Raid Buffs, Current State of Healing, M+ Rework & Much More! HUGE INTERVIEW

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Hey guys! Wowhead recently got an interview with morgan day and ion hazzikostas, where they asked some really good questions - in this video ill go over my reaction to most of the answers, as we learn more about an upcoming rework to m+, raid buffs, the current state of healing, RWF tuning & much more - hope you enjoy!
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0:00 - M+ & affixes
41:42 - NEW NOTES!
42:47 - Private Auras
51:13 - Tuning & RWF
1:00:04 - Current Issues with gearing
1:04:16 - Parry
1:05:46 - Raid Buffs
1:14:04 - Class Balancing
1:17:02 - Hero Talents
1:17:58 - Current state of Healing
1:27:32 - Defensive Creep
1:32:49 - Augmentation Evoker
1:37:04 - Evoker Range
1:39:35 - AoE Caps
1:43:03 - Visual Clarity
#maximum​​ #liquidmaximum #thewarwithin

Пікірлер: 345

  • @cod-the-creator
    @cod-the-creator26 күн бұрын

    The problem with saying "our metrics show people do M8's every week regardless of the affixes" is that doesn't mean people like affixes. Lots of affixes suck, but you do the dungeons anyway because that's how you get gear.

  • @MegaJodaho1

    @MegaJodaho1

    26 күн бұрын

    out of touch blizz at it again

  • @benjaminmorgan6168

    @benjaminmorgan6168

    26 күн бұрын

    I'm in a 2 day CE guild. I fucking hate M+. If it didn't give me gear I wouldn't do it lol. Would much rather be farming stuff in the open world. Sucks I have to live in mythic plus for weeks with all my spare time for raid prog.

  • @kel1770

    @kel1770

    26 күн бұрын

    If people disliked boostering more they would play less. Obviously some people would still play at similar levels, but on average there would be a clear decline.

  • @brizwaldjonson

    @brizwaldjonson

    26 күн бұрын

    @@benjaminmorgan6168 I used to like it, but now I just kinda feel infinitely scaling content is just lazy devs.

  • @kallenxtv321

    @kallenxtv321

    26 күн бұрын

    They also said that and disregarded the fact that people do 8s because you get myth track in vault but you don't have to deal with the garbo affixes they insist on keeping.

  • @captaincune
    @captaincune26 күн бұрын

    Hats off to Wowhead. They fucking crushed this interview. Amazing questions

  • @Duckowski
    @Duckowski26 күн бұрын

    As one of those people that run 10's, trust me we hate the affixes too.

  • @dectocs

    @dectocs

    26 күн бұрын

    That’s why I push with friends and run 9s for fun. .

  • @guillaumelabonte2702

    @guillaumelabonte2702

    26 күн бұрын

    i can understand some affixes may be annoying or frustating, but i love affixes. Id rather them making those few affixes better to bring them in line than not having affixes. remove affixes and i probably wouldnt play after a month. It adds variety.

  • @michaelwhatley

    @michaelwhatley

    26 күн бұрын

    @@guillaumelabonte2702 no you wouldn’t. You would play until you get the rewards you’re after just like now. If affixes started at 11, you would do 10s until you got all the rewards. You may dabble in 11s and up, but you would 100% drop your keys to lvl 10 until you got the rewards.

  • @jaded-harper

    @jaded-harper

    26 күн бұрын

    @@guillaumelabonte2702 thats why the good seasonal affixes were the most fun m+ seasons of all time imo. added variety but could punish/help you if interacted with them in certain ways

  • @thatepicwizardguy

    @thatepicwizardguy

    26 күн бұрын

    @@guillaumelabonte2702 it does not add variety lol people just brute force every fucking key up to +10s.

  • @captmarvel1967
    @captmarvel196726 күн бұрын

    I'm one of those players that stop at 8-10 normally and I think affixes should be removed and they definitely affect mediocre pug groups negatively.

  • @koopk1
    @koopk126 күн бұрын

    i was new to m+ dungeons this expansion and the hardest part was the cognitive overload on trying to figure out which abilities need stops at which key level, and feeling like I wasted my long CDs on said abilities. It would be the same dungeon but 4 keys higher and suddenly certain abilities became must stops where as they wernt before, so the learning/practice/muscle memory I had before needed to be rewired for the same dungeon/mob/mechanic.

  • @oxygon
    @oxygon25 күн бұрын

    Love how ive read the whole interview myself and also watched Dratnos videos, but I still want to watch you yap for almost 2 hours about the same thing. Entertaining og interesting as always

  • @johnmassey2632
    @johnmassey263226 күн бұрын

    If they add a high end mythic plus mode, they should add in-game items you can pick up at the start of the dungeon, or torghast power like system, where you can grab things you might not have with your comp. Bloodlust, Mass dispell, Brez, maybe like a walmart version but some way to open up the meta

  • @iamme625

    @iamme625

    26 күн бұрын

    A feral hide drums type consumable for brez would be fantastic, one that doesn't require engineering and actually works when you want it to

  • @hevymetaldood4891

    @hevymetaldood4891

    26 күн бұрын

    I still think they should give all healers brez and all tanks lust/hero

  • @Hayjeff1198

    @Hayjeff1198

    26 күн бұрын

    Am sick of picking things up in dungeons idk y I can’t just hold w key not a fan of torghast ever,

  • @darkstrike055
    @darkstrike05526 күн бұрын

    The problem with affixes like bolstering and Sanguine is that they’re not balanced among dungeons. Everbloom had little flowers that giga bolstered average mobs. Narrow halls, corridors, and cc immune casters make sanguine so bad.

