These things are NOT coming in 1.0

Ойындар

Before we break down what's coming in 1.0 we need to give y'all the bad news and tell you about some of the things that won't make it into 1.0.
⬇ Links and Info ⬇
Website + FAQ ‣ satisfactorygame.com
NEW Community Wiki ‣ satisfactory.wiki.gg/
⬇ Where to buy Satisfactory ⬇
Steam ‣ store.steampowered.com/app/52...
Epic ‣ www.epicgames.com/store/p/sat...
Humble Store ‣ www.humblebundle.com/store/sa...
⬇ Merch Stores ⬇
Heroic Replicas ‣ lizarddoggo.com/
⬇ Report bugs and make suggestions ⬇
questions.satisfactorygame.com
⬇ Social Media ⬇
Twitter ‣ / satisfactoryaf
Facebook ‣ / satisfactorygame
Instagram ‣ / coffee_stain_studios
TikTok ‣ / satisfactorygame
Discord ‣ / discord
Reddit ‣ / satisfactorygame
Twitch ‣ / coffeestainstudiosdevs
⬇ Community Managers ⬇
Snutt ‣ / bustasnutt
Mikael
⬇ Editor ⬇
Masonzero Gaming ► / @masonzerogaming
0:00 Intro
1:16 Big Crab
3:32 Official Mod Support
5:17 Circular Foundations
7:23 Roads
8:13 Logic Systems
9:28 Removed Parts
10:50 Recipe Rebalancing Info
12:36 Outro
#Satisfactory is an FPS open-world factory building sim by #CoffeeStain Studios. You play as an engineer on an alien planet as part of the ‘Save The Day’ program - a program whose goal is to construct a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!

Пікірлер: 2 500

  • @itsgameon
    @itsgameon2 ай бұрын

    OMG biomass burner been feed with conveyor belts, where have you been all my life.

  • @upon1772

    @upon1772

    2 ай бұрын

    In the Satisfactory Plus mod!

  • @Jethro_Sigwilder

    @Jethro_Sigwilder

    2 ай бұрын

    It's really nice to see this being elevated out of mods and into the actual game

  • @goldELIO1

    @goldELIO1

    2 ай бұрын

    Let's freacking gooooooooooooooooo!!!!

  • @Capthrax1

    @Capthrax1

    2 ай бұрын

    ​@@upon1772 man, SF+ broke me

  • @static2601

    @static2601

    2 ай бұрын

    Now maybe they'll add vehicles to chop down trees and collect foliage so it can be automated. Then maybe have foliage grow back over time, but only if your not building there. Lol probably not but would be nice.

  • @cascade4661
    @cascade46612 ай бұрын

    Ok he didn’t say that they aren’t adding sex so there is still hope

  • @Craxipst

    @Craxipst

    2 ай бұрын

    With who exactly? Lizzard doggo like vaporeon?

  • @_nbcake

    @_nbcake

    2 ай бұрын

    @@Craxipst Pipeline pump

  • @haidi7992

    @haidi7992

    2 ай бұрын

    ​@@Craxipst"*pulls out Kruzifix*"

  • @cascade4661

    @cascade4661

    2 ай бұрын

    @@Craxipst hey man that’s for the devs to decide when they eventually add it of course

  • @Louis13XIII

    @Louis13XIII

    2 ай бұрын

    @@Craxipstwith the AWESOME sink

  • @MA-nm4uv
    @MA-nm4uv2 ай бұрын

    Nurse: Sir, you've been in a coma for 6 years. Me: Oh boy, I can't wait to watch my favourite 30 frames of Big Crab being released in 1.0

  • @trapstoner

    @trapstoner

    Ай бұрын

    **sees there isn't any big crab in sight** **proceeds to explain to the nurse how they need to put you back in a coma for another 6 years**

  • @KanjiOkami
    @KanjiOkami2 ай бұрын

    I just want to say, while some of the news is disappointing, there is something... Really nice seeing you not only explain the reasons why but also talking about alternatives and community contributions that just shows such a depth of knowledge of the community you have brought together. Good job, you guys are wonderful.

  • @aron2609

    @aron2609

    2 ай бұрын

    Very well said and I agree. The open and honesty that this company shows indicates that they care about the game and the people who play the game.

  • @bacla100

    @bacla100

    2 ай бұрын

    it's one of the reason why a bought the game!

  • @ryuined

    @ryuined

    21 күн бұрын

    the openness and willingness to communicate is so amazing and unfortunately rare these days. more devs need to follow their example

  • @ThatBirdLiam
    @ThatBirdLiam2 ай бұрын

    Okay the biomass burner change makes up for it all, this makes me so happy honestly

  • @Remaggib

    @Remaggib

    2 ай бұрын

    Agreed. I am more than willing to never see the things he talked about just for the belt fed biomass burners

  • @processedsoy

    @processedsoy

    2 ай бұрын

    100% It almost brought a tear to my eye. I know myself as well as a ton of other players have been hoping/asking for this for years. So happy it's a thing now. It makes the early game much less annoying for slow starters like me.

  • @NidasRichmount

    @NidasRichmount

    2 ай бұрын

    read the video title again xD@@processedsoy

  • @explorer47422

    @explorer47422

    2 ай бұрын

    wait, biomass burners still didn't have conveyor belts?? I guess is early game but still

  • @g.a.8661

    @g.a.8661

    2 ай бұрын

    ​@@NidasRichmountwhat does the title matter? Did you see the video?

  • @Therisingspartan
    @Therisingspartan2 ай бұрын

    YES GOOD RIDDANCE FLOWER CARTRIDGES always filling my inventory and chests eternally Edit: My condolences to the ppl who use flower petals for their vehicles, hopefully coffee stain will slightly increase the drop rate of leaves and wood to balance this

  • @t3hpwninat0r

    @t3hpwninat0r

    2 ай бұрын

    they were still good for fuelling my explorer :\

  • @SuprSBG

    @SuprSBG

    2 ай бұрын

    Yesssss

  • @rosuav

    @rosuav

    2 ай бұрын

    @@t3hpwninat0rRunning the Explorer on paint still was never enough to use them all up!

  • @spacemansquid

    @spacemansquid

    2 ай бұрын

    I’m so glad they’re making this choice. I will not miss having to collect flowers just to make it look prettier.

  • @tristanridley1601

    @tristanridley1601

    2 ай бұрын

    @@t3hpwninat0r they were unreasonably effective fuel, actually

  • @MarkZeroGaming
    @MarkZeroGaming2 ай бұрын

    You know what? As somebody who desperately wants a true road system in the game, I'm grateful for the open and clear communication about things not to expect in 1.0. Perfectly willing to let that one go and look forward to what's ahead. Thanks Snutt, helps a lot.

