Is Ashes of Creation Combat Ready for Alpha 2?

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#ashesofcreation #mmorpg #copium
Ashes of Creation is an Immersive huge open world Sandpark MMORPG that is redefining the gaming landscape. Created for fans of PVP, PVE, and Roleplay, this ever-changing world promises the ultimate MMO experience. This game, which began development in 2016 and upgraded to Unreal Engine 5 in 2021, is now on the cusp of revolutionizing the MMORPG genre. Intrepid Studios are working towards delivering these highly requested features to an old school playerbase waiting for that MMORPG to bring them back to the golden age of the early 2000s:9 different playable races with both male and female options.A massive 1200 square kilometer world size at launch with 85 Nodes.A fully open world game with no loading screens, offering complete freedom to explore.A rich array of features including Dungeons, Raids, World Bosses, Open World PVP, Caravan PVP, castle sieges, node sieges, arenas, duels, guild wars, and more.A vibrant player-driven economy, crafting and artisan system, political system, citizenship, player run shops, taverns with parlor games, and a unique character customization system.Ashes of Creation offers an experience like no other, combining the best elements of both sandbox and theme park MMOs. This is a game built by an MMO fan for MMO fans, fully funded and committed to a zero pay-to-win model.

Пікірлер: 130

  • @Narc
    @Narc29 күн бұрын

    Keenan's POV = 🔥🔥🔥 Steven's POV = 💩💩💩 Narc's POV = www.twitch.tv/Narciverse

  • @Lunethia

    @Lunethia

    29 күн бұрын

    That's a good one, you almost had me.

  • @apocrisy3588

    @apocrisy3588

    28 күн бұрын

    That arcane circle very much feels like Archeage's magic circle but with a cast time in it instead of being instantly cast. Archeages magic circle is just a small like max of 2 player model's size circle on the floor that while standing in it you deal 15% increased magic dmg but lasts longer than 10 seconds. Player's generally don't stack in each others circles unless it's some easy pugable content and a mage doesn't have a point in it, this isn't the guild wars 2 aoe popcorn kinda buff that you thought it was (at 4th minute in video)

  • @popasmurf6834

    @popasmurf6834

    28 күн бұрын

    Can we plz get back the old format for your videos, you know from back when you actually gave a sh!t

  • @AszkalonOfVerra

    @AszkalonOfVerra

    28 күн бұрын

    Narc needs to get some fresh Air and touch some grass. Dude looked like he aged 20 Years in the Spam of +6 Years.

  • @Jim1Dean

    @Jim1Dean

    27 күн бұрын

    @@popasmurf6834 the very old format with dragon ball like intros where great

  • @Allhavengames
    @Allhavengames29 күн бұрын

    i think we are all desperate for a new mmo, its rough out here

  • @AszkalonOfVerra

    @AszkalonOfVerra

    28 күн бұрын

    To be exact *->* we are desperate for a *GOOD* MMO, Havengames. Not just a new one. One that feels like it has a *"Soul"* again.

  • @MissFairfoull
    @MissFairfoull29 күн бұрын

    When I think of class specific utility spells I think of the earlier days in wow where mages could sell portal service and rogues could sell lock-picking service. That's emergent gameplay that really makes the world feel more alive. And in regards to like class specific buffs I also remember, before going into dungeons I would ask for buffs in Stormwind general chat and generally got people of all different classes providing buffs. That again makes it really feel like an mmo. I miss those sorts of interactions in modern day games, and they are often the ones I look back on and wish they were a thing again.

  • @epg-6
    @epg-629 күн бұрын

    May your click-through rate be high, and your impressions many. I offer this comment to the mighty Algorithm. Amen.

  • @hollinkarelja7564
    @hollinkarelja756429 күн бұрын

    playing EQ again right now and what i am loving while lvling up is the unique utility and need for each class. There is danger even at lvl 30 leveling up, you NEED crowd control, you NEED to debuff mobs, you NEED certain classes and utilites to make camps and pulls manageable so tanks dont drop instantly and casters dont get run over and healers can keep up. Each role in a group has a utility and a purpose and if they dont do that people die, nothing is homogenous. You cannot just steamroll through content without putting thought into what your group is doing and who is contributing what specific buffs, CC, Debuffs, etc etc To be clear i dont want them to give us EQ, but i would like them to make each class feel unique and important for their own reasons.

