How to make a Video Game - Godot Beginner Tutorial
Make your first game in Godot!
► Check out Zenva's free Godot course: academy.zenva.com/product/god...
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🖌️ Get the Assets: brackeysgames.itch.io/brackey...
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🕹️ Finished Project: github.com/Brackeys/first-gam...
● Itch (Free Assets): itch.io/
● OpenGameArt (Free Assets): opengameart.org/
● Kenney (Free Assets): kenney.nl/
► Join Discord: / discord
● Website: brackeys.com/
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► All content by Brackeys is 100% free. We believe that education should be available for everyone.
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🎵 Girasol - Quincas Moreira (KZread Audio Library)
🎵 Making a Game - Sofia Thirslund (Originial Soundtrack)
🎵 Time for Adventure - Sofia Thirslund (Original Soundtrack)
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TIMESTAMPS:
0:00 Intro to Godot
2:16 What should we make?
3:22 Cooking with Assets
5:32 How Godot works
7:31 Player 1.0
16:57 Worldbuilding 1.0
23:28 Platforms
28:20 Pickups
34:20 Dying 1.0
40:14 Worldbuilding 2.0
41:58 Enemy
51:06 Dying 2.0
52:56 Player 2.0
1:00:43 Text
1:02:35 Score
1:07:46 Audio
1:14:16 Expoooort!!!
1:15:41 Where to go from here?
Пікірлер: 3 600
► Check out Zenva's free Godot course: academy.zenva.com/product/godot-101-game-engine-foundations/? ► Get 20% off your first year (on top of any existing site-wide discounts!) with this link (first 50 people): academy.zenva.com/cart/?add-to-cart=1319205&coupon_code=brackeys202401&
@vakqdev
17 күн бұрын
THE BIG BRACK IS BIG BACK!
@giosieu5055
17 күн бұрын
Waltuh, put your course away waltuh, I'm not making games with you right now waltuh
@ranz1040
17 күн бұрын
Will you make 3d tutorial also
@voidnatta
17 күн бұрын
just commenting so I can go back here again in the future
@kokostyuba7586
17 күн бұрын
Will you put out a 3d tutorial?
ITS HERE, THE OFFICIAL RETURN OF THE KING!
@mathislacroix5177
17 күн бұрын
Yes!
@johnx140
17 күн бұрын
HAIL TO THE KING!!!!
@MattPin
17 күн бұрын
Hell yeah, lets get this party started!
@mesopable
17 күн бұрын
Dani will be back end half of 2024
@sid98geek
17 күн бұрын
OUR LORD HATH WOKEN UP FROM HIS DEEP SLUMBER AND HAS GRACED US COMMON FOLKS WITH HIS DIVINE PRESENCE! THE NEWS OF HIS HITHERTO UNFORETOLD ARRIVAL LEFT US SMILING!
The start of a new journey.
@BR7AIZEN
17 күн бұрын
what are u doing here يا سحبه
@theboy6648
17 күн бұрын
هلا و الله يا وحش 👍💪🇹🇳🇸🇦
@user-ut6yq8zb3z
17 күн бұрын
sooooop
@raido3664
17 күн бұрын
هلا والله
@_falcon_dev
17 күн бұрын
يسطاااا
the cooking intro is going WAY harder than it has any need to be. With how well it was shot, I was convinced this was made for a series, and not just this vid.
40:35 Pro Tip: You can add scenes in the tile set, making it possible to place the coins on the tile map while still behaving normally as they should, besides it doesn't show up in the tree making it overall less cluttered. It's easy to do, just look around a bit in the tileset tab and try to drag a scene inside of it, you then place it like a normal tile
@milkedRat
13 күн бұрын
We love Mario in godot
@Anthony-vb7sj
13 күн бұрын
thanks for the tip 🙏🏼
@JuanSanchez-op4kv
13 күн бұрын
You should make tutorial for those of us that are new to this 🙂
@iron4522
12 күн бұрын
I've been trying to do this but my coin script gets left with "'attempt to call function 'add_point' in base 'null instance' on a null instance" so I'm guessing theres some pathing involved that changes when you move the coin scene into the tileset
@mechanism1009
12 күн бұрын
@@iron4522 Is there a way to fix this? have you fixed this? I'm getting a lot of "null instances" and nodes not being found, like when I tried adding a HP system in a similar way, any ideas?
Hyped to give this a proper watch!
@endermaster08
17 күн бұрын
Thank you for the great engine!
@sql64
17 күн бұрын
peititon to add this video to the menu when you open godot (for the first time maybe)
@G4MEPL4YS
17 күн бұрын
Whoa, the real Godot Official channel:0 Hi!
@Volt22software
17 күн бұрын
Godot official 😮
@PixelPulse-fo7tl
17 күн бұрын
godot is the only engine i've ever been able to learn and i tried just about every game engine
Many have tried, but NOBODY does it like Brackeys. So happy to see the channel back!
