SaltEMike Reacts to An Architect Reviews the Hull C Hauler - Star Citizen

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  • @kinoshasecurity5515
    @kinoshasecurity551510 ай бұрын

    It feels like the biggest issues that this ship suffers from are from legacy designing; it's as if they just picked up the original in-progress work for the interior with the living quarters and engineering/component locations and just dropped them in without any regard for touching them up to modern standards for the game. As a result, the ship looks really good on the outside and on the newer interior areas, but the quality just deviates so much for no reason...the exit label for the door took the cake on this bit.

  • @volteerwattson435
    @volteerwattson43510 ай бұрын

    I love how morph doesn't pick up on the fact that the shield generator on the front is technically supposed to be there. The ships splits into two sections. One sheild Gen in the front and one in the back.

  • @brockoala2994

    @brockoala2994

    10 ай бұрын

    What do you "love" about it?

  • @Mindbulletz

    @Mindbulletz

    10 ай бұрын

    @@brockoala2994 That it's funny.

  • @nethead72

    @nethead72

    10 ай бұрын

    I missed that, GREAT observation!

  • @Ash_Rackham

    @Ash_Rackham

    10 ай бұрын

    It just highlights his obvious lack of experience in game design, engineering and sci-fi in general.

  • @deivoc4950

    @deivoc4950

    10 ай бұрын

    He was too focused on find non precise pipes in the crew quarters

  • @ZevesG
    @ZevesG10 ай бұрын

    if star citizen was a realistic space game, hull C should be one of the fastest ships without cargo.

  • @vorpalrobot

    @vorpalrobot

    10 ай бұрын

    In lore this is true too, "ship X"

  • @thetiredbiker3652

    @thetiredbiker3652

    10 ай бұрын

    If SC was a realistic space game ships would have NO max speed. Just max acceleration.

  • @uuuuuu8373

    @uuuuuu8373

    10 ай бұрын

    ​@@thetiredbiker3652 engines seem to power down after a certain velocity. It would make sense if it was a built in limiter for safety

  • @thetiredbiker3652

    @thetiredbiker3652

    10 ай бұрын

    @@uuuuuu8373 I think there’s a ‘decouple’ flight mod that turns off the auto braking thrusters too so you can just drift and spin without the ship automatically bringing you to a halt with your attitude changes or linear thrust.

  • @uuuuuu8373

    @uuuuuu8373

    10 ай бұрын

    @@thetiredbiker3652 braking is something else, i was talking about max speed/max acceleration

  • @xBloodXGusherx
    @xBloodXGusherx10 ай бұрын

    The pure devastation at the end of the review haha!

  • @blooddemon81
    @blooddemon8110 ай бұрын

    As someone who's gotten trapped in the rear hanger of my reclaimer when the elevator bugged out more than a few times, I'm so happy the Hull-C has a ladder in the engineering bay.

  • @zedwhitepawandfriends1607
    @zedwhitepawandfriends160710 ай бұрын

    @kinoshasecurity5515 The front shield generator and main computer components are in the front of the ship, so that is the middle or rear of the ship is damaged, the bridge will still function. It doesn't make sense to put those components in the back. Remember, localized damage is on the way, and all the components, and relays will be simulated, so local damage disables systems in that area of the ship. you don't want your FRONT shields to go down when the BACK of you ship is damaged.

  • @BigMagVideos

    @BigMagVideos

    10 ай бұрын

    The problem is; the power plant is in the back too.

  • @Azra386
    @Azra38610 ай бұрын

    I think very large components Chris mentioned you need to take the ship in to a maintenance facility and they will swap them over for you because it would require extra work like cutting things open, which is a bit silly. So it probably just means you dock your ship somewhere and have to wait for NPCs to perform magic. Especially with size 4 components and above.

  • @nethead72

    @nethead72

    10 ай бұрын

    Capital power plants, like on the Reclaimer... are fully integrated. Can't be removed without hull resection. Stand to reason other S4 components would be similar. Surely there are access hatches with cut points like on modern ocean vessels.

  • @korvettenkapitanmetzinger8382

    @korvettenkapitanmetzinger8382

    10 ай бұрын

    @@nethead72 considers the work required to change out a turbine on an Iowa class BB *Shudders and sweats profusely*

  • @falloutboy9993
    @falloutboy99939 ай бұрын

    The Hull D carries 20,736 SCU. That is an astronomical amount of cargo that could swamp a market in a system. The Hull E is 98,304 SCU. An org would have to do hundreds of salvage and mining missions to get close to filling it up. There is normally only one in even mega corp fleets. They could and will affect the markets of planets, even systems. Maybe not ones like Sol or Terra, but most systems.

