Fast bois, respawning bois and lots of ammo. Not Even Remotely Fair: www.doomworld.com/vb/thread/1... Patreon: / decino KZread membership: / @decino
Жүктеу.....
Пікірлер: 1 400
@decinoАй бұрын
Background song now available on Bandcamp: decino.bandcamp.com/album/pumpkin-beats-to-analyse-to
@nofamilylink541
Ай бұрын
why now
@I_con_of_sin
28 күн бұрын
Yooo is level E1M3 possible on nightmare?
@bluefin844 Жыл бұрын
Romero cameo nice
@tylerjennings8242
Жыл бұрын
A Romero cameo is always welcome. Love hearing insight about the game and its development from the guy. Absolute legend.
@watrickpiege
Жыл бұрын
Nice.
@britishexplorer4437
Жыл бұрын
Nice.
@michaeldonoghue9015
Жыл бұрын
Nice.
@DoomguyAV
Жыл бұрын
Romero is so fucking cool. Archvile!
@riffbw Жыл бұрын
This is what makes Romero a legend in gaming. He's a gamer's game designer. Outside of some level design, Romero was just an idea guy that understood his customers. But to this day, Romero has stayed humble and a gamer first guy. The fact that he responds to emails and does a ton of free stuff for the community is what makes him a legend.
@TheTrueNorth11
Жыл бұрын
He made me his bitch tho
@filth_nasty
Жыл бұрын
For sure. Every good company needs that charismatic "face" and personality of the company and Romero always fit that role (a little "edgelord" sometimes, but it is Doom, satanic references, demons, etc.) , even if others on the team were more technically savvy.
@lordpalandus11
Жыл бұрын
... except for that short stint when he said "he was going to make you his biatch."
@richardvlasek2445
Жыл бұрын
yeah he stayed so humble that the marketing campaign for his last proper commercially released videogame involved making me his bitch
@sophiacristina
Жыл бұрын
@@TheTrueNorth11 Everybody does!
@MarphitimusBlackimus Жыл бұрын
12:26 This textual inconsistency was, of course, fixed in the Game Boy Advance and iOS ports of Doom, changing the shotgun shell pickup text from "Picked up 4 shotgun shells" to "Picked up the shotgun shells" and "Picked up shotgun shells", respectively (the latter iOS fix being made by Carmack himself, as indicated by his comment in the source code), hence not specifying the exact number of shells in the message. And that's why all true Doomers today regard the GBA and iOS ports as being the definitive way to play Doom.
@AB0BA_69
Жыл бұрын
Good to see you around, Marph! Please post more nerdy HL videos! 😊
@MrCantStopTheRobot
Жыл бұрын
Ridiculous. DooM was always meant to be played on Nintendo Wii.
@roblammens
Жыл бұрын
What a load of crap. Everyone knows the definitive way to play Doom is in the Doomsday Engine with every single "Modern Graphics" mod you can find! The 3D models and dynamic lighting definitely don't look just like shovelware!
@StillTheVoid
Жыл бұрын
Now its your turn for another half life lore.
@the_kovic
Жыл бұрын
An even better solution was implemented in DOOM 64 which dynamically changes the message between "Picked up 4 shotgun shells" and "Picked up 8 shotgun shells" based on what difficulty you're playing on.
@RichardHoogstad Жыл бұрын
You know you are doing something right when one of Doom's creators goes through the trouble of sending an actual voice reply. That was awesome!
@oz_jones
Жыл бұрын
Romero was always a cool dude.
@Dsmky117
Жыл бұрын
I thought it might be AI, but nice to hear it's real!
@calvinanderson4245
Жыл бұрын
@@oz_jonesCool enough to ride Carmack's coattails and dickride Bethesda's fanfiction?
@AlphaCarinae
Жыл бұрын
It's almost like they're normal human beings too rather than some mythical unknowable god
@rgerber
Жыл бұрын
obviously not sparing a chance to make someone his bitch
@BigMacDavis Жыл бұрын
That was a really cool backstory. I had heard rumors that Nightmare was added in as a joke difficulty in future editions of Doom after 1994, but never actually got them confirmed until right now. I think I'm gonna give NERF a run through. It looks fun.
@rilluma
Жыл бұрын
NERF arena? the game.
@rustyjones7908
Жыл бұрын
I'd watch that. BigMacDavis and Decino are the RL bruiser brothers.
@LavaCreeperPeople
Жыл бұрын
you
@k.w.6626
Жыл бұрын
YOOOO its BigMacDavis! The legend.
@Mike-or7xv
Жыл бұрын
100% items?
@silentone3852 Жыл бұрын
"Oh really? Ok then. You're all dead." Great response John Romero
@SaviourV
Жыл бұрын
John Romero's version of Kenshiro's "Omae wa mou shinde iru" ("You're already dead.") around the time of that famous manga when it first appeared in the 90s. Great minds think alike, apparently. 😆😆😆
@garuelx8627
Жыл бұрын
@SaviourV I feel like it's more of a call back to the OG Leisure Suit Larry games when you enter "cheat" in the text command box. The game says, "Ok then, You win. (game over)" And it exits to DOS
@SaviourV
Жыл бұрын
@@garuelx8627 Ouch. Still, I think that the Leisure Suit Larry reference you mentioned is a slap on the wrist compared to John Romero's response here. On a side note, aside from decino's battle against John Romero (multiplayer deathwatch), have you seen Coincident's final "Corruption Cards" battle against a Romero super-boss yet?
@smgamer240
10 ай бұрын
@@garuelx8627 There's a similar game over in Space Quest 4 (another Sierra game) where if you delete the Space Quest 4 Application from the Pocket Pal Device you find in the game, It also dumps you back to DOS, but not before playing an audio clip of a toilet flushing. (The Pocket Pal's Trash Bin has a toilet icon. You just have to click and drag the SQIV game icon to it, like you would on any other computer,)
@SilverSpireZ Жыл бұрын
Man, decino. Why are so many of your patrons in such agonizing pain? What did they do to deserve such a fate??
@BlueSmash_404
Жыл бұрын
They were horny,needed to be punished.
@1pcfred
Жыл бұрын
We were put on this Earth to suffer and die.
@user-kw4qx4qu8c
Жыл бұрын
At least they also may enjoy the sight of beaks.
@OblivionWalkerVerified
Жыл бұрын
@@user-kw4qx4qu8c they make me coom
@HorrorUberAlles
Жыл бұрын
_BEAKS MAKE ME COOM_
@Haru-spicy Жыл бұрын
Nightmare difficulty always intimidated me as a kid. When cheat codes didn't work, it felt like the difficulty itself was overriding the game rules, like the monsters were just too powerful to be affected by the cheats.
@RustBot42
10 күн бұрын
I unironically love that feeling when a game goes "No. You must suffer." The trepidation you feel, that if the difficulty mode takes away the tools that makes you feel safe, what other horrors is it hiding under its cloak?
@HESHRocketWarhead Жыл бұрын
5:50 - Pinkie got lockjaw. How tragic. Also, I thought Nightmare difficulty was already fairly popular. I typically threw it on passively sometimes at one point.
@iguana9173
Жыл бұрын
I don’t feel sorry for him getting lockjaw.
@officialromanhours
Жыл бұрын
@@iguana9173 Should've gotten the vaccine
@ratfarmerhehe
Жыл бұрын
@@iguana9173 why
@Phytolizer
11 ай бұрын
@@ratfarmerhehe pinkies are annoying
@jessegauthier6985
11 ай бұрын
@@iguana9173 No
@ravagerslb Жыл бұрын
Gzdoom currently has an option for monster nightmare reflexes, meaning you can play "two thirds nightmare", fast monsters and reflexes without the respawning bit. Can be interesting for those who want an "in between" challenge between uv-fast and full nightmare.
