I Found 8 POWERFUL Blender Tips you've never heard of
The first 500 people to use my link will get a 1 month free trial of Skillshare; skl.sh/kaizentutorials03241
Episode 5 of Things You can Do in Blender. Make sure to share your own favorite Blender tips using the 🗿 emoji!
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Physical Starlight Atmosphere: bit.ly/PSAkaizen
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Chapters:
00:00 Intro
00:23 Combining 3D Models and Real Footage
03:41 Blender's Most Powerful Addon
05:34 Using the Lattice to deform high-poly meshes
07:58 How To Beat Procrastination using Skillshare (Ad)
09:24 Brushed Metal Material
10:45 2 Easy ways to make Pipes in Blender
12:45 Ultimate Glass Dispersion Material
15:46 How to Make Stairs Fast
16:57 How to Cut Holes in Different Types of Meshes
19:43 Comment your Favorite Tips with 🗿
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🎶 Music:
Epidemic Sound
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Пікірлер: 286
Want to learn a new skill or learn how to organize your time better? The first 500 people to use my link will get a 1 month free trial of Skillshare; skl.sh/kaizentutorials03241
@blackswan6386
2 ай бұрын
thank you Sir ! Awesome Video. Epic and easy to do Brushed Metal Material. Thank you ! thats really amazing. have a nice day.
@KaizenTutorials
2 ай бұрын
@@blackswan6386 Thank you for the kind words, glad you liked it!
The Glass shader is a massive life saver Kaizen. Finally someone explained how to properly use Refraction Nodes.
@KaizenTutorials
2 ай бұрын
Thanks Harnai!
These tips go hard, I think i'll have to screenshot
@miinstudios
Ай бұрын
same
@KaizenTutorials
Ай бұрын
📸📸
@captainblack1346
Ай бұрын
and this person tells how to learn blender...
That lattice-shrinkwrap technique is fire! 🔥I've been using Blender for almost 4 years, and I don't think I've seen that one before.
@KaizenTutorials
2 ай бұрын
Niiice happy that there's still stuff I can teach to veterans!
@carltonquine9277
2 ай бұрын
I think he saw this from Aryan
@emii6199
2 ай бұрын
@@carltonquine9277yep
@fableorb
2 ай бұрын
it's my third time when I see this in few days, it's still very handy tho.
@TalismanFables
2 ай бұрын
@@carltonquine9277100% Aryan is the first youtuber who showed this. His ebook talked about this also.
That step technique was pretty impressive 🗿
@KaizenTutorials
2 ай бұрын
Hah! Thanks!
The curve based pipe is probably actually better done with a simple geometry setup: Convert Mesh To Curve -> Curve modifier Then, in Edit Mode, you always work with a mesh, but it gets converted into a curve as needed.
@KaizenTutorials
2 ай бұрын
That’s also a good option yes! 🙌🏻
shieet! the dispersion glass and the shrink wrap with the 1D lattice actually was a great tip!
@KaizenTutorials
5 күн бұрын
Thanks, glad you like 'm!
one of the most packed blender tutorials I've seen! Appreciate your work man.
@KaizenTutorials
2 ай бұрын
Awesome, thank you!
0:10 For personal use 🌚 hnnn hnnn 😜
@KaizenTutorials
2 ай бұрын
💀💀💀
Great tips! I hope to do some camera tracking soon. Trivial note about the uvw/xyz thing. the uv coordinates indicate you're dealing with a 2D surface or image (the w is for rotation), while xyz are spatial coordinates. Since the objects intersect at 2d mesh, uv space is used.
@digitalslacker9206
2 ай бұрын
And to undermine what I just wrote, lol, uvw are sometimes used as alternatives for xyz, to distinguish that space from the usual global or local space, which is probably what is going on here.
@KaizenTutorials
2 ай бұрын
haha thanks for that info! Didn't know that. I guess it makes somewhat sense, but also not really lol
Tip: if you have a SVG, you can make a logo with it using SVG import and Boolean.🗿
@KaizenTutorials
2 ай бұрын
Nice tip!
12:45. The glass dispersion material is awesome...!!!
@KaizenTutorials
2 ай бұрын
Glad you like it! Once I realized how easy it is to setup I was very excited haha
These tips are awesome!! Really appreciate this series!! 🔥
@KaizenTutorials
2 ай бұрын
Thank you :-D
For the first tip, I think it's better to track your scene first and then add your object.
@KaizenTutorials
22 күн бұрын
you're right if it's a moving shot definitely track it first!
