Neutron Launchers

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Neutron Launchers
Ever wondered why Neutrons Are Overpowered in the Stellaris Combat Rework? Here's Why.
Edited by @harinion, Main Channel @Strategiser
0:00 Did you know that The Stellaris Combat Rework Changed Neutron Launchers?
0:03 The once Un-Rivaled META Weapon!
0:05 Now, relegated to the TRASH Tier!
0:07 Well…THAT'S WHAT EVERYONE WANTS YOU TO THINK!
0:09 Missiles and Torpedoes take TIME to "land", in this time gap you can ACTUALLY shoot it down with Point Defense and Flak, only in the MIDDLE of their Animation do they ACTUALLY “land”
0:19 While Neutrons have a SPECIAL Ability…
0:21 The fact that they land INSTANTLY, meaning they are UNSTOPPABLE (they land on shields but bypass PD/Flak)
0:25 Combined with the Ability to DESTROY Capital Ships effectively
0:29 You can "Bait and Switch" Enemies in ways they least expect!
0:31 Basically, you SPAM Frigates, make the Enemy use more Armor and Point Defenses, then switch to Neutron Launchers to bypass ALL of that Defense and Devastate their Armor, making their efforts to Counter you work AGAINST them!
0:44 DO NOTE that compared to Torpedoes, Neutrons have low DPS, but their Alpha-Strike is still DEVASTATING as they concentrate their DPS into ONE Volley, combined with being UNSTOPPABLE is quite decent!
0:56 NEVER feel safe, as in the rework, there are NO MORE Absolutes…
1:00 If you want to kill someone’s ECONOMY, click the Video on Screen to cause a Recession!
#stellaris #meme #memes

Пікірлер: 55

  • @mei-ys8ur
    @mei-ys8ur Жыл бұрын

    The games of rock paper scissors have begun

  • @nanoblast5748

    @nanoblast5748

    Жыл бұрын

    we already have "rock with engines taped on them", what's next?

  • @cadenr7165

    @cadenr7165

    Жыл бұрын

    "Don't worry guys, we're reworking combat!" Becomes most simple, chance-based and skilless game in all of human history.

  • @6XenYang9

    @6XenYang9

    Жыл бұрын

    I play Arc Emitters.

  • @razortheonethelight7303

    @razortheonethelight7303

    Жыл бұрын

    @@cadenr7165 Just like Vic 3!

  • @shards7992
    @shards7992 Жыл бұрын

    This is why you use carriers with shield hardening, hard beats both frigate types at long range, only loses to torp frigates in close.

  • @Strategiser2

    @Strategiser2

    Жыл бұрын

    shield hardeners will genuinely be a very powerful tool in the future! will make a vid on it Soon™️

  • @elbalerto

    @elbalerto

    Жыл бұрын

    just did a bunch of testing. neutron frigates will still kill shield-hardened battleships. the only time a BB monofleet will survive a neutron frigate swarm is if you give them 5x dark matter shields with 3x shield capacitors... which then makes them ridiculously vulnerable to torpedoes.

  • @shards7992

    @shards7992

    Жыл бұрын

    @@elbalerto Respectfully you likely made several mistakes. Most likely using the wrong components in several areas. A proper carrier fleet wins equal alloys max range start. Carrier fore/core with 3 strike craft, maximized shield slots and hardeners, you don't even need neutron power due to the low power use of carrier slots. Perhaps pure armor frigates could win in a close in fight, but max engage range? No chance.

  • @ericlondon2663

    @ericlondon2663

    Жыл бұрын

    Strike Craft are worthless beyond niche uses though. I rarely ever use carriers beyond the mid game.

  • @elbalerto

    @elbalerto

    Жыл бұрын

    @@shards7992 carriers with fallen-empire tech (pure t6 shields, 75% hardening) will indeed defeat equivalent torpedo frigates when using hit and run policy. your point stands.

  • @anidiot4243
    @anidiot4243 Жыл бұрын

    Someday we are indeed going to see downfall of this evil weapon

  • @user-ym2bb1jl2w
    @user-ym2bb1jl2w Жыл бұрын

    the only thing they should rework is the instant damage. damage being done before the shot even lands is fucking stupid

  • @Strategiser2

    @Strategiser2

    Жыл бұрын

    yep...agreed, it's dumb, but i think it's the only way to save on processing power lmao FPS or realism? i don't know...

  • @felixmustermann790

    @felixmustermann790

    Жыл бұрын

    @@Strategiser2 i think his take is more in the direction of making every weapon insta hit with a nice model you can look at than most weapons insta hit but torps and missiles not... and balance around that

  • @user-ym2bb1jl2w

    @user-ym2bb1jl2w

    Жыл бұрын

    @@felixmustermann790 no, I mean that projectiles should have different flying speed and therefore landing at different times. Foe example, the lasers should be the quickest, then the kinetic weapons, then the missiles, finally the strikecrafts.

  • @anidiot4243

    @anidiot4243

    Жыл бұрын

    @@user-ym2bb1jl2w lasers rendering instantly is fine as they move at light speed

  • @icyknightmare4592

    @icyknightmare4592

    Жыл бұрын

    @@anidiot4243 On a cosmic scale, light is really slow. If the ships are firing at each other from interplanetary ranges, even a laser is going to have some noticeable travel time. The only weapon in the game that 'realistically' should be hitscan is the Tachyon Lance, since by definition it's a FTL beam weapon.

