Forest of Doom (Sharp MZ-80A) walkthrough

Ойындар

Complete walkthrough of the Sharp MZ-80A text adventure "Forest of Doom" (1988) by Greg Chapman. Based on an idea by S. W. Lucas.
Text solution:-
(You start in the castle lobby. DROP treasures here and LEAVE the two NPCs to be rescued here)
N, GET POT, S, E, E, GET RING, W, W, S, W (a guard blocks the way), GIVE RING (the guard disappears), [LOOK] (new exit to south), S, GIVE POT (to gardener), [LOOK] (new exit to south), E, E, S, E, N, GET OIL, S, S (chapel), PRAY (the altar has slid to one side), [LOOK] (new exits to south and east), S, GET WOOD, [EXAMINE WOOD] (it’s a pointed stick), N, E, S, GET DAGGER, N, [N, PULL CHAIN, S] (yes, this game has flushing toilets), W, N, W, N, W, W, N, E, N, DROP DAGGER (score = 1 / 6), N, E, OIL LOCK, DROP OIL, [LOOK] (new exit to north), N, GET GUN, S, W, S, E, E, S, SHOOT MAN (turns to dust), DROP GUN, [LOOK] (new exit to east), E, S, E, THROW WOOD (wolf is killed), DROP WOOD, [LOOK] (new exits to south and east), E, S, GET WALLET, N, W, W, GET COIN, N, E, GET CRUCIFIX, W, W, N, W, DROP WALLET (we will pick it up later), W, S, W, S, S, E, S, USE CRUCIFIX, DROP CRUCIFIX, [LOOK] (new exit to east), E, GET SPEAR, W, N, W, N, E, GIVE COIN (to gypsy woman - you get a box of chocolates), E, S, GET MUSHROOMS, N, W, W, N, E, N, DROP SPEAR (score = 2 / 6 ), E, E, S, E, S, E, S, GIVE MUSHROOMS (to dog), [LOOK] (new exit to south), N, E, S, E, S, GET MEDICINE, N, E (*note1), S, GIVE CHOC (to little girl), GET GIRL (she will follow you), N, GET TANKARD, W, W, N, W, W, N, W, N, W, W, DROP TANKARD (score = 3 / 6), S, W, S, E, E, S, E, S, E, GIVE MEDICINE (to Arthur), GET ARTHUR (he will follow you), W, N, W, N, LEAVE GIRL (she kisses the toad and it turns into the prince), GET PRINCE (he will also follow you), W, W, N, E, N, LEAVE ARTHUR (score = 4 / 6), LEAVE PRINCE (score = 5 / 6), N, W, GET FERTILISER, E, S, E, GET BEANSTALK (you also get a label with it), [EXAMINE LABEL] (use growmore fertiliser), DROP LABEL, GET WALLET, S, BUY BRANDY (*note2), N, E, S, E, S, E, S, S, GIVE BRANDY (to dwarf), GET DWARF (he will follow you), N, N, E, PLANT BEANSTALK, USE FERTILISER, [LOOK] (new exit to east), E, N, ATTACK KNIGHT (the dwarf chases him away), S (*note 3), E, GET TIARA, W, W, W, N, W, W, DROP TIARA (score = 6 / 6, YOUR MISSION IS COMPLETE - WELL DONE)
*note1 - In a jail. Do not go north from here, or you will be locked in a cell with no way out.
*note2 - Make sure you do not have the coin in your possession when buying the brandy. If so, the sale will be refused even if you also have the wallet.
*note3 - After the knight has been defeated, going south from the woodcutter’s hut leads to the swirling mist, rather than outside the hut as before.

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