  • @CestPasFaux-kt9zq

    @CestPasFaux-kt9zq

    27 күн бұрын

    So why you do not play pantheon rise of the fallen ? It is eq ,in better

  • @hollinkarelja7564

    @hollinkarelja7564

    27 күн бұрын

    @@CestPasFaux-kt9zq it’s not though, for one it’s massively expensive, it’s totally incomplete and probably won’t ever be complete. I am way More interested in the action style combat and open world pvp of ashes. I was a huge aechage player. What I enjoyed about eq was the depth of the character fantasy and the unique utility and function of each roll. Something that I hope they lean a little bit more into here versus the generalizations and almost wholesale feeling of some buffs and debuffs

  • @CestPasFaux-kt9zq

    @CestPasFaux-kt9zq

    27 күн бұрын

    @@hollinkarelja7564 for 50 box you play 1 week every 6 weeks. It worth it. I even updated to champion. This game is awesome and already a lot of content. Classes are uniques and has their roll.. exactly like Eq A real trinity, with deep gameplay 2 new classes in 2weeks : ranger and summoner for a total of 11 classes playable Look at AOC … 4 classes not even finished rofl Pantheon it is harder and more teamplay than any others MMorpg I played for the last 15 years Action games are bad.. spamming AOE spells with 0 brain , dodge fest.. and it is exactly what is AOC and archeage too. Playing for yourself with 0 sunergy Tell me where is the synergy inAOC gameplay ? Nowhere Zerg AOE spam fest spells and double tap dodge

  • @Hirens.
    @Hirens.29 күн бұрын

    Keep up the good work!

  • @aaronbutler5969
    @aaronbutler596929 күн бұрын

    Utility spells are for a slightly slower game type. You also need to have them be on a level where even though you know it is there to still require that ability. An example is a stuck door that you need a shield equipped and charge the door, a locked door that requires picking, an illusion wall that you need true sight to find the opening, a levitate spell to cross a chasm, a tamed pet to fetch an item out of a hole. Then down different paths you can have multiple branches depending upon group makeup

  • @sir_quirkus7206
    @sir_quirkus720628 күн бұрын

    This just looks like new world

  • @sumasaum
    @sumasaum21 күн бұрын

    Absolutely agree with Narc's buff take

  • @Annnodyne
    @Annnodyne24 күн бұрын

    About those gw2/eso stats. The gw2 ones is just there for visibility and accessability, like grouping all the regens in one single instance Eso on the other hand its about having unique buffs, you cant have two of the same buffs, contrary to eso

  • @dzln
    @dzln29 күн бұрын

    About buff and debuff part, I don't think the situation is that bad and I also think mix 2 type of buff and debuff still possible in my opinion. If you see those buff and debuff as basic buff and debuff then after leveling up it will change horizontally or vertically along the secondary archetype unlocked, for example rogue+rogue poison become deadly poison and rogue+fighter posion might also make enemy bleeds or extend bleed duration. Maybe unique buff and debuff such as the curse example mentioned in video that makes each archetype special are something needs player choose to dedicate invest skill points to its root in skill tree to unlock.

  • @thescarletpumpernel3305
    @thescarletpumpernel330529 күн бұрын

    maybe the damage could occur as soon as the button was pressed, with the attack animation acting as the 'cooldown' or reset before the next spell could cast, so it is a visual cue that serves a purpose.

  • @baranteyfur4800
    @baranteyfur480027 күн бұрын

    Well, here we are. I just binged all your videos from the start. I think it took at least two years

  • @BigQuadsOnCampus
    @BigQuadsOnCampus29 күн бұрын

    Damage types and derivative spell effects can make for some really fun gameplay. Destiny 2 does this amazingly. Having a Solar Titan creates opportunity for other Warlock or Hunters to proc their Solar effects with either weapons, abilities etc. burning enemies ignite and then eventually immolate and then conflagurate or some bs. Ashes is supposed to have something like this for their CC system. I think it’s in there for damage types too.

  • @brainstormsurge154
    @brainstormsurge15429 күн бұрын

    With the Arcane Circle I could see a support augment, say it's the Acolyte (mage/cleric) class, that allows anyone to gain the Arcane Might buff as a support skill or perhaps even different stuff such as mana regeneration. A more self-empowering augment might make the circle a buff that you don't need the circle for probably at the cost of being less powerful but you can be more mobile. Another one could be the circle is smaller but gives more power so more damage at the cost of less mobility. Or maybe an augment that makes it more of a permanent aura (since an aura is just an invisible sphere/circle) or that it's mobile and lasts longer so you can empower your allies. At least that's what I could imagine for a the Spellstone (mage/tank) class as a couple possibilities. I think choices like that would make the abilities feel meaningful.