@ghostradiogames
17 күн бұрын
aww yeah LostRelic's here! The gang's all together.
@varunsuresh22
16 күн бұрын
dont sell yourself short mate!
@Ahsaniro
16 күн бұрын
🎉🎉🎉🎉🎉🎉🎉🎉 I need to learn Godot from you it was my dream
@67steinip
6 күн бұрын
Ahhh... Brackeys is something else but I learned so much from your channel and made me a subscriber, when I really needed that Megaman tutorial back in the day!.. Godot seems more Game creation friendly though, just from this tutorial.
22:00 *HUGE TIP HERE* : To prevent issues occurring when placing your points, on the left under "painting" click on the little grey magnet icon and select "Grid Snap" and set the number next to the magnet icon from 4 to 16. It will snap your points to the tile making sure that no problems will occur with collisions. For more precise grid snapping, select "Half-pixel", where it snaps to every half a pixel.
I'm graduated in Game Development, working as a Software Developer nowadays. During college, we mostly used Unity and I don't have to tell you how much I was grateful for your channel and contents. God, you helped me a lot. After school, I tried to learn UE5 but dropped it, it is too much to handle, too much for a single developer that has to do all by himself. 3 weeks ago I decided to get back to game development and learn Godot, and now YOU ARE BACK , MASTER! THANK YOU SO MUCH! I'm really happy!
@tbunreall
12 күн бұрын
I really recommend sticking with ue5, the tools that come built into it are a god send for indie devs
@schnitzelhannes6431
8 күн бұрын
@@tbunreall Yeah you can do that if you want to deepthroat boots from corporations like with Unity
@romansalnikov5079
6 күн бұрын
Does Godot has any advantages over unity? I know that unity has much more assets, community, solved problems in Google. Why Godot? I asking in scope of self development. Not looking for get job as game developer. Just hobby. Why Godot? I used unity over 3 years and switched to web development
@schnitzelhannes6431
6 күн бұрын
@@romansalnikov5079 Because large companies will screw us up, as shown with unity. Godot is free open source forever, is growing very fast and soon will be the blender equivalent for gamedev
@ItsNothingAmazing
Күн бұрын
@@romansalnikov5079 There are so many topics on this already. Just research why instead of asking here.
This is not just a tutorial. This is a big sign for Godot future. From now on the speed of community growth is going to be faster and faster.
@isaaciktaile1118
15 күн бұрын
And we can all thank Unity for it.
@azmoh4515
15 күн бұрын
IMO he was a big part of why was unity so successful
@maximus_light
15 күн бұрын
@@azmoh4515 So it means. Now Godot going to be successful!!!!
@foldupgames
15 күн бұрын
It bodes well.
@schnitzelhannes6431
8 күн бұрын
@@isaaciktaile1118 Yeah thanks Unity, greedy corporations continue to unalive themselves
To all future Brackeys student in Godot. you have met the best teacher in this field, enjoy.
@EvenTheDogAgrees
17 күн бұрын
Yeah, everyone's raving about this guy. Unfortunately, it's 11pm over here, and I gotta work tomorrow. But I guess tomorrow after work I'll find out what the hype is all about. Leaving the tab open on the HTPC, so that when I turn the TV on tomorrow, it's the first thing I see. 😉
@gorlix
17 күн бұрын
@@EvenTheDogAgreeswhat is lil bro yapping for lol. ofc not everyone is good in this scene but brackeys was a legend in early game development and the hype is here because he returned to making videos. him starting right off Godot is a bit weird, i personally wish Godot was better but it is a free engine so we just have to wait until the greatest contributors do their brilliant work
@blo0m1985
17 күн бұрын
But it is useless as no c# 😢😢😢
@Fishvap
17 күн бұрын
Yes C# ??? @@blo0m1985
@silvercakes
17 күн бұрын
@@blo0m1985 GDScript is basically Python and it's much easier to write than Unity's mangled C#. You'll get used to it quickly.
1:02:48 Pro Tip 2: You can just create a script named "Game Manager" and inside project setting go into the "Autoload" tab and add your game manager script, that way it will always be there, so if you have multiple levels you don't have to put a "Game Manager" node in each of them, it even enables you to make the variables inside the scripts to be global and accessible from every other scripts. This makes everyhting much simpler and allows you to directly call the function "add_point" from the coin script. Just remember to reset the points counter whenever you reload the scene or else coins will keep adding up.
@chr0n4s25
13 күн бұрын
How you do it with the label? I cant get it to work with your method. But I like your method
@chr0n4s25
13 күн бұрын
Nvm i used signals and that works great
@Lucky_Drive
12 күн бұрын
Yep, he said that at the end of the video.
@rorrust2110
12 күн бұрын
or instead of just the script, you can use a node with the script instead, that way you can cycle through different background music by placing the audio inside of the node.
