Development Update with New Map and Feature Discussions - 11AM PT Friday, August 26, 2022
Ойындар
This month we showcased a new map of Verra, updates to nodes and caravans, and shared new art from from the environment and character! 👇 For Timestamps click "Show More"
Chapters
0:00 Intro
2:52 Reminders
08:24 Studio Update
15:34 Environment Update
21:22 Character Art Update
45:51 Design Update
1:26:35 Outro and Q&A - Didn't hear your question in our Q&A? Check to see if it was answered over on our forums: forums.ashesofcreation.com/di...
🔔 Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!
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Пікірлер: 870
Happy Saturday my glorious friends, this livestream was a bit longer than expected but there was a lot to cover. I wanted to make sure to encourage everyone to comment your thoughts here on the youtubes, as well as on our forums and reddit with what was discussed, I'm sure I sound like a broken record, but the feedback is very important. Lastly, I would like to point out that while the open seas will be open-pvp zones, there are still alternate methods of traveling between the two continents, including flight paths between coastal nodes, air ships between metropolises-ai and also a scientific node's vassal network's teleportation options (should that network extend across the seas or to nodes on islands), although none of these methods will allow the transit of materials or gatherables. Additionally, there will be healthy amounts of sea content within the coastlines of the continents that does not fall into the "open sea" area. It is important that the open seas represent the rewards and opportunity that cross continental trade provides, but also the riches of treasure that the seas offer, all come with risk and danger... Ashes will always double down on the core philosophy of risk vs reward. Hope you enjoy much love to you all.
@neetfreek9921
Жыл бұрын
Any chance that the Tulnar underworld may connect the two continents as a way to bypass ocean trade?
@GaulWildwood
Жыл бұрын
This sounds much more reasonable. I was concerned that this change would declare something like 30% of the quest/gathering/dungeon space exempt from corruption!
@smoothiedeluxe7422
Жыл бұрын
@@GaulWildwood I mean, it still might? We don't know all the details yet.
@baska-
Жыл бұрын
I'm sorry but that still doesn't explain why you decided to make the open seas open-PvP zones and I also don't understand why didn't you announce this sooner, since you said this was decided "several months ago". I'm really not feeling this change, because I can assure you that me and a lot of other people will abuse the hell out of the ocean players, I don't see how this makes the game better. Also, since the "official reason" for making the open seas open-PvP zones is the great rewards that zone holds, when can we expect rewarding places in land to also become open-PvP zones? I can't wait to gank the hell out of "PvE" players without the gatekeep of needing a ship.
@kaikoenig7232
Жыл бұрын
As far as I understand it, the flagging system is an anti-grief mechanic. Why is it necessary to allow griefing to make the Open Sea more dangerous/risky? Are there no other ways to make stuff more difficult/risky than allow for abuse? And where is the risk for the griefer when attacking a non-PvP player (these are the only players that the removal of the frlagging system adds to the pool of potential targets) on the OpenSea? You are basically presenting the griefers with awards without any risk. Not even other PvPers in the form of Bounty hunters... I do not understand the thought process.
The more we watch, the more hyped we get. The genre is in desperate need of a fresh breath, we're really hoping this game turns out to live up to all the hype.
@azjeep
Жыл бұрын
at this time will it ever be released
@emptywhy
Жыл бұрын
@@azjeep If significant development updates that show huge progress aren't enough to convince you the game is progressing well, and all you care about is having the game asap then your priorities are out of wack, that or you're sorely mistaken on what is required to make a good game, it needs to feel well polished to have a successful launch, and rushing the release to appease some moronic individuals isn't how you achieve that.
@azjeep
Жыл бұрын
@@emptywhy its not the 1st time devs have done it maybe you are aware of that. millions of peoples money was taken. how long has this game been in development? its been so long i dont remember.
@azjeep
Жыл бұрын
@@emptywhy i just looked it up 2015 when they hired the team so yes there's that
@LaLaCucaracha
Жыл бұрын
Remember: you are the only one to be blamed about your own expectations. No one has nothing to do about your expectation. This is one of the major problems in communities. I know, we get hyped, it looks super cool... but bear in mind there will be things we dont like and then people will start to trash it out on youtube and others will watch and be manipulated to think the same way and then we get a big bunch of kiddos crying. I really think AoC will be incredible. The passion these guys show are outstanding, but I keep in mind there will be things i wont like and make my expectations lower, so i can be positive and surprised when I play. If you expect too much, you can end up being sad.