@DinnerForkTongue
Жыл бұрын
You can also activate double ammo pickups for 3/4 of the experience.
@ravagerslb
Жыл бұрын
@@DinnerForkTongue without respawning monsters, double ammo pickups feel "cheap" IMO
@DinnerForkTongue
Жыл бұрын
@@ravagerslb Understandable. Just throwing the idea out there.
@billiam6398
10 ай бұрын
haven’t played with the ammo setting, i imagine that could enable one to play 4/3rds nightmare by disabling the bonus ammo.
@T-West Жыл бұрын
After playing on NIghtmare it's amazing how fairly-balanced it is. Definitely not a joke at all. The need to juggle moving forward before enemies respawns while also clearing out faster-firing demons works incredibly well.
@redline841
Жыл бұрын
The difficulty game mode is a joke. It's just a very well crafted one.
@riffbw
Жыл бұрын
It definitely was a joke, and given strategies and tactics of the time, it was deemed impossible by many players. But as we know, gamers adapt to any challenge and the advent of circle strafing, better use of a mouse, and optimized strategies have made it very doable. It just happens the joke was very well designed that it works out as an asset to the game rather than being just a joke. Now Wolf3d with respawning enemies would be a joke.
@DinnerForkTongue
Жыл бұрын
It is, but not by design. It's the gamers that adapted, overcame and grew to enjoy it.
@PeterLawrenceYT
Жыл бұрын
Monsters going from set dressing, to constant and persistent threats is why I love Nightmare, as well as routing which is super fun.
@itzhexen0
Жыл бұрын
@@DinnerForkTongue You guys didn't adapt to shit. You can't use a source port and call it adapting.
@TheWeedlover2 Жыл бұрын
The Diablo 2 sounds when explaining the instant death pinkies are a fitting touch. It was absolutely awesome of Romero to give a detailed reply like that. The man is one of the coolest people to ever be in game development.
@XenoSpyro
Жыл бұрын
I only recognized the Weaken Curse sound. The other one just before it was new to me. A more fitting sound for that explanation would have been Decrepify though, since you know, it slows you down.
@Santti1989
Жыл бұрын
Personally, I would have gone with Dragon Ball sound effects. Make it a Super Sayian Pinky. :p
@user-zk4rx2gr6v
Жыл бұрын
Honestly, I was hoping for Za Warudo sounds.
@Arrinao1
Жыл бұрын
@@XenoSpyro just checked. It's the curse that no one uses :P Attract.
@bshap495 Жыл бұрын
1:38 Gotta appreciate Romero for answering a yes or no question with a several-paragraphed, detailed recollection.
@USSMariner
Жыл бұрын
And now that wiki entry can have a PROPER CITATION FROM A PRIMARY SOURCE
@YogiTheBearMan
Жыл бұрын
I hope the Wiki gets updated. Don’t forget the email response was also narrated by Romero.
@alexsilva28
Жыл бұрын
@@USSMariner Source: John Freaking Romero
@alexsilva28
Жыл бұрын
Pretty sure the email in the video was made just for comedic effect and the real one was worded different
@Doomslayer509
Жыл бұрын
Are you a furry , fucking weirdo
@DinnerForkTongue Жыл бұрын
Nice, a voice message from Romero! That cool cat is a huge credit to the community, I swear. 3:39 I should note that this proper Nightmare fast reaction speed is achievable in GZDoom by activating the "Monsters Nightmare Reflexes" gameplay option. "Fast Monsters" is just regular -fast. JIC this is useful to someone.
@maxdickings6874
Жыл бұрын
You just saved me the trouble of looking to recreate nightmare difficulty without respawning monsters so yes this was useful!
@alexsilva28
Жыл бұрын
@MaxDickings ... I was gonna say "who would ever find that useful?" lol
@FR4M3Sharma Жыл бұрын
iD Software really immortalized this game. We might never see any folks like Romero and Carmack in this industry ever again.
@thewhitefalcon8539
10 ай бұрын
The early version of Notch. Jonathan Blow. ToadyOne. We don't need tricks to make 3D games render at all, any more
@greendesigner
7 ай бұрын
You might want to check our ghost ship games, they actually care about the games they make, like romero does
@lewisspring35
6 ай бұрын
@@greendesignerDID I HEAR A ROCK AND STONE?!
@notapplicable6985
5 ай бұрын
@@thewhitefalcon8539Not fully, notch didn't really make many notable games after minecraft, but the johns were involved in quake and deus ex
@airplanemaniacgaming7877
2 ай бұрын
@@lewisspring35STONE AND ROCK Wait a minute.....
@rokaiking666ai Жыл бұрын
Great job as always. The John cameo was the best. Now, let the nightmare runs through!
@LPavownage Жыл бұрын
One way I tried mixing up Nightmare Difficulty was by adding a new difficulty setting via MAPINFO that also enables Total Infighting, creating a much more chaotic nightmare scenario where even the demons are fighting each other - and I think they remember who they were fighting when they died, too.
@SaviourV
Жыл бұрын
Did they stop their infighting long enough to notice Doomguy in the middle of the chaos? 😅
@jomahawk7488 Жыл бұрын
I find it really cool when game devs respond to fan questions and messages like John Romero did here. I once sent Frank Klepaki an email right before the Command and Conquer remakes came out, just wanting to tell him that his music was well over 50 percent of the reason I enjoyed Command and Conquer so much, and was shocked beyond belief to get a multi-paragraph response from him
@il_nostro_della_segreto
Жыл бұрын
Nice! What'd he reply?
@AlexeiVoronin Жыл бұрын
Your historical research into the topic was immaculate. So proud of you :)
@FraterSbeve Жыл бұрын
The informative content in decino's videos is well-known and deservedly lauded, but it must also be said that the humour sprinkled here and there is just great. Always a treat.
@morgboat744
Жыл бұрын
couldn’t agree more. not to mention these videos are so goddamn relaxing to me :)
@MusicByproduct
Жыл бұрын
This stuff is really well illustrated too. It’s a pleasure to watch and I appreciate the effort that must’ve gone into it.
@hobohabsburg8447 Жыл бұрын
5:55 LOL I actually felt bad for the pinky
@chronoflareandedare4834 Жыл бұрын
I was laughing way too hard at the pinky eating the shotgun zombie XD
@iguana9173
Жыл бұрын
Me too. I almost wet myself.
@jamison8929
Жыл бұрын
that was hilarious. he's like, well I was told to attack something and doomguy is already dead...
@chronoflareandedare4834
Жыл бұрын
@@jamison8929 Nom
@mikeoxmall69420
2 ай бұрын
Goofy ahh pinky
@BlazingOwnager Жыл бұрын
Can I just say how awesome it is Romero cameo'ed in this! I'm glad he appreciates this channel. I've always thought his departure from iD was really the death of the original company. John Carmack was the brains. Adrian Carmack was the looks. John Romero was the heart, American McGee the soul and Sandy Peterson was all the other necessary organs to keep the greater whole alive. That specific mix was lightening in a bottle and since they went their separate ways, I've always felt something was lost.
@Hellwolf36 Жыл бұрын
6:33 So what you are saying is... Pinkies can ZA WARUDO!?
@drakolord5137 Жыл бұрын
6:28 ZA WARUDO
@smugbowkid9919 Жыл бұрын
I love how simple the explanations of stuff that was probably hard to code originally. This channel is just calming to watch.