@omartanah5854
11 күн бұрын
Thank you! this works really well. To reset point counter you can make a new function similar to the add_point in the GameManager like this: func reset_point(): score = 0 print(score) then in killzone script in the on_timer_timeout signal you can call the function like this : GameManager.reset_point() I hope this helps anyone reading!
To those who have a problem with the camera jittering the player when Position Smoothing is enabled 23:03, select the camera and in the inspector set Process Callback to "Physics" instead of "Idle", this is likely the monitor's refresh rate being different. Hope this helps.
Man, you do not mess around! I have been trying to get to grips with Godot (and game dev in general) for the past few months and while I've definitely learned a lot on my own, there are some features such as the sprite animation and sound editor that I didn't fully understand but you gave very clear and practical examples of how and when you would use these features, they've gone from something I fear to features that I want to use right now! I think I speak for a lot of people in the comments when I say thank you!
@afsharanh
16 күн бұрын
so true!
Man if i had brackeys when i was learning godot... future godot learners, THIS IS THE GUY!!!
@Potato_DevOfficial
16 күн бұрын
I wish I was like 5 months late
@Sakros
16 күн бұрын
I'm just about to start now. So just like back in unity days I can watch brackeys to learn more lol. It's perfect.
@notrhythm
16 күн бұрын
@@Potato_DevOfficial lmfao
@FlipperDumm
16 күн бұрын
@@Sakros today i woke up wanting to try doing game dev again, but with godot instead of unity. IT IS ABSOLUTELY PERFECT
@kril7914
15 күн бұрын
Ayyy just randomly started today
Bro, I wrote godot off as a beginner's baby engine, like roblox, and never looked into it. I'm blown away by the functionality. The fact that you can incorporate singletons without code, a full audio mixer, and the ability to call functions from animation keyframes without using waits and coroutines is mind boggling. The language also looks heavily based on python which is my specialty. I'm definitely looking more into this engine after having watched this video
I just finished this amazing Godot tutorial with my 12-year-old daughter. She had so much fun! I don't say this lightly, but this is the best intro to making games that has ever been published. Half of that is thanks to Godot; half of that is a compliment to Brackeys. Thank you for empowering and inspiring the next generation of learners!
ADVICE FOR BRAND NEW DEVELOPERS: step 1. follow a few tutorials like this. step 2. think of a very simple game idea. step 3. try to make that game with the knowledge you have. step 4. when you inevitably run into a feature you don't know how to add to your game, watch a tutorial on that thing specifically. step 5. make multiple small projects using less tutorials and start to rely more on the documentation until you become more independent. step 6. you are now fluent in game development. good job!
@Rikaisan
16 күн бұрын
Complimenting step 4: If you can't find a tutorial on that thing, divide it into smaller problems and look for those instead. So instead of "How to make a magic bag" you maybe can think of it as an inventory, so "how to make an inventory" and if you still can't find that, divide it into even smaller problems until you get to the basics of whatever you want to make: - How to make a UI - How to toggle a UI / a scene - How to disable inputs while in a UI - How to make draggable items - How to store data in an object - Etc, etc, etc...
@digital_down
16 күн бұрын
And don’t ask chatgpt, cause the latest model only knows godot 3.5. I learned that the hard way.
@k-vandan4289
16 күн бұрын
thanks
@zuzudev
16 күн бұрын
And also have fun! Don't stress too much. In the case of game development the saying "Rome wasn't built in a day" really applies. Your game may not look the way you want it to at the moment, but by the end of next week, who knows 🤷♂
@iosgamertool8741
16 күн бұрын
+rep I learnt coding that way for my roblox games works 10/10 Lets see if I can do it for godot
Thanks for the collaboration Asbjørn & Sofia! Can't wait to see you work your magic with Godot!
@xrusteater
17 күн бұрын
not bro using the government name 😭
@Zenva
17 күн бұрын
@@xrusteater making games is a serious business 😎
@screablue
17 күн бұрын
@@Zenva I mean, you are not wrong 😂
@CronixEdits
17 күн бұрын
I can't even pronounce Asbjørn 😭😭😭💀
@nomgartt
17 күн бұрын
@@CronixEdits As Be Yorn
We've just recently jumped into godot and it has been really fun to use and learn! We're glad that just because we're changing engines that doesn't mean we have to change our teacher.
1. I love Brackeys, and would have watched this video no matter what because of how relaxed I feel as he explains things. 2. I have been learning Godot, and he does such a great job of breaking things down and explaining. I am so glad Brackeys is back. He talks in a way that it feels like you're listening to a good friend. We feel like we know him, even though he has no idea who we are. Fantastic creator.
Please don't discontinued this Godot series because you explain it better than others You Are a Good Teacher....
@xPumaFangx
15 күн бұрын
Correction It is not You Are a Good Teacher....... Instead use, You Are The Good Teacher........... thank you.
@animowany111
15 күн бұрын
@@xPumaFangx Please do not correct people if your corrections will be wrong. "You are a good teacher" is correct. Especially that there are other issues in the comment, like "don't discontinued" should be "don't discontinue"
@xPumaFangx
15 күн бұрын
@@animowany111 Hu, I didn't know you where not aloud to have a sense of humor online. I guess I am going to have to use that subjective memory my parents always had.