  • @brainstormsurge154
    @brainstormsurge15429 күн бұрын

    On your commentary on utility abilities/spells, I can see your point. In WoW lockpicking was a thing but then it just wasn't anymore after a while. However, I can see a couple of ways that utility stuff could become implemented in so that it could be good. One is that Scribing and Arcane Engineering could possibly be involved with creating limited use items, such as scrolls with Scribing, that are useful for things like dispelling an illusion or an arcane trap of some kind. That way you don't feel screwed if you don't have a mage but a mage had to be involved in creating the implements you need to use. With mobility stuff for Rogues that's trickier but like you said we haven't seen any kind of demonstration of utility spells so I can't really speculate much. Although, if such utility skills are more tied to factions such as some kind of Thief's Guild faction perhaps that could work instead. With people picking apart content there's only one thing that could work is to have some kind of way to randomize things on each server at the very least. That's not the same as randomly generated content but perhaps a place that was thought to need a mage instead needs a ranger instead or something. I'm just spitballing though. Then again, perhaps some limited randomly generated content would be good. I think something was said about some of the ocean content would have that on the level of randomly spawned treasure/loot and points of underwater interest and such. Now, something like that tower dungeon we've seen clips of gives me Torghast vibes so that could be some kind of shifting labyrinth which we might encounter similar things elsewhere but I'm sure AoC wouldn't make it @$$.

  • @Xlorntabis
    @Xlorntabis29 күн бұрын

    Reminded me of the Breeze buff that Bards got in Everquest. They could make some coin from other players who wanted the buff in order to run faster for 15m I think it was. The necro's full invisibility spell was a blast as well, great memories of talking to new players and them having no idea what was going on. =D

  • @5UGOITV
    @5UGOITV28 күн бұрын

    @narc I was just at their website looking at the shop, and you can't buy access to alpha 2 like you could a few months ago, will this be available again? i was planning on buying it closer to alpha 2 release..

  • @brad6637

    @brad6637

    26 күн бұрын

    No it won't be, sadly that was the cut off for Alpha 2. Your next entry point, will be open beta, probably in 6-12 months. Depending on the Alpha 2 tests, and feedback. Open beta will play on the same server as the alpha 2 with the server eventually becoming the PTS server when the game is launched.

  • @augustlewen2149

    @augustlewen2149

    23 күн бұрын

    @@brad6637 Are you saying beta 1 will be in 6-12 months? That is crazy. The duration of alpha 2 will probably be way longer than 12 months, since they will continusly release content over time. Expecting the beta within a year is just not a reasonable expectation. We really have nothing to go on to guess when beta 1 will arrive, but since they have like a few classes and more than half of the biomes missing from the launch of alpha 1, it might take 3+ years before beta 1. Just think about the time between alpha 1 and alpha 2, thats about 2 years, and I believe they have said that alpha 2 will be the longest development period of all the stages.

  • @barcodebarcode5534
    @barcodebarcode553428 күн бұрын

    Im pretty sure i saw some utility spells from the Mage archetype during the node wars. The all-seeing eye (the eye that reveals stealth)

  • @gtx5788
    @gtx578829 күн бұрын

    lesgooooo Narc!

  • @achawnr.p.g.raccoonprinceg4997
    @achawnr.p.g.raccoonprinceg499729 күн бұрын

    Maybe utility spells/dungeon mechanics should be randomized and varied in difficulty and rewards. Example: you’re running the tower a third time and notice a door that wasn’t there before. The rouge lock picks it, (assuming you have a rouge in your group) and there is a randomized boss battle. It’s a tough battle but if won, gives the group a buff that will help for the rest of the dungeon. Maybe a different time will be an item reward, or the locked door is a hidden magic door, and the boss battle is a platform challenge instead etc..

  • @jebidyah
    @jebidyah29 күн бұрын

    they need "keyword" buffs and debuffs in order to create synergies with different classes, if every single spell/buff/debuff is bespoke, then it takes away any of those interesting interactions they are going for. Meaning an ice wizard can synergize with an electrical ranger... or something like that....

  • @richarddavies7540
    @richarddavies754028 күн бұрын

    Narc what do you think about the movement animation? And will it change by Beta?

  • @richarddavies7540

    @richarddavies7540

    28 күн бұрын

    I was hoping they would update the movement by now and put some weight behind it.

  • @yayotone3252
    @yayotone325228 күн бұрын

    Go Narc go!

  • @hollinkarelja7564
    @hollinkarelja756429 күн бұрын

    while i enjoyed GW2, i leveled to max and when i was max in combat i ended up with this whole list of active buffs and debuffs on my character and i had no idea what was actually going on or how to best create synergy with those buffs and my rotation. And i legit lvled from 1 to max on 2 characters and ended up just confused about what actually did what because there was so much overlap

  • @JohnAPrescott
    @JohnAPrescott29 күн бұрын

    Yay,prismatic beam is still around!