@Vytaan Жыл бұрын
Yes, a video specifically about Nightmare! 😁 I really hope this causes even more people to try it out, so 2023 can truly become the year of this incredibly fun difficulty. Thanks for the great video (and the plug ) and I can't wait for NERF E3!
@Tor-Erik Жыл бұрын
8:25 I love how the Pain Elemental after respawning is like just saying 🎶"Tadaah!"🎶while starring at you with it red eye.
@themetalcatacombs3790 Жыл бұрын
Decino is so historic, that he just dig up facts from beyond the grave. How many "citation needed" will be filled on later? I did not expect that Romero mail moment.
@Razgard Жыл бұрын
That ultra-turbo-za warudo pinkies thing is insane! The wonders of programming. And those barrel corpses... I learn something new with each video. Thanks!
@SaviourV
Жыл бұрын
Beaten to the ZA WARUDO reference. 😅 Saw a different video yesterday about that glitch. Almost thought that the close-up Pinkie was a Photoshopped attempt, but since I watched this video, I've no doubt that those turbo-Pinkies in Nightmare have mastered the art of controlling time. 😅
@mitchinatr7093 Жыл бұрын
Just the fact that decino not only played deathmatch against John Freaking Romero, but also is seen as a priority in his emails is so heartwarming! He seems like a cool-ass dude. Any plans on meeting other members of Id, like Sandy Petersen, John Carmack, or American McGee perhaps? Would love to see a ‘dive into the code’ type of thing.
@MondySpartan
9 ай бұрын
There was a missed opportunity for you to say “Deep into the Code”.
@liyifenn
7 ай бұрын
Knee Deep in the Code
@thetayz72 Жыл бұрын
10:21 Schrödinger's Caco Demon
@SamiCH22 Жыл бұрын
Really cool hearing that backstory from Romero, didn't realize it wasn't apart of the base game at launch. also awesome again hearing that arrival map09 music at the end, songs so good.
@spooneater9001 Жыл бұрын
6:17 pinky: "ZA WARUDO!!"
@idd_cutie1274 Жыл бұрын
Really appreciate the visuals in this video. Feels like its nearly perfected
@onepureturtle
Жыл бұрын
The audio is on point as well. Was a nice surprise to hear Diablo 2 sound effects in the time freeze bit!
@Pdotta1 Жыл бұрын
30 years later and I’m still learning and enjoying Doom. Who knew. Will always find it amazing that the team thought this was an impossible challenge and yet the game is so well balanced for it and today players are doing it.
@sanyisasha Жыл бұрын
Never was fan of nightmare because of the respawning enemies. So I played 90% of the time in UV :D Quality video as always, keep up the good work!
@MonochromeWench Жыл бұрын
Lots of games and mods of games have a nightmare difficulty but only doom seems have gotten it right. Romero's intuition of what such a difficulty mode needs was perfect
@michaelaguilar6315 Жыл бұрын
Romero always knew how to make this game more challeging. Nice cameo!
@JoLiKMC Жыл бұрын
I'm glad you continue to mention the minute difference between Nightmare! Fast Monsters and -fast Fast Monsters. When I was working on a mod for the original DOS _Doom,_ I noticed the difference immediately and it always bothers me (immensely) whenever someone says: "Yeah, -fast is just like Nightmare!, but without double ammo or respawns."
@Doctor_Spengler Жыл бұрын
I love this so much, best analysis video so far. Lets get some more nightmare LPs going!
@sideways198 Жыл бұрын
The legacy that this game has built over the last 30 years is nothing short of amazing. It not only revolutionized the FPS genre as we know it today, but also Deathmatch and the modding scene. Thanks Id software, very cool.
@UltimatumDemon9 ай бұрын
5:50 Bro i'm crying, how goofy the piggy looks and the punch you gave it
@Finnisher_DAD Жыл бұрын
Extremely interesting as always pumpkin man! The fact NM difficulty doubles ammo pickups already means in a way it wasn't just haphazardly thrown together but meant to be still playable. Same for the various respawn checks and the reaction time upon respawn.
@scrunchie6503 Жыл бұрын
Great video and amazing editing as always! Those cartoon running Pinkies got a good laugh out of me. Your Nightmare playthrough of Doom 1 inspired me to give it a try myself and it really does put a fresh spin on the game. I used to dislike the idea of respawning enemies, but holy heck does this get the adrenaline going. In some ways it makes levels with backtracking more interesting, because you may enter the same fights mutliple times from different positions. Coming up with smart routes and strategies is also super fun. Despite the many failed and painful attempts, I think I'm slowly falling in love with this game mode. I'm currently stuck on E1M7, but I'm determined to finish at least the first episode!
@XzMondayNightzX Жыл бұрын
13:05 Never forget stimpack road. Truly the greatest of feels. Amen. Also very cool of thee John Romero to drop in again. What a guy showing up to console people in the Nightmare PSTD meetings.
@danny1103 Жыл бұрын
@6:32 This is a great explanation regarding time freeze or personally I would say it was a "Instant Transmission Kamehameha"
@Seanana_ Жыл бұрын
Love your videos mr pumpkin man, congrats on beating sigil and doom1/2 on the nightmare world tour settings. Looking forward to the next set of projects!
@thefidgetspinnerofdoom Жыл бұрын
Great vid as always, but a special shout-out to the NERF map pack!! I watched your whole run in one sitting basically, and the way you guys and gals were able to use vanilla mechanics to completely change the game is spectacular, and I particularly like the ghost pinkie surprise in e1m4!
@samuelantoniocastillomeza5034 Жыл бұрын
Awesome cameo from Romero! On Nightmare, I can get pass the tough enemies and they going turbo, except they respawning. That's what makes me hate the difficulty. And I loved the Pinky that freezes time.
@Robert-sq7bp Жыл бұрын
Finally an explanation why monsters spawn outside the map in Doom II map 30! I would play ultra violence with cheats and respawning monsters running around blasting. I always wondered how/why monsters were running around in the out of bounds area. When you're 8 and play for an hour or whatever they just keep piling up and it turns into an amazing slaughterfest! Thanks for finally answering that for me, amazing
@stylesrj Жыл бұрын
I did not know that about the Pinky Demons... imagine a map based around those mechanics where you need to sneak past a bunch of Pinkys where if any of them wake up, you die instantly...
@linusgustafsson2629
Жыл бұрын
Imagine if you mixed them. So they would instantly move up in your face, but then chew super slowly so you could get away with just being scared.
@OblivionWalkerVerified
Жыл бұрын
@@linusgustafsson2629 sounds like a map info idea. I think I might add that into my wad
@nickcarter40068 ай бұрын
6:19 pinky says Za Warudo!!!!! MUDA
@squishybrick Жыл бұрын
I made a fun mod once that involved nightmare mode called "Nightmare Conquered" Basically you started with a special gun that, if you killed an enemy with it, would disable their ability to respawn. It required a special ammo that dropped from any monster that was killed, but took a lot of ammo to fire, and had a very slow reload time. It gave/gives a very methodical "conquering" aspect to the game, as you had the choice to very slowly, eventually clear out an area completely of enemies, to give yourself some breathing room, allowing you to slowly work your way out if you wished, or to use the gun to specifically take out stronger/more annoying enemies to make certain areas more tolerable. It was strong, it could one-shot a pinky, but took around 3 shots to kill a cacodemon, so if you remembered enemy's health and the damage guns deal by heart, you could just wittle them down and finish them off with the special gun to take them out.
@amasephy Жыл бұрын
Really enjoyed this video. Production quality was great, loved the background music, Romero's cameo and all of your detailed analysis!