@animowany111
14 күн бұрын
@@xPumaFangx Your sense of humor is obviously broken if you find posting wrong corrections funny
@comradecameron3726
14 күн бұрын
@@xPumaFangxHow did I happen upon an individual with an even more unhinged humor than I?
Now we just need dani back and its gonna be the golden era for game development in KZread
@harigamedev
17 күн бұрын
yess
@Sardonmaximus
17 күн бұрын
If we could have @SebastianLague convert to Godot that would be Epic.
@Ibadullah
17 күн бұрын
And Sam hogan
@creucreusator56
17 күн бұрын
i'd like to give you my like but it's already at 69 sooo
@harigamedev
17 күн бұрын
i like your channel's name
There's a pipette tool for painting the physics on the tiles. For painting the physics on the bridge, you can paint the middle bridge first. Then you can paint the left without moving the connecting edge. Then you can use the pipette tool (next to the 'paint' button) to reselect the middle bridge so that you can have the correct position for the right bridges' connecting edge.
@fy8798
12 күн бұрын
You can also simply flip the physics, in this case, there's an option to mirror them horizontally or vertically. very common use case for tiles.
Totally new to game development and decided to pick up Godot a couple weeks ago. I was introduced to you as you announced your return, and seeing so many others reacting to your return in a positive way had me excited. I've gone through hours of other KZread videos, and the way you take those same concepts and communicate them in a simple, understandable way is amazing and so helpful. Love your style and can't wait for more of your content!
im learning unity because of brackeys in the first place, and now learning godot because of brackeys. Brackeys is a legend.
@asterix...
15 күн бұрын
Wait your learning two engines at the same time?
@BahaaSoliman
13 күн бұрын
Pick an engine and stick to it, otherwise you ain't going anywhere
@lil_Gyatis
13 күн бұрын
Legend
@der-Dritte
12 күн бұрын
@@asterix... He probally change engine after the unity contreversy
Helpful tip for anyone coming from Unity: if you ever wonder why you can’t attach multiple scripts to a Node, it’s because in Godot, the script actually IS the Node. All Nodes are classes, and attaching a script means extending its class. Godot doesn’t have GameObjects and Components like Unity does, but you can consider a Node’s children Nodes to be its components. So you can give a Node a component script in 2 ways: - Give the Node a child Node, and attach script to it - Instantiate a script as an object inside the Node’s main script
@Cezkarma
16 күн бұрын
This is great advice! I actually tried Godot a few months back and one of my biggest gripes was the inability to add more than one script per game object. The solutions you suggested here are great workarounds.
@danielpaulo2119
16 күн бұрын
OR use Resources in a export variable, but that's a little more advanced.
@touringrc5007
16 күн бұрын
This system is like Unreal Engine and Unity mixed together.
@MisterBerdill
16 күн бұрын
Yes, Godot's way means a much more exposed and visible scene tree compared to tons of components on one object in unity. Don't worry, if it's ugly or you have reusable node structures, just right-click -> save as scene!
@albert69Einstein
16 күн бұрын
@@touringrc5007 I would say Unreal and Unity are the big bully neighborhood kid. And GODOT is the really super smart kid that totally respects everyone.
Great to have Brackeys back. I've been making games as a hobby for 15 years and this video is one of the best intros to game dev I've ever seen. It took me a long time to understand the basics of game development, structure and organization and that struggle resulted in a lot of very messy, barely functional games that were almost impossible to work on. This video nails the fundamentals and how to quickly make a functional game. Awesome stuff!
For those reading in the future: Godot's May 1st 2024 devlog states that they are going to change how tilemaps work, they are going to expose each tile layer as a new node The overall workflow is going to be the same, it only changes how you reach each layer to be more in line with godot's node approach Godot 4.3 should launch soon with this change
@GrumpyStoic
10 күн бұрын
Thanks for the heads up!
@Atropos148
10 күн бұрын
So in this case the background tiles and the platform tiles would be 2 separate TileLayer nodes? I read the explanation on Godot site, but still unsure how it will work :) I guess that means every TileLayer will have it's own Physics Layers
Never used Godot in my life. Downloaded and launched Godot, and I'm ready to start the video. Haven't been excited about something like this in a while. Let's see what Godot has to offer.
@Deri_LULZZ
17 күн бұрын
trust me, it's very good
@mitchelldutch
17 күн бұрын
Same started today! Good luck on your journey 🍿and I will see you on the otherside
@Damian-lk1nc
17 күн бұрын
@@Deri_LULZZ seems great so far. One tutorial later, and one "game" later, the engine is very user friendly.
@Damian-lk1nc
17 күн бұрын
@@mitchelldutch Good luck to you as well. I hope to see you on some game jams!
