Making Strength In Shadows OP
Ойындар
In a follow-up to my previous video on Weaving Spiders I figured I'd take a deep dive into Strength In Shadows in an attempt to make it as overpowered as possible through perk syngery. Strength in Shadows is one of the 3 newest survivor perks that arrived in the All Things Wicked chapter and allow you to self-heal in the basement at 70% the regular healing speed -- a whole lot faster than Self-Care and, as it turns out, even med-kits.
This video takes a brief analysis at those statistics around healing speeds, along with the pros and cons of using the perk vs other self-healing methods. Then we jump into 3 games with a build that makes SIS as strong as possible.
PATREON: / pebsiettv
TWITCH: / pebsie
TWITTER: / pebsiettv
DISCORD: duct.me/pebsie
Some imagery including perk, items, addons and killer images were taken from the DBD Fandom Wiki used here under their Fair Use clause.
0:00 Intro
0:10 What is Strength in Shadows?
0:31 Strength in Shadows vs Self-Care
0:46 Reworking Self-Care
2:34 Strength in Shadows vs Self-Care Cont
2:45 Strength in Shadows vs Med-Kits
3:17 Pros and Cons
5:29 Game 1
8:19 Game 2
13:11 Game 3
15:33 Conclusion
Пікірлер: 122
Hi: 10,000 hour player (spread across three accounts) here in specific defense of Self-Care. It's not just used as "I can't find/trust my teammates", it's frequently "I'd rather my teammates be doing anything else" coupled with my ability to both run killers and combine it with Bite the Bullet to extend chases. I do agree that if people aren't using it correctly it's an active detriment, but that's true of a lot of perks - some even more so - that are less maligned by the community because they're less globally visible. Self-Care is, in a good player's hands, about as useful as other things on the lower end of good, like Head-On, Deliverance, and the B-tier of gen perks. It has function, but only when you've already learned when and where to heal, and ideally specifically when you *do* trust your teammates. It's a bonus, not a foundation, serving niche/stop-gap use and otherwise just another parachute perk. Because of my experience with the perk, I think it doesn't need a buff: I think it needs a rework to reflect more strategic use.
@PebsieTTV
Ай бұрын
This is a really well thought out comment, thank you for the insight! Pinned.
@T.BG822
Ай бұрын
@@PebsieTTV Well zowie, thankee. I try not to speak up for Self-Care too much, because I completely understand the hate. This just felt like a video where my perspective might be helpful, glad that wasn't a bad instinct.
@ima_cat_meow
Ай бұрын
i think one idea would be to earn a self heal by healing a teammate and making the heal be decent but not fast as well. how i'd do it would be like off the record or just token based system. claudette's perks are about being a healer and being altruistic and healing a teamate to earn that self heal would give incentive to playstyles that would favor your teammates.
@ima_cat_meow
Ай бұрын
oh wait lmao he said that in the video oops lmao
Knight guards can't patrol hooks btw :) If they're chasing you they instantly disappear the second you touch a hooked survivor
I would rework self care by making it heal 30% of the default healing speed but healing other survivors for 1 health state gives u a token up to 4 tokens each token gives u 10% additive onto that 30%
@PebsieTTV
Ай бұрын
oooo that's an interesting idea
@pistolmoth4198
Ай бұрын
Additive would make it 70%, right? Not a bad idea tbh, like if you’re selfish it’s terrible, but if you actually help your team then it gets stronger, would be an interesting pair with botany Knowledge since you get the bonus for helping teammates and yourself.
@MilkyWayHeroz
Ай бұрын
they could also make it so every time you heal yourself with it you lose a token, meaning you'll be more inclined to heal teammates even after you gain max stacks
@smileyace2954
Ай бұрын
@@pistolmoth4198 I would probably add a way to lose tokens like if u get hooked up lose 1 token not reset them
@hatstackstudios9056
Ай бұрын
@@smileyace2954 terrible addition, we want to make self care better not add even more conditions to it
For anyone who didn't know/has forgotten, unhooking when the knight's power is chasing you makes it instantly go away, meanwhile if you unhook before getting the guard's attention you or the unhooked survivor might get chased
It's a very good idea to bring basement offering to be able to easily locate the basement.
i like your Plague foreshadowing in the intro clips.
@PebsieTTV
Ай бұрын
Yeah, sort of spoils it dunnit
This video felt very nice to watch, so much KZread DBD/gaming content is recycled from streams, I love and miss seeing these kinds of videos
@PebsieTTV
Ай бұрын
Cheers man! I’m hoping to do more :)
The thing with strength in shadows is you’re taking an incredible risk. I can’t count the number of times I’ve went to the basement to heal with it and accidentally looked away and missed a skill check and gotten killed. It also forces you to run around and look for basement too.
@rabbidguarddog
Ай бұрын
And basement bubba is down there!
