I Tried Making A Doom Game

Ойындар

With my DOOM mapping skills already being so robust, what could possible go wrong? Somebody call ID, I think I've found the next DOOM game.
Subscribe to get free dopamine and an archville
the wad
drive.google.com/file/d/1PUBk...
Associated Channels
Casluckopson- / @casluckopsontechtips8750
Carrotpdf- / @carotdotpdf

Пікірлер: 166

  • @Bananoker
    @Bananoker3 ай бұрын

    Sequel coming next Wednesday! This time, I'm taking my time and making just a few maps to my greatest ability. Will the effort pay off? Will I make the perfect Doom map? You'll find out then, but now, I've ought to ask y'all for any suggestions. Give em!

  • @craftylongsword

    @craftylongsword

    3 ай бұрын

    Give yourself some credit! For the time constraints, the levels ain't too bad!

  • @jadwick9371

    @jadwick9371

    3 ай бұрын

    You commented a lot of how you kept making linear levels of rooms connected by doors, which is understandable for giving yourself only 15 minutes to block out a map, so... Whatever theme you decide to make your next map(s), try sketching it out first on a piece of paper before even opening doom builder. If you have even a rough idea of how you want the whole map to look like before you start, you can make more interconnected levels, that are less linear, and have less dead areas between the rooms. You will also rely less on doors and find ways to separate the sections of the level naturally with walls, and height variations.

  • @zirconalian

    @zirconalian

    3 ай бұрын

    Needs a few more sewer levels next time.

  • @caslucksopson3232
    @caslucksopson32323 ай бұрын

    In the middle of our house. Our house. In the middle of our house.

  • @daisukideshou

    @daisukideshou

    3 ай бұрын

    @caslucksopson3232 Our house, in the middle of Our house

  • @worsethanhitlerpt.2539

    @worsethanhitlerpt.2539

    3 ай бұрын

    Wonder if the Caco Demon ever attacks w/ Chocolate????

  • @FlareStorms

    @FlareStorms

    3 ай бұрын

    @@worsethanhitlerpt.2539 *OUR HOUSE, IN THE MIDDLE OF OUR HOUSE*

  • @beaniewearingbastard3125
    @beaniewearingbastard31253 ай бұрын

    4:40 And so, Civvie wept.

  • @cheesecheese9080
    @cheesecheese90803 ай бұрын

    Wad? More like Dad. ... I miss him

  • @stopgroomingchildren

    @stopgroomingchildren

    3 ай бұрын

    damn u good bro?

  • @upriver7292

    @upriver7292

    3 ай бұрын

    considering wad is pronounced like "wod", do you pronounce dad like "dod"?

  • @cybopper_msm

    @cybopper_msm

    3 ай бұрын

    ​@@upriver7292 no cause it's not called a dad of gum. Unless you're larry the cable guy.

  • @cammy4119
    @cammy41193 ай бұрын

    Yo. I've played an absolute ton of Doom mods - old and new, by beginners and experienced mappers - and worked on a fair number of them myself. You have very legitimate potential. First of all, I see someone else has already said this, but when most people say they're "speedmapping", they're taking much more time to create their maps than you are. The 32-in-24 series (from which I imagine you took inspiration) is a collaborative effort where mappers pick out a limited number of map-slots and just focus on making those, so in that 24-hour period where the wad is created, any given mapper will only be responsible for creating one or two levels. Even the famous Pineapple Under the Sea Speedmapping series traditionally gives participants 8 hours to make a single map, and that's quite tight! But if we're talking about single-person, multi-map projects, forget about it. NaNoWADMo is a yearly event where mappers try to put together a wad in an entire month, and for it to result in a 32-level megawad being made takes almost the whole month's worth of work and then plenty of time afterwards to fix bugs and tighten things up. If you actually manage to make a full megawad in 30 days, it's worthy of a lot of respect. Jimmy Paddock made 27 maps in 9 days to create Deathless, and that was considered a stunning achievement. Frankly, the idea of a single person making an entire 32-map megawad in 24 hours is complete insanity. For you to have made 16 maps in a single day, especially as someone with so little experience, is a _mind-boggling_ feat. The gameplay is undeniably basic throughout most of these levels, no getting around it - sorry to say there are at least 4 examples I can think of right off the top of my head that are tighter than your tightest Cyberdemon boss fight in Doom wad history, and in one of them you fight _two_ Cyberdemons - but hell, in just 30 minutes even a lot of seasoned mappers would struggle to think of compelling action. The visual quality, though, is actually something else. Your use of border and trim textures to add nuance to otherwise flat walls, the abundant lighting and decoration in some of these maps, and the commitment to fine height adjustments in your architecture are all very impressive. Most new mappers gloss right over this stuff. The Sewer Level looks legitimately quite good! The fact that the sewage canals are deeper than the surrounding bricks, the room with the boxes actually having fully sculpted-out boxes of varying sizes instead of just having boxes for walls, and the computer terminal area having a higher floor and lower ceiling than the surrounding bits while being lit up - it's a nuanced and varied use of vanilla Doom's limited texture set. You're really good at what you're doing here. If you haven't already, you should play some more community work to get further inspiration for aesthetic details and combat structure. Plutonia is good, but it's just the beginning. Nostalgia, Ultimate Doom in Name Only, Going Down, Machete, Alien Vendetta, Valiant, 1000 Lines Community Project 3, etc etc., there's so much good stuff out there. I'm eagerly awaiting your next Doom video. :)