Three reasons from this update that add to my excitement: 1: Systems come first and graphics compliment the systems. Not the other way around 2: Without risk, what’s the point of getting a reward? Open seas being international pvp waters is a cool idea. I have my worries about the overall pvp system but I like the way Intrepid thinks. Who’s going to take the name “Blackbeard” first and name their ship “Queen Anne’s Revenge”? 3: Fast travel in many games has completely ruined world immersion. Intrepid seems to understand this, and the fact that they are ok with some players feeling like they won’t be able to play ashes because of a lack of convenience” features,” makes me respect this team and what they are trying to accomplish. To make a truly phenomenal game you can’t appeal to everyone.
@vekokrava1423
Жыл бұрын
If they are a lot of conveniences it would not appeal to everyone as well, so yea... Every game is like that. There is no reason to mention it because those that want convenience only have some issues, they either are spoiled or they treat games as a business model, wanting to rush everything. If however they don't have time to play game, then it is not problem for many of us, it is their problem and I think they should not play MMOs.
@Dodanos1
Жыл бұрын
3. Other then in the New world, there lack of fast travel makes game extremely boring walking simulator. But everything is wrong with that game so it doesnt count anyway.
@andrewbako9494
Жыл бұрын
Well said! Intrepid seems to understand you can’t make everyone happy and trying to do so typically leads to no one being happy.
@vekokrava1423
Жыл бұрын
@@Dodanos1 if people played properly with pvp on and not treat games as business model, it would be pretty fun walking and traveling. What I mean by properly is that you consume every bit of content that game offers and not wanting to speed run through content and looking for benefits only. But I think that WoW had the best travelling with flight paths, I mean vanilla wow.
@flaviocampos3581
Жыл бұрын
Yeap, fast travel were created to hide a bigger problem.. their world is boring, move around is boring, the flow in the game is boring. If they do not want that... that is a good sign.
When he said that the game isn't for everyone is what made me think that this one is going to be a very special mmorpg.
@blcky1545
Жыл бұрын
What he actually meant was that it's due to release in 40 years, meaning not everyone will still be around for it.
@Xyshina
Жыл бұрын
@@blcky1545 have you not seen any of the other videos? Games most likely only a few years off, their current cycle is leaps and bounds ahead of any MMO that has ever attempted this type of shit.
@blcky1545
Жыл бұрын
@@Xyshina I have seen multiple of them. It's not so much about me believing their pipeline is inefficient, but rather scope and reworks pushing this game further into Star Citizen territory month by month. There also hasn't exactly been a precedent for a persistent, open-world sandbox of this scale in the first place. Other "attempts" have been either too low-budget like Darkfall and Mortal Online, outright scams like Chronicles of Elyria or still rooted too firmly in their themepark ancestry like Archeage (less so on initial release), maybe BDO and NW if you would even count them. Fact of the matter is 90% of what we've seen so far is disconnected from each other element (or just a concept) and combining everything into a coherent, whole game is gonna take a massive amount of work, which isn't actually going to decrease if they keep on expanding their release plans at an equivalent rate.
@Xyshina
Жыл бұрын
@@blcky1545 there have been quite a few full scope videos that seems you may have missed. We've seen large siege battles play out and that is only in Alpha 1. We've seen combat, monster AI battles, large raids fighting dragons etc. They shockingly have a lot of groundwork done, stitching it into the world is the easy part. Every video update is something new and we've seen most of the systems in the game. This is leaps and bounds ahead of anything of this kind of scope and they've been insanely transparent.
@mahmoudmajed5485
Жыл бұрын
tbh if they keep the same promises such as banning gold sellers, no fast travel without the nodes, and so on. i think this is what he meant. Also lots of players just wanna life skill games, but the added danger to merchant might turn off some life skillers.
The more I learn about the core systems for AoC and listen to Steven’s philosophies that drive these systems the more absolutely perfect this game becomes for me! Add in the amazing work by the entire Intrepid team and AoC is shaping up to be a game I will have NO problem supporting financially for a LONG time!!
@samgoff5289
Жыл бұрын
It's literally a game being made by someone who wants to play it...we haven't had that in a very long time. Very exciting
@vekokrava1423
Жыл бұрын
Yea, I feel same, every design he made is made with precise logic behind immersion, which is nice considering what previous MMOs since 2010 did, take for example gw2 - full PvE game, no open world PvP at all, boring events that get repetitive after 2 times, everyone is just running around map like chickens doing nothing smart, gathering is also such a bad design in gw2 and in other games too, I remember I could not get those items like claws or totems because it needed like 250 of those for 10 lvls of crafting or less, and I managed to farm on farming spot like 50 of them for 30mins, it was not how I used to farm in WoW, for example skinning, you go in spot - farm 1h get full bags and craft for 100 lvls, it was much more casual, but end game skinning was much more hardcore, you needed to complete instanced content in order to get materials, and you were not always lucky to get them. But main turnoff for me in gw2 was no open world PvP like in classic WoW... AoC has everything that MMO needs for immersion, GJ Steven!
