How One Programmer Created Gaming's Most Complex Ecosystem
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This Rain World documentary details the development of indie 2D pixel art survival platformer Rain World and goes behind the scenes of its creation. Discover more about developer Videocult and its two founders, Joar Jakobsson and James Primate. The very first prototype of Rain World was made in 2011, back when Joar was still studying graphic design in Sweden. The initial idea was to make a platformer character that wasn’t standing upright, like Mario for instance, and instead create something that could fall, tumble and crawl. Moreover, he wanted to create a small ecosystem by placing three types of creatures in the same level. The documentary also explores all the design decisions that Videocult made and shows how Joar had difficulties deciding between making a linear game or an open world game.
It also takes a close look at all the hurdles the team had to go through. Creating an ecosystem that perpetually exists, combined with numerous complicated AI systems, proved challenging for Joar, who was doing all the programming by himself. He created a system called “the abstract creature framework” to make sure off-screen creatures could still move around and interact with each other. Additionally, in the middle of development, the team switched from using the programming language Lingo to using C#, as well as moving all the code and assets over to Unity. This whole process took over a year to complete. Furthermore, James had to discard over 50 audio tracks when he decided to completely overhaul the soundtrack after the game had gone through multiple changes and now no longer matched the initial chiptune inspired music. Lastly, Joar and James share some advice for aspiring indie developers and the documentary takes a look at what’s next for Videocult.
0:00 Part 1
5:40 Ad
6:43 Part 2
References:
thatguyglen.fun/video/how-one...
Script written by Anine Van de Ryck.
Outro song: Thank You R.G.E. - Joe Bagale
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#RainWorld #Videocult #GameDevelopment
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@mr_sauce_cooks
Жыл бұрын
Is there an offline version because im interested
@tacospin_
Жыл бұрын
please make a spelunky 2 video
@sirbootylord6880
Жыл бұрын
I'll check this out
@TheChromePoet
Жыл бұрын
Do you think the complex characters in rain world could be created with Chatgpt?
@tacospin_
Жыл бұрын
@@TheChromePoet nuh uh
He didn't want to make a hard game, he wanted to make a game that simulated an ecosystem that your character is at the botton of, he just forgot that life is hard when you're at the botton of the food chain.
@fcdmfddcfy2388
Жыл бұрын
i can attest to this
@wanghongwu2604
11 ай бұрын
Deep
@leewilson3839
11 ай бұрын
Also game reviewers are literally dog shit at games
@greenberrygk
11 ай бұрын
“Botton”
@tacopizzasandwich621
11 ай бұрын
Him when thinking of the concept: “What if you played as an ant?”
I love the fact that the modding team was just contacted by the developers and everything they created became incorporated into the main game.
@bitchassmoththing
Жыл бұрын
tboi repentance moment
@michaelcherokee8906
Жыл бұрын
Really would be nice if more dev teams did that. Like a certain team whose name starts with M and ends with ojang.
@kibetk2223
Жыл бұрын
@@michaelcherokee8906 fr where's my aether portal
@michaelcherokee8906
Жыл бұрын
@@kibetk2223 Forget your Aether! Why cant I hold shift and click and drag and just have everything I drag over get clicked?
@strangeduckling
Жыл бұрын
@@michaelcherokee8906 or Bethesda or EA...
The fact that Rain World was programmed by just one guy is unfathomably impressive; the creature AI especially puts even the AI found in multi-million dollar efforts made by hundreds to shame. There's this one development story that James told in a comment on the Steam forums that vividly illustrates just how well-programmed the AI of Rain World is. The devs tested to see what would happen when they break the limbs of a White Lizard to make sure it chooses to avoid climbing walls in an impaired state. They were then shocked to see that, with all its limbs broken, it began PULLING ITSELF ALONG WITH ITS TONGUE. "It was SPOOKY AF", James said. As a game that's completely unshackled from the expectations of both a narrow-minded mainstream audience and an avaricious publisher, Rain World likely won't reach the level of success it deserves. Regardless, I really do hope more people-game developers in particular-become aware of Rain World and what it does. The key to soaring to greater heights is knowing where the peak is. Anyway, great video. I'm no expert when it comes to the development history of the actual best game of 2017, so it's nice to have the key details condensed into a 28-minute video.
@ThatGuyGlen
Жыл бұрын
Thank you, glad you liked it! Their devlog is also filled with lots of crazy stories and details, way too much to condense in a single video so I highly recommend to check out the devlog if you want to know more!
@siliconhawk9293
Жыл бұрын
shit I would be spooked as well, that thing really is alive in its own right.
