Blender 4.0: How to UV Unwrap Anything
After watching this tutorial, you will learn how to master UV unwrap in Blender 4.0. We are using vanilla Blender with no Add Ons or plugins.
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Software used in Tutorial:
Blender 4.0.1
Substance Painter 8.3.2
#blender #uvmapping #3dart
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Table of Contents
0:00 Introduction
0:13 Understanding UV Mapping
1:40 Let’s Begin!
1:47 Apply Scale
2:11 Project from view
3:04 Mark Seams
3:12 Unwrap
3:22 4 Step Process
3:37 Auto select edges
4:03 Orient your islands
4:13 Review UVs with a checker map
5:00 UV Distortion Overlay
5:28 Packing UVs
6:12 UV Tip 1: Avoid long UV Islands
6:18 UV Tip 2: Organize UVs
6:26 UV Tip 3: Select UV islands with ‘L’
6:33 UV Tip 4: Mark seams in UV Editor
6:38 UV Tip 5: How to minimize UV distortion
7:02 Channel support!
7:17 Wrap Up
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Пікірлер: 258
Check out my Patreon/KZread Membership for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂 www.patreon.com/OnMars3D At 2:39 I talk about the UVs not being sync'd with the the mesh selection, you can just enable 'UV Sync Selection' next to the 'Select Mode' icons in the top right of the UV Editor window. Thanks to @dalerose4958 for pointing this out!
@PersonWithDreamz
6 ай бұрын
You might need to pin this
@OnMars3D
6 ай бұрын
oops, thanks @@PersonWithDreamz
One of the best and more precise tutorials. You just explained settings I didn't even know existed and I'm grateful for it
I remember trying to look into how to do this between 2008 and now and it has always been complicated and confusing to me, and while it's clear the technology has advanced to make this a more streamlined process, i've also never seen someone explain such an enigmatic topic to a beginner like me so easily like this before. Thanks!
Great tutorial. One thing that often times gets overlooked is „follow active quads“ for straighten uvs
@OnMars3D
6 ай бұрын
Thanks for the tip, I'll cover that in a future video!
You finally answered my question, how to select one island at a time! It's one of those things that's so obvious to most regular users that it's not easily searchable. But not so beginner that it wasn't in other tutorials. I learned a lot of other stuff too!
Man! I've watched a LOT of UV unwrapping videos and yours makes the most sense, and is succinct. Kudos to you, kind sir.
@OnMars3D
3 ай бұрын
Glad it was helpful!
I’ve seen plenty of uv vids and this actually made everything click. Thank you thank you thank you
Dude!! This is the most clearly put UV unwrapping video I've seen ... thank you for not explaining things like complex object UVs with a cube as the example 😍
@OnMars3D
6 ай бұрын
Glad to hear it, thanks for the kind words!
This is clearly one of the best and most concise uv tutorial I have seen. Totally recommended video 💯. I already knew the information but that's after expermenting and checking tutorials. If possible I think a video about uv techniqes would be a good part 2, stuff like UV Overlap, texel density and UDIMs.
@OnMars3D
6 ай бұрын
Awesome, thank you! I'll cover those topics in future videos!
Respect: Knowledge, Presentation, Video and specially your speaking and voice control is on a high professional level. One of the best videos about UV !
@OnMars3D
6 ай бұрын
Thank you, I put a lot of work into this video, glad it's being well received!
Everything on point. Probably one of the best tuts ive seen on youtube.
no un-needed crap, straight to the point. This is why I love simple tutorials!
@OnMars3D
2 ай бұрын
Glad you enjoyed it!
thanks mate......many videos seem to assume you understand everything BEFORE telling about UV mapping. you make it very clear for beginners.
@OnMars3D
6 ай бұрын
That was my goal, glad it helped!
Best UV unwrapping tutorial I've seen.
Amazing. You make it look so simple! Thank you for sharing your experience.
This made things feel so much more straightforward, thank you!
Perfect Tutorial! Thank you soooo much! Straight to the point and very helpful tips!
I have to reiterate what everyone else is saying: this is the absolute BEST tutorial on UV mapping and unwrapping I have ever watched...and this is after years of fighting with uv maps and islands and wondering what was going on. You deserve a million thank you's, more likes and subs.
@jankasperczyk53
6 ай бұрын
And its still totally useless for professional work
@OnMars3D
6 ай бұрын
Appreciate it, thanks for the kind words @zana3d!
UV mapping was the hardest thing to ~wrap my head around~ but thanks to your video, the mysteries have been ~unwrapped~ Thanks!
@OnMars3D
6 ай бұрын
Glad to hear it!
Finally a UV Unwrap video that makes sense to me, thank you!
@OnMars3D
6 ай бұрын
Glad you found it helpful!
Very clear explanation of how to UV unwrap! Better than the intro texturing class I took in college.