  • @M.J.2012

    @M.J.2012

    2 ай бұрын

    Gosh *cringe* ... We need curved roads, so many people requested it, and you blow sugar in his ass for bringing an excuse, which couldn't be more stupid in it's essence (!)

  • @_ikako_

    @_ikako_

    2 ай бұрын

    Yeah tbh I'm a very casual player (I got up to like stage 2 of the rocket and haven't touched the game since) and I unlocked the vehicles but never used them after I tried to build a road but realised how janky it was. I hope they implement a proper system eventually, but I'd rather see more important parts of the game fleshed out more first

  • @silvk1000

    @silvk1000

    2 ай бұрын

    make a mod for it

  • @joeysustello

    @joeysustello

    2 ай бұрын

    @@silvk1000your typo is translating to flour it, which is funny cause *spoiler* that thing he said

  • @silvk1000

    @silvk1000

    2 ай бұрын

    @@joeysustello not a typo, it was auto correction in chrome

  • @Neumonics429
    @Neumonics4292 ай бұрын

    He didn't say golf.

  • @chemislife

    @chemislife

    2 күн бұрын

    haven't they made a golf mod?

  • @fullricer_hd7572
    @fullricer_hd75722 ай бұрын

    He didn't say Tier 9 and 10 Time to built a Dysonssphere

  • @edoardochiran3137

    @edoardochiran3137

    2 ай бұрын

    I think the game right now doesn’t need a tier 10. Recipes are already tedious to craft at tier 8, so imagine how much harder tier 9 and even 10 would be. Probably the balancing will make the tier 7-8 a little bit easier, so it doesn’t actually take hundreds of hours to finish the game.

  • @CasperKersten

    @CasperKersten

    2 ай бұрын

    @@edoardochiran3137 Tiers 9 and 10 are most likely coming, because they want to make the SAM ore useful.

  • @totallynotagecko3866

    @totallynotagecko3866

    2 ай бұрын

    @@CasperKerstenSAM ore will be for the story portion of the game

  • @zacherykienle8628

    @zacherykienle8628

    2 ай бұрын

    @@edoardochiran3137 Knowing how the game works, most likely the final space space elevator parts will be less complicated as they will take the phase 4 parts. So if you have a steady production line of a decent amount of phase 4 parts you will then use it to make the final parts for project assembly

  • @EchoNovemberDelter

    @EchoNovemberDelter

    2 ай бұрын

    Cosmo>Fixit

  • @FernoFry
    @FernoFry2 ай бұрын

    Biomass burners not having automation was probably the biggest early game pain point so I'm glad that will be improved. Going from hand-feeding biomass to coal power was such a learning curve as well

  • @jbird976

    @jbird976

    2 ай бұрын

    That was just to weed out the casuals 🤣

  • @StelznerGaming

    @StelznerGaming

    2 ай бұрын

    Should be a later tier unlock imo. Early game struggles are part of the process to me and encourage / reward reaching coal asap.

  • @LegoDork

    @LegoDork

    2 ай бұрын

    @@StelznerGamingI agree, It would be nice to have as a back up power source for getting your coal plants back online. Mk. 2 Biomass burner or whatever, Teir 3 unlock.

  • @arakwar

    @arakwar

    2 ай бұрын

    @@StelznerGaming The struggle of having to run around and get the wood/leaves for biomass is still there though. You just don't have to hand feed the burners, which was not a struggle, just an inconvenience. And a stupid one as the game is about automation. The reward of coal is the peace of mind and extra power.

  • @nbboxhead3866

    @nbboxhead3866

    2 ай бұрын

    @@arakwar Yeah, the most annoying part wasn't gathering biomass. The thing that sucked the most was having to return to base and feed the burner whenever it ran out. It will be a lot nicer just chucking the leaves and wood into some storage while I go off and do my own thing without worrying about power.

  • @lustrias
    @lustrias2 ай бұрын

    One of the strongest aspect of this game (besides it being fun of course) is how transparant CSS has been. A breath of fresh air 🙂 Thank you Snutt and everyone involved 🙏

  • @Jeyricho
    @Jeyricho2 ай бұрын

    I LOVE that you guys are staying true to the factory aspect versus blowing out the combat aspect. There's enough shoot 'em up games, you guys are the pinnacle of productivity games and that's why I keep coming back to Satisfactory.

  • @bravokilo1980

    @bravokilo1980

    2 ай бұрын

    I agree, for the most part, but Factorio, was the game that got me hooked to games like Satisfactory! That was before, but only 2D.

  • @-Nero.-

    @-Nero.-

    2 ай бұрын

    I disagree, these types of games have a ton more depth when combat is there. Look at Factorio.

  • @Jeyricho

    @Jeyricho

    2 ай бұрын

    ​@@-Nero.- to each their own, but with over 1000 hours on factorio and pretty deep involvement with the community, combat is broadly considered to be Factorio's weakest mechanic in the entire game, offering nothing more than environmental obstacles to expansion.

  • @Dokagero
    @Dokagero2 ай бұрын

    Would love to see splitter where i can say "left output 30%, middle 10%, right 60%"

  • @alexsiemers7898

    @alexsiemers7898

    2 ай бұрын

    Even if that was limited to the smart/programmable splitter it would be amazing

  • @paulelderson934

    @paulelderson934

    2 ай бұрын

    Kind of sounds like a programmable splitter, doesn't it...

  • @seanberry1

    @seanberry1

    2 ай бұрын

    You can approximate this by using different belts on standard splitters, ie, mk5 belt input and mk1, 2 and 3 belt outputs

  • @Neo-vz8nh

    @Neo-vz8nh

    2 ай бұрын

    ​@@seanberry1only if the input is mk5

  • @dananskidolf

    @dananskidolf

    2 ай бұрын

    Sounds like a fun ratio to design a splitter template for.

  • @phoenixxofficial
    @phoenixxofficial2 ай бұрын

    omg biomass feeding during early game is going to be revolutionary, thank you

  • @t3hpwninat0r

    @t3hpwninat0r

    2 ай бұрын

    so all of us starting a fresh save in 1.0 will be superexcited!

  • @thewolfsghost9445

    @thewolfsghost9445

    2 ай бұрын

    I finally won't feel like I **have** to rush coal asap! My production lines might actually feel productive!