Some very cool tips, except for that last one. Booleans are really easy to use, but they usually make a mess of your topology, which is a problem if you want to use subdivision surfaces or shade smooth or... basically anything for rendering...
@KaizenTutorials
11 күн бұрын
Booleans almost always require cleanup for a good topo workflow, that's true! But they're still a great way to create intricate shapes easily!
Love the step bevels. I've never seen those custom profiles used before. Can be used for way more than steps too. Things like crown molding, or really any on-edge carved surface effects.
@KaizenTutorials
2 ай бұрын
Yes! Absolutely so. You can use it for tons of things!
I've struggled to understand the glass & refraction nodes, I found your example helpful to see how it can be used, cheers!
@KaizenTutorials
2 ай бұрын
Nice, glad I could help!
My favorite blender trick is watching kaizens videos 🗿
@KaizenTutorials
2 ай бұрын
Eyoooo haha thanks!
11:50 You can also get a vertex by spawning a cube in and pressing m+1 which merges all the verts together into the center of the object, to get the vert to the center of the project press shift c (aligning the cursor to the center of the project, it wont do anything if its already at the center) then shift s whale selecting the vert and selecting [Selection to cursor] (aka the top one).
@KaizenTutorials
2 ай бұрын
Nice one and correct, that’s another way of doing this! 🙏🏻
thank you Kaizen and thank you guys for the amazing tips
@KaizenTutorials
2 ай бұрын
You're very welcome! :-D
Easily explained. You are wonderful ❤
@KaizenTutorials
Ай бұрын
Thanks a lot!
Very nice tips, it's great that you made another episode of this wonderful series
@KaizenTutorials
2 ай бұрын
Thank you! 😊🙏🏻
A focal length of 26mm on a APS-C (cropped) sensor camera, such as a Sony ILCE-6400, is not that same as a 26mm focal length in a traditional full frame 35mm film camera. Blender assumes a full frame sensor. Focal length is sensor size dependent and Blender, like most software, default to full frame (36mm x 24mm sensor area). To be accurate, in the camera settings in Blender, you would need to set the 'size' to 23.6mm (sensor width of a Sony APS-C) instead of the default 36mm. It doesn't make a noticeable difference in your example, but in different or more complex scenes it might.
@KaizenTutorials
2 ай бұрын
You're 100% right and I never really thought about that. Great info and tip, thanks!
Love these kind of videos! Very informative, and the comments are yet another layer of treasure to unearth! Regarding the lattice setup, there is a quicker way! Once you have the lattice in position with the high res mesh you wish to deform, start by selecting the mesh, then Shift click the lattice. Then press Ctrl + P (to bring up the Set Parent To popup), and choose Lattice Deform. Voila! This automatically adds the lattice modifier to the mesh and you are ready to go from there (saving you a few extra steps in the process)! Regarding curves and beveling points, no need to convert to mesh to bevel corner verts.... As a curve, go into vertex mode and select the corner vertices you wish to bevel, press N to bring up the right-hand side viewport tabs, click on the Edit tab, and from within the Curve Edit panel, there is a fillet/chamfer button. Click this and play with the Radius and Round values from the Bezier Points Fillet popup in the lower left hand corner of the viewport (here you can also toggle between Round or Chamfer)! 🗿
@KaizenTutorials
2 ай бұрын
Glad you like it, thanks! And also thanks for providing your own useful tips. Super nice and I didn't know both of those!
@norm_olsen
2 ай бұрын
@@KaizenTutorials You're welcome! :)
Your video editing is really good man, you have taste (which is a rare quality in a world divided between stagnant, stiff images or a hyperkinetic "change everything every 12 frames" approach). It's both relaxing and dynamic, cool.
@KaizenTutorials
22 күн бұрын
Eyy thanks! I don't get many compliments on my editing and it takes a ton of time so I really appreciate this!
Thank u so much for sharing your brilliant skills~!!
@KaizenTutorials
22 күн бұрын
No problem, thanks for the kind words!
15:55 I think the fastest stairs, with the most versatility to adjust to the constraints of the scene, is add plane>rotate x90>delete bottom and a side edge>add array mod 1 or -1 on x or y, 1 on z, apply mod, merge by distance, extrude the top stair down vertex and bottom stair vertex across using snapping to make a perfect 90 angle, join them, fill the face, extrude the face.
@KaizenTutorials
2 ай бұрын
It might be mathematically perfect, but that’s definitely more work than the bevel method!