@AshesofCreation
Жыл бұрын
🤗💕
@andrewbako9494
Жыл бұрын
@@samgoff5289 100% a WHOLE TEAM of ppl that want to play!!!
Steven PLEASE do not apologize for talking so much. Listening to you go into detail on the systems and gameplay is what makes watching every minute of the livestreams so enjoyable. Hearing the creative director so enthusiastic and passionate about every aspect of the game is what gives me so much faith in Ashes.
Active GMs and enforcement of policy is so important, thank you for hammering it home Steven!!
@neologismx
Жыл бұрын
I wish I could give this comment more than one thumb up. It deserves at least both.
@Ashentz
Жыл бұрын
@@neologismx I was just so pleased by the Q&A at the end I had to tell them.
@Doinkscum
Жыл бұрын
With the amount of bots and cheating rife in other MMOs I would probably pay more to have a more moderated game to be honest.
Yes! Narc got a shout out! Good on you Steven ! +respect
I love the updates! Being a mmo household we generally watch these streams on the big screen. It's so enjoyable to watch Steven and Margaret completely nerd out talking about Ashes. Keep the great content coming, the community loves being apart of the journey!
@AshesofCreation
Жыл бұрын
Aw, a family that plays together stays together! 👪💕
I really appreciate the idea here of "Ashes wasn't meant to be a game for everyone." Too often you see games that just try to cater to every type of player, but what ends up happening is every aspect ends up watered down and boring. I love that Intrepid really believes in the type of game they want to make and are going to go all the way with it, while at the same time taking the community's opinion into consideration. Keep doing what you're doing!
@du4lstrik3
Жыл бұрын
Blizzard is the epitome of trying to be for everyone, which makes its games appealing to no one except a small minority. I think we can all agree that their games of recent have been lacking a lot of depth, simply because they have to water everything down to make those games accessible to as wide of an audience as possible. Some things in life - especially in game development - require an approach that isn't tailored to every single person's interests.
@tzunnynib
Жыл бұрын
So, NW which is a mix made by Amazon to appeal almost everyone after they decided to take this road, is having after 1y ~30k playerbase, so AoC will have 10k or less if is not for "everyone" very promising. Can't wait for the game but the longer it takes to come out while meanwhile doing such afirmations is just make peoples o lose hype & interest, but lets see if & when they release somewhere in the next couple of years this awesome looking game.
@tzunnynib
Жыл бұрын
@@du4lstrik3 And it does not have the highest playerbase still decades later, even being p2w with subscription & all them scandals?!? Sry but cant compare them, is like compare king kong with an ant...
This stream genuinely makes me excited for the project and the direction it is going. I would love to see the game bring back the glory days of MMOs
Ashes keeps surprising me with every dev update! the pvp open sea sounds so cool. And that map update is just icing on the cake. cant wait for next months update!
Archeage pirates from early game, pack runs, sea battles, contested content, Woot here we come. Was the most fun in the game then and great to see the enthusiasm for it here now. Can't wait.
@sayo4883
Жыл бұрын
yea man, when I heard about caravans and sea battles, I immediately thought about archage and my harpoon. those were some good time. Archeage was also my first mmo, so I am beyond excited for Ashes.
@antondovydaitis2261
Жыл бұрын
My work mate was in Archeage, and should be joining Ashes. Hopefully he brings his Crew.
Just look at the variation of the trees in the forest. It's hard to spot any that even have the same style of branches. A beautiful atmosphere without copy and paste, I love it.
Is just so mind blowing to hear all the concepts and mechanics they want to include, it feels you can dedicate yourself to one aspect of the game and get so much content out of it
Really really excited to get more “classes” info. I check the forums /website / KZread every day!!
@AshesofCreation
Жыл бұрын
We appreciate you! We will provide a look at the Ranger archetype later this month so please stay tuned! 🏹 ❤
i like the fact that no details are wasted, such as the beards in the skull. that's some dark souls level of story telling in all the right ways
Excellent stream, words cant explain how excited I am for this game. I look forward every month to your livestream updates. Ashes of Creation is everything iv ever wanted in a mmorpg and I cannot wait to get to play it. I also wanted to say thankyou for being very responsive and active with the community and our questions, yall are awesome!
