Weaving Spiders is very bad...

Ойындар

In this video we run the numbers on the new perk Invocation: Weaving Spiders, and settle on why it's a very bad perk.
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Some imagery including perk, items, addons and killer images were taken from the DBD Fandom Wiki used here under their Fair Use clause.
0:00 Intro
1:00 Why is it bad?
3:42 Outro

Пікірлер: 287

  • @PebsieTTV
    @PebsieTTV2 ай бұрын

    If you enjoy this sort of thing I've got over a hundred videos looking at analysing the game. Check out the whole series here: kzread.info/dash/bejne/fpuD162mib3Fips.html

  • @ambidextrouslamia9635
    @ambidextrouslamia96352 ай бұрын

    As a killer, this perk is S tier, please bring it more, i love free hooks in the basement with no gens done. As a survivor, please don't kill the team with this perk

  • @BloodwyrmWildheart

    @BloodwyrmWildheart

    2 ай бұрын

    As a killer, wtf are you doing in the basement instead of defending gens?

  • @ambidextrouslamia9635

    @ambidextrouslamia9635

    2 ай бұрын

    @BloodwyrmWildheart Sometimes aure read but if i see a basement offering i will check the basement once after a while, especially if i didn't see all 4 survivors until then

  • @PrincessOzaline

    @PrincessOzaline

    2 ай бұрын

    ah but I also have Wicked! So I will get myself free from your basement hook and be right back to my witch craft. Check, and mate.

  • @user-yn3so1ed6q

    @user-yn3so1ed6q

    2 ай бұрын

    ​@@BloodwyrmWildheart as a killer everyone in the basement and not on a hook is offensive 😂

  • @ghoulzandghosts

    @ghoulzandghosts

    2 ай бұрын

    @@PrincessOzalineyou’re gonna go do that on first hook? Your teammates hate you bro

  • @TheCHRISCaPWN
    @TheCHRISCaPWN2 ай бұрын

    I agree, it is not only a waste for the person doing, but also a waste when someone sees them doing, and decides to travers half the map to help speed it up. The increased speed they offer does not outweigh the time lost.

  • @neutralasswitz3192

    @neutralasswitz3192

    2 ай бұрын

    It shouldn't outweigh the time lost or it would be oppressive

  • @TheCHRISCaPWN

    @TheCHRISCaPWN

    2 ай бұрын

    @@neutralasswitz3192 To a point, but if it is more negative than positive that means it's a bad perk for a survivor to use.

  • @ItsJustTom

    @ItsJustTom

    2 ай бұрын

    @@TheCHRISCaPWN its mainly to prevent a 3gen. making the last gens have a headstart

  • @Syping

    @Syping

    2 ай бұрын

    @@neutralasswitz3192 the point of a perk is to give a advantage, not a too big one but a small one, so spending 60 seconds for invocation would be much better and still the perk would be bad

  • @neutralasswitz3192

    @neutralasswitz3192

    2 ай бұрын

    @@Syping I would state that it is there to resolve a stalemate, not to give an advantage.

  • @juliankanzuki2013
    @juliankanzuki20132 ай бұрын

    Few other things to note.. Cons - If you cancel the ritual for any reason (killer interupts etc) you will lose all progress and have to start the 150 seconds all over again - Against some killers (Trapper for example) sitting in a basment can result in a full team wipe from people trying to save you if you get hooked down there. Pros - You can use it with a broken build(No Mither + resilience etc) to eliminate the main drawback.

  • @thewhat2

    @thewhat2

    2 ай бұрын

    Is it really a pro taking up pretty much all of your perk slot?

  • @NotAnElf

    @NotAnElf

    2 ай бұрын

    Another huge con is the noise, you don't even need to go into the basement to see if a survivor(s) are invoking, just stand at the top of the stairs too the basement and listen and you'll know.

  • @hallowedchromee310

    @hallowedchromee310

    2 ай бұрын

    @@thewhat2 You can still make a great build out of it. I use Invocation with DH, Resil, and Iron Will and it actually works pretty well. Killer doesn’t seem to be able to hear me, all action speeds are a bit faster, and I basically have a second health state off of hook with DH. If they buffed this perk to not require permanent broken, or reduced the time it takes it to complete invo it would make it pretty solid. Currently I only use this build if I’m playing with friends, because they can manage gens and save each other while I do the invocation as early as possible, after that gens fly by and everybody does fine. You can feel the difference on gen times because of how it slaps a BNP onto them all essentially. If they do decide to buff it though, reducing invocation time to 90 seconds, or giving broken for 120 secs would be nice. Maybe even both. (Also like how nobody currently uses the perk, because it makes it easier for me to do it without killers suspecting it).

  • @mrchocoslave7859

    @mrchocoslave7859

    2 ай бұрын

    Getting no mither to not get injured by the ritual is like shooting yourself several times in the leg so the shark won't destroy it first

  • @kirbysbestfan
    @kirbysbestfan2 ай бұрын

    Being perma broken and sitting there doing NOTHING for a whole 2 ass minutes is what kills this perk. -Broken could be changed to 150 seconds. -Add the Skull Merchant's Arrow minigame on to the channel, each time you're successful remove 0.2 off the channel and failing adds 0.2 but no noise notification accompanies it.