@Dollar_Store_Cacodemon Жыл бұрын
Thanks for this one, decino. I had several questions about nightmare mode mechanics that I couldn't be bothered to type out in the comments sections of your recent runs lol. This has actually answered them all quite well incidentally. Great stuff! 👍🎃👍
@samragsdale2301 Жыл бұрын
Really great analysis, I love the Romero cameo too. Also absolutely lost it at the instant-death machine Pinkies.
@OldMovieRob Жыл бұрын
I think it's cool how you dig into the behind the scenes of how the code works. I only know a little bit about programming but your explanations help make sense regarding how the nightmare changes work.
@RJmakes69 Жыл бұрын
Epic analysis video! I love the part with the pinkies freezing time, I thought that was so cool.
@TehEpicMike Жыл бұрын
fast bois, respawning bois, lots of ammo and demons in the void
@iguana9173 Жыл бұрын
0:35 Decino: but first let’s go back in time. ( teleport effect) that was a good one. 3:22 I lost it when that demon charged at the shotgun guy.
@vaiyt
Жыл бұрын
nom
@Hydronisa Жыл бұрын
Once again, a fantastic analysis video with some fun jokes and great music. With all the source port differences (curse you LNC) I hypothesize that NM can function a bit differently on each of them.
@klaxxon__ Жыл бұрын
Decino is leveling up his visual presentation. The animations in this video were a treat.
@MisterHavoc Жыл бұрын
How many forms of "Agonizing 'x' Pain" can Decino be in at once??? Stay tuned for future Patreon shoutouts!
@jackmonster0017 Жыл бұрын
Every time I'm starting to get bored of doom, you release a video explaining more fascinating info on the games and send me right back into another playthrough. Thanks for making my life hell on earth, decino!
@franthehonest-eyes4883 Жыл бұрын
Thanks for all the information and inspiration Mr Decino, recently I have lost my pc but I had another one just in case and I got a backup of my doom maps, playing them again felt good because I have used some of the technical information I learned here and other fun tricks like using the change texture to turn water into blood and illusions like floating platforms.
@heneedsomemilk655 Жыл бұрын
...oh, so *THAT'S* why I would always get insta-killed by Pinkies way back when I played Doom95. The pre-game Windows launch configuration panel of Doom95 had checkbox options for enabling 'Fast Monsters', 'No Monsters', and 'Respawn Monsters'. When FM was enabled I could never complete the game because the Pinkies would progressively get faster whenever I came back and loaded a savegame, to the point where they'd just lightning-flash to my location and kill me instantly, through a blur of a red screen. I eventually wised up and made sure the FM option was always de-selected. You solved a 2+ decade old mystery for me. Thanks, decino.
@thrasher305 Жыл бұрын
How you never fail to come up with new Doom content is beyond me. Great video
@erickvondraxeler Жыл бұрын
2:53 - The WASD keys don't have the letters anymore...
@Marc-OlivierLesage
6 ай бұрын
bros's been playing much doom
@martinrizzo4074 Жыл бұрын
Awesome video! Loved the cold probabilistic analysis regarding respawning monsters. I think adding more randomness in a difficult game is what makes me shiver most. If everything was deterministic it would be boring and predictable. Awesome John Romero cameo too, you are a true doom guru xd. Looking forward to see that doom II nightmare run!
@MaxSxB Жыл бұрын
What a video to close the Ultimate Doom nightmare chapter ! I enjoyed all of this a lot, thank you for doing all these videos Mr Pumpkin !
@goals44099 ай бұрын
Best part 3:21
@hewhoeatsthesandvich1202
Ай бұрын
he was kinda hungry
@liangseng7474 Жыл бұрын
Hi Decino, you missed a chance to add a Doomguy ouch face along with your gasp at 1:34
@idogaming3532 Жыл бұрын
3:01 I can never unsee the stray brown pixels.
@Meatman8089 Жыл бұрын
I am so happy to see you accomplishing your nightmare run for dooms coming of middle aged. I still remember as a kid when the first doom came out I had to use a boot disk and play it in low detail.
@Frigiduck Жыл бұрын
it's funny how a few simple changes to how the game works can drastically affect difficulty and player strategies. nightmare truly is the difficulty ever.
@adamfrazer5150 Жыл бұрын
Nothing hits me in the nostalerogenous zones harder than lifting the hood on Doom. Many thanks man, much love for all your coverage and for going deep into the marrow of such an exciting time for gaming 👍👍
@CloakEngaged Жыл бұрын
Lol love the subtle humor. The sprite edits had me smiling. Also I remember having a doom mod where the player sprite could be changed to the actual doom guy without his mask, can't find it anymore. Love these types of videos, thanks
@phildo3668 Жыл бұрын
Was just looking through your videos for this exact video. Thanks
@QT-jw6dx Жыл бұрын
That's why I started playing on UV+. I honestly can't deal with the enemies respawning, but UV+ is still a great challenge for me.
@DexiazFantom Жыл бұрын
6:26 IS THIS THE JOJO REFERENCE?!
@snarfnpoots76787 ай бұрын
Awesome video, Pumpkin Man! Nightmare is a bit out of my league right now, I only barely managed to scrape myself through Doom 2 on UV with pistol starts only. I'd love to hear what levels you think are the most difficult in Doom, perhaps another tier list in the future? Keep up the great vids, man
@kotoribrashers7034 Жыл бұрын
Great content as always, love these types of videos learning more about doom. Also funny how you can turn turbo pinkies into literally Dio.
@harrifongostudios Жыл бұрын
15:57 you REALLY blew past that name
@AVI-lh6rm
11 ай бұрын
LMAOOO
@Kaybeeguy Жыл бұрын
John Romero actually giving insight here is really awesome. Glad he clarified why they included the Nightmare mode to begin with.
@boogernights1 Жыл бұрын
I really appreciate how forthcoming John Romero is with his knowledge and stories with all that behind the scenes stuff. So cool.
@ThePhantomPhanto11 ай бұрын
I have to say: The part from 12:50 to 14:20 is very inspiring and comforting(especially with that bgm by the way!)! I've played and adored the Doom franchise ever since I first played it in '94, but I never went for wads that went too much out of the original two games. I accept UV for being the ceiling of fair gameplay for us "mortals" but, despite the video section said above, no thanks!😅 Few tries in the distant past, but nope, can't stomach Nightmare, with respawning monsters being the primary reason. Only a few years ago I discovered the deliciousness of the pistol start(a whole brand new gameplay experience!) and UVed all main wads with it(Sigil included), but Nightmare will always be that bogeyman within me that I'll never be able to defeat. Thank you for yet another "yellow-background" video which I pleasantly watched!🙂
@Jakepearl13 Жыл бұрын
Seeing all these mechanics broken down into bare code honestly puts into scale how much of a mad genius John carmack is
@amunako
Жыл бұрын
His way of handling monster speed on nightmare is a horrible hack though. Its pretty obvious to any programmer that this kind of thing can lead to bugs. I wonder why he did it like that.
@kkutani
Жыл бұрын
@@amunako Likely: the game was already released, they were steaming toward the retail version and spending more than a day or a few hours to add a joke (that was never meant to even be playable) would be silly. J. Carmack almost certainly would have understood the possible failure modes of his implementation, but it was also never expected that the player would even get into positions where those failures would apply. Point being, it would not have added value to the product to do more than a quick hack job of it, so Carmack went with the least-cost option. This is, by the way, the exactly correct thing to do.
@amunako
Жыл бұрын
@@kkutani It would take less than 10 minutes to do it in a safer way. He could have stored the state durations for UV and NM as constants and set it at new game without even checking the previous difficulty. You could still break the game by loading saves, but the worst you would get is nightmare pinkies on UV and UV pinkies on nightmare.