  • @bladerunner2006
    @bladerunner200629 күн бұрын

    Not homogenizing buffs just for the sake of requiring more knowledge feels like an L take to me. If, in GW2, a warrior shout giving a damage buff and a guardian symbol giving a damage buff would have different UI, it would literally just increase cognitive load. They are often effectively the same. That's why both just grant the same buff, "Might". It allows you to focus on combat variables that actually matter. "Regen" only being one buffs also makes total sense to me. In WoW, druids had like 5 heal over time effects. But what was the point? Why not just condense that into one icon, where's the difference? Only weird thing to me is they have it stack duration, not intensity. So you can't really load up a meaty heal over time effect.

  • @nataslaih
    @nataslaih29 күн бұрын

    If they literally copy/pasted Guild Wars 2 combat I wouldn't mind. My only issue with that game was lack of trinity system and catering to casual players.

  • @dylananhorn1

    @dylananhorn1

    29 күн бұрын

    It would even be better if they copy pasted lost ark combat except in 3rd person. That game bring thr way combat/combos and skill usage to the next level. It's the one thing that is right about the game in the heaping pile of shit p2w. The skills are so meaty and have a ton of interactions. Like some are charge based, some are instant, some are multi press where you have x seconds to use the skill 2 more times before the CD starts. Some you hold to charge, some you hold to charge and release within a window for bonus damage, some are regular casts, some are channel. There is such good variety in the way skills are used and can be combo style. I really think bringing the skills players use to the next level is what new mmos need. If they go the wow route like only instant cast/cast players will be disappointed with combat and that's one of the most important aspects.

  • @weirdoproductions6714

    @weirdoproductions6714

    29 күн бұрын

    Steven has said this game will be for casuals too

  • @TheHadMatters

    @TheHadMatters

    29 күн бұрын

    Are you joking? Unique buffs are literally the most direct path you can take to a trinity. Standardised buffs is how you get a lack of class identity and clear responsibilities.

  • @creez9998
    @creez999829 күн бұрын

    nice video baldy

  • @KnotSavage
    @KnotSavage29 күн бұрын

    i like how eso feels. you get a steady rhythm, and on the other hand i HATE how GW2 feels because you have to wait for differing animations

  • @riddixdan5572
    @riddixdan557229 күн бұрын

    as others might have already mentioned, i you have too many unique buffs then you will get really static raid groups where every party slot is determined by whether or not they have a specific buff or not. overlap will be minimized. also, aint no1 got time to memorize 100s of different buffs that can be changed every other patch. one more thing, personally, I prefer animation based skills duration and not global cooldown, just feels more natural, and having the ability to queue only the next skill + overwrite it if you click some other skill while the current one is still in progress, just like GW2 does

  • @TheHadMatters
    @TheHadMatters29 күн бұрын

    The theories about the biomes are wild. If you're right about Intrepid hiding that much development to reveal at alpha 2, the hype for the game's progress would absolutely explode. I doubt it. I think developing the nodes just takes very, very long, because of all the seasonal changes and node growth stages, and it'll probably take additional years before it all comes together as fully presentable, playable, adjustable biomes. I don't think Intrepid is lying about making steady progress, just that the kickstarter backers are still in denial about just how much work the node/biome development is.

  • @CollegeTakeTwo
    @CollegeTakeTwo29 күн бұрын

    Animation cancelling killed ESO for a lot of people

  • @bakura_music

    @bakura_music

    21 күн бұрын

    Yeah i was leveling my first character to max and then i learned about animation cancels and quit eso 😂 might be a skill issue but i feel like Animation cancel should not be in mmorpgs

  • @ladislove.
    @ladislove.29 күн бұрын

    Guys I know you want it to be great, but its still only in very early stage... Even after the game is going to be fully polished and available, still million updates will happen... My point is that while you are waiting dont forget that Aion Classic is happening atm.. The servers are very populated and the game just feels so good.. PVP, PVE PVPVE everything.. The game is actually P2W which you may think is a no go. I Pay only for the monthly Siels Energy buff which you get for all of your characters which I would say Is a good thing to have, but it costs me 10E/m. Yesterday I reached lvl 55, which is the cap now in 25 days, playing 2-3 hours in average daily solo.. You can actually just speedrun the leveling with the main campain quests and reach cap no time.. if you have a party with at least one more player I think you can have it in a week.. So this game now focuses more on the endgame, where you have just too many activities to do... and I think Aion is one of the games, where the game just feels so good... Maybe it is just me because I play the assassin.. but the combat is very fun.. I can see the progression is not the fastest, but somehow I can enjoy even killing 20 same mobs... I think the combat is really great.. So it is not some advertising for the game, but I think now, while we wait, we have the chance to play on lower game patches, where the game still feels good. And would like to see more people. Which doesnt mean there are not enough right now. If you have some question, I play on EU Atreia server, maybe i can get you some answers. @Narc dont mind my reminder, would be great to see you there too, I think Aion has some really good solution for some of the issues Ashes are facing. Have a good one everybody.