  • @Onlynundog

    @Onlynundog

    2 ай бұрын

    they should add friday night funkin mechanics instead of skull merchant's arrow mechanics

  • @Clevername22726

    @Clevername22726

    2 ай бұрын

    ​@Onlynundog shut up nobody give a shit about fnf

  • @zackmash851

    @zackmash851

    2 ай бұрын

    it could heal you instead of make you broken and it would still be 100% garbage

  • @realjimmycasket

    @realjimmycasket

    2 ай бұрын

    I think make the channel take 60 seconds, with 25% faster without an invocation perk and 50% with an invocation perk would be okay, plus, you are permanently broken until you are hooked, then you stay broken for 60/50/40 seconds once unhooked. This makes choosing when to perform or more strategic. Early is better, because sunk cost fallacy with less gens isn't worth it, plus if you do it after you've been hooked, you might be stuck broken until you die. Edit: Also yeah, skill checks or something to occupy your time, like maybe slower infinite skill checks, like Unrelenting Storm from Sadako.

  • @dezignatedkiller1359

    @dezignatedkiller1359

    2 ай бұрын

    What kills this perk is the fact that most of the people I see run it are in solo q and sit in the basement doing the stupid invocation no matter what is going on with the rest of the team. I had a Sable earlier today who sat in the basement while 2 of our teammates were hooked and I was being chased because I dared to try and go get them. They died I got slugged she came out of the basement and immediately got downed and hooked outside the basement so she couldn't even unhook herself and come get me.

  • @owensimons2811
    @owensimons28112 ай бұрын

    Never mind that in a perfect scenario where 1 survivor occupies the killer long enough for you to pull it off, your survivor buddies will have already gotten two gens done making it only realistically effective on the next 3 completed gens, not 5. If things go bad and three gens don’t pop before someone goes down. You are locked in place doing that objective and unable to help your team, if two teammates are down at once, you are required to forfeit that time. It would have at least been semi permanent if you were on a gen, as you might get to keep it.

  • @crossgrind
    @crossgrind2 ай бұрын

    I love getting revealed by BBQ while doing the invocation!

  • @PortcribProdigy

    @PortcribProdigy

    2 ай бұрын

    Can’t you bring distortion?

  • @certifiedclown939

    @certifiedclown939

    2 ай бұрын

    @@PortcribProdigyYou can, but then there’s gonna be people calling you “immersed”

  • @c.f.bellairs1055

    @c.f.bellairs1055

    2 ай бұрын

    @@certifiedclown939 let them cope, the perk's in the game for a reason, namely to counter the 50+ aura-reading killer perks for when killers don't want to have to use game sense to find survivors.

  • @tyrelltgoat2841

    @tyrelltgoat2841

    2 ай бұрын

    theres like 7 aura reading perks for killers and 15+ for survivors @@c.f.bellairs1055

  • @NotAnElf

    @NotAnElf

    2 ай бұрын

    Definitely bring distortion but it won't help make it any quieter.

  • @jwagsftw6767
    @jwagsftw67672 ай бұрын

    Any time I'm playing and see somebody kneeling in the basement, I know we won't survive.

  • @PebsieTTV
    @PebsieTTV2 ай бұрын

    Two things about this video! 1. I had some audio issues, sorry! When I was doing this regularly I had a proper mixer with a preamp (which my mic sorely needs). When I gave up all this, I sold off my equipment. I don't currentl;y have the £250~ I need to get a new mixer (or £120 I need to get a preamp) and after reports that my videos were too quiet I decided to up the gain a bit. And it was too much. But by the time I'd realised I was peaking I was already halfway through editing the audio. I'll look at getting a proper mixer as soon as I get my next payout. 2. I expected this video to get very technical very fast but it didn't. It turns out running the numbers on why this is a bad perk is very easy. So I decided to make the whole vibe a bit more chill than my usual videos. I think it came out well, but I'm always looking for feedback. So let me know. That's it, cheers!

  • @Stone_Orchids

    @Stone_Orchids

    2 ай бұрын

    The perk is trash, good idea but to be viable should be 60 seconds with no malusses after, and even then it's a risky perk

  • @Bcjaybird
    @Bcjaybird2 ай бұрын

    I agree with your analysis. It’s awesome that behavior is trying out new mechanics and even though I think this one is a dud, I’m excited to see what they have in store for the future. If invocations work like boons did, I’m expecting the next couple chapters to have invocations perks and that will be the defining factor on if they are a good idea overall or not. Only time will tell.

  • @Niko-qq2vr
    @Niko-qq2vr2 ай бұрын

    When I saw how slow the ritual is I immediatly thought that - although an interesting mechanic - didn't seem to be so much helpful to use. It shouldn't take this much amount of time, even if it is a way to nerf because it messes with the majority of the gens of the map. I also wanted to note that the perk's design is so inconsistent with what it actually does? Like, the name and the imagery have nothing to do with generators in my opinion. I truly thought it was a perk that summoned actual spiders to help the survivors in some way - like stunning the killer for a few seconds haha.

  • @dorianburger3300

    @dorianburger3300

    2 ай бұрын

    Its a fitting name though. A spider also takes time weaving a net and sitting in one place.