@Destiny4Travail Жыл бұрын
Fun fact, in the SNES version of Doom there were no respawns on NM difficulty. I'm guessing due to hardware limitations.
@hoodedman6579
Жыл бұрын
It's kind of funny, most other ports didn't have fast monsters but did have respawning instead; I think the SNES version was the only one that had it the other way around.
@Double-X2-Points Жыл бұрын
Just what I wanted to kick off the weekend. A new decino video!
@ericsbuds Жыл бұрын
Thanks decino :) this is exactly the kind of video i needed to see really cool that Romero sent an email reply!
@PizzaWarrior29 Жыл бұрын
It's weird to see a hard difficulty that doesn't just turn the enemies into damage sponges who hit harder. Instead it's a quite creative difficulty with changes that I wouldn't have ever thought about.
@thomasnormand3855 Жыл бұрын
Thanks to you decino, I started to play doom2 in nightmare difficulty with no saves! 😅 But right now, The Focus is kicking my ass!
@decino
Жыл бұрын
The first major roadblock for sure!
@rgerber Жыл бұрын
I love the Damn I'm Good (Nightmare equilevant) in Duke Nukem 3D because enemies respawn but they don't respawn if they are gibbed, even corpses can be gibbed. So you have to carefully manage your explosive weapons to gib as much enemies as possible, which creates a very stratetic different gameplay!
@DHOPW42 Жыл бұрын
Great video, just what I was looking for while watching your Doom NM playthroughs :)
@Santti1989 Жыл бұрын
I can appreciate the hustle and skill required for Nightmare, but it's just not for me. My playstyle has always been slow and methodical. I prefer the stuff that die to stay dead. With that said, I still appreciate some difficulty, but I just go for the more difficult WADs for that. Besides, I just can't play the old Doom maps anymore. Pretty, modern maps have utterly spoiled me.
@KroutonCing Жыл бұрын
6:12 Would have been funny to see what it would look like if you had invulnerability/god mode on(unless that just crashes the game as well).
@decino
Жыл бұрын
Also freezes the game.
@cinfinity Жыл бұрын
I made a new difficulty for PrBoom called Tranquillity. It's Nightmare mode without respawning, and is named for the feeling you get when everything is finally dead. 😎
@lhfirex Жыл бұрын
Those super slow pinkies are clearly tired. Look at how big they yawn when they get close.
Пікірлер: 1 400
Background song now available on Bandcamp: decino.bandcamp.com/album/pumpkin-beats-to-analyse-to
@nofamilylink541
Ай бұрын
why now
@I_con_of_sin
28 күн бұрын
Yooo is level E1M3 possible on nightmare?
Romero cameo nice
@tylerjennings8242
Жыл бұрын
A Romero cameo is always welcome. Love hearing insight about the game and its development from the guy. Absolute legend.
@watrickpiege
Жыл бұрын
Nice.
@britishexplorer4437
Жыл бұрын
Nice.
@michaeldonoghue9015
Жыл бұрын
Nice.
@DoomguyAV
Жыл бұрын
Romero is so fucking cool. Archvile!
This is what makes Romero a legend in gaming. He's a gamer's game designer. Outside of some level design, Romero was just an idea guy that understood his customers. But to this day, Romero has stayed humble and a gamer first guy. The fact that he responds to emails and does a ton of free stuff for the community is what makes him a legend.
@TheTrueNorth11
Жыл бұрын
He made me his bitch tho
@filth_nasty
Жыл бұрын
For sure. Every good company needs that charismatic "face" and personality of the company and Romero always fit that role (a little "edgelord" sometimes, but it is Doom, satanic references, demons, etc.) , even if others on the team were more technically savvy.
@lordpalandus11
Жыл бұрын
... except for that short stint when he said "he was going to make you his biatch."
@richardvlasek2445
Жыл бұрын
yeah he stayed so humble that the marketing campaign for his last proper commercially released videogame involved making me his bitch
@sophiacristina
Жыл бұрын
@@TheTrueNorth11 Everybody does!
12:26 This textual inconsistency was, of course, fixed in the Game Boy Advance and iOS ports of Doom, changing the shotgun shell pickup text from "Picked up 4 shotgun shells" to "Picked up the shotgun shells" and "Picked up shotgun shells", respectively (the latter iOS fix being made by Carmack himself, as indicated by his comment in the source code), hence not specifying the exact number of shells in the message. And that's why all true Doomers today regard the GBA and iOS ports as being the definitive way to play Doom.
@AB0BA_69
Жыл бұрын
Good to see you around, Marph! Please post more nerdy HL videos! 😊
@MrCantStopTheRobot
Жыл бұрын
Ridiculous. DooM was always meant to be played on Nintendo Wii.
@roblammens
Жыл бұрын
What a load of crap. Everyone knows the definitive way to play Doom is in the Doomsday Engine with every single "Modern Graphics" mod you can find! The 3D models and dynamic lighting definitely don't look just like shovelware!
@StillTheVoid
Жыл бұрын
Now its your turn for another half life lore.
@the_kovic
Жыл бұрын
An even better solution was implemented in DOOM 64 which dynamically changes the message between "Picked up 4 shotgun shells" and "Picked up 8 shotgun shells" based on what difficulty you're playing on.
You know you are doing something right when one of Doom's creators goes through the trouble of sending an actual voice reply. That was awesome!
@oz_jones
Жыл бұрын
Romero was always a cool dude.
@Dsmky117
Жыл бұрын
I thought it might be AI, but nice to hear it's real!
@calvinanderson4245
Жыл бұрын
@@oz_jonesCool enough to ride Carmack's coattails and dickride Bethesda's fanfiction?
@AlphaCarinae
Жыл бұрын
It's almost like they're normal human beings too rather than some mythical unknowable god
@rgerber
Жыл бұрын
obviously not sparing a chance to make someone his bitch
That was a really cool backstory. I had heard rumors that Nightmare was added in as a joke difficulty in future editions of Doom after 1994, but never actually got them confirmed until right now. I think I'm gonna give NERF a run through. It looks fun.
@rilluma
Жыл бұрын
NERF arena? the game.
@rustyjones7908
Жыл бұрын
I'd watch that. BigMacDavis and Decino are the RL bruiser brothers.
@LavaCreeperPeople
Жыл бұрын
you
@k.w.6626
Жыл бұрын
YOOOO its BigMacDavis! The legend.
@Mike-or7xv
Жыл бұрын
100% items?
"Oh really? Ok then. You're all dead." Great response John Romero
@SaviourV
Жыл бұрын
John Romero's version of Kenshiro's "Omae wa mou shinde iru" ("You're already dead.") around the time of that famous manga when it first appeared in the 90s. Great minds think alike, apparently. 😆😆😆
@garuelx8627
Жыл бұрын
@SaviourV I feel like it's more of a call back to the OG Leisure Suit Larry games when you enter "cheat" in the text command box. The game says, "Ok then, You win. (game over)" And it exits to DOS
@SaviourV
Жыл бұрын
@@garuelx8627 Ouch. Still, I think that the Leisure Suit Larry reference you mentioned is a slap on the wrist compared to John Romero's response here. On a side note, aside from decino's battle against John Romero (multiplayer deathwatch), have you seen Coincident's final "Corruption Cards" battle against a Romero super-boss yet?
@smgamer240
10 ай бұрын
@@garuelx8627 There's a similar game over in Space Quest 4 (another Sierra game) where if you delete the Space Quest 4 Application from the Pocket Pal Device you find in the game, It also dumps you back to DOS, but not before playing an audio clip of a toilet flushing. (The Pocket Pal's Trash Bin has a toilet icon. You just have to click and drag the SQIV game icon to it, like you would on any other computer,)
Man, decino. Why are so many of your patrons in such agonizing pain? What did they do to deserve such a fate??