  • @HollywoodGaming-fy3vt
    @HollywoodGaming-fy3vt3 ай бұрын

    7:32 Six gimps in an elevator sounds like mandatory level design, and should be the title of the wad. Nice video bro

  • @MaxAlokin
    @MaxAlokin3 ай бұрын

    I wish you showed more of the actual map making process, it's very satisfying to watch sped up

  • @Bananoker

    @Bananoker

    3 ай бұрын

    Yeah I agree I think it looks cool too, but it does take a lot of time to render.

  • @Spectere
    @Spectere3 ай бұрын

    > “Just you wait to see just how epic this boss fight is!” Could be worse. It could have been yet another Icon of Sin level. :)

  • @FlareStorms

    @FlareStorms

    3 ай бұрын

    Icon of bin

  • @Red_Biker_Dude

    @Red_Biker_Dude

    3 ай бұрын

    Icon of lean

  • @JohnsonSwanson-tc4gd
    @JohnsonSwanson-tc4gd3 ай бұрын

    My bones hurt 😢

  • @stopgroomingchildren

    @stopgroomingchildren

    3 ай бұрын

    me too buddy... me too

  • @maximyllion

    @maximyllion

    3 ай бұрын

    my blood hurts

  • @Exquisite_slurper_of_milk

    @Exquisite_slurper_of_milk

    3 ай бұрын

    cool

  • @amazinglynoone

    @amazinglynoone

    3 ай бұрын

    Get well soon

  • @zero_the_timeline.

    @zero_the_timeline.

    3 ай бұрын

    I'm confuse

  • @SpringDavid
    @SpringDavid3 ай бұрын

    All this taught me is that speed mapping is a bad idea if you don't know what you're doing.

  • @chiefhydropolis
    @chiefhydropolis3 ай бұрын

    megawads generally consist of at least 15 maps, so sigil would count as one (if you counted the dm arenas as maps) and so would btsx

  • @Bananoker

    @Bananoker

    3 ай бұрын

    I though a megawad was a full 32 maps to match with DOOM 2s level count, so that's what I meant

  • @Razumen

    @Razumen

    3 ай бұрын

    A megawad doesn't have a mix of DM and SP. It's one or the other, or a full 32.

  • @chiefhydropolis

    @chiefhydropolis

    3 ай бұрын

    @@Razumen "A megawad is a PWAD that, according to the idgames archive definition, contains 15 or more levels." while sigil does not fall under the traditionally accepted definition of a megawad as it only has 9 maps, it would count if you also counted the dm arenas as maps (which romero did in order to advertise it as a megawad)

  • @Razumen

    @Razumen

    3 ай бұрын

    @@chiefhydropolismegawads have 15 maps of the same SP or MP modes, they're only mixed if they're 32.

  • @Group-935
    @Group-9353 ай бұрын

    Doom mapping? Yeah, yeah... Cool. Anyhoo... I locked my Grandma in the freezer and forced her to listen to the Jet Set Radio soundtrack, while she watched me dance on the outside. She thought it was a pretty chill time. She kept cheering me on! Banging on the window yelling and everything! My last dance brought her to tears... It was a very heartwarming and a memorable experience... A bit sad too. I miss ya Grandma...