@OnMars3D
6 ай бұрын
Glad it was helpful!
As a beginner in blender this is extremely helpful and straightforward, thank you.
Excellent tutorial on a complex subject !
WOW, so simple. Thank you!!!
That video comes just in time, right when I wanted to learn about UV mapping 🤩 Thanks
@OnMars3D
6 ай бұрын
Hope it helps!
this is the best tutorial ive ever seen
Best unwrap video. Thank you!
after watching a lot of videos to under stand seams , that was the shortest and the best video , thanks man
@OnMars3D
3 ай бұрын
Glad it helped!
Amazing! Keep up the good work!
Those were some tools I didnt know about, thank you!!
I love how straight to the point the tutorial is, just what i needed... I already know abour UVs but changing from 3dsmax to blender was a bit confusing for me
@brycec9372
Ай бұрын
Any tips on changing from 3ds max to blender I am under going the same transition as my student subscription is soon to expire. I’ve noticed that the selection and navigation controls are a bit different and from max and it’s been frustrating.
Fantastic video! Thanks for this, One of the easiest and most informative unwrap video's I've come across for Blender. Great Job 👌
@OnMars3D
6 ай бұрын
Appreciate it, thank you!
Awesome tips! Thank you!
There are so many good videos on your channel that I really appreciate for understanding 3D. I also want to learn your tips and techniques on Substance Painter and environment lighting.
@OnMars3D
6 ай бұрын
Awesome, thank you!
Very happy seing you making blender content, i often watch your tutorials on maya and try to convert some of the tips to blender. I hope we'll see more of blender in the future.
@OnMars3D
6 ай бұрын
That's the plan!
This is absolutely amazing, whish I knew about it sooner. As soon as I get more energy, I WILL go back to blender!
@OnMars3D
6 ай бұрын
Great to hear!
Amazing video, thank you for your wisdom!
This seams really important.
Wow! No BS, clear explanation, and good audio?!? Immediate subscription! :D
@OnMars3D
Ай бұрын
Thank you!
Thank you so much. That's the first video that teachs short, exact and clear. My workflow is much better now. Thank you.
@OnMars3D
Ай бұрын
Happy to help!
Thank you for such a clear and helpful tutorial :)
Really good material, really easy to follow along and packed with good info.
@OnMars3D
5 ай бұрын
Great to hear!
You know your stuff, good to see on KZread! Great tips, been using this same workflow for many years, it is best technique I know of.
@OnMars3D
3 ай бұрын
Great to hear!
Really excellent explanation. Thanks!
What a great tutorial! Thank you for sharing!
@OnMars3D
6 ай бұрын
Happy to share!
Great tutorial. Thanks for taking the time to share your knowledge!
@OnMars3D
3 ай бұрын
My pleasure!
I'm a solo game dev and this was a godsend of a video. Tysm
@OnMars3D
6 ай бұрын
Happy to help!
Man! You are so professional! Thanks for the video
@OnMars3D
6 ай бұрын
Thank you!
Perfect tutorial. Thank you very much.
@OnMars3D
3 ай бұрын
You're welcome!
Omg, can't believe how much I learnt just from one video!!! Thanks brook, thanksss
@OnMars3D
24 күн бұрын
Happy to help!
Excellent tutorial, thank you!
@OnMars3D
6 ай бұрын
Glad it was helpful!
Very useful video; thank you very much for the advices!
@OnMars3D
7 күн бұрын
My pleasure!
Yo, dude. Your tutorials are insanely good. Thanks a lot. This helped my jump a head so fast.
@OnMars3D
7 күн бұрын
Glad to hear it!
tutorial soooo good, finally understood it! Thank you
@OnMars3D
7 күн бұрын
You're welcome!
so helpful,,thanks a lot!
Great tutorial. Really needed some tips to fix my model's UV. Thanks.
@OnMars3D
7 күн бұрын
Happy to hear!
Great tutorial, thanks! 👍
@OnMars3D
6 ай бұрын
No worries!
Thanks...you are the best🎉
You are really really really good
Thank you greate tutorial
Excellent!
3:24 Lifesaver ❤❤❤ Thank you so much
Great tutorial, thanks for sharing!
pretty neat! Thx!
Brilliant
This is the basic and main thing we learn about UV unwrapping. I came here to know something extra but I watched it till the end anyway.
Nice video! Lots of good tips. The only thing I would add is to try allign quads to the uv, I use the "UV Squares" addon for that, works great and is pay what you want. When baking texturers, if the edge move diagonally on the uv it can cause artefacts, the addon lay down the model following the quads, so that they allign pixel perfect to the texture. It needs to be used correctly, so I guess that's why he didn't talk about it in the video, but in the example of the wheel he is unwrapping, i would have split the cirlce geometry and unwap everything perfectly alligned.