@PickledPeterPicksPrettyPickles
Жыл бұрын
Man, Lizards truly will always hunt slugcats no matter what
@memeyartist5591
Жыл бұрын
:o i wonder if that was one of the inspirations for strawberry lizards in Downpour!
@titanium4082
Жыл бұрын
That's harrowing. So how much to buy it?
Rain World is and always will be one of my favourite games for all reasons a game can be loved. Seeing this all start from one guy over the course of so many years is so inspiring, and fascinating.
@misterbeach8826
Жыл бұрын
it is okay but, please, the game itself and such eco systems are... rather simple? such simple so-called love&hate frameworks exist even for free. but i guess, this happens when you like a game and listen to a noob youtube channel with no experience in game design or game dev, or system design for that matter.
@monosodium-glutamate
Жыл бұрын
@@misterbeach8826 okay.
@1Kapachow1
Жыл бұрын
Any other unique games you especially like?
@hollowknightenjoyer
Жыл бұрын
@@misterbeach8826 wdym
@shampoo2370
11 ай бұрын
@@misterbeach8826who hurt you?
Rain World deserves all the praise it gets, from its very conception its always been different, there's truly nothing even close to it. With the release of Downpour the game practically tripled in size, for cheaper than you can buy the base game, it almost feels criminal how much game you're getting
@ruffus_da_foxo
Жыл бұрын
I haven't even played downpour, but I'm just impressed how the OST for just Downpour is LONGER than the original soundtrack
@Danuxsy
Жыл бұрын
"Generative Agents: Interactive Simulacra of Human Behavior" (7th April, 2023) is far more complex than anything that exist today.
@d4s0n282
Жыл бұрын
@@ruffus_da_foxo I Really need to try to play it again, I kinda stopped cus it was sucked dying and dying over again, but I really love the idea and such of the game
@mishagaming1075
Жыл бұрын
@@d4s0n282 You will actually die way less now, sure, there MAY be some situations where you die a lot, but they're way less common now!
@GeneraluStelaru
Жыл бұрын
@@mishagaming1075 Die less? Why?
the AI engine in this game could be a whole separate product on its own, simply astonishing
Rain world has always been such a fascinating world to explore and to think it all came from the mind of a single guy ,wow!
@The8merp
Жыл бұрын
Well it was started by a single guy, but going through this video makes it clear that the final product is the combined vision of multiple devs, both as part of the Videocult team and the forum members who gave their feedback and helped create the mods. It's almost like the entire game evolved over time, like in a game development ecosystem, kinda neat parallel to the concept of the game itself
@ImJerri
Жыл бұрын
@@The8merp Bravo, vince
@Roughneck7712
Жыл бұрын
Did you and I watch the same video? The video I watched clearly explained that this game had a relatively large indie team responsible for getting it to the finish line
@loggersviii1228
Жыл бұрын
@@Roughneck7712 “relatively large indie team” 3-4 people at most lol
@loggersviii1228
Жыл бұрын
@@The8merp it was definitely more than just joar, but the modding isn’t nearly as impressive as actually making the thing that was modded. Joar is definitely the only person so far who has shown himself to be capable of making unique ecosystems and interesting creatures. Not that downpour and similar things aren’t good, but it would be a bit silly to group them in with Joar in terms of creating the game
From the art to the tech, Rain World is one if not the biggest indie achievement, an immersive and challenging journey I will never forget
@nic37ry
Жыл бұрын
Project Zomboid is another one
THIS is the purest definition of a passion project. You don't just go, "I think people will like this" and run from there. You stare at - sink years into - a visual/mechanical art project and do not stray from what you know you love, if you know it is what you want. Just looking at the 8-12 layers of combat music design, depending on proximity and threat level, is an argument in itself. When they could have finished something, they continued to add more because they WANTED to. They didn't think, "That'll do!" - they thought, "What ELSE is there to do?" That is why AAA games underwhelm the populace on a highly frequent basis, and why games like this tend to supersede the standard; a lot of them make games for money; teams like this aim for self-actualization.
I love to see this game getting attention. I played it when it came out, pirated, I was a kid and my parents didn't want to buy me games, so I could only do that. I was stuck inside of Outskirts for almost two weeks. Still loved the game and perfectly understood its intention of not spoonfeeding the player with info and tutorials, so I didn't look a walkthrough and just enjoyed investigating the region and the creatures' behaviours, trying to understand them by my own. Then things happened and I lost my pc, months later I got it back, but I had to reboot it, I'm not american and at the time i didn't know much english, so I couldn't remember the name of the game. Then, years later, around 2021, I saw it while scrolling through steam, I bought it and had one of the most magical experiences I've ever had with a videogame. I'm playing Downpour rn, and it's the same feeling again. This tiny world inside of my computer is really special to me, and even though I like a couple games even more, I think that, objectively, Rain World is one of the best games ever made, and it has the best worldbuilding from any other piece of media that, at least I, have ever consumed.