@askeladden450
16 күн бұрын
@@Damian-lk1ncyup, being user friendly is so underrated, and not just for beginners. I have 10+ years of experience in making games in unity, unreal, sdl/sfml and my own game engines. But never had some much fun and speed in developing games like i am having in godot.
Thought it was going to be a short tutorial. But nope, it’s a full mini game 1hr+ long video. Very nice! Well done and glad to see you back.
Brackeys original videos on how to make games in unity are what got me interested in game dev. I followed all his tutorials and completed a game and added extra stuff to it and had an absolute blast doing it. Im so excited that your are back and your as funny as ever. I really enjoy your videos and you make everything just make sense and they are just enjoyable to watch. Ill be sure to work my way through this tutorial and have a go at making stuff with Godot. Im so happy your back.
I started programming with your Unity tutorials years ago when I still was a kid, and now I'm making a tabletop game for a community in Godot. I'm looking forward to keep learning with your amazing videos. Thanks for what you do, as always!
Uhh, it feels like I'm 16 again, when I didn't even have a pc and i was watching your videos just to get an idea of how that stuff works, happy to see you back!
@Emmanuel_Ojor
17 күн бұрын
I presently am 15 and watching this video without a pc 😂😂😂
@dovid729
17 күн бұрын
im 16 right now but was jus like that when i was 10
@Lisanicolas366
17 күн бұрын
im not even interested in making games and im watching this lmfao (im 17)
@hoapham7389
16 күн бұрын
@@Emmanuel_Ojor godot engine is available on Android platforms also 😂 you just need to connect keyboard and mouse somehow
I don't know where to start. First of all you are such a talented teacher. Second, this has go to be, the best, most fluent, introduction to Godot ever. In over just one hour you walk us through a process which other creators drag out over 10 or more episodes. This introduction is so damn good it should, maybe not right now, but eventually, become part of the Godot project and made accessible for the millions of people who don't have access to KZread. It's so good, to have you back!
I've watched your tutorials as a teenager and developed small stuff, and here I'm in college now watching you again and learning. Welcome back
Return of the king. Thank you for inspiring thousands of gamedevelopers over the years! And here's the push that Godot needed to reach new heights! Cheers!
@Dominicn123
17 күн бұрын
youre not too shabby yourself bro, i want to say the exact same thank you to you as well, as you've greatly helped me in a lot of ways when i was using unity, so much. i'm on unreal now but i still support your videos lol
0:28 Thanks for featuring my game Dig Dig Boom! It's my first Godot project, so goes to show how versatile it is for beginners :)
@saintdeity5023
15 күн бұрын
Mad respect brother 🙏
@cinesutra2430
14 күн бұрын
can you share the link to your game
@nickchoi4635
14 күн бұрын
Your game looks cool, what is the name of that game? I think I would like to play it!
@kesorangutan6170
14 күн бұрын
@@cinesutra2430 It's on steam and hopefully will come out end of this year.
@kesorangutan6170
14 күн бұрын
@@nickchoi4635 He literally wrote name of his game in his comment :D It's called dig dig boom.
Oh My God I enjoyed this tutorial so much. Thank you! I just started my journey with game dev and I did not know Brackeys, but it was always mentioned in the videos I found. I decided to start with Godot and not a month passed and he came back with a new video on Godot. I guess I'm lucky the legend is back.
I just finished my first ever game! I absolutely love having you back and learning game dev from you!! Thank you so much
Brackeys tutorials originally got me into gamedev. Now I'm studying gamedev in university. Can't wait for more
Found his KZread channel when he was already gone, but I'm glad I'll be able to follow him this time
@rmt3589
17 күн бұрын
Same. Had notification bell on just in case. And it paid off!
Chapeu! This is absolutely top notch quality and probably the very best (free) Godot tutorial out there. Every single click is explained, no magical background things which are not being mentioned because the creator doesn't undestand them himself, perfect order of events. This is just awesome! Thanks!
Thanks a lot for coming back king! I haven't felt motivated for a while, and having the opportunity to learn a new engine with your tutorials is just fantastic
Godot solves pretty much all my gripes with the "industry standard" game engines and has actually made me excited about game dev again. Cant wait to see the new wave of creations made with this, and thank you for helping spread the good word!
@natefoldan
15 күн бұрын
Exactly the same for me. Godot is brilliant.
My man is so goated that eeven after 3 years he instantly gets a sponsor on hís first tutorial video
@danylbekhoucha6180
16 күн бұрын
"First" tutorial video.
@hasanajami7653
16 күн бұрын
@@danylbekhoucha6180 it is his first one after 3 years
@Dark__Thoughts
14 күн бұрын
@@danylbekhoucha6180 He said "after 3 years".