I really enjoy your speed.
@OnMars3D
Ай бұрын
Glad to hear it!
Easily the best video about UV unwrapping, by far. Not only explains it and gives good advices but also about being efficient, logical...
I'm currently studying at an art college where 3D is part of my graduation, sadly I wasn't taught the basics of 3D. So this is a life saver for my graduation.
@OnMars3D
Ай бұрын
Happy to help!
thank you so much!
If I remember correctly, the reason for "less seams = better" is because UVs are stored per vertex, having a seam will double the UV data for each vertex on the seam increasing memory consumption, a resource that has become less "scarce" over the years.
I now finally understand why my textures used to glitch out, thank you!
@OnMars3D
Ай бұрын
No problem!
blender tutorials are usually over complicated or of poor quality. This is neither and I really appreciate the help.
@OnMars3D
Ай бұрын
Glad to hear that!
Thanks Buddy
the unwrap from view is a new one for me, thank you"
@OnMars3D
6 ай бұрын
No problem!
thank you!!
Very well done. Would have liked to see about having different UVMaps though.
UR A LEGEND
@OnMars3D
Ай бұрын
Appreciate it!
That's what I love about Substance Painter. It can hide the seams rather efficiently.
@OnMars3D
6 ай бұрын
Agreed, it's a great tool!
so helpful!
@OnMars3D
5 ай бұрын
Glad it was helpful!
Was trying to uv unwrap an oven where the edges were curved. This one helped
@OnMars3D
5 ай бұрын
Glad it helped!
THANK YOU SO MUCH!!!!!
@OnMars3D
Ай бұрын
😊
so simple explanation, if you put some objects to unwrap in the end of the video, it will be super helpful to practice and fear of uv will be disappear.
@OnMars3D
6 ай бұрын
Thanks for the suggestion, I'll include that for future UV Mapping videos!
This is the clearest tutorial on UV unwrapping I have ever seen, thank you so much
Thank you
"if you have clean topology" in my dreams.
Thanks !
@OnMars3D
5 ай бұрын
No problem!
Very clear and well explained ! Maybe you could have mentioned how to lay your UVs in a perfect grid patern, other than that, great job ;)
@OnMars3D
6 ай бұрын
Thanks for the tip!
thank you 🙏
@OnMars3D
7 күн бұрын
You're welcome!
very easy to follow, great tips, thanks. do you ever use the addon UV Squares? It allows you to convert a curved section to a straight rectangular one to make it easier to place on the uv grid
Throw some plugins in there and this really would be a goat tutorial. Also when talking antialising it would prob be interesting to showcase the follow active quads feature.
Despite seams not being an important matter in UV mapping, it is better that there is the least amount of them, as separate uv coordinates translate later in duplicate vertices when exported, especially for real time graphics
@OnMars3D
3 ай бұрын
Very true, I will be discussing this in future videos!
Wow! This is the best Blender UV unwrap tutorial I’ve ever seen! Thank you!!
@OnMars3D
6 ай бұрын
You're very welcome!
first tutorial where I felt like I actually understood what was happening.Its probably all going to go down hill once i try it but now I have confidence for at least the first few hours until i run into an issue that I don't understand and give up on blender once again ;~;
@OnMars3D
6 ай бұрын
Glad to help!
Project from View is actually a laughably good solution to resetting your UV map, there is a "reset" option only in viewport edit mode UV context menu, but it collapses all the faces of the mesh into 0-1 of the UV tile, and overlaps ALL of them. This means if you have like 15.000 faces, your Blender will probably cascade into a black hole.
Besides how great this is at explaing UVs and how to UV and unwrap in Blender ( and it is great), I really want to know how you animated the 3D model unfolding into the UVs.
@OnMars3D
6 ай бұрын
I actually used an old Maya script for that animation. I tried to do it in Blender but ran out of time. I had the Maya script sitting in an old folder :)
0:05 ". . . with no extra UV mapping add-ons or plug-ins." Thank you!
@OnMars3D
6 ай бұрын
No problem!
I teach more or less the same in terms of UV-unwrapping. What I say to people when it comes to hard surfaces, in particular, is for them to always place seams between smoothing groups. This is the case because it allows Substance 3D Painter to properly stitch together the normals on the model without leaving ugly black seams or aliasing issues between shading groups. There is a lot of maths involved in a good UV map, and it is something I have been teaching people who are interested in learning why something works, as opposed to just doing it.
FYI Texture Coordinate UV is the default input to Image Texture if it's left unconnected. Adding Texture Coordinate node is superfluous unless you need to change source or transform the UV.
@OnMars3D
6 ай бұрын
Thanks for the clarification!
@petebateman143
6 ай бұрын
@@OnMars3D Great tutorial btw......should have lead with that...