  • @mrjonlor

    @mrjonlor

    2 ай бұрын

    Oh…he didn’t say it was early game! Welcome to Tier 9! 🤣

  • @3styleat
    @3styleat2 ай бұрын

    this is another great example how to talk to you community about game developement, upcoming or cancelled features and what to expect in the from the game, and what not. the general flow of information is neat. i wish a lot of game studios would take notes.

  • @LeeSpork
    @LeeSpork2 ай бұрын

    I'm so glad that placing patterns is being changed to be free! it always made me feel anxious about customizing my factories, thinking "what if I run out of flowers" and "what if I change my mind and rebuild this and now all these colour cartridges have gone to waste"

  • @goblinsstompingground8355
    @goblinsstompingground83552 ай бұрын

    Sad about the lack of a logic system, but belted biomass burners is a good one. In my latest playthrough I handcrafted everything and rushed coal just so that I wouldn't have to bother with biomass burners.

  • @nbboxhead3866

    @nbboxhead3866

    2 ай бұрын

    I think they're definitely going to add it, but it's just going to have to wait seeing as it would be mostly optional content. If we're lucky, a few major updates later there'll be logic gates, switch splitters, and all sorts of optional stuff that could be messed around with. They can't just release update 1.0 and stop adding cool stuff to the game!

  • @JamesTDG

    @JamesTDG

    2 ай бұрын

    Honestly, they need the logic system to be built around being secondary. Look at Mindustry for example, and you can see how logic kinda hurt gameplay in a way.

  • @naerbo19

    @naerbo19

    2 ай бұрын

    @@nbboxhead3866 There might be modding for it or modding on the way for logic too potentially.

  • @suneuser8819

    @suneuser8819

    2 ай бұрын

    O😮😮😮😅😮😮ik .I kKKik/8./(/Kk8iKi (/ (8k8(8 ikkik. 8(/(8 ( I K(8/I(8 ik. ;(k ki. Ikiki 8( ki

  • @nbboxhead3866

    @nbboxhead3866

    2 ай бұрын

    @@naerbo19 That's pretty likely, but honestly in-game content is (almost) always preferrable over having to add in content yourself. I hope that logic is added to Satisfactory in a way that doesn't detract from the experience for non-logicians, and keeps the cool stuff that lets you put in a little extra effort for something much more satisfying. A splitter that only outputs stuff when powered would allow for setups where a power switch can be used to flush a whole storage system, for example.

  • @eriklunden5218
    @eriklunden52182 ай бұрын

    I haven't played for a year (waiting for 1.0), but I still felt a wave of relief seeing the new biomass burners.

  • @Tonester666101

    @Tonester666101

    2 ай бұрын

    Just checked and my last play was Mar 11 2023, so also a year. Have been dying to play it again but didn't want to start something that could get destroyed, so now I am desperate for 1.0 so I can start a new game.

  • @classicrockdude7508
    @classicrockdude75082 ай бұрын

    I think its awesome that, even though I do not own this game, not watched any Let Plays, I watch these dev videos every single time just because I appreciate this studio, and the game (I will play it eventually) but the community managers are just very humbling to listen to. It is refreshing and I am happy to be apart of the community without actively playing the game!

  • @bravokilo1980

    @bravokilo1980

    2 ай бұрын

    It's Very Good PR here, not seen very often and This Studio Cares(!) what isn't always the case. As for the game, It's grown and has been doing a great deal of player interactions to get things right and if you happened to play KSP 1 in the early days, this is what they are doing, but with different circumstances. And The Game Is Great!

  • @wearwolf2500
    @wearwolf25002 ай бұрын

    Giving me flashbacks to starting the game and having to run around refilling all the biomass burners. Also he said no circular foundations but he didn't say no new foundations. Crossing my fingers for non-ramp corners.

  • @ZarHakkar

    @ZarHakkar

    2 ай бұрын

    Triangular foundations like in Rust would be nice

  • @deeraz
    @deeraz2 ай бұрын

    Did you just casually drop the announcement of belt-fed biomass burners!?! That is huge! I absolutely love this change and so glad it's coming to vanilla - freaking awesome!

  • @ethzero
    @ethzero2 ай бұрын

    Wait... this is a _factory_ game? I thought it was a crab simulator all this time😟

  • @DerBeutler

    @DerBeutler

    2 ай бұрын

    crab game?

  • @joselaboy1643

    @joselaboy1643

    2 ай бұрын

    Satiscrabtory

  • @shawnmeyer1816

    @shawnmeyer1816

    2 ай бұрын

    I thought we were building the crab…

  • @nvelsen1975

    @nvelsen1975

    2 ай бұрын

    We're not taking crab from you with such silly puns.

  • @codipherus66
    @codipherus662 ай бұрын

    Awesome! Great QoL feature! I would really like the HUB to be more useful. Beds let you sleep through night (even if it doesnt speed up the game, just a cosmetic time shift). Use the toilet to heal or something.

  • @NME_EXO
    @NME_EXO2 ай бұрын

    I really hope someone makes a VR mod like for risk of rain 2. It doesn't add any content but just the change in viewpoint and locomotion are so immersing

  • @nebezpecnybatman4679
    @nebezpecnybatman46792 ай бұрын

    Biomasss burner pain will really go away. Thank you Coffee Stain

  • @NotMyActualName_

    @NotMyActualName_

    2 ай бұрын

    You'll still not be fully automated, because you need to collect biomass for the containers manually. But this is a HUGE improvement still because now I don't have to hand load every bio burner. Just drop the wood and leaves off in the containers and move on.

  • @ryanallen2001

    @ryanallen2001

    2 ай бұрын

    @@NotMyActualName_Right? Whenever you don't have enough full stacks to fill them all you have to do annoying splitting to balance them out. I get that the annoyance is the point since they want to push you into coal, but just having to gather the raw material is annoying enough! :)

  • @qwe5qwe566

    @qwe5qwe566

    2 ай бұрын

    @@NotMyActualName_ you can already fully automate it with mods like SF+

  • @dojelnotmyrealname4018

    @dojelnotmyrealname4018

    2 ай бұрын

    @@qwe5qwe566...You can also skip the entire game using mods. Obviously we're not talking about mods.

