How To Add Object Grabbing for Oculus Quest in Unity

How to setup interactions and grabbing for the Oculus Quest in Unity and work around some bugs and issues.
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  • @codymorales3128
    @codymorales31285 жыл бұрын

    I'm convinced you have been sent to us by the Oculus Gods to help us with Quest!! I spent so much time yesterday trying to follow other tutorials for this stuff but since the Quest is so new there is hardly any content for Quest set up and Unity. Your tutorials are so clear and straightforward. I will be following this series closely so please keep up the good work!

  • @LilBigfootOverlanding

    @LilBigfootOverlanding

    4 жыл бұрын

    Right!! I was pounding my head into a wall until I found this channel!!🤦‍♂️ this guy is an angel sent from heaven!

  • @Berashith
    @Berashith4 жыл бұрын

    I cannot describe how much time I've spent trying to get movement and grabbing to work at the same time. Every other description I've come across has been either vague or hasn't actually worked. This was exactly right, down to dealing with the anomalies and bugs in implementation. Thank you!

  • @jacksonhoung1934
    @jacksonhoung19344 жыл бұрын

    Hi I can't find the LocalAvatarWithGrab I checked in SampleFramework > Core but the AvatarGrab folder is not there.

  • @ginebravrvr
    @ginebravrvr4 жыл бұрын

    Men , best tutorial freaking EVER, i did like 50 from other people , nothing works , also your step by step , or more like error by error have teach me a lot . Please keep doing more videos

  • @Bluebane-Designs
    @Bluebane-Designs4 жыл бұрын

    Thank you so much for this video, even with the quest having been out for a few months now there's still so many tutorials who don't cover this. I really hope you do additional tutorials covering things like doors, weapons etc specifically linked to Oculus quest and VR development as your advise in these tutorials has been invaluable.

  • @Mason-is4mr
    @Mason-is4mr5 жыл бұрын

    YES! Thank you so much man! This is my first goal of making a vr game I can play(stack boxes/hit them over lol) simple but so rewarding! Please keep making more vr videos!

  • @alesandra1794
    @alesandra17945 жыл бұрын

    Thank you SO MUCH! This tutorial is exactly what I needed, will be following this series. Subscribed!

  • @chrisvaccaro
    @chrisvaccaro5 жыл бұрын

    I think the videos you make are dope! I have followed all three to get something stared in Unity and ported to my Quest. Thank you so much!

  • @RavenWoodsDE
    @RavenWoodsDE4 жыл бұрын

    Thank you so much :D That was about the last part of knowledge I needed for a new game. Best-spent 7 minutes and 38 seconds of my life.

  • @nightatore
    @nightatore4 жыл бұрын

    Seriously man, you are saving my thesis project with this videos Thanks

  • @SkeasySimple
    @SkeasySimple4 жыл бұрын

    Thank you so much for this. I was searching for several hours. Your fix with the manuel Grabbers instead of the prefabs worked perfektly :)

  • @theanglo-lithuanian1768
    @theanglo-lithuanian17682 жыл бұрын

    THANK YOU SO MUCH FOR THE COLLISON BUG FIXES. I HAVE BEEN LOOKING FOR HOURS TRYING TO FIND A SOLUTION.

  • @yannoid8642
    @yannoid86425 жыл бұрын

    Thanks you sir! You made me save hours on the locomotion and grabbing part.

  • @FreeManSaysAll
    @FreeManSaysAll5 жыл бұрын

    Heck yes! Dude have been patiently waiting for this episode from you mate! Keep up the great work. Glad I subbed

  • @colinmbrandt

    @colinmbrandt

    5 жыл бұрын

    I've also been waiting for literally this exact tutorial.

  • @edgecrush3r
    @edgecrush3r4 жыл бұрын

    Nice!!! Finally i got grabbing objects working thanks to your awesome guide.. You saved my day, thanks.

  • @jameshickey187
    @jameshickey1874 жыл бұрын

    Yes!! thanks, been trying to set up the hand grab function manually for a while now and this tutorial sorted me out just perfectly :)

  • @devseb
    @devseb5 жыл бұрын

    Keep these videos coming! They're fantastic :)

  • @rhydderc127
    @rhydderc1274 жыл бұрын

    Great - with the couple of fixes from the comments in the previous video, this all worked perfectly for me. The only thing I had to do differently was I had to create rigidbodies on two hand anchors because they didn't already have them. Thanks so much for this it's really helping with getting started :)

  • @Shoniforce
    @Shoniforce4 жыл бұрын

    keep at it!!! i feel like im re-watching a lot because you are speaking a bit faster in some parts but its amazing tutorial! learning learning.