  • @XCenturionX
    @XCenturionX3 ай бұрын

    If you create 15 maps, it is considered a Megawad, according to id software

  • @doctorkoalamd7810
    @doctorkoalamd78103 ай бұрын

    This looks like it could be turned into a fun little competition amongst friends to see who can make the best 16 maps in a day/weekend.

  • @Bananoker

    @Bananoker

    3 ай бұрын

    Yeah, though, as shown in the video, my friends are incompetent at doing things like this 👍

  • @jadwick9371
    @jadwick93713 ай бұрын

    I choked when you said you were gonna go off speedmapping rules and make 16 maps each in 30 min! Typically those 32 in 24 speedmapping events are a bunch of people all grabbing 1 or 2 maps slots and then everyone combining their maps together at the end to get a total of 32, not each person making 32 by themselves. Hey though, forcing yourself to these rules probably taught you a lot and allowed you to iterate on your mapping process, starting from scratch every half-hour.

  • @Bananoker

    @Bananoker

    3 ай бұрын

    I didn't know that teams were allowed! It sounds kinda cheap, since a team of 32 mappers would have more than enough time to make 32 great maps. No disrespect to the doom community, though.

  • @senyaiv
    @senyaiv3 ай бұрын

    0:28 is so relatable

  • @humanharddrive1
    @humanharddrive13 ай бұрын

    always love people talking about mapping, not just for doom.

  • @marcxworld5708
    @marcxworld57083 ай бұрын

    Feels bad for that one random guy in the house with a bunch of demons around. Wonder how he gets his groceries..

  • @BunnyBun11
    @BunnyBun113 ай бұрын

    This was a great doom video! Would love to see more doom stuff from ya!

  • @DevaPein
    @DevaPein3 ай бұрын

    Underhalls is a sewer level? Idk.. seems like the start of the map is subway thats been flooded... after that idk what they were thinking really lol tho it does seem like a failed subway station cause it certainly doesnt seem very, sewer like at the start.

  • @C0RRUPT3DITOR
    @C0RRUPT3DITOR3 ай бұрын

    Amazing video! Severely underrated. And, it's inspiring me to make my own wad..

  • @Dondlo46
    @Dondlo463 ай бұрын

    You literally made better maps than I do for 3 years combined, great way to feel absolutely embarrassed lmao, well done

  • @ACER-fq3en
    @ACER-fq3en3 ай бұрын

    love this vid. i love how scuffed the maps look

  • @johnfrench59
    @johnfrench593 ай бұрын

    i think you have alot of talent, the maps look quite fun to me. You should do the next half at your own pace.

  • @Bananoker

    @Bananoker

    3 ай бұрын

    Maybe I will

  • @bendzam.6068
    @bendzam.606818 күн бұрын

    I was like "what is a swirl level"? Anyway, good job.

  • @Fatih_M177
    @Fatih_M1773 ай бұрын

    Civvie needs to play this wad purely just to make that Sewer Level count joke XD

  • @Bananoker

    @Bananoker

    3 ай бұрын

    Glad to see someone who gets where the inspiration came from

  • @Fatih_M177

    @Fatih_M177

    3 ай бұрын

    @@Bananoker i guess you could say I'm a "Man of Culture" XD

  • @Q.A.D.D.

    @Q.A.D.D.

    3 ай бұрын

    @@Fatih_M177 "Actionable pun detected"

  • @lxw6657
    @lxw665718 күн бұрын

    "So there's six imps in an elevator..."

  • @phobiavirus5200
    @phobiavirus52003 ай бұрын

    i hope you would be able to make a successful finish! good luck! i hope you realise how amazing it is to pursue such a challenge, it's inspiring! thanks!!

  • @Povilaz
    @Povilaz3 ай бұрын

    Very interesting! Video was really enjoyable, nice content.

  • @Minos_Prime_King_of_Lust
    @Minos_Prime_King_of_Lust3 ай бұрын

    I'm also working on a megawad myself which is going to be called "doom's inferno" as of now and it will have a total of 45 maps 9 of which are secret levels. The megawad is based off of dante's inferno, which is basically instead of the normal fiery lava filled hell it's instead split into 9 different layers or circles, which all have a corresponding sin and a punishment for those who commited the sin for that layer. I'm not going to go more into detail about it but you can google it up if you want to know more. Anyway as of right now I have finished one whole map and I am almost done with the second one but just before I did finish the second I kinda just took a bit of a long break from the whole project and the reason was that each level so far has taken maybe like a couple of days or even a week to finish. This is a passion project of mine and I don't really have a deadline either. Once it is done someday in the future I will probably upload it somewhere.