  • @AndroidPuka
    @AndroidPuka2 ай бұрын

    The way I screamed at the end should be illegal lmfao

  • @Nick-qy6ew

    @Nick-qy6ew

    2 ай бұрын

    RELATABLE

  • @Wockes

    @Wockes

    2 ай бұрын

    Same, the thing I've always wanted in the game and always wondered why it wasn't

  • @gregritferdjr

    @gregritferdjr

    2 ай бұрын

    Don’t worry it’s valid🩵

  • @brantwedel

    @brantwedel

    2 ай бұрын

    Not so fast! This is the "These things are NOT coming" video 🤣

  • @jaysonkmendoza

    @jaysonkmendoza

    2 ай бұрын

    I fully understand.

  • @ZarHakkar
    @ZarHakkarАй бұрын

    I hope the biomass automation capability isn't available immediately, rather you have to unlock it (perhaps at the chainsaw milestone?) This is because having to babysit biomass burners encourages new players to learn how to craft better fuels for them to maximize their efficiency. With the new conveyor port readily available, I can totally see new players falling into the trap of just chucking all forms of fuel into a cargo container feeding into the burner and never bothering to investigate further.

  • @Archangelm127

    @Archangelm127

    17 күн бұрын

    Maybe they only take compressed biomass. /shrug

  • @sumperfi
    @sumperfi2 ай бұрын

    Thanks :) and Sooooo cool the last point !!! RIP the flower 😢 for the color I can understand, however I was not mad to automate the color production for painting but I totaly understand and remouve frustration of forgeting to pick up colors when start crayzs blueprint poses

  • @LordRyu89
    @LordRyu892 ай бұрын

    The giant crab enemy should just be a story point in the lore that you hear about in the game but never actually get to see

  • @michaelgiddings1717

    @michaelgiddings1717

    2 ай бұрын

    It gets killed on the landing in or something would be funny, and a great way to start the game

  • @smnlblnc

    @smnlblnc

    2 ай бұрын

    The legend of Melk

  • @racinmason888

    @racinmason888

    2 ай бұрын

    Deep in the depths of a spider infested cave, you come across an ancient painting from a long lost lizard doggo civilization. The painting details a treacherous war against the ravenous giant crabs. The lizard doggo's eradicate the crabs, however their population was crippled. The painting goes on, but becomes noticeably less legible with each part of the story. The final thing you're able to decipher is their civilization collapse post-war. After that, it's mostly scribbles, though, you can deduce that the collapse eventually led to their devolution. Resulting in their present-day adorably goofy state.

  • @cfh8

    @cfh8

    2 ай бұрын

    Maybe they could add a small crab blaster game to the HUB terminal. Could look just like the giant crab shown before and you have to shoot down the babies as they fly out at you.

  • @temkox

    @temkox

    2 ай бұрын

    yesss"!!

  • @Bluestone42
    @Bluestone422 ай бұрын

    "A Game can only be finished, when you stop working on it."

  • @bowi1332

    @bowi1332

    2 ай бұрын

    I agree... And I prefer to play finished games instead of games which keep getting updated in a "one last thing"-way MANY times after launch: Cyberpunk 2077, No Man's Sky, even Death Stranding, etc. (Some developers are better [or fit better with me] at updating their games though...)

  • @danielh.9010

    @danielh.9010

    2 ай бұрын

    @@bowi1332 Me too! This is so annoying, especially when Steam forces you to play the newest version, and mods break when developers force their update on you. Some games take weeks and even months to finish, so these changes can be really annoying.

  • @brodriguez11000

    @brodriguez11000

    2 ай бұрын

    @@danielh.9010 You should be able to turn that off.

  • @Ballen355

    @Ballen355

    2 ай бұрын

    Terraria in a nutshell

  • @creamysmooth2258
    @creamysmooth22582 ай бұрын

    Thanks for letting us know, I appreciate the update!

  • @belladonnaRoot
    @belladonnaRoot2 ай бұрын

    Years since I started playing, I still appreciate that you change the game towards what you think people will like most. Every single point I kinda expected more than a year ago. Mods work as-is; don't change what don't need changing. Circular foundations in a rectilinear world aren't worth the overhaul. Roads...tbh, I'm surprised trucks weren't ditched with the beacons that no one used. I paused playing shortly after color came in. It definitely was more annoying than fun. And recipe rebalancing; expected for 1.0 I think my largest wish for 1.0 is honestly just a small parts-grab container for manually grabbing parts. The last hub I built had to be massive, simply due to having 50-something storage containers. I had it all working great; one bin to drop stuff off on my way in to auto-sort, tubes to other mini-hubs, but it was always a needless chore to run around a massive warehouse sized hub, cuz that's the space it took to fit all the containers in. The crab, I'm still interested in. 100% I can see why you guys will not make it a core part of the game, but the world feels like it needs at least one behemoth to finish it off. Even if it's not in time for 1.0, i think you should at least reserve a space for it.

  • @CookingWithJackDaniels
    @CookingWithJackDaniels2 ай бұрын

    Please don’t say golf :(

  • @nexyr_

    @nexyr_

    2 ай бұрын

    He didn't !

  • @Louis13XIII

    @Louis13XIII

    2 ай бұрын

    @@nexyr_ nice!

  • @martinhild

    @martinhild

    2 ай бұрын

    @@nexyr_Golf confirmed then!

  • @nexyr_

    @nexyr_

    2 ай бұрын

    @@martinhild just missing lasers now ?

  • @Koushakur

    @Koushakur

    2 ай бұрын

    They already have said golf is never coming, they wouldn't mention it here because it's already established fact

  • @VirtualDomain
    @VirtualDomain2 ай бұрын

    You guys could never disappoint me, this has been one of the most beautiful journey the last 6 years, all the community update hypes, the wonderful mod supporters, the endless improvements and new features, etc. etc... The only sad news from this video is that the journey comes to an end, but honestly, I'm so proud of your achievement CSS!! We need a new Award like GotY but for decade, like Game Devs of the Century "GDC" ^^

  • @SpareTimeProjects1
    @SpareTimeProjects12 ай бұрын

    Doing this is absolutely perfection. Communication about the game and making sure people know what there won't be is phenomenal

  • @PlazmadawgZA
    @PlazmadawgZA2 ай бұрын

    Game Development is really difficult, people don't realize that. Your communication is excellent and you are being clear about it. I am happy with everything so far and understand why these items aren't arriving in 1.0.

  • @jakeread9668
    @jakeread96682 ай бұрын

    The lack of "Giant enemy crabs" is a tragedy, clearly they're needed for the game to be successful.

  • @southeast7259

    @southeast7259

    2 ай бұрын

    Yeah!

  • @martinhild

    @martinhild

    2 ай бұрын

    He said something better is coming... maybe a giant lobster. Lobsters are clearly better.