  • @starchaser28
    @starchaser284 жыл бұрын

    This has saved me so much time. Thank you!

  • @SimonSeagrave
    @SimonSeagrave5 жыл бұрын

    Fantastic quality tutorials - thank you! Please keep them coming - new sub here.

  • @TheAdventuremandan
    @TheAdventuremandan4 жыл бұрын

    Please do some more Oculus Quest/Unity videos. These are excellent and I refer to them all the time.

  • @mlagathomason2555
    @mlagathomason25554 жыл бұрын

    i cant find an avatar grab on under the core

  • @dooni8829

    @dooni8829

    3 жыл бұрын

    me too

  • @NotAstralSpectre

    @NotAstralSpectre

    3 жыл бұрын

    you don't need it, since you do it the second (moving) way

  • @quirkycouturestudio
    @quirkycouturestudio3 жыл бұрын

    You just saved me a whole lot of sleepless hours...Thank you for this tutorial.

  • @spayseghost
    @spayseghost4 жыл бұрын

    thank you so much for doing this. I am learning so much.

  • @Sp4iK
    @Sp4iK4 жыл бұрын

    Many thanks for this and other videos about developing on Quest! For anyone interested, I've managed to get an almost complete PlayerController with locomotion and grabbability. Just take the PlayerController from Locomotion example, remove both hand anchors and replace LocalAvatar with LocalAvatarWithGrab. Then just follow the suggestions about layers and the physics matrix and you should have a pretty decent all-in-one prefab.

  • @motleygarage420
    @motleygarage4203 жыл бұрын

    epic work iam back to makking a game i like this quest 2 and your videos are helping in a big way thank you so much keep up the good work

  • @threehundred00
    @threehundred004 жыл бұрын

    this helped me so much. thank you!

  • @justsports9677
    @justsports96775 жыл бұрын

    Great Tutorial, can you make a video on costum hand grabbing poses that react to certain types of grabable object? with the possibility of proxy hand not going throuhg object (i.e- Vader game when grabbing and rotating buttons and handles)

  • @keepfighting4687
    @keepfighting46874 жыл бұрын

    Excellent video, thank you!

  • @jboss2106
    @jboss21064 жыл бұрын

    Great tutorial, thanks!

  • @jboy402
    @jboy4024 жыл бұрын

    Sir thank you, very informative video, I was ready to give up.

  • @KentHambrock
    @KentHambrock5 жыл бұрын

    Dude, you are a life saver. I'm upset I didn't see this video earlier. xD

  • @tocamaderastudios2906
    @tocamaderastudios29065 жыл бұрын

    Good video series!

  • @thisisit9590
    @thisisit95904 жыл бұрын

    Thanks for the great video, I have a couple of issues building a game/ app for quest.. I was able to test and run my game on quest till yesterday but after i updated the "Oculus Integration" assert i started getting Quest is updating dialog only when I launch my game and I was able to play the existing games.. 2nd, how to enable and disable the laserpointer to select UI elements (I have a scrollview also in my Menu)

  • @agnosticgamedevelopment
    @agnosticgamedevelopment5 жыл бұрын

    good job. that is very useful

  • @MrTheChries
    @MrTheChries5 жыл бұрын

    It works! THANK YOU SO MUCH!

  • @r3d2aku
    @r3d2aku4 жыл бұрын

    Thanks a million! this saved my game !

  • @ahmedgamberli2250
    @ahmedgamberli2250 Жыл бұрын

    Hey! Great Tutorial. I've a bit noob question. How can we solve the issue in unity xr toolkit?

  • @freeju2001
    @freeju20014 жыл бұрын

    Man you made my day! thanks a ton ;-)

  • @nightshiftclips8403
    @nightshiftclips84034 жыл бұрын

    So this channel should be renamed Only Oculus Tutorial ....Thank you for all the knowledge!