@BlueSmash_404
Жыл бұрын
They were horny,needed to be punished.
@1pcfred
Жыл бұрын
We were put on this Earth to suffer and die.
@user-kw4qx4qu8c
Жыл бұрын
At least they also may enjoy the sight of beaks.
@OblivionWalkerVerified
Жыл бұрын
@@user-kw4qx4qu8c they make me coom
@HorrorUberAlles
Жыл бұрын
_BEAKS MAKE ME COOM_
Nightmare difficulty always intimidated me as a kid. When cheat codes didn't work, it felt like the difficulty itself was overriding the game rules, like the monsters were just too powerful to be affected by the cheats.
@RustBot42
10 күн бұрын
I unironically love that feeling when a game goes "No. You must suffer." The trepidation you feel, that if the difficulty mode takes away the tools that makes you feel safe, what other horrors is it hiding under its cloak?
5:50 - Pinkie got lockjaw. How tragic. Also, I thought Nightmare difficulty was already fairly popular. I typically threw it on passively sometimes at one point.
@iguana9173
Жыл бұрын
I don’t feel sorry for him getting lockjaw.
@officialromanhours
Жыл бұрын
@@iguana9173 Should've gotten the vaccine
@ratfarmerhehe
Жыл бұрын
@@iguana9173 why
@Phytolizer
11 ай бұрын
@@ratfarmerhehe pinkies are annoying
@jessegauthier6985
11 ай бұрын
@@iguana9173 No
Gzdoom currently has an option for monster nightmare reflexes, meaning you can play "two thirds nightmare", fast monsters and reflexes without the respawning bit. Can be interesting for those who want an "in between" challenge between uv-fast and full nightmare.
@DinnerForkTongue
Жыл бұрын
You can also activate double ammo pickups for 3/4 of the experience.
@ravagerslb
Жыл бұрын
@@DinnerForkTongue without respawning monsters, double ammo pickups feel "cheap" IMO
@DinnerForkTongue
Жыл бұрын
@@ravagerslb Understandable. Just throwing the idea out there.
@billiam6398
10 ай бұрын
haven’t played with the ammo setting, i imagine that could enable one to play 4/3rds nightmare by disabling the bonus ammo.
After playing on NIghtmare it's amazing how fairly-balanced it is. Definitely not a joke at all. The need to juggle moving forward before enemies respawns while also clearing out faster-firing demons works incredibly well.
@redline841
Жыл бұрын
The difficulty game mode is a joke. It's just a very well crafted one.
@riffbw
Жыл бұрын
It definitely was a joke, and given strategies and tactics of the time, it was deemed impossible by many players. But as we know, gamers adapt to any challenge and the advent of circle strafing, better use of a mouse, and optimized strategies have made it very doable. It just happens the joke was very well designed that it works out as an asset to the game rather than being just a joke. Now Wolf3d with respawning enemies would be a joke.
@DinnerForkTongue
Жыл бұрын
It is, but not by design. It's the gamers that adapted, overcame and grew to enjoy it.
@PeterLawrenceYT
Жыл бұрын
Monsters going from set dressing, to constant and persistent threats is why I love Nightmare, as well as routing which is super fun.
@itzhexen0
Жыл бұрын
@@DinnerForkTongue You guys didn't adapt to shit. You can't use a source port and call it adapting.
The Diablo 2 sounds when explaining the instant death pinkies are a fitting touch. It was absolutely awesome of Romero to give a detailed reply like that. The man is one of the coolest people to ever be in game development.
@XenoSpyro
Жыл бұрын
I only recognized the Weaken Curse sound. The other one just before it was new to me. A more fitting sound for that explanation would have been Decrepify though, since you know, it slows you down.
@Santti1989
Жыл бұрын
Personally, I would have gone with Dragon Ball sound effects. Make it a Super Sayian Pinky. :p
@user-zk4rx2gr6v
Жыл бұрын
Honestly, I was hoping for Za Warudo sounds.
@Arrinao1
Жыл бұрын
@@XenoSpyro just checked. It's the curse that no one uses :P Attract.
1:38 Gotta appreciate Romero for answering a yes or no question with a several-paragraphed, detailed recollection.
@USSMariner
Жыл бұрын
And now that wiki entry can have a PROPER CITATION FROM A PRIMARY SOURCE
@YogiTheBearMan
Жыл бұрын
I hope the Wiki gets updated. Don’t forget the email response was also narrated by Romero.
@alexsilva28
Жыл бұрын
@@USSMariner Source: John Freaking Romero
@alexsilva28
Жыл бұрын
Pretty sure the email in the video was made just for comedic effect and the real one was worded different
@Doomslayer509
Жыл бұрын
Are you a furry , fucking weirdo
Nice, a voice message from Romero! That cool cat is a huge credit to the community, I swear. 3:39 I should note that this proper Nightmare fast reaction speed is achievable in GZDoom by activating the "Monsters Nightmare Reflexes" gameplay option. "Fast Monsters" is just regular -fast. JIC this is useful to someone.
@maxdickings6874
Жыл бұрын
You just saved me the trouble of looking to recreate nightmare difficulty without respawning monsters so yes this was useful!
@alexsilva28
Жыл бұрын
@MaxDickings ... I was gonna say "who would ever find that useful?" lol
iD Software really immortalized this game. We might never see any folks like Romero and Carmack in this industry ever again.
@thewhitefalcon8539
10 ай бұрын
The early version of Notch. Jonathan Blow. ToadyOne. We don't need tricks to make 3D games render at all, any more
@greendesigner
7 ай бұрын
You might want to check our ghost ship games, they actually care about the games they make, like romero does
@lewisspring35
6 ай бұрын
@@greendesignerDID I HEAR A ROCK AND STONE?!
@notapplicable6985
5 ай бұрын
@@thewhitefalcon8539Not fully, notch didn't really make many notable games after minecraft, but the johns were involved in quake and deus ex
@airplanemaniacgaming7877
2 ай бұрын
@@lewisspring35STONE AND ROCK Wait a minute.....
Great job as always. The John cameo was the best. Now, let the nightmare runs through!
One way I tried mixing up Nightmare Difficulty was by adding a new difficulty setting via MAPINFO that also enables Total Infighting, creating a much more chaotic nightmare scenario where even the demons are fighting each other - and I think they remember who they were fighting when they died, too.
@SaviourV
Жыл бұрын
Did they stop their infighting long enough to notice Doomguy in the middle of the chaos? 😅
I find it really cool when game devs respond to fan questions and messages like John Romero did here. I once sent Frank Klepaki an email right before the Command and Conquer remakes came out, just wanting to tell him that his music was well over 50 percent of the reason I enjoyed Command and Conquer so much, and was shocked beyond belief to get a multi-paragraph response from him
@il_nostro_della_segreto
Жыл бұрын
Nice! What'd he reply?
Your historical research into the topic was immaculate. So proud of you :)
The informative content in decino's videos is well-known and deservedly lauded, but it must also be said that the humour sprinkled here and there is just great. Always a treat.
@morgboat744
Жыл бұрын
couldn’t agree more. not to mention these videos are so goddamn relaxing to me :)
@MusicByproduct
Жыл бұрын
This stuff is really well illustrated too. It’s a pleasure to watch and I appreciate the effort that must’ve gone into it.
5:55 LOL I actually felt bad for the pinky
I was laughing way too hard at the pinky eating the shotgun zombie XD
@iguana9173
Жыл бұрын
Me too. I almost wet myself.
@jamison8929
Жыл бұрын
that was hilarious. he's like, well I was told to attack something and doomguy is already dead...