  • @Niko-qq2vr

    @Niko-qq2vr

    2 ай бұрын

    @@dorianburger3300 true, when you look like that

  • @babyghast4379
    @babyghast43792 ай бұрын

    Now I haven’t played with this perk yet, but I would change it by doing the following: The perk lowers maximum generator charges by 18 (only four fifths of progress has to be done now. The Spellcaster (the one who started the invocation) remains permanently broken regardless, but others who join in are also punished but to a lesser extent (one partner: broken for 45 seconds, two partners: both are broken for 70 seconds, all three partners: all are broken for 100 seconds). The invocation takes 120 seconds to do alone, 90 with a partner, 60 with two partners, and 30 with all four. Lastly, the salt circle does not instantly dissipate after being let go. Instead, it will automatically regress like a generator. Killers are able to instantly snuff all progress by performing the “dispel invocation” action on it (the same as snuffing a boon). I think this will keeps the “sacrifice myself for their survival” feel, while also making it more stronger and less all-or-nothing. My hope is that this is eventually seen as a unique support perk that is more “backlines” rather than “confrontational”. I personally would adore playing as a witch that helps her teammates from the shadows instead of an aggressive lady with a knack for sabotaging hooks.

  • @ahbraveconscript997
    @ahbraveconscript9972 ай бұрын

    don't forget: it doesn't give you bloodpoints or contribute to your grade.

  • @Kotentopf
    @Kotentopf2 ай бұрын

    I would just like to see the effect gets applied to blocked gens. And if it would complete the gen, it's missing one charge to completion after. It's one tap, but you must tap.

  • @MrHuman002
    @MrHuman0022 ай бұрын

    I'm a killer main, I see this perk used now and then, and even when it works it feels like it makes no difference, except that one survivor is now easier to down. The only use for this perk is meming by suddenly doing all gens at once, where the team gets them all to 95% or so and then Spiders suddenly does the last part on all of them.

  • @candyjikan2413
    @candyjikan24132 ай бұрын

    It is really nice to see you putting time into your creative outlet again after some time. Can't wait to watch your videos and maybe catch a stream or two again. Keep putting in the effort Pebsie!

  • @PebsieTTV

    @PebsieTTV

    2 ай бұрын

    Thank you so much!!

  • @coyotesoup124
    @coyotesoup1242 ай бұрын

    More often that not it’s actually less than 50 charges. In those ≈150 secs your team could’ve done some gens and so the value of invocation is reduced significantly.

  • @fruitman2426
    @fruitman24262 ай бұрын

    I’ve actually had some success using the perk. It’s sort of like power struggle where the effect is cool and unique but you need a whole build to get true value out of it. I found that using distortion with the invocation ensures you will not have your aura read in the basement and that having iron will with resilience for after the fact helps mitigate the problems of being injured all the time. Iron will with distortion is quite helpful for avoiding chases and sticking to gens with your resilience. I should emphasize that i was doing this with friends so i was able to tell them not to die around basement or come help me with the invocation. It’s also worth noting that even if the killer came to the basement to stop me (which they never did), it would ultimately be a lengthy distraction as the ensuing chase coming out of the basement would be a long one at either a strong main building or shack.

  • @blackdome98
    @blackdome982 ай бұрын

    Glad to see you are back and that you are enjoying the process! It's good to see that the algorithm recommended your videos to me again, also given how at this point I only watch one or two other DBD creators, I hope you hit the ground running and get back to your old views and even surpass them quickly!

  • @PebsieTTV

    @PebsieTTV

    2 ай бұрын

    Thank you, I really appreciate that!! We'll see :P

  • @thatfishguy4991
    @thatfishguy49912 ай бұрын

    I think the best thing to do would be to either remove the penalty or decrease the time SIGNIFICANTLY. Like maybe 90 seconds max. And introduce something interesting during it, like some sort of skill checks

  • @blockedjuser1272
    @blockedjuser12722 ай бұрын

    Forgot to mention in the cons that you also loose one perk slot.

  • @jacobcastillo5688
    @jacobcastillo56882 ай бұрын

    Well that sounds like No Mither with extra steps.

  • @Bodyknock
    @Bodyknock2 ай бұрын

    One other thing not mentioned in the video as a downside is that if you stop doing the Invocation at any time then it quickly regresses the progress down to zero. If Behavior does decide to buff the perk I'd definitely include in the buff getting rid of the progress loss.

  • @PackageCat
    @PackageCat2 ай бұрын

    best part of this perk is you can do something else (no skill check) also shoutout to your dog

  • @Paulcrastinator2236
    @Paulcrastinator22362 ай бұрын

    Near the start you said that you have to find the shack to go to the basement, which is only true if someone uses an offering to spawn basement at shack. Otherwise it’ll spawn at shack OR main building, which is definitely true of maps that don’t have a killer shack.

  • @dorianburger3300

    @dorianburger3300

    2 ай бұрын

    His point still stands. Stop nitpicking

  • @megamitchel100
    @megamitchel1002 ай бұрын

    I feel like if the time it took to do the invocation reduced based on how many generators are completed, it could be a very unique perk

  • @RebeccaMain90
    @RebeccaMain902 ай бұрын

    Ive recently had a round where there was 1 gen left, 1 person down and im trying to do the last gen while a sable is sitting in the basement trying to do the whoooole ritual. We all died pf course but if she were on the gen we wouldve gotten 2-3 out

  • @thebuffman5597
    @thebuffman55972 ай бұрын

    I think there is possibly 1 use for it. 4 man SWF, 1 guy takes No mither and this perk, everyone else takes this perk. The no mither guy initiates it in basement, due to distortion killer with lethal pursuit may not have an idea, everyone goes down to do it, which makes it be done in 30 seconds instead, due to 4x speed. So basically this way it MAY be useful, but again, this is a very specific SWF scenario. The reason for no mither is so that there is no technical penalty for rest of game and you get to be silent/not leave blood pools.

