In this video, learn how to quickly create arrays of objects that follow along curves in Blender! FULL TUTORIAL • Using the CURVE AND AR...
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Пікірлер: 59
@TheCGEssentials Жыл бұрын
FULL TUTORIAL kzread.info/dash/bejne/la11msmPmbS8npM.html
@rodjohnson2632
Жыл бұрын
I'm fairly new to Blender, does this also work for a 3 dimensional curve created by the XYZ Math Surface function, or is it confined to curves on a plane?
@rogerserra4300 Жыл бұрын
Sometimes I think Blender has infinite stuff, impossible to learn everything until you discover these shorts. Amazing tips, thanks!
@ClaudioMalagrino Жыл бұрын
Curve and object need to have the same origin. Blender should have more direct and intuitive tools.
@snufhuffboy5101
11 ай бұрын
Thank you, I was wondering why my christmas lights were straight and floating in the air
@book-obsessedweirdo8677
9 ай бұрын
What do you mean same origin?
@ClaudioMalagrino
9 ай бұрын
@@book-obsessedweirdo8677 Define a point at the start of the curve and Shift-S > Cursor to Selected > Object > Set Origin > Origin to Cursor. Select now the object and do the same: Set Origin > Origin to Cursor. And the curve should be Bezier.
@thewaywardcyclist3992
6 ай бұрын
idiot tutor didn't even inform about this, wasting hours of my time fidgetting
@thewaywardcyclist3992
6 ай бұрын
thank you bro, 1d10t tutor didn't even even inform about this, wasted hrs of my time fidgetting
@MohdAsif-dc9ic11 ай бұрын
This will increase the polygon count as the count in the array increases, instead use geometry nodes, curve to points > instance on points + object info + align euler rotation. Use an infinite number of objects on the curve, the polygon count will not increase.
@tjarkf
8 ай бұрын
Thanks, didn´t need to watch a full tutorial because of your comment
@u12bdragon Жыл бұрын
Amazing man great video great voice
@unblender77711 ай бұрын
Thanks for making this awsome tutorial for free
@tuturu9419 Жыл бұрын
ty so much bro!!! those simple things are so hard to find sometimes
@nandorszabo23543 ай бұрын
Holy based, this is exactly what I needed, cheers!
@LandonEmma2 ай бұрын
It works for the first part until I add the curve deform, but when I do it the whole thing is gone.
@mipe7755 Жыл бұрын
Seriously, they could have made it a little easier. But thanks for your explanation, as always useful!
@nxone9903
Жыл бұрын
wdym?? that's not hard to do. only maybe a little unintuitive
@mipe7755
Жыл бұрын
@@nxone9903 Yeah, Blender gives you a lot of creative freedom and that's the advantage, but many things like this I can do in SketchUp with a couple plugins, with literally a few clicks, when in Blender I have to set up a bunch of modifiers...
@ens_lucis
Жыл бұрын
@@mipe7755 well, in 3ds max its even more complicated 🤣
@mipe7755
Жыл бұрын
@@ens_lucis Yeah, I'm glad I ditched this program like 5 years ago.
@cgcracks Жыл бұрын
Amazing thanks for sharing this Boss😎
@johncastle2365 Жыл бұрын
hehehe would like to see a video where modifiers are used on different buildings or scenes where it can be useful, it'd be nice like different examples that it can be applied to! :>> btw love the shorts!
@Aakash472211 ай бұрын
My object is not going on the curve properly
@JoaoFelipe-gm3pq Жыл бұрын
Thanks mark
@ichimarugin4643 Жыл бұрын
whatever a do my shape dont follow the curve any help ?
@sewoh100 Жыл бұрын
You can also do this with another curve as a cross section. I use this to model hair :^)
@ugabuga2586 Жыл бұрын
awesome!
@feedmio Жыл бұрын
Good to make roads
@kandydavins Жыл бұрын
Dank!
@oscarchabrand606110 ай бұрын
can you bake out the individual objects with their pivots using this method? or do you have to use geo nodes for that?
@kyleallen20411 ай бұрын
Cant get this to work. It will do the length but when I add a curve to the arrayed object, it just goes off to the side
@Ddifference
11 ай бұрын
both have to have the same origin, and applied scale
@kyleallen204
11 ай бұрын
THE SCALE okay thats what I was missing!! Thank you!@@Ddifference
@davidrabelo11 ай бұрын
0:01
@Tiger-ve1dx Жыл бұрын
💙
@coddy212thcommanderorang8 Жыл бұрын
I tried to do this around a circle that I converted into a curve and the models that are supposed to array around it are disappearing
@GD-mm8ev
Жыл бұрын
Did u get any sollution yet
@coddy212thcommanderorang8
Жыл бұрын
I think that I didn't set the origin point of the objects correctly but I m not sure since I scrapped using arrays
@commonmanpublic3804 Жыл бұрын
❤😊
@Bassquake76 Жыл бұрын
How do you stop the shapes distorting? I find the last few shapes at the ends of the curve gets distorted.
@tlclandscapedesigns5884
Жыл бұрын
He has another tutorial using rantools. Plus there is another free extension called magic curve. That one is really good for arrays on curves
@R0undbrush
Жыл бұрын
try moving the object on to the curve
@Ddifference11 ай бұрын
it never works for me, everything has the same origin. does not work.