  • @laughables9795
    @laughables979529 күн бұрын

    I’m on the “ashes should have utility” team

  • @trojancs16
    @trojancs1629 күн бұрын

    AoC's Kryptonite is its combat system.

  • @Thickoatmeal
    @Thickoatmeal29 күн бұрын

    Posting for that algorithm

  • @Brayaah
    @Brayaah23 күн бұрын

    Excited about the game and I hope it is translated into Arabic

  • @nolp2898
    @nolp289829 күн бұрын

    One must imagine AoC ready.

  • @yoitsme1999
    @yoitsme199924 күн бұрын

    Narc its time for a pax dei video!!! Come on we want your witty and funny commentary!

  • @dimitrissiganos7181
    @dimitrissiganos718117 күн бұрын

    when we will be able to play?2024???

  • @-CrimsonReD-
    @-CrimsonReD-27 күн бұрын

    14:16 R.O.F.L 😏

  • @dylananhorn1
    @dylananhorn129 күн бұрын

    @narc hey narc loving the content for a game that doesn't exist. could I get your opinion on some of the spells and key presses and my idea for bringing it to the next level? Did you ever try lost ark? If not, I really have to say one thing that game does right on its heaping pile of p2w was the way keypresses and skills interact. They had unique key presses where you would hold the press and release it in a window for extra damage. Or just straight hold to charge, and the longer you hold, the more damage. They had non charge based multi press. When you hit the skill, you have like 6 seconds to use it 2 more times, then the CD starts. I wish this had been brouught up to the devs because right now it seems very basic as far as skills go. Like wow, for example, it's only instant cast/cast. And while this works, it's not very interactive for the players where lost ark its almost like you are playing a fighting game with combos you can pull off. If they went this route, they could even add it into the talents, so it's more optional for bonus damage if players want that or skip it to keep it more simple. I would love to hear your thoughts on this as no other mmo has fully taken advantage of dynamic skills like lost ark.

  • @machinemanbigg
    @machinemanbigg29 күн бұрын

    From what I am seeing, I personally think that in order the combat to feel more real (for melee class), you should be able to use your skills only when you are in range, not just swingig you shlong while runing. This make it clunky as fuk. Like you are blind man swinging his cane or something trying to find target

  • @megamcee
    @megamcee29 күн бұрын

    Oh shit, mum, I'm on TV!

  • @lightsfury9096
    @lightsfury909628 күн бұрын

    Algor sacrifice

  • @mencibenci
    @mencibenci29 күн бұрын

    global debuffs make the game more accessible by people not having to memorize 9000 separate status effects with their own visual effects.

  • @TheHadMatters

    @TheHadMatters

    29 күн бұрын

    Reality check: If you can't memorise the 9000 status effects, you can still play the game. You just won't be as good as someone who's memorised them. That's a level of frustration tolerance you're expected to bring to the table in order to play a game with a focus on risk vs reward. Conversely, if they make the game boring in the name of accessbility, players can't work on their self-acceptance and player skill in order to enjoy a boring game more. And you won't realistically need to remember more than like 3 buffs and 5 debuffs per class; likely fewer because of some of them being unpopular, low impact, or impossible for you to do anything about.

  • @fritchim5765
    @fritchim576528 күн бұрын

    noice vid

  • @xSkuggaN
    @xSkuggaN29 күн бұрын

    [1.Shout][Nintala]: /o/ [1.Shout][Nintala]: \o\

  • @hopperpeace
    @hopperpeace28 күн бұрын

    true

  • @crgwal
    @crgwal29 күн бұрын

  • @popasmurf6834
    @popasmurf683429 күн бұрын

    64 classes bro, good luck giving them all their own unique buffs. Then make them synergize with each other. Time badly spent

  • @NoAlias536
    @NoAlias5364 күн бұрын

    The tab targeting is not for me. I love New world combat if it would have less desync and more pvp love. I think I have to wait to 15 October.

  • @augustlewen2149
    @augustlewen214923 күн бұрын

    I just really hope the game has unique spells and tools that are unique for all archetypes. A few utility spells for that would be pretty cool as well. But most importantly, having unique stuff in your kit for combat. I really hate rpg games where all classes have the potential to do everything, it just ruins the fantasy

  • @andrecseta
    @andrecseta27 күн бұрын

    gw2 has no animation canceling? ahah

  • @Knakstom
    @Knakstom28 күн бұрын

    Why do you look like caseoh?

  • @holyxtoy5748
    @holyxtoy574829 күн бұрын

    where my tanks at

  • @Jim1Dean
    @Jim1Dean28 күн бұрын

    they will move A2 to december, u will see. And it will only be the Riverlands. They have 200 devs and the development speed is soo low. I only see dev speed of 5 people here.