  • @ha7c0n34
    @ha7c0n342 ай бұрын

    one thing i saw during one match i played is that if you bring no mither it will auto proc the invocation without having to do it, i may be wrong but it is what i looked like happened. (another surv did it)

  • @Blendette
    @Blendette2 ай бұрын

    i was waiting for u to come baaackkk omggg, thank goooodddddd

  • @PebsieTTV

    @PebsieTTV

    2 ай бұрын

    Haha cheers for being here❤

  • @moonwitcht
    @moonwitcht2 ай бұрын

    I think it should be that once your innovation finished your exposed for the same amount of time that you worked on the innovation all timers pause if in dying state or hooked. Or it cuts all actively non regressing gens by half but your broken until generators are completed or they regressed to zero then there is more reward for risk

  • @TheVoidWanderer
    @TheVoidWanderer2 ай бұрын

    I think the best thing would be to reduce the time taken by a bit, along with making it reduce more charges. Obviously you would have to test what exact numbers for it to be worth it but not broken, but yeah. Hopefully future invocations are better!

  • @Ledros
    @Ledros2 ай бұрын

    I think they could reduce time to like 100s and completely remove the broken part and the perk would be ok

  • @pepitobakata6119

    @pepitobakata6119

    2 ай бұрын

    It would be broken

  • @Eshtian

    @Eshtian

    2 ай бұрын

    ​@pepitobakata6119 No, it wouldn't. If I recall, invocation loses progress significantly if you stop doing it. So let's say you have 100 seconds uninterrupted. You can do invocation for 50 irreversible charges Or you can do a gen for 90 of those seconds for 90 irreversible charges.

  • @Ledros

    @Ledros

    2 ай бұрын

    @@pepitobakata6119 why would it be? It's still 100 seconds and a perk slot for 50 seconds of working on a gen

  • @pepitobakata6119

    @pepitobakata6119

    2 ай бұрын

    @@Ledros it would be absolutely broken because of swf first of all. Anyone would be able to join the ritual than heal you at the start of the match. It would be like installing brand new part on all gens with no downside at all. This perk is already strong If you know what you are doing. I reached a 120 escape by using it.

  • @MrRock-rc6le

    @MrRock-rc6le

    2 ай бұрын

    @@pepitobakata6119 you could just do a gen you know? 100 second is literally 1 gen and half. you could do a gen get interrupet but take less seconds than searching a basement a using this. if someone joins you would be even worse because that could be 2 people doing gens but are in the basement.

  • @TheShabick
    @TheShabick2 ай бұрын

    So I think this is more a perk for breaking a 3 gen then one for doing at the start of the game. It's also good for when you are the first person to take 2 hooks and need to be useful while not being found. I haven't tested it yet but I think with No Mither you kinda erase a good chunk of it's negatives, so you can also run all the 'if injured' perks like resilience and/or struggle perks like boil over/flip flop. It's not great, but I don't think it is without potiential.

  • @AGrayPhantom
    @AGrayPhantom2 ай бұрын

    Weaving Spiders is the best killer perk since Self Heal.

  • @theWIIISEguy

    @theWIIISEguy

    2 ай бұрын

    Self Care

  • @morganneher8643
    @morganneher86432 ай бұрын

    Super tasty Hi-Hat work on that snippet of your band, sounds good 👌

  • @kingofrivia1248
    @kingofrivia124829 күн бұрын

    Once you can combine it with another invocation perk its gonna be awesome.

  • @cdxxlxil9159
    @cdxxlxil91592 ай бұрын

    The best way to make this perk work is with 2 other perks that pair excessively well: No Mither and Wicked. No Mither is a really strong perk if you are confident in your partner assisting you or if you can pressure the killer into a scenario where they don't WANT to pick you up, and wicked provides a reactive measure to the event if the killer interrupts your ritual. If you are going to be spending the entire game injured, you may as well do it on your terms, and your fourth perk is open to preference to play style variety if you want to either branch out for self-sustain or double down on your strengths in stealth and recovery. The downside of this strategy is that it's suicide doing this in a solo queue environment; you have to have a teammate or a whole squad to get the most out of all the benefits. Thankfully, while playing Survivor, teamwork is the name of the game.

  • @mouithecat7938
    @mouithecat79382 ай бұрын

    The best strat to make it good is if everyone goes to basement and does it

  • @mouithecat7938

    @mouithecat7938

    2 ай бұрын

    Even if 1 person gets chased and only 1 has the perk, it would take 1m, though it’s better if multiple people run it so it only takes around 30-45s (depending on how it does the math)

  • @amyrose6333
    @amyrose63332 ай бұрын

    Invocation is more than likely good for when somebody is working on a gen maybe like 3-1 gens left you use it and it makes it faster for them to finish it

  • @rickypedia999
    @rickypedia9992 ай бұрын

    I feel like it will become much, much stronger as new invocations get added. In the meamtime, though, ive been trying it out with other perks that make you stronger when injured. Deadline, This is Not Happening and Resilience. I'm getting a skill check pretty much every 3-5 seconds and hitting almost all of them as great checks. Solo gens i clear in around a minute once I've gotten the invocation done

  • @stinkoman2x6
    @stinkoman2x62 ай бұрын

    What if the disadvantage was related to the perks use? Like: Spiders reduces gen charges by 10 but your gen repair speed (solo and coop) is slowed. I'll make another one up, on the fly, where the benefit\downside "match" each other. Invocation: speed demon Upon completion of the 2 min ritual, your team moves %4 faster for the rest of trial and your (not your teaamates) scratch marks dissappear faster But! You and you alone now move 8% slower (as though fully infected w ouroboros) for remainder of match. What do you think? "Matching downsides" a thumbs up or down for Invocation perks? (Also I'm not a game designer, please don't have an anyresm about my "speed" percentages).

