How They Create Video Game Characters
Ever wondered how those iconic video game characters come to life? In today's video we'll get into that and more.
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Пікірлер: 33
Ik some creators who animate for disney who use blender but hearing this is really interesting maybe ill have to learn some more softwares but for now with smaller projects i enjoy blender but great tips and info ill have to try some of these softwares out
The advancements in 3d graphics just continue to amaze us and keep getting better.
Nah, Blender does the same at literally no cost.
I remember back in 2020 this channel I watched everyday when I started to learn in games and how to get into the industry.
can I use zbrush with blender or can it only be used alone?
I love how the thumbnail says to not even try it, very accurate. All I can say is that speed is number one priority when it comes to making characters, you want to be fast, and there's always a lot of rules regarding anatomy. Sculpting is a must, even if you're using a speed tool like character creator. There's also specific workflows that if you don't follow, don't even bother applying for most things. It's essential too, to know rigging, and animation. If I found out someone was polymodeling a character it would have to be an extremely talented individual, and that I reserve only for the creator of Heimerdinger for the netflix league of legends show. Albeit, I'm finding that a lot of people are actually breaking away from Maya, in a recent trend as rendering hair in Blender is becoming more available people are beginning to break from Xgen. Even Houdini is becoming more used to render hair now. Still animals still use Ziva for maya and so on.
Amazing
0:30 what did he say for the first one?
I strongly believe its not the tools but how you use them. People have already shown that before.
ZBrush is a hell of a Drug!
Pls how much is the class creative 😮 per month
Bro which software do you use
@SlayerDUDE1993
9 ай бұрын
Sony Vegas
@ebelesaurus2
9 ай бұрын
🤣🤣🤣🤣
5:43 bro this man did NOT just say that substance painter is more versatile than mari. WHAT?! i love SP, but it CANNOT do everything mari can do. mari is to texturing what houdini is to simulation.
Is a character with a million polygons even suitable for a videogame? It won't render fast on most machines
Why not blender?
@richeskokoti1235
8 ай бұрын
😂
blender kids just refusing the truth 👴🏻☝🏻
Am I the only one who feel he talks like backward?
@killorfill6953
9 ай бұрын
Anyone who is bi-lingual (or more,) and English is not their first language, has my total respect. This channel has 270k subscribers for a good reason.
@VFX
9 ай бұрын
he is just making a weird annoying mouth movement on purpose while talking it wasn't like that before. I don't know if its good for his content or for getting more views but I always mute the audio and open subtitles in this channel cuz the content is good.
Studios cont to use Maya max out of sheer laziness. Nothing else....but that's changing thank God. More and more are using open source now as new hires are already conversant in those ecosystems. The next gen is open source...
@kaludgo5811
4 ай бұрын
Yes it's such a good thing. I see more and more job offers asking to know how to use blender
First comment😅
Hello, thank you for your information, but the process you mentioned is very old. Now, using artificial intelligence tools, your character will appear in less than an hour.
@karandeepsingh2107
2 ай бұрын
Are u dreaming ? Those chars are not used in movies And even in games new char are many times sculpted
@Moj206Pejo
2 ай бұрын
Do a little searching on the internet. I have been designing 3D characters for many years and I am fully aware of what is going to happen, everything will be automated, even making heavy games, so far governments have stopped artificial intelligence, jobs are going to change radically.@@karandeepsingh2107
Not useful, not informative. Your premise is that in order to be successful you have to spend tens of thousands on these tools. Absolute rubbish. The studios you mention use these tools because they paid millions in licenses and in return they are putting out crappy games. The good old scrappy indie dev is putting out all thr innovative games and furthermore these tools .ay accelerate workflow but if I have to sink 1m of my raise into licenses then I might as well not bother. AAA studio != god knowledge
No , I will continue using Blender , I will not change the right tool because of bunch of geezers refuse to accept the truth
@ebelesaurus2
9 ай бұрын
cringe... nobody asked or told you to
@Thegamefinder5
9 ай бұрын
And with a ventus pfp, still good to learn just in case if you go into the field tho.
@shinigamisama97
9 ай бұрын
I love blender, it was my first 3D software and I enjoy doing stuff with it. But we cannot deny the fact that zbrush and Maya are the standard. Keep working with blender but learn to use other software, only if you want to work in the industry of course.