  • @SONYUSR
    @SONYUSR10 ай бұрын

    the largest modern cargo ships can carry up to 24,000 TEU (those big red metal crates) each of which holds 33 meters cubed. thats about 792,000 meters cubed of volume. each SCU is stated to be bout 1.95 meters cubed, meaning the hull e (with its 98,000 capacity) can carry 191,000 meters cubed. a fraction of what modern cargo ships can carry. so yeah i dont think a single Hull-E will have any major impact on an entire city let alone planet (arcorp supposedly has a population of 2 trilllion...)

  • @VantaGenesis
    @VantaGenesis10 ай бұрын

    One thing I noticed on this ship is that it seems like they built multiple relay ports into different areas (next to the ladder at 24:14 or next to the door at 25:19 for example), where you would place and replace relay modules for engineering like we saw on ISC/SCL a few months back. Very cool hint at possible progress on that gameplay loop.

  • @rescuejake
    @rescuejake10 ай бұрын

    My favorite part is while Morph is specifically talking about how they physically modeled it to work “realistically” the geometry clips through itself to allow the folding to work!

  • @duramirez
    @duramirez10 ай бұрын

    OMG I laughed so much with the Living Quarters issues 😆 best part of the video hands down 😆

  • @WabbitCrouton

    @WabbitCrouton

    10 ай бұрын

    Morph's not wrong. That room is baaaad. But there are other oversights that triggers perfectionists.

  • @duramirez

    @duramirez

    10 ай бұрын

    @@WabbitCrouton truths

  • @Day_Chap
    @Day_Chap10 ай бұрын

    StarCitizen: "Hey buy this ship with real money because its really cool and fun to fly" Star Atlas: "Hey buy this ship because you might be able to re-sell it in the future"

  • @TairnKA
    @TairnKA10 ай бұрын

    I've suggested in "Game Ideas", they study how shipping centers/harbors move cargo containers from ship to trailer, train or another ship and how a RAFT (with 6 containers), Mass tractor beams, etc... may get utilized? ;-) There's one profession that should be introduced when cargo handling gets really involved, and that is "Cargo Master", who's responsibility is to make sure that cargo for specific locations is loaded or unloaded in a way that is efficient and doesn't disturb the balance of the vessel thus preventing overheating, overloading thrusters?

  • @TheIceJester
    @TheIceJester10 ай бұрын

    I love the Hull C and pretty happy with the job CIG have done with him !

  • @PolBlanesCebrian
    @PolBlanesCebrian9 ай бұрын

    I can confirm that having architects involved in the design process of a videogame makes it much easier and much better.

  • @RaysGuide
    @RaysGuide10 ай бұрын

    I admire that even though they paid Morph (I suspect in crypto rather than cash) he did not become a shill for them.

  • @Mindbulletz

    @Mindbulletz

    10 ай бұрын

    It's really hard to look away from his obvious shift in bias recently, even if he has done well to provide them zero promotion until this point. Now, putting his name next to theirs is indisputably promotion, even though it's explicitly not endorsement. At least he seems to have understood that he was getting way too bent out of shape and has diversified out from exclusively SC content to take a breather and chill out.

  • @palehorseriderx
    @palehorseriderx10 ай бұрын

    8:09 I was not prepared for that 😂

  • @TheRealMiniIsHere
    @TheRealMiniIsHere10 ай бұрын

    They need a "truckers" bay to reduce the time running around from ship to console and back also to free up ports for non trucking types. I know I am asking for a lot right now

  • @ninthhelltv987
    @ninthhelltv98710 ай бұрын

    It really reframes Morph's recent sour feelings regarding the SC project he was once so positive about overall.

  • @SkySharkX2

    @SkySharkX2

    10 ай бұрын

    Yeah now I’m wondering how much of that was influenced by his job at star atlas, makes it also hard to take him at his word now

  • @IronPhysik

    @IronPhysik

    10 ай бұрын

    yeah, big conflict of interest there especially considering that you dont easily find that info on his youtube... its like he hides smth.