  • @iamme625

    @iamme625

    26 күн бұрын

    That was more of an issue of everbloom not being changed to stop the dreadpetals from triggering on death affixes. The rest of the dungeon was fine but for some reason they never changed that

  • @evoknz

    @evoknz

    25 күн бұрын

    That's a very good point, maybe the affixes should be fixed ones for each dungeon ?

  • @jersh9024
    @jersh902426 күн бұрын

    Do the devs actually think more casual players WANT affixes?! Every casual player I know sees the affixes as a barrier to entry and something that makes it harder. They definitely don't see it as a super fun rotating thing 😂

  • @Therealpro2

    @Therealpro2

    26 күн бұрын

    It's actually wild to me that they even say that. I legitimately don't know anyone who enjoys affixes or the "variety" it brings.

  • @ninjanikstudios2280

    @ninjanikstudios2280

    26 күн бұрын

    @@Therealpro2consider me the first then. I actually very much enjoy the variety, it’s similar to like d2 modifiers that you just kinda have to play around

  • @jersh9024

    @jersh9024

    25 күн бұрын

    ​@@ninjanikstudios2280 I'm sure there's some people that like them, but I think the vast majority of casual players see affixes designed to make the instance harder are more intimated than excited by affixes. I think positive affixes like "Sephuz Secret" week where you get movement speed and haste every time you kick something, would add variety and encourage more casual people to play.

  • @stylishskater92

    @stylishskater92

    25 күн бұрын

    @@Therealpro2 I like some of the affixes very much. Some not so much.

  • @samscaife
    @samscaife26 күн бұрын

    I'm a player that just does weekly 8s with friend. The idea that Affixes add enjoyable variety is absolutely not what I experience. It's the opposite. Everyone leaves/plays less on weeks with bad affixes. The players I play with enjoy the base game, the affixes are what gets in the way of playing together. And they get in the way of people having any motivation to do higher keys, unless the affixes are an easy week.

  • @Pokeghostly
    @Pokeghostly26 күн бұрын

    Bruh, +8s are where Myth track starts, of course people are going to do them. It’s more of an indictment it’s not 10s because that’s the third affix. Why is Blizzard so dense?

  • @MisterDecent

    @MisterDecent

    26 күн бұрын

    This comment 💯💯💯

  • @ZeroiusProduction

    @ZeroiusProduction

    26 күн бұрын

    Because they don't play any form of high end m+ and probably do some +5s to "check how it feels" lmao

  • @purelyjoel6428

    @purelyjoel6428

    26 күн бұрын

    @@ZeroiusProduction u think they test? lmao they just look at metrics where when why people die and then they fix it if they think it needs fixing

  • @ryansobol
    @ryansobol26 күн бұрын

    I am a player who runs season 4 +8-10s consistently with my buddies to fill my weekly vault, and to me, affixes are more frustrating due to their difficulty then fun due to their variety. Personally, I believe the devs have become blind to how little fun affixes actually provide to players like me. I’m never like, “Oh awesome, it’s fortified bolstering!” Maybe some people disagree, but affixes as they are currently designed just aren’t a fun game mechanic in my mind. And IMHO they have blinded the encounter devs from coming up with creative ways to add variety to each dungeon through better mythic+ enemy and pack design that naturally scale in difficulty with infinitely increasing health and damage multipliers. Think about all the time that has been wasted iterating on affixes over the years. That time could have just gone into making individual mythic+ encounters more fun and varying on their own. It’s really a shame that the devs and the community are still stuck in this iterating and debating loop for 3 expansions now. Classic sunk cost fallacy at play here.

  • @dariominiello9934

    @dariominiello9934

    26 күн бұрын

    affixes have been annoying but really nothing compared to previous seasons tbh, my gripe is that the dungeons are overtuned as fuck on dmg, or maybe it's because i'm not playing a vers class this season idk

  • @Jagardo
    @Jagardo26 күн бұрын

    As someone who gets to 8-10 each season and doesn’t push high keys because lack of group to do it and don’t wanna pug that high I really would enjoy a system that wants you to go higher purely for cosmetics or titles because I get my gear and then kind of get bored but something that shows if I’m in the top 10% but don’t wanna push for 1% would be nice

  • @djekhex

    @djekhex

    26 күн бұрын

    top 10% is usally around 2800. which is like all 10s with a few 11s. to get 3k you just need 12s for everything's and thats something you can pay gold and people will carry you which alot of people will do and it would push it to a point where if you were a players whos skill is like the top 9-10% you wont be able to get it because the top .1% would be carrying people way worse than you up above you.

  • @Levelity
    @Levelity26 күн бұрын

    As a shaman, rework is now a triggering word.

  • @iVibeBruh

    @iVibeBruh

    26 күн бұрын

    lol because y’all haven’t been touched ? A lost class 😭😭

  • @Levelity

    @Levelity

    26 күн бұрын

    @@iVibeBruh Pretty much

  • @iamme625

    @iamme625

    26 күн бұрын

    Hunters were ignored for weeks before they got their class tree and spec trees redone. Just be patient.

  • @Levelity

    @Levelity

    26 күн бұрын

    @@iamme625 I'm willing to bet money nothing significant changes before release.

