Creating Varied Textures Easily on these Free Geometry Nodes Floors

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Пікірлер: 16

  • @tgr8094
    @tgr80947 ай бұрын

    Johnny Johnny Johnny... You are the best and you know it...many thanks.

  • @phamthaiduy7435
    @phamthaiduy74352 жыл бұрын

    Thanks man, I watched nearly every of your videos and I learn so much from you. You wrote the code for these nodes and explain it the programmer way so clearly and neatly. Thanks again.

  • @JohnnyMatthews

    @JohnnyMatthews

    2 жыл бұрын

    You’re very welcome!

  • @genesis2303
    @genesis23032 жыл бұрын

    Didn't know this location socket, I was always just adding random to vector. Nice to know that I can plug it directly, thanks!

  • @JohnnyMatthews

    @JohnnyMatthews

    2 жыл бұрын

    Glad you learned something new 😀

  • @chrusaderr6135
    @chrusaderr6135 Жыл бұрын

    your video fixed my problem in 10 seconds

  • @JohnnyMatthews

    @JohnnyMatthews

    Жыл бұрын

    That's awesome! Glad I could help.

  • @TomasHradckyComposer
    @TomasHradckyComposer2 жыл бұрын

    Wonderful. Many thanks.

  • @JohnnyMatthews

    @JohnnyMatthews

    2 жыл бұрын

    You’re very welcome!

  • @ginescap
    @ginescap2 жыл бұрын

    Thanks Johnny, thas was wonderful, as usual :)

  • @JohnnyMatthews

    @JohnnyMatthews

    2 жыл бұрын

    Thanks for watching and the kind words!

  • @pixelricebowl
    @pixelricebowl Жыл бұрын

    This is too useful to be free!

  • @pZq_
    @pZq_2 жыл бұрын

    Thx a lot!

  • @JohnnyMatthews

    @JohnnyMatthews

    2 жыл бұрын

    You're welcome! Thanks for watching!

  • @DanielPartzsch
    @DanielPartzsch2 жыл бұрын

    Thank you. Is there a way to randomize the seed of the random input?

  • @JohnnyMatthews

    @JohnnyMatthews

    2 жыл бұрын

    I don't know. One idea I had off the top of my head was to plug the Random into the W socket of a noise texture set to 1D. Then you have more control.

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