  • @auesip
    @auesip29 күн бұрын

    Dude i dont even watch these videos for AOC, I watch them for you and the music in the back cause both are a perfect mix for a second monitor

  • @cleny217
    @cleny21729 күн бұрын

    Imagine actually doing damage when you character physically and visually does the damage. Weird this is even an issue.

  • @mintsharpii258
    @mintsharpii25829 күн бұрын

    the combat inspired by archeage has me copeful. fireball ect get reduced cooldown after backflip animationfor example. I really dont mind animation canceling as long as its not for EVERY skill you are casting. if you can cancel the occasional thunderbolt in to snare I dont care. What WILL be cancer is if EVERYTHING is on global cooldown. that shit feels terrible

  • @venranava949
    @venranava94928 күн бұрын

    honestly the one thing i dislike about wow is the amount of add ons you need to play wow. if the devs banned the add ons and put them into the game like ff xiv; than it would be much better.

  • @ElderSign32
    @ElderSign3229 күн бұрын

    He's completely right about the standardized buffs/debuffs. It's bad in GW2 and it's gonna be bad in AoC too. "Oh, we don't have any sources of swiftness and too many sources of might" is such a dumbass problem to have created.

  • @Voeltz

    @Voeltz

    29 күн бұрын

    Agreed, it was awful in GW2. I'd rather see buffs that are exclusive to specific class types for ex. Armor debuff skills on Fighter/Rogue and chilled/burning for Mage. This also creates synergies between classes with the same damage types.

  • @Lunethia
    @Lunethia29 күн бұрын

    I'm fine with animation cancelling actually, coming all the way from counter strike weapon swaps, to BDO stuff, it's quite fun to learn and get a hold of. While not necessary, it would reduce the skill ceiling of course and make combat less mechanical, but in the end it doesn't really matter.

  • @thebigbucktheory5488

    @thebigbucktheory5488

    29 күн бұрын

    I think some of these are unintended things that were embraced and not changed. I'm a counter strike player since 1.6. it also happeneds in alot of games like StarCraft muta micro (stacking the mutas), an unintentional quirk, the cool thing about that was there was a spell called irradiate that was meant for clumped units and it is a hard counter. So there is these little Meta things that happened around bugs. It all depends on the game engine. ESO might have a wider embrace if the combat wasn't dog shit. Guild wars 1 had armor swapping before you couldn't do that. And now it's just staff to shield swapping . Let alone GW2 nuance.

  • @Lunethia

    @Lunethia

    29 күн бұрын

    @@thebigbucktheory5488 I only played BDO which had cancelling (I mained shai, so the buff rotation is a very good example for this) And yes, muta stacking is a really cool "bug" :P Albeit, all air units stack into each other, mutas just happen to be small enough for it to really show an effect.

  • @3renegade3
    @3renegade329 күн бұрын

    Even though I love a lot about GW2 I totally agree, the boon ball meta absolutely sucks in instanced content and WvW, the meta is to prov8de enough boons so that everyone can just stack and ignore most mechanics, sure it gets a little more complicated in end-game but if people could steamroll all content by boon stacking they absolutely would and that is Soooo BORING! If there were two things I hope Ashes doesn't take from GW2 it would be boon stacking and dailies, please for the love of god don't punish us with timegates if we can't log in for a day or two. When did MMOs become a second job instead of a hobby?

  • @Vospha
    @Vospha29 күн бұрын

    Keenge's POV is indeed fire! Convinced me to play ranger.

  • @kikoredog
    @kikoredog29 күн бұрын

    I love world of warcraft to death. I will play it until I or it dies , thats for sure. But one can only do so much in a week in wow before you hit a ceiling of content so...really REALLY hoping AoC can be that void filler and give me something to sink time into. Because CS2 is full of cheaters and basically unplayable (unless you play faceit / esea which is dogshite to do), and thats my only other main game.

  • @clansurf2253
    @clansurf225329 күн бұрын

    me personally, I really like half swing animation cancelling. I feel that it speeds up the pace of combat, which I like a lot. My favorite mmo is BnS, which has this system for some classes, not all, and it makes the combat feel more fluid. classes like earth destroyer or wind kung fu master utilize it well and makes it so the combat feel smooth for them. Some classes like storm astromancer (the main class i play) dont have the animation canceling as it goes through the animations quickly. I'm not a big fan of GCD combat as it feels like it really slows the combat down, making the combat feel more clunky for me personally.