  • @KillchainGames
    @KillchainGames26 күн бұрын

    My problem is do lower key players like this type of variety? Cause I reckon they would run their gear / vault filling keys regardless of whether affixes were there to provide variety or not.

  • @RancidJellyfish
    @RancidJellyfish26 күн бұрын

    M+ needs more of a redesign tbh. It should be choice based. Let us choose what affixes to apply when starting the dungeon. Maybe we have to choose 1 negative affix and 1 positive affix, and have a fixed seasonal affix on top. Also, get rid of keys and let us choose what dungeon to do based on the level of dungeon we have already completed.

  • @slandry4664

    @slandry4664

    23 күн бұрын

    But then you have people complaining they have to d the same ( easiest dungeon) with the exact same affixes every week

  • @MetroxioN
    @MetroxioN26 күн бұрын

    How about Resto and Ele Shamans get the equivalent of Windfury but they grant 5% spellcasting Speed

  • @xarbinchaoticneutral1785
    @xarbinchaoticneutral178525 күн бұрын

    heres my dream for mythic plus. the scaling per level his higher but instead of negative affixes, there are positive affixes for either doing well or completing bonus events. the torghast powers season affix was the most fun i had in m+ with s1 of shadowlands being a close second. Also, the Nzoth one where you changed up the routes based off of where the old god creature was had its fun. IDK why they got rid of seasonals but kepts shit like bolstering

  • @booradley6832
    @booradley683224 күн бұрын

    The reason [Beta] is in brackets is because that's a reporter thing. When something would be contextually implied in the conversation but not understood to the reader, they put the term in brackets or replace what was said with a bracketed term for clarity. An example would be: "Unable to come to terms with them" turning into "Unable to come to terms with [the protesters]."

  • @theAstralSage
    @theAstralSage26 күн бұрын

    Regarding the visual clarity aspect, I do not mind them keeping things visually thematic for a default setting. But I also feel very strongly that they need to add an accessibility option that toggles clear, hard lines/indicators that can be changed - color wise. This is not only for competitive use, but for aging dudes like me too lol I know it can be done since you can look at ESO and personalize the visibility of those indicators, and it is different person to person. That way if one person wants the blue animation on that fire boss, they can get it, and the other one can keep their default thematic experience. Wins all around!

  • @DarstePALLY
    @DarstePALLY26 күн бұрын

    My favorite part is that none of these players or developers ask if the affixes are fun. They are not fun. No one gets excited to do raging or bursting week. I bet its more like "ugh its bursting week..." the no affix crowd probably wants them gone because they don't add anything but annoyance to the dungeons

  • @iamme625

    @iamme625

    26 күн бұрын

    I like bursting when I'm playing certain healers because it's fun to see how many stacks I can heal through but apart from that, raging, bursting and bolstering are just weeks where I don't play as much as usual.

  • @WarthUnder-om8ox

    @WarthUnder-om8ox

    25 күн бұрын

    "fun" is not something you can track easily. You need metrics. KPIs. How would you personally track fun? What numbers should they be looking at?

  • @WPharolin

    @WPharolin

    25 күн бұрын

    @@WarthUnder-om8ox Fun is easy to track. You just ask your players if they are having fun. Ask on twitter, ask on discord, ask in the forums, ask different communities, watch and see what is being said and get a general feel for what people think. It's a much more valuable and easy to measure metric than any number they could pull for M+.

  • @WarthUnder-om8ox

    @WarthUnder-om8ox

    25 күн бұрын

    @@WPharolin Easy to measure? You just said you have to ask people on different platforms. How about when most of your public is on NONE of these platforms? Because most WoW players arent on any of those, at least not actively participating in questions. You would get a maximum of 1% representation if you just ask on social media. Should you make your decisions based on that few answers?

  • @WPharolin

    @WPharolin

    25 күн бұрын

    @@WarthUnder-om8ox Yes. It's easy to measure. However, even if I grant you that it isn't, just ask in game. Send players mail with a poll. It's not hard.

  • @TheLeetme
    @TheLeetme26 күн бұрын

    how about instead of doing negative affixes adding up the higher u go, they did positive affixes that drop the higher u go. so u would start with 3 positive affixes at +2, and drop one every 5 or so levels. In that scenario u would drop affixes for pushers, but keep them for lower levels of keys.

  • @WhiteSupreme
    @WhiteSupreme23 күн бұрын

    It's funny this popped into my feed when my interests as of lately have been attitude era WWF, mountain biking, and lawn mowers.

  • @Spacedots
    @Spacedots26 күн бұрын

    Civilian raid lead and Smolderon was the hardest boss in the expansion for my group by far. It just felt impossible if you had 2 or 3 early deaths.

  • @atlantic339

    @atlantic339

    25 күн бұрын

    I feel like smolderon is hard because theres multiple ways the worst players in a raid punish everyone. geysers get misplaced now you have to fill more spots, someone misplaces tornadoes well now everyone is playing DDR to dodge, walk too far forward with healing absorb well now everyone is panic scattering. Run into your orb late the next guy has to kite for way too long do it to soon everyone dies. Miss an orb during dps phase well the boss does even more damage. I honestly think its individually much harder than tindral and fyrak

  • @Benrage321
    @Benrage32125 күн бұрын

    Regarding Walls in the raid I think it depends on where they happen. For example the first 3-4 Bosses should always be rather close to the one previous. And then there should be a sudden bump of difficulty. From that bump you can do 2-3 again with the same procedure, but maybe with a more vertical climb than in the beginning. Then hit the last bump being the endboss.