  • @ryanmitchell4044

    @ryanmitchell4044

    10 ай бұрын

    Idk there’s plenty of legitimate criticism people have about star citizen. I’d focus on the argument not the person making it.

  • @beardedbarnstormer9577

    @beardedbarnstormer9577

    10 ай бұрын

    morph has been a lame for awhile the star atlas stuff just takes the cake, asset flipping UR5 is not going to end well for that crew - an actual software engineer and not a building architect

  • @flashgeist5023
    @flashgeist50239 ай бұрын

    Weapons locker makes sense where it is, because you store the multitool and the big coming handhheld tractorbeam gun in a weaponrack like any weapon

  • @Haru78
    @Haru7810 ай бұрын

    I believe it was more the CIG concept artists and not development engineers that went to star atlas but I could be wrong.

  • @Ha1rD1aper
    @Ha1rD1aper10 ай бұрын

    that's one way to tell the community what happened. story was that there were only 2 artists assigned to BMM, if he was/is working with an artist or "artists", then yeah, one or both went to the SA team. somehow i doubt their 5 years plans involve ping-ponging between companies either. hopefully Citcon has some good news. weren't security decks supposed to be in this update?

  • @ONI09100
    @ONI0910010 ай бұрын

    it had one 2X2 S3 turret at the front like it dose now and three 2x2 S2 remote turrets. i like that they made the front one pilot controlled but it only has one turret control for the other two like the star lifter which really lowers the ships expected defensive fire power, which really sucks because with all the line of sight blocking when you have the cargo loaded its going to be almost useless, they should slave the turrets to one firing control.

  • @chrishoppner150

    @chrishoppner150

    10 ай бұрын

    We wouldn't want those cargo haulers to be able to actually defend themselves. As we all know, ship manufacturers design their ships to be easy to pirate. And this ship is an absolute masterpiece in that regard. Literally impossible to defend, even with an escort.

  • @olegtryniak7528
    @olegtryniak752810 ай бұрын

    Perhaps the reason for low details in habitat area is that players rarely, if ever, go up there. I owned Starfarer for about a year and I just didn't have any reason to go up there.

  • @stuartthurstan
    @stuartthurstan10 ай бұрын

    @14:00 You make a great point here. Here on planet earth we transport something like 11 billion tonnes by ship each year with an additional 60 million tonnes or so shipped by air freight. I'm not sure if CIG have ever said anything about defining what an SCU actually is, but in game they look very similar in size to one of those pallet sized IBC liquid containers that hold 1 tonne of water. 4600 SCU sounds like a lot, but when you consider that the average container ship here on Earth could carry around 450,000 IBCs, it really isn't. Obviously all this theorising depends on how many people live in the various star systems in SC, but it's not unreasonable to suggest that even hundreds of players flying between planets in their Hull Cs shouldn't be making much of an impact on the economy unless they are hauling extremely rare and valuable commodities.

  • @jackinthebox301

    @jackinthebox301

    10 ай бұрын

    This reminds me of the guy who did some math on how ArcCorp was built. I don't remember all the details, but the takeaway was it is physically impossible to build ArcCorp in the time from founding to current day in universe. The reason its physically impossible is because the amount of waste heat from building, manufacturing, ships flying in and out, etc. would actually boil away the atmosphere.

  • @stuartthurstan

    @stuartthurstan

    10 ай бұрын

    Be careful @@jackinthebox301! You're dragging me down a rabbit hole here! 😅 Just thinking about ArcCorp alone: A planet entirely covered by city buildings. No natural resources, no mines, no forests, no fresh water!! Here on planet Earth we use an average of about 500 tonnes of water per person per year. I'm not even going to start trying to do the maths for an unknown planetary population where the entire planet is dense city. Needless to say, I think we can discount any possible effects of an overabundance of Hull Cs on the economy.

  • @GrumpierEye
    @GrumpierEye10 ай бұрын

    Afaik, people who worked on the BMM went to UBI with Paul

  • @AstroPhoenix007
    @AstroPhoenix00710 ай бұрын

    Even with the time they spent designing it to be "realistic", it still clips through itself and the mechanics of the arms don't actually work. You couldn't build it irl like they have it. Morph is an architect and aesthetically focused, I'm an engineer and mechanically focused. While a lot of SC ships have cool, somewhat realistic mechanics, this ship still breaks that a bit.