  • @Bananoker

    @Bananoker

    3 ай бұрын

    That sounds like a great idea! Just now as I was making a hell map for my next video, I thought of Dante's Inferno, but it doesn't really have much to do with my level.

  • @HJBetter
    @HJBetter3 ай бұрын

    for some reason the backwards hand on the scout png really disturbed me

  • @kopamax
    @kopamax3 ай бұрын

    Honestly, i think you did a good job pal!

  • @franzpattison
    @franzpattison3 ай бұрын

    I've wanted to make Doom maps for ages but after watching this video I realize it will probably suck

  • @dylanpelo

    @dylanpelo

    3 ай бұрын

    It will. I think everyone's first map sucks. My first few maps are downright vomit inducing. But they slowly got better. Nothing I would release, but better.

  • @Ireallylikeeggs

    @Ireallylikeeggs

    3 ай бұрын

    So what make maps anyway

  • @hawkbirdtree3660
    @hawkbirdtree36603 ай бұрын

    It's important not to blow your whole WAD making a single game...

  • @Ireallylikeeggs
    @Ireallylikeeggs3 ай бұрын

    As a person who lives in a green marble temple, i always appreciate the nearly parking garage. Thank you for seeing me.

  • @alexanderlindley197
    @alexanderlindley1973 ай бұрын

    The wad isn't vanilla compatible, it quits out of chocolate and crispy doom with "No sectors in level".

  • @Bananoker

    @Bananoker

    3 ай бұрын

    It isn't...

  • @alexanderlindley197

    @alexanderlindley197

    3 ай бұрын

    I can't remember if you said that it was meant to be or not, so this isn't a complaint, I just thought that you ought to know (as a new mapper and all).

  • @Soulfly415
    @Soulfly4153 ай бұрын

    16 maps is not "half of a megawad", it's still a megawad. Anything with 15 or more maps is considered a megawad. Some even consider anything above 9 maps to be a megawad, after John Romero released the first Sigil and called it a megawad.

  • @nineonine9082
    @nineonine90823 ай бұрын

    Part of the beauty of doom wads is realizing how long it took to bloody make them. Make a simple map 1 hour Make a decent map 1 day Make a good map 1 week Make an amazing map, 1 month Adjust for how simple or complicated your map is, because if it's complicated and highly detailed a player can beat you massive month long work in 5 minutes and that feels sorta like a waste to me.

  • @01001000010101000100
    @010010000101010001003 ай бұрын

    Not bad for the time taken. Still better than many, many levels I played.

  • @viii314
    @viii3143 ай бұрын

    good job pal👍❤

  • @Sos09260
    @Sos092603 ай бұрын

    Nice dude will play it when i get my laptop

  • @thomased22legoyodagaming
    @thomased22legoyodagaming3 ай бұрын

    I will beat this mod with hideous destructor At least there the spiderdemon fight will in fact be epic

  • @Kserks96
    @Kserks963 ай бұрын

    Can't wait for a sequel!

  • @NickDrinksWater
    @NickDrinksWater3 ай бұрын

    The best part of these kind of games is endless maps

  • @bioman1hazard607
    @bioman1hazard607Ай бұрын

    Looks fun, I wanna try

  • @gabriel_carmo
    @gabriel_carmo3 ай бұрын

    Cool maps though!

  • @Jarcky
    @Jarcky3 ай бұрын

    Don’t worry hombre, I’ll make the secret levels just for you 👌

  • @Bananoker

    @Bananoker

    3 ай бұрын

    the famous Jarcky secret levels

  • @Jarcky

    @Jarcky

    3 ай бұрын

    @@Bananoker anything for a fellow underhalls enjoyer

  • @HereticWitch
    @HereticWitch3 ай бұрын

    now learn trenchboom and make 4 quake maps

  • @thatradiogeek
    @thatradiogeek3 ай бұрын

    Better than I could do.

  • @HellnawNaw-zq2jx
    @HellnawNaw-zq2jx3 ай бұрын

    I think it's better to make less maps with more time, just for sake of quality.