  • @JrgenMonkerud-go5lg
    @JrgenMonkerud-go5lg26 күн бұрын

    ginormus interview ^^

  • @vaels5682
    @vaels568225 күн бұрын

    I like how in that rdruid clip he even dispels the same person who used stoneform but it doesnt matter cuz he ramps perfectly to heal the whole party for 200% of their hp per second

  • @deathofshadows
    @deathofshadows26 күн бұрын

    ive run high keys for M+ glad in the past and now i only do up to like 12s with friends and everyone i've ever met at best tolerates affixes and mostly hate affixes. The best seasons were the ones where we got a lot of power like S3 and 4 shadowlands or last season of BFA cuz of corruptions. Playing with affixes is like someone turning off your monitor every few seconds and pulling your chair back and calling it "adding difficulty". Just make the players get awesome buffs that feel super good for the casuals on 8s and semi casuals on like 13s and then let the hey key pushers deal with timing it mostly thru damage

  • @merrill242
    @merrill24225 күн бұрын

    I loved the explosiv affix because it is the only affix that is an advantage for meele heals

  • @RealnoMis
    @RealnoMis25 күн бұрын

    The nice thing about mid raid walls is that they can be difficult in a certain way that the other bosses around it arent. This might be a bad example, but Painsmith was a boss that was hard mechanically and strategically. Way more so than any boss leading up to it. The nice thing with that would be that by killing Painsmith you know that a guild is mechanically and strategically strong enough to do the bosses after it - but as we all know the problem with Sanctum of Domination was that the bosses between Painsmith and Sylvanas were simply tuned poorly, their HP was too low etc.

  • @tarawright4339
    @tarawright433926 күн бұрын

    I'm someone who does 8-10's for gear and crests. I don't enjoy dungeons- they're chores that I have to do so I can raid. I run dungeons exclusively with my guild, because doing chores with friends makes the chores go faster. For me, the affixes are fine. I like bursting week, 'cause it lets me flex a little bit as a healer. The rest of the affixes are generally pretty inoffensive to me. The ones I don't like are Fortified and Tyrannical. I don't like needing to completely switch my mentality back and forth week to week. Fortified trash is a pain in the ass, and tyrannical bosses overstay their welcome. I'm not saying everything needs to be piss-easy, but maybe if trash could be like 60% as difficult as it currently is on fortified weeks, and bosses 80% as difficult as they currently are on tyrannical weeks, it would be perfect for me. Having the baseline difficulty of dungeons stay constant would allow the variation of the other affixes to shine a little more, especially because developers would be able to tune the affixes without having to worry about fort/tyran (anyone remember raging/bolstering fortified weeks? Or bolstering/teeming?)

  • @MakoByte
    @MakoByte25 күн бұрын

    The gear scaling thing also used to be solved with Titanforging, which had other problems

  • @neillindgren6077
    @neillindgren607726 күн бұрын

    Can they just remove bolstering and sanguine and just see what happens? Worst case people get bored faster but at least it will be fun for a minute.

  • @xSadalx
    @xSadalx25 күн бұрын

    The problem is “stops” is that the requirement of them, removes 50% of the classes/specs from being “meta”. Without taking anything else those classes have to offer. This is also the sole reason why DH>all for tanks in the current meta.

  • @ninjanikstudios2280
    @ninjanikstudios228026 күн бұрын

    I am one of the very few who likes affixes and does find the variety to be a fun thing. I know I am definitely in the minority, but I don’t really care. I actually do like the variety it brings (the highest I do is like an 8-10 each season). Go ahead and hate me for my experience

  • @guillaumelabonte2702
    @guillaumelabonte270226 күн бұрын

    am i the only one that thinks they should increase melee range instead of remove it? I miss feral for that. It's annoying to have to step in shit to hit a mob, 3 yards is fine.

  • @jaded-harper

    @jaded-harper

    26 күн бұрын

    yup. especially when the majority of mechanics in m+ already fuck melee so much harder than ranged.

  • @FoliumSakura

    @FoliumSakura

    26 күн бұрын

    extremely weird they removed all the extended melee but let pally continue to be 20 yard. Too many things threaten melees anyway and not enough effect range

  • @wgcdrelliot8989

    @wgcdrelliot8989

    25 күн бұрын

    As a mw this season it's a bane of my existence

  • @baseboned
    @baseboned25 күн бұрын

    Max on raid buffs is so savage and so right!

  • @Meherdoud
    @Meherdoud21 күн бұрын

    They can add a first realm for Highest Mythic plus player or team They can change the math and give higher score with hardest affix combo Or give us a basic M+ affix and let us somehow farm/grind something and add a affix/affix combo for ourself which drops one or more specific item level

  • @Gordonfreems
    @Gordonfreems23 күн бұрын

    It is so funny that they say you need to plan for raging/bolstering and at the same time the only reason it doesnt matter in 10s is because players don’t play around it at all but still don’t die The goals are clearly not met at any m+ level

  • @olivegardenchef4114
    @olivegardenchef411425 күн бұрын

    As a player who stops pushing keys at portals, people are going to complain if affixes stop at high keys because we don’t want bolstering either lol.