  • @Kaiser282
    @Kaiser282 Жыл бұрын

    "We're going to rework combat and fix some stuff." Oh so neutron launchers are going to act a bit more like torpedoes and missiles right? "..." Right?

  • @durakeno5575
    @durakeno5575 Жыл бұрын

    Neutron Torpedoes used to be for G Slots too. Interesting that they brought it back. Sounds like Stellaris combat has become less Linear again. Nice!

  • @szymonrozanski6938
    @szymonrozanski6938 Жыл бұрын

    Paradox: We will nerf neutron launchers. We will also buff point defense as they can now shoot down torpedos. Players: So you will make torpedos have actual travel time right? Right? Paradox: In the next DLC and patch prepare to see....

  • @goldenhate6649

    @goldenhate6649

    Жыл бұрын

    Lathland has proven that frigates are ridiculously overpowered in single player against cruisers and bb's and absolutely shred any fleet depending on them.

  • @skitzo2374
    @skitzo2374 Жыл бұрын

    More like UNSTOPPABLE Content.

  • @Strategiser2

    @Strategiser2

    Жыл бұрын

    LESSGOOOOOOOOOOOOOOOO

  • @thesturmvogel6359
    @thesturmvogel6359 Жыл бұрын

    Stellaris devs "Write that shit down he cant do that, shoot him or something"

  • @jerald0072
    @jerald0072 Жыл бұрын

    Can't wait for more videos soon

  • @TheBloofyx
    @TheBloofyx Жыл бұрын

    A weapon appears in the tech pool and gets ignored and you think that of me? I am not off meta paradox, l AM the meta, l AM the one who gets rushed.

  • @mateusfelipecardoso40kview3
    @mateusfelipecardoso40kview3 Жыл бұрын

    Moonstone cannon fire!

  • @Peoplecallmesir
    @Peoplecallmesir Жыл бұрын

    You're voice is pleasing to hear, btw

  • @chrysthianekyledungog7639
    @chrysthianekyledungog7639 Жыл бұрын

    I want start gameplay using only NewTwun LaUnCheRs. If not at least he will do point Defense only gameplay "BTW best weapon in the game no diff" . I will be waiting for that.

  • @Reg_The_Galah
    @Reg_The_Galah Жыл бұрын

    No one tells me what to do hunny bunny

  • @meirzamsky
    @meirzamsky Жыл бұрын

    still wierd for me that you use chapters like subtitles

  • @Strategiser2

    @Strategiser2

    Жыл бұрын

    i mean i basically subtitle every video anyway! so mind as well put the text in the description if people wanna re-read the explanations without opening the subtitle menu

  • @Sams-fu1rd
    @Sams-fu1rd Жыл бұрын

    goddammit i dont want to learn the entire goddamn meta again. I dont even like playing multiplayer just tell me what to use against ai cuz these changes make it way to complicated for me

  • @rattled6732
    @rattled6732 Жыл бұрын

    You better shut up or the Devs will just straight up remove them next update

  • @Kosaria
    @Kosaria Жыл бұрын

    wait a second werent they going to make neutron launchers vulnerable to point def or am i on crack

  • @Strategiser2

    @Strategiser2

    Жыл бұрын

    well, maybe in the future? idk lol

  • @shadowdevil126

    @shadowdevil126

    Жыл бұрын

    Maybe for a dlc

  • @liamjensen9156
    @liamjensen9156 Жыл бұрын

    Corvette wit da neutron launcher?

  • @Strategiser2

    @Strategiser2

    Жыл бұрын

    combat rework

  • @maximnietokramskoi5728
    @maximnietokramskoi5728 Жыл бұрын

    Improved armor hardening enters the chat 😆

  • @TrueXyrael
    @TrueXyrael Жыл бұрын

    Ironically, frigates and cruisers with Neutron Launchers are SIGNIFICANTLY stronger in practice than those with Devastators. Devastators are next to useless in practice, unless the enemy is mono-fleeting with slow cruisers or battleships. If they have kiting afterburner cruisers and you aren't lane camping, your torpedo ships are completely worthless.

  • @777CHEKIST777
    @777CHEKIST777 Жыл бұрын

    Why all this fuss when I just take the crisis perk and cybernetics, assimilate all my pops, open crisis corvettes and put autocannons on them? 25% armor damage? Ha-ha-ha, Autocannon goes Brrrrrrrrrrrrrrrrrrrrrrrrrrrrrch! Autocannon OP

  • @AntizombiRUS
    @AntizombiRUS Жыл бұрын

    Good news, you baited their composition. Bad news, someone occupied your planets

  • @Orzacle
    @Orzacle Жыл бұрын

    Wait so the AI changes their ship designs to match against yours?

  • @Strategiser2

    @Strategiser2

    Жыл бұрын

    no, this is for against players

  • @Trubripes
    @Trubripes Жыл бұрын

    they really cannot be killed by PD ? wow that's broken.

  • @mykahmeizis403
    @mykahmeizis403 Жыл бұрын

    Easy counter. Kinetic wall of fuck off weaponry, can't do much if your swarming them and bombarding them to hell with railgund and plasma cannons.

  • @romanboi3115
    @romanboi3115 Жыл бұрын

    I dont play stellaris mp because that is where fun dies.

  • @roboticintelligenceunit1a652
    @roboticintelligenceunit1a652 Жыл бұрын

    Aww hell naw

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