  • @mrlten2907

    @mrlten2907

    2 ай бұрын

    Crabs, plural...? Oh no

  • @IMarvinTPA

    @IMarvinTPA

    2 ай бұрын

    Can you put a crab corpse somewhere in memory of this feature?

  • @EisenloweCR

    @EisenloweCR

    2 ай бұрын

    Elden Ring PTSD sets in@@martinhild

  • @DANOVERBOARDvlogs
    @DANOVERBOARDvlogs2 ай бұрын

    Everything is coming! Even LASERS!

  • @satratic127

    @satratic127

    2 ай бұрын

    AND GOLF!

  • @bruhmoment23123

    @bruhmoment23123

    2 ай бұрын

    @@satratic127And Me

  • @Felsparx

    @Felsparx

    2 ай бұрын

    LASER GOLF

  • @happyhourcinema

    @happyhourcinema

    2 ай бұрын

    WHILE RIDING ON THE BACK OF A CRAB

  • @Aggravath

    @Aggravath

    2 ай бұрын

    Nerds

  • @vincewilson1
    @vincewilson12 ай бұрын

    That last part gets a mega-standing ovation! 'Thanks, Snutt, helps a lot.'

  • @naaktag3083
    @naaktag30832 ай бұрын

    Loving all of the info lately. Reeeeally looking forward to starting over again :)

  • @TheJEB100
    @TheJEB1002 ай бұрын

    I played +2000hrs between update 2 to 7... After a large break, i'm waiting for 1.0 and restart this game like a baby !!! I'M READY!!!!

  • @qualiflyer

    @qualiflyer

    2 ай бұрын

    Same here!

  • @mike2672

    @mike2672

    2 ай бұрын

    Well i havnt played that many hours but im excited for 1.0

  • @thegardenofeatin5965

    @thegardenofeatin5965

    2 ай бұрын

    I just finished a 3-month long campaign, starting a fresh save file and ending with full clear all trophies. So I have done a 100% run in early access. I'm gonna be done with the game until 1.0, hopefully this coming winter?

  • @iv4149
    @iv41492 ай бұрын

    YESSSS those automated biomass burners look so good!!

  • @Faelyke
    @Faelyke2 ай бұрын

    The removal of colour cartridges for patterns is so nice. I no joke made my own roads because the road pattern required flowers and cartridges and it wasn't worth the effort.

  • @jtridgaming2624
    @jtridgaming26242 ай бұрын

    That's unironically a top 5 minor change. Thank you for taking the time for even small things like that y'all are such an amazing studio

  • @justicefool3942
    @justicefool39422 ай бұрын

    Honestly, the Biomass burners having belt inputs really softened the blow of everything that isn't being included.

  • @MonikaCinnyRoll
    @MonikaCinnyRoll2 ай бұрын

    SO WERE GETTING GOLF!? LETS GOOOO Jokes aside, well crafted vid!

  • @polymorpheus9745
    @polymorpheus97452 ай бұрын

    Thank you for this update. I'm grateful that you didn't add any news of a removal of the passive mode, since mobs can be annoying. And, did I see an ability to automate biomass to the generators at the end? That is great news, too!

  • @wr4th1800
    @wr4th18002 ай бұрын

    I appreciate the heads up and transparency you guys give out, its nice and what other developers should be doing.

  • @Kkryptex
    @Kkryptex2 ай бұрын

    Did no one notice the QR code at 8:09? Looks like stealth announcement for a new game by one of their partner studios... As We Descend by Box Dragon. Loads a countdown page...

  • @BoxDragonGames

    @BoxDragonGames

    2 ай бұрын

    👀Good catch! Just a sneaky small reveal for now until that counter reaches 0

  • @ferari3586

    @ferari3586

    2 ай бұрын

    Noticed, but cannot read it for some reason

  • @jimbodee4043

    @jimbodee4043

    2 ай бұрын

    . @ferari3586 my phone does not do transparent QR codes either.

  • @knyt0

    @knyt0

    2 ай бұрын

    @@jimbodee4043 redrew the entire qr code by hand, just so i could read it lol

  • @BoxDragonGames

    @BoxDragonGames

    2 ай бұрын

    Neither does mine :( Must be an issue for older phones?

  • @MrDarvis69
    @MrDarvis692 ай бұрын

    No circular foundation pieces is a real bummer. The biggest headache in the game is trying to make curved roads and buildings. It takes a lot of time to do and the end product is always in the realm of "looks great from a distance" or "ignore the seizure inducing z-fighting on the ground". I know there is ways to mitigate that stuff but it still takes a lot of time cause at the end of the day you are trying to make a grid based building system behave in a way it is not designed for.

  • @reznovvazileski3193

    @reznovvazileski3193

    2 ай бұрын

    Yea I mean it's not ideal. But on the other hand the curves people want to build are not always neat so they'll have to give free reign on angles and arclength for this to even help most of the people that want curves. That'd require them to make an entire blockset that functions like rails and is compatible with each other because the other blocksets already in the game definitely won't be compatible unless it's to link the start and finish of some curve into them. That's a metric crapload of work to be done there not to mention finding and fixing the new bugs it'll definitely introduce :p Not a great project to start right before release.

  • @MrDarvis69

    @MrDarvis69

    2 ай бұрын

    You make a lot of sense. He mentioned they tried something similar with roads, building them with splines like the rails, and it ended up being a much larger project than anticipated. I understand the arclength all too well, I have spent many hours trying to figure out the perfect ratios of blocks to arc length. Personally, I would be happy with faking the funk and using the triangular pieces like Rust uses.@@reznovvazileski3193

  • @storytsunami

    @storytsunami

    2 ай бұрын

    Eh, don't give up on it yet. Remember this is just what's not going to make it into 1.0. Some of these things still might make into the game afterwards.

  • @brodriguez11000

    @brodriguez11000

    2 ай бұрын

    That where the modder comes into play, and once it reaches 1.0 they'll be less breakage.

  • @creedofthemachine9903
    @creedofthemachine99032 ай бұрын

    Anyone else notice that in the sneak peak, there are also parts just laying out, like you would find at crash sites, but now seemingly intentionally placed! Super excited for that honestly

  • @Flint64-bv1sz
    @Flint64-bv1szАй бұрын

    great.. now im going to have to redo my entire fuel rod production, can you please make it so exsisting factorys with that recipe still work? kinda like how the old oil refiners work after the change?