  • @vinct7023

    @vinct7023

    10 ай бұрын

    And fortunately, CIG stick also to a very simple concept known as rule fo fun. Overall I like wht they do with different ships manufacturers. that provide a wide range of idea, that will please many different players.

  • @chrishoppner150

    @chrishoppner150

    10 ай бұрын

    @@vinct7023 Thank God we have "game is alpha" and "rule of cool" and "realism but only the fun parts" that can be used to explain away literally anything you want.

  • @vinct7023

    @vinct7023

    10 ай бұрын

    @@chrishoppner150 No anything backers want is a final product... when ready, not before it is finished or because shareholders decided they want profit from sales next quarter, whatever the product status.

  • @AndScrambledEggs
    @AndScrambledEggs10 ай бұрын

    MISC ships look like something out of the 60s show 'Lost in Space', on the outside at least.

  • @digdug4123
    @digdug412310 ай бұрын

    Are we going to use the 3 shells in the future?.... Demolition Man, a must watched

  • @spacemonkey986
    @spacemonkey98610 ай бұрын

    it didn't need to be a tube; it could have been an extending floor panels with Rails, both to the side and above as an extending frame that provides the ability to see all the cargo outside and go through two airlocks... which would add to the thematics and game play, I think this would have been cooler. Also don't like there isn't an elevator to the habitat. I totally agree with his comment regarding the galley and Bed areas.. table and bench could have also been embedded into the floor and comes up when required... what would have been cool is a flip table which becomes a ping pong table when the benches are in the floor.. Wished Captain ship doubles up as a pilots seet or provides other functions like docking... aso couldnt agree more pipes Pah!

  • @NotStellarNoja
    @NotStellarNoja10 ай бұрын

    Proto molecule cracked me up. Listening to book 2 of the expanse right bow

  • @JudgeNLN
    @JudgeNLN10 ай бұрын

    The Hull-E carries as much as over 146 C2s. That would *definitely* be enough to upset a system, if they're just using it to trade around one system...but part of the idea of Quanta is also that there just shouldn't be enough resources for someone to even utilize that much carrying capacity. Then again, this is all theoretical since we don't live in 2083 and we have no idea how things will work at launch.

  • @shd_samurai9676
    @shd_samurai967610 ай бұрын

    The fact you can blow off the spindels is amazing. Piracy Wet Dream. Now all we need is the SRV to tow it away for a quick getaway.

  • @chrishoppner150

    @chrishoppner150

    10 ай бұрын

    The entire ship is a pirate's wet dream, through and through. Anyone flying it is either insane or just looking to feed content to pirates for shit and giggles.

  • @dukeofhazard420

    @dukeofhazard420

    10 ай бұрын

    @@chrishoppner150it’s not exactly hard to keep safe. You jump from an armistice zone straight into another armistice zone

  • @TheStaniG
    @TheStaniG10 ай бұрын

    Remind me never to buy SaltEMikes lemon house at auction 🤣

  • @whatcodeSV
    @whatcodeSV9 ай бұрын

    in one of the more recent citcon presentations they mention large swaths of ship artists leaving; it really shows here... scary

  • @hariszark7396
    @hariszark739610 ай бұрын

    30:47 crew rooms without any windows? Big mistake here.

  • @GamerFromSpace
    @GamerFromSpace10 ай бұрын

    my biggest complain for star citizen is ships dont have enough damn windows

  • @hariszark7396

    @hariszark7396

    10 ай бұрын

    Agree there.

  • @hephaestion12
    @hephaestion1210 ай бұрын

    From one scam, to another scammier scam...... that definitely makes me uncomfortable.

  • @ninjnik10
    @ninjnik1010 ай бұрын

    I think it ok to be released so that it can be used for cargo testing, but they need to rework that interior.

  • @jamesgale9722

    @jamesgale9722

    10 ай бұрын

    Not going to happen. They already said they are splitting out old vs new ships so old ships will no longer have the aesthetics updated.

  • @sailboattrash
    @sailboattrash10 ай бұрын

    @ 14:00 you should see how much food is shipped on board a cruise ship for 1 week. it's fucking nuts. a whole planet would go through it in like 5 seconds

  • @rebeckavogel6480
    @rebeckavogel648010 ай бұрын

    Wait. I just realized. I own a Hull D and the Hull C already transports like 4608 SCU and is quite large. I think I just realized that I'm gonna be a very happy space trucker girl... 😮

  • @BizzMRK
    @BizzMRK10 ай бұрын

    Wouldn't the shield generator fit perfectly opposite of the battery compartment infront of the engineers escape pod? It feels like such a lazy job to just slap it into the front corridor next to the bridge and call it a day, aside from being quiet literally the furthest away possible location from the engieering post.