  • @bubonict9177
    @bubonict917725 күн бұрын

    Damn he legit cooked on the ICC scaling damage buff. Legit wowhead dropped that yesterday!

  • @ariex0a
    @ariex0a25 күн бұрын

    At 4:16 I happened to be looking at how many people do what keys. 37% of the playerbase do 8's for vault(2000). It's actually about 20% of the population that are in the range of having done either all 10's on both weeks or 9/10's with some 11's mixed in there, more than for portals(2500). 10% of the playerbase is doing multiple keys above portals(2750). This is probably slightly inflated because those people have muiltiple characters, but most people just have 1 of the meta classes as an alt so they can do keys. It's not like a player doing 5 keys above portals is rolling a bunch of WW monks and Rsham alts to push keys on.

  • @SirAkivar
    @SirAkivar25 күн бұрын

    I feel like the Raiding Gear "Tier Issue" could be reworked with boss drops that don't drop for everyone but drops like a "Gear" piece. Kinda like an Upgrade Token from ICC. That way the last 5-6 Tiers of gear would require more and more boss kills to upgrade to the top tiers of gear. Or something like that.

  • @jeffbateman238
    @jeffbateman23825 күн бұрын

    A possible cook on high end, which I promise I am NOT, lol. At a 15 remove all affixes, have a set timer for completion, you only ever go up 1 level at a time, but if you have, say, a 25 minute timer and you use 75% of that your next key the whole thing scales up 2.5% and your timer is dropped by 2.5%. Then the groups have control, also if you go over 90% of the time allotted your key won’t go up a level.

  • @XyloWang
    @XyloWang26 күн бұрын

    Inb4 reduced randomness for high keys means all affixes on all the time.

  • @SPB1012
    @SPB101226 күн бұрын

    9:30 I’ve thought this for awhile, I, myself, am a middle of the road mythic pluser max number I’ve done is around the 15 to 16 range, in the new scaling, and I feel like that area is a dead zone. You get 3k for hero and then there is nothing to work towards unless you want to spend the next couple months trying to be the top .1%. Wish there was something to work toward, not sure what though.

  • @John-rz1wi
    @John-rz1wi26 күн бұрын

    The problem is the reasoning that Affix's add variety not difficulty. If the way the dungeon is run changes on a week to week basis that IS increasing difficulty. You don't need to know how to run one dungeon you need to know how to run that dungeon x the number of different affix combinations as however many classes and roles you are playing

  • @JustGetAHous
    @JustGetAHous23 күн бұрын

    Give shaman a paired reincarnation. It'd be so handy to bres a buddy at the same time.

  • @Grandy_UiD
    @Grandy_UiD26 күн бұрын

    The healer defensive thing is the perfect example of "We hear you, but we are not doing anything about it":

  • @Dirkadirky
    @Dirkadirky25 күн бұрын

    If blizzard toned down bolstering and sanguine I think this issue wouldn't be nearly as bad. Like if bolstering capped out at say like 3 stacks and extra applications only refreshed the duration. Or if sanguine capped on how much it healed mobs and went away after a certain amount of dmg/healing was done (cause really there's nothing worse than a mob you can't move who's casing a non interruptible spell who is healing to fully in sanguine). Maybe even make bursting work like ironfur where each stack of bursting's time is tracked independently and still stacks but rolling is less punishing. My point being I think blizzard can find more ways to make the existing affixes less annoying

  • @themInterwebs
    @themInterwebs26 күн бұрын

    I fear the high end community (and most content creators) will like their new idea and stop beating the drums while the vast majority see no change.

  • @shadowlancer777
    @shadowlancer77726 күн бұрын

    What if they added modifiers. Like each affix adds different point % to make and you can make your own keys. So the goal would be to add what you can and push as high as possible.

  • @classicsignofgivinguponaus3685
    @classicsignofgivinguponaus368526 күн бұрын

    Maybe I am one of the few, but I enjoy doing higher keys and let me explain why. I don't have the time to raid end game content at set times due to work and family commitments. Doing higher keys even +1 level above feels satisfying. Playing harder and harder content and achieving the time is very rewarding. I don't even mind the affixes, it gives you a variety of new and different things to think about on any given week. A lot of people complaining about bolstering for example highly likely go into a key and do not prio damage down a prio mob and just type "ggwp 10+ stacks" without critiquing their own gameplay because god forbid you spamming AoE to pump numbers. idk man, some weeks is significantly harder than others but I am ok with that. What I would say, is that the affixes have become stale and monotonous. Reaping, prideful and others were cool. If the whole metric is to change and the scaling would cease (which i think is a good change) due to people having to live one shot mechanics, then more intuitive affixes need to be introduced. Ones in which slow down the key, i.e. The old Shielding affix. Something that takes your focus away from the mobs in order to prevent something time consuming happening (i.e shielding/healing).

  • @elliottmay-jones2654
    @elliottmay-jones265423 күн бұрын

    s4 bfa was one of the best affixes they ever did imo

  • @lj1653
    @lj165326 күн бұрын

    in molten core, hunters needed to tranq shot magmadar to counter that specific boss ability. dos that make magmadar a bad raid boss? or not a fun encounter? not at all. so being able to interrupt some boss abilities is fine. another example is spell stealing one of the ogres for gruul and becoming a mage tank for a bit. totally cool mechanically.