@AshesofCreation
Жыл бұрын
🤗💕 Our pleasure!
I dropped the 375 preorder pack because that’s how much I believe in this project and how excited I am.
@AshesofCreation
Жыл бұрын
We appreciate your support! 💕
I AM SO HAPPY THAT ASHES OF CREATION WILL BE HAVING SERVER LOCATIONS WORLDWIDE. THANK YOU!!!!!!!!!
im so hyped for this game. im grateful a company actually exists that is interested in creating a quality product, thank you!
Can’t wait to see those Minotaurs in action. Everything looks so fantastic! Patiently waiting for alpha 2 to take all my time :)
Seeing a lot of the genuine excitement to show off new cool stuff really makes me hopeful
I feel like there are some serious big leaps forward being made as of late. Keep it up you guys!
@AshesofCreation
Жыл бұрын
🤗💕
Minotaurs are very exciting! Love the environments, love it all.
Margaret is an awesome co-host for these updates, her and Steven have a great dynamic
@rodzwart6360
Жыл бұрын
Unfortunately she has a bad habit of inserting her relevance into every topic. Gets tiresome..
The enviroments are looking GORGEOUS! Could not agree more with Steven about systems being the principal factor
Continue to not rush this game. Take your time. This is all amazing stuff guys, thank you so much for these updates. Can't wait for the next alpha phase! Been supporting for years.
Fantastic livestream! Great information all around and really digging the systems upgrade ( especially world size )
@AshesofCreation
Жыл бұрын
Thanks for watching Alpha Soul! 😍
You guys are so passionate it's infectious! It must be amazing working on a project like this. I would kill to help write quests and characters hahah! I look forward to these updates every month. Keep it up everyone, you're doing an awesome job :D
@AshesofCreation
Жыл бұрын
Aw, thanks you for the kind words Matthew! 🤗💕
Great to see your strides in development, go team!
@AshesofCreation
Жыл бұрын
🙌🏽🙌🏽🙌🏽🙌🏽🙌🏽
Concerning Caravan's, what could be pretty cool, imo, is having a "train" of wagons, which would mean multiple caravans banding together to travel as one. It does create a big sack of gold running around, but the obvious benefit is that the protectors of each one can help each other out to hopefully ensure their protection. There might be groups or guilds of players notorious for lurking around a specific caravan's path or two at some dangerous to travel through chokepoints, and going alone against those bigger groups of bandits is always ill advised. You will likely only find so many people to escort you, as I imagine escorts cost you a bit of money, so banding together with other caravans may be interesting.
@MrYdoineedthis
Жыл бұрын
Should be possible already right, just send out multiple caravans. Even if they have a zone of influence that cannot intersect, just have a lookout on each wagon and a flex team run back, flag up as defense, and gg. Conversely, send your guards out ahead of your own caravan, and raid other trade routes while yours trots along in the wake of destruction. MWAHAHA!
@Lunethia
Жыл бұрын
@@MrYdoineedthis Sounds like fun!
@PH03NIX96
Жыл бұрын
Pretty sure banding caravans together for safety is already the plan is it not? It likely will only be an issue for nodes alongside the border of that "empire" as they won't want to interfere with friendly nodes.
Love you guys. Thanks for keeping us posted!
@AshesofCreation
Жыл бұрын
Thanks for watching! 💕
Really enjoyed this month's live stream!
I follow every post, every news, every step in the progress of this masterpiece, and I know that this amazing project will reach levels that will exceed everyone's expectations. ❤️
@AshesofCreation
Жыл бұрын
Thanks for all the support Jean! 😘💋
As a person whos been gaming since age 3, im genuinely excited for this game.
I've been following you guys for years now and you never cease to keep me engaged in this game, I can't remember the last time I've waited so impatiently for a game to drop, it's surely gonna break the internet when it releases so until then continue working as hard as you guys do and I just wish you the very best of luck with this game because a lot of people are depending on you guys to make something new that will really freshen the whole game scene. Thank you Ashes of Creation
Awesome work as always! Keep up the incredible development everyone loves to see!
@AshesofCreation
Жыл бұрын
Thank you, Sam! 🥰💕💕
There was so much amazing stuff in this update, and I am just consistently blown away by how well thought out these systems continue to be. But all of that aside, Steven's impassioned speech at the end of this about RMT literally gave me chills. It is a true unicorn to find a game director so transparent and honest about a problem that plagues many games and be willing to commit to a robust effort to combat it at launch, and me ACTUALLY BELIEVE THEM!! Can't wait for this game. Keep it up team
@AshesofCreation
Жыл бұрын
😘💋
Can't wait for Ranger this month. Loving these updates!
