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House Orlock Starting Rosters Necromunda 2021

Way of the Underhive: House Orlock Starting Rosters Necromunda 2021
Welcome to another episode of "Way of the Underhive". This series is dedicated to helping brand new players to Necromunda build their starting rosters and learn more about the game mechanics of their favorite Gangs.
On this episode, we will discuss the House Orlock gangs. We will discuss their Strengths, Weaknesses, Fighters, Play style, and provide some starting rosters that you can use in your campaign.
Enjoy!
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Пікірлер: 48

  • @ryanphillips5126
    @ryanphillips51262 жыл бұрын

    Freaking love these guys. In a world of really weird people and ideals, these guys look at it all and say "Gimme my shotgun".

  • @CommanderCheapSkate

    @CommanderCheapSkate

    2 жыл бұрын

    Indeed, they're the most normal of the bunch!

  • @Gwyndon
    @Gwyndon3 күн бұрын

    Awesome video thanks

  • @CommanderCheapSkate

    @CommanderCheapSkate

    3 күн бұрын

    @@Gwyndon you're welcome 😎

  • @benjaminbaudouin2807
    @benjaminbaudouin28072 жыл бұрын

    it has been said in an faq about the wreckers: they keep the jet pack becoming champions. and if a wrecker dies you cant give is equipment to another member of your gang you have to buy a wrecker.. the jet pack is considered lost

  • @CommanderCheapSkate

    @CommanderCheapSkate

    2 жыл бұрын

    Thank you for the clarification!

  • @ahjington89

    @ahjington89

    Жыл бұрын

    Wonder if dusk riders get the same treatment

  • @sarahhillary7698
    @sarahhillary76982 жыл бұрын

    My Gang before my House My House before everyone else.

  • @CommanderCheapSkate

    @CommanderCheapSkate

    2 жыл бұрын

    Indeed!

  • @DT-ce1fb
    @DT-ce1fb2 жыл бұрын

    I really like the Orlocks post House of Iron. Their specialists can rock up with heavy weapons in the late game which is a nice way to have a rule of cool harpoon or use hand me down heavy weapon after upgrading a champions gun. Combat shotguns and grenade launchers are cheap but deadly. And the arc hammer makes an amazing counter charge weapon for a melee arms master. Most of the unique names are kinda low impact but there's enough good stuff which doesn't add to the characters cost to make it worthwhile. They've got a nice mix of speed, shooting and close combat which makes it hard to go wrong with them. Oh and the Van Saar specialists can rock heavy weapons too. Not just the Orlocks. But then the Van Saar is already so shooty I'm not sure it adds the same level of value as for the Orlocks!

  • @CommanderCheapSkate

    @CommanderCheapSkate

    2 жыл бұрын

    Indeed, I was surprised how versatile Orlocks were. Really love their play style! And Jump Boosters!!!!

  • @travismarsh4368
    @travismarsh43682 жыл бұрын

    Another great starter gang overview. Can't wait to play Orlock in my groups next campaign this Jan. Big bucks gang, bc why not. I think I'll lean into the combat shotguns and a pair of wreckers to initially harry the enemy with nades and stubbers.

  • @CommanderCheapSkate

    @CommanderCheapSkate

    2 жыл бұрын

    Awesome! I am currently playing Orlocks for our Anarchy Road Campaign, and those Wreckers are something else! They're amazing! Good luck in your campaign!

  • @Kalisuimi
    @Kalisuimi2 жыл бұрын

    Hope you had a good day commander. We made it through the hump!

  • @CommanderCheapSkate

    @CommanderCheapSkate

    2 жыл бұрын

    Crazy week, as per usual these days; but at least we're halfway through it! Keep on Rocking Kali!

  • @LearnTrainPlay
    @LearnTrainPlay2 жыл бұрын

    I'm looking at starting an orlock gang with the base box and some spare bits, I have escher and goliath but orlock are dear to my heart as I used them years ago when I first started. Current list I'm looking at making using GotU until I get the HoI book: Leader w Bolter, stub gun Fixer. Champ w bolter stub gun and ballistics expert. Champ w heavy stubber, stub gun munitioneer. 33x gangers with autogun, 2x gangers with combat shotgun (salvo+shredder) 995 creds Thoughts?

  • @CommanderCheapSkate

    @CommanderCheapSkate

    2 жыл бұрын

    Make it rain some lead on them :D.

  • @cammo1397
    @cammo13972 жыл бұрын

    Great, thanks.

  • @CommanderCheapSkate

    @CommanderCheapSkate

    2 жыл бұрын

    You're welcome 😎

  • @SpannSr1970
    @SpannSr19702 жыл бұрын

    Reporting for duty Commander!

  • @CommanderCheapSkate

    @CommanderCheapSkate

    2 жыл бұрын

    Welcome sir!

  • @mathewweeks9069
    @mathewweeks9069 Жыл бұрын

    Your awesome

  • @CommanderCheapSkate

    @CommanderCheapSkate

    Жыл бұрын

    Thank you very much!

  • @UndeadKing_5150
    @UndeadKing_51502 жыл бұрын

    List two you have grenade launchers in which you do not get with any of the sets so list 2 is more list 3 than anything else. You'd need to buy the plastic weapon sets or the fw packs

  • @CommanderCheapSkate

    @CommanderCheapSkate

    2 жыл бұрын

    Whoops 😎 thanks for the heads up!