@chronoflareandedare4834
Жыл бұрын
@@jamison8929 Nom
@mikeoxmall69420
2 ай бұрын
Goofy ahh pinky
Can I just say how awesome it is Romero cameo'ed in this! I'm glad he appreciates this channel. I've always thought his departure from iD was really the death of the original company. John Carmack was the brains. Adrian Carmack was the looks. John Romero was the heart, American McGee the soul and Sandy Peterson was all the other necessary organs to keep the greater whole alive. That specific mix was lightening in a bottle and since they went their separate ways, I've always felt something was lost.
6:33 So what you are saying is... Pinkies can ZA WARUDO!?
6:28 ZA WARUDO
I love how simple the explanations of stuff that was probably hard to code originally. This channel is just calming to watch.
Yes, a video specifically about Nightmare! 😁 I really hope this causes even more people to try it out, so 2023 can truly become the year of this incredibly fun difficulty. Thanks for the great video (and the plug ) and I can't wait for NERF E3!
8:25 I love how the Pain Elemental after respawning is like just saying 🎶"Tadaah!"🎶while starring at you with it red eye.
Decino is so historic, that he just dig up facts from beyond the grave. How many "citation needed" will be filled on later? I did not expect that Romero mail moment.
That ultra-turbo-za warudo pinkies thing is insane! The wonders of programming. And those barrel corpses... I learn something new with each video. Thanks!
@SaviourV
Жыл бұрын
Beaten to the ZA WARUDO reference. 😅 Saw a different video yesterday about that glitch. Almost thought that the close-up Pinkie was a Photoshopped attempt, but since I watched this video, I've no doubt that those turbo-Pinkies in Nightmare have mastered the art of controlling time. 😅
Just the fact that decino not only played deathmatch against John Freaking Romero, but also is seen as a priority in his emails is so heartwarming! He seems like a cool-ass dude. Any plans on meeting other members of Id, like Sandy Petersen, John Carmack, or American McGee perhaps? Would love to see a ‘dive into the code’ type of thing.
@MondySpartan
9 ай бұрын
There was a missed opportunity for you to say “Deep into the Code”.
@liyifenn
7 ай бұрын
Knee Deep in the Code
10:21 Schrödinger's Caco Demon
Really cool hearing that backstory from Romero, didn't realize it wasn't apart of the base game at launch. also awesome again hearing that arrival map09 music at the end, songs so good.
6:17 pinky: "ZA WARUDO!!"
Really appreciate the visuals in this video. Feels like its nearly perfected
@onepureturtle
Жыл бұрын
The audio is on point as well. Was a nice surprise to hear Diablo 2 sound effects in the time freeze bit!
30 years later and I’m still learning and enjoying Doom. Who knew. Will always find it amazing that the team thought this was an impossible challenge and yet the game is so well balanced for it and today players are doing it.
Never was fan of nightmare because of the respawning enemies. So I played 90% of the time in UV :D Quality video as always, keep up the good work!
Lots of games and mods of games have a nightmare difficulty but only doom seems have gotten it right. Romero's intuition of what such a difficulty mode needs was perfect
Romero always knew how to make this game more challeging. Nice cameo!
I'm glad you continue to mention the minute difference between Nightmare! Fast Monsters and -fast Fast Monsters. When I was working on a mod for the original DOS _Doom,_ I noticed the difference immediately and it always bothers me (immensely) whenever someone says: "Yeah, -fast is just like Nightmare!, but without double ammo or respawns."
I love this so much, best analysis video so far. Lets get some more nightmare LPs going!
The legacy that this game has built over the last 30 years is nothing short of amazing. It not only revolutionized the FPS genre as we know it today, but also Deathmatch and the modding scene. Thanks Id software, very cool.
5:50 Bro i'm crying, how goofy the piggy looks and the punch you gave it
Extremely interesting as always pumpkin man! The fact NM difficulty doubles ammo pickups already means in a way it wasn't just haphazardly thrown together but meant to be still playable. Same for the various respawn checks and the reaction time upon respawn.
Great video and amazing editing as always! Those cartoon running Pinkies got a good laugh out of me. Your Nightmare playthrough of Doom 1 inspired me to give it a try myself and it really does put a fresh spin on the game. I used to dislike the idea of respawning enemies, but holy heck does this get the adrenaline going. In some ways it makes levels with backtracking more interesting, because you may enter the same fights mutliple times from different positions. Coming up with smart routes and strategies is also super fun. Despite the many failed and painful attempts, I think I'm slowly falling in love with this game mode. I'm currently stuck on E1M7, but I'm determined to finish at least the first episode!
13:05 Never forget stimpack road. Truly the greatest of feels. Amen. Also very cool of thee John Romero to drop in again. What a guy showing up to console people in the Nightmare PSTD meetings.
@6:32 This is a great explanation regarding time freeze or personally I would say it was a "Instant Transmission Kamehameha"
Love your videos mr pumpkin man, congrats on beating sigil and doom1/2 on the nightmare world tour settings. Looking forward to the next set of projects!
Great vid as always, but a special shout-out to the NERF map pack!! I watched your whole run in one sitting basically, and the way you guys and gals were able to use vanilla mechanics to completely change the game is spectacular, and I particularly like the ghost pinkie surprise in e1m4!
Awesome cameo from Romero! On Nightmare, I can get pass the tough enemies and they going turbo, except they respawning. That's what makes me hate the difficulty. And I loved the Pinky that freezes time.
Finally an explanation why monsters spawn outside the map in Doom II map 30! I would play ultra violence with cheats and respawning monsters running around blasting. I always wondered how/why monsters were running around in the out of bounds area. When you're 8 and play for an hour or whatever they just keep piling up and it turns into an amazing slaughterfest! Thanks for finally answering that for me, amazing
I did not know that about the Pinky Demons... imagine a map based around those mechanics where you need to sneak past a bunch of Pinkys where if any of them wake up, you die instantly...
@linusgustafsson2629
Жыл бұрын
Imagine if you mixed them. So they would instantly move up in your face, but then chew super slowly so you could get away with just being scared.
@OblivionWalkerVerified
Жыл бұрын
@@linusgustafsson2629 sounds like a map info idea. I think I might add that into my wad
6:19 pinky says Za Warudo!!!!! MUDA
I made a fun mod once that involved nightmare mode called "Nightmare Conquered" Basically you started with a special gun that, if you killed an enemy with it, would disable their ability to respawn. It required a special ammo that dropped from any monster that was killed, but took a lot of ammo to fire, and had a very slow reload time. It gave/gives a very methodical "conquering" aspect to the game, as you had the choice to very slowly, eventually clear out an area completely of enemies, to give yourself some breathing room, allowing you to slowly work your way out if you wished, or to use the gun to specifically take out stronger/more annoying enemies to make certain areas more tolerable. It was strong, it could one-shot a pinky, but took around 3 shots to kill a cacodemon, so if you remembered enemy's health and the damage guns deal by heart, you could just wittle them down and finish them off with the special gun to take them out.
Really enjoyed this video. Production quality was great, loved the background music, Romero's cameo and all of your detailed analysis!
Thanks for this one, decino. I had several questions about nightmare mode mechanics that I couldn't be bothered to type out in the comments sections of your recent runs lol. This has actually answered them all quite well incidentally. Great stuff! 👍🎃👍
Really great analysis, I love the Romero cameo too. Also absolutely lost it at the instant-death machine Pinkies.
I think it's cool how you dig into the behind the scenes of how the code works. I only know a little bit about programming but your explanations help make sense regarding how the nightmare changes work.
