SimCity 4 vs. Cities: Skylines II - Challenge to the Throne?

Ойындар

Cities: Skylines II is perfect for fans of the original...but what if you're a fan of SimCity 2000, SimCity 3000, or SimCity 4?

Пікірлер: 73

  • @elwourmo993
    @elwourmo9936 ай бұрын

    while it leads to WAY more traffic simulation I enjoy that the lower number of citizens have real routines. I followed some of them with the tracker and noticed, for example, one made a detour on his way to work (and yes he works at the same place every day, looking at you sim city reboot) he drove by the highschool (to drop of his kid) so I build a schoolbus down the road from his home to the highschool, lo and behold, the kid takes the bus and the dad goes straight to work, cutting down on his comute. he also goes to a yoga class after work every day which I found fun XD another of my followed citizens likes to eat out so he goes out almost every night to get food from about 3-4 different places. I really want comercial specializations for a busy downtown with clubs and bars or a high end shopping street next to high value housing etc. but that was an expantion in the first one too. Mechanically I love that district and industry painting is now done in lines instead of brushes which always felt wobbly in skylines 1!

  • @luizarthurbrito
    @luizarthurbrito6 ай бұрын

    My biggest gripe with the cs franchise is how zoning and demand works. It's unbelievable to me that two decade old game did it better. When I was a kid playing sc4 I thought we'd be much farther ahead today. In CS when you have a low density zone (c or r) and you zone higher density on top of it, the buildings that were there just disappear (??) Instead of houses ans shops being "bought" little by little by developers. It's not organic at all! Also in sc4 you could zone everything high density but if the city was small and if there wasn't enough demand tall buidings juat wouldn't be built, which is realistic. It feels like for every density tier in cs, all builings have the same hight, the player has to mix and match zone densities for the cities to look realistic, organic, and pretty, which sucks. Sc4 has 7lvs of builings if I'm not mistaken ans within those levels there was so much variety in height. Demand works awfully in cs. It feels like if you zone it, it will be build. In reality the game shouldn't spawn a huge office buidings if there aren't enough workers available and if there aren't enough businesses to serve. It should be a result of the city demand needs. The same goes for relugar commercial buidings and so forth. Who would build a multi store mall if there aren't enough customers? I also dislike the lack of $, $$, $$$ distinction between buildings. It should be a staple of any city building game to have levels of income that were represented in buidings! Poor working class neighborhoods, posh neighborhoods.. it'd be so much fun! In sc4, $$$ would be preferably built in high land value areas (well covered by services) and only if there was enough demand for it. That high land value area of the city would naturally become more dense. It happens in the real world (If there aren't restrictive zoning laws)! I loved watching my city slowly being built up in sc4. It felt like the city had a history, like each neighborhood was different.

  • @luizarthurbrito

    @luizarthurbrito

    6 ай бұрын

    So many spelling mistakes... Haha

  • @tonyzed6831

    @tonyzed6831

    6 ай бұрын

    This exactly, the mechanics of skylines are so wrong!! Land value doesn't really exist, buildings always have to start at level 1... Imagine that a building gets demolished in center NY and a crappy one has to grow first then be replaced with a slightly better one etc etc... Density is tied with "level", which is incredibly dumb. The footprint of growable buildings is ridiculously small. Skylines is just a glorified traffic simulator (and not a very good one) with a hint of citybuilding on top.

  • @tj-co9go

    @tj-co9go

    6 ай бұрын

    I agree completely! The 3 different sizes, I imagined there would be now more, not less. And the variety in CS buildings without mods is much less than SimCity4

  • @tonyzed6831

    @tonyzed6831

    6 ай бұрын

    I built some stuff for Skylines... and at small sizes in certain categories there was ONE building. ONE!!!!@@tj-co9go

  • @bastianm5478
    @bastianm54787 ай бұрын

    Amazing content, agree with almost everything you said. I also miss the crazy citizen numbers from the Simcity franchise. But it's probably still going to be fun enough to follow citizens in the cities we make.

  • @murrygondwana7260
    @murrygondwana72606 ай бұрын

    Cities: Skylines needs more llamas.

