similar to the SC ReplicationLayer (also BigWorld also has something like that in form of the Base servers) except that it puts a lot of calculations on the actual clients which allows it to reach 10s of thousands of players on a single shard. A bit of a cheating if you ask me. The point here is that the tech itself while undoubtedly very complicated and expensive is not exactly "no one else did it before" and yet you don't see a lot of games with that tech used and even when something similar is used it doesn't really look much different from a normal mmo (most BigWorld-based mmos are basically just normal mmos) - that's because real complexity is not the underlying tech but the fact that absolutely every feature becomes a client-server hell with tons of edge cases to consider. And on top of that there are no real successful "huge openworld map" mmos, so the gameplay and level design is where the most risk is. And SC haven't even started that part

  • @hawkzulu5671

    @hawkzulu5671

    4 ай бұрын

    @@NightNord Many different games and engines have their own solution to 'server meshing' - but the reason that CitCon 2023 was a big deal is there is 1 theorized piece of tech called 'Dynamic Server Meshing' that only existed in research papers and tech proposals because there was 2 pieces of missing tech that would be needed to solve X and turn Dynamic Server Meshing from theory to something thats patented and invented. CIG solved them. The scale of the world - Physical traversable space in the Billions of square km, highly complex models and physics simulations And high player count are just 3 things this tech unlocks and 2 of those 3 are not capable in a game like EvE except Player count at the expense of the game literally going into slow motion frames per minute - instead of per sec I lived 14 jumps / 13 loading screens away from Jita in EvE Online and in those big battles the 2 parties involved agree to a time and place and contact CCP requesting a reinforced shard that can handle more traffic. The battles are usually planned for friday night and rage until the next day on Saturday. In game time the battle wasnt very long - but to handle the calculations EvE goes into 'Time Dilation' where for every 10 minutes of game time that elapses - the person sitting in front of their PC watched a 2 hour slide show. We point and click and issue commands in EvE - not manually pilot ships so having a 20 minute delay between me clicking to fire my weps on that ship in my crosshair and the click registering and showing up on screen is a no go. Me in my MSR with my weps on my backpack and 2 buddies manning the guns are more polygons than an entire solar system in EvE so the scales and fidelity are also on Totally different scales. The Server Meshing demo at CitCon 2023 was a ceremony using the research papers own recommendation of demo'ing the tech - complete with the colored rooms representing the server zones - but CIG didnt use top down view and 2d sprites or pixels to represent the players ...IF Dynamic Server Meshing were to be invented people assumed, of course that it would be built and then a game engine be built Around it because reverse engineering and retrofitting an existing engine and games code takes it up to another level to full blown insanity - but there it was.. no 2d top view colored pixels.. it was bear helmets, driving a ptv and firing wow blast pistols at plushies ... Mic Drop. The next server meshing test is Friday - this one will have the jump gates active - so players will be jumping between Stanton and Pyro.

  • 4 ай бұрын

    choosing which server you play on isn't really a big deal, no.

  • @Embarkation1
    @Embarkation14 ай бұрын

    Are you allowed to tell us how the Evo test went?

  • @Vioblight
    @Vioblight4 ай бұрын

    Finally. Game needs it soooo baaaaddd…. Let’s stop buying ships until they deliver at least half their stuff this year. Gotta vote with our wallets and vote when things are undelivered or delivered. Anyways that’s what I’m going to do.

  • @hawkzulu5671

    @hawkzulu5671

    4 ай бұрын

    People Are voting with their wallets - thats why the game breaks its funding records every year.

  • @funnyanimalworld7579
    @funnyanimalworld75794 ай бұрын

    😂😂😂😂 im out of words ,server meshing

  • @donk8961
    @donk89614 ай бұрын

    Nice. Only 6 minutes and all the info I could’ve wanted.

  • @Vincent_Van_Vega
    @Vincent_Van_Vega4 ай бұрын

    Not dressing as a CLOWN!!

  • @bartasbxx
    @bartasbxx4 ай бұрын

    Literally not going to work. At scale it just won't.

  • @SaltEMike

    @SaltEMike

    4 ай бұрын

    You don’t have faith???? It’s only been 12 years

  • @bartasbxx

    @bartasbxx

    4 ай бұрын

    @@SaltEMike You are ofcourse right. They are not just getting warmed up.

  • @blackeagle_138
    @blackeagle_1384 ай бұрын

    Oh look, me in the chat lol

  • @stormw777
    @stormw7774 ай бұрын

    everyone talks about server meshing like we all all programmers. What is server meshing?

  • @arcidalex910

    @arcidalex910

    4 ай бұрын

    The ability to share the server load across servers. In terms that matter - It means higher tickrates, more players per session, and the ability to add larger scale content

  • @yous2244

    @yous2244

    4 ай бұрын

    In the final form dynamic servers just imagine Battlefield but with a thousand players in a match hopefully

  • @shakatuna7820
    @shakatuna78204 ай бұрын

    1rd And wow!

  • @mikenunn8696
    @mikenunn86964 ай бұрын

    The sad thing about star citizen is. There are ships that are 6 years old, but DCS has models that are up to 8 years old, and they're still throwing updates out of but star citizen does not update any ships that they sold and yet the price is keep increasing, and they don't even have their flight model done yet.

  • @eddiemarohl5789

    @eddiemarohl5789

    4 ай бұрын

    There's updates to some ships but it's super slow

  • @opossumfall8139
    @opossumfall81394 ай бұрын

    Yay 🎉

  • @Agent_Smith_Official
    @Agent_Smith_Official4 ай бұрын

    oh great more hype for broken mechanics

  • @vydo121
    @vydo1214 ай бұрын

    If cig can't figure out server meshing they should give rockstar a call

  • @raptorkysen177

    @raptorkysen177

    4 ай бұрын

    Rockstar has never made server meshing , so what are you talking about ?

  • @yous2244

    @yous2244

    4 ай бұрын

    Why? What the hell does Rockstar know about server meshing?

  • @ultrawideheadgaming7978
    @ultrawideheadgaming79784 ай бұрын

    Lol, "star citizen isn't much of a game". Dude, your entire life is the way it is because of the game. You're literally the most annoying KZreadr. Your tagine "salte" is just an excuse for your rampant narcissism . Let me remind you.. You are NOTHING without this games existence, so each time you go on useless tangents about "this person should do this, cig is dumb for this, the devs made a bad choice on this" you need to look deeply into yourself and realize the people you're criticizing justify your existence, and people only follow you so they can feel good about their own crappy lives through your complaints about other peoples actions. You have a following because people feel they need a scapegoat, and you provide it for them. You're literally a parasite sucking on CIG like it's your mom, but it's "not much of a game". Guess what, that means you don't have much of a life!

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