@Ddifference
11 ай бұрын
ok I figured it out, if you have a resized circle curve, after applying scale, you have to set the mean radius to 1
@sedabaklaci32639 ай бұрын
0:20
@angybird23468 ай бұрын
not working with the converted curve
@shak-king9174 Жыл бұрын
This is easier using geo nodes
@TheCGEssentials
Жыл бұрын
No it's not. It's much more controllable using geometry nodes, but you have to know how to use geometry nodes to do it, which a lot of people don't
@Sampleit Жыл бұрын
Mark spotted
@ZA-tg3xf5 ай бұрын
nope did not work
@hopal66126 ай бұрын
One of the stupidest operations in blender. It is impossible to understand why this process is done with two modifiers.
@TheCGEssentials
6 ай бұрын
I would definitely be a proponent on a single “curve array” modifier 👍
@D1gDug101 Жыл бұрын
I hate it when creators make videos for phones. I can't see what the heck they're doing.
@TheCGEssentials
Жыл бұрын
I mean...I also linked to the full version of the tutorial in the description...
Пікірлер: 59
FULL TUTORIAL kzread.info/dash/bejne/la11msmPmbS8npM.html
@rodjohnson2632
Жыл бұрын
I'm fairly new to Blender, does this also work for a 3 dimensional curve created by the XYZ Math Surface function, or is it confined to curves on a plane?
Sometimes I think Blender has infinite stuff, impossible to learn everything until you discover these shorts. Amazing tips, thanks!
Curve and object need to have the same origin. Blender should have more direct and intuitive tools.
@snufhuffboy5101
11 ай бұрын
Thank you, I was wondering why my christmas lights were straight and floating in the air
@book-obsessedweirdo8677
9 ай бұрын
What do you mean same origin?
@ClaudioMalagrino
9 ай бұрын
@@book-obsessedweirdo8677 Define a point at the start of the curve and Shift-S > Cursor to Selected > Object > Set Origin > Origin to Cursor. Select now the object and do the same: Set Origin > Origin to Cursor. And the curve should be Bezier.
@thewaywardcyclist3992
6 ай бұрын
idiot tutor didn't even inform about this, wasting hours of my time fidgetting
@thewaywardcyclist3992
6 ай бұрын
thank you bro, 1d10t tutor didn't even even inform about this, wasted hrs of my time fidgetting
This will increase the polygon count as the count in the array increases, instead use geometry nodes, curve to points > instance on points + object info + align euler rotation. Use an infinite number of objects on the curve, the polygon count will not increase.
@tjarkf
8 ай бұрын
Thanks, didn´t need to watch a full tutorial because of your comment
Amazing man great video great voice
Thanks for making this awsome tutorial for free
ty so much bro!!! those simple things are so hard to find sometimes
Holy based, this is exactly what I needed, cheers!
It works for the first part until I add the curve deform, but when I do it the whole thing is gone.
Seriously, they could have made it a little easier. But thanks for your explanation, as always useful!
@nxone9903
Жыл бұрын
wdym?? that's not hard to do. only maybe a little unintuitive
@mipe7755
Жыл бұрын
@@nxone9903 Yeah, Blender gives you a lot of creative freedom and that's the advantage, but many things like this I can do in SketchUp with a couple plugins, with literally a few clicks, when in Blender I have to set up a bunch of modifiers...
@ens_lucis
Жыл бұрын
@@mipe7755 well, in 3ds max its even more complicated 🤣
@mipe7755
Жыл бұрын
@@ens_lucis Yeah, I'm glad I ditched this program like 5 years ago.
Amazing thanks for sharing this Boss😎
hehehe would like to see a video where modifiers are used on different buildings or scenes where it can be useful, it'd be nice like different examples that it can be applied to! :>> btw love the shorts!
My object is not going on the curve properly
Thanks mark
whatever a do my shape dont follow the curve any help ?
You can also do this with another curve as a cross section. I use this to model hair :^)
awesome!
Good to make roads
Dank!
can you bake out the individual objects with their pivots using this method? or do you have to use geo nodes for that?
Cant get this to work. It will do the length but when I add a curve to the arrayed object, it just goes off to the side
@Ddifference
11 ай бұрын
both have to have the same origin, and applied scale
@kyleallen204
11 ай бұрын
THE SCALE okay thats what I was missing!! Thank you!@@Ddifference
0:01
💙
I tried to do this around a circle that I converted into a curve and the models that are supposed to array around it are disappearing
@GD-mm8ev
Жыл бұрын
Did u get any sollution yet
@coddy212thcommanderorang8
Жыл бұрын
I think that I didn't set the origin point of the objects correctly but I m not sure since I scrapped using arrays
❤😊
How do you stop the shapes distorting? I find the last few shapes at the ends of the curve gets distorted.
@tlclandscapedesigns5884
Жыл бұрын
He has another tutorial using rantools. Plus there is another free extension called magic curve. That one is really good for arrays on curves
@R0undbrush
Жыл бұрын
try moving the object on to the curve
it never works for me, everything has the same origin. does not work.
@Ddifference
11 ай бұрын
ok I figured it out, if you have a resized circle curve, after applying scale, you have to set the mean radius to 1
0:20
not working with the converted curve
This is easier using geo nodes
@TheCGEssentials
Жыл бұрын
No it's not. It's much more controllable using geometry nodes, but you have to know how to use geometry nodes to do it, which a lot of people don't
Mark spotted
nope did not work
One of the stupidest operations in blender. It is impossible to understand why this process is done with two modifiers.
@TheCGEssentials
6 ай бұрын
I would definitely be a proponent on a single “curve array” modifier 👍
I hate it when creators make videos for phones. I can't see what the heck they're doing.
@TheCGEssentials
Жыл бұрын
I mean...I also linked to the full version of the tutorial in the description...