  • @UpperMoon95
    @UpperMoon9526 күн бұрын

    I mean there is a reason why for example people dont push in week 1 but get new rank one keys in week two. Its just defined by affix rotation.

  • @MakoByte
    @MakoByte25 күн бұрын

    Shamans are most certainly getting a major rework in a later patch, and I think they're just not ready to announce what that involves

  • @Temzilla2
    @Temzilla224 күн бұрын

    1:44 usually brackets are used to add in a word that adds context to an otherwise quoted passage. I.e. "She [your mom] had a good time last night." is using the [] because without the context, it's unclear what is being talked about exactly.

  • @Zetherior
    @Zetherior25 күн бұрын

    Then: Apple --> Now: Potato.

  • @MakoByte
    @MakoByte25 күн бұрын

    It's not 100% clear to me that the spikeyness of DF damage is entirely down to defensives, with healer strength and self-sustain not contributing. Essentially in order for an encounter to be dangerous, (total damage intake > damage mitigation + external healing + self sustain) over a certain period of time. Even if you're rotating defensives, weakening both healing and self-sustain would create more space for slower damage intake than what's present in DF right now

  • @ablueduck1
    @ablueduck126 күн бұрын

    Hot take, bring back challenge mode after you time a 10 key. Give a challenge key where each time someone completes it, the timer decays. Give currency for purely cosmics. Only scale HP and damages with no affixes. Allows our normal M+, and gives the high end key runners something separate.

  • @riddermark1398
    @riddermark139826 күн бұрын

    Thank you Max for standing up for Shamans every time the topic comes up. This answer from Ion about raid buffs and Shamans is completely unacceptable

  • @WPharolin
    @WPharolin25 күн бұрын

    I don't for one second believe that the majority like affixes or are indifferent to them. I do believe there are affix enjoyers, but the overwhelming majority of M+ players do it for the loot despite the affixes, not because of them. I am one of them. I love the journey in the begining and then I begin to hate it as the affixes come on line. I push through for gear. And I'm not alone in that.

  • @johnathong3720
    @johnathong372025 күн бұрын

    They should do a title system similar to pvp titles, then keep the current .01% titles as the equivalent of a r1 title but for m+. Then do some other ranking/ title system that starts after portals to sort of fill the gap. Can even include a transmog set or weps etc like old challenge modes too, or maybe even a mount / r1 mount. Just a lil SOMETHING to keep people playing, improving, and having fun.

  • @Gabrielczt
    @Gabrielczt26 күн бұрын

    Blizzard being insistent about not giving Shaman a raid buff after giving one to every class that doesn't have it is a joke

  • @shadowdragon8168

    @shadowdragon8168

    24 күн бұрын

    As a DK main, I feel your pain. Not having a raid buff at this point is becoming a real problem, especially when tuning does not favor shaman or dk most tiers.

  • @defenestrationstation5771
    @defenestrationstation577125 күн бұрын

    I feel like Blizz saying "our numbers say everyone does 8s regardless of affixes," kind of echos the classic blizzard "we tied the best/easiest ratio rewards to X bad activity, everyone is doing X bad activity, people must love X bad activity." Mindset

  • @Waaromniet111
    @Waaromniet11126 күн бұрын

    M+ circling back to Challenge Mode where leaderboards are time based? I fucking love the old videos of Zaelia speedrunning MoP Challenge Modes.

  • @dracotoy
    @dracotoy26 күн бұрын

    I cant imagine having a zero affix stance. Encrypted was perfection as an affix, we just need more affixes like that

  • @terza3003
    @terza300326 күн бұрын

    1:05:30 i enjoy parry only because i enjoy hearing my rogue mald when his secret technique gets parried :)

  • @NTTTTTT52
    @NTTTTTT5225 күн бұрын

    I have never enjoyed M+. I do M+ for gear. That is why i engage with the system.

  • @Rhordric
    @Rhordric22 күн бұрын

    1:20:30 if tertiaries continue to exist they should exist on the vendor like sockets.

  • @Phoecian
    @Phoecian26 күн бұрын

    Change it so that Windfury Totem is an aura and change it so there's a 5% (or 10%) chance for abilities to repeat for 50% effectiveness. Kinda like Stormflurry

  • @wut2404
    @wut240424 күн бұрын

    Swear I need physical therapy from the tension I gained healing 2 seasons of DF

  • @timothywynn1574
    @timothywynn157426 күн бұрын

    Stops should put a cooldown but maybe like 2 seconds and not activate the whole internal timer

  • @Fezzmunda
    @Fezzmunda26 күн бұрын

    they've had the answer in game for years, mythic+ needs the bfa horrific visions treatment, you choose how hard you want it as you enter. Want it based on mob difficulty then you set the level higher, want it based more on mechanic skill then lower level but you can add as many affixes as you want. Running an 8 but with 4 or 5 affixes would actually be fun, dont need to worry about being 1 shot but you need the ability to manage those affixes or on the flip side you just want to run more difficult dugeons then you just bump up the level and take on the harder mobs, or if you are insane and want the best of both worlds you can run a +20 and put in 4 affixes lol work out a reward system like horrific visions of the more you add the more rewards you get, i think it would be fun anyway.

  • @chappeden
    @chappeden26 күн бұрын

    I do 10 ish keys, and I want to try and push with pugs. And I hate most affixes.