  • @Ash_Rackham
    @Ash_Rackham10 ай бұрын

    So with morph consulting on ships for SA does that they all come pre-nerfed? 🤔

  • @mariusholtergrvdal7386
    @mariusholtergrvdal738610 ай бұрын

    A Hull-E with its 96000 scu would only be like 3 of the largest containerships on earth so even tho its a lot of containers they wont do much in the big picture of economy. Hopefully they will make that part more real when they impliment the dynamic economysystem. It would be very unrealistic if one Hull-C make commodity prices drop of dramatically.

  • @mkm4191
    @mkm419110 ай бұрын

    It would be pretty cool if the spindle was a catwalk with all the rigging to support the cargo

  • @Armitage574
    @Armitage57410 ай бұрын

    CIGs visual story telling is top notch

  • @robertcase2252
    @robertcase225210 ай бұрын

    Who wants to sleep near a kitchen where people are making a bunch of noise and eating cheerios

  • @leslieviljoen
    @leslieviljoen7 ай бұрын

    MISC: ugly on the outside. Drake: ugly on the inside.

  • @chrishoppner150
    @chrishoppner15010 ай бұрын

    Yeah you can shoot those off. With an arrow in a single pass. I'd say I'm disappointed, but this is just what I've come to expect from CIG. The pirates are going to fucking love it.

  • @The-Red-Kraken
    @The-Red-Kraken10 ай бұрын

    Hey CIG, Let me finish the merchantman...

  • @gustavheinrich5565
    @gustavheinrich556510 ай бұрын

    Hahaha Morph doesn't know how the 3 seashells work

  • @derkatzenfuerst6077
    @derkatzenfuerst607710 ай бұрын

    Personally, I love the chrome surface of MISC ships. For the Freelancers, there is also a black paint available in game (sold at A18) which looks awesome imo. Edit: Didn't the original concept have a stairway, comparable to the 400i? The elevator might be more practical in terms of gameplay, since the Hull-C will operate in zero g most of the time, but I really liked that part. Edit 2: The Cutter has these very small windows in the cargo hold, something like that in the spindle would have been amazing. But I think it's purely a performance issue, my guess is that they don't want the windows in these places because then they would have to render a lot more at the same time.

  • @realmwatters2977
    @realmwatters297710 ай бұрын

    same as you never likked the shiny body work paint red blue anything colour then chrome.

  • @medicsansgarantee
    @medicsansgarantee10 ай бұрын

    Love the salty content and love morph video, but you all should be aware any architect opnion only matter when it comes to a very specific type of buildings and structures, What CIG done to Hull C is great, it would be very stupid to make it into some architectural master piece, that works when you are dealing with a small design and resources, all the flaws Morph pointings out those are actualy things that make Hull C feels like a real space truck. I am glad Morph isnt doing ship designs for SC.

  • @orothar
    @orothar10 ай бұрын

    Imagine you live in 3000 ad and use dead trees carcasses to wipe your ass.

  • @Dervraka
    @Dervraka5 ай бұрын

    Glad I'm not the only one that walks through a new ship and thinks it's amazing, then watches Morphologist and thinks, "My ship is hideous!"

  • @LocalAlpha
    @LocalAlpha10 ай бұрын

    the game tries to achieve some king of logical realism in a fictional world, so they try to get a limited realism and functional sense, some kind of compromise between what would it look like in a real world and videogame. Now image how technically would you achieve having windows in that tube, when the whole corridor expands. Can windows expand? The system they used is the same that is used in the long trolleybuses. Which makes me think that Morpho is a design architect and doesn't think much or not at all about technical performance, reliability and other stuff. I find it a bit frustrating that people are looking for a "wow" effect in places where there can't be one. It is "wow" it the way the ship expands, but you can't place windows where you can't have them.