  • @unbelievableflavour
    @unbelievableflavour4 жыл бұрын

    For all the people still fighting the player is pushed backwards when holding an object. My solution was like this: Create 3 layers. Player. Level. Grabbables. Then go to Project Settings > Physics. You will see a lot of checkboxes with layers interacting with each other. Make sure the checkbox where Player collides with grabbables is turned off. Now make sure all your level elements are in the 'level' layer. Make sure the player is in the 'player' layer. And make sure the grabbable game objects are in the 'grabbables' layer. For the final touch. To make sure you are actually able to interact with stuff in the grabbables layer. Set your game object where you grab with(gameObject with OVRgrabber) in the 'grabbables' layer. This should make sure the grabbables will interact with the level and your hands but not the player! Voila :) Hope this is of help to someone.

  • @grimlockarts8386

    @grimlockarts8386

    4 жыл бұрын

    What if you want the player to collide with specific grabbables such as crates that are intended to be placed to gain access to other areas or passageways? I’m trying to find a way to make this work. Using the “Parent held object” has an undesirable effect on physics interactions between what you are holding and the other physics objects. Because of this the layer method works better but it makes the player pass through the objects in the grabbable layer. There has to be a better solution than the layers only option and the “Parent Held Object” option.

  • @unbelievableflavour

    @unbelievableflavour

    4 жыл бұрын

    @@grimlockarts8386 Unfortunately I havent found one. But if you dont want grabbables to have physics interactions with you its a Nice enough workaround. Still works fine for me.

  • @camiigarno
    @camiigarno2 жыл бұрын

    THANK YOU SO MUCH!!!!!!!

  • @5imian
    @5imian4 жыл бұрын

    top notch content!

  • @carasusan
    @carasusan5 жыл бұрын

    Nice video. Thanks for the tutorial. But I have the problem that the ground of the OVR player controller is not correct. Did u have the same issue? I if the bos is on the ground I can’t catch that because I’m real floor is higher than the VR ground. Another thing is that i want to change the grab controller. The left should be a hand with the controller the other just a normal hand. Is there any way to do that? Thanks.

  • @denimdinofan9
    @denimdinofan94 жыл бұрын

    This is so helpful. My battle royale game can now thrive

  • @Siddharth7297
    @Siddharth72973 жыл бұрын

    I hope you can add an updated version of this video for the updated Oculus Integration Package :D this video alone did help a lot too :))

  • @thomashaury6651
    @thomashaury66514 жыл бұрын

    I can not find LocalAvatarWithGrab anywhere, was this deprecated? What should I do now?

  • @prouska8659

    @prouska8659

    4 жыл бұрын

    it was deprecated, i'm not sure when. now all we have is the oculus custom hands

  • @NP-cw6zk
    @NP-cw6zk4 жыл бұрын

    If you in 2020, this method is not work anymore, you need to add manually "CustomHand(Left/Right)" from Project Tab to your OVRPlayer(or Rig) > Tracking Space > CustomLeftHand to LeftHand / CustomRightHand to RightHand

  • @Mex-ge9kj

    @Mex-ge9kj

    4 жыл бұрын

    *THANK THE LORDS YOU EXIST!*

  • @SillyNolan
    @SillyNolan5 жыл бұрын

    Hello, thanks for all your help I'm only about a day into this but it's fascinating. How do I get the lighting and occlusion options to come up like you're doing around 1:00?

  • @chrisvaccaro

    @chrisvaccaro

    5 жыл бұрын

    I had the same question. in the toolbar, Window -> Rending -> Lighting Settings. You can dock this like the author does in the top right tools. Also use the "Help" search in the toolbar and type anything or keyword your looking for, it will show you exactly where to find it! Neat trick.

  • @atrociousanimal
    @atrociousanimal4 жыл бұрын

    Amazing walk through, especially through all the glitches, this guidance even works for 1.40. Does anyone know how to get the OVRPlayerController to work with parent object transformations?

  • @atrociousanimal

    @atrociousanimal

    4 жыл бұрын

    I sort of have a general idea of how to go about supporting this, in case anyone else is interested: forums.oculusvr.com/developer/discussion/80280/ovrplayercontroller-with-parent-transform#latest Basically CharacterControllers don't typically support RigidBody motion, so you have to factor in your offset of the parent object (e.g. like a moving platform) into the Character movement (used in Controller.Move). Also be sure to use FixedUpdate() in your movement update, b/c using Update() will cause severe jitter on vertical upward motion.