@elisnider8191
Жыл бұрын
thats like a disney movie... for games
Rain World is truly one of a kind. The game perfectly makes you feel that you are just any other creature trying to survive the harsh environment, and get to a shelter before the rain comes. It makes the game frustrating, unfair, flawed, and I’m all for it. Since the creature spawns change every cycle, it keeps the game fresh every time you leave a shelter, because you’ll never know what danger could lead around every corner. Great video!
What a surprise, game journalists rate another game poorly because they suck at games, which risks burying a game that people might've loved simply because they're unqualified and incompetent in their job. Glad it didn't pan out that way on this one. RIP Alien: Isolation 2
@Disorder2312
Жыл бұрын
These critics seriously need to be fired from their jobs if they haven't been already. I can smell the skill issue and prejudice so much from their reviews.
@ledumpsterfire6474
Жыл бұрын
@@Disorder2312 They haven't, sadly. Or at least most of them. The guy who wrote the Alien: Isolation review for IGN is still going strong as ever. Hope they at least learned to keep their people in their own fucking lanes, and not have any more, for instance and per my example, CoD fanboys doing survival horror.
@ledumpsterfire6474
11 ай бұрын
@@thisspaceforrent5737 The frustrating thing is that it could be pretty well solved by specialization. Have one guy who does Metroidvanias like Rainworld, another who does competitive fps games, etc. Obviously you'd need to find people who are competent in multiple when it comes to some genres, because there aren't very many releases in some genres so there wouldn't be a ton of work available for them to cover, but all in all it would be a better system than just tossing anybody on whatever happens to come up.
@unliving_ball_of_gas
11 ай бұрын
@@ledumpsterfire6474 Actually the same idea I had to solve movie reviews. Have sci-fi fans review sci-fi movies, romance for romance, and stop letting WW2 geeks review Avengers..
@i.r.4378
10 ай бұрын
@@ledumpsterfire6474they honestly should show their playthrough and review. And be transparant about things like time played, progress made in games etc.
Hi, I'm a speedrunner for this game! This video was absolutely fantastic, and summarized the development of Rain World really well, especially without having spoiled anything about the game. It's always amazing to see creators making videos and showcasing this game, as it's been my all time favourite for quite some time now. It's unfortunate that it's stayed so niche for so long, but that just makes seeing content of the game so much better, thank you very much for making this video!
@ThatGuyGlen
Жыл бұрын
My pleasure, glad you enjoyed it! I was very careful not to spoil anything story related since it's such a cool experience. I've received a lot of comments lately to cover Rain World so it's definitely becoming more mainstream, deservedly so!
@themurderofcoke
Жыл бұрын
I would argue it's best kept small - look at every game that got big. Passion dies with investment.
@ciscornBIG
Жыл бұрын
There are no niche games anymore except for ones that aren't selling. Rainworld was hardly a niche game then and it definitely isn't now. Curious take.
@Sinnamonsters
Жыл бұрын
@@ciscornBIG it certainly isnt the most niche game ever or anything but i definitely wouldnt call it "hardly niche"
@felixramirez4402
Жыл бұрын
If your being on KZread watching a video about a certain game you want to play just don't do it. Its your own fault if you get spoiled, and see or read a comment which again you can prevent by not scrolling through. Practice some discipline man and this goes for anyone that it applies to.
love to see this masterpiece getting the attention it deserves.
@CeizoBro
Жыл бұрын
I bought the game in 2018, Downpour has truly grown the fanbase exponentially
I can completely understand scrapping the pups from the original game :D I have 200 hours in this game and I still struggle to keep those brats alive
@Chronically_ChiII
Жыл бұрын
Damn, replayability is this good?
@Northflowo
Жыл бұрын
@@Chronically_ChiII YES! + the dlc added more content than there is in the base game in total - it came out in January and I'mnot quite done with all of it yet (very close though!)