  • @NeuroticMei
    @NeuroticMeiАй бұрын

    I honestly feel the time spent doing it should be equal to time saved. So done in 50 seconds at tier three. That's all it really needs. You still need to find the basement and run the risk of killer checking basement or someone going down near basement. Not to mention it makes you broken. It's crazy how long it takes to do for so much risk on top of being a negative on value.

  • @clisneyandre3553
    @clisneyandre35532 ай бұрын

    I think can be useful against pop and trigens, can be buffed but situationally was useful for me and with resilience and no mither you can be more stealthy and do everything fast and dead hard or perks like decisive strike and off the record can afort you better chances to survive, i had one match that when i used this perk the killer instantly wanted to tunnel me for the rest of the trial and i run him for 5 gens, it was more faster the gens so my chase was more rewarding and 3 escapes on the final, i think maybe if they give numbers for the broken status effect or on least give something like no mither (less grunts of pain and no pools of blood) it would be more rewarding as well

  • @zackmash851

    @zackmash851

    2 ай бұрын

    if you're running no mither AND this perk, you're giving the killer 2 extra perks. its a garbage perk lmao

  • @3AHoles
    @3AHoles2 ай бұрын

    It only works if you get a killer who doesn't know what weaving spiders is yet. Then once they know, it never works on them again.

  • @RezEverday
    @RezEverday2 ай бұрын

    I've been using it quite a bit when playing with a less experienced friend. Slap on broken and a looping/anti tunnel build on the survivor the killer probably shouldn't be chasing. And suddenly that works in your favor. Still think it's weak, sitting in basement chanting is only fun with friends. But those things can be improved.

  • @ryanbutlerartcolorist651
    @ryanbutlerartcolorist6512 ай бұрын

    There should be no aura or screams given for the person doing an invocation.

  • @paradiseyt4275
    @paradiseyt42752 ай бұрын

    i normally don't say this even if a teammate is actively ruining a game or disconnects but this is just straight up throwing. when it's a genuinely better idea overall to only bring 3 perks instead of 3 perks and this abomination, you know your perk design is inherently flawed. which sucks, because invocations are such a cool idea, i hope this didnt kill the entire idea of them before it really got a chance

  • @user-bw7ho9wm8m
    @user-bw7ho9wm8m2 ай бұрын

    I don't understand what effect is he talking about I was playing yesterday and it said 10% more repair speed and endurance status effect till the end of the match Are they planning to rework it into BNP effect?

  • @kayc_base

    @kayc_base

    2 ай бұрын

    It already is like BNP by permanently removing 10 charges from each generator

  • @saihiko9967
    @saihiko99672 ай бұрын

    Problem with invocation Huge penalty for even finishing it and being broken the whole match makes you worthless The moment you get caught doing the invocation that things progression bar is basically back too zero, thing regress 5 seconds of progress per second. Its a perk that really should give you a penalty or make it so you don't lose prgress on it, or getting off it removes 20 % of the progression

  • @TheCHRISCaPWN
    @TheCHRISCaPWN2 ай бұрын

    Have you done a myth busted spot on if Sprint Burst and Background Player stack? What I mean is if you aren't exhausted, and killer picks someone up BG will activate. If you sprint during that time BG will be used, exhausting you. But when you start running both SB and BG would proc, so would you get double speed, longer speed, or neither? And if neither. Which will be the dead perk? 🤔

  • @freezerounds

    @freezerounds

    2 ай бұрын

    I actually do think that was a thing a while ago, but it got patched out.

  • @yomama2376
    @yomama23762 ай бұрын

    Bring object of obsession too as a power play

  • @Noahcats1
    @Noahcats12 ай бұрын

    DBD Myth, bloodmoon edition. With the Bloodsense Map, and the Crystal Bead, can other teammates see injured teammates arua too, or is that only for the person with the map.

  • @therhymingturtle5577
    @therhymingturtle55772 ай бұрын

    I think it is worth it if everyone spawns together near basement, only one has the perk, and everyone works together to get it done at the start. No lethal, no corrupt. Only one gets broken and the killer won’t find anyone and all of the gens get charges off of them. Even when abused in SWF, it isn’t too crazy though. Ok at best

  • @billcipher147
    @billcipher1472 ай бұрын

    They either need to buff the amount of charges it reduces or remove the broken effect. Right now it just really isn't worth it. Heck, even if you did both, I honestly don't think it'd be overpowered. As it stands now it doesn't really even have uses in niche builds.