  • @BassSlapper89
    @BassSlapper89Ай бұрын

    Subscribed.

  • @Xizilqou
    @Xizilqou3 ай бұрын

    1:03 why is there a right hand on his left arm

  • @Bananoker

    @Bananoker

    3 ай бұрын

    Shhhhh

  • @BunnyBun11
    @BunnyBun113 ай бұрын

    Love doom content!

  • @misterhoudi2824
    @misterhoudi28243 ай бұрын

    You are funni :33

  • @Brick_Eater_
    @Brick_Eater_2 ай бұрын

    why does scout have two right hands

  • @Bananoker

    @Bananoker

    2 ай бұрын

    its a secret

  • @lucasvaccarook
    @lucasvaccarook3 ай бұрын

    I played the wad, it's good. Would be great if it had actual secrets... and a berserk pack. Just because I like to punch stuff haha.

  • @AndroidFerret
    @AndroidFerret3 ай бұрын

    So not a game.but a mappack?

  • @Bananoker

    @Bananoker

    3 ай бұрын

    Thy clickbait consumed

  • @firstlettersecondpower

    @firstlettersecondpower

    3 ай бұрын

    @@BananokerClicklust, if you will

  • @user-ll4ej6wc8p
    @user-ll4ej6wc8p3 ай бұрын

    It's too good

  • @gamerdudeguypreson
    @gamerdudeguypreson3 ай бұрын

    Bro sounds like 🤓 " nah he just sounds like that one Indian guy who teachs you math | or two... thousand

  • @Bananoker

    @Bananoker

    3 ай бұрын

    :)

  • @benpurdy7459
    @benpurdy74592 ай бұрын

    7:10 how did you get the walls to lower on the cacos death? i haven't been able to find anything like that in UDB

  • @Bananoker

    @Bananoker

    Ай бұрын

    You can give enemies "actions" which are performed upon death, which means you can perform an "Open door" or "lower wall". Connect this action to a sector through a sector tag, and you can lower walls when an enemy dies. I probably explained that poorly so go find more help elsewhere.

  • @peterjames5887
    @peterjames58873 ай бұрын

    Neat!

  • @gyoza1442
    @gyoza14423 ай бұрын

    Banana Bread.

  • @DepressedEmilia
    @DepressedEmilia3 ай бұрын

    Gogonut

  • @Vlumpty_Vonty
    @Vlumpty_Vonty3 ай бұрын

    Can you tell me your map making proccess

  • @Bananoker

    @Bananoker

    3 ай бұрын

    I sit down, think about a theme, make the map's basic layout, add textures and details (to the map's theme), add enemies and ammo, and then finally review and reiterate until it's good enough. You'll be seeing more of this soon... stay tuned!

  • @789456456123
    @7894564561233 ай бұрын

    This was actually a fun little 30 minute romp with Brutal Doom enabled! Map names cracked me up too

  • @Estolcles
    @Estolcles3 ай бұрын

    A sewer level. Just trying to upset Civvie 11, ain'tcha? :P

  • @Bananoker

    @Bananoker

    3 ай бұрын

    of course :P

  • @mastergame1311
    @mastergame13113 ай бұрын

    Nice.

  • @SolidFake
    @SolidFake3 ай бұрын

    Making a map is NOT making a "Game".

  • @kyot13r.53
    @kyot13r.533 ай бұрын

    When you say plutonia are you talking about the plutonia experiment or a .WAD called Plutonia? Also how are you, Hope your doing well. 😊

  • @Bananoker

    @Bananoker

    3 ай бұрын

    Doing great, and I was talking about the plutonia experiment

  • @TheSwiftFX
    @TheSwiftFX3 ай бұрын

    lolol love it

  • @madfinnishgamer38
    @madfinnishgamer383 ай бұрын

    What I'm curious about is why limit the wad's compatibility to a single source port when there's nothing at display that you couldn't have done in vanilla format? Seems kind of arbitrary to me.

  • @Bananoker

    @Bananoker

    3 ай бұрын

    Because I only use GZDoom and I'm most comfortable with it, plus there are things at display that couldn't be done in vanilla, it's just not obvious.

  • @MrSkellyton6
    @MrSkellyton63 ай бұрын

    What program did you use to make maps?