@MarcelineIsADumie
Жыл бұрын
Omg it’s you
@memeyartist5591
Жыл бұрын
@@Chronically_ChiII the replayability is insane, especially when you have mods. I've been playing since 2020 and I have around 630 hours in it!!! Downpour just makes it even better :>
@mirellabarros8430
Жыл бұрын
Hello! Do you think this is a game a beginner could play? The youtube mentioned some easier versions of the game but I'm not sure it would still be a fit for someone who is only started to play games very recently. I'm not a big gamer but it just looks so so cool!!! I'm just a little scared it would be too hard for me and I would lose interest.
I always wanted to know more in-depth on the process behind rain world, and now I can learn more! Excited to watch!
@ThatGuyGlen
Жыл бұрын
Lots of people commented to cover this one so you’re not alone ;)
Akapura getting the game from Adult Swim Games and doing it justice with all the new marketing is really cool. Rain World now receives all the attention it deserves and I'm all here for it.
Rain world was the first game in a long time to really draw my attention and get me truly invested, wanting to overcome the challenges and learn more about the hidden lore and complex mechanics.
Rain world was one of the most profound gaming experiences I've ever had, and this video just makes me appreciate it even more.
@matthewfronda3067
Жыл бұрын
Hello, can I play rain world on my phone?
@elisnider8191
Жыл бұрын
@@matthewfronda3067 nah, you gotta buy it on PC, xbox, play station, or nintendo switch
@MM-jf1me
Жыл бұрын
@@elisnider8191 It makes sense as this game sounds like it needs a lot of processing power, but it's still a shame for people like me who only play mobile games. Sounds like a very interesting game.
@docmarion8902
11 ай бұрын
Profound is a great word to describe it. Discovering it completely changed my views on how well made games can be. No other game until now made me feel so much like Rain World…
Wow, I had literally just picked this game up a couple months ago, played it non stop since then and beat all the slugs campaigns. Seriously one of the best games ever made no exaggeration
Rain world has always been the kind of game i've always wanted to play. Where a players' character is just another part of that world.
@unknownself-kenshi
9 ай бұрын
Although Rain World is much more complex than Kenshi, Kenshi is another type of world where you exist - if you can.
And I thought Hollow Knight coming from two or three people was incredible! I can’t believe this beautiful game came from the mind of one person. It’s so fascinating to watch it evolve into the Rain World we know and love today. Edit: shoutout to commenter Ostolero for coining the term slug cats!!!!
I adore rain world, its unique strengths are not just rare to see, they are incredible. Ive seen loads of reviews, video essays, incredible lore analysis videos, but i havent seen something detail the technical and developmental side of things. I know a lot about rain world haha, but I was able to learn tons of new things about the buildup to my favorite game. Thanks for making this, it was a joy to watch through :)
@ThatGuyGlen
Жыл бұрын
My pleasure, I had a blast making it! It was a bit of a surprise when I couldn't find a similar video when I started making it, it's such an interesting development story to cover!
hearing all of the revolutionary stuff that rain world has done and will likely continue to do is so interesting, I didn’t even know many of these things existed and were so extensive and well put together shocks me, rain world is one of the most revolutionary 2D platformers to ever release this decade
Great video. I don't remember where I picked this up, but I thought that James did all the level desing, lore and music. My man Jacob needs more appreciation. But James making a simpler version of the whole game soundtrack in a few hours still blows my mind. It's insane what a few people with passion and patience can create.
@ThatGuyGlen
Жыл бұрын
Thank you! The soundtrack was actually made by James and Lydia, not just James. I mention in the video he also did level design and more business related things, but did not go into much detail. There is a whole part dedicated to just the audio though.
@EM-ES
Жыл бұрын
I'm always forgetting someone 😅. I watched the whole thing, no worries 😂
Rain World is a fascinating game honestly (although brutal haha) , and the artsyle by jar Jakobson really just brings it all together , its nice to learn about the making of the game :D and backstory of the artist !!
I'm absolutely loving the art style of this game! 😍 And as always, Glen, you've done a killer job with the presentation of the video! 🔥
@ThatGuyGlen
Жыл бұрын
Much appreciated, Hamza!
It's always good to remember that whenever you think that something just came out of nowhere, you're only seeing less than 1% of what it took to actually make it.
A few days ago, I was thinking of games I really wanted you to create a video about game development. I'm so glad you checked out the best one of them. Gotta get Rain World soon.
Thanks so much for making this video I cannot express how much I love this game and to see you praise it like this is absolutely amazing thanks again man
@ThatGuyGlen
Жыл бұрын
My pleasure, it’s an amazing achievement!
It only got bad reviews because some humans believe they are entitled to survival. You are not entitled to survival. this sounds like the best game I've ever heard of. Big fan of "the web".