@sega5785
12 күн бұрын
Instant cringe
WOW THIS IS LIQUID GOLD. OMG. THANK YOU. NO AMOUNT OF PREVIOUS TUTORIALS IVE CONSUMED HAS GOTTEN ME TO THIS LEVEL OF UNDERSTANDING. I CANT BELIEVE I COMPLETED IN A FEW MINUTES WHAT I ATTEMPTED MULTIPLE TIMES OVER SEVERAL MONTHS AND GOT NOWHERE. THANK YOU!!!!!
I never knew brackeys, never watched any game dev content since i got into it last year, but I never felt like starting and dive into this massive world. Your comeback feels like a message to me, thanks!
This is so nostalgic. I learned Unity through Brackeys and others when I first did game dev and now I've used Godot as my main engine for ~2 years now and seeing Brackeys make videos on it just fills me with so much joy. I really hope this brings others into the Godot ecosystem, we're a super welcoming community and I think Godot is only going to grow better and better
I LOVE YOU. I started when i was 15 with your tutorials. Im 26 and live as a game developer. I love you so much, you are going to give life and a career to many young ones
This man is single handedly explaining Godot in one video better than hundreds up to this point I have watched. What even is this guy, dude. What a legend
I love how clearly you explain things. I thought I already knew these basics, but I still learned a lot of new details. Either way, hearing it reiterated from you is more encouraging than from any other creator. Looking forward to the rest of the videos!
I followed the whole tutorial, never got messed up ONCE! He explained everything so well.
I started using godot a week ago, seeing you join the community just as I'm starting is great to a point you can't even fathom! Thank you so much for all the tutorials you'll make!
@TroddenOdin
16 күн бұрын
Dude I am in the exact same boat
@_dreamer__
15 күн бұрын
lmao. i started using it in a exact same day that tutorial popped off. And i was specifically searching for a Brackeys video. I couldn't believe this :D
You're back! I always watched your unity tutorials back when you made them, so after my transition to Godot, I'm really excited to see you join the community! Welcome!
I’ve watched this video 3 times and I’m building along slowly whenever I’m off work. This has been so helpful. I’ve never thought I could get as far as I did and you brought me so far in just an hour. Instant sub.
Welcome back, we missed you
I've seen good tutorials, but the production quality of this video is absolutely jaw dropping. Congratulations!
I'm so excited about your return. I jumped in on the tail end of the Unity series, and have missed you ever since. I built along with the video, and have a working game on my desktop that I can modify to my heart's content. This was an excellent intro to Godot!
Just when we needed him the most. The Hero returned.
@blo0m1985
17 күн бұрын
But it is useless as no c# 😢😢😢
@simba---
16 күн бұрын
@@blo0m1985 Bro, i don't know if you are trolling or not since I see your same comment everywhere. This is not Unity, so no C#. You can use C# in Godot but it has limitations. If you want to use Godot with it's full potential you need to use GDScript. Your comment is like saying "useless bcz no C#" when you use Unreal Engine. It just makes no sense. I guess you are a beginner and scared to learn new things. I just want to tell you that you will never be using only one technology if you work as a programmer (if you even want to be a programmer, maybe gamedev is just your hobby idk, i just want to help you). For example, if you work as web dev you will never use only React and Firebase, you will SQL, Mongo db, Flask, Clerk, Stripe, bunch of different APIs that you have never seen before and bunch of other new tech that you have never seen before, so you will need to read the docs and learn by yourself. Limiting to only one technology is nearly impossible in real life bcz it almost impossible to make everything with only one technology. GDscript is much much better than C#, it's litteraly the same as python.
@kanbekan
16 күн бұрын
@@blo0m1985godot also support c# if you download the c# edition And godot also support many more languages with gdextension
@EmptyNullified
16 күн бұрын
@@blo0m1985GDScript is easier. And the documentation is amazing too!
@overthr0w138
16 күн бұрын
@@blo0m1985yes, you can only make games with C#. Do you even listen to yourself?
The sense of humor never changed, I love it.
SO glad you're back on YT! Gamedev hasn't been the same without you, and the Godot community is lucky to have you now!
I used to watch your videos on unity because I wanted to make games, but I never really got the hang of this. I'm really excited to try out Godot because it looks like something I could get the hang of. Glad to have you back Brackeys!
This is currently the most easiest to follow godot tutorial I've watched. I'm really looking forward to the programming tutorial
I don't know what to feel right now. I'm a hardcore Unreal Developer but back when I was studying game design in university I learned how to make games with unity with you. I even used your videos to implement some gamplay mechanics in Unreal Engine. I'm really happy that game development community got you back. And I'm glad you decided to go with Godot. I believe in the goal of Godot. And your videos will help them a lot. (Don't underestimate your impact 😅) With you I will give a second chance to Godot with a hobby project. I used it at least 4 years ago back when they first share their 3D demo project during global game jam that our department hosted.
@kerhabplays
17 күн бұрын
pretty cool! keep going dude!
@ghjuyt101
16 күн бұрын
I have made a full game (minus assets) in 3 weeks that i had issue after issue with in unreal for almost 12 weeks. As long as your programing is good it is genuinely alot smoother.