  • @_neuromanser_
    @_neuromanser_10 ай бұрын

    He didn't ruin anything for me. I will A2 him whenever I see him now :)

  • @pheebs8451
    @pheebs845110 ай бұрын

    I always assumed that the Hull C has an industrial kitchen with an industrial extraction system for making things like authentic kebabs and curries which any budding industrialite would eat as standard. And it was necessary in the living quarters because of what happens after you eat that sort of stuff. I was surprised that there wasn’t a huge gold pipe in the head to be honest 🤢

  • @The-Red-Kraken
    @The-Red-Kraken10 ай бұрын

    I wanna say something thats gonna get all the hull C owners mad, But sorry. If you you shoot the docking collar door open, you will notice that the gravity gen door is in view from a 45 degree angle and as soon as you shoot that in the future, all the cargo will just fall off plus if you emp it will fall off. Now for something the hull C owners will like. You can use the cargo grids as a space net, Thats what this ship is actually for if ya think about it. Ships drag nets to CATCH there GOODS. Also you can store small ships with turret or land vehicles with turret a have a FLYING FORTRESS!!! Also,Any big youtubers out there, Can you do a video on My space net concept and give credits to me?

  • @FieldHoodGaming
    @FieldHoodGaming10 ай бұрын

    Paradox of a person

  • @tallll70
    @tallll7010 ай бұрын

    he's the expert with his own design preference, i'm glad that is, because we wouldn't want all same stuff, this light not above table is to me no big deal, it's not kitchen just sitting table and i see plenty to eat with light only behind flat TV, but him as an architect he more likely account better for importance

  • @420247paul
    @420247paul10 ай бұрын

    CIG the OG cryptro bros they made 600,000 million appear out of thin air.

  • @ShoNuffWillis
    @ShoNuffWillis9 ай бұрын

    Hot take i enjoy that alot of the ships have weird design choices that dont make much sense. Its kinda like how cars work today for the most part. By trying to be unique they have weird quirks and aesthetic design that doesnt make a whole lot of sense sometimes.

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh951910 ай бұрын

    A Captain's chair, but no Captain's Cabin??

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh951910 ай бұрын

    Banu Merchant Man to appear on Star Atlas first! LoL

  • @jamescossey6372
    @jamescossey637210 ай бұрын

    The mole has the best kitchen

  • @adriansalas3951
    @adriansalas395110 ай бұрын

    Lol pipe guy got called out

  • @duramirez
    @duramirez10 ай бұрын

    The Hull C(ock) is just perfect 😆

  • @Bosun221
    @Bosun2215 ай бұрын

    Also - the reason that tube is just a tube is actually one the *the only* things they did right in this design. While the spindle itself is ridiculous and never a design anyone would actually clear for production - The fact that they didn't include windows in the spindle is, if you're going to use one, good. That spindle is a load-point for the cargo. The windows represent weak points in that spindle design that, due to material differences, flex/bend and or have differing stress-load capacities than the steel around them. From an engineering point - you'd want that all to be consistent so that the load coming on to those racks from manuevering would encounter similar material responses across the spindle to maintain integrity. Also with that being a pressurized tube for traversal, you definitely want it with no weak points. Now if only they understood that same concept for the overall design of the ship's form - we'd be going somewhere.

  • @garywilburn7384
    @garywilburn73847 ай бұрын

    3 seashells is the future

  • @rubentaiartinger2640
    @rubentaiartinger264010 ай бұрын

    I dont like the timesink when trading with the C

  • @nerdglider
    @nerdglider10 ай бұрын

    The hammerheads gap windows for me

  • @TheRealMiniIsHere
    @TheRealMiniIsHere10 ай бұрын

    Morph doesn't know about the shells ;)

  • @Bosun221
    @Bosun2215 ай бұрын

    By extension - an architect is not a shipwright, and one of my constant peeves in SC is how - IF they did actually get consultation from an architect - it was not a shipwright or ship engineer. The Hull C is a prime example. Designing something that could land, but which is never intended too, is a bad starting point for a design. Further, you would never, in any ship design, have cargo attached to such a structurally weak and easily compromised structure such as those winged hard racks. A more appropriate design would be the Star Wars' cargo container from the escape from Hoth. That has its own problems, but cargo-to-ship's-size ratio si more correct. The Hull C has a miniscule amount of cargo space for such a lot of points of failure of engineering. If just one of those folding parts of the central spindle fail, you're out of a hauling job. From an industry stand point, if this was a real universe, you'd never get that past the design floor. There are too many fallible points of that design. Any look at modern cargo ships will give you better design ideas that are more immersive and interesting, and grounded in references that we recognize, can logic through, and build immersion from. From someone who's worked on cargo ships, tallships, and in/out of Ports, shipping terminals and other such spots for my career - The biggest chuckle was when he talked about how much they 'actually engineered' the mechanisms to deploy. They spent years on a mechanic that, if you're using the ship correctly, you'll never use. You deploy it once. They could have put the ship out much sooner, with much more of a believable form, without that. The folding structure is just a ridiculous premise for any long-haul industrial build that needs to be reliable. What they really need to do is consult anyone who's ever worked on a real cargo ship, in their cargo-ambitious designs. Not a single Star Citizen ship makes logical sense for the universe they're building. :/