  • @LaylaSpellwind
    @LaylaSpellwind2 ай бұрын

    Keep the giant crab. Make it friendly and stationary, so no need to make it path. Stick it on a beach and give you rewards in return for food. XD

  • @nlz242
    @nlz2422 ай бұрын

    Not having to go around adding fuel to the generators is a great addition... it's already tedious enough to not be able to automate the wood/leaf gathering part of it. That's a great change.

  • @Fireblats

    @Fireblats

    2 ай бұрын

    For real! It's going to make the early/mid game so much more bearable for new/returning players! Early/mid factorio isn't really about tackling automation it's about running around whacking bushes and filling generators in ever increasing circles.

  • @jasonslade6259

    @jasonslade6259

    2 ай бұрын

    I think they still want the awkwardness of biomass to push players to tech up. I think this is a good middle ground.

  • @nlz242

    @nlz242

    2 ай бұрын

    @@jasonslade6259 agreed, it has to be slightly tedious to motivate you to step up, but going around gathering biomass is tedious enough. I also think this change strikes the good balance

  • @brodriguez11000

    @brodriguez11000

    2 ай бұрын

    @@nlz242 That's why killing hogs and the like yielded so much more biomass.

  • @Br3ttM

    @Br3ttM

    2 ай бұрын

    Biomass is easy to get in large amounts once you get the chainsaw and start clearing areas to build, or once you can get it from enemies. The annoying part is your base losing power if you do something far away that takes time.

  • @imchillyb
    @imchillyb2 ай бұрын

    Thank you for being candid ands keeping expectations honest. Love ya Snutt!

  • @DRAEK05
    @DRAEK0520 күн бұрын

    There is a way to make Crab work - Turn it into a factory automation. Make it not be able to leave the lake, you then use weapons to "stun" it. Then tether devices to "capture it" Then build a special building "around it" - this harvests special resource from the crab monster. Sort of like a massive space cable premade. but Can only be placed ontop of the Crab.

  • @RachelJade70
    @RachelJade702 ай бұрын

    Only downside to removing color carts is that they were a weirdly amazing fuel for vehicles. Always had some around for my explorer lol

  • @brodriguez11000

    @brodriguez11000

    2 ай бұрын

    Use nuclear rods.

  • @SuperPelaro

    @SuperPelaro

    2 ай бұрын

    WHAT?????? 1,129.5 HOURS AND I DIDN'T KNEW THIS????

  • @nevrotik91

    @nevrotik91

    2 ай бұрын

    ​@@SuperPelaro been through that phase few days ago when I found out that trains can go backwards . 1100 hours into that.

  • @Cgeta4
    @Cgeta42 ай бұрын

    Aw yeah, rotors! Also I really wonder if the music is going to be in the game. The song at the end was very calming.

  • @damianwright3690

    @damianwright3690

    2 ай бұрын

    Truthfully, I hope they have white noise in the game (like wind through grass and trees, of various speeds) accented by music, rather than wholly music all the time. "Forever Skies" is a really great example of white noise. I can sit there above the dust and watch the wind swirling through the buildings for ages. No music needed.

  • @TheDeinonychus
    @TheDeinonychus9 күн бұрын

    Ok, only two that I'm really disappointed that aren't going to be in on release are roads and official mod support. Hopefully those two are still in the plans for a post release update. Logic would be fun though, but I can understand how that would be a complex thing to get right in a way that feels fun and easy to use, without making the base game overly complicated. Again, some simple logic systems maybe in an update or DLC would be a good idea for after release, but I feel official mod support is something that needs to be added at least post launch. Mod support and an active modding community really boosts the longevity of a game too much for it to be ignored.

  • @supercat765
    @supercat7652 ай бұрын

    I personally liked the in game beacon mechanic. It made it stand out from other mini maps. Physically needing to place an item in the world to mark it on the map was pretty cool. But it makes sense, the ability to place pins from the map makes it redundant.

  • @nukers1234
    @nukers12342 ай бұрын

    The lack of giant crabs was done okay with the possibility to automatic feed the tier 1 powerplants :D

  • @ColonelSandersLite

    @ColonelSandersLite

    2 ай бұрын

    Didn't want crabs again anyways...

  • @Bamamarama
    @Bamamarama2 ай бұрын

    I don't need circular foundation building. But I would really, REALLY like right angle triangular foundations. I feel like it would add so much opportunity in design to the stock build, without clipping or z-fighting. Its literally been the the first thing I check for each update since 3 or 4. Edit: I like the teaser at the end. I'm not worried. The game will continue to be amazing, cant wait for 1.0

  • @simonalbrecht9435

    @simonalbrecht9435

    2 ай бұрын

    I could see them making like a Geometry DLC with foundations in a few extra shapes and all the matching build pieces and snapping.

  • @Br3ttM

    @Br3ttM

    2 ай бұрын

    I use inverted corner ramps for the triangle, I just wish there was a diagonal railing to go on it.

  • @ArcticSquash
    @ArcticSquash2 ай бұрын

    Thank you for the updates. Thank you for satisfactory and all the work.

  • @kassyissassy1157
    @kassyissassy1157Ай бұрын

    We appreciate the honesty and up-front attitude! Thank you so much for breaking away from the general unwillingness to cooperate or coordinate with players that developers have especially been displaying over these last years.

  • @DanielisAwesome52
    @DanielisAwesome522 ай бұрын

    Something I love so much about Satisfactory is how big something as simple as the end of the video is. Like I have massive factories and huge production lines and I am still excited about a feature that just makes a short part of the early game soo much easier. I think its because now I can use those features in later factories when I am setting up new lines and still trying to move power into a new place or I can just empty my 15 Industrial Storages of Biofuel into something useful.

  • @Recon_Thunder
    @Recon_Thunder2 ай бұрын

    Man I love Coffee Stain Studios. Great Communication and Staff. 10/10! Thank you guys!

  • @s3bm4ster
    @s3bm4ster2 ай бұрын

    At least you guys inform us what is out of the game and we didn't find it out first at the release date! Thank you for that!

  • @Shorty_Lickens
    @Shorty_Lickens2 ай бұрын

    Feature creep is actually a worse problem as home computers get faster. Too easy to go overboard. Better to reign in it and add new features later on.

  • @circuitgamer7759
    @circuitgamer77592 ай бұрын

    I'm still hoping for waypoints for trains. I don't remember if that was mentioned in any previous videos, but if that's still an option it would be very useful for some more unique train systems. I know I have a train network in my current save that would be significantly improved if I could just tell trains to pass by a certain location on the rail without needing a whole station. I have no idea how difficult that would be to implement though, and it's technically unnecessary, even though it would be very useful. Especially if it could eventually be integrated with logic, but that's not a reasonable target anytime soon, if at all. Edit: Were those automated biomass burners at the end? If so, that'll be so nice :)

  • @Remaggib

    @Remaggib

    2 ай бұрын

    I always make stations separate from the main line that way trains have to exit to go to a station. Not sure if that's what you are going for, or something like that, kind of hard to understand what you mean through text. If my way of doing things helps, awesome. If I'm not understanding something simple, my bad.