  • @legiwastaken
    @legiwastaken29 күн бұрын

    lets pray we dont have the shitty buff system of gw2 where everyone has to stack up. especially for ranged classes this feels incredably clunky. much rather have your typical class buffs like wow does it plus some aditional party wide buffs from classes which you can stack like ff xiv does it. debuffs i think is a good thing when bleeding, burning or the like can come from different sources as long as it all stacks. especially when thinking about cleansing debuffs it wouldnt make much sense in big aoe battles when everyone has their own unique debuff and you have to clean all of them.

  • @bigbob3772
    @bigbob377229 күн бұрын

    ESO is my favorite MMO-Period. Does GW2 do underwater better, mapping better, and controls better(mouse/keyboard-definitely. However, I own both and play ESO far more often( i play pc with a controller mainly.

  • @ifeawosika966
    @ifeawosika96629 күн бұрын

    Aion's auto attack animation cancel felt pretty good

  • @EvilHulk
    @EvilHulk25 күн бұрын

    Swear you done the same video like 4 days in a row

  • @EvilHulk
    @EvilHulk25 күн бұрын

    Ehhhh

  • @knalal4
    @knalal429 күн бұрын

    Algorithm

  • @ciepabua600
    @ciepabua60029 күн бұрын

    i mean its alpha not release what kind of question is that

  • @ElderSign32

    @ElderSign32

    29 күн бұрын

    "is the combat ready for alpha 2" is a totally reasonable thing to ask in regards to alpha 2. take stevens toes out of your mouth for a minute

  • @ciepabua600

    @ciepabua600

    29 күн бұрын

    @@ElderSign32 it's not reasonable thing to ask cause it's alpha you go here to raport bugs and give feedback and not to play and enjoy it, it's not finished product Jesus you all addicted people are insane

  • @ciepabua600

    @ciepabua600

    29 күн бұрын

    @@ElderSign32 it's same thing like asking if car that exist on paper have good enough brakes

  • @stickyrubb

    @stickyrubb

    29 күн бұрын

    ​@@ciepabua600If you wanna test that car, it'd better have working brakes.

  • @ciepabua600

    @ciepabua600

    29 күн бұрын

    @@stickyrubb for sure bad combat will kill you like not working brakes would buddy, I used bad analogy I got this

  • @sureberferber9101
    @sureberferber910129 күн бұрын

    Narc: Is Ashes of Creation Combat Ready for Alpha 2? Answer: Is it 2025 yet? 😉

  • @bobthor9647
    @bobthor964727 күн бұрын

    In ESO every zone scales to your level- which is hersey to me . Hopefully this game won't do dumb stuff like ESO did 😊

  • @lafidel
    @lafidel29 күн бұрын

    Some of your takes I disagree with this time chief. (this is a long post so it's under a "see more "tag) . . . . . . . . . . perhaps its because I love gw2 but it is what it is. Bias because fun but it definitely has issues lol. Firstly GW2 combat is the most fun in a PvX setting out there, tried lots of other shit and it loses to games like BDO in PvP and maybe WoW if you like GCD (I don't at all personally) for PvE but PvX, its right up there as a top 3, IN MY OPINION. As for it's buffing system, you're right in the homogenising state of GW2 but I'll also correct you on GW2 also - October 23, 2015 GW2 launched it's first Expansion, Heart of Thorns and within came it's first raid. On launch we had many more unique buffs among the classes compared to now and the result was the 10 man squads, 6 slots were filled by 3 specialisations (sub--classes for other games) - there was 0 flexibility from this for a LONG time. at the time there were 16 specialisations. The 'give unique buffs to classes' resulted in more than 75% of the playable classes, quite literally, NEVER being accepted into raid groups due to viability issues. that sucks even for the hardcore raiders. not being able to play other classes at all, feels like shit. now let's expand the context out of GW2's raids into GW2's player base - they're casuals and GW2 is a very casual game. The structure of buffing/class balance, as well as an array of other things I'm sure, left raids near untouched by a massive portion of the player base (data we had released from a 3rd party utility site that tracked how many players had at least 1 'kill proof' item for any raid boss) That's why GW2 has gone to the extremes of making EVERY buff generic - almost... kek -- next up, your issue of Gw2 not having supports is just wrong lol take the Regen buff for example, it takes priority from players with highest 'Healing Power' a stat that, who'd have guessed' increases healing output. GW2's supports are actually really damn fun but the nature of GW2's system can be quite spammy, as you're right in saying its about having all boon up for an entire encounter - personally I love Gw2's system but at the same time having reasons to take X over Y in certain encounters makes things more interesting I'd like to see they take GW2's system as a core, and expand on it to have a set list of buffs that are like 'baselines' and then classes bringing their own unique flavours ontop of those GW2 has minor examples of these like the Thief class' venom skills which empower allies attacks and are unique entirely to the thief and it's specialisations (again, subclasses) Let's contextualise that to Arcane Might, why would you want arcane might in a fight that favours melee, physical damage classes, instead you could take another class or another mage/X spec to get a different buff that empowers physical might, we'll call that skill 'All Natural Instagram Influencer' for fun. mix the two but create non-mandatory niches, thats the solution so is doing copious amounts of testosterone and posting selfies on Instagram.