@AnadronDZH
Ай бұрын
Missing skill check is a YOU problem
@RandomFrogg
Ай бұрын
u don't need to find the basement immediately over time u will find the basement and u missing a skill check is on u 😭😭😭😭😭😭
This is an awesome video series, Pebsie, and I hope you keep up this format for more perks across more and more videos. Basically, I love the instructional aspect of the video... I love the deliberate goal of getting value from the perk in question... and on top of that, we get some fun game-play. Keep up the great work!
@PebsieTTV
Ай бұрын
Ah thank you so much!! I don’t tend to do gameplay videos but this and my last “making x op” video have got a lot of good feedback so I might make it a proper series.
@MrDWat3
Ай бұрын
@@PebsieTTV I'm just saying, man... it looks like you've got a good video series on your hands here.
I've been running this build since Sable released and it's been incredibly useful against hit and run killers.
For the whole. finding the basement thing, as long as u check 1 location, you know where it is, as on most maps, it either spawns in shack, or main building, so if it's not where you look first, it's just in the other spot. There's also maps like The Game where the basement is always in the same spot so you don't have to look for it
Best heal is still break a totem which is basically looking for basement. (Some maps have 1 or 2 set spots for totems so you allways know they will be there) heal in 8 seconds regardless of mangled.
for your self-care idea for the comments: Self care will highlight survivors who are injured every 15 seconds for 8 seconds. Additionally. self care heals at 30% base speed but for each player healed you gain a 15% speed boost (max 3) but for each use of the the perk to heal you lose one stack but can re earn it by healing another survivor. This teaches newer players to seek a teammate in need for mutual benefits and gives bigger bursts of healing if stored up but still has potential in a weaker state.
If I had to change self care, I would probably change it to "Heal at 50% healing speed" BUT another condition as well, such as only making it work once per each safe unhook you complete. That way it's still good for self healing but you can't spam it and keep running to the corner.
@RandomFrogg
Ай бұрын
Good idea but in reality survivors would only get the chance to use the perk 1-3 times which would barely do something.
You forget that a lot of people pair Self Care with something like Botany of Desperate Measures, so they do heal themselves faster. Also in terms of rework, I would keep the 35% but I would add a secondary affect of 'when you are unhooked, see all other survivors auras for 12/14/16 seconds' or something of the sorts to encourage you to go to another player to get healed. Yes yo use other survivors while hooked, but also the knowledge of what survivors are doing and seeing if another survivor is being chased gives you the information as to whether to heat yourself, or go and find another survivor to heal.
One idea I have is it to bring Self-Care back to 50%, but make it so when you heal someone else up, the 50% is increased to 65% and you heal others 15% faster for 90 seconds. Not only would this encourage someone with Self-Care to heal others, but would reward the user for healing others.
Maybe you could make Self-Care work kind of like Lucky Break! Self-Care has [X amount] seconds of use time (Maybe 30 seconds) where you can heal yourself without a medkit (At a buffed rate, of course. Perhaps try the original 80%, since this self-care has no medkit efficiency bonus and a limited self-heal amount) Each 1 second spend healing another Survivor recharges Self-Care by 1 second, up to its maximum Effect duration. [As a bonus, the tiers would affect the amount of time Self-Care has)
If you wanted it to be altruism focused, you could try something like this: After healing other survivors for 48 seconds (functions like lucky break), this perk activates. You can heal yourself at 125% speed when within 12m of any survivor. See the auras of all survivors within 12m when this perk is active. Your self healing speed cannot be increased.
Here's an idea for Reworking Self Care: 》Gain the ability to heal yourself without the need of a med-kit at 85% the normal healing speed, but can't heal yourself past 30%/45%/60% with this perk. Once injured and can no longer heal yourself with this perk, see the aura of all survivors. Essentially, you can start the heal and get some decent progress, but an ally is required to finish it. This is inspired by how you can recover in the dying state, but can't completely recover without the help of an ally. However, recovering is good because it means less time is required to complete the heal.
Botany: Gain 1 token up to 5 to 10 for each unhook, protection hit or full heal on another survivor. This Increases your self healing speed by 5%. So 35% can potentially become 60% to 85%.
Not sure if you were aware of this or not but just in case if a guard is patrolling a hook, just rush the hook and grab the survivor the moment you put your hands on the hook survivor the guard is destroyed. Also in regards to Strength in Shadows if it requires all four perk slots to become OP, it isn't OP but that's just my obsession with having one repair, one chase, one healing and then one whatever on all my builds.
My idea for self care is. After healing a survivor for one health state gain a token up to 4 token. When injured you can self heal at a 75% heal rate. Consume a token after the self heal. You still gain token even after using a token.