  • @yaakovcohney4988
    @yaakovcohney49885 жыл бұрын

    this works perfectly for me on the Rift, but when I build for Quest the grabbing doesnt work, and the OVRplayerController will only do snap rotation and not move when I use the thumbstick (but free movement does work). any ideas?

  • @RebelRaysGmbH
    @RebelRaysGmbH4 жыл бұрын

    hey thanks for the tut! Do you know where my damn frame drop comes from? Goes down to 0 and the app freezes?! I'm sure it isn't the rigid body calculation, cause of only that few objects?

  • @grimlockarts8386
    @grimlockarts83864 жыл бұрын

    To help with jitters in physics objects be sure to follow the following advice direct from Oculus: Note: You can get this Value by dividing 1/frame rate EDIT: Also for an additional option to fix jitters look at the rigidbody option "Interpolate" You may want to increase the "Fixed Timestep" value (within the Unity editor, under the Edit -> Project Settings -> Time menu) to match the max framerate of your device. This value determines the rate at which your physics objects update; this is set to 0.2 as default within Unity (50Hz). You can refer to the following chart to determine which values to enter based on device: 50Hz (Default) = 0.2 60Hz (Gear VR) = 0.0167 72Hz (Quest/Oculus Go) = 0.0138

  • @andonisgaja7379
    @andonisgaja73794 жыл бұрын

    I think the bugs are happening because the cube collider interacts with the player collider, so when bringing the cube too close it will create a very high collision between the two, because both have physics enable, basically if the cube is on the floor the player will step over it, so if you force the cube getting to close it will generate the force that's pushing you around . I'm thinking to fix this by having different layers for the player and the object, for example to create a layer grabbable.

  • @Collinormous
    @Collinormous4 жыл бұрын

    I left the original MeshFilter and MeshRenderer and just checked the "Is Trigger" and "Parent Held Object" on RightHandAnchor and LeftHandAnchor and I'm not experiencing any of the bugs mentioned.

  • @zirum5907
    @zirum59075 жыл бұрын

    Thank You for great tutorial! First I tryed your solution with extra collider sphere, unfortunately the hands loose the grab posibility. Then I changed it back (as described at 4:50) and found, that I dont have this issue, where the cube can push me away. I use the same Unity version as in yout first tutorial. I am waiting impatiently for further tutorials.

  • @OoZAGoO

    @OoZAGoO

    5 жыл бұрын

    I use the 19.1.5f1 and still have the issue!? But I have also noticed that I have only conditioned the basic problem of grabbing. I can grab the small cube from time to time with the direct attempt (4:00). Does not work every time. So it should work like this.

  • @AlexLeggo
    @AlexLeggo5 жыл бұрын

    Another great video, thank you! Any luck with getting teleportation working? The sample scene seems to give me similar bugs!

  • @ShipBit

    @ShipBit

    5 жыл бұрын

    Yes, I'm on this right now. This will be the next tutorial, so stay tuned ;-)

  • @AlexLeggo

    @AlexLeggo

    5 жыл бұрын

    @@ShipBit This post solved the issue for me. Now just trying to bring that teleport script into my own scene like this. forums.oculusvr.com/developer/discussion/74169/teleportation-blasts-me-out-into-space-sometimes

  • @oscarbravo2910
    @oscarbravo29105 жыл бұрын

    Thank you very much for your tutorial. I have done the same exercise but when the cube is grabbable moves very jittery, as if I had a lack of frames.

  • @ShipBit

    @ShipBit

    5 жыл бұрын

    Try to change the fixed timestamp setting to 1/72 (or 1/90) to match the framerate of the Oculus Quest.

  • @oscarbravo2910

    @oscarbravo2910

    5 жыл бұрын

    @@ShipBit thanks maestro! 0.01388888888 works fine!

  • @KimboKG14
    @KimboKG143 жыл бұрын

    I am just getting started and it starts to seem like I'd rather write it all by myself. since I can't find a decent documentation on the code. And my OVR version is allready quite diffrent to what I see in tutorials.