  • @circuitgamer7759

    @circuitgamer7759

    2 ай бұрын

    ​@@Remaggib I already do that usually, but that's not what I'm referring to. Basically, add something that is placed like a signal between pieces of track, give it a name, and trains can add it like a station to their schedule. The train would be forced to path through that waypoint, and wouldn't stop at it. In my case it would be useful for quite a few things, but one thing I would use it for with my current network is to force heavy trains to take a longer route up a hill, but light trains could just climb the shorter but steeper track up the hill. At the moment I just have the system designed to allow the train to build momentum to make it all the way up the hill without being interrupted in the middle of the hill by a signal, but it's not optimal, and I've noticed that trains get stuck on it if I happen to leave the game and reopen it when a train is on that hill. I could also make every train use a long path up the hill, but I would rather have more control that that.

  • @coreycarries6325

    @coreycarries6325

    2 ай бұрын

    @@circuitgamer7759you can just set that up internally through the train can’t yoi

  • @circuitgamer7759

    @circuitgamer7759

    2 ай бұрын

    @@coreycarries6325 As far as I can tell, you can't tell a train to path through a specific track without it being either the shortest track (so it paths there by default) or put a station on it to act as a dummy station. If I've missed something completely somehow, let me know, but I'm pretty sure it doesn't exist.

  • @SKy_the_Thunder
    @SKy_the_Thunder2 ай бұрын

    Golf confirmed!

  • @NogrimStoneson

    @NogrimStoneson

    2 ай бұрын

    honestly if you gave us a ball we could push in to the hyper tubes....

  • @BadroghYT
    @BadroghYT2 ай бұрын

    Needed to look 3 times at the outro before realising the "little change"... Oh my gods, thank you!

  • @CasperKersten
    @CasperKersten2 ай бұрын

    I stand behind all the decisions, and I'm very enthousiastic about all the features that might be coming instead. Great job on setting your priorities!

  • @TheMajorStranger
    @TheMajorStranger2 ай бұрын

    He didn',t say no to Romancable machine options!

  • @ryanallen2001

    @ryanallen2001

    2 ай бұрын

    Particle accelerator is best waifu and I won't hear any discussion otherwise!

  • @PlebNC

    @PlebNC

    2 ай бұрын

    ​@@ryanallen2001I won't take this slander against Space Elevator supremacy. No-one raises you up like her!

  • @messedupperfect9367

    @messedupperfect9367

    2 ай бұрын

    @@PlebNCThere's such thing as 'too big'.

  • @PlebNC

    @PlebNC

    2 ай бұрын

    @@messedupperfect9367 Especially the Space Elevator's massive shaft. It can take load you put on it. It's ready all day and goes all night long.

  • @TheMajorStranger

    @TheMajorStranger

    2 ай бұрын

    @@PlebNC Y'all are a bunch of size queens. Best machine obviously the pipeline pump.

  • @Jeff-wn5sv
    @Jeff-wn5sv2 ай бұрын

    I can see the thought process; biomass power had 2 manual touchpoints (harvesting the biomass, feeding it into burners). Cutting it down to one manual touchpoint doesn't change the fundamental need to get to coal power, and it encourages you to find caterium to make a smart-split bio-power setup earlier.

  • @KingOfRedPlays
    @KingOfRedPlays2 ай бұрын

    The removal of flower petals and cartridges makes sense in the current context. But I can imagine some kind of automated flower farming process, maybe some little botanical container that produces them - and they could be used to recreate decorative flora from around the world so you could find a place in your base for them to live. That could be pretty cool. But it would have a very limited usefulness and people woould likely ditch them pretty quick... So, I dunnno, but it seems kinda cool.

  • @MrWabaki
    @MrWabaki2 ай бұрын

    Im kinda sad that some stuff i really wanted didnt make the cut but im still happy that were near 1.0. It was an amazing journey with you guys. I bought the game when it launched first on Epic Games and Satisfactory has become one of my favourite games of all time. Satisfactory is a prime example on how to hande early acces you guys are open about the develepment status and youre interacting with the community and its a blessing in todays standarts. And i hope 1.0 isnt the end of this wonderfull game i would buy any DLC for the game cause you all deserve it. Much love from Germany you guys ROCK!!!

  • @minikretz1
    @minikretz12 ай бұрын

    With all the things you aren't adding, I'm excited to hear what could be better than those that you'll be adding! Thanks for being so transparent and setting our expectations. Also I'm happy for the flower change

  • @brodriguez11000

    @brodriguez11000

    2 ай бұрын

    Blinking lights would be easy to add.

  • @DenverWilliam
    @DenverWilliam2 ай бұрын

    Automating bio burners, and actually placing items on the ground? Love these changes.

  • @shibbet
    @shibbet2 ай бұрын

    One thing I've always wondered was how I'm not able to clear a conveyer belt without breaking it. It would also be cool to see a way to limit a belt, but sadly no good news for logics.

  • @MattStum
    @MattStum2 ай бұрын

    Don't get too excited for that last bit... it's a Tier 7 unlock!

  • @Koipiok

    @Koipiok

    2 ай бұрын

    Imagine, they could totally do that

  • @Kyks2244

    @Kyks2244

    2 ай бұрын

    Lol

  • @PaleoWithFries

    @PaleoWithFries

    2 ай бұрын

    requires quantum superposition to load the biomass

  • @davidmartensson273

    @davidmartensson273

    2 ай бұрын

    Was thinking just that when I started reading the first comments :P

  • @mike2672

    @mike2672

    2 ай бұрын

    I realy dont get the hate for the current burners, 1 you still need to collect the wood and leaves and 2 you can get to coal power pretty fast

  • @isleiff
    @isleiff2 ай бұрын

    Golf confirmed for 1.0!

  • @cfh8
    @cfh82 ай бұрын

    Maybe you guys could add a giant crab blaster game to the HUB terminal?