What a great story, I really soaked in the story. It's also very inspiring to me as a game developer with small ambitious ideas that can build upon themselves, and I plan to make KZread devlogs about it.
@ThatGuyGlen
Жыл бұрын
Glad to hear it inspired you and good luck with your game dev journey!
I have never heard of that game before, and I gotta say, I'm ashamed of myself, this is absolutely beautiful
@ThatGuyGlen
Жыл бұрын
You’re definitely not the only one! It’s a bit more obscure I would say, although it seems it’s gotten more popular recently thanks to Downpour.
Rain world development video = instant sub, this game deserves so much attention
@ThatGuyGlen
Жыл бұрын
Thank you for subscribing!
@straight-up479
Жыл бұрын
@@ThatGuyGlen your vids are so well-researched and structured in such an engaging way, I had to!
I love all the positive attention this game has been getting lately, it deserves all of it
A really inspiration journey for all indie developers , seeing how this game was started by just one developer really convinced me to buy the game
Never heard of this game before but I need to check it out now. Thanks for bringing new people to this game. Looks so ground-breaking.
@ThatGuyGlen
Жыл бұрын
My pleasure!
Rain world is one of the most frustrating games I've ever played. It's a masterpiece.
Thank you for making a video on this game, it’s one of the best things ever made
@ThatGuyGlen
Жыл бұрын
My pleasure, had a blast making it!
Between this video and your dwarf fortress one, I'm so eager to see what you make next. Well done on stellar video essays!
@ThatGuyGlen
Жыл бұрын
Much appreciated! Working on the next one as I type this. It's going to cover something completely different than Dwarf Fortress and Rain World and probably not something people will expect.
This was a great video, and great story! Rain world helped me go through some things, so finding out more about the process of making Rain World means a lot!
@ThatGuyGlen
Жыл бұрын
Glad to hear you enjoyed the video! Though it can be very frustrating, it’s also quite a tranquil experience at times.
wow what an interesting game. i’ve always been interested in the environment of the game however i didn’t know the development was such an interesting story and made by only one guy! impressive!!
I can’t imagine how strenuous and difficult it was designing, debugging and tuning the creatures behaviors. It sounds really cool. Definitely gonna look in the references for this.
Possibly the best game I've played. Hearing that it was mostly the creation of one person working one hour a day in between his college classes is mind-blowing.
Such an underrated masterpiece and will stay as one because of the difficulty
I just got into Rain World, and I have fallen so deeply in love with it. I wish the dev log's pictures were archived somewhere though.
The ai behavior is fascinating! I'd love if there was a deeper dive in its development
Wow! This is very well timed, as I’ve recently become obsessed with it! Glad to have the ability to hear the whole story.
Given the praise soulslike games get, I won't forgive how many negative reviews this game got for being "hard".
@dr7226
16 күн бұрын
entirely different
What indie game would you like to see me cover next? Leave a suggestion in the comments below! Also, if you enjoyed the video, please consider subscribing to stay up to date on future “How Games Were Made” episodes. Leaving a like and sharing the video also helps out! Support me on Patreon and get exclusive content like Q&A sessions, ad-free content, access to my Discord server and more: www.patreon.com/ThatGuyGlen
@bitchassmoththing
Жыл бұрын
pizza tower i think
@1stdarthvader48
Жыл бұрын
Maybe slime rancher since the sequel is on early access and great vids I love them
@_JEANIUS
Жыл бұрын
Pizza Tower Could be interesting for sure 🍕👨🍳🗼
@andrewganbold9909
Жыл бұрын
Patch quest or Ultrakill
@empoleonmaster6709
Жыл бұрын
Might I suggest an incredibly small indie game called Reprisal? It's on steam and very hard to put into words, but it's sort of like a god simulation game but you're trying to get your faction/tribe to expand and be the last one standing against a bunch of other enemy factions/tribes but apart from having your units get out and build settlements or generally attack, you can only influence the world through terrain manipulation or weather effects.
I'm so glad this game is finally getting the recognition it deserves. Rain World really is one of those unique experiences that could come from someone with a vision and a lack of creative interference.
I really wish Freethinker got completed and released as Joar said on the forums that it was a mega project but sadly he abandoned development on the game when it was 1/3 complete and the game also had 100 scenes. Now that I think of it, Freethinker is basically a predecessor to Rain World and it even had some systems carried over into it from Freethinker. Joar did say that he hasn't completely given up on Freethinker and hopefully one day he'll get to completing it so I'm hopeful to finally play it after all these years.