  • @GameJam230
    @GameJam2302 жыл бұрын

    For some reason it seems like Oculus completely changes their entire integration system every 5 minutes because not a single tutorial on the internet that I've found in 3 days of searching has been able to tell me information regarding the current version of Oculus Integration. I can't use the LocalAvatar prefab because it only renders the older version of the Oculus controllers, not the model used for the quest, which means the hands are in the wrong shape. Also, I don't even HAVE a grabber version of LocalAvatar in my package, so any tutorial that uses that (some of which have been posted as soon as a few months ago) will not be useful to me, and FINALLY even once I manage to get the proper quest controllers rendered in the game, I can't display hands with it AND I can't make grabbing work even after doing the EXACT same thing as every VR grabbing tutorial regarding the sphere collider, rigidbody, and grabber/grabbable script. The Oculus Integration package is incredibly poorly documented.

  • @endorphingames2957

    @endorphingames2957

    2 жыл бұрын

    True. SHIT keeps changing every sometime. Every video shows a different way to do things.

  • @johnr.7764
    @johnr.77644 жыл бұрын

    Please make more videos. You explain it very well and clearly. Only a few youtuber make this kind of oculu dev videos and you are the best 👌

  • @ezrascoollikethat4790
    @ezrascoollikethat47903 жыл бұрын

    thankkkkkkkkyou

  • @fence-in6269
    @fence-in62694 жыл бұрын

    Can I sell this game also on steam or just on the Oculus quest store?

  • @AlessiaLorenziALEL
    @AlessiaLorenziALEL4 жыл бұрын

    nice video! ;)

  • @FlyinBoi
    @FlyinBoi4 жыл бұрын

    Should I be able to interact with the cube without my hands passing through? Not sure if I missed a detail or is that for another tutorial.

  • @ShipBit

    @ShipBit

    4 жыл бұрын

    No, that is correct. The hands don't have a working collider yet, so they are able to grab into the cubes.

  • @greenlime8967
    @greenlime89675 жыл бұрын

    Do you have a solution for the flying issue described around 5:47 for the DistanceGrabHandLeft prefab?

  • @Mason-is4mr

    @Mason-is4mr

    5 жыл бұрын

    State from Jake Farm 5:57

  • @pyroforos7879
    @pyroforos78794 жыл бұрын

    It woooooorrrrrkksssss!!!

  • @twcloud
    @twcloud4 жыл бұрын

    I follow everysteps but met a strange thing: when I turn off OVRPlayerController and turn on LocalAvatarWithGrab to build and run, I found framerate down to very low since I press any key in Quest Controller. I fix this by assign "AvatarPBRV2Simple" shader to Controller Shader in LocalAvatarWithGrab.

  • @sebastianbaixas4365

    @sebastianbaixas4365

    4 жыл бұрын

    Thx a lot, had the same issue

  • @Collinormous

    @Collinormous

    4 жыл бұрын

    Thank you!

  • @dhirajreddy6309
    @dhirajreddy63094 жыл бұрын

    Make a video on Snapping, when u bring an object close to snap point it should snap!!!

  • @johnnymurf
    @johnnymurf4 жыл бұрын

    So with the new one you use Custom hands, but I get a doubling up of hands. I think its one pair from LocalAvatar, and one pair from CustomHands. Anyone know how to fix this?

  • @adrianalcomendras6754
    @adrianalcomendras67545 жыл бұрын

    You think you could do a video on distance grabbing?

  • @ShipBit

    @ShipBit

    5 жыл бұрын

    Yes, that's already on my list ;-)

  • @adrianalcomendras6754

    @adrianalcomendras6754

    5 жыл бұрын

    @@ShipBit thanks will look forward to that one. also please include an explanation on how to select objects for distance grabbing. It doesnt seem to work like on the rift

  • @erbywalls6206
    @erbywalls62064 жыл бұрын

    does anyone know how to trigger a specific sound when a specific object is grabbed? Collision works but I cant quite figure out how to not make it trigger multiple times.

  • @opulentcargo25
    @opulentcargo254 жыл бұрын

    THANK YOU! ok time to learn what the controller inputs are and see about making a gun that shoots balls so i can shoot my stack of cubes like a carnival game!

  • @carasusan
    @carasusan5 жыл бұрын

    Where did u get the Materials in your scene?

  • @ShipBit

    @ShipBit

    5 жыл бұрын

    These are all default ProBuilder materials. I just changed the colors (via vertex color tools from ProBuilder).