  • @Bananoker

    @Bananoker

    3 ай бұрын

    Ultimate doom builder

  • @MrSkellyton6

    @MrSkellyton6

    3 ай бұрын

    thanks @@Bananoker

  • @lecoindugamer7644
    @lecoindugamer76443 ай бұрын

    Still better then moch 2 speed of stupid

  • @isidrotorrescamacho9113
    @isidrotorrescamacho91133 ай бұрын

    cool, now make a conversion

  • @Bananoker

    @Bananoker

    3 ай бұрын

    No

  • @isidrotorrescamacho9113

    @isidrotorrescamacho9113

    3 ай бұрын

    why no? :(@@Bananoker

  • @firstlettersecondpower

    @firstlettersecondpower

    3 ай бұрын

    @@isidrotorrescamacho9113my brother in christ for a total conversion hed have to: code new weapons, code new enemies, make new textures, make new weapon sprites and enemy sprites, make a story, its just too much work m9, making one good map takes time, making alot of good maps with all of these changes would take forever

  • @brushtromein
    @brushtromein3 ай бұрын

    Now make a source engine mod with me next

  • @Bananoker

    @Bananoker

    3 ай бұрын

    Perchance

  • @comesect
    @comesect2 ай бұрын

    You cant just open slade and make doom something something Mordor

  • @PresidentWoshi
    @PresidentWoshi3 ай бұрын

    wheres all the data😢

  • @creativename421
    @creativename4213 ай бұрын

    Domn

  • @MrSkellyton6
    @MrSkellyton63 ай бұрын

    teach me how to make doom wad plz

  • @Bananoker

    @Bananoker

    3 ай бұрын

    Nuh uh

  • @MrSkellyton6

    @MrSkellyton6

    3 ай бұрын

    yuh uh@@Bananoker

  • @fireblastershelton8404
    @fireblastershelton84043 ай бұрын

    Waluigi.

  • @VEC7ORlt
    @VEC7ORlt3 ай бұрын

    So you made a map, not a game then.

  • @Bananoker

    @Bananoker

    3 ай бұрын

    Yes

  • @orca1361
    @orca13613 ай бұрын

    Could you do tutorials for newbies

  • @Bananoker

    @Bananoker

    3 ай бұрын

    nuh uh

  • @orca1361

    @orca1361

    3 ай бұрын

    @@Bananoker lol ok

  • @OnyeNacho
    @OnyeNacho3 ай бұрын

    Is this 'game' of yours standalone?

  • @Bananoker

    @Bananoker

    3 ай бұрын

    No

  • @OnyeNacho

    @OnyeNacho

    3 ай бұрын

    ​@@Bananoker Then it's not a game. It is a mod for Doom II. You may want to change the video title. It is misleading. I thought this was a fan-game when I read it.

  • @KapPetrovLol
    @KapPetrovLolКүн бұрын

    HI.

  • @TheDoomerBlox
    @TheDoomerBlox3 ай бұрын

    yeah it's really easy to make a doom game in 4 weeks Clueless

  • @Fuqyootube
    @Fuqyootube3 ай бұрын

    These look legitimately fun to play

  • @CizerKedi
    @CizerKedi7 күн бұрын

    Easy.

  • @internetguy404
    @internetguy4043 ай бұрын

    c😊

  • @Real_napoli_pizza_pasta
    @Real_napoli_pizza_pasta3 ай бұрын

    Eight

  • @neco_arc_with_k_instead_of_c
    @neco_arc_with_k_instead_of_c3 ай бұрын

    a

  • @SamueltheHamuel
    @SamueltheHamuel3 ай бұрын

    b

  • @W4TSNUM3
    @W4TSNUM33 ай бұрын

    🅱

  • @RemainingAxis565
    @RemainingAxis5652 ай бұрын

    Wtf is wtf?

  • @carotdotpdf
    @carotdotpdf3 ай бұрын

    i never did it LOL!!! GET RATIOD I LOVE APEX LEGENDS (THEY'RE IN MY HEAD!!!!!!!!!!!!!!!!!!)

  • @s0nataTF

    @s0nataTF

    3 ай бұрын

    thats what im sayin!

  • @jumbledfox2098
    @jumbledfox20983 ай бұрын

    this is doomtastic. wad an excellent video

  • @Lacheln-YO
    @Lacheln-YO3 ай бұрын

    a

Келесі