This shows how beautiful it can be to allow modding in a game and having a community around it that does the heavy lifting. This is what AAA studios forgot these days. 😢
It’s fascinating how realistic they made the ecosystem,and really captured that feeling of just being another entity existing in the ruins of a once advanced world. Cant wait to see what videocult does next!
Awesome stuff, absolutely loving the game! My daughter chants 'SLUG CAT! SLUG CAT!' when I ask if she wants to watch me play. Can't wait to get a go at Downpour on Switch!
This just popped up on my autoplay today, I rarely comment on anything on youtube but this is amazingly high quality. I can't believe I hadn't seen any of your videos until now, but based on the few I've had time to watch your videos are great. Especially the level of detail in the dev history you go into is extremely fascinating, keep up the good work!
Thank you so much! Just the stuff I wanted after watching the lore videos. It's amazing how you gathered so much info for this documentary.
@ThatGuyGlen
Жыл бұрын
My pleasure! Joar's devlog made it easier than usual to gather lots of interesting behind-the-scenes information :D
Thank you so much! I was looking forward to seeing you cover this amazing game and you did not disappoint. Particularly, the origins of the production were new to me. Keep up the great work
@ThatGuyGlen
Жыл бұрын
My pleasure, glad to hear you enjoyed it!
Rain World Downpours map is so massive and complex that im ashamed to say i needed to use a map for a few bits for the last few slugcats… i didnt want a 40 hour saint run like my first ever playthrough 6 years ago. Besides this Rain World might be my favourite game of all time. Its a 20 - 40 hour experience the first time you play it, but as you get more confident it becomes down right addicting to discover all of the games secrets, like regions, arena unlocks, taming creatures, raising slugpups, fighting lizards etc… I think this was what stopped me from giving up due to its unforgiving nature and quite high difficulty. Every time i died i wasn’t upset, because i discovered something new each time, often times something entertaining. This game singlehandedly also got me into game dev because it changed my perspective on what a game could be, as the journey is unique to each player and so is the story they interpret. It really takes advantage of the benefits of using video games for storytelling beyond other games that rely on dialogue and text in order to figure it all out. Of course there is also a more specific story outside of this that you might completely miss if you dont pay attention. Your role is that of a scavenging rodent-like creature trying to make its way through the world, so it makes sense that your character wouldnt casually know about all of the worlds history etc, as it wont make you any less hungry or at any less danger from the rain… although even this story is told wonderfully and takes heavy inspiration from buddhist philosophy to really create something unique, and surprisingly dark at times. Still insane how ambitious the base game and Downpour is… so much content, about 70% of which a player may never find out about unless they choose to take detours. And Downpour really listens to fans of the base game rather than trying to expand the audience or make it more accessible, which in my opinion is a good thing.
I really wish you get even more subscribers one day cause you are always making quality videos and are highly deserving of it! You are one of my favorite KZreadrs 😊💛
@ThatGuyGlen
Жыл бұрын
Thank you, awesome to hear that! I couldn’t believe it when I got 100K subscribers so everything after that has been the cherry on top!
Thanks a lot for your video. Everything here is why I consider this game so fascinating and so unique, hope it helps other people see what's so special about it.
@ThatGuyGlen
Жыл бұрын
My pleasure! Glad I was finally able to cover it, there’s nothing quite like it.
@MalakaiDerg
Жыл бұрын
@@ThatGuyGlen There really isn't. Also I support your decision of not talking about the story basically, I'm glad that the other video about the ecosystem that's been around got good reception but it made a bit sad that it also spoils the whole game lol.
Excellent game dev video as always, Glen! Such a joy to see these pop up in my subscription feed. It's funny how the slugcat's name originated from a simple youtube comment, lol. I've heard about rainworld before, but this video made me put it on my wishlist (along with the dlc); it truly does seem like a one-of-a-kind experience, and I'd love to survive in this simulated environment firsthand (as well as support the developer). As always, great work!
@ThatGuyGlen
Жыл бұрын
Much appreciated, I had a blast making this one! It's always working on a video where there's so much cool behind-the-scenes material available .
@Hate_wagon
Жыл бұрын
I wanna hear that 16bit shit
“Creatures are always in a state of existence no matter if they’re on screen or not” I love this so much
Rain World is such a gem. Didn't realize how much has happened since release and I should revisit it. Thanks for the great video. Just the right length and detail and tons of stuff to look at.
I don't have time to watch this right now but I already know it's going to be incredible, these videos always are. You do fantastic work!
@ThatGuyGlen
Жыл бұрын
Much appreciated!