@fableorb
2 ай бұрын
To be honest with stairs I would go with Archimesh addon from Blender, you have more control of what stairs you want to make and quite easy you can get any stairs you want.
Dude these are awesome tips. I wanna thank you because I learned tons from you.
@KaizenTutorials
2 ай бұрын
Thanks! Glad to hear these were useful to you!
Thanks for this. Your explanation about how to combine 3D stuff with actual footage was beneficial.
@KaizenTutorials
2 ай бұрын
Nice, happy to hear this was useful to you!
I'm still very new to Blender, so these tips are extremely helpful. Thank you. Subscribed.
@KaizenTutorials
Ай бұрын
Thanks for the sub!
wow I just realized how cool the Tissue add-on was earlier today, and you had it right here! I wanna look into a bit more, but your review was perfect. thanks Kaizen
@KaizenTutorials
Ай бұрын
Awesome! Yeah its quite versatile and unique
Very good tips. Thank you very much!
@KaizenTutorials
2 ай бұрын
Thanks a lot!
Here's a lighting tip I use : select your light, check 'use nodes' then add two value nodes join them with mix node to emission strength output then add a math greater than node to factor of mix node and a light path node which will drive value of math node using 'ray length'. then just play with values
@KaizenTutorials
2 ай бұрын
Nice! Thanks for sharing.
As always very helpful!
@KaizenTutorials
2 ай бұрын
Thanks, glad you like it!
Love the stairs method!
@KaizenTutorials
2 ай бұрын
Thank you mate!
You can add an 'active keying Set' in the timeline and then go to keying. Whenever you add a keyframe, it will only add the keyframe types that you have specified. For example, Location or Rotation or other. To keep you timeline and graph editor more clean and tidy. 🗿🗿🗿🗿
@KaizenTutorials
2 ай бұрын
Awesome tip, thanks for sharing!
Great video, I didn`t know some of your tips. Btw. for pipes I always use skin modifier instead of bevel, works for most cases. If you try it, use ctrl+a to adjust the size of each section.
@KaizenTutorials
2 ай бұрын
Great tip! Thanks 🙏🏻
Didn't know about that Tissue Addon, looks super interesting, thanks! ✌
@KaizenTutorials
Ай бұрын
No problemo
That was pretty good . Nice simple tips.
@KaizenTutorials
22 күн бұрын
Thanks!
6:15 i know this is not what video is about but I bought a conform objects addon for that absolutly worth it!
@KaizenTutorials
2 ай бұрын
Nice, yeah for most things there's a handy addon available! I like to show that it's all possible inside of Blender too though :-)
You can bevel curve using curvemachine addon, really handy, also thank you for the tips!
@KaizenTutorials
2 ай бұрын
Nice one, and you're welcome. Glad you like them!
This video prompted me to create a Playlist named "blender tips". well done!
@KaizenTutorials
2 ай бұрын
Haha that’s awesome!
This video actually taught me alot of things"I didn't know" this time 👍Cool 10/10!
@KaizenTutorials
2 ай бұрын
Haha yes! 💪🏻💪🏻
Excelent job, as always, thanks
@KaizenTutorials
2 ай бұрын
Thank you for that!
So good, man, thank you so much!!
@KaizenTutorials
2 ай бұрын
Thank you!
There's a third and a fourth method to create pipes. Third would be using the skin modifier with the single vertex extrusion, this way you don't need to convert to curves back and forth, you can control the resolution with a subdiv and you can specify the thickness of each vertex inside the transform menu (N key) in edit mode, this way you have a cool benefit that is you can also branch a vertex and create Y connections on your pipes. Fourth would be doing your method but using geometry nodes to convert to and from curves.
@KaizenTutorials
2 ай бұрын
Yes! I personally never got a decent result using the Skin modifier, but GN is absolutely a valid and super flexible option!
these are so good! such a perfect video to reference when you go "wait, how do I do that one thing?". Thank you so much!
@KaizenTutorials
2 ай бұрын
Glad you like it! :-D
16:00 I actually use two array modifiers for stairs
@KaizenTutorials
2 ай бұрын
That's a good one if you don't want the stairs to go down to the floor on each step yeah :-)
lol that RoyalSkies shot was fully memeworthy
Ur videos are really great Instead of using a single vertex u can add the curve-path then u can bevel it to give it the thickness for making pipe
@KaizenTutorials
Ай бұрын
Thank you and thanks for your input!
Always wait for your video ❤❤😊
@KaizenTutorials
2 ай бұрын
Thank you, that's awesome!