  • @twelvewingproductions7508
    @twelvewingproductions750810 ай бұрын

    38:30 Exactly. CIG is notorious for sticking things in and then just shrugging their shoulders saying.. "It's a multi crew ship". Well.. ok.. but until you actually allow the Co-pilot to actually DO SOMETHING I sit here unconvinced of your sincerity. The Captain's chair is the same. What I want to see in that damn captain's chair is a friggin TRADING CONSOLE! I mean FFS... who owns the ship? Does the Captain own it? Does the Helmsmen own it? Did CIG not spend even a MOMENT thinking about that? The answer to that question is, of course, no. No they did not. If they had then they wouldn't have released the ship in such a way that if the pilot isn't flying the ship... the owner/co-pilot has to keep standing up to do EVERYTHING. Want the doors to the hangar open? Owner has to sit at the helm to do that. Buy.. sell.. can't do it with anyone on the ship. Need to quantum jump? Well the owner needs to stand up because if they are sitting even the quantum markers go away. So I want to see CIG take a MUCH more broad approach to multi-crew ships and get their f-ing fingers off the scale. It seems that every time someone does something that CIG didn't intend... like the owner of a ship calling and opening the hangar doors from the ASOP terminal.. they quash it. Even if it makes sense. They really do need to knock that $#!+ off. Anyway.. great video. Very funny to see your opinion altered with the "I can't unsee this". I need to do some videos of these ships from an industrial/process engineering and design standpoint. Cause there are sooooo many things that just drive me nutz. Anyway.. great video. Thanks for covering this. I actually pulled out popcorn at the start of it. Edit: 41:35 I think it might have been the reverse. You have an entire team working on a major design element, not only for a near capital size ship but for an entire design language... and then you suddenly tell them... "Hey guys.. we are going to put a pin in this thing so you can all work on Squadron 42". So I think it may have been the case that those folk just decided to go do something else.

  • @drksideofthewal
    @drksideofthewal10 ай бұрын

    Matte Black, huh? Hull-BBC

  • @CaptEirikr
    @CaptEirikr10 ай бұрын

    Toilet paper, Morph? Nah. Sea shells...

  • @ApolloCochrane
    @ApolloCochrane10 ай бұрын

    This was hilarious. I reacted the same way to it all. And I can’t even go in the living quarters anymore lol. And I wouldn’t even mind but the actual cargo transfer mechanics are so unreliable - Im sticking to my C2 until they fix it. But isn’t that typical of CIG though? Their major cargo patch with their biggest ever hauler, and it doesn’t even work half the time lol. There’s only 4 locations you can trade at and they barely have any stock of the few commodities you can trade in between those locations. Why doesn’t the market support the ship? Why was it released in this state? Oh and they put the price up to $500 lol. It just makes no sense.

  • @fn8382
    @fn838210 ай бұрын

    Salty are you ready to Watch formula 1 in Singapore ?

  • @nebulajumper6216
    @nebulajumper621610 ай бұрын

    An architect for ships? I thought engineering was the go to ..

  • @Azreal15

    @Azreal15

    10 ай бұрын

    Building architect I believe, not a space engineer for nasa or anything.

  • @moviesandvisualfx5663
    @moviesandvisualfx566310 ай бұрын

    Cargo is ONLY possible IN SPACE ...Massive engines to push all the weight ...Space HAS no weight ...

  • @Star-Gazor

    @Star-Gazor

    10 ай бұрын

    That's exactly what I was thinking when he said that lol "massive engines to push all that weight" followed by saying that the ship is not meant to take its cargo into atmosphere.... I was like, "holup, smth ain't adding up... When did we get drag, etc. in space....?". If anything, with how big those engines are, this ship should be the single fastest ship in space loll not sure how I feel about it ngl...