  • @NikitaOnline17
    @NikitaOnline176 ай бұрын

    SC4 really spoiled us with regions. Feels funny how no game has fully matched the feature set of a game that came out 20 years ago, granted we had a pretty long period of no serious contenders to speak of.

  • @royasturias1784

    @royasturias1784

    4 ай бұрын

    Maxis' last hurrah in the SimCity series (long-term, The Sims games have become the real moneymaker for EA and the remnants of Maxis post-Will Wright) We don't discuss the fifth (ALWAYS ONLINE!) SimCity game being the Tiberian Twilight of them

  • @MyOrangeString
    @MyOrangeString6 ай бұрын

    Lack of difficulty is what drove me away from C:S 1.

  • @alaksandutheexorkizein7634
    @alaksandutheexorkizein76346 ай бұрын

    'New Dork City' lol 😄

  • @computergamingyesterday
    @computergamingyesterday6 ай бұрын

    One possible reason I am making a lot of money: it turns out New Dork City is exporting absolutely egregious volumes of software (produced by office buildings). I made investments into education early on, knowing that in city builders that usually unlocks the "higher tier" of industrial production, and I guess it worked!

  • @videowatcher551
    @videowatcher551Ай бұрын

    One thing that makes SimCity 4 stand out among majority of these newer city building games is the interactivity added through the rush hour expansion. You can create sims and place them in your city (You can even import sims from the actual sims game.) You can choose their house which determines their wealth level, choose their car, their job. The best part about this feature is the ability to take control of your sim and drive them around your city. You can also do this with the vast majority of service vehicles from cop cars to fire trucks and even part take in small jobs related to that service vehicle (You can take over a school bus and run a route, pickup up students and dropping them off.) You can take control of a tank and cause chaos in your own city.

  • @VanadiumBromide
    @VanadiumBromide6 ай бұрын

    Simcity 4 remains the GOAT.

  • @WiggglezMr

    @WiggglezMr

    6 ай бұрын

    I miss Rush hour.

  • @Skelldr

    @Skelldr

    6 ай бұрын

    😂

  • @thebatterymill

    @thebatterymill

    5 ай бұрын

    Mods make it even better

  • @derFuchsi
    @derFuchsi5 ай бұрын

    What i am missing after Sim City is the gameflow. I think that has something to do with the difficulty. Even in the last Sim City i remember having more fun playing than at CS (since the bugs made it unplayable at some point). I always had to improve my city, more water, more police more this, more that, and always not enough money to pay for it. And otherwise no expansion if you don't feed the needs. At some point in CS you have more than enough money to build what you want and the only thing that keeps you busy is the traffic. Maybe that is because of the small tiles to build in SC, you always have to manage the limited space. CS is and was just a beautiful sandbox.

  • @computergamingyesterday

    @computergamingyesterday

    5 ай бұрын

    Yes it definitely feels to me like Cities picked the sandbox direction for good. I can understand why, I think a lot of the community likes it. But it does have trouble keeping my interest…

  • @ChaplainDMK
    @ChaplainDMK6 ай бұрын

    I think the whole scale thing for SC4 is really overblown. Yes the regions were vast, absolutely mind bogglingly big. But they were made up of, by themselves, very small "cities". The biggest tile in SC4 is only 4x4 km, it's much much smaller than the SC3000 maps for example. And even Cities Skylines unmodded lets you build a 6x6 km city, while with a 25 tile mod, which is not really that demanding (and in fact part of the base game on next gen consoles) you can build a city 10x10 km. And then you also have the 81 tile mod meaning you can build on a 18x18 km map. In SC4 you're building at most a 4x4 km city, yes you have other tiles and they interact, but you never see that outside of region view - what you're playing is 4x4 km. This caused controversy even back when the game was released, and personally I also never really felt that building on 4 4x4 km tiles was the same as building one 8x8 km city. And to actually go and build up the entire region like some people do, I feel very very few SC4 players actually came even close. And that is also ignoring how the game never really had a good "region builder", meaning it was very difficult to terraform and redesign entire regions once you started playing. Now dont get me wrong, I think it would have been really cool to implement regions in CS2, and it would have done a lot to improve the game. But I dont think comparing SC4 regions to CS or CS2 cities as a measure of "city size" is reasonable.