Rain World is indeed a fascinating game. I personally think it's more fun to watch stuff *about* Rain World than play the game itself, but it definitely made its mark as something different and interesting in the gaming space (which is no easy feat).
this is so amazing and inspiring, the amount of effort that went into it plus the fact they didnt even consider charging people in the beginning for such amazing worldbuilding and ai is incredible and also a hopeful thing to remember.
A really well made Documentation of Rain World! I love the way you edited the video with the artwork of the game!
I haven't enjoyed a half an hour long video so much in shuch a long time! Keep up the good work man! I never knew this game existed but now I will definitely check it out! Such an amazing game with an awesome concept!
@ThatGuyGlen
Жыл бұрын
Glad to hear you enjoyed the video and will do! Working on the next one as I type this ;)
Rain World is an absolute masterpiece for many reasons, what a game!
It's crazy how there's games like Minecraft, Terraria and Mario Maker that are literally intended to either be sandbox games or creation games, where everything is intended to interact with each other. And yet one developer trying to create a maze game with an ecosystem manages to stand up there with them, if not above.
Holy shit I just realized your the same guy I've watched talk about deadcells process of development! Amazing to see you did a video about another one of my favorite games
@ThatGuyGlen
Жыл бұрын
Haha yup, that’s me!
More spot light for this one of a kind game, and in a great way at that! "Bear thing" lmao.
@ThatGuyGlen
Жыл бұрын
Rain World deserves every bit of attention it gets!
@squirtage0984
Жыл бұрын
@@ThatGuyGlen Agreed
I did not know about this game, thanks for taking me on this super interesting journey. I now know what to play next!
@cprogrammerguy
Жыл бұрын
Good luck on playing this, this game can be very frustrating to new players but once you get a hang of it, you can easily traverse the harsh environments and unseen lands.
@ThatGuyGlen
Жыл бұрын
My pleasure!
Occasionally, I come back and take a tour of the biomes, watching the creatures interact in ways I never saw when the game came out There must have been updates along the way, as there are strange insect things that bait Traps with spears! The little flying squid faced bugs you can grab to jump higher will also eat leeches out of the water, allowing them to grab the squids body, then flying up to dry out the leech! What an incredible display of ingenuity!!!!
@MrHocotateFreight
Жыл бұрын
If I can understand and conceptualize interactions like this, I'm sure i could finally begin my life long project of making a game. I'm close, so close, it's almost all there
Amazing video, thank you so much for putting this together man! I would probably never even heard of this story, and it is so captivating to hear it and the way you told it!
this and no clip are my favourite channels related to game development. Great video as always.
@ThatGuyGlen
Жыл бұрын
Thanks, awesome to hear that!
rain world is one of if not my favorite game, such an interesting world and mechanics. got it about a year ago because ive always been fascinated by alien worlds, and in a video it was shown to me that rain world had exactly that! playing and exploring was awesome. so good that i wanted to create my own creatures in a similar or the same scenario, i had wondered and created a couple speculative creatures way before that(having inspiration from subnautica and othe spec-evo projects), but since rain world i have this idea in the back of my mind to create my own living breathing ecosystem, with many differing concepts (i want the game to be a alien experience) but with the same purpose of "being a thing thrown into this living environment", if i ever get the passion to code i might have a game of my own with the interesting creatures and scenario i already planned. your video really came in handy.
@ThatGuyGlen
Жыл бұрын
I hope you get to make it someday! Perhaps you could find someone that could help you out with the programming.
the ecosystem is insainly creative. i wonder if future game versions of Rainworld have more creative creatures
Really great video. Concise, descriptive, and showing actual visuals of sketches, ai testing and history was helpful!
How integral a teams cohesion and compatibility are cannot be understated. With so many examples of failure it's really nice to see and hear about a team that grows organically along with the premise of their game. Much like the game itself they managed to successfully navigate something that too often ends in demise.
Rain World is for the few. For the very brave, downright crazy people. But damn it’s the most beautiful thing I’ve ever experienced on all ways imaginable, no words can describe my appreciation for this masterpiece.
You and Joar both are insanely talented! Thank you for the content, both of you
thanks so so much for making a video on this, anytime you upload and its of one of my fav games i get 100x more excited. once again great video as always keep it up youre doing great things.
It's funny how the critics were angry and whining how difficult the game is. When in reality it's the closest thing we have to living a real forest without civilization
This video was amazing! You really said everything that has to be said, I think. This was super fun to watch! 😄
@ThatGuyGlen
Жыл бұрын
Thank you very much, glad you enjoyed it! There’s actually plenty more interesting stuff I didn’t cover, but it can all be found on Joar’s devlog ;)
Thank you for making this, I've always wanted to know more about the development process for this amazing game. Joar is such a genius!