@sagestrings869
Ай бұрын
So its the COH problem
I would make self-care 100% percent like a brown medkit. I wouldn't make it stack with other healing perks and give it a cooldown once your fully healed. When a surivor is injured, it has a duration of 60 seconds. Edit : 60 second duration with a 60 second cooldown.
for the selfcare thing what about if you self heal you heal at a fraction of the base healing speed like it does normally, but for everytime you heal another survivor for each health state you earn a token, each token making the time to heal yourself faster, the tokens to not go away after self caring. think of it like remixing selfcare similar to autodidact making it so you get more value out of it after you help your team
Self Care touch up? Okay. Every time you heal a survivor, gain a token up to 2. Using your Active Ability Button with a token will allow you to heal without a medkit for 60% of the total healing speed. Each time you complete a self heal, you lose a token and become Mangled for 60 seconds. You gain a token every time you fully heal a Survivor from any state. Now for a reason for the new things: The reason I chose 2 tokens as a max cap is that it's meant to be a starter perk, so it's fine for starters, but for experienced players, it can't really be abused in any way by hoarding tokens and using it with a fast healing build. The Mangled effect has two reasons, one is just a symbolic thing which is that you don't have the proper tools to heal yourself with, so the heal isn't perfect. As for the gameplay reason, it's a balancing thing that punishes Survivors who use it for or in chase by having a longer healing time as a result. You can still use it for chase, but it has a cost. As for the heal increase? It's just nice for it. That's it.
Self-Care Rework: Unlocks the ability to heal yourself at 25% speed. You heal other 25% faster. For each heal you complete on another survivor, gain 1 token, up to 3/4/5 token. For each token you have, increase your heal speed by 10%. This rewards the player by buffing not only their speed when healing others, but yourself, up to a 50% boost. If you refuse to heal others, you're even slower than current Self-Care
4:11 Ooooh now it makes sense why no one is doing gens, they are all busy doing the objective.
self care could be a limited use perk like old distortion, where the heal speed could be buffed to 50% again and you can spend a maximum of 32 charges to heal yourself. its still useful for topping off heals or healing in crucial moments, but you can't go in a corner and heal after every single chase. wow i said "heal" a lot
0:56 ITS ME OMG
@PebsieTTV
Ай бұрын
👀👀👀
I like to bring it with Bite the bullet so I can be a little safer down in the gaming room, with botany as well is all the 3 perks you'd need really, I fill the last slot with adrenaline for obvious reasons.
2k hours and honestly think selfcare is perfect in its current state because you need botany to make it viable so 2 perk slots but you can heal yourself slightly slower than someone else healing you and in turn don't have to waste time running around trying to find someone to heal you. It takes pressure off the entire team knowing if your injured your perfectly fine but if selfcare speed was increased then it'll just turn absolutely broken even if not paired with botany due to taking a single slot and being so fast. The new selfcare perk is balanced by the fact you have to make your way to the basement just to heal and if you get found that's a free basement hook instantly
Omg didn't realise there was the Clown in the first game at 7:01 ;)
@PebsieTTV
Ай бұрын
Hahaha totally sounds like that
With how altruistic Claudettes perks are, perhaps have it activate for healing another survivor (increasing like blast mine or flashbang but for healing). It let's you heal yourself at 100% speed, draining the perks' charges for how long you are healing, fully depleting after 1 full self heal.
Personally I use overcome instead of resilience so if they wanna commit to me they have to catch up longer and I can get to a loop easier. Or they leave me and I can run faster to basement
I would rework Self-Care in the following way Default 35% but increase it to 50% during chase or when all gens are finished. This way people are incentivised to stay productive for gens and squeeze out the utility of the perk at odd times.
Don't let word get out lol. I've been using SIS, Botany, Kindred and iron will in solo que and it's been a good time. Iron Will being the easy swap, I'm new and the reduced noise has let me get away a few times.
How to fix self care? Every 2 charges healing another survivor gives you 1 token While self healing, you heal at 1.5 charges per second so long as you have tokens that decay once per second
Problem with these builds is you need all 3 extra perk slots to do the do. It’s one objective focused on, & all it takes is a certain killer, build, or playstyle to destroy it. Heck maybe even 1 perk.
4:20 : knight enters the chat
I am old enough to remember when Self Care was THE best survivor perk.
Not gonna lie. I miss when Self Care gave +50% efficiency to med kits. lol But it was for the best for that effect to go. EDIT: I also remember trying to play again when they released Rebecca, and I remember I loved the chase potential of Self Care and Bite The Bullet.
I can't tell if when you ran from the Carnifax at the beginning of game 3 that you didn't know about the flag or didn't think it was a viable option at the time. Regardless, since I met a couple of dudes who didn't know that you can touch the banner/flag (called a "standard" in game), it will end the chase with the Knight's guard and also give you a speed boost and I think even endurance. Sorry if what you meant was that you simply couldn't afford to go back to the flag at the time, since decent knights know how to defend it, but knowledge is power.