@BBAWAAL_GAMER
2 ай бұрын
I'm also a product animator 🙂
Tip to apply modifiers like a pro : just over the modifier n press ctrl + a much faster then normal way makes you look cooler then others👍
@KaizenTutorials
2 ай бұрын
Aawhhh yeah!
15:53 i use extra object add-on for the stairs 🙂.... anyways, Quality content as always! Thank you *sensei* !!!
@KaizenTutorials
2 ай бұрын
Niiiice! That’s a great option too. Thanks for the kind words 🧡
The tissue addon was new for me. Look like there is a fair bit to it! Thank you.
@KaizenTutorials
Ай бұрын
Yeah it’s actually pretty intricate and allows for tons of cool stuff. Also for archviz or cool organic models.
Sony A6400 is APSC censor, you might need to multiply with your focal length of 26mm with 1.5 crop factor.
@KaizenTutorials
2 ай бұрын
Yep, you're right! Should've accounted for that.
This is great! I'll certainly use these. My tip that someone might find useful: Use geo nodes - set position - Combine xyz on the offset - noise texture on the z axis - on a subdivided plane for quick terrain
@KaizenTutorials
Ай бұрын
Nice, thanks for sharing your tip!
this guy is seriously underrated.
@KaizenTutorials
2 ай бұрын
Yooo thanks 🧡
Tips to add decals to the models
@KaizenTutorials
2 ай бұрын
nice idea!
Thanks!
@KaizenTutorials
Ай бұрын
You're welcome!
You should try using a float curve instead of a colour ramp if you’re not actually working with colour values. Float curve is a lot faster to evaluate in a complex render.
@KaizenTutorials
Ай бұрын
Thanks for the tip and you're right!
Nice video, however, the first tip did not go into detail about moving video footage. I was hoping to learn about actually tracking your 3D objects to the environment in a moving video. Still, plenty of helpful tips here! Thank you for the high quality and valuable contributions to this website!
@KaizenTutorials
2 ай бұрын
Thank you for the kind words! Actually the process for video would be identical with one major change; you need to track the footage first to make sure you're objects and plane 'stick' to the video. It's a bit old, but I have a video on how to do motion tracking in Blender here; kzread.info/dash/bejne/oqaIwaqtacbVeKg.html
i love you....
@KaizenTutorials
2 ай бұрын
🧡
Awesome❤
@KaizenTutorials
2 ай бұрын
Thanks!
ngl the title of this video definitely suits the content , tysm
@KaizenTutorials
Ай бұрын
Haha 👍🏻
4:35 WHAT!! okay title accurste I didnt know it can do that, rofl, gues I SHOULD be using it lol
I found a quick solution to add bevel to any object especially complex by using a subd modifier set as simple and after that add anther one set as the default
@KaizenTutorials
Ай бұрын
Oh nice one! Thanks for sharing this tip.
Book marked. Thanks a bunch..
Increase the glossy and transmission passes for Cycles in order to get a more realistic glass!🗿
@KaizenTutorials
Ай бұрын
good tip, thanks! Although a sidenote; this does mean slower renders :-)
@6:49 UVW are the coordinates used on the 2.5D space. This is why you UV unwrap your model, you're unwrapping it in UV+W coordinate system, specially when using normals or displacements as the 3rd dimension. Btw, it's in alphabetical order UVW...XYZ.
@KaizenTutorials
2 ай бұрын
Ah nice, never knew that!
fspy is great for matching real photos to 3d cameras
@KaizenTutorials
2 ай бұрын
Yes it really is, especially if you don't know the setup of the camera etc!
That brushed metal material tip was amazing. Can we change the colors of anisotropy? Just like the anisotropy on CD drive
@KaizenTutorials
2 ай бұрын
Glad you like it! I'm not sure you can easily change them. There's some tutorials on creating a CD style material though, so you're probably best of checking those out.
Yeah, 3:50 it looks awesome but I have never fpund myself actually using it, lol
@KaizenTutorials
2 ай бұрын
No time like the present ;-)
Hi. For tip nuber one - can You recommend any application, witch can calculate information from picture, like focal length or fstop etc.? fSpy often can't calculate this things correctly
@KaizenTutorials
2 ай бұрын
I don’t know any other tool than Fspy no 😅
why did you use that noise texture in the brushed metal (why not wave texture or something) and what does distance do in the bump node (cant you just change the strength?)
@KaizenTutorials
Ай бұрын
I use the noise to create a more random pattern. By then using the vector math we can create a more random pattern and also it works on any surface, instead of the wave texture which you need to specify an axis for.