To my own surprise what impresses me the most by now is the worldbuilding you are doing. Its very difficult to design races that actually seem interesting and a world that you are genuinely excited to discover, yet you are making it look easy. The way you respectfully change designs if they don't furfill their purpose also shows a very well adjusted sense of direction.
Love the passion from this dev team' This is what this genre needed, an experienced mmo player to his money where his moutth is' a game for mmo players by mmo players' Wish them all the best and can't wait to jump into the world od AOC...
@coldsteel865
Жыл бұрын
Steven has dropped a ton of his own money into creating a MMO that a MMO gamer wants to see and how he bring real life examples of having to deal with gold salers and botters into a monthly conversation shows that he knows what he is talking about.
Several tanks fighting, break the mold. Such beautiful and wondrous progress. 👏
Can't wait for this to be officially released. Looks incredible!
Mind blowing dwarve beard! I'm very excited for this game. Thank you for the updates.
Great live stream as usual (even though I watched late), loving the updates.
I like how Steven is excited before showing off the map, he is so stressed but so proud at the same time, this game is gonna to be great
@AshesofCreation
Жыл бұрын
😎😎
I can't wait to live in this world, to have the opportunity of glory and riches, to sail, to pirate, to set up a business, gather resources till my heart is content and so much more. Thank you Steven and your amazing team for everything you do.
So happy when these vids come out before month end. Seeing the progress here is what makes all my monthly tasks at work worthwhile sad but true, 🤣
With everybody frothing at the mouth for combat update this was probably the most likely update to be disappointing, and it wasn't! so good job! now bring us the combat updates!
I think seasons needs to change every 4 weeks rather than 1-2. I don't want to feel rushed every week to farm materials or do seasonal content. If this could be tested in Alpha 2 that would be great. As for the new map changes, if the map triples in size then it only makes sense that the server will feel 1/3 as full. I guess we will see in Alpha 2 how it feels, but in my mind it seems like server caps should be increased. Great job though! Looking forward to Alpha 2!
@user-rl9cu1nt1l
Жыл бұрын
agreed it does keep people more active but there's so much content you might not be focused on gathering materials and then it might feel like your more nomadic then a citizen of your node time management will be important to say the least.
@ryanw8985
Жыл бұрын
agree. if a guild wants to do a winter war to stock pile resources that only show up in winter in certain zones...and you consider the logistics and planning to conduct that micro campaign, a couple weeks would be better.
Thank God they're expanding the world. I want a large desert, large mountains, large oceans, large forests, etc.. It would be cool to go on a quest with my friends that has me trek to a far area, with some minor things along the way.
@unifyedunicorn8876
Жыл бұрын
This is some of the most broad and vague feedback I've ever seen.
@Aldraz
Жыл бұрын
Yeah, they could maybe even make it larger. But right now it fits nicely with player's count. If they plan to have 10000 people on 750+450 km2, then that makes population density of 8.3 people on 1 km2. Which is about 1 person per 100 metres. And 100 metres is usually a normal mid view distance. So that's good. Now considering the fact that most players will be around key-point areas, nodes, main quests, points of interests basically, then we can roughly increase this number by a tenfold. So you'd likely see around 1-20 players depending the area you are in.
@anony88
Жыл бұрын
@@Aldraz I agree. I wish the continents were a bit farther apart from each other as well. I'd like to see vast oceans, maybe with some small islands occasionally. Perhaps they will add more land over time, idk.
The LazyPeon acknowledgment was so wholesome.
@ray3art4
Жыл бұрын
EDIT: I hadn’t gotten to the Narc shoutout when I originally wrote this. So much wholesomeness!
Thanks for another great development update. Also, thank you for being so genuine in front of a live audience. It's truly a rare thing with a game company of your size and ambition to be this open and communicative. It really makes me feel like video games can be an opportunity for bottom up social organization/community building in and outside of the game (I know you're not 'the bottom' but being willing to share so much with the fans and potential players empowers them to organize themselves!), rather than a more corporate approach that keeps the players at the complete mercy of the company.
i've never been this excited for a game. take my energy
@AshesofCreation
Жыл бұрын
🙌
The hype train led me here. Can’t wait to see how far this goes
this was a great livestream! so much to unpack and im pretty exited for the caravan system. also the Vaelune Jin influence could be very interesting ( seeing all the snakes makes me think some Yuan-Ti Pureblood inspiration, anyone else?)