@PebsieTTV
Ай бұрын
Nah I didn’t know about the flag, cheers for this! I don’t encounter the Knight enough to learn this stuff. I really need to play him some more :)
I think rather than promoting seeking out other players for self-care, it should promote completing generators. Maybe self-care gains healing speed based on total progress provided to generators in the match. Starting at 30%, ramping up to 100% based on personal contributions? And then a counterbalance would be losing 25-50% of that healing speed every time you successfully complete a self-heal without a medkit, eventually returning to it's floor of 30%.
I personally would want to rework or buff self care however in the Asian community self care is a very common perk. I’m not entirely sure why, maybe it’s because they are more self sufficient and tunnelling isn’t as popular, but if we buff it for us it would also affect them
@MistarZtv
Ай бұрын
It's like a weird self sufficient thing. If you're playing here you'll notice that we run more self sufficient builds to be more independent while teammates do objectives. Part of why this could be is that in Asia swf don't communicate as much as it's normal for a swf group to sometimes have members from different countries all together who might not share the same language or be proficient at a common one like say English.
SelfCare for me should just buff the use of a medkit by ourselves. Idk make it faster, make it use less charges for the medkit (like a streetwise but for medkit and yourself only) Also for Desperate Mesures, they should like...change it, so everytime you take a hit, it gives you a stack, and passively gives you a healing bonus and would be a good game for the long run (maybe up until 25% so 5%/hit or something) idk just having a "reverse thana" perk is kinda mid when it procs only on injured survivor
personally im thinking of only running strength in shadows and then 2 chase perks and 1 gen perk so its more balanced
You only need 1 perk to make it op Reactive healing.
It’s fine
I would rework self care for be like 75% heal speed but first you need to win tokens healing others
@clisneyandre3553
Ай бұрын
Or a better condition, 2 gens repair for 1 heal
Next you should point out how overpowered No Mither is especially when you pair it with Self-care that shit is just as broken as Strength in Shadows
So, you don’t like playing against knight, which is fair enough, I get that. I would recommend learning how he works before coming to such a statement, though? Seems a little pre-emptive (like learning how the guards work, how they can’t patrol hooks & such)
@PebsieTTV
Ай бұрын
Yeah, that’s likely the reason I don’t like playing against him. Gotta do more games as him :)
i think is a little bad because every time i play and some use this perk im using nurse's call
13:36 I'm so sad you couldn't add the theme song ;_; but I can understand why you couldn't, silly penguin Copyright sucks
I've had a couple of changes, not on the altruistic healing though. 1. Reducing the time it takes to self heal with a medkit and reduces the charge depletion rate both by 33%. Essentially bringing back old medkits, make the heal speed boost non-stackable. 2. Making Self-care just 24 seconds and unaffected by speed boosts. 3. Starting at 50% the normal healing speed, and gaining a 10% stackable bonus to your self-healing speed for every health state you heal on other survivors
Quack!
Make self care an exhaustion perk
@PebsieTTV
Ай бұрын
Honestly genius suggestion
basement offering lol
every one know what to do now play this build and pig will get nerfed
hi pebsie
@PebsieTTV
Ай бұрын
Hi toka :)
The real question is did you learn that cleansing at 3 gens when you have no hooks is a bad idea? You literally got two tapped by the power you handed her…
@PebsieTTV
Ай бұрын
Keep watching the video, all is explained…
@ShadowAngel71
Ай бұрын
@@PebsieTTV Nah, I’m assuming you wanted value out of the build and needed to be cleansed to get it. 🤷♂️
@ShadowAngel71
Ай бұрын
Really enjoyed the Weaving Spiders video though!
bros hyping up strength in shadows as if hes not running 3 perks to help it, and hes talking down to self care as if he were to not run those same 3 perks with it. Self care with that build is better no matter the situation, it only takes 2 extra seconds to heal on average then normal heal so if ur gonna hype up this build, switch strength with self and it will just be better 100% of the time
I love perks that allow survivors to go into a specific area to get a recource free heal Those could never get out of hand and define the entire meta for a year before Bhvr understands to nerf it Never seen before..
Wait, why is anyone taking advice from someone who cleansed with no hooks? Then immediately goes down to said power? Big yikes.
@PebsieTTV
Ай бұрын
Watch the video geezer
@LonelyMoth
Ай бұрын
You don’t need to be some expert in looping or gameplay or some shit to understand the game
@TheKrueger1428
Ай бұрын
@@PebsieTTV I did. You still fucked up, kid. You're the reason you lost. Vid or not. Stop being stupid.
@TheKrueger1428
Ай бұрын
@@LonelyMoth clearly. That vid proves he is hardly an expert in anything.
I can use this with botany and heal 8 or 9 times. And i realize together that time adds up but also someone needs to take those 9 hits reguardless. Its not like i will get those gens for free either. Damage sponge tank build.