  • @-reunion-4224
    @-reunion-42243 жыл бұрын

    tip for anyone who cant find the avatar shit go to the unity ASSet store and look up "Easy grabbable VR"" download it go to the demo folder and click player MOVEMENT and copy and paste the charecter shit worked for me fine

  • @StaticCloudYT
    @StaticCloudYT4 жыл бұрын

    0:05 HL Alex speedruns

  • @Moshugaani
    @Moshugaani4 жыл бұрын

    5:57 I think that simply checking the Parent Held Object is enough to fix the issue, and making a separate sphere object is unnecessary.

  • @charlesrobertson1860
    @charlesrobertson18604 жыл бұрын

    Maybe this will help someone... make sure you are building the right scene in build settings other wise you make changes and build the wrong scene and it appears like you made no changes or that your changes arent working... 4 hours later i realize this.

  • @Harryofbath

    @Harryofbath

    4 жыл бұрын

    I think you saved me a few hours. Thank you good sir

  • @Liminally_ill

    @Liminally_ill

    4 жыл бұрын

    @@Harryofbath Hahaha that happened to me too :o From what I understand, whenever you build you need to 'Add open scenes' to see the changes that you currently did in the scene that is open in your editor.

  • @Trinti11
    @Trinti114 жыл бұрын

    Even though I followed your instructions i just keep flying upwards everytime i grab the box! What am I doing wrong?!?!

  • @Sam-vf2ww
    @Sam-vf2ww5 жыл бұрын

    Is anyone else getting some minor stuttering/jitter on the cube when it is in the hand? I thought it was performance related, so i turned off shadows, and increased the default solver iterations but did not get any improvements. The box moves fine when thrown but while being held it jitters when moved rapidly, as if it is not playing nicely with the grabber. Ps - Great work with these videos Frontend Fanatics. Lets hope Oculus Quest gets the consumer attention it deserves, and that will only start with developers making worthy content.

  • @Corysia

    @Corysia

    5 жыл бұрын

    I've been dealing with what I think is minor stutter/jaggy behavior. I see it when I wave my hands or I strafe left and right, looking at a fixed piece of geometry. I've tried a lot of things to fix it: marking things static, baked lighting, following a blog post on settings for android from Oculus, following another video on coding for these little processors, but nothing helped. Then I recorded the video in my Quest and I didn't see any stuttering. But in my VR world, I can still see it.

  • @Sam-vf2ww

    @Sam-vf2ww

    5 жыл бұрын

    Although Unity suggests using Interpolate or Extrapolate to smooth out jitter in Rigidbody movements this does not work (it actually makes it worse).

  • @Corysia

    @Corysia

    5 жыл бұрын

    @@Sam-vf2ww The two I followed were developer.oculus.com/blog/tech-note-unity-settings-for-mobile-vr/ and kzread.info/dash/bejne/qWSilsiuc5fMfrg.html but I didn't see anything about interpolation/extrapolation in those.

  • @Soundfrogz

    @Soundfrogz

    5 жыл бұрын

    Happens to me as well. Anyone found a solution to this?

  • @Corysia

    @Corysia

    5 жыл бұрын

    @@Alucard13C Yes, I saw the same one. For the Quest, it's 1/72. One divided by the refresh rate. It didn't really help me, but it has helped others. I did find, tho, that even professional games have the same laggy feel I'm getting, so I don't think it's me.

  • @agnosticgamedevelopment
    @agnosticgamedevelopment5 жыл бұрын

    Next one will be about creating Teleport system? :)

  • @ShipBit

    @ShipBit

    5 жыл бұрын

    Yes, that's the plan ;-)

  • @ShipBit

    @ShipBit

    5 жыл бұрын

    The main problem is that I can't get the teleportation system working correctly with the current oculus / unity version. I will wait for an update. In the meantime, I will work on another tutorial topic.

  • @agnosticgamedevelopment

    @agnosticgamedevelopment

    5 жыл бұрын

    @@ShipBit i see. having same issues. well. can't wait for the next video. wahtever the topic is

  • @pedrocardenas5565

    @pedrocardenas5565

    5 жыл бұрын

    @@agnosticgamedevelopment check this one kzread.info/dash/bejne/pGWfqJKJmNq3aKg.html

  • @pedrocardenas5565
    @pedrocardenas55655 жыл бұрын

    How do you record the quest view ? i cannot cast anything made on unity

  • @ShipBit

    @ShipBit

    5 жыл бұрын

    In the Oculus Menu go to Sharing and Record Video. After this you can download the videos from your Mac / PC.