  • @vandjack17
    @vandjack172 ай бұрын

    While you make a good point about the limitations of the perk, it is based around 1.) you doing the entire ritual solo and 2.) the other players not putting a lot of pressure on the gens. Since the quality of randos oscillates so wildly in solo Q, we do have to recognize what you outlined as the base/floor of the perk. But almost every time I've run it in solo Q, at least 1 player has always joined me, which saves about 40 seconds on the ritual. So, we've risen from a bad perk to an OK perk with a random chance of being critically important in a 3-gen situation - notably, it still bestows the benefit even if you die, unlike boon totems and other perks. So in solo Q, it's OK-ish to randomly good and it turns actually great if you randomly 2 players to help while the 4th player keeps the Killer busy. However, I think we should really be thinking about this perk as a SWF-only perk - if you have coordinate the usage, it's downright gross. For example, if you only have just 1 teammate and they add the Invocation perk just to boost you, we're completing the ritual with same speed progression as if we had 2 players helping. At that speed, its only 10 seconds longer than doing 50 charges ourselves on separate gens, and they can't be lost. If you have a bigger team, you can go even faster if you have a great looper - or your broken status can be covered by others taking hits/taking aggro for you early in the game. TL;DR - If you only do the Invocation yourself solo and don't coordinate, the perk is usually not good but can very randomly be good in specific situations. If you get 1 person to help, it becomes OK-ish to very randomly great. If you have a SWF situation, you can make the perk brutal - but this is pretty much the only way you should use it.

  • @kevinh2624

    @kevinh2624

    2 ай бұрын

    but that's the entire problem with it. it takes so much coordination to make the perk work that any game you get value from it was most likely a game you were going to win anyway. because having two survivors do the invo *still* takes 90 seconds (not counting travel time to basement), and 90 seconds is exactly how long it takes for 1 survivor to complete a gen. and that's not counting the opportunity cost that the invocation takes up a perk slot that could have been something else. then factor in the fact that you lose all your progress if you dont finish it, so you can't go for hook saves or to pick someone up- and God help you if the killer goes for a basement hook and stumbles into you, lol. and the cherry on top is that you dont get any BP for it. i ran an invo rush build for 30ish games in soloQ and while I could hardly get any net value out of it, i really love the mechanic, so i'm hoping they come back to it and tune it :)

  • @tigerbeard65
    @tigerbeard652 ай бұрын

    Invocation perks are going to be an absolute nightmare to balance. The line between liability and OP is almost invisible because there are so many factors involved in effective gameplay.

  • @HiHi-yk1mv

    @HiHi-yk1mv

    2 ай бұрын

    I mean it’s pretty weak rn. Worst perk ever created. I doubt them making more of these.

  • @BloodwyrmWildheart

    @BloodwyrmWildheart

    2 ай бұрын

    @@HiHi-yk1mv Until it gets buffed through the roof, that is.

  • @Gunkle_Jeb
    @Gunkle_Jeb2 ай бұрын

    God, I wish doing that wasn’t so fekin loud, and honestly? I just played a game where we were at two gen’s, one man down, and both myself and the survivor not invoking were injured while SABLE, that little idiot, decided that NOW was the PERFECT TIME to start invoking- I was already injured so I went ahead and helped her. The other guy died working on a gen (which was really sad, the invocation finished their gen) and we were both like 💁‍♀️🤷‍♀️🤦‍♂️

  • @SiekoValantin
    @SiekoValantin2 ай бұрын

    Weaving Spider, Potential Energy, Made For This, Resilience. If you're gonna be injured, might as well make yourself faster and benefit from being injured.

  • @JeffreyJulesGaming
    @JeffreyJulesGaming2 ай бұрын

    I love invocation

  • @giantsweet1472
    @giantsweet14722 ай бұрын

    The o ly readon it's not the worst perk in the game is because you can choose not to use it, unlike No Mither.

  • @andrewwilson5686
    @andrewwilson56862 ай бұрын

    Tried it twice.... Was not worth the risk for that little reward.

  • @Coal2956
    @Coal29562 ай бұрын

    I like it. I put it together with no mither crawl build. I think its good for endgame due to the lowered gen time

  • @simonparadis1773
    @simonparadis17732 ай бұрын

    It should give more bps and take less time, but it is a good perk, because the chance that the killer goes in the basement is low. Also, I think the invocation should not lose progression when you quit it.

  • @cocothecocobo1860
    @cocothecocobo18602 ай бұрын

    See this really sucks. Cause I enjoy that BHVR is cooking interesting mechanics. They just, as always, have no idea how to balance anything. (Of course this perk would be very unhealthy if it was super op, but it can still be usable without like… trolling..)

  • @ryrysuperman
    @ryrysuperman2 ай бұрын

    It’s great in a 4 man , 3 do it while one who can loop keeps them for the 30 seconds , bring brand new parts Deja vu and have someone with prove thyself and the one broken keeps on resilience, some of the fastest games I’ve played , it works more games than not, also only uses about 30 seconds with 2 with the perk and one without .. gg

  • @meltingatom
    @meltingatom2 ай бұрын

    Should just make it liked to the killer, like if some one is doing the circle, the killer is slowed or something

  • @pikamartinpro5173
    @pikamartinpro51732 ай бұрын

    this is only a brand new part but as perk...