  • @computergamingyesterday

    @computergamingyesterday

    6 ай бұрын

    I guess I’m just disappointed that some 20 odd years later, I haven’t really seen a city builder push limits on scale. I’d really like to see one optimized to depict whole metro regions.

  • @ChaplainDMK

    @ChaplainDMK

    6 ай бұрын

    ​@@computergamingyesterday I mean sure, but you are talking about a completely different scale - not the actual cities you play individually but how they interconnect. I agree that not having regions in SC2 is a missed opportunity, especially considering how much effort they put in making the Cims have teeth for no reason, and hopefully it's added either down the road (unlikely) or a feature of the sequel (if the game gets fixed up and doesnt bomb).

  • @susangoaway

    @susangoaway

    2 ай бұрын

    Those 4x4 km were still extremely big. And honestly, it would be okay if a spiritual successor would have that same region system (but instead of only being able to interact with direct neighbours, being able to interact with the entire region). That's the one thing in SC4 I am annoyed by. But there isn't anything else. CS sadly is just boring. Basically it's more like MS Paint than an actual city builder (and it is very good at being a sandbox).

  • @ChaplainDMK

    @ChaplainDMK

    2 ай бұрын

    @@susangoaway It's not extremely big, it's noticabely smaller than SC3000's maps, or even Cities Skylines maps honestly. And on top of that I really dont understand what people consider so much more advanced in Sim City 4 compared to Cities Skylines. Sim City 4 is more difficult from a financial balance standpoint for sure, but it's not much more complex.

  • @susangoaway

    @susangoaway

    2 ай бұрын

    @@ChaplainDMK Of course it is much more complex. You can't just zone high density and get high density, something that you can do in CS just by providing the most basic services. Skyscrapers in SC4 are actually an achievement in themselves. And that's just one thing. The other thing is the way RICO works in general. The city develops organically unlike in CS. It seems to me like you've never played it, if you really think that there is no difference in the simulation.

  • @thevikingbear2343
    @thevikingbear23436 ай бұрын

    If you walk arpund NY you will definitely see fallout shelters everywhere. It is usually shown as a plaque in some buildings pointing out to basement stairs with the Radiation logo and a text.

  • @unnameddelta38

    @unnameddelta38

    6 ай бұрын

    Same in Atlanta

  • @MichaelFlatman
    @MichaelFlatman6 ай бұрын

    Can't believe this video has such low views. Great insight It seems crazy we can compare SC4 to this and it is still relevant.. I wish there was some region mechanics in CS2, the industry and exporting/importing goods and electricity is a nice improvement over the old version, but why can't we trade with our own cities. Perhaps in future CS3 will come out and also have multiplayer so you can trade with your friends cities... just hopefully not like the disaster of simcity 5

  • @vanyadolly
    @vanyadolly6 ай бұрын

    Fallout shelters every three blocks really pegs this as a Finnish game 😂 Thanks for the summary. SC4 it's still the game for me, but it's good to see the competition is evolving.

  • @nicknailer1749
    @nicknailer17497 ай бұрын

    That traffic simulator comment was fax

  • @TomaszJanusz
    @TomaszJanusz6 ай бұрын

    Well... I NYC is famous for **exactly** fallout shelters!

  • @TomaszJanusz

    @TomaszJanusz

    6 ай бұрын

    kzread.info/dash/bejne/m4Cdzdt8hczbqNY.html

  • @skmitty
    @skmitty6 ай бұрын

    This like comparing a isometric spreadsheet to a particle simulator

  • @computergamingyesterday

    @computergamingyesterday

    6 ай бұрын

    Funny you should say that…my prior video about how SimCity functioned talks about that!

  • @skmitty

    @skmitty

    6 ай бұрын

    @@computergamingyesterday good vid:)

  • @oufukubinta
    @oufukubinta6 ай бұрын

    Once they fix the optimization issues and enable mods then CS2 will hands down be the GOAT IMHO. I remember playing SC4 for weeks without showering when it came out. The only thing I miss from the SC franchise is the goofy special offers given to you by greedy corporations and super hero and police side-missions and driving your own car while causing mayhem. The other stuff like industries and modular building improvements have already been implemented perfectly in CS2. I can't wait for the future!