  • @danyoungwas
    @danyoungwas2 ай бұрын

    I played for a long time and the factory side resonates with me so strongly that I'll probably try it out again, but what I really felt the game lacked was a why... I found myself spending hours building a factory to meet some arbitrary target that I had no connection to... The dream for me would be that there was some amazing combat system where the factory fed into a bunker that had to defend from waves of enemies and there was a real interactive guerilla warfare map like farcry series and had the combat mechanics of destiny 2 while in the world but I understand that it's clearly not easy. However, I feel like a simple but captivating game that's supported by the factory building (even as an alternate mode). Where the factory is sending resources into space and you then can log into a terminal and fight for territories or defend the galaxy from some tyranid-like invasion or something... I'm sure there's something that can be done to give the whole thing some sense of purpose

  • @iv4149
    @iv41492 ай бұрын

    What about in 2.0??

  • @XanderWarr

    @XanderWarr

    2 ай бұрын

    Dont get to far ahead 😅

  • @nonna_sof5889

    @nonna_sof5889

    2 ай бұрын

    Golf. Also watercraft.

  • @Remaggib

    @Remaggib

    2 ай бұрын

    ​@@nonna_sof5889can't wait to build my ficsit megayacht

  • @spedi6721

    @spedi6721

    2 ай бұрын

    Lasers!

  • @mike2672

    @mike2672

    2 ай бұрын

    VR

  • @goltzhar
    @goltzhar2 ай бұрын

    The only thing I wanted, rounded foundations are not coming.... Very sad.

  • @NeonDripKitty
    @NeonDripKitty2 ай бұрын

    I for one love how you did the end instead of just telling us

  • @theConcernedWyvern
    @theConcernedWyvern17 сағат бұрын

    I have mixed feelings about the beacons. While I do love the map markers, I unlocked the map super fast and it took a lot of the mystery and feeling of discovery out of exploration for me. I personally think it would be really cool to have just beacons starting out, then you unlock the map after the first tier of the space elevator, and finally get markers a touch later. Perhaps as an awesome shop feature. I can totally understand why they were removed, since it would be a pain to support both, but I did feel like i had to add my two cents there. Id love to see other people's thoughts on this, since I'm unsure if its just a quirk with myself.

  • @agamingpotato
    @agamingpotato2 ай бұрын

    that outro tho, hit me right in the feels, almost brought me to tears

  • @asphaltpilgrim

    @asphaltpilgrim

    2 ай бұрын

    Some people might say that's crazy, but we understand. 🥹🥲

  • @douglas9711
    @douglas97112 ай бұрын

    they could return with the animation of the machines being created with the pieces fitting together

  • @Felsparx

    @Felsparx

    2 ай бұрын

    The OCD in me is hoping they eventually have the machines showing what's actually being made in them in some form or another.

  • @feuermurmel

    @feuermurmel

    2 ай бұрын

    A smaller step towards that goal would be showing what the splitters and mergers are doing inside. 😊 I find these opaque boxes with belts leading into them very not satisfying.

  • @danielh.9010

    @danielh.9010

    2 ай бұрын

    I don't see how this fits well together with their whole prioritization of what adds how much to the gameplay at which cost (i.e. developer time).

  • @Rinshun_
    @Rinshun_15 күн бұрын

    Combat and management aspects multiply themselves. So even the factory building is the key aspect of the game, dedicating some development to combat will improve the game significantly

  • @ramel684
    @ramel6842 ай бұрын

    I spent the last how ever long it's been since I started paying (sometime in update 3) hating flowers and paying to decorate, but now they're disappearing I feel oddly lost....

  • @Tomtommer
    @Tomtommer2 ай бұрын

    Excellent update folks. I do truly hope you're considering the option to let players daisy-chain buildings with powerlines for a smoother building process too. Keep up the good work.

  • @dominic9669

    @dominic9669

    2 ай бұрын

    This would be cool

  • @AEONIC_MUSIC

    @AEONIC_MUSIC

    Ай бұрын

    It could be a simple mod

  • @luckymandragoran8471
    @luckymandragoran84712 ай бұрын

    Auto Biomass!!!! YAS new save file time! I for one am not disappointed in these loses, although i would like to ask if you will be continuing on and making dlc or something. I would be more than happy to pay you guys more money for this, it been a great few years with an amazing community and its almost sad to see this phase come to an end

  • @mnxs

    @mnxs

    2 ай бұрын

    Iirc, they've previously mentioned that they want to do some form of continuation after 1.0, they've just not decided what form it will take.

  • @8ysix
    @8ysix2 ай бұрын

    a pleasure to hear you talking about such stuff nearly all other studios dont do! communication is everything!

  • @MetaDataAutomation
    @MetaDataAutomation2 ай бұрын

    I think all of this makes complete sense. As someone who has delved into game sev myself, it really is huge amounts of times for things like this and yiu cant do it all, but it can come in the future! Excited for 1.0

  • @donvitogonzalle
    @donvitogonzalle2 ай бұрын

    I strongly disagree with the part of Circular Foundations. Calling it "not a smooth experience" is the understatement of the year. And suggesting we use those ridiculous workarounds instead feels kind of disrespectful, like you expect your playerbase to use all their time to build a damn curve.

  • @user-zp4ge3yp2o

    @user-zp4ge3yp2o

    2 ай бұрын

    Also it's the sort of thing that's very difficult to work out for yourself. Someone playing the game without researching specific building techniques online would almost never work out those ridiculous methods.

  • @Qaetan
    @Qaetan2 ай бұрын

    Thank you, Snutt! Regarding circular foundations I think the thing I want most is the ability to attach a foundation to another, and then rotate around one of the two connecting corners like a hinge so I can make the two foundations connect in a concave or convex manner around that connected corner. Would something like that be possible?

  • @Basement-Science

    @Basement-Science

    2 ай бұрын

    you can already do that using beams as helpers. There are tutorials for it. It's just a bit more effort each time.

  • @canoiv
    @canoiv2 ай бұрын

    so there's a chance we may get mechs... Thanks Snutt, helps a lot!

  • @deondupreez4713
    @deondupreez47132 ай бұрын

    I'm really happy about the flower removal, picking up flowers has always been annoying. I've never used the customization features, so flowers have always been useless to me

  • @TheSraal
    @TheSraal2 ай бұрын

    Having neither curved foundations nor a proper road tool is a huge bummer. I really hoped connecting your factorys would be less tideous. But the automated bio generator will make the early game sooooo much better!

  • @kentslocum

    @kentslocum

    2 ай бұрын

    As someone who doesn't spend much time building structures and mainly focuses on exploration, I actually think the lack of circular foundations and dedicated roads is what makes Satisfactory so unique and challenging. I love using the trains as a substitute for trucks when covering large distances.

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