  • @Miss_IX
    @Miss_IX2 ай бұрын

    So, my thoughts: I like the idea of invocations being a trade off and I think this idea can work, I totally disagree with the concept that if this perk was instant it wouldn't be run, it wouldn't be meta but it would be run. Now with the intent of changing as little as possible I think there are 2 changes that need to be made: 1) The charge reduction needs to be increased, I'm thinking to 15 or 20. 2) It needs to be 1 minute. The first one is obvious cause the effect is currently so small, but the second one is more in how invocations function. As it is if you are interrupted while channeling you pretty much instantly loose all progress and spending 2 minutes doing anything is a long ass time. Honestly I think invocations should just be 1 minute, 2 minutes just seems too extreme to balance fairly. (Also it should work on blocked gens, the fact it doesn't it just douchey. I genuinely liked the drawback and benefit dichotomy; permanent progress for permanent health loss. I think that is a conceptually good trade, however if we want to dive into more fundamental changes here are some ideas. Permanent slower gen repair speed on the invoker. Instantly gaining a hook state Gain broken after the next time you are hit Or the one I think would actually be the most interesting: Slowing gen regression by a substantial amount. Now I will say I don't play DBD but game design is my passion and I have watched a fair amount of DBD gameplay. At the end of the day though, these are all ideas, and implementation takes trial and error and lots of tweaking. (Invocations should be 1 minute though, cause to make something work spending 2 minutes on it basically has be somewhat better than doing a gen.)

  • @damousx6860
    @damousx68602 ай бұрын

    I feel like being perma broken wouldn’t be as bad if it also gave you other buffs like resilience, no scratch marks and maybe some other fun buffs like getting a free item or being able to go other stuff faster

  • @rawcabbagesavage5046
    @rawcabbagesavage50462 ай бұрын

    Can someone test if you will just down yourself if you use no mither and weaving spiders

  • @btdbam1942

    @btdbam1942

    2 ай бұрын

    You won't, they both give you broken, they don't directly make you lose a health state unless you are uninjured

  • @anguished-night8734
    @anguished-night87342 ай бұрын

    Anyone here know if you get points for using that perk?

  • @evanmotions
    @evanmotions2 ай бұрын

    not to mention that as soon as you're interrupted by the killer during the invocation, you pretty much lost all your progress if you decide to come back..

  • @Aci_yt
    @Aci_yt2 ай бұрын

    It not working on blocked gens is stupid, its bad enough as is lol

  • @GhostelFaceMan
    @GhostelFaceMan2 ай бұрын

    The perk is inherently bad but i think what’s good about it is invocations in general. It can introduce a lot of intresting perk designs like bringing in a really op ability to the game but nerfing you or even your team heavily

  • @CoolGirlAyden
    @CoolGirlAyden2 ай бұрын

    But you don't need to use this perk right away, best use for this perk imo - work on a gens from safety when killer tunneled you and now you're on a death hook, since not a lot of killers would actually go out of their way to check basement

  • @kevinh2624

    @kevinh2624

    2 ай бұрын

    problem is, that perk is dead weight while you're getting tunneled. IMO the perk's weakness is the slot it takes up

  • @migueldelaperla
    @migueldelaperla2 ай бұрын

    a random doctor blasting interrupts you

  • @MythicTF2
    @MythicTF22 ай бұрын

    Personally, I think weaving spiders has potential to be a really busted perk which is probably why BHVR tried to make the perk probably a bit underpowered to begin with, as well as to introduce the overall mechanic. Invocation perks could easily become a new survivor mechanic with multiple perks. I can see BHVR expanding the mechanic to make huge upsides for survivors (double gen speed for all survivors, no scratch marks for all survivors, double healing speed for all survivors, etc) for equally huge downsides for the entire trial with how they've set this up. Weaving spiders just isn't worth it since the upside isn't actually that big of a deal at any MMR really but if they doubled (or maybe x1.5 charges instead) its gen bonus, I could actually see it being a strong perk that is equal to its downside. Being broken for the entire trial is just too much and I hope BHVR is able to come up with more unique downsides instead of each invocation perk just making you broken, since that would make them way more boring (and mean there would be 0 downside to bringing in multiple)

  • @Scoop_Cannon
    @Scoop_Cannon2 ай бұрын

    Haha, I still am Scoop Cannon. But KZread started using the username instead of the channel name. So for all future reference I’m scoop cannon. Thanks for including my comment! Edit: that song was AWESOME! Also, I just changed my username to Scoop Cannon :)

  • @PebsieTTV

    @PebsieTTV

    2 ай бұрын

    The OG scoop cannon is back!!! and thank you :)

  • @RonPhillips420
    @RonPhillips4202 ай бұрын

    Can't you 99 the invocation too saving it for later?

  • @kevinh2624

    @kevinh2624

    2 ай бұрын

    nope

  • @CurrenttQueen
    @CurrenttQueen2 ай бұрын

    I just hope they make more invocations because they abandon things that are good ideas in the long run

  • @plushtrap_zegeek6900
    @plushtrap_zegeek69002 ай бұрын

    I just run no mither with this and use weaving spiders at the start of the trial bc why not

  • @thegaspoweredjohnnyjohn3972
    @thegaspoweredjohnnyjohn39722 ай бұрын

    I’m pretty sure they don’t want to make another “boon: circle of healing”, cause let’s be real, it literally drop kicked their killer population, BHVR has to be VERY careful with this perk/mechanic, one wrong move and they will effectively jumpstart the same issue that took them a year to moreorless fix

  • @yazidefirenze
    @yazidefirenze2 ай бұрын

    The one problem is it takes too long. for something that, while powerful, gives you the downside of No Mither and requires you to dwell in the Killer’s House

  • @angstyintellectual4960

    @angstyintellectual4960

    2 ай бұрын

    I take it with no mither and it's not awful. Also resilience since you're injured the entire match.

  • @yazidefirenze

    @yazidefirenze

    2 ай бұрын

    @@angstyintellectual4960 Respect

  • @Trident_Gaming03
    @Trident_Gaming032 ай бұрын

    3:45 What did he say?