Love is going out for Intrepid and the Ashes community❤👍
The way Steven talks about operations and process breakdown gives me a lot of faith in his organization. Specifically, his remarks regarding employee onboarding (knowledge transfer) and how that impacts success.
the swaying trees look great :D 23:45 Ah! My people! xD
Will we have a period of time before official launch, maybe a few days to a week, during which we have access to the character creation suite? I believe making a character you are satisfied with is incredibly important, but one doesn't have hours of time to be creative on launch day.
@nordy259
Жыл бұрын
They've confirmed awhile ago that character creator will be up before launch so you can take as much time as needed to create your character
@gbolt111
Жыл бұрын
I dont really care about that. O create charactet in like 5 min and thats it. But I know there are people that take hours..:)
@vyktorzhuravlev8304
Жыл бұрын
kzread.info/dash/bejne/famFk5RqnqyrhpM.html
@NeIbaG-StarAleVac
Жыл бұрын
@@gbolt111 Yeah, a lot hours, my main in BDO passed by many modificatons during there years. 😅
@silverpact1008
Жыл бұрын
@@nordy259 They only confirmed that it would be available during Alpha 2, and that it would remain available during the development of the game. That's a different server, though, it's not the same. Any characters we create before launch won't be usable at launch, as far as we are currently aware. That is why i'm asking about an official statement, to confirm or deny whether we'll have direct access to the character creator on the servers we'll actually be playing on pre-launch.
We’re doing it live was my motto for the entirety of my undergrad career.
I liked so much of what was in this update. The new character models look so much better, and have a more cohesive style to them. The caravan system I've been somewhat worried for is slowly being fixed and improved. The node updates sound like a good fix for some problems that I've had at the back of my mind for a while now. I'm a little dubious about the flagging on open ocean, but I'll save any complaints for testing. I get more excited each update!
@meurumtrain4747
Жыл бұрын
Think of it this way, we’re finally getting an MMO where you playing solo is most likely not the best option
Woah thats a really nice map. im gettign super exited.. CHEERS~!
The minotaur art was by FAR the best character art i have seen so far from ashes, it's beyond insanity how good that was, nothing comes even remotely close. I LOVE the amazing detail, a true beast in armor and the thing with them having dunirs on their shield and a dunir skull hanging from their neck makes me wonder about their lore, very interesting.
With the oceans being larger it will be nice to see how the different ship types play out, having a super fast ship to outrun the larger pirate ships will be exhilarating! I know I've seen some people saying how they dislike open pvp areas and I usually do, but with all the ways that Steven has mentioned being a way to avoid entering those areas it should be fine. Our testing will reveal how it will all work, as we haven't seen naval combat yet so we don't know how fun or stressful it will be yet. Love all the other new information this week as well!
i really like the idea of not having fast travel, it makes moving around a choice that you make and it gives you a sense of home
Absolutly Amazing. I love the Minotaur.
@AshesofCreation
Жыл бұрын
Thank you Gerni!
Excited to watch this!
@ratchetjoker1317
Жыл бұрын
Making the seas automatic flag zones is a really cool concept, sorta like a wild west feel. Anything goes on the sea!
Im just happy for Ashes of Creation/Intrepid studios! They are really doing great job!
@samgoff5289
Жыл бұрын
You mean intrepid? The game is called AOC but their company is Intrepid Studios
@KristapsJankovskis
Жыл бұрын
@@samgoff5289 Tho in the end im talking about the same thing.
Thank you for the Great updates!!! I cant wait... I wish I could help in some way... Alpha 2, Alpha 2, Alpha 2.. Yea!!!!
@AshesofCreation
Жыл бұрын
🙃
Thanks for your work!
One thing I think would help zones stay fresh is depending on the day, week, time or weather to cycle out the dominant creatures related to the biome. So traversing the same area will not always feel the same.
More Rivers! Rivers are the natural pathways from modern day roads to paths ancient peoples and animals used. Some creeks and drainages and a proper watershed with mountain landmarks would be great!
@CatSnievans
Жыл бұрын
I agree, more rivers and hopefully the towns in nodes with the rivers will sit up against them when they form!
i like the directions of this game and company. peeps involved have done an excellent job of these videos
@AshesofCreation
Жыл бұрын
Thank you for your kind words, friend! 💕
I'm ready to give up my social life for this social life
I'm sure you have simulated how the nodes would grow/change around the world. It would be awesome to see some of those simulations. Cheers!
Elf concept looks awesome, the model just looks like a human with pointy ears
Amazing stream this month! was a lot of information and some great Updates and as for next month i really cant wait for it! seeing some gameplay from the ranger and the minotaurs will be brilliant, and the lore to go with the minotaurs is dark haha but awesome!