Epic analysis video! I love the part with the pinkies freezing time, I thought that was so cool.
fast bois, respawning bois, lots of ammo and demons in the void
0:35 Decino: but first let’s go back in time. ( teleport effect) that was a good one. 3:22 I lost it when that demon charged at the shotgun guy.
@vaiyt
Жыл бұрын
nom
Once again, a fantastic analysis video with some fun jokes and great music. With all the source port differences (curse you LNC) I hypothesize that NM can function a bit differently on each of them.
Decino is leveling up his visual presentation. The animations in this video were a treat.
How many forms of "Agonizing 'x' Pain" can Decino be in at once??? Stay tuned for future Patreon shoutouts!
Every time I'm starting to get bored of doom, you release a video explaining more fascinating info on the games and send me right back into another playthrough. Thanks for making my life hell on earth, decino!
Thanks for all the information and inspiration Mr Decino, recently I have lost my pc but I had another one just in case and I got a backup of my doom maps, playing them again felt good because I have used some of the technical information I learned here and other fun tricks like using the change texture to turn water into blood and illusions like floating platforms.
...oh, so *THAT'S* why I would always get insta-killed by Pinkies way back when I played Doom95. The pre-game Windows launch configuration panel of Doom95 had checkbox options for enabling 'Fast Monsters', 'No Monsters', and 'Respawn Monsters'. When FM was enabled I could never complete the game because the Pinkies would progressively get faster whenever I came back and loaded a savegame, to the point where they'd just lightning-flash to my location and kill me instantly, through a blur of a red screen. I eventually wised up and made sure the FM option was always de-selected. You solved a 2+ decade old mystery for me. Thanks, decino.
How you never fail to come up with new Doom content is beyond me. Great video
2:53 - The WASD keys don't have the letters anymore...
@Marc-OlivierLesage
6 ай бұрын
bros's been playing much doom
Awesome video! Loved the cold probabilistic analysis regarding respawning monsters. I think adding more randomness in a difficult game is what makes me shiver most. If everything was deterministic it would be boring and predictable. Awesome John Romero cameo too, you are a true doom guru xd. Looking forward to see that doom II nightmare run!
What a video to close the Ultimate Doom nightmare chapter ! I enjoyed all of this a lot, thank you for doing all these videos Mr Pumpkin !
Best part 3:21
@hewhoeatsthesandvich1202
Ай бұрын
he was kinda hungry
Hi Decino, you missed a chance to add a Doomguy ouch face along with your gasp at 1:34
3:01 I can never unsee the stray brown pixels.
I am so happy to see you accomplishing your nightmare run for dooms coming of middle aged. I still remember as a kid when the first doom came out I had to use a boot disk and play it in low detail.
it's funny how a few simple changes to how the game works can drastically affect difficulty and player strategies. nightmare truly is the difficulty ever.
Nothing hits me in the nostalerogenous zones harder than lifting the hood on Doom. Many thanks man, much love for all your coverage and for going deep into the marrow of such an exciting time for gaming 👍👍
Lol love the subtle humor. The sprite edits had me smiling. Also I remember having a doom mod where the player sprite could be changed to the actual doom guy without his mask, can't find it anymore. Love these types of videos, thanks
Was just looking through your videos for this exact video. Thanks
That's why I started playing on UV+. I honestly can't deal with the enemies respawning, but UV+ is still a great challenge for me.
6:26 IS THIS THE JOJO REFERENCE?!
Awesome video, Pumpkin Man! Nightmare is a bit out of my league right now, I only barely managed to scrape myself through Doom 2 on UV with pistol starts only. I'd love to hear what levels you think are the most difficult in Doom, perhaps another tier list in the future? Keep up the great vids, man
Great content as always, love these types of videos learning more about doom. Also funny how you can turn turbo pinkies into literally Dio.
15:57 you REALLY blew past that name
@AVI-lh6rm
11 ай бұрын
LMAOOO
John Romero actually giving insight here is really awesome. Glad he clarified why they included the Nightmare mode to begin with.
I really appreciate how forthcoming John Romero is with his knowledge and stories with all that behind the scenes stuff. So cool.
I have to say: The part from 12:50 to 14:20 is very inspiring and comforting(especially with that bgm by the way!)! I've played and adored the Doom franchise ever since I first played it in '94, but I never went for wads that went too much out of the original two games. I accept UV for being the ceiling of fair gameplay for us "mortals" but, despite the video section said above, no thanks!😅 Few tries in the distant past, but nope, can't stomach Nightmare, with respawning monsters being the primary reason. Only a few years ago I discovered the deliciousness of the pistol start(a whole brand new gameplay experience!) and UVed all main wads with it(Sigil included), but Nightmare will always be that bogeyman within me that I'll never be able to defeat. Thank you for yet another "yellow-background" video which I pleasantly watched!🙂
Seeing all these mechanics broken down into bare code honestly puts into scale how much of a mad genius John carmack is
@amunako
Жыл бұрын
His way of handling monster speed on nightmare is a horrible hack though. Its pretty obvious to any programmer that this kind of thing can lead to bugs. I wonder why he did it like that.
@kkutani
Жыл бұрын
@@amunako Likely: the game was already released, they were steaming toward the retail version and spending more than a day or a few hours to add a joke (that was never meant to even be playable) would be silly. J. Carmack almost certainly would have understood the possible failure modes of his implementation, but it was also never expected that the player would even get into positions where those failures would apply. Point being, it would not have added value to the product to do more than a quick hack job of it, so Carmack went with the least-cost option. This is, by the way, the exactly correct thing to do.
@amunako
Жыл бұрын
@@kkutani It would take less than 10 minutes to do it in a safer way. He could have stored the state durations for UV and NM as constants and set it at new game without even checking the previous difficulty. You could still break the game by loading saves, but the worst you would get is nightmare pinkies on UV and UV pinkies on nightmare.
Fun fact, in the SNES version of Doom there were no respawns on NM difficulty. I'm guessing due to hardware limitations.
@hoodedman6579
Жыл бұрын
It's kind of funny, most other ports didn't have fast monsters but did have respawning instead; I think the SNES version was the only one that had it the other way around.
Just what I wanted to kick off the weekend. A new decino video!
Thanks decino :) this is exactly the kind of video i needed to see really cool that Romero sent an email reply!
It's weird to see a hard difficulty that doesn't just turn the enemies into damage sponges who hit harder. Instead it's a quite creative difficulty with changes that I wouldn't have ever thought about.
Thanks to you decino, I started to play doom2 in nightmare difficulty with no saves! 😅 But right now, The Focus is kicking my ass!
@decino
Жыл бұрын
The first major roadblock for sure!
I love the Damn I'm Good (Nightmare equilevant) in Duke Nukem 3D because enemies respawn but they don't respawn if they are gibbed, even corpses can be gibbed. So you have to carefully manage your explosive weapons to gib as much enemies as possible, which creates a very stratetic different gameplay!
Great video, just what I was looking for while watching your Doom NM playthroughs :)
I can appreciate the hustle and skill required for Nightmare, but it's just not for me. My playstyle has always been slow and methodical. I prefer the stuff that die to stay dead. With that said, I still appreciate some difficulty, but I just go for the more difficult WADs for that. Besides, I just can't play the old Doom maps anymore. Pretty, modern maps have utterly spoiled me.
6:12 Would have been funny to see what it would look like if you had invulnerability/god mode on(unless that just crashes the game as well).
@decino
Жыл бұрын
Also freezes the game.
I made a new difficulty for PrBoom called Tranquillity. It's Nightmare mode without respawning, and is named for the feeling you get when everything is finally dead. 😎
Those super slow pinkies are clearly tired. Look at how big they yawn when they get close.