  • @dirtybirdsf

    @dirtybirdsf

    2 жыл бұрын

    Or have a grenade launcher from any other kit, but yea - gotta source the bits still.

  • @CommanderCheapSkate

    @CommanderCheapSkate

    2 жыл бұрын

    @@dirtybirdsf Or you could proxy it... That's what I did with the Sawed Off Shotgun that comes with the sprue.

  • @DT-ce1fb

    @DT-ce1fb

    2 жыл бұрын

    Imperial Guard grenade launchers and Genestealer cult grenade launchers both work very well with very little conversion skill needed. Don't think they're still making the fw weapon packs as the plastic weapons is basically the same stuff. Which is good because it's easier to work with and cheaper.

  • @CommanderCheapSkate

    @CommanderCheapSkate

    2 жыл бұрын

    @@DT-ce1fb Indeed, the new Weapon Packs are much better. I'm pretty happy they're going in that direction. Hopefully they'll roll out the other gangs soon!

  • @aidenwasson7489
    @aidenwasson74892 жыл бұрын

    So Raw the champions can only be equipped with wargear from their wargear list and the trade post this means that until they add jump boosters to the trade post you can't take them with your promoted arms dealers

  • @CommanderCheapSkate

    @CommanderCheapSkate

    2 жыл бұрын

    Actually, it was FAQ that you wrecker can 😎

  • @aidenwasson7489

    @aidenwasson7489

    2 жыл бұрын

    @@CommanderCheapSkate could you send me the faq?

  • @CommanderCheapSkate

    @CommanderCheapSkate

    2 жыл бұрын

    @@aidenwasson7489 You can find it on the Warhammer Community page, it was a while ago, back when Ash Wastes first dropped. You can download it from there.

  • @Joooooooooe11
    @Joooooooooe11 Жыл бұрын

    New player here. When reading the house of iron book, it reads to me that the leaders/champions can only start with one skill, but you have 2 listed for most in your lists. Is there a way to purchase additional skills upon gang creation? I can’t find any rules about it and am wondering if I’m just missing something obvious

  • @CommanderCheapSkate

    @CommanderCheapSkate

    Жыл бұрын

    I've included special rules with their skills. For example: Iron Will and Iron Stare are special rules and big names, while Nerves of Steel might be the skill.

  • @Joooooooooe11

    @Joooooooooe11

    Жыл бұрын

    @@CommanderCheapSkateoh okay. I just read the part about legendary names and it makes sense now. Thank you!

  • @cammo1397
    @cammo13972 жыл бұрын

    Is there a list for 'Long-Medium' range... Or do Orlocks mainly focus on medium to short range?

  • @CommanderCheapSkate

    @CommanderCheapSkate

    2 жыл бұрын

    It's a little harder to do long range with Orlock due to their starting equipment from their house lists. Their most basic weapon are autoguns, which work better at shorter ranges. You could purchase more long range weapons over the course of the campaign, however. Otherwise you might want to take a Delaque or Van Saar gang 😎

  • @cammo1397

    @cammo1397

    2 жыл бұрын

    Thanks. I'll be using your lists to guide my build of Orlocks. (I'll check out the other gangs you mentioned too)

  • @cammo1397

    @cammo1397

    2 жыл бұрын

    @@CommanderCheapSkate, why give the Wreckers TWO stubguns, rather than two different weapons? (does this work for two hand flamers also in the kit?)

  • @alejandrochalco6893
    @alejandrochalco68932 жыл бұрын

    Can I start a gang just with the wreckers and arms master box?

  • @CommanderCheapSkate

    @CommanderCheapSkate

    2 жыл бұрын

    Yes, you could. Because the Wreckers have the gang member x rule, which means that half the gang needs to be made up of these types of fighters. You could have 4 wreckers, 1 champion of your choice, and 1 leader with 2 cyber mastiffs! Gear em up with all 1000 credits and it'll be awesome!

  • @alejandrochalco6893

    @alejandrochalco6893

    2 жыл бұрын

    @@CommanderCheapSkate The Champion Could Be the Arms master Right ?

  • @CommanderCheapSkate

    @CommanderCheapSkate

    2 жыл бұрын

    @@alejandrochalco6893 that is correct 😎

  • @alejandrochalco6893

    @alejandrochalco6893

    2 жыл бұрын

    The idea of four guys in jumpacks is so cool it just created the first quote of my Gang leader. “¡Iron from Above Brothers!”

  • @CommanderCheapSkate

    @CommanderCheapSkate

    2 жыл бұрын

    @@alejandrochalco6893 that's your gang's name: The Iron Brethren

  • @stevebull7105
    @stevebull71052 жыл бұрын

    I’m using the Mr Moneybags list for my first gang but I’m confused how I get big names? Can I start with those AND have a skill?

  • @CommanderCheapSkate

    @CommanderCheapSkate

    2 жыл бұрын

    Oooh big spender 😎 from understanding of the rules you can start with a big name and a skill. As you level up you can purchase additional big names instead of skills. I believe both cost the same at 6xp each! Hope it helps!