@PuraTvOyun
16 күн бұрын
@@ghjuyt101 Yeah I don't struggle that much. I directly plan out my systems c++ and blueprints in mind. Good understanding of C++ and how to debug it is what helps you have a smoother experience. Because most of the time the problem caused by a pointer. Blueprints are also in pair with C++ api and they are designed OOP in mind. a good understanding of those concepts wil also help the beginners.
@ghjuyt101
16 күн бұрын
@@PuraTvOyun my ossue has primarily come from unreal not being true to code and having stange conventions that are not always well documented
@PuraTvOyun
16 күн бұрын
@@ghjuyt101 I get you. Unreal Engine's C++ is not a pure c++. The intentions and what they did becomes clearer once you learn the design patterns, software development conventions and taking a deeep dive into source code. Most of the documentation you need is in the source code since they use the same api as you do from the almost int WinMain() to the BeginPlay() of your actor.
Working on this project has been a fantastic experience. What was intended to be a one-hour video expanded into almost 9 hours of pausing and reviewing your explanations. Gradually, I'm beginning to take all of this seriously. Thank you for the incredible tutorial; I truly enjoyed it.
Hey Brackeys, I just wanted to say a big thank you for your tutorial. I'm an indie game developer who loves being creative (I don't know how to code). Right now, I'm making a game in Godot, and I've used your tutorials for Unity before. I'm really happy you're back because it encourages me to learn more about Godot. Your tutorials are always easy to understand, and I learn a lot from you. Thank you so much!
A famous quote springs to mind. What did CJ say back in '04? Ah S***, here we go again! Haha. Welcome back.
*If your player sprite jitters after enabling position smoothing on the camera:* Go to Camera2D->Process Callback and change it from Idle->Physics.
@Lukas-tq5uq
14 күн бұрын
thank you bro
@Lotryas
13 күн бұрын
That's what I was looking for in the comments. Thank you! How did you catch it? An explanation on the why would be much appreciated!
@WebCamCartmell
13 күн бұрын
bang on point, thanks dude
@honestlybadgaming
12 күн бұрын
@TprocNet @TprocNet
@runelillevang1011
9 күн бұрын
Nice..! Upvoted
The beginning of a new era
Only watched for around 20 minutes and its for sure well made, its the first time I'm watching brackeys and I like it .
This is the best game development tutorial I have ever seen! It’s easy to understand,full of details,and considerate for beginners.you are really great!! !
This tutorial is golden 😭 everything sounds so easy and well explained.. I missed your voice brakeys.. God daim..
@SudoStudioDev
16 күн бұрын
hahhaha damn emotional, the same bro
For those who might not know, apps that can run from the exe without needing some kind of install wizard to unpack are called 'Single Level Installs', they are a beautiful thing
@ghjuyt101
16 күн бұрын
Godot + github desktop for the win
I started with your Unity tutorials they were always really helpful. The experience of doing this for so long definitely shows.
Your time is impecable! I was just looking for a tutorial to get started learning Godot and a news article talking about you popped up. This was a great tutorial, and I am really excited to start learning this tool!
Just when we needed him, **He returned.**
I can’t explain how happy it makes me to see you back! KZread was sorely lacking while you were gone, brother! ❤
One of the most lucid tutorials out there! Kudos to the entire team! Welcome back.
Awesome tutorial as always!, this time its godot! Those of you facing issue at dying1.0 section in restart, ensure that you set the mask layer to 2 for Killzone_area game object in scene as well.😀
@stmer3546
8 күн бұрын
Thanks!
Years ago when I started learning game development, I wanted to start with Godot because my computer was old and could run Godot more smoothly. However, I struggled a lot due to the lack of Godot tutorials and switched to learning Unity. Beginners these days are so lucky because there are now Brackeys Godot tutorials.
right when i get into godot the king comes back. i really hope he doesnt just make a few videos and turns this into a regular thing to help us learn alongside with him. Hopefully there will be some C# stuff too
I usually find learning about programming and game dev fairly overwhelming. But I DO understand nodes, trees, and hierarchy based logic structures. So thanks for making this beginner friendly and approachable! The dev kitchen is such a fun segment!
just finished the tutorial and im loving the engine! Im suprised with how intuitive the engine and coding language are, I feel like I've got a decent grasp of the basics now which i can't usually say after other tutorials. It was great and easy to follow, and it was awesome being able to put my own spin on stuff like level design and animations without feeling like im making a mistake. Im really excited to see what you'll put out next relating to Godot
0:30 So cool to see Windowkill! The most innovative game I've seen, and a great example of how the ability to easily modify the game engine / editor itself is such a powerful tool to have (it is not all vanilla!)
Awesome tutorial. Here a few tips to ehance the UX a little. 1. In the project settings make sure your physics fps matches your refresh rate. Otherwise there will be jitter. 2. Allow the player to make a jump even shortly after falling down. (50ms felt good to me). I accomplished this by adding a timer on the player and restart it every physics tick, if the player is on the ground. Then allow jumping by allowing the jump if timer.time_left > 0, even if the player isn't on the ground.