  • @Armis71
    @Armis716 ай бұрын

    Its not worth it if my PC won't be able to run it.

  • @SupernovaeTech
    @SupernovaeTech6 ай бұрын

    I'm glad transit and traffic have been so improved. I don't always have the patience to deal with crashes in SC4+NAM+CAM. I've been playing a lot of TpF2 which is great for transit, but lacks in roadway leave management (not to mention being a regional transport sim instead of city sim). Hopefully performance is optimised enough my 3080 with 10GB VRAM doesn't suffer too much. I am slightly disappointed there isn't an SC4 style region mode with the external connections though. I'm looking forward to what expansions bring to CS2, especially since it seems like most of the CS1 DLC additions were implemented in some form with the CS2 base game.

  • @mantabloke8141
    @mantabloke81416 ай бұрын

    Cities 2 - make a large city - then have suburbs, industry sat outside as if they are small towns on the outsirkts of the large city you can zone anywhere. Also on PC and cosole for 2 their will be mods and DLC- Cites 1 original and Cities 1 with all the DLC is a massive different game

  • @warriorsabe1792
    @warriorsabe17926 ай бұрын

    While I understand your points about scale, and it would be nice if it could be bigger, it's important to mention that as a result of the fundamental nature of the game as one using individual agents, trying to make the scale more accurate would mean adding many more of those agents, every one of which will need to be simulated - in other words, if it had realistic scale your computer would implode in on itself, so it's kinda forced to be that model-scale, as you put it.

  • @rodimcgeesums633

    @rodimcgeesums633

    6 ай бұрын

    Not necessarily true. Regions would use different maps so the graphic fidelity and draw distance could be easily modified and optimized for region viewing. What’s disappointing is that cities or counties/municipalities aren’t able to share their needs with connected cities like in SC4. Which is very easy as it’s all done on the CPU end and not the GPU. That’s what he means by scale. That the calculations are merged together with multiple connected cities influencing the development of the greater region and sometimes by drastic amounts. Then displaying that cohesiveness through a region view. They could have also done the SC2013 treatment where you could visually see your other cities from the player map just not with the high textures and unique agents being visible. They could have taken that concept and further optimize it and pretty it up so players can see their greater region from the ground without sacrificing their graphics card or CPU in the process.

  • @tosh7031
    @tosh70316 ай бұрын

    very thorough thank you. looks like more of CK1 when what i wanted was a more sim city 4/5 like game with challenging difficulty and super tight gameplay and mechanics . i'm in the minority but i hate mods and having to artificially make the game harder.... that's what i miss about sim city 5, everybody playing the same game online with the same difficulty, no tutti frutti mods.... for all its flaws (some of which like size are unforgivable) simcity actually did some things right.

  • @Armis71

    @Armis71

    6 ай бұрын

    Yes, but the city size was indeed unforgivable, and then the server issues upon release, plus having to be online. Talking about how to kill a game. Lots of Simcity players have moved on.

  • @Xegethra
    @Xegethra6 ай бұрын

    If we get monorails again, I want to be able to place them along over every road as we play. In the editor for the first game I had to put one over every road piece there was....There were so many. And in the last year even more came out and no....I hate that editor.

  • @computergamingyesterday

    @computergamingyesterday

    6 ай бұрын

    Monorails! Yes please.

  • @HansLemurson

    @HansLemurson

    5 ай бұрын

    I hear those things are awfully loud.

  • @Johnc812
    @Johnc8126 ай бұрын

    And the building population is off on the bigger buildings, 13 floor building for 13 households, they all live in while floor condos 😅

  • @yecora10
    @yecora106 ай бұрын

    I listen to the sim city 4 soundtrack while on skylines 2

  • @CrossriderBankai23
    @CrossriderBankai237 ай бұрын

    I'm upset with Cities Skylines 2.

  • @computergamingyesterday

    @computergamingyesterday

    7 ай бұрын

    You're definitely not alone!