  • @pedrocardenas5565

    @pedrocardenas5565

    5 жыл бұрын

    @@ShipBit AWESOME Thanks (:

  • @IPete2
    @IPete24 жыл бұрын

    I'm finding that nothing works at the moment, I've tried Unity Intergrations 1.40, 1.39 and 1.38 and I see no hands. I'm wondering if there's something else wrong with my setup? Any thoughts? Can anyone send me a working basic project please?

  • @FlyinBoi

    @FlyinBoi

    4 жыл бұрын

    Go click the tab Oculus, Avatar, edit settings, then make sure to add the App Id to the OvrAvatarSettings

  • @Corysia
    @Corysia5 жыл бұрын

    Thanks again for a great video! I actually solved this a different way and haven't seen the bugs you're mentioning -- I'll have to try this out again to see if I just didn't trigger them. I am using OVRPlayerController and I've dropped LocalAvatar in to the TrackingSpace. And then, I dropped AvatarGrabberRight on to RightHandAnchor, left on the left, and it worked fine. bit.ly/2EYF9IV And this is Unity 2019.1.5f1

  • @Corysia

    @Corysia

    5 жыл бұрын

    I did run in to the same sort of "bug" you did when I turned on the Character Collision script. I want this script enabled so that my players can't stick their heads thru walls and get clues. But after I turned that on, if I picked up an object and hugged it to me, I skittered backwards across the plane and fell. I spent the better part of the last two hours solving it. The solution I found was to use the Physics Layer Matrix. I made two new layers: Player and Holdable. I set the Layer for all the cubes to be Holdable, and set the OVRPlayerController to the layer Player. I did not set all the children objects to be Player, I left them as Default. Then in the Build Settings, under Physics, there is a matrix for collisions. I simply turned off the intersection for Holdable and Player. No more getting pushed around by held cubes!

  • @ShipBit

    @ShipBit

    5 жыл бұрын

    That is actually a very good idea! Thanks for sharing!

  • @lukekenny3242

    @lukekenny3242

    5 жыл бұрын

    Corysia Taware yeah I had the same problem getting pushed backwards off the platform

  • @SuperTitank
    @SuperTitank3 жыл бұрын

    Why is it that every time i watch a tutorial i don't have the same resources, package version and whatnot. Jesus i've never seen a soft like that. Nothing works unless you make an additional 3 downloads

  • @agnosticgamedevelopment
    @agnosticgamedevelopment5 жыл бұрын

    hi, when you will post the next video? :)

  • @ShipBit

    @ShipBit

    5 жыл бұрын

    The main problem right now is, that everything I wanted to show (transportation, distant grab ...) is not really working with the current Oculus package version. So I decided to wait for the next update. But I'm working on another video about assets for VR or something like "Awesome graphics on the Oculus Quest" ;-)

  • @agnosticgamedevelopment

    @agnosticgamedevelopment

    5 жыл бұрын

    @@ShipBit what about a tutorial on how to interact with a ui menu?

  • @azoth9875
    @azoth98754 жыл бұрын

    I'm missing the avatar grabber prefabs. When I try and use any other method of grabbing, it either places the cube directly below me and flings me into the sky or just doesn't work whatsoever. edit: working now!

  • @Trinti11

    @Trinti11

    4 жыл бұрын

    how did you fix it? I'm haing the same issue where I just fly up

  • @azoth9875

    @azoth9875

    4 жыл бұрын

    @@Trinti11 I'm going to be completely honest: I have next to no idea. I seem to remember that I had put something in the parent transform area and maybe the player area, and I got rid of these, but I can't guarantee that's what I did.

  • @Trinti11

    @Trinti11

    4 жыл бұрын

    @@azoth9875 Is there anyway for you to check what you put? I've been stuck on this for like 6 hours and I'm utterly baffled

  • @pureay2700
    @pureay27004 жыл бұрын

    My only complaint is that you dont have the window open all the way

  • @PanZzRRR
    @PanZzRRR4 жыл бұрын

    Im the only one without all grab prefabs ? :/ HELP

  • @maximpattijn9754

    @maximpattijn9754

    4 жыл бұрын

    Use CostumHands

  • @flameprincess7313
    @flameprincess73134 жыл бұрын

    to this day, the push back bug is still present xd stupid oculus