@antondovydaitis2261
Жыл бұрын
The reason they need the Minotaurs is so the Ranger can serve an example for Death and Near Mechanics. For as it is written, "Every time a Ranger dies, an Angel gets its Wings."
Can't wait to try this
So pumped for this game
Hope the next beta/alpha stage comes out soon or at the least more updates/videos on classes and abilities we havent seen yet. Cant wait to play this game
@Kngly1
Жыл бұрын
Ranger is coming un September lets see how it goes.
@rjswas
Жыл бұрын
Alpha 2 is next, cant wait to play/test it, assuming my 7yo computer can handle it mind you lol
Can not wait!
Loved most of the new race design in the Nikua and Vaelune. Very well done. I was however a bit surprised to see the female Empyrean elf. I was expecting the same soft looking hair as the model. The hair shown seems more Pyrai style. Woodsy and rough. Not so soft and fine.
I'm happy that the climate also got revised a bit. I know Artifexian also demonstrate how to do climate in worldbuilding realistic in a digestible manner. Always great to know the rules before you break them.
this is amazing
Loved the update, you all are just killing it, month after month. I soooo can't wait for Alpha2!
I see kind of a kindred spirit with Archeage in the naval/sea/trade route ideas which I think is really cool :)
I can’t wait
@steven and @Ashesofcreationteam Thank you for your passion and commitment to this game! I'm personally excited to have an adventure in this world that you and your team are creating!!
I really can't get overly hyped as much as I like some of Steven's ideas. He gets into those "they always sound great on paper" ideas. For instance, the tone of the sentence "You have to travel an hour to get across the map" changes drastically from hour 50 to hour 500 when you're trying to help a friend with content. lol. And PVP/PVE balance and content almost always comes at the expense of the other so as hard as they try and incorporate both they end up with diminished communities a few months in. I truly hope he pulls it together in a surprising and refreshing way. I'm reserving too much judgement until the last stretch before launch when we can see these systems actually come together.
My brother for some reason bought the $375 pack years ago and never told me about this game, I thought he was insane. With everything said here about how they interact with the community and service their player base I know this will be an amazing game. Finding developers that are not rushed by board members and will stick to their beliefs is rare nowadays. Thank God we are not getting another Pay to Win game and we can actually compete without our wallets influencing the outcome.
This was an Ashes of Creation content creator dream of a Livestream!!! Thank you so much for all the information and updates! This was a great Livestream and can't wait til the Ranger update in September!!!
@antondovydaitis2261
Жыл бұрын
Looking forward to seeing what you do with this. Axiom on the High Seas?
@AshesofCreation
Жыл бұрын
Thanks for tuning in! Next month shall be fun! 🏹💕
LOL @ 45:00 Steven is enjoying himself so much he thinks Margaret is telling him to get ready. Margaret - "No not you, THEM. You're telling them what to write" Steven - "OHH yeah!" Hahha gosh i love this development team.
The Vaelune have a strong "Sharif" component to their appearance :p They all look amazing!
The fact that this map is 1200 km² is crazy. Just as a comparison, Azeroth is 113 km². That is wild! Can't wait to play this.
@AshesofCreation
Жыл бұрын
😎
Steven, you need rest. We get it, your passion for this game is through the roof and we appreciate it. You gotta get that assistant asap, we all want you to stay healthy so you can make this dream come true and enjoy it with us.
The Minotaurs look so awesome :O
@AshesofCreation
Жыл бұрын
Thank you!