  • @Cssfiend
    @Cssfiend28 күн бұрын

    bruh, some absolutely dogshit takes here on buffs and debuffs, only one source for 'burning'? guess we only get 1 fire spell in the whole game, no burning weapons, hell, better remove campfires and torches.

  • @blakedies
    @blakedies29 күн бұрын

    Pretty much just plays like WoW at the moment. Not a good thing for a modern MMO. Definitely playable but the combat is not something that excites me about this game so far.

  • @weirdoproductions6714

    @weirdoproductions6714

    29 күн бұрын

    Should be fine for alpha 2 and the testers can help them improve

  • @blakedies

    @blakedies

    29 күн бұрын

    I'm confident they'll keep improving but it's improvements on a ancient combat style direction. I loved 2000s MMO's but I'd love to see something modern, something people under the age of 30 will enjoy.

  • @weirdoproductions6714

    @weirdoproductions6714

    29 күн бұрын

    @@blakedies I see your point 100% but I think a lot of mmos will keep using this kinda combat cos it works so I think if they can bring unique things to it and make it good and I agree make it more exciting which hopefully they will do before full release it should be good. They’re already doing a lot of new things with other aspects of the game and I suppose it’s hard to complete something completely new nowadays, like Narc said as long as it’s good and feel good and with their cool new systems they’ve designed I’ll be happy.

  • @blakedies

    @blakedies

    29 күн бұрын

    @@weirdoproductions6714 It feels like they're deciding to appeal to core audience from these older games rather than making something "next-gen" (I'm sure for example the Riot MMO will not be using this blueprint). Although I wish they went a bit of a more modern direction I do agree with you. I don't mind if the combat feels dated if I'm in the middle of a huge castle siege or world boss. These systems will make it meaningful regardless.

  • @weirdoproductions6714

    @weirdoproductions6714

    29 күн бұрын

    @@blakedies I defo get what you mean and hey maybe you’ll like combat more as it comes along or they might do something more to your liking!

  • @__rezin__7819
    @__rezin__781922 күн бұрын

    stylize the graphics or this game will age terribly

  • @rommelymas8100
    @rommelymas810029 күн бұрын

    i dont understand this game uses the latest game engine and they have access to the latest gaming technology but why they character model character movement and skill animation is look ugly i dont understand i hope they improve it before the release

  • @xecor4450

    @xecor4450

    29 күн бұрын

    dev skill issue

  • @weirdoproductions6714

    @weirdoproductions6714

    29 күн бұрын

    Yea it’s an alpha… they say it all the time and yes it will improve

  • @speedymccreedy8785
    @speedymccreedy878529 күн бұрын

    Fluro colors, the first sign of a dumb MMO.

  • @Wholesome_Fries
    @Wholesome_Fries29 күн бұрын

    Steven fell off

  • @xecor4450
    @xecor445029 күн бұрын

    6:30 bruh has no idea what he is talking about but ok.

  • @KybubStudios
    @KybubStudios29 күн бұрын

    lost respect when u said "no animation canceling" lmao sad

  • @rext3404

    @rext3404

    29 күн бұрын

    Animation canceling looks terrible and is a symptom of poor game design. Even ESO devs admitted it wasn't intended. They were just lazy (or stupid) to be able to fix it.

  • @KybubStudios

    @KybubStudios

    28 күн бұрын

    @@rext3404 weird. never knew animation canceling was a "symptom of poor game design" for all games. i just prefer skill. the more skillful a game is the more interesting i am. what an amazing game flaw

  • @andylarkin5779
    @andylarkin577929 күн бұрын

    the characters look horrendous.

  • @infintygamers00

    @infintygamers00

    29 күн бұрын

    What character design would you like to see then

  • @WhiskeyAfterHours

    @WhiskeyAfterHours

    29 күн бұрын

    @@infintygamers00 thEy sHouLd uSe a wOw aRt sTylE iT aGeS bEtTeR - andylarkin5779

  • @weirdoproductions6714

    @weirdoproductions6714

    29 күн бұрын

    If that’s what qualifies as horrendous characters… Jesus some people

  • @robenriven

    @robenriven

    29 күн бұрын

    he wants a genshin impact style,

  • @rext3404

    @rext3404

    29 күн бұрын

    Something about the hat in your profile pic gives off the "I want uwu" vibes.

  • @johnspencefareal420
    @johnspencefareal42029 күн бұрын

    this is a cult

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