0:10 DAS ROYAL SKIES :OOOOOOOOOO
@KaizenTutorials
2 ай бұрын
Heck yeah
💎 such a gem
@KaizenTutorials
Ай бұрын
Thank you! 😊
How did you move the Kamera for the animation on the Image. When i move IT the picture moves with it
@KaizenTutorials
Ай бұрын
The camera animation you're seeing was done in my editing software. It's just a simple camera shake and a zoom in Davinci Resolve.
Fire🔥🔥🔥
@KaizenTutorials
Ай бұрын
yooo thanks
dang I had no idea you could add modifiers to a lattice lol
@KaizenTutorials
2 ай бұрын
Cool stuff right?! It's super powerful!
lovely
Did you make a video before on Link the hero of winds and the octopus character from Animal Crossing in the Great Sea, near Dragon Roost Island?
@KaizenTutorials
2 ай бұрын
I did not! But it's one of my favorite games, so I wish I did haha
but how to fix topology after boolean? or the only way is to manually connect and align stuff
@KaizenTutorials
2 ай бұрын
Manually is the best and safest way yes!
One question, in the first tip i see that your desk is a bit reflective so shouldn't it reflect the model as well. Is there a way to do that?
@KaizenTutorials
Ай бұрын
My desk is not reflective enough to capture reflections. It seems like it because of the angle, but it's not. However capturing reflections is really important if a surface is reflective enough, for sure! Here's an amazing tutorial on how to do that and combine it in compositing; kzread.info/dash/bejne/goqHuLiOc8u4gJM.html
amazingggggg
@KaizenTutorials
Ай бұрын
Thanks!
Bro did NOT go over the jiggle physics tip 😭
@KaizenTutorials
2 ай бұрын
LOL, I want to make money you know
Tips you've never heard before : Use edit mode
@KaizenTutorials
11 күн бұрын
wow, never knew that!
🔥🔥🔥
Ramadan Mubarik to All
@KaizenTutorials
2 ай бұрын
Happy Ramadan :-)
19:35 Can somebody explain why having two booleans with "exact" solver results in incorrect output?
@KaizenTutorials
2 ай бұрын
I don't know why and it's also not 100% always the case. But often it creates issues and setting them to fast fixes it...
Big Follower Mr kaizen
Is that sokka from netflix avatar , in your thumbnail?
@KaizenTutorials
Ай бұрын
It is I
Howdy! so I want to sell a low poly asset pack what kind of materials should I use? at first I made materials with dark edges and it gave a cool cartoon look, but I've been told to use a texture atlas, what should I do?
@KaizenTutorials
Ай бұрын
I think a texture atlas could work if you're planning on doing tons of assets. However if you want a more artistic and custom approach continue as you were.
@The_T-Bone
Ай бұрын
Awesome! Ill go with atlas, thank you@@KaizenTutorials
Where is that Wind Waker clip from?
@KaizenTutorials
2 ай бұрын
It's actually a 3D scene on Sketchfab by Tyler Soo that I recorded and gave a Blender UI overlay :-)
"Personal use" 💀
@KaizenTutorials
Ай бұрын
😏😏
hey kaizen can you make a video on NVidia omniverse
@KaizenTutorials
2 ай бұрын
Maybe in the future I will!
@troublecast5.65
Ай бұрын
@@KaizenTutorials thank you so much
Hey, I have created a blender addon name quick realism and want to upload it on blender market and I have waited 1 week after apply to selling option not they are messaging me to share my product for their review so is it safe to share our product with them, can you guide me
@KaizenTutorials
Ай бұрын
Blendermarket are great people, so yes its safe to share.
@nikhilbhojne6395
Ай бұрын
@@KaizenTutorials alright thanks
I started to learn blender and the development of Sora Ai's ability is scary, Do you advise me to continue learning, or should I stop?
@KaizenTutorials
Ай бұрын
I get it's scary but it wont replace humans for a long time. Do what you love and if that's blender, keep at it!
0:55 why not use fspy?
@KaizenTutorials
2 ай бұрын
You could yes, but you don't always need it. For simpler stuff where you know the camera specs you can just do it manually too!
what song is it that starts at 15:47
@KaizenTutorials
2 ай бұрын
A song called Friday Evening by William Claeson. You can find it on Epidemic Sound.
You found out things alot of what are covered in the blender documentation kinda funny how you found that huh
@KaizenTutorials
2 ай бұрын
Gotta find the intel somewhere right? But in this case none of this came from blender documentation actually.