  • @booradley6832
    @booradley683225 күн бұрын

    Classic TBC and Cata are some of the best the game has ever been, ironically Wrath was the first iteration of the "Dragonflight" problem. Health bars just ping ponged all over the place and it lead to the rise of the bubble priest dominance.

  • @jameysotelo540
    @jameysotelo54026 күн бұрын

    The thing that i think a lot of people kind of glossed over for the stops and i think they just didnt word it right is id imagine these new abilities they are working on will still be the same abilities we have always seen just giving them the coding to go on cd if you use any type of cc on them so it allows those classes that have a stop to still stop adds. they dont want to do it for everything though from there current wording so you will still need someone with a stop, but it "should" alleviate the necessity of bringing 5 stops and denying the classes that don't have one at all in there kit.

  • @HESOMADBRO
    @HESOMADBRO26 күн бұрын

    We finally need a matchmaking system, I don't know how any unboosted player could be against this. Score is not a very reliable indicator of skill atm, due to boosting/friend boosting and tank/heal score in particular being inflated. Tanks and heals will be accepted and carried by much better players, simply for a lack of better alternatives applying. Then in more normalized groups they completely fail to meet expectations. Same goes for people that usually play with their discord group going pugs. I suggest employing a matchmaking queue based on rating and if you play outside of the matchmaking (with your friends/boosters for example) you only get gear/vault, but no rating. You can matchmake with friends, but are limited in key level by the lowest ranked player. This would also help with the insanely long wait times. WoW is literally the only competitive game in the world still relying on good faith instead of making sure players have a fair experience. Then there is the disparity of agency between tanks/heals/dps. When I solo queue as dps there is no way of reliably ensuring I can time my keys, no matter how good my group looks on paper. When I solo queue as tank I can literally carry them alone. When I solo queue healer...who am I kidding nobody plays that role for a good reason (despite being powerful). After that we can talk about affixes (tyrannical *cough*) or high-end players.

  • @paulomartins1813

    @paulomartins1813

    26 күн бұрын

    No way you think tanks and healers are inflated when they need to do all the work in the dungeon. Ngl if you think that, you are actually the inflated player here. Tanks do most of the afixes for you, they legit do all the dungeon for you, tyranical weeks healers break their fingers to keep you alive, meanwhile you do your blind damage and blame the tank and healer for depletes. My man either you are very bad at explaining what you want or you are completely delusional to think you as dps will ever carry a tank in a high key. If your tank is not good enough for the key level, key is depleted. Tank is the hardest role in a M+ and the role that gets all the flame when something goes wrong. This post actually tilted me out of my mind, go on the internet and see why the M+ it's so bad right now, there is no tanks to play the game cause you legit have to do all the work by yourself, how is even possible for a tank to be inflated lol

  • @kufpipa
    @kufpipa26 күн бұрын

    Just give up to +Xs some whacky and fun affixes and then phase them out and introduce elite affixes that are balanced around the very limit

  • @Zetherior
    @Zetherior25 күн бұрын

    The reason they don't like repetitive m+ gameplay is because of the "doing it wrong" meta..

  • @taylorlukes4810
    @taylorlukes481026 күн бұрын

    I have a cook I'm hoping someone with some influence will take seriously and talk about. Mythic + rank 3 affixes should be made to be correlated to the mob counter like Reaping and Prideful were but each week the mob count percent required to activate is different with a different effect. One week it's every 10% spawns 2 adds that fixate and need CCd and killed next week it's 50% and spawns this big guy that clobbers your tank (Just basic ideas) then maybe it's Reaping week and then Prideful ect. After each of these spawned in affixes is killed it gives an aura buff for the correlating amount of time 10 secs 50 secs whatever. This way you're altering how you pull, what you pull and when you pull it in a meaningful way that rewards you for planning ahead and executing well and doesn't just feel like certain weeks are way harder just for the purpose of not being too monotone. I feel in the past when they've done these types of affixes people on average enjoy it and I think in their theory of evergreen features it's a solid way to implement a mainstay in a game mode in which one of the main focuses is filling that bar up in the time limit efficiently and effectively.

  • @itskhro
    @itskhro25 күн бұрын

    3:21 I've played like that this season. There was a time I'd be happy go push into the early 20s during BfA and SL, but the feel to M+ has just changed, especially now with the new scaling. Getting that 3rd affix just isnt worth it. We did the same for 17s/18s earlier this expansion. I dont neccessarily think the "feel" changed bcause of affix changes and scaling, but they kinda pair badly with how they design dungeons now. Having to learn new dungeons each season is enough imo, at least when my group and I arent pre-researching mobs and routing and whatnot. I just wish they would cook a little less, you know.

  • @skylermccracken1534
    @skylermccracken153424 күн бұрын

    At 1:10:21 ish he mentions how rogues are a class that every raid comp needs. I can't remember what ability rogues have that counts as their raid buff.

  • @skylermccracken1534

    @skylermccracken1534

    24 күн бұрын

    Is it Atrophic Poison?

  • @nilohermes6447
    @nilohermes644726 күн бұрын

    I dodge affixes to the point where i'm fine only getting hero track gear. Dungeons are just more fun without them. This week is the first week of the season i do +6 for aspects because it's entangling.