  • @uuuuuu8373

    @uuuuuu8373

    10 ай бұрын

    Mass still exist

  • @Star-Gazor

    @Star-Gazor

    10 ай бұрын

    @@uuuuuu8373 oh rlly? Even in space? I'm not trying to be a sarcastic jerk lol I'm genuinely asking, cus if so, then my whole issue with it is a non issue then

  • @uuuuuu8373

    @uuuuuu8373

    10 ай бұрын

    @@Star-Gazor in space, it'll still be harder to move an object with more mass and it still takes more force to move it. Imagine pushing heavy boxes on slippery ice W=m*g

  • @eddyrocksteady1157
    @eddyrocksteady115710 ай бұрын

    Who gives a shit what MorphIHateA2’s thinks……He’s too pickled by Star Atlas lol

  • @MrDannidy
    @MrDannidy10 ай бұрын

    I really wanted to give this game another go so i downloaded it last week to try it again. I still died walking out of an outpost on clio because i didnt crouch going out the door.

  • @hilowcane
    @hilowcane10 ай бұрын

    That ship design just seems to be dumb to me and so wrong for space bulk cargo hauling. If you want a giant bulk hauler why isn't it just a box at the front where the crew lives and is piloted from, a frame running down the middle where the cargo is attached and a tube running down connecting it to a big giant engine arry? I keep looking at the ship (14:15 timestamp) and there is just so much wasted space. Why don't the cargo pads rotate flat and extend out along the sides of the ship? that would increase the cargo capacity and keep the ship profile slimmer, you could even add another 4 pads making it more of a hexagon form. There is also all the stresses that the middle section would take, and the amount of reinforcement that would need, this whole ship does not make sense to me.

  • @johnski4709
    @johnski470910 ай бұрын

    Consider that 95% of NFTs values have been reduced to zero... Thanks Morph!

  • @digdug4123
    @digdug412310 ай бұрын

    Sounds like you need to consult Morph next time to buy a house

  • @Roob_65
    @Roob_658 ай бұрын

    I think some of the guys that put this ship together used to work for Drake. Plus, wtf CiG? Why do you continue to put toilets near kitchens? Just what I need - trying to eat my veggie MRE and having to to smell the fricking engineer getting rid of his veggie MRE…

  • @stefensmith9522
    @stefensmith952210 ай бұрын

    I love and hate this ship. It's new and different and cool but it's also old and not laid out well and they spent all these man hours getting this in game yet they modeled it several years ago and put zero effort into fixing the problems of yesteryear while they were working on it. This ship has the interior parts that is hated on the starfarer, door after door after door with silver panel after silver panel it's just... Not good and then that last little bit that would have been a cool factor they took out, the overlook section on the outside of engineering where you walk out the door onto a platform... That's gone 😢.

  • @0waverunner0
    @0waverunner010 ай бұрын

    Captain is my favorite job! You know how to do everything. But you don't do anything!

  • @TypicalDad1980
    @TypicalDad198010 ай бұрын

    Get burned pipe guy 😂

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh951910 ай бұрын

    Would a racing version of the Hull C need a 'ribbed' exterior? LoL

  • @wilddoggamer6167
    @wilddoggamer61678 ай бұрын

    I am not understanding why Morph consulting with a different company (when he doesn't officially consult with CIG, just as a hobby) would lower his standing in your eyes. That seems petty.

  • @chardellbrown1821
    @chardellbrown182110 ай бұрын

    Morph is in some ways kinda like CIG's own John Carmack, offering experienced advice.

  • @ArterialCanine
    @ArterialCanine10 ай бұрын

    Sorry Mike but luckily you are NOT the architect here!🤪

  • @TheDaaabou
    @TheDaaabou10 ай бұрын

    When you put your hands near your face, it shows that you are lying.

  • @Libertas_P77
    @Libertas_P7710 ай бұрын

    There’s nothing like a bunch of clueless gamers hating on crypto and NFT related games, while at the same time owning digital assets through CIG and having no idea what the underlying tech enables or means.

  • @Datawarlock
    @Datawarlock10 ай бұрын

    architect should review an A2 eating his face some more.

  • @Gunnberg85
    @Gunnberg8510 ай бұрын

    This is a stupid observation honestly, but why the heck do tables in the future need to be so chunky to function as a table? It's a table...made of future material. Shouldn't it be as unobtrusive as possible? If so, then why does the tabletop need to be over 8 inches thick??

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