@ThatGuyGlen
Жыл бұрын
My pleasure, I had a blast making it!
I really appreciate how well the videos on this channel are made, they incorporate all the facts necessary and maybe even more. As an indie game dev, i find it really interesting to see how other people have created different systems with different genres, solely powered by an idea, inspiration and pure drive to finish what they want in different ways and with different perspectives. The creators are genuinely interested and willing to create these games without anything else to derive the work from their original goals and ideas. I think these videos clearly display these feelings from the original creators to the viewers on this channel.
Rain world é um jogo fantástico, eu quando o conheci fiquei espantado como que algo tão incrivel não é famoso nem reconhecido mundialmente. Eu nunca pedi um jogo assim mas eu precisava e é uma experiencia inesquecivel poder ter tido a chance de jogá-lo, disfrutá-lo e aprender como ele mesmo foi feito. Quando executo esse jogo eu me inspiro e quanto mais jogo mais viciado nele fico
It was a game I discovered through its amazing art And I stayed playing it for the amazing ai and the feeling of an isolated world done right
I'm so glad you made a video about this. Personally, I don't know anything about the game nor your channel but this has really caught my eye and through your video, I somehow feel like a nostalgic sense of connection between the game, it's developers, and you. I don't play games a lot or spend too much on KZread so it's awesome how the algorithm was just in time to show me this masterpiece. Thank you for this!
Rain world (arguably) isn't even a game, it's a simulator and probably the most organic simulator out there, which is such a HUGE technical marvel for one programmer.
From the all deepness of my heart I want to give my absolute respect and a “Thank you” to Videocult. Rain World. This game probably changed my life. This is a masterpiece among other masterpieces. This is a literal magnum opus of all the games in the world, or maybe anything other. At least its that for me. Not many games impacted me so much that I could cry. But Rain World did. And there is no other game that made me so these many times. Particularly, the music that you used in that video, Digital Sundown, it was muffled by your voice and I had my volume low, and even with all this, when I hear it, I get that strange, sad feel of nostalgia. I remembered what I thought that game was when only things I knew were a few screenshots, a very brief explanation and the plot that I’ve read. I spoiled it two years before I launched it for the first time, so many memories faded for me (and also, I never heard the soundtrack), so, to be honest, the fact that I knew everything that was there actually gave me more of an experience than if I played it blind. Rain World, that game, I see it everywhere, even in my life somehow. It changed me, gave me another perspective about things. It gave me something that is, if you excuse me, godlike in comparison to any other game experience. Even after 3 years after completing it I continue to reminisce. It gave me not just incredible, incredible amount of inspiration, it not just gave me something that would make my whole life already “complete” (true love), it also shown me that for making SOMETHING so much powerful you don’t need to have much. You just do it, with love. Iterate, iterate to finally make something truly worthy of an affirmative. This game for me is... everything. Nothing triggered so many feelings in me in my entire life. Rain World did. The music. Its absolutely beautiful. This game… it just puts feelings directly inside you. The melancholy, the frustration, the life that lives with all of this, the ecosystem that just lives for living, the peaceful melodies of a breathing world. This is what I hear and see, this is what I feel.
I love this game as an art, as a game and as source of deep thoughts and one of those arts that changed my personality :D
Very proud to hear the devs wanted to collaborate with those that saw more potential in the game and a possible sequel, rather than shut them down ❤️😎👍
The quality of this was insane!! Well done
Great video, really enjoyed it Would be great if you covered Lobotomy corporation on one of these to show how many changes it underwend until the final game released. Library of ruina had its own share too
@ThatGuyGlen
Жыл бұрын
Thank you! And thanks for the suggestion, I’ll put it on the list!
Is it just me or did this game have a HUGE resurgence over the past week or so? What changed? Did something new happen or was it bought by a bigger publishing company like Cave Story's newer version on the switch?
@ThinkingFella
Жыл бұрын
I believe the DLC Downpour that dropped this year on PC made the game more accessible difficulty-wise, with the added playable characters and now more people realise it's truly a masterpiece. The main game alienated a lot of people back when it first dropped.
My first experience in Rain World was painful, but even then it fell in love with the design, the music and all these creatures that are different not only in body (texture and model) but also in soul. The first time I did not realize how well they worked just noticed that some want to eat me immediately, others fly next to me for a long time before pushing me and some poke me first with their claws and then throwing spears.