  • @patrice6373
    @patrice637326 күн бұрын

    55:45 Mid-raid wall is a fungible term though. - Teron Gorefiend in HFC was an EPIC mid-raid wall that required perfect execution, and was followed by a few loot pinatas until Fel Lord/Mannaroth - Halondrus was a LEGENDARY mid-raid wall that required perfect execution, but was followed by Anduin... And then Dread/Rygelon. - Smolderon was a decent mid-raid wall that led DIRECTLY TO TINDRAL...... Like, oof.

  • @ipyro9289
    @ipyro928926 күн бұрын

    The not giving raid buffs to shaman is the same vibe as not giving healing priests a kick tbh, especially with the stops answer earlier

  • @Dyinghistorymajor
    @Dyinghistorymajor26 күн бұрын

    I think that Blizzard should legally have Max on standby whenever an interview about raidbuffs is happening to call out bs.

  • @Ermji
    @Ermji24 күн бұрын

    Elemental and Resto Shaman don't need any changes they look awesome and nothing is wrong with them. They have more than enough mobility, utility and survivability for both raids and m+. And they also have Bloodlust that's a massive cooldown for raids everyone want. Shaman really don't need another raid buff.. And Shaman just a had a massive rework in Dragonflight idk what more do you expect? The hero talents look really juicy too. (ragebait)

  • @Silulaya
    @Silulaya22 күн бұрын

    almost positive the casual audience would be overjoyed to know if they go past a certain key level your group wont just all get farmed because bobby the male blood elf holy can't heal grievous or your dps players can't avoid spiteful shades or you don't have to worry about doing certain pulls anymore because of bolstering

  • @midkraft7279
    @midkraft727925 күн бұрын

    i am a player that wanna push a bit into above what gives the top reward and portals, but in all honesty i am not that good, think my record was an old 23 or 24 in s2. and i do not wanna see affixes anymore, they outstayed there welcome and have become 100% redundant with the 6 month dungeon schedule.

  • @Shadowfex
    @Shadowfex25 күн бұрын

    Healing will ALWAYS be a topic of conversation because it's always a balance issue as Cata Classic just proved. From Classic 2019 to Wrath, it felt like healing just got better and better (I mained healer till now in Classic). By mid to late Wrath, you could legit just heal through so much crap that it made mechanics trivial at times, without running out of mana. Though even early Wrath, you could still top people off with like 2 GCDs, it just took more mana. Cata made such an opposing swing, it makes healing crap to play. HP pools shot up, group damage shot up, mana costs shot up, but the output is basically the same. It takes 4-5 GCDs of your strongest heal to get a tank to full from 50% but that takes over HALF your mana bar. Now, the obvious retort is, "well if people just do mechanics, healing feels great." Correction: if people do mechanics, healing feels boring. So it's just a massive balancing act that will ALWAYS be there. It's something that I always thought retail actually had right. I really enjoyed Shadowlands and Dragonflight healing.

  • @archie5780
    @archie578026 күн бұрын

    But Warlock doesn't bring a raid buff and yet at least one is brought to every Race. What ever makes Warlock so unique without a Raid Buff they also need to do with Shamans.

  • @stuff4812
    @stuff481226 күн бұрын

    Just because people still run keys doesn’t mean the affixes are positive

  • @grade14
    @grade1426 күн бұрын

    Hot take: at +11 affixes turn off and the % scaling rate doubles per level Separate hotter take: increase scaling at all levels by 50% but all affixes are boons no banes.

  • @ReatuKrentor
    @ReatuKrentor25 күн бұрын

    I tank those 8s for my friends and I would prefer no affixes. At least I dont have to deal with them not doing the affixes If there weren't any.

  • @Tensooni
    @Tensooni26 күн бұрын

    Pure "kiss" affixes sound more interesting to me the more I think about it. It becomes an incentive for casuals to maybe try pushing a little bit higher than they are comfortable with, because who knows, maybe its easier or more fun.

  • @dracotoy

    @dracotoy

    26 күн бұрын

    Especually with how popular stuff like encrypted was, youd think theyd look more into kiss affixes. Wow is a min max community, and learning to get the most out of kiss affixes would be fanastic. Learning what buffs to activate where with encypted was the best version of m+ yet (imo)

  • @gooooobs
    @gooooobs26 күн бұрын

    Affixes are healer/tank problems. Guess which roles are losing population lol

  • @shengel3834
    @shengel383426 күн бұрын

    At one of the ppl who play until 10 cause they give teleports. I dont have any reason to play higher cause there is nothing to get for me. I dont need the higher rio. I want to have fun and play dungeons. I dont need every week an other route for the same dungeon then last week. And its better for the dps player that they dont have to think about the route the tank goes this week. I do often play the tank and have a few times , that dds play the dungeon allways the same way. The affix we have at least the new ones feels bad for healers and tanks. Maybe we should have some affixes who affix only dd? This would be more fun ;)

  • @Wayneg420
    @Wayneg42026 күн бұрын

    Why can’t they just make dungeons a little harder. And make affixes positives. That will also bring variation but it’s not a downside.

  • @H41030v3rki110ny0u

    @H41030v3rki110ny0u

    26 күн бұрын

    Might be too much fun, unlikely

  • @OldManDoom

    @OldManDoom

    26 күн бұрын

    2 or 3 good players could outplay the shitter warm body at that point. You wouldn’t have one player bricking your key with how bad they are playing

  • @Wayneg420

    @Wayneg420

    25 күн бұрын

    @@OldManDoom Not if they make the overall dungeon harder. So you need the positive affixes to defeat them

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