@onurkorkmaz22
11 күн бұрын
I've got a high refresh rate monitor and I was thinking about why was my character jittering, I wasted 10 to 15 minutes until I noticed it was because of my monitors refresh rate but I never found a fix except capping the fps at 60. Seeing your first tip fixed it and gave me a knowledge that I needed and I will never forget. Thanks!
@GrumpyStoic
10 күн бұрын
@@onurkorkmaz22 Just to clarify, is this "Physics ticks per second"? (From looking at the Godot documention I get the feeling they renamed it from "Physics FPS".
@GrumpyStoic
10 күн бұрын
Hey are you able to provide a little more info on the jump timer? I've had a stab at it but am puzzled how to achieve this so far. What's confusing me is I'm printing the timer and it is either or zero (when reset). I'm expecting it to tick up at least whilst I'm in the air. I tried setting the player way high in the air to see if that made a difference, but the timer still started at . I may simply need to read up on Timers tbh. Edit: Even now I just read the hover-text for Wait Time and it blew my mind, so I think what you're proposing is probably a few steps away from what I can achieve as a beginner.
@Gatrehs
10 күн бұрын
@@GrumpyStoic You can achieve it as a beginner easily. Add a timer node to the player called Timer, Make sure it's a 1 shot and 0.05 seconds. (50 ms) In the _physics_process function you modify your if is_on_floor() statement like this: if is_on_floor(): $Timer.start() if direction == 0: animated_sprite.play("idle") else: animated_sprite.play("run") else: animated_sprite.play("jump") Last thing you need to change is in if Input.is_action_just_pressed("jump") and is_on_floor(): You need to change it to if Input.is_action_just_pressed("jump") and not $Timer.is_stopped(): That means you'll be able to jump as long as the timer is running instead of as long as you're on the floor. You can probably use a variable and call it something like jump_timer instead of directly referencing the timer if you prefer that but I wanted to make the comment as short as possible haha. Edit: I suppose you technically could spam the jump twice with this functionality within those 50ms, but you can just stop the timer using $Timer.stop() when you do the jump as well.
@onurkorkmaz22
10 күн бұрын
@@GrumpyStoic Yes, they've renamed it.
I really like the little bit of humour you put in to this, it really adds personality to a tutorial and keeps things interesting! Well done 👌
when the world need him the most he return
Just finished my first Godot game last night, using the official 2D tutorial. Brackeys’ timing couldn’t have been more on point! Welcome back, king 👑
Yes! I've decided to switch from unity to godot b/c of the unity stuff awile ago, and you making videos on godot will help me tremendously!
@ghjuyt101
16 күн бұрын
I originally went to unreal and recently moved to godot mid project, almost done with the programing 3 weeks later
My tip for everyone is to always read the comments section on this kind of tutorial, because you will find *a lot* of pro-tips from experts that are kind and will to help. Also don't be afraid to ask! The godot community is amazingly kind and helpful
The format that you randomly `cook`, or go to fetch a blender is just gold. These random jokes which take hours of preparation is just... There are no words. We appreciate it so much.
I'm so impressed with how efficient this tutorial is. You cover so much, so clearly and in so little time. Good to have you back Brackeys!
Welcome back! I'm only halfway through but kind of love that there's no comparison to Unity features mentioned. I wait for you to say "...like a Prefab in Unity" but it's just not mentioned - it's great! It feels like a standalone Godot tutorial without any knowledge required or referenced from other experiences on other engines. So good! Thank you :)
I don't know what I expected from a first video but a full platformer with death pits, moving platforms, moving enemies, coins and a score wasn't. What a great video, easy to follow and comprehensive on its explanation. Congrats!
I never clicked on a video so quickly. Great to see the king back in business.
As someone who have used GODOT for the past years to make games, this video is a great tutorial. It says beginner tutorial, but don't be fooled, to make simples games it doesn't go too far as what was shown. Congratulations Brackeys! I can't wait for the next video!
I never really used Unity, and had never heard of your channel before, Brackeys. But I'm very glad I have! This evening was another depressive one for me, where I just had to wait around for sleep and the next day to begin to try and find something I could get some enjoyment out of again. But then I remembered this hour-long tutorial of yours for Godot was up, and there were so many comments from people praising your Unity tutorial work. It was enough to help pick me back up again, and get something fun and nostalgic done today. Instead of having nothing but blech-feeling. Thanks so much! Looking forward to learning/exploring Godot more with your future work. ❤ You two clearly put quite a lot of effort into this, both readily apparent and subtle, and it really shows.
I was trying to find a way to start learning Godot recently. You coming back and beginning Godot tutorial series at such perfect time is a huge sign! Finally made my first game in Godot :D
I did not know where all the hype came from because I wasn’t watching any brackeys content before, but now I get it. Top tier tutorial damn