  • @pt.1273
    @pt.12732 ай бұрын

    The progression of 15% on PTB is lower than just doing gen and in live when it turn to 10% it even hard to use, usless killer play gen camp really hard that 10% amount could help. But there alternative perk that more easy and can use in many situation like Dejavu or Potential enegy to fix gen camp problem. But let say it very close 3 gen and you use this it not that good as you get injure and what if it stealth killer that can got close to you without knowing and down you right that moment, make teammate need to go help, and what if get hooked middle 3 gen and can easy camp, what if Killer have Pop or pain ressurnance or Dead man switch after? It very hard to use.

  • @samuraituff9653
    @samuraituff96532 ай бұрын

    Idk its broken in swf i watched otz video and you can just do 5 gens all at once which is the ultimate comeback fr

  • @kevinh2624

    @kevinh2624

    2 ай бұрын

    thats just a meme build with perfect conditions tho

  • @therenegade1096
    @therenegade10962 ай бұрын

    I used this perk with no mither and resilience and it was pretty strong 🤷‍♂️

  • @Soultiger2100
    @Soultiger21002 ай бұрын

    Compare it to what we have, BNP. BNP does it but on 1 Gen and can be done instantly. You can run deja vu and get info with faster Gen times as well. It's not great

  • @Paul-hn8en
    @Paul-hn8en2 ай бұрын

    Dang I love prog rock! This is cool stuff

  • @Grdian
    @Grdian2 ай бұрын

    I think it's a great concept. This particular iteration is not great, there are just too many downsides for such a minor upside. Tbh I would increase the noise a lot then reduce the timer to 70 seconds. 10 seconds per gen essentially. Really make it risk/reward.

  • @WhiteRanger1298
    @WhiteRanger12982 ай бұрын

    No Mither OP

  • @Bodyknock
    @Bodyknock2 ай бұрын

    I'm not going to claim Invocation Weaving Spiders is a good perk, but the math in the video saying the perk is saving you 50 seconds "at most" is slightly off because it didn't take into account that the reduced maximum charges per generator can't be lost once its gained. For example, say you spent 50 seconds repairing a generator over a couple of minutes, got chased off it a few times, and in that time the killer used regression to negate 30 seconds from that generator. Then after everything is accounted for you've only gained 20 seconds on the generator. But if instead you had applied Invocation, and then the killer kept you away from the generators, that maximum charge cap reduction hasn't been lost, you've still "gained 50 seconds" in that sense regardless. Another example, when you've applied Invocation it works even on generators that have no progress. So, for example, if the killer downs someone nearby with Surge, that Invocation benefit isn't lost, it will still take only about 80 seconds or so to complete instead of 90. Basically the more often in a match the killer is in a position to regress a generator that currently has zero progress, the better a maximum charge reduction is because it protects against that potential regression compared to having actually worked on the generator instead. So the best case scenario savings is actually more than 50 seconds, possibly significantly more depending on how much regression the killer is attempting to apply through perks to generators. On a tangent, I think an interesting build to try with Invocation Weaving Spiders is to combine it with No Mither, Distortion, and another perk that either works when injured or Broken (e.g. Resilience, Deliverance), with Calm Spirit to further help hide your presence in the basement while doing the Invocation, or with Dead Hard or another Endurance perk to reduce the chance of getting downed in a chase. You then try and complete the Invocation as soon as possible early in the match and will have gained the benefits "for free" since you're already running No Mither as well. (Note also that No Mither eliminates blood trails and reduces injured noises which was mentioned as downsides for becoming Broken in the video as well as gives you free self recoveries from the ground.) It would definitely be a high risk/reward strategy but could be fun to try.

  • @felixLucretius
    @felixLucretius2 ай бұрын

    I have not been keeping up with dbd (played it for the first time in 2 years just this week) and hearing the description of this perk sounded like an April Fool's joke, it was so laughably bad immediately. How the hell does shit like this get approved? Classic Behaviour.

  • @jjcool60
    @jjcool602 ай бұрын

    You know it think should have poped one gen and then it would have been perfect anti three gen perk to have just make ot take the same amount of time doing a gen would.

  • @BaconsHater_
    @BaconsHater_2 ай бұрын

    Nah, I’d basement camp.

  • @El_chara
    @El_chara2 ай бұрын

    My guy is crazy for saying that no mither wouldn't be insane if it lowered the requirement for all gens by 10 charges

  • @BetterThanYouBroo
    @BetterThanYouBroo2 ай бұрын

    Youre not taking into account how much easier it is to do a 3 gen. Especially with coordinated survivors. Plus if the person running it, runs anti-tunnel/things that benefit them while injured, its very powerful. BUT. I can admit it needs buffed in some way to make it more viable

  • @always_a_failure_
    @always_a_failure_2 ай бұрын

    Just had a sable go baseman at 5 gen, use invocation, was about to finish at 99% heard the killers terror radius then back out. Did not finish and for the entire time was water for nothing. Lost braincells and forever hate sable players with a passion

  • @Nebula_ya
    @Nebula_ya2 ай бұрын

    There's one pro not taken into account at all. How many times has a gen been 90-99% done only to be interrupted, pain resed, popped, whatever. Having 10 less charges doesn't just save you 50 seconds, it for the rest of the game guartees an early lock in of progress, saving you many instances of 50% of a gen being regressed. That's its major pro, not just the 50 seconds.

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