Hey Ashes team, I have a few things to mention and hopefully it helps. A few of these might be answered already but I have been adding these as the video played out. Player character weight: Not the weight that they can carry, but the weight that you feel when your character moves through the game. A good example of this is a Monster Hunter character moving through terrain with a slight heft in the animation due to their weapon and gear. Animation and sound play a huge part in how a character moves through an environment. Will we see this depth for players while moving through the world? or are we gonna get the "floaty" fast paced movement system that WoW uses. Caravan limitations/Situations: Where can caravans travel? are they road only? Can caravans travel on boats? Can caravans be used as shields from combat or are they going to be brittle? With that question are they going to have weak spots and strong points and upgradable defences? Will caravans have interactive seating or standing points for defensible positions? Where do caravans go when they reach their destination? Are they visible to everyone when they are not being interacted with? or are they invisible to everyone else but the player? What interactive situations do caravans become at risk and what situations are they safe from pirating/bandit? (Personal vs World questing) Sound Design: I have noticed that game sound design can be a daunting task and has been limited in past games. With Unreals fantastic sound design implementations, will we "see" a more diverse sound environment for each area in respect to player interactivity? (ex.Will we have a more subtle UI with less noisy notification systems and less immersive breaking UI sound elements to distract form the current environment the player is within?) (Maybe limiting the UI sound cue notification until you reach a city as if receiving the latest news while in town rather than out in the wild.) Will there be sound dampening effects through terrain? (ex. Hearing a waterfall through trees as being muffled or hearing the waterfall but the volume is just lowered. These can be very different) Villain: The greatest heroes are compelled by an even greater Villain. With how previous MMORPG's, we have witnessed poor representation of what villains could be because of a lack of current world interactivity. Why does the villain make us hate them? What history do we as players have with the villain in question? How can we as the players be influenced by the actions of the villain? These have never been implemented in any MMORPG other than Guild Wars 2. The scarlet witch scenario where the home base of the hero is destroyed by her actions in a season. Some of the actions influenced the terrain and altered the creatures you encounter. This was so influential in the game that it is one of the most memorable villains I can remember in an MMORPG. Will there be a prevelant story for players to invest in to keep them morally involved as well as personally involved in fighting the villain. New World failed at this task, because they focused on open world mechanics over story. The whole story was told to me through the commercials and not in the game. in fact I had ne investment in the story because I new the plot from the commercials. Hopefully the writing team on your end has the understanding that a good story is 90% about the villain. The protagonist, the other 10%, is for the reader to relate to and become attached to, so when we discover the villains story we can be more invested in the interaction of them both. Give the players something they can attach to for the villain to take away either permanently or temporarily. Then have your end game content after that. Is this something you have discussed or have been looking at for a story in the world you are creating? Also, can players become villains? Purchased Packages: My only big concern is the cost of your packages. If I am subscribing to the game. (15$ a month) why are these packages over $100 for these cosmetics? Do these have unique perks? will they have advantages from a design perspective? Do the mounts and caravans come with tactical defences? why am I paying $350 for a package if on day 1 of your release you will have 4million+ subscribers paying $15 each month. the math is overwhelmingly in your favour for cost. So why sell these at such high prices? If these are purely aesthetic and possibly achievable in the future, why have such a huge cost for these items? if you sold these for $40 and gave everyone the opportunity to purchase the full package at this cost. You are not losing money, in fact, you are getting more money because everyone is able to purchase these unique monthly packages. Thats 4mill subscribers who just spent $40 plus the sub.. and you have now made even more than the potential 1000 whales who decided to buy the $350 package for that month. The value of your subscribers should always be put first. They are your long term investors. Get rid of the superficial cost and let it be more available. Provide your subs with what they need to enjoy the games mechanics. Reward your subs for being a part of the team for length amounts of time. (1 year, 2 year, 3 year, etc..) Provide those seasonal outfits and event rewards in-game for subs. Give us the option to acquire the gear in game that is better than anything we could spend actual money on. This is also why you shouldn't have expensive packages, you make all in game aesthetics less valued by purchasing the aesthetic that looks better than the in game gear. Nodes Advancement/Destruction: What can cause a node to be attacked? World events? Enemy types that attack in hordes? Players attacking the cities? are they instanced events that are scheduled (like New World) or open world and run by spontaneous player scheduling? player negligence for running node upkeep? What separates player and system responsibility for Node advancement and destruction? (ex. player base is reduced for a certain amount of time in 1 node area, due to events, and node loses a town or city because of this. Or players consistently passing through a node area due to missions but not settling there but sees growth of town due to "traffic.") Neglected node areas; will. they have increased enemy influence? (a reason for players to eventually go there) Can Nodes suffer from afflictions? what sort of upkeep do Nodes require to stay sustainable? Can players choose to not have a metropolis or will the system auto create it? Will players lose their house and house progress if node is destroyed? Will villains affect nodes? Can there be evil influenced player cities? Faction/Guilds: What sort of influence can guilds have on a node? Does having the largest guild mean you have to be the mayor of a node? Do factions have certain perks based on faction missions? is there a focus for advantage that factions can choose to pursue? or is it just dependant on the players to choose individual benefits within a faction? Do factions have a limit to how many can join? Do factions own houses? (FFXIV style?) Will housing areas be instanced or open world? thanks for taking the time to read this. cheers,
@AshesofCreation
Жыл бұрын
Thanks for the very thorough comment! If you don't mind, we'd love if you put your feedback and thoughts over on our forums.
The Nekuen @ 40:25 resembles a little Jason Momoa. Of course he is a giant while they're a race of dwarves :D. Great work!