  • @CHousworth0

    @CHousworth0

    6 ай бұрын

    Totally valid, but please share your experience

  • @gigas27
    @gigas276 ай бұрын

    Nailed it

  • @Johnc812
    @Johnc8126 ай бұрын

    Simcity 4 with rush hour is the goat, but skylones isn't to far off from taking the throne. Needs a few adjustments. More building's/building styles, diversity! Garbage trucks need to pick up wayyyy more per truck! DLC need to be cheaper, could buy a whole new computer for the price of all the dlc, which basically the game isn't complete without...

  • @kevnar
    @kevnar6 ай бұрын

    Yeah, but, can you shut off the chirper pop ups. I'm not even playing and they're annoying me.

  • @CHousworth0

    @CHousworth0

    6 ай бұрын

    Yes, you will be able to disable thrm

  • @nicknailer1749
    @nicknailer17497 ай бұрын

    You Bästerd. I saw this and thought it was out

  • @makinot7122
    @makinot71224 ай бұрын

    The graphics in sim city skyline is suks

  • @alessiobenvenuto5159
    @alessiobenvenuto51596 ай бұрын

    What's the point to have a humongus city with no personality? The bigger it is, the less the single details and buildings will matter in the grand scheme of things. Honestly I'm satisfied with cs2 size

  • @circleinforthecube5170

    @circleinforthecube5170

    6 ай бұрын

    simcity4 architecture has much more personality than generic skylines designs imo

  • @WiggglezMr
    @WiggglezMr6 ай бұрын

    From some one who has almost 100% City Skylines 2 in under 50 hours, you should avoid buying this new title, its full of bugs and issues that shouldn't be in a "release" title. Like Maxis this company is looking to micro charge for buildings, dropped mod support and do not plan on supporting Steam workshop.

  • @sandro_10M
    @sandro_10M5 ай бұрын

    Cities Sky lines II won yay

  • @susangoaway
    @susangoaway2 ай бұрын

    As a great Sim City 4 fan myself, I think the graphics are a definite improvement in terms of style. It's not this stupid model city style anymore. The game itself still feels like a sandbox though. Not to mention that Cities skylines 2 cannot be called a finished game. it has been released in an unfinished state and I call that a scam. I do not want to even mention how unoptimized it is. I am more annoyed by the complete lack of features and suffering under the same problems Cities Skylines did. It's simply attempting to be an improvement to the original Cities Skylines that was only attempting to be an improvement to the mess that is SimCity13. Let's remind ourselves, that the original Cities Skylines released without most basic features, that includes: A day/night cycle, tunnels, and whatever else there was. (Can't be bothered) It really was only aiming to be a slightly polished turd. Thankfully mods made it more interesting, but now it's just a sandbox, even if you try "hardmode". The best city management game is still Sim City 4. The only edge Cities Skylines has is curved roads and detailing. But that's it. There is nothing in-depth to it.

  • @TheRealWinser
    @TheRealWinser6 ай бұрын

    I mean I get that game reviews are supposed to be somewhat subjective but this is a very low effort review. I mean could you try a more biased title next time? The best game is the one people actually want to play. How many players play Sim City?

  • @NON2ON

    @NON2ON

    6 ай бұрын

    You obviously have no idea how popular SimCity 4 was...

  • @TheRealWinser

    @TheRealWinser

    6 ай бұрын

    @@NON2ON keyword "was"

  • @tosh7031

    @tosh7031

    6 ай бұрын

    it's cool , maybe this review isn't for you , as a simcity fan looking for a challenge this review was very informative

  • @TheRealWinser

    @TheRealWinser

    6 ай бұрын

    @@tosh7031 looking for a challenge? Cities Skylines is a city builder not sudoku. You out here talking like this is an esport or something.

  • @NON2ON

    @NON2ON

    6 ай бұрын

    @@TheRealWinser I'm not sure why you want to sound so aggressive- and Cities builder do have challenges, it's in the strategy category too. The main point of the video is comparing the game mechanism, because obviously the UI have improved in cities skylines. It point out some of the aspect cities skylines 2 could have done better based on what SimCity 4 has done years ago. When cyberpunk 2077 came out, people were comparing GTA V, a game released earlier but in the same category as well. I'm not sure what you are against. You sounds you enjoyed cities skylines and so do us, and that's why